Deus Ex: Mankind Divided - all side missions. Deus Ex: Mankind Divided walkthrough

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One of the most important advantages of Deus Ex: Human Revolution- this is the presence of well-developed side tasks. Yes, there weren’t so many of these tasks if you compare the game with others role-playing games(a little more than a dozen tasks), but these tasks were quite exciting and interesting. Moreover, among these additional quests there were practically no banal tasks in the style of “kill and bring” - each side task was based on a fascinating and exciting story with an unpredictable ending.

Fortunately, the sequel follows in the footsteps of its predecessor and offers players the same incredibly interesting side quests that can be accessed during the course of the main storyline. Of course, it will not do without a serious moral choice, important decisions and charismatic characters. Moreover, completing additional side missions in Deus Ex: Mankind Divided can even be more interesting than completing the main missions.

In this article you will learn how to complete all additional tasks in the game Deus Ex: Mankind Divided. It will also be presented here how the choice made during the completion of these same tasks will differ, so that you can choose the most optimal option for yourself.

Walkthrough - Mission: “SM00 - Neon Nights”

Neon Nights is a side quest in Deus Ex: Mankind Divided. During the passage, the main character will have to explore the Neon trade in Prague, thereby finding himself in the very center of a war between several serious gangs. And most importantly, there are several key points in this mission where you can get stuck, not knowing what to do next. That is why below is presented complete walkthrough mission "Neon Nights".

First, listen to the conversation between local drug addicts who are standing in the courtyard located to the west of the post with the police. They will be the ones who will talk about the Neon trade. So, as soon as you manage to listen to their entire conversation to the very end, a corresponding marker will appear on the map, pointing to the local dealer’s house.

. Assignment: “Flower trading”

The yard located right next to Adam's house is a real trading platform where they sell a wide variety of drugs, including Neon. Bonbon and his gang sell drugs in this place day and night. According to the information received, this gang uses apartment 22 Zelen as a kind of base of operations. Moreover, this is literally two floors below Adam’s apartment.


Go to the house where the main character, Adam, lives. Now you need to get into apartment No. 22, which is located on the first floor. Moreover, there are several ways to accomplish your plans. For example, you can use the classic passage, which I think is familiar to many - a ventilation shaft. This ventilation hole is located between the 1st and 2nd floors. But there is another way to get inside - the front door. However, the doors will require an access code and it looks like this - “0310”. Inside, the main character will have to deal with two dealers. After they are finished, go to the kitchen and hack into the laptop that is lying on the counter. I warn you that the laptop has a third level of security, so be prepared. In any case, you will need to read the email on your laptop in order to complete the current stage of the passage and move on to the next stage of the task.

. Assignment: “Behind Our Backs”


It's time now to go to the apartment building, which is located on the north side of the Palisade metro station. The required apartments for the task will be located on the ground floor (apartment 202, building 33, Hlavni street). The doors can either be hacked (there is a second level of security) or you can use a remote hacking device to remove/open the window curtains and jump into the window above. There is also an option with a ventilation shaft in apartment 203 on the opposite side of the apartment complex, but it will require improvements to the legs. In any case, as soon as you manage to get inside, go straight to the bathroom and find and then take the pocket secretary that lies on the very edge of the bathtub. Immediately after this, a new key goal will appear.


. Assignment: "Party"

Of course, looking for a special and unique key card is not at all necessary. Because you can get to the party using other methods. Head to the key icon that is indicated on your map. In the end, the main character will be near the entrance to the building. If you have already discovered an augmentation that increases strength, then simply drag the heavy steel boxes that are located on the left side to open your way to the corridor for local personnel.

However, if you want to get a pass, then in apartment number 202 there will be a locked computer on the right side. Having hacked it, you can ask the “smart home” to call the “cleaners”. After that, go down to the metro, go to another area of ​​the city and return to the apartment. Now it will be sparkling clean, and on the bed on the second floor a pass to the rave party will be waiting for you.

