Batman arkham city robin walkthrough. Ideal crime

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1. Batman Begins

Get to Arkham City
Well, now we have to free ourselves - to do this we swing on the chair. Then we counter-attack the guard and take the chip from him. Then we go to “queue A” and go to the gate, and after that we follow the two “guards”. We fight with prisoners, counter-attacks will work best. Raising Jack Ryder.

Climb higher and contact Alfred
We fend off the Penguin's blow and distribute cuffs to his guys. After this, you can knock out the Penguin. We climb the stairs to the roofs, opposite you will be the ACE Chemicals building - we jump and grab the ledge - we move along it. We go up to the roof and turn into Batman.
We hack the wave of TIGER negotiations.

2. Batman: Save Catwoman from Two-Face

Find Two-Face's court hearing and get inside
The goal is easy to reach. Here you get a signal from the Bat-searchlight in the sky and a green mark on the compass. In general, we fly forward, to a building with columns. At the entrance we will be met by Two-Face's people, it doesn't matter. We go into the Solomon Wayne Courthouse and go up to the 2nd floor. We climb up the stairs and remove the guard from above, move along the rope - we dive into the crowd. Good point to get combo achievements.

3. Batman: Interrogate the Joker for details about Protocol 10

Scan a crime scene to obtain ballistic data
We use the evidence scanner, scan the traces of the bullet:
1) Glass
2) Gender

Find the point from which the shooting took place
We head to the church, 3 fools are waiting for us at the entrance, waiting for a thrashing. We go in and throw Harley Quinn away.
Harley's armed men are ahead of us, we need to disappear - we throw a smoke grenade and fly up to the gargoyle. We use “detective mode” to study the situation. We need to save the hostages, only 4 guards.
We carefully go down to the one on the left - we break through the wall and cut it out. We rise and jump onto the scaffolding to the second one, we cut it down. There are 2 left, we go down behind them and do a “double decisive blow”.

Scan the sniper rifle for evidence
We climb the bell tower, scan the sniper rifle and jump out the window.

Track the source of the radio signal and find the Joker
Following the sensor, we head to the Northern Docks area. The source will come from the Sionis Industries steel mill.

Infiltrate the steel mill through the main pipe
We cling to the largest pipe to your right and fall down.
We fly from the rope to the edge of the pipe and go through the debris. We take the batclaw and rip the hatch off its hinges to put out the fire. We jump down, grab the ledge and climb over to the other side. We jump onto the railing and cross to the other side, through the fire. We turn on detective mode, use explosive gel to make a hole in the floor. We pass through the ruins. To turn off the steam, use the batarang to press the button on the right.
We pass through the “basement”, observing what is happening. We get out and get rid of the Joker's gang.

Save the doctor from the Joker's thugs
We go through the door on the left, there will be an armed trinity ahead, we use the conveyor. We move along the gargoyles and silently remove them. The door is closed, we break in through the window. We go left, we knock out two. We neutralize everyone in the room, save the doctor - we get the gadget.

Find the way to the Joker's office in the loading bay
We go to the door on the left, open it using the new gadget. We go through the ventilation and deal with the guys who “blocked the exit.” We return to the loading bay, there will be a generator opposite the gate - we shoot at it with an electric charge and use the crane to break the signs from above.
A gang will come out to quickly deal with everyone - we shoot at the one-armed Russian clown with electric charges, he will scatter everyone with a “spinner”, and then we finish him off too. We go upstairs to the office.

4. Batman: Find Mr. Freeze and take the cure

Find Freeze by identifying the coldest spot in Arkham City
We have a temperature sensor, all that remains is to find Freeze. We move towards Gotham, along the river - we get to the Police building. The guys are waiting for us at the entrance, let's go through. We open the door with an electric discharge and slide under it. We take the chip from the dead guard and tune in to the new wave. We go through the door, in the hall on the left there are armed guards. We hide around the corner, from here you can jump on the gargoyle - we rise. We film everyone one by one, and interrogate the last one.

Save Mr. Freeze from the Penguin in the museum
We use the encryption sequencer to hack the panel in the security room and open the door (ANATOMY). We leave and head into the spotlight - to the museum. To get inside, we break the lock (FOSSIL) and go in. We learn to dodge cutting weapons. There will be a gate that opens (closes) based on a motion sensor - we jump into the window on the right and try to turn off the sensor.

Disable Penguin's jammers
We go outside and climb onto the roof of the museum, get rid of the guards, and then destroy the interferer. Then a second transmitter, just north of you...and then the last one. It is located in the subway. We go down to the trains, there will be a carriage on the left - we climb up, pass through the abandoned mines. We stun the enemies, use the cannon to lift the door and slide inside. Our goal is guarded by a crowd of armed enemies; we take them down one by one using gargoyles. We destroy the target and return to the museum.

Rescue Mr. Freeze from the Penguin in the museum (Rescue the remaining Gotham police officers)
We break open the gate a second time (DINOSAUR). Let's go down, save the cop - we'll find out the code. We go down, there will be a grate - we use a controlled batarang, point it at the button.
We deal with the crowd, then a clown pumped up with "TITAN" comes out - we climb onto his back and scatter everyone. When he runs at you, use a quick batarang, as in part 1.
To go further you need to use a controlled batarang and activate the button. We pick the lock (JURASSIC). We use the elevator, using a cannon - we blow up the wall along the way. We leave and go into the hall, save the frozen cop - and then two more with the help of a raft and a batclaw. For now, we don’t go after the penguin, but go through all the rooms and save the police and our main goal - Mr. Freeze. (Frieze is located opposite the hall where his costume is located). To get to Frieze, open the gate (REPTILE). To the right of Frieze is a wall, we break it - we meet the second twin brother (one-armed), the tactics are the same. We go through and free Frieza (MICROWAVE).

5. Batman: Fight the Penguin in the Iceberg Lounge

Remove the security key from Frieza's suit to disable the Ice Cannon
After Freeze is freed, we go to the hall opposite. We break the display case with the suit and get a new gadget.
We are heading to the Ice Lounge, Penguin is already waiting for us. You need to get closer to him to deactivate the cannon. We roll between the arches without getting caught in the ice jets. We reach the bridge - we turn off the cannon.

Solomon Grundy
Grundy is powered by electricity; there are 3 power sources in the “arena”. Using the gel, we destroy the sources, approach and beat him. We use the same tactics again, don’t forget to dodge balls, jumps and huge paws. We approach and finish with him. We break out of the huge arms, destroy 3 sources and now definitely finish with him.
We run from the rockets and beat up the Penguin.

6. Batman: Find Ra's al Ghul and get a sample of his blood

Follow the killer's bloody trail to reach Ra's al Ghul
We scan the blood and follow the trail. It should lead you to the roof, where it breaks off.

Scan the killer's bandages for evidence
We scan the evidence.

Track down the killer and install a beacon
We catch up with the girl, attach a bug with a counter-attack.
We get a new gadget from Robin.

Follow the killer using a beacon to reach Ra's al Ghul
We go to the icon that will lead us to the Joker's Jolly Island. We go down into the sewer, we reach a cliff - you need to use a rope launcher. We cross to the grate (to the other side), from there we begin to go back, but aim to the right at the middle and cross to the other side. We reach the hatch, break through the floor - we deal with the enemies and break open the panel (TRACK). We pass through the metro and go out into the streets. We move to the clowns, into battle - and then through the door.
We save the hostage from the Joker's armed men. We go down and go out to go through the gate - we use the cannon.

