Boom rules of the game. Board game "Boom"

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The rules of the Jenga game are so simple that they can be explained to anyone in a minute. The set contains wooden blocks with a rectangular cross-section, each of which differs slightly from the other in size. All of them are made from natural hypoallergenic materials, therefore safe for children and people prone to allergic reactions.

Before starting the game, you need to assemble a tower from these parts, laying them out perpendicular to each other in threes. The players' task is to take one block at a time from any floor of the tower and move it upstairs.

Features of the game and the reason for its popularity

The rules of the game Jenga seem very simple, but the process of rearranging the pieces is very exciting. Each wooden piece, due to its rough surface, fits quite tightly to its neighbors, so removing it can be difficult.

But due to the difference in size, some bars are easier to remove than their neighbors. The only way to find out whether the selected block is mobile enough is to try to push it out. The most important thing is to prevent the building from collapsing during the player's action.

Jenga is one of many balance games. But it is one of the most popular due to its extremely simple rules and versatility. You can safely take it with you to nature or to get-togethers with friends, without worrying about parts breaking or getting lost.

There are many Jenga competitions. Players train hard to achieve excellence in pulling bars from the lower floors. Some people use special clicks for this, knocking out the lower bars so quickly that the tower remains practically motionless.

Additional rules for the board game Jenga

There is an additional rule in the game: having selected a part and touched it, the player does not have the right to change his decision. It doesn’t matter whether the piece of wood “fits” tightly, it needs to be removed.

But if the tower collapses at this time, the player will be declared defeated. The rules of the Jenga board game are sometimes changed by the players themselves. For example, the bars can be numbered, painted in different colors, and some kind of prize can be invented for the fact that the player draws a bar of a certain color.

Varieties of board games for balance

You can find similar balance games on sale: “The Leaning Tower”, Tower and “Baklushi” are almost identical in appearance to “Jenga”. “Villa Paletti”, “Bausak”, “Pack Donkey”, “Crash” are created according to the same principle, but differ in the shape and number of bars. The parts that make up the tower can have a square cross-section, which makes the pulling process easier.

But due to the appearance, the number of bars in each version is very different. Within the Jenga game line itself, there is
many varieties. One of the most popular is Jenga Boom. The set contains the same wooden blocks, but in addition the set has a special stand with a timer, which greatly speeds up the process and makes players nervous, distracting with loud ticking.

The rules of the Jenga Boom game are not much more complicated: if the player does not have time to make his move before the “bomb” goes off, the stand begins to vibrate and destroys the tower. The one on whose turn this happened is considered a loser. There is a variation of the game Jenga with plastic parts in the shape of Tetris figures.

Playing such a “tower” is much more difficult, since the configuration of parts inside it is not visible, and by pulling the stick, you can draw out, for example, a zigzag figure and bring down the building. The rules of the game "Jenga" with numbers and dice are a little more complicated than in the standard version: players need to roll four dice and get from the tower a piece with a number that is the sum of all the dots that fall on their faces. In this version, all faces will be numbered.

How the game is useful for adults and children

The rules of the game "Jenga" with dice can be changed at your discretion. Although the process of building a tower and destroying it may seem simple, it is very captivating for players of all ages, allowing adults and children to compete on equal terms. In addition, the process of removing parts from a structure develops fine motor skills, attentiveness and accuracy, and the Jenga Boom version will be an excellent stress resistance trainer and teach you how to quickly react in a critical situation when “time is running out.”

Perhaps little players will find it even more interesting to play with wooden blocks if they combine the rules of the game “Jenga” with numbers and cubes and the presence of a timer. Or apply different colors to the parts by taking an additional cube with multi-colored sides, which will further complicate the game.

Board game "Boom"

Participants and even sometimes scientists periodically engage in active debate about the influence of board games. Do they bring any practical benefit, besides having fun, communicating with friends and other purely gaming moments, do they develop abilities, do they make a person smarter? Or do all the skills and abilities acquired through the experience of a game remain only in that game? Opinions vary, and none of the points of view has yet been proven or disproved. However, there is no doubt about one game. After a game of “Boom”, each participant definitely becomes more erudite, not only learns, but also remembers something new.

The main goal of the game “Boom” is to explain to your partner the personality that is hidden on the card. In principle, the game is very similar to many word board games such as Alias, Activity, Crocodile, and so on. The peculiarity of “Boom” is that it involves not just words, but persons. This makes the game both more difficult and more interesting at the same time.



“Boom” is a purely Russian game, which is not surprising. Game tasks must be clearly tied to the cultural code of the audience, and it differs among representatives of different nationalities; localization of such a board game is impossible in principle, unless the game tasks are written again.