But before you go further, be aware: the floor is under high voltage, but you have the opportunity to simply quickly run across it, and then, if necessary, restore your health. You can also blow up the doors using the same fragmentation grenade. And in this case, you will need to immediately run away from the building and wait for the moment when the NPC’s panic passes.

Once you're inside, find the locked doors and break them open. Inside, Adam will find a corpse. Search the pockets of this corpse - this way you will find a portable secretary. Read the information it contains and the next stage of your task will begin.

. Assignment: “The Door of Perception”


Now it’s time to move to apartment number 84. These apartments are located in apartment building called "Libuse", which is located in the north-eastern part of Prague. Upon arrival, please go inside. There are two ways to get inside: 1 - by breaking into the central doors (there is a second level of security), 2 - by going through the ventilation shaft (the path to it is shown in the screenshot above). In any case, inside you will need to find a secret/secret room in the kitchen. In order to access this secret room, you will need to find a hidden switch. The spray bottle that lies near the sink acts as a switch.

But when you find yourself in a secret room, after opening the doors, find the safe inside and crack it. The safe, in turn, will have a fourth security level. Inside the safe, the main character will find a pocket secretary, the information in which will advance Adam to the next part of this task.

. Assignment: “Where all the colors come from”

It's time to go down into the sewer, which is located not far from the main character's apartment. In it you have to go through several locked gates, each of which is under a combination lock. Just follow the signs, which will soon lead you to a key location. All gates will open with the code “0311”. Moreover, know that there will be a turret between the gates. This turret can be bypassed and a computer behind it can be hacked with the third level of security. Using a computer, you can deactivate the turret. The password is "IMCARCOSA".

The key place (laboratory) will be guarded by soldiers, a large number of cameras and a couple of turrets. Moreover, the key target will be located in the right corner of the base (back room). If you don’t know what to do, then when you find yourself in a drug laboratory, first of all, use the laptop on the second tier of this room (there is a third level of security). Using a laptop, you can disable security cameras. You can climb up through the huge pipes on the left side of the entrance to a small nook where there is only one enemy inside.

By the way, if you manage to sneak inside, then the main character will personally be able to talk to the chemist. But know that any attempts to persuade her to help you are futile. So it may be worth using threats rather than ordinary persuasion.

However, if the threats do not have any effect, then you will have to get to the tanks on your own. The doors on the way can either be hacked, or you can lower the ladder for yourself and climb along it to the roof, where, in turn, the terminal responsible for turning off the lasers is located. In any case, it will be necessary to place two batteries in the tanks and activate the terminal indoors so that the chemicals are drained and thereby destroyed.

Deus Ex: Mankind Divided, we told you about the most important components of the games, among which there was a very good elaboration of the choices in the game, however, it does not particularly affect the plot, but makes you choose one path or another with gnashing of teeth. Today our guide Deus Ex: Mankind Divided dedicated to the complexity of choice. If you are paralyzed by indecision and don't know which of the proposed paths for Adam Jensen would be the right one, then we will help you make the right decision.

As we wrote above, Deus Ex: Mankind Divided full of choice, some choices will be given to you without much difficulty or worry, others will not be easy to choose. But there are also the most difficult decisions that have no good result. This is not a choice between good and evil, black and white, these are shades of gray and the choice here is not so simple.


If you can't decide which solution to choose, we're here to help. Here are some of the main choices in the game that force you to choose between one mission or another. We'll try not to spoiler, but still, if you don’t want to spoil your impression of the game, then it’s better to stop reading at this point and go make the choice yourself.

How to make the right choice in Deus Ex: Mankind Divided?

At one point in the game, Adam will receive several calls at once. Each call will be from his allies, who will try to call you to an emergency:

The first is the woman Allison, who is ultimately responsible for the train station explosion. A group of sectarians, the Church of the Machine God, plans to sacrifice her. If she is sacrificed, then Adam will have no chance of finding out more about the train station explosion.