Recover video data from mechanical guard
We scan all the robots in this area. 2 on stands, 2 along the street, 1 on the roof, 2 in ruined houses.

Find a secret entrance using video data
We watch the video, approach the wall and try to open it. We carry out a counter-attack and open the door with a sword. Let's go and climb the stairs. We get up and move straight towards the huge gate. We follow Thalia and drink from the goblet.
We soar along the white trajectory onto the block, cling to it with a hook. You can't touch anything around, otherwise you'll fail. We deal with wars, we fly into the middle of the whirlwind. Then onto the next block, then onto another - we fight off the warriors - into the middle of the whirlwind. We rise and talk with Thalia.
First, we destroy the army, then, dodging the tip of the stars, we shoot with an electric discharge at the enlarged Ra's al Ghul (you must shoot directly into the gap between the wars around him). We quickly begin to repel the blows. We act a couple of times using the same tactics, at the end of the counter- We attack and kill the main one.
We use a controlled batarang.

7. Batman: Make a Cure

Interrogate Quincy Sharpe and get information about Hugo Strange
We return to the streets, along the path from which we came, exit through the metro - break open the gate (SEPARTMENT). let's get up. We head to the mayor...get rid of the guys near him and take him away.

Return to Mr. Freeze in the police laboratory with a blood sample of Ra's al Ghul
We head to the police station and donate blood.
First, we leave Frieze; you can defeat him in two quick ways:
1) Using the environment (Magnets on the walls, blowing up walls, etc.).
2) Use gadgets (his own technology), stab him in the back.
We finish and take the medicine, we get a gadget.

8. Batman: Take the cure from the Joker

Rescue Vicki Vale from the helicopter crash site
We go to the crash site, get rid of the snipers around (they are easy to find, they stand out by sight). We save the reporter.

Infiltrate the steel mill
We go to the factory, this time we enter through main door. Using a raft, we swim along the drain, use the batclaw to swim faster and avoid getting caught in a vice. Next, we pass through the ventilation - we spectacularly fly into the window, hand out the cradles to the guards - in the next room we save a person from death. We break through the wall and use the raft again. We get to iron door, there is a shield to your left, and electricity in front. We use a controlled batarang and direct it through electricity to the shield.
We create an ice floe, get to the passage on the right - hack the panel (ROMANCIONIS). The bridge will fall behind, we meet the doctor.

Find the Joker at the steel mill
We go into the melting shop and neutralize the guys. In the next room there is a sniper and full of mines - we jump up and reach the conveyor belt. We climb into the box and are transported behind the sniper's back - we jump up and find... a tied up Harley Quinn.
We pass through the mine and head to the loading bay. There are two snipers and two simple clowns. We grab onto the hook and throw off the snipers, deal with the remaining enemies. We go up to the office, follow the arrows.
We beat the Joker and then his servants. We shoot at the one-armed man with an electric discharge - he will scatter his own, we use the Titan's thug - we finish off everyone.

9. Batman: Break through to the observation deck to stop Protocol 10

Scan TIGER helicopters to find the program general management
We cling to helicopters and scan them until we find them main program. You need to scan ~6-7 helicopters.

Retrieve the general control program transmitter from the main helicopter
We scan the helicopter, load the data into the batcomputer - we get the access code to the Observation Tower.

Gain access to the Miracle Tower
We head to the tower. Let's hack (INSPIRING). We go down and go to the gate, knock out the guards with electric batons. After Hugo's message, a crowd will come out (1/2 are armed). If you throw smoke, the shooting will start, so it’s better to do it the old fashioned way. We go down into the sewer, and then into the hole to the very bottom. Using a rope launcher, we go to the hall with gargoyles and meet the nurse. We remove all security, hack the elevator:
1) OBSESSIVE
2) MEDICINE
We rise and immediately climb out into the hatch. There will be an ambush from above, we will attack them from behind. We break open the gate (RESERVATION). Along the ledge we get to the antenna ( big pipes) - from its end, we cling to the highest point with a hook. We climb up the pipes.
Near the elevator shaft, we break open the panel (SUPPORT) - we jump into the opened hatch, then into the ventilation. In the “heart of the tower” a whole crowd is guarding a crazy professor, we’ll shoot one at a time. 1 guard will go out onto the balcony, we stun - the others will start searching. Jumping from balcony to balcony we get rid of everyone (you can also use gargoyles to hang guards). We approach Hugo (DEFENSE OF GOTHAM).

10. Batman: Take the Joker's cure and stop him from becoming immortal

Follow the beacon and save Talia from the Joker
We go to the mark that will lead us to the theater. There will be a lot of snipers around - perhaps we should get rid of them. We calmly enter the theater.
There will be a fight with Clayface, popularly known as the Clay Man. You need to throw ice bombs at him, and at the same time have time to dodge the blows. When it starts rolling, you will need to stand in front of the dynamite. When his health runs out, we climb in and pull out the sword and chop him into pieces. We repeat the same thing again.
Soon a clay army will appear, we fight back - and also throw bombs at Clayface. We come, we finish.

END OF MAIN STORYLINE!

Catwoman: Episode #1
Get access to the safe
Well, there’s a crowd of guys in front of us - it’s time to show them how sharp Catwoman’s claws are.
We take the flash card from the safe.

Catwoman: Episode #2

Retrieve equipment from Catwoman's hideout
We head to the shelter, climb over the top into the cage. We attack enemies - turn on the "thief's vision" - jump out the window.
We get spikes and bola.

Infiltrate Poison Ivy's lair
We go to the lair of ivy. We get to the hotel using “thief's vision” - we go into the main door, the one near the bridge. We need to knock out the guys drugged by Ivy. After that, we jump to the ceiling and climb higher and higher. We get to Pamella, beat the guys again... and at the same time we dodge the spitting weeds.

Catwoman: Episode #3

Get into the confiscated warehouse
We leave Ivy's lair and head to the warehouse. Near the passage to the sewer we deal with the aggressive crowd and go down. We go into the observation room.

Get into the vault and pick up the loot
First you need to steal 3 cards to open the door to the vault. We jump onto the ceiling, turn on the thief's vision and wait for the guards to disperse one by one. We carefully jump down from behind and quietly take 3 cards, return and insert them into the computer.
Now we need to get into the storage room, we will neutralize the TIGERS from the ceiling. We go into the vault and open the diplomat, then a crowd comes at us - have we defended ourselves? We take diplomats.

Leave Arkham City with loot
Let's go...you have a choice:
1) Return to Arkham City and save Batman...
2) Go to Gotham City, then Batman will die
If you choose 1, everything will be as it was, and if 2, time will rewind and you will be given a second chance.
We get to the surface.

Catwoman: Episode #4

Take the loot from the hideout and leave Arkham City
We head to the shelter, it’s best not to run into armed guys on the roofs. We climb through the window, as before.
We rise and defend ourselves...we interrogate the latter.

Take the loot from Two-Face in the museum
We head to the museum and try not to get into a fight. near the entrance, as indeed everywhere near the museum, there are Two-Face’s people. Let's go inside. We go to the arena - there is already a crowd of Two-Face here, but this is no longer a problem for us. We go into the hall where the water is. We go down and crawl along the mesh (floor). So we ended up in the armory (there was Frieze's suit). Turn on the thief's vision. Two-Face with his huge gun on the balcony. But now you can not pay attention to anyone except Two-Face himself. We head towards him and finish him off.

Like its predecessor, it is designed in the action-adventure genre. Batman: Arkham City is adapted for PlayStation 3, Xbox 360 (this version released in October 2011) and Windows (this one in November.) The game is based on the Batman comic book series. In the Russian version, the computer miracle was released without voice acting. Players only have subtitles at their disposal.