Box and contents

It should be noted that the name of the game practically does not reveal either its essence or type. No one explodes, no one is blown up, nothing makes noise. Except that it often dawns on the players during the game and it seems to click in their heads that they have the correct answer, but this is still a rather complicated analogy to call a game by. Just as the name seems strange, so does the box. It is a cube with a design in the style of Andy Warhol (an artist known for his special style of working with flowers) and Wallace Flint (the inventor of the barcode) at the same time. The slogan on the box is “A fun game for crazy people.” We only agree with the postulate that the game is fun, but there is nothing crazy about it.


If the box surprises, then its contents are extremely rational and businesslike. Inside are 200 character cards, 16 team division cards, an hourglass for keeping time, a reference book that doubles as a reusable scoring board, and a marker. Nothing superfluous and nothing unclear. All gaming materials are of normal quality, that is, they do not amaze the imagination, but will last a long time without much loss of presentation.

Starter Pack and Victory Conditions

After division, the difficulty level at which the game will be played is determined. There are six of them in total. Next, the selection of cards for the game begins. 40 cards are randomly selected from the deck and dealt to the players. Then they can draw two more cards and discard two at their discretion. Usually they discard characters they don't know. Once the deck is formed, the game begins.

Game mechanics

The first round is the simplest - in it you need to explain the hidden character in words. How to explain? The easiest option is if both team members know who the mystery person is and why he is famous. Let’s say the first player sees that “Emelyan Pugachev” is written on the card and says: “The leader of the uprising in Russia during the time of Catherine II, is described in “The Captain’s Daughter,” and the second player, based on these facts, guesses who he is talking about.

Things get interesting when someone on the team has never heard the name of the person guessing, or has heard it, but cannot correlate the proposed facts with it. Then you can try to explain it by association. Let’s say: “The name is like the one who slept on the stove and then caught a pike, only longer, and the last name is like the Soviet and Russian singer Alla Borisovna.” With this explanation, you can come to Emelyan Pugachev without ever having heard about this man. Explanation by association is the most interesting thing in the game, so the difficulty level must be selected so that players cannot explain at least a third of the characters with direct knowledge.

You have to come up with explanations on the fly, and this is an endless source of fun. In addition, some explanations are remembered and become memes among friends. For example, in the gaming practice of the author of the review there was such a case. The girl explained, she cheerfully took the card and immediately decided to use associations: “Name is like Dietrich...” But then she stopped short, read the card and added uncertainly: “...Oh, this is probably a man.” The funny thing is that this was enough for the player who solved the puzzle to identify Marlen Khutsiev.

To successfully play Boom you need many qualities, but the main thing is the ability to interact with and understand your teammate. The author of the review once witnessed such an explanation.

French actor, played in the film "Toy".

Gerard Depardieu!

Right!

Naturally, Pierre Richard starred in the film “Toy”, but both players made a mistake in this case, so the point went to the team’s treasury. Or another case: the player said that the name sounded like the sound of a falling object, and his partner remembered the composer Johannes Brahms.

What to do if you don’t know the person and the associations don’t work? There is a small reference book for this in the game. It lists all 1,200 characters in the game and briefly explains who they are. Couldn't explain it to John Constable's partner the first time? You open the book and find out that he is an English artist of the 17th-18th centuries, the author of the paintings “The Cathedral in Solbesi” and “The White Horse”. If your teammate is an expert in painting, then there will be no problems with the explanation on the next lap; if not, then it will be his turn to look at the reference book.

The presence of a book and the ability to explain by associations allow “Boom” not to be considered a game for intellectuals who are ahead of everyone simply because they know more. A supply of erudition is, of course, useful, but it is not a panacea, and it only helps in the first round, when players remember which cards are in the game. Moreover, in Boom, even the smartest person who knows all 1200 people in the game will not be able to win if he does not understand how to interact with his teammate.

The second round uses the same 40 cards as the first, but must be explained using gestures rather than using words. It's much more difficult, but even more fun. In some ways, the second round of “Boom” overlaps with the classic “Crocodile”, only the answer options are not abstract, but already known.

However, Boom has a noticeable advantage over other word games. There, while one team explains, others are excluded from the process. In “Boom” you need to listen carefully to explanations and watch demonstrations of other teams - remember the characters in rotation and the images that were used. Let's give an example from real practice. In the first round, the player tried to explain Ptolemy by saying that he brought fire to people and that he was chained to a rock for this. Apparently he confused him with Prometheus. However, the fact was remembered, therefore, when in the second round Ptolemy fell out again and the player of the other team could not figure out how to explain it, he simply showed that they were pecking at his liver, and his partner guessed that he was talking about Ptolemy.

Practice shows that the ability to explain with words and gestures are completely different skills that are rarely present to the same extent in one person. In the first round you can rely on knowledge and imaginative thinking, in the second you need artistry, so the course of the game often changes after the second round.

The third round is considered even more difficult, although in practice it often turns out to be easier than the second. It’s not easy to explain in one word, but after two rounds the players have already more or less remembered those who are in the deck, in addition, many characters have already developed vivid images that were used in other rounds.

The difficult thing about the third round is that there is no room for error. If in the first two you can simply send a card to the bottom of the deck once for an explanation, then in the third there is no such rule. This requires filigree clarity from the player who makes the wish. If he chose the wrong word, then he won’t be able to give any advice later. In addition, short-term memory is important in the third round. Characters still need to answer with their name (and sometimes with their middle name), if you didn’t remember them during the first two rounds, you won’t be able to answer. However, the reference book will come to the rescue here too. True, only during the next lap.

By the way, this is not stated in the rules, but often, by additional agreement, for the third round the players sit with their backs to each other so as not to be able to give hints with a glance or a wink. You can't change intonation either.

conclusions

"Boom" is in the shadow of other conversational games such as Activity, Alias ​​or "Crocodile", inferior to them in popularity. It seems to us that this is unfair. “Boom” is at least no less fun, but in addition it is also an educational game. It adds an element of erudition to the traditional advantages of “conversations”. It has been verified that in almost every game the participants learn either new people or new facts about already known persons. In addition, the very structure of the game with several rounds is such that this knowledge is remembered, because it is constantly tested and reinforced. With such advantages, the cost of a game of 1000 rubles does not seem too much to us.

The downside of “Boom” is its lack of versatility. This game is for large companies. Four people can play, but the real fun begins when the number of players approaches 8-10. At parties, corporate events and birthdays, this number is quite achievable, but for ordinary companies of board game lovers it is too high.

In addition, Boom is not very suitable for regular games. Although the box contains 200 cards, each of which has six people, if you play a lot and in one company, the characters begin to repeat themselves, and images from old games become memorable. So "Boom" is more of an occasional entertainment for a random selection of participants. But the entertainment is very fun.

When I first looked at the game, the first association that came to my mind was that it was like Erudite. In fact, the game is still very different from it, but at the same time you can’t help but feel that the creators of Tick Tock Boom still created it under the influence of the world famous Scrabble. Although, perhaps, the black and white cards simply evoke associations with the black and white Erudite chips.

The game Tick Tock Boom includes 55 double-sided cards with syllables, a special game cube and the most important “feature” of the game – a timer bomb.

Progress of the game:
According to the attached rules, it is proposed to select 13 cards with syllables, and put the rest aside. We usually end up putting all the cards in a pile and stop playing when we get tired (most often we end up playing the entire deck).
Then the player who starts rolls the die. The cube indicates in which part of the word the syllable should be

Tick ​​– a syllable cannot be used at the beginning of a word
TICK-TACK – syllable can be used anywhere
Bomb symbol - the syllable cannot be used at the end of a word

After throwing the dice, the player takes the top card from the pile, turns it over (the cards are double-sided, so it’s better to turn them over so that no one comes up with words in advance), starts a timer and calls out the word with the location of the syllable in accordance with the value on the die. And then he quickly passes the bomb to his neighbor, who must also say the word, and so on until someone’s bomb “explodes.” This player takes a card with a syllable. This is his "minus".
For example, you got the syllable “ma” at the beginning. You hold a wound up bomb and say, for example, “car” and throw the bomb to your neighbor. He says, for example, “milk” and also passes the bomb to his neighbor. Tom needs to quickly realize that milk doesn’t go well with “ma” and not take the bomb.
But if you took it, then nothing can be done, the game continues.
The player who has the fewest collected cards at the end of the game wins.
Another interesting thing is that the charge of the bomb is unpredictable each time; it can explode after 20 seconds or after two minutes.

The rules may seem too simple to play in an adult group. But try, with a bomb in your hands, to quickly name words with the right syllable, and even in the right place. “Ma”, “Pa” are still very light syllables, but try to come up with a bunch of words with “ism” or “act”. What if we complicate the rules further and add that words can only be nouns in the nominative case?

And also, when all the syllable cards have already been played out and the words fly off your teeth, you can make cards yourself with new mega difficult syllables. In general, the timer bomb is very convenient to use in all sorts of other games, especially with children. My son and I, for example, are trying to learn or find letters using this timer. I must say that such training with such a thing goes with a bang!