There is a so-called free world in Arkham City. All the gadgets of Arkham Asylum remain here and have even been improved, with the possible exception of the cable launcher. Every player can use them from the very beginning. "Detective mode" is also in action. In addition, now the skeletons of enemies are highlighted here, you can carry out examinations, use the database of criminal elements. However, the "detective mode" in this game is still somewhat different. It has been changed for a better (more real) ) perception of the game. How? Play and see! The Riddler's riddles have become more difficult, a number of secondary tasks have appeared, using the main characters. Movements can become absolutely silent. Also, without unnecessary noise, you can remove enemies. Well, and when the Mighty Mouse goes into battle. .. The improved fighting system from the previous game immediately comes into play here. Batman has the ability to simultaneously avoid the blows of several opponents at once, his reaction is swift and instant, he can use all the gadgets at once. However, it’s still dangerous to walk around the city. many gangs of the Penguin, Two-Face and, of course, the Joker.

Anyone can play as the “Meow” Woman. Her combat system based on acrobatic tricks, claws, whip and balls. The “thief mode” is also interesting - a kind of similarity to Batman’s “detective mode”, but it is focused on “what is bad”. You can only play as Catwoman at a certain point in the game's story or during challenges.

The main storyline lasts approximately 25 hours. However, as 15 hours pass side missions, the total duration of the game will be about 40 hours. Nightwing and Robin are also playable characters in Arkham City. True, only after completing the average / difficult level and only in add-ons.


So, playing as Batman

A year and a half has passed since the events of Arkham Asylum. The new mayor of Gotham is former Chief Warden Quincy Sharp. He became mega-popular after he "caught the Joker." However, the city mayor immediately encountered a problem. The fact is that Blackgate prison, and Arkham Island itself, are no longer able to contain such a large gang of prisoners. And the mayor, having bought the territory of old Gotham, built a prison there, which he called Arkham City. This zone is guarded by fighters from the TIGER squad. Shooters, shooting to kill at the slightest attempt to escape, are placed around the perimeter. But the bulk of the prison inmates make no attempt to leave Arkham City. Psychiatrist Hugo Strange has been appointed overseer of this haven of unstable villains. Our Magnificent - meaning Mr. Bruce - is not inclined to trust Strange. Batman is chronically preoccupied with anticipation of some nasty thing coming from this place. For the interest of the players, we will inform you that in the prison building there is a certain secret room, directly connected to Sharpe’s office in the mental hospital.

During Bruce Wayne's presentation near the walls of Arkham City, where the hero tried to convince residents of the mistakes in the construction of this place, the TIGERS mercenaries kidnap Bruce and take him to Strange, who knows true face Batman. He tells him that he wants to launch "Protocol 10". Further, while the captive Bruce is moving through the prison, where he has to see a crowd of raging prisoners, he is released into the city, and Penguin’s people meet him there, stunning his old acquaintance. Bird has a personal grudge against Mouse. Here Bruce, taking advantage of the turmoil, frees himself from his shackles and runs. Then he lets Alfred know that he urgently needs combat equipment. Batman, naturally, receives it and, having intercepted a radio signal that Catwoman has been captured by Two-Face, Mr. Mouse, having calculated the coordinates, flies to the rescue. Arriving at the old courthouse - Dent's residence, Batman saves Cat from an acid dip in the pool and neutralizes Harvey. The Dark Knight needs information about Protocol 10. He is talking about this with "Meow" when suddenly his interlocutor is almost killed by a sniper's bullet. Having tracked the flight path of this bullet (this is the bell tower), Batman finds a TV there. The Joker is broadcasting from the TV, addressing the hero directly. But Batman still shouldn’t stay here for long. The bell tower is mined! Bruce escapes, literally, a couple of seconds before the explosion and rushes to the secret hideout and headquarters of Mister Evil - the Steel Mill. On the way, he fights with the mercenaries of the Prince of the Night and the Lady of his heart, Harley. However, having defeated everyone, he finds the Joker himself in wheelchair. The clown is bad - he has an overdose of Titan. What can the Joker do? He infects Batman so that he can find an antidote for both of them while he is still moving. And the cunning Clown informs the Knight that the blood for transfusion in Gotham hospitals is also contaminated with a criminal genius. So an antidote must be found anyway. OK. Batman enlists the help of Mister Freeze, rescuing him from captivity at the Penguin Museum. It becomes clear that the cold doctor does not have the necessary component. However, in the League of Assassins Ra'al Ghul there is this antidote. This is the blood of the Demon, aka Ra's al Ghul. Batman tricks him into meeting the Ghoul, and then defeats him. So, they received a blood sample. However, Freeze does not seek to save Batman and the Joker . He does not want to give up the bottle. The fact is that the Joker hedged his bets - he hid Freeze's wife in order to blackmail Batman and prevent him from drinking the antidote alone. And what kind of one! Do honest Rodents do that? No. They are not like that. They are, or rather , he wants to save not only the evil Joker and his beloved himself, but also the people who were transfused with Jay's infected blood in the city's hospitals. In short, Mr. Freeze and Batman have a big fight. Freeze, of course, loses and is ready to almost give up the medicine. But the bottle, then no! Harley stole it! Well, Batman again flies to the Steel Foundry, then there he again fights with the Joker’s fighters, almost wins, but he is pinned down by the rubble of the collapsed ceiling. The Joker is about to finish him off... Then, out of nowhere, he appears Talia is Ra's daughter and proposes to the Joker. Batman Vs. The Joker hits him. Batman loses consciousness. Talia cleverly attaches a bug to herself so that Batman can find her and leaves with the Joker. And then Hugo Strange hurries after Batman with his men. The professor knows that it is now extremely easy to finish him off. But Catwoman comes first. She helps Batman and they talk about Protocol 10 again. Cat is for Batman to stop Strange. And he’s glad! He is already back to normal and makes his way to the professor’s base. Here the Mouse learns that Ra's al Ghul is actually behind the construction of the prison and his goal is an explosion. He wants to destroy Arkham City. That's what "Protocol 10" is. Necessary measure protection from armed prisoners, whom Strange himself armed. Ras doesn't give up. He destroys Strange because, in his opinion, Hugo is no different from other villains. But the villain Hugo is not simple either! He activates "Protocol 11" - the Miracle Tower self-destructs and the Races, along with Batman, jump out a second before the explosion. While flying, they fight, and Ras dies by stabbing himself with a sword. Here again there is a message from the Joker on the screen. He invites the Dark Knight to a performance called "The Immortal Joker" at the theater. He threatens and says that Talia has now been kidnapped, whom he will kill if Mouse is not at the performance. The mouse goes to the theater. There, Talia, for some reason, hits the Joker with a sword and gives Batman the antidote. He tenses up and realizes that he has been fooled again. And then Ras’ daughter is shot from behind. Joker! He was the one who shot Talia. Clayface helped the Clown in this scam. He took on the appearance of the Joker and stabbed Carlo, rather than the real Prince. And it wasn't Harley who stole the medicine, it was Thalia. And the Joker is still sick. Now Batman fights Clayface with Freeze's cryogenic grenades. Clayface is amazed and with his body the Mouse blocks the path to the source of immortality, which was located directly under old Gotham and which Jay wanted to get to. Next, the Mouse drinks half of the bottle with the antidote, leaving it for the Joker. The Joker attacks the hero from behind and accidentally breaks the bottle. The clown tries to catch even a drop, but in vain. He thinks Batman is rejoicing at his end. But Batman tells him that the Good and Mighty Mice are not like that and if he could do something to save the Bad Clown, he would. In short, Batman, with the Joker's body in his arms, walks onto the street past Harley Quinn and the bandits in a stupor, straight to the police officers led by Gordon. He places the body on the car. Gordon asks to know what happened, but Batman leaves silently. Here the game ends, and in the middle of the credits the voice of a communicator is heard, informing Batman about the call he missed three hours ago. The Joker sings him the song "Only You (And You Alone)" by The Platters. You can hear his laughter.

Play as Catwoman

The Cat Woman is an anti-heroine. Its main task is theft. First, we break Two-Face’s safe, destroying his security. Batman helps her escape from a vat of acid. The next theft is Hugo Strange's vault. Here Selina talks with a bad girl named Poison Ivy. Pamela does not want to help the Cat, but then agrees for the return of Ivy's orchid, which is also in the professor's vault. Selina successfully steals what she wanted, breaks Green's orchid, and thinks about escaping Arkham City. Then he thinks again and changes his mind about running - he decides to help Batman. A sort of debt of honor. She even sacrifices her prey, leaving it temporarily. But, in the end, it turns out that she lost the loot altogether, because the loot was destroyed in an explosion. Two-Face takes revenge on Meow and wants to catch her again. He is also a thief. Steals her jewelry, mines the hideout, and builds a barricade for himself in the Penguin Museum, which Betsy recently cleared. The cat is furious - he fights Harvey again. Defeats him and all his people. After the defeat, Dent confesses to Meow that he, excuse them, only has half of her treasures. The rest was distributed among Two-Face's people. Selina is calm. She takes everything back.

There is also an alternative ending to the game. Selina does not save Batman, but calmly leaves the city with the loot. The mouse dies at the hands of Strange's men. The Joker recovers and gains immortality. Gotham is in chaos. But, like everything uninteresting, something always gets in the way - in the credits, somewhere in the middle, everything is rewinded so that good boys and the girls made theirs right choice. And the bad ones, apparently, happily finish here.

About the characters

Batman - Bruce Wayne in the world

The main character of the game, the main defender of the city of Gotham and, in general, a superhero. Criminals deprived him of his parents as a child. The grown Batman fights them. He is smart, physically perfect, masters the deductive method, combat skills, camouflage, is computer literate and knows how to move covertly in space. He has many tools to defeat villains, including “detective mode.” Also, learn on the go. Masters new skills and improves his outfit. In addition, Bruce Wayne owns the family company, and, therefore, considerable in cash, which gives him a lot of possibilities. He decided to protest and arrived in Arkham City, but then Strange’s mercenaries caught him. The Joker also did not stand aside - he poisoned the Dark Knight and he had to fight and trick a lot to save himself and Gotham.

Voiced by: Kevin Conroy.

Robin - in the world Tim Drake

Also a superhero, but on a smaller scale than Batman. However, he is his assistant - the third, after Nightwing and Jason Todd. Appears in one of the cut scenes for 3-4 minutes. However, this is in the main storyline. In the Robin Bundle, this is a playable character, although only in challenge mode. Fights with a stick. It has a “demoman mode”, as it specializes in explosions. She also loves to dress up - she has three costume options. Equipment: shuriken, gel explosive, claw, bulletproof shield, blinding smoke grenade. The developers initially wanted to equip him with a bow, but changed their minds. Like Batman, Robin main character"Harley Quinn's Revenge" expansion pack.

Voiced by: Troy Baker.

Nightwing - in the world Richard "Dick" Grayson

The fourth playable character in the Nightwing Bundle's challenge modes. Superhero. Yes. And this one there... Periodically becomes Batman's partner. It was he who was the first Robin, but he began to quarrel with Bruce and decided to act alone. He armed himself in a new way, and dressed up differently too. Thus, you understand, he created a different image for himself. As for skills, he has the same skills as Mighty Mouse, as he was a candidate for her successor. His fighting style is unique, he has a “guardian mode” and two Eskrima wands for close combat.

Attachments: Wingding, Claw, Excrima Wand Throw, Electric Pulse, Destructor, Cable Launcher and Wrist Dart.

Voiced by: Quinton Flynn.

Alfred Pennyworth - aka in the world

This is Bruce Wayne's butler. He helps Batman and, at his request, sends the Dark Knight's equipment through a radio transmitter.

Voiced by: Martin Jarvis.

James Gordon - aka in the world

He only appears in the finale and asks Batman what happened. Actually, this is the Gotham Police Commissioner.

Voiced by: Maurice LaMarche.

Penguin - in the world of Oswald Chesterfield Cobblepot

Rich. One of the bosses in town. Its headquarters are located in and around the city museum. Bird explains his rejection, unlike the main version, not by his ugliness, but by the ruin of the Cobblepot family business by the Waynes. Manipulated Solomon Grundy and the weapon of the captured Mister Freeze to achieve his plans. After the defeat, Penguin's share in the criminal business and territory was seized by Two-Face's gang.

Voiced by: Nolan North.

Solomon Grundy - in the world Cyrus Gold

A villain, and a zombie at that. In the game - the weapon of the Penguin, who accidentally found it. Then Bird, with his help, fought Batman.

Voiced by: Fred Tatasior.

Mr. Freeze - in the world Victor Freeze

The frostbitten villain, and in the literal sense, owns a freezing weapon. In the game, the doctor was captured by the Penguin and his gun was also taken away. And then he used it as if this thing that shoots ice was his own. Batman saved the scientist “freezer”, and after that his wife and he thanked Mouse - he gave him cryogenic grenades and helped him find an antidote.

Voiced by: Soris LaMarche.

Poison Ivy - Pamella Isley in the world

Villain. Can control plants. I took a dose of Titan back on Arkham Island. Became much stronger. You can meet her by playing Meow Woman.

Voiced by: Tasya Valenza.

Killer Croc - in the world of Waylon Jones

The villain. Super strength and super immunity. In the game, it is found in the sewers of Arkham City, at the time of the progression of Batman's illness and the search for a cure.

Nightwing Bundle - the add-on was released on November 1, 2011. Nightwing appears as a playable character in Challenge Mode. Also, a costume from the animated series Batman: The Animated Series becomes available.

Robin Bundle - add-on released on November 22, 2011. Robin's storyline becomes available. Him unique style battle and your own gadgets. Also adds two additional Robin costumes. The first from the animated series Batman: The Animated Series. The second one is red from the comics.

The Challenge Map Pack - add-on was released on December 20, 2011. Adds three new maps to the game for Challenge Mode. "Batman Cave", "Iceberg Lounge" and "Joker Carnival". These cards can be played with any available character.

Harley Quinn's Revenge - released May 29, 2012. This is a continuation of the main storyline of Arkham City. Harley Quinn becomes the main villain and takes the place of the Joker. She is determined to avenge the death of her loved one.

Game of the year edition - the addition was released almost immediately after "Harley Quinn's Revenge". Includes all of the above extras plus new armor for Batman and Cat.

Awards

During VGA 2011, Batman: Arkham City received the following awards: best game on Xbox 360, best Action/Adventure, best PC game, best licensed game and best character of the year, namely the Joker.

Gamespot named Arkham City the best Action/Adventure game of 2011.

GameTrailers awarded Batman: Arkham City the following awards: Best Action/Adventure, Best Xbox 360 Game, and Best PC Game of 2011.

Best Game of 2011 and Best Action/Adventure of 2011, according to Yahoo! Games.