You can order the game

Boom

Number of decks: 1
Number of cards in the deck: 36 or 52
Number of players: from 2 or more
Card seniority:2, 3, 4, 5, 6, 7, 8, 9, 10, V, D, K, T.
Purpose of the game: be the first to get rid of all your cards.
Rules of the game. The first dealer is determined by lot, then they deal in turn. The deck is carefully shuffled, removed, each player is dealt 7 cards, the remaining cards are placed face down in the center of the table. Each player can look at their cards. The game begins with the player to the left of the dealer, laying out any of his cards. The next player clockwise must place a card of the same suit or value on it. If a player does not have such a card, then he takes cards from the deck until he takes the one he needs. If the deck runs out, then the player must say: “Pass” and then the turn passes to the other player. The first player to get rid of his cards wins. He announces this by shouting "Boom".


Boom with scoring

In this version of the game, points are counted for "boom". The player who finishes the game is awarded points for all the cards that remain in the players' hands. King, queen, jack 10 points for each card, ace - 1 point, all other cards receive points according to their value. The first player to score 250 points wins.


Crazy Eights

Minor changes have been made to this game. The eight card can replace any card and can designate the next suit as desired by the player. Points are counted as follows: eight - 50 points; king, queen, jack - 10 points each; ace - 1 point; all other cards are at their face value. If the deck is dismantled before the end of the game is announced, then each player receives points for his cards, and the winner is the player who scores the fewest points. The number of his points is compared with the sum of the points of all other players.

October 23, 2017

The rules of the Jenga game are so simple that they can be explained to anyone in a minute. The set contains wooden blocks with a rectangular cross-section, each of which differs slightly from the other in size. All of them are made from natural hypoallergenic materials, therefore safe for children and people prone to allergic reactions. Before starting the game, you need to assemble a tower from these parts, laying them out perpendicular to each other in threes. The players' task is to take one block at a time from any floor of the tower and move it upstairs.

Features of the game and the reason for its popularity

The rules of the game Jenga seem very simple, but the process of rearranging the pieces is very exciting. Each wooden piece, due to its rough surface, fits quite tightly to its neighbors, so removing it can be difficult. But due to the difference in size, some bars are easier to remove than their neighbors. The only way to find out whether the selected block is mobile enough is to try to push it out. The most important thing is to prevent the building from collapsing during the player's action.

Jenga is one of many balance games. But it is one of the most popular due to its extremely simple rules and versatility. You can safely take it with you to nature or to get-togethers with friends, without worrying about parts breaking or getting lost. There are many Jenga competitions. Players train hard to achieve excellence in pulling bars from the lower floors. Some people use special clicks for this, knocking out the lower bars so quickly that the tower remains practically motionless.

Additional rules for the board game Jenga

There is an additional rule in the game: having selected a part and touched it, the player does not have the right to change his decision. It doesn’t matter whether the piece of wood “fits” tightly, it needs to be removed. But if the tower collapses at this time, the player will be declared defeated. The rules of the Jenga board game are sometimes changed by the players themselves. For example, the bars can be numbered, painted in different colors, and some kind of prize can be invented for the fact that the player draws a bar of a certain color.

Varieties of board games for balance

You can find similar balance games on sale: “The Leaning Tower”, Tower and “Baklushi” are almost identical in appearance to “Jenga”. “Villa Paletti”, “Bausak”, “Pack Donkey”, “Crash” are created according to the same principle, but differ in the shape and number of bars. The parts that make up the tower can have a square cross-section, which makes the pulling process easier. But due to the appearance, the number of bars in each version is very different. There are many varieties within the Jenga game line itself. One of the most popular is Jenga Boom. The set contains the same wooden blocks, but in addition the set has a special stand with a timer, which greatly speeds up the process and makes players nervous, distracting with loud ticking. The rules of the Jenga Boom game are not much more complicated: if the player does not have time to make his move before the “bomb” goes off, the stand begins to vibrate and destroys the tower. The one on whose turn this happened is considered a loser.

There is a variation of the game Jenga with plastic parts in the shape of Tetris figures. Playing such a “tower” is much more difficult, since the configuration of parts inside it is not visible, and by pulling the stick, you can draw out, for example, a zigzag figure and bring down the building. The rules of the game "Jenga" with numbers and dice are a little more complicated than in the standard version: players need to roll four dice and get from the tower a piece with a number that is the sum of all the dots that fall on their faces. In this version, all faces will be numbered.

How the game is useful for adults and children

The rules of the game "Jenga" with dice can be changed at your discretion. Although the process of building a tower and destroying it may seem simple, it is very captivating for players of all ages, allowing adults and children to compete on equal terms. In addition, the process of removing parts from a structure develops fine motor skills, attentiveness and accuracy, and the Jenga Boom version will be an excellent stress resistance trainer and teach you how to quickly react in a critical situation when “time is running out.” Perhaps little players will find it even more interesting to play with wooden blocks if they combine the rules of the game “Jenga” with numbers and cubes and the presence of a timer. Or apply different colors to the parts by taking an additional cube with multi-colored sides, which will further complicate the game.

Source: fb.ru

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