According to Metacritic, Batman: Arkham City took 1st place in the list of the best games of 2011 and was named game of the year.

The best game of 2011, according to Game Rankings.

In E!Online's list, Batman: Arkham City took the place of the best game of 2011.

ProGamist named the game: Best Sequel of 2011, Best Action/Adventure of 2011, best game on Xbox 360 and the best game of 2011.

The game was included in the Guinness Book of Records for "Highest concentration of extremely evil supervillains."

The Telegraph, summing up the personal results of the year, recognized Batman: Arkham City game of the year.

The Australian magazine The Official Playstation Magazine named the game one of the best in history and recognized it as its game of 2011.

The game took first place in the “Action of the Year” (2011) category of the “Igromania” magazine.

(*) Screenshots under the "spoiler" in reduced form.

Click on them to open in full size (1280x1024).

IMPORTANT! Screenshots - reveals the plot very well , that is, if you don’t want to find out what will happen, I advise you not to watch!

1. Batman Begins

Get to Arkham City

We rock on the chair to free ourselves. We counter-attack the guard and take the chip. We go to “queue A” and go through the gate. When the gate opens, we follow the two “guards”. We enter into a fight with the prisoners, for now it will be effective to carry out counter-attacks. Raising Jack Ryder.


Climb higher and contact Alfred

We fend off the Penguin's blow and distribute cuffs to his guys. After this, you can knock out the Penguin. We climb the stairs to the roofs, opposite you will be the ACE Chemicals building - we jump and grab the ledge - we move along it. We go up to the roof and turn into Batman.
We hack the wave of TIGER negotiations.

2. Batman: Save Catwoman from Two-Face

Find Two-Face's court hearing and get inside

The goal is easy to reach. Here you get a signal from the Bat-searchlight in the sky and a green mark on the compass. In general, we fly forward, to a building with columns. At the entrance we will be met by Two-Face's people, it doesn't matter. We go into the Solomon Wayne Courthouse and go up to the 2nd floor. We climb up the stairs and remove the guard from above, move along the rope - we dive into the crowd. A good time to get combo achievements.

3. Batman: Interrogate the Joker for details about Protocol 10

Scan a crime scene to obtain ballistic data

We use the evidence scanner, scan the traces of the bullet:
1) Glass
2) Gender

We head to the church, 3 fools are waiting for us at the entrance, waiting for a thrashing. We go in and throw Harley Quinn away.
Harley's armed men are ahead of us, we need to disappear - we throw a smoke grenade and fly up to the gargoyle. We use “detective mode” to study the situation. We need to save the hostages, only 4 guards.
We carefully go down to the one on the left - we break through the wall and cut it out. We rise and jump onto the scaffolding to the second one, we cut it down. There are 2 left, we go down behind them and do a “double decisive blow”.

Scan the sniper rifle for evidence

We climb the bell tower, scan the sniper rifle and jump out the window.


Track the source of the radio signal and find the Joker

Following the sensor, we head to the Northern Docks area. The source will come from the Sionis Industries steel mill.


Infiltrate the steel millthrough the main pipe

We cling to the largest pipe to your right and fall down.
We fly from the rope to the edge of the pipe and go through the debris. We take the batclaw and rip the hatch off its hinges to put out the fire. We jump down, grab the ledge and climb over to the other side. We jump onto the railing and cross to the other side, through the fire. We turn on detective mode, use explosive gel to make a hole in the floor. We pass through the ruins. To turn off the steam, use the batarang to press the button on the right.
We pass through the “basement”, observing what is happening. We get out and get rid of the Joker's gang.

Save the doctor from the Joker's thugs

We go through the door on the left, there will be an armed trinity ahead, we use the conveyor. We move along the gargoyles and silently remove them. The door is closed, we break in through the window. We go left, we knock out two. We neutralize everyone in the room, save the doctor - we get the gadget.

Find the way to the Joker's office in the loading bay

We go to the door on the left, open it using the new gadget. We go through the ventilation and deal with the guys who “blocked the exit.” We return to the loading bay, there will be a generator opposite the gate - we shoot at it with an electric charge and use the crane to break the signs from above.
A gang will come out to quickly deal with everyone - we shoot at the one-armed Russian clown with electric charges, he will scatter everyone with a “spinner”, and then we finish him off too. We go upstairs to the office.

4. Batman: Find Mr. Freeze and take the cure

Find Freeze by identifying the coldest spot in Arkham City

We have a temperature sensor, all that remains is to find Freeze. We move towards Gotham, along the river - we get to the Police building. The guys are waiting for us at the entrance, let's go through. We open the door with an electric discharge and slide under it. We take the chip from the dead guard and tune in to the new wave. We go through the door, in the hall on the left there are armed guards. We hide around the corner, from here you can jump on the gargoyle - we rise. We film everyone one by one, and interrogate the last one.


Save Mr. Freeze from the Penguin in the museum

We use the encryption sequencer to hack the panel in the security room and open the door (ANATOMY). We leave and head into the spotlight - to the museum. To get inside, we break the lock (FOSSIL) and go in. We learn to dodge cutting weapons. There will be a gate that opens (closes) based on a motion sensor - we jump into the window on the right and try to turn off the sensor.

Disable Penguin's jammers

We go outside and climb onto the roof of the museum, get rid of the guards, and then destroy the interferer. Then a second transmitter, just north of you...and then the last one. It is located in the subway. We go down to the trains, there will be a carriage on the left - we climb up, pass through the abandoned mines. We stun the enemies, use the cannon to lift the door and slide inside. Our goal is guarded by a crowd of armed enemies; we take them down one by one using gargoyles. We destroy the target and return to the museum.

Rescue Mr. Freeze from the Penguin in the museum (Rescue the remaining Gotham police officers)

We break open the gate a second time (DINOSAUR). Let's go down, save the cop - we'll find out the code. We go down, there will be a grate - we use a controlled batarang, point it at the button.
We deal with the crowd, then a clown pumped up with "TITAN" comes out - we climb onto his back and scatter everyone. When he runs at you, use a quick batarang, as in part 1.
To go further you need to use a controlled batarang and activate the button. We pick the lock (JURASSIC). We use the elevator, using a cannon - we blow up the wall along the way. We leave and go into the hall, save the frozen cop - and then two more with the help of a raft and a batclaw. For now, we don’t go after the penguin, but go through all the rooms and save the police and our main goal - Mr. Freeze. (Frieze is located opposite the hall where his costume is located). To get to Frieze, open the gate (REPTILE). To the right of Frieze is a wall, we break it - we meet the second twin brother (one-armed), the tactics are the same. We go through and free Frieza (MICROWAVE).

5. Batman: Fight the Penguin in the Iceberg Lounge

Remove the security key from Frieza's suit to disable the Ice Cannon

After Freeze is freed, we go to the hall opposite. We break the display case with the suit and get a new gadget.
We are heading to the Ice Lounge, Penguin is already waiting for us. You need to get closer to him to deactivate the cannon. We roll between the arches without getting caught in the ice jets. We reach the bridge - we turn off the cannon.


Solomon Grundy

Grundy is powered by electricity; there are 3 power sources in the “arena”. Using the gel, we destroy the sources, approach and beat him. We use the same tactics again, don’t forget to dodge balls, jumps and huge paws. We approach and finish with him. We break out of the huge arms, destroy 3 sources and now definitely finish with him.
We run from the rockets and beat up the Penguin.

6. Batman: Find Ra's al Ghul and get a sample of his blood

Follow the killer's bloody trail to reach Ra's al Ghul

We scan the blood and follow the trail. It should lead you to the roof, where it breaks off.

Scan the killer's bandages for evidence

We scan the evidence.

Track down the killer and install a beacon

We catch up with the girl, attach a bug with a counter-attack.
We get a new gadget from Robin.


Follow the killer using a beacon to reach Ra's al Ghul

We go to the icon that will lead us to the Joker's Jolly Island. We go down into the sewer, we reach a cliff - you need to use a rope launcher. We cross to the grate (to the other side), from there we begin to go back, but aim to the right at the middle and cross to the other side. We reach the hatch, break through the floor - we deal with the enemies and break open the panel (TRACK). We pass through the metro and go out into the streets. We move to the clowns, into battle - and then through the door.
We save the hostage from the Joker's armed men. We go down and go out to go through the gate - we use the cannon.

Recover video data from mechanical guard

We scan all the robots in this area. 2 on stands, 2 along the street, 1 on the roof, 2 in ruined houses.


Find a secret entrance using video data

We watch the video, approach the wall and try to open it. We carry out a counter-attack and open the door with a sword. Let's go and climb the stairs. We get up and move straight towards the huge gate. We follow Thalia and drink from the goblet.
We soar along the white trajectory onto the block, cling to it with a hook. You can't touch anything around, otherwise you'll fail. We deal with wars, we fly into the middle of the whirlwind. Then onto the next block, then onto another - we fight off the warriors - into the middle of the whirlwind. We rise and talk with Thalia.
First, we destroy the army, then, dodging the tip of the stars, we shoot with an electric discharge at the enlarged Ra's al Ghul (you must shoot directly into the gap between the wars around him). We quickly begin to repel the blows. We act a couple of times using the same tactics, at the end of the counter- We attack and kill the main one.
We use a controlled batarang.

7. Batman: Make a Cure

Interrogate Quincy Sharpe and get information about Hugo Strange

We return to the streets, along the path from which we came, exit through the metro - break open the gate (SEPARTMENT). let's get up. We head to the mayor...get rid of the guys near him and take him away.

Return to Mr. Freeze in the police laboratory with a blood sample of Ra's al Ghul

We head to the police station and donate blood.
First, we leave Frieze; you can defeat him in two quick ways:
1) Using the environment (Magnets on the walls, blowing up walls, etc.).
2) Use gadgets (his own technology), stab him in the back.
We finish and take the medicine, we get a gadget.

8. Batman: Take the cure from the Joker

Rescue Vicki Vale from the helicopter crash site

We go to the crash site, get rid of the snipers around (they are easy to find, they stand out by sight). We save the reporter.


Infiltrate the steel mill

We go to the factory, this time we go through the main door. Using a raft, we swim along the drain, use the batclaw to swim faster and avoid getting caught in a vice. Next, we pass through the ventilation - we spectacularly fly into the window, hand out the cradles to the guards - in the next room we save a person from death. We break through the wall and use the raft again. We reach an iron door, there is a switchboard on your left, and electricity is ahead. We use a controlled batarang and direct it through electricity to the shield.
We create an ice floe, get to the passage on the right - hack the panel (ROMANCIONIS). The bridge will fall behind, we meet the doctor.


Find the Joker at the steel mill

We go into the melting shop and neutralize the guys. In the next room there is a sniper and full of mines - we jump up and reach the conveyor belt. We climb into the box and are transported behind the sniper's back - we jump up and find... a tied up Harley Quinn.
We pass through the mine and head to the loading bay. There are two snipers and two simple clowns. We grab onto the hook and throw off the snipers, deal with the remaining enemies. We go up to the office, follow the arrows.
We beat the Joker and then his servants. We shoot at the one-armed man with an electric discharge - he will scatter his own, we use the Titan's thug - we finish off everyone.

9. Batman: Break through to the observation deck to stop Protocol 10

Scan TIGER helicopters to find general control software

We cling to the helicopters and scan them until we find the main program. You need to scan ~6-7 helicopters.


Retrieve the general control program transmitter from the main helicopter

We scan the helicopter, load the data into the batcomputer - we get the access code to the Observation Tower.

Gain access to the Miracle Tower

We head to the tower. Let's hack (INSPIRING). We go down and go to the gate, knock out the guards with electric batons. After Hugo's message, a crowd will come out (1/2 are armed). If you throw smoke, the shooting will start, so it’s better to do it the old fashioned way. We go down into the sewer, and then into the hole to the very bottom. Using a rope launcher, we go to the hall with gargoyles and meet the nurse. We remove all security, hack the elevator:
1) OBSESSIVE
2) MEDICINE
We rise and immediately climb out into the hatch. There will be an ambush from above, we will attack them from behind. We break open the gate (RESERVATION). Along the ledge we get to the antenna (large pipe) - from its end, we cling to the highest point with a hook. We climb up the pipes.
Near the elevator shaft, we break open the panel (SUPPORT) - we jump into the opened hatch, then into the ventilation. In the “heart of the tower” a whole crowd is guarding a crazy professor, we’ll shoot one at a time. 1 guard will go out onto the balcony, we stun - the others will start searching. Jumping from balcony to balcony we get rid of everyone (you can also use gargoyles to hang guards). We approach Hugo (DEFENSE OF GOTHAM).


#2


#3


#4

A year later, events in Arkham have not changed. And again we will have to help Batman deal with his enemies. Well, the passage of Batman: Arkham City will help you with this.

We wake up in a dusty and dirty cell, handcuffed. To free yourself, swing on the chair by pressing A and D. A guard will enter the room, as soon as he approaches, press the counterattack button, after which Batman will steal the chip. They drag us out of the cell and drive us further. In a few moments we will have to fight. We neutralize all opponents, after which we help our fellow sufferer Ryder get up.


#5

After a short cut-scene, we deal with Penguin’s mercenaries and stun him. Then we go up along the ledges, stairs and roofs and give a signal to the butler Alfred. We take the Batman suit and use the chip to hack into the network of the Tiger group.

After that, we go to the theater to save Catwoman. A crowd of bandits will be waiting for us at the entrance. Having dealt with them, we go inside. We quietly stun the enemy standing on the edge, after which we carefully walk along the rope that passes over the theater itself.

Then we select a target and dive down, simultaneously stunning the enemies. We watch a short cut-scene in which Batman saves the Cat from being shot. Now we need to scan the area, noting the bullet mark in the window and on the floor. The evidence leads to the Joker.

Now we need to find the place from which they shot. We are trying to break through to the church, clearing the enemies in front of it, as well as inside it, but there are too many enemies, so we throw the saber and grab the ledge above with a hook. We turn on our visor again, scan the area and find several prisoners who need to be neutralized.

Trying not to make noise, we stick to the left side, after which we break through the wall in Terminator style and stun two enemies nearby. Below there will be two more enemies that can be killed at the same time if you dive from the edge of the ledge. Then we climb onto the church and inspect the rifle, then we safely disappear.

Now we need to get to the northern pier. Having reached the marked point, we move forward along the pipes and climb into the hatch. We run forward along the ledges and pipes until we reach a dead end: it’s time to use the explosive gel (do not forget to move away to a sufficiently safe distance). We go further, use a boomerang to cut off the steam and go into the dungeon, at the exit from which a small group of Joker’s guys will be waiting for us.

Let's go to left door, we launch the conveyor, knock out the bandits, and move on along the ledges. We break through the window, go left, after which we save the doctor from the local punks. We are trying to go back, but the door is already locked - we will have to look for another way. Using explosives, we open the left door and the one behind it. We move on, having dealt with the enemies, and at the same time meeting Quinn.

But, unfortunately, she manages to escape again... We blow up the generator, jump onto the crane and rise higher, we will be met by the Joker’s henchman, with whom we need to deal. First, try to stun him so that he hits the others with his sledgehammer, if that doesn’t work, then just beat him to death. We climb higher again and meet another Joker trap.

Using a thermometer we find Doctor Freeze. Having dealt with the enemies, we go into the police building, take the chip from the dead guard and improve our device. We make our way into the hall, but without attacking anyone, we pass by and climb onto the ledge. We secretly knock out our opponents and interrogate the last one.

We hack the control panel near the security room, go further to the museum, focusing on the bright pillar of light. In the museum we will have to play tricks with the door again, after which, having dealt with Penguin’s friends, we go to the huge gate.


#6

Unfortunately, we won’t be able to get through them, so we climb into the window and turn on the device. Nothing works for us, so we need to deactivate the Penguin's jammers, which are located on the roof. Then we go down into the subway, then up the mine. Many enemies await you inside. You shouldn’t rush forward, it’s better to kill everyone secretly and unnoticed, and your favorite gargoyles will help you with this.

Having completed the task, we go back to the museum. Once again we hack the control panel and free the prisoner. We go down, use a boomerang to raise the gate, where a surprise awaits us in the form of a crowd of psychos. We won’t get our hands dirty ourselves, so we use electric charges to knock out Penguin’s comrades; in a fit of convulsion, they will help us.

Then a mini-boss will come out, which we knock out by jumping on his back. We go to the elevator, use the weapon and break through the barrier. We save several more cops, and then Freeze himself.

In the room opposite we pick up new gadgets and go to our old friend Penguin. Using the columns, we sneak up on the fat man and turn off his cannon. Then, using explosives, we knock out three generators, having completed all this and having dealt with the enemies, we finish off the Penguin. Now we need to find Gul. To do this, we scan the area (we find a footprint, blood, and bandages on the roof).

Let's go further, put a beacon on the killer and take the gadget. We leave for the island, through sewer system let's move on. We use the cable to overcome the obstacle. We jump onto the trolley, then onto another.

We break through the floor in the hatch and hack the system. At the exit from the subway, enemies will again be waiting for us. We save another hostage, then destroy the gate and make our legs. We scan the area for the presence of robots. We go to a dead end, try to open the door, but they are already waiting for us. Using the resulting sword, we unlock the gate and go inside.

We drink the liquid from the bowl, then follow the white trail and grab the ledge. Trying not to hit anything, we stun the enemies and jump into the center of the hurricane. We find the girl and talk to her. Here a large army will come against us. First, deal with the small opponents, and then we attack the giant. Having finished him off, we return back through the metro.

Now you need to pick up the mayor of the city, simultaneously destroying a couple of bandits. We give the evidence we found to the police, then we get rid of Freeze, actively using the environment. We take the medicine and get a new device. The ubiquitous journalist is in trouble, so she will have to be saved. We go to the scene of the accident, simultaneously neutralizing enemy snipers.


#7

We save Vicky and go look for Mrs. Freeze. We go to the Docks, Frieze herself will be nearby. We go to the police again and tell Freeze about his wife. Now our goal is the plant. We swim along the canal, then along the ventilation shaft, make our way through the window, several bandits will be waiting for us. We make our way further, we will have to swim again. Use a boomerang to open steel door, go into the corridor on the right and hack the panel.

In the next room, old acquaintances are already waiting for us. Having dealt with them, as well as with the sniper and other nasty things, we go to the conveyor belt. We jump higher and, what a surprise, we find Quinn captive there. We go through the hatches to the next workshop, in which there will be a couple more snipers.

We go into the office and begin to have fun with the Joker; for dessert we will be served his friends, with whom it is also better not to stand on ceremony. Next there will be another robot, already familiar to us earlier. To stop Protocol 10, we need to find the control panel. It is already known that she is on one of the helicopters that patrol the city.

We get out onto the roof and examine all the turntables around. On one of them we will find this very panel, which gives us access to the Observation Tower. We head towards it, go through the main entrance, and hear Strange’s announcement. Having destroyed the enemies that ran out, we go to the sewer, jump into the opening and cling to the ledge. We go into a small hall, where a captive doctor will be waiting for us.

Then we hack the elevator, go higher, climb into the hatch, several enemies will be waiting for us, whom it is advisable to neutralize secretly. We neutralize the control panel, open the doors and climb higher and higher. We climb into another hatch, attack the bandits, and then go to the panel. We’ve finally turned off the ill-fated Protocol 10, now all that’s left is to deal with the Joker.

Judging by the marked point, he is in the theater. We are not in a hurry to go there, first we quietly neutralize the snipers and other enemies around, and only then we go inside. A mini-boss awaits us there, and we can deal with it by throwing ice and explosives at us. When he gets tired of swinging the sword, we climb on him and finish the job.

Finally, we take the antidote and use it. Congratulations, you've completed Batman: Arkham City.

We will have to start the game under the control of Catwoman, and not Batman, as it might seem. We deal with Two-Face’s people, after which we crack the safe, where all our success is interrupted by Harvey showing up.

Penguin seeks revenge with Wayne, i.e. with Batman, so he kidnaps him right at the Arkham City closing event. Having come to our senses in a dark room, the local doctor Hugo Strange begins to flicker before our noses, who apparently wants to gain power over the entire city. Without thinking twice, we rock on the chair and free ourselves from the bandages. We stun the soldier who showed up with a counterattack, after which another soldier will throw us onto the site with other prisoners. We get in line “A” and go into the elevator. Having gone upstairs, we take out the prisoners, after which we help Jack Ryder get to his feet. At this time, the Penguin himself will appear. After talking with him, we strike him with a counterattack at the moment when he starts to swing. We deal with his people and climb to the roof along a ladder, which can be climbed using a container with garbage. Now you need to change your greasy suit to Batman's signature outfit. We jump onto the neighboring building with a neon sign and, making our way along the ledges, we find ourselves on the roof. Having equipped ourselves, we hack the encrypted radio signal indicated by the orange circle. We need to save Catwoman from Two-Face. We fly to the courthouse, deal with the guards and get inside. We silently neutralize the enemy with weapons, after which we jump down and begin to fight with the very much diminished audience.

Selina has been saved, we need to examine this place for evidence. We scan the glass that the Joker shot at, as well as the hole in the floor from the bullet. Judging by the trajectory of the bullet, the shooter was in a church nearby - we follow there. Inside we meet Quinn, who runs towards us to greet us, apparently. We put our fist forward, after which she will be offended and leave the room. But her armed thugs who stand in front will not let us pass. We throw a smoke bomb and climb to the gargoyle above. Using the Detective mode, we fly to the last ledge in the distance, silently jump down and perform a double counterattack. There were two thugs left with hostages. We strangle one with our feet, hanging on the scaffolding, and we knock out the second by breaking through a wooden wall. The hostages have been freed, now we need to examine the place of the shot, that is, the bell tower. Open the door to the right of the main entrance and go up. After scanning the sniper rifle, we watch the video from the Joker, after which we jump out the window to escape the bomb.

Batman is on the lookout.

We need to find the Joker to interrogate him about what he knows about Protocol 10. You will have to search for his lair using a radio signal. If the signal is clear and more branched, then we are going in the right direction. The indicated distance to the target will also help with this. We get to the tower, from where we contact Alfred. To get to the factory, you will have to jump into the chimney, which is located right next door.

We jump from the rope forward onto the platform. We slide under concrete, crawl over pipes. In order not to burn in the coals, we take the batclaw and, with its help, open the hatch ahead. We jump down and crawl along the ledge over the molten iron. We climb onto the railing, from where we jump onto other similar ones. Being at a dead end, we apply explosive gel to the floor and go down. We take out the batarang and launch it into the red button above the pipe, from where hot air vapors emanate. We climb into the narrow passage and see the failed execution of the doctor. When all the prisoners have escaped, we crawl under the bars under the remaining clowns and, without coming into contact with them, we crawl further. To remove the steam that prevents us from going further, in detective mode we go along the pipe and, using a quick batarang, turn off three switches at once. Now you can walk past the ill-fated pipe with peace of mind to fall on the heads of the Joker’s servants. Having dealt with them, open the map of the area and follow to the conveyor. Using Detective mode, we look for another path. To do this, we follow the conveyor, where we open the door using the button located here. We silently eliminate the clowns and jump into the next room through the window. We eliminate the remaining armed bandits, after which we free Dr. Stacy. We pick up a new weapon and continue on our way to the Joker.

We return back to the loading hall, but the door sealed by Quinn’s people will not let us out of here. To the left of it there is another door, which can be opened using a remote electric charge. We open behind it in exactly the same way next door and we go out to the conveyor. Through the ventilation we go out to four clowns and scatter them. We follow to the site, where we meet Quinn. When she runs away to the Joker, who is very beaten by the titanium, we take out the electric charge and use it on the generator, which is located opposite the sign. Rocking the crane, we tear down the sign and climb up. From there, a one-armed, pumped-up clown will throw us off with his cast-iron leg. Let's paralyze him with an electric charge so that he, waving his sledgehammer, will inflict considerable damage on the clowns, thereby not forcing us to strain too much. When all the clowns are on the floor, we finish off the big guy and climb upstairs, where the Joker set a trap for Batman.

If you really want to, you can even fly like a hare in a helicopter.

Now we have to play as Selina again. We go to her apartment to pick up some things. We get to the roof, open the grate, scatter the uninvited guests and take away the items. Now that we are fully armed, we head to Ivy. We destroy her boyfriends, gradually rising through the levels higher and higher, so as not to suffocate in her poisonous cloud.

Meanwhile, the Joker has poisoned Batman and demands the cure to save himself. Batman himself also needs medicine, so he’ll have to find Freeze. It is located in the police building itself cold point Gotham, on the bay. We knock out two clowns at the entrance and, using an electric charge, open the door halfway. We fly inside, take the chip from the corpse and decipher the Penguin's radio signal. We go inside and secretly stun Penguin's four men. We interrogate the remaining fifth fighter, after which we try to get out of the trap. To do this, we crawl to the panel and hack it using an encryption sequencer. The result is the word “Anatomy”. We leave back into Gotham through the exit and head towards the museum. At the entrance we deal with the guards and hack the panel, the password for which is “Fossil”. Having penetrated inside and learned to dodge knives, we jump into the right window and try to hack the console from the motion sensors that cover the grille in front. Unsuccessfully, we are hindered by military jammers, we will have to destroy them. The first is on the roof of the museum, the second is a little further north on the roof. The last third is located in the metro. We head to the place and deal with the guards outside. We get inside and simultaneously stun two fighters. We go down and go out into the old metro tunnels. We slide along the carriage, blow up the wall made of boards, and scatter three bandits. Next, here we open the door using an electric charge and slip inside. We destroy the armed soldiers and deal with the last jammer. We follow the same path back to the museum.

Bezpaleva.

We hack into a new console and get the password “Dinosaur”. We go further and free the prisoner. It turns out this is one of the cops who arrived here on assignment. However, they are all captured and will have to be rescued together with Frieza. We go down below and go through the door. To raise the grate, use the controlled batarang on the button. We go forward and enter the arena, where the Penguin will unleash a huge crowd of prisoners on us. To escape from this crowd greedy for Batman’s flesh, we shoot an electric charge at the armed people, so that they beat their own comrades in paralysis. When a bandit pumped up with titanium comes out against us, we dodge his ram, stun him and jump on his hump. We destroy the rest of the prisoners and the thug himself. To go further, we use the controlled batarang on the button on the left, which is behind the live wire. We hack the panel, the password is “Yarsky”. We climb into the elevator, go up, apply explosive gel to the ceiling, go down, detonate it and go up again. We blow up the concrete and ice walls. Going out into the large hall, we see how Penguin froze the policeman. We save him by carefully making our way across the ice. We get to the suspended raft and, with the help of the Batclaw, lower it into the water, after which we save the other two frozen cops. Now it remains to save five more policemen, whose location is indicated on the map. First, let's go to the armory, where we rescue three policemen. Frieza's costume is also located here, but he himself cannot be seen. We head back onto the ice and go to another room, which is opposite the previous one. To get to the three teasing bandits, we hack the console with the password “Reptile”. Having installed lanterns under their eyes, we go forward and find Frieze. To the right of him there is an unfortified wall, we smear gel on it, when suddenly a thug comes towards us. Having dealt with him, we go forward and free Frieze by hacking the “Microwave” password. Now you need to go back to the suit and pick up the module. Having received the ice cannon destructor, we head to the Penguin. We run up to him point-blank and use the destructor, after which we prescribe a noble bream to the villain. But Solomon falls on our heads. To defeat him, use the gel to explode three energy sources three times in a row until we defeat this walking killing machine. Next, dodging the missiles, we get close to the Penguin and knock him out.

In Arkham Asylum, Scarecrow created our hallucinations, but now Ra's replaces him.

In detective mode, we scan the ninja's blood and, following the tracks, go out into the street. The blood will lead us to the roof of the building, where we find bandages. We scan them and stumble upon that assassin. We chase her, and when we catch up, we launch a counterattack and attach a bug to her back. At this time, Robin will come to us and give us a rope launcher as a gift. Having taken a fancy to this useful gadget, we head for the bug’s signal. He will lead us to Joker's Island. Having smashed four clowns at the entrance to the sewer, we fend down and follow the tunnels. Having reached the cliff into the water, we take out the cable launcher and shoot from it at the other end of the passage. But, we need to turn left, so when we reach the fork, we shoot it in the other direction and thereby get to the place we need. We reach a healthy wall hatch, at the bottom of which we break through the floor. Having dealt with the Joker’s people, we hack the console – “Transport”. Through the opened gate we go out into the old familiar metro. We turn right, go through the door and go left, where we cross the water with the help of a rope launcher.

Having got out into the collapsed streets, Batman will feel uneasy all because of the same poison of the Joker. Having come to our senses, we fly over the abyss and deal with the clowns. We go out into the hall with the miracle machine, where we save the doctor. We go downstairs and go through the door, where Batman will feel uneasy again. To open the gate we use an electric charge. Having met three ninjas, we deal with them and, just like last time, open the gate. We go out to a huge sealed gate. You can't just open them, you need to find another way to get inside. Fortunately, there is a robot nearby that can be scanned to obtain video data. But again, unfortunately, not all the information is contained in his head; you need to find the rest of the robots. One is behind us, the other two are in display cases opposite each other. The fourth was located to the left of the sealed gate in the house on the second floor. From there we shoot with a cable launcher at the window with glass, fly inside, go around the building, break the second glass and scan the fifth robot. The last one remains, it is located opposite this house on the roof with four broken walls. After watching the video, we find out the secret entrance to the ninja's lair. We approach this place, deliver a counterattack to the assassin and use his sword to get inside.

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