The second will be a proposal to raid the vault of a local bank. It's a small matter, but the vault contains intelligence on the Orchid, a new superweapon that your friends believe the Illuminati are currently developing. If you do not complete the raid, you will forever lose information about the superweapon, which in the future could save several hundred more lives.

What choice should you make? - Ellison or Bank?

If you choose Allison, the mission with the bank will be lost forever. You'll have to fight or stealth through the Church members hanging out in the apartment complex. There are a lot of augmented enemies, a lot of items like neuroposine, Biocells and other equally useful augmented elements.

Eventually, when you find Allison, you can talk to her about having her meet with the Boss, who you should be familiar with at this point in the game. If you manage to persuade her, Adam will make great progress in his investigation. You will also receive some information that will help you at the end of the game.

If you select Bank, Allison will be killed and her information will be lost. There are not many enemies with augmentations in the bank mission, instead you will have to fight against bank security who are regular cops and robots.

Millir, Allison's distraught father, will be angry at you for his daughter's death. At the end of the mission you will receive information about the Orchid, a very powerful weapon. Moreover, during your escape from the bank, breaking into one of the vaults, you will find a one-of-a-kind combat rifle and a lot of other good loot. But keep in mind that in order to hack a security system, you need to have a very high level of hacking or have several multi-tools with you.


That's all for now. If you need more useful tips for passing Deus Ex: Mankind Divided, That

Deus Ex: Mankind Divided observes the most important of the commandments of the series: play as you want, go wherever you want. Here it is difficult to ruin your passage by incorrectly developing the hero. The harm of unsuccessful leveling is that you will have to adapt your playing style to it. With our recommendations you will avoid a similar fate.

Universal implants

Social implant. This implant scans the speech of the interlocutor, capturing manifestations of one or another personality model: Alpha, Beta and Omega. The more outbursts a psychotype has, the higher the likelihood that the corresponding remark will be successful.

In Human Revolution, the social corrector failed at times - or we failed ourselves by misinterpreting the indicators. In any case, without him, Mankind Divided is not nearly as interesting. The ability to chat with everyone he meets and avoid a fight is useful not only for the stealth fighter, but also for the desperate fighter, so as not to waste time.

System "Icarus". As in Human Revolution, Icarus protects Jensen when he falls from a height. There is not much practical benefit: some time savings when falling or a quick escape. The addition to Icarus, which allows you to stun everyone around you upon landing, is also not rated: for a quiet passage it is too loud, and for a loud one it is not lethal enough. But spectacular!

If you appreciate the pathos of “going on stage” - take it and rejoice. And then run away from reinforcements.

Energy converter. The further you improve, the longer the “battery” lasts, which means the augmentations work longer. The thing is necessary for those who rely on their implants for everything, both quiet people and fighters. Only for those who like to climb the bottom of the barrel, it is not suitable: hacking, high jumps, Herculean strength and similar features do not waste energy. Only hand-to-hand techniques consume it - and you should keep an eye on this. With an empty energy bar, the strength will only be enough for one knockout, the second will have to wait for several painful seconds.

Penetration implants

We include in this category all augmentations that help infiltrate and/or escape from dangerous place. Is it worth taking everything at once? In no case, at least two roads lead to almost every place, and a full set of “safeguard” is simply unnecessary. Augmentations are ordered by decreasing usefulness, from essential to useless.

Remote hacking. This is an experimental augmentation, and for it you will have to sacrifice something. And for what? Jensen gains access to dozens of all kinds of hidden stairs, bridges and passages that otherwise you wouldn’t even notice, much less activate. If you love to climb into secluded corners and take detours, then take it immediately! In addition, the modification de-energizes turrets, laser barriers and other unpleasant things - for a few seconds, but without any hassle.

Hacking improvements. Here I will include all the hacker gadgets existing in the game, because although they were divided into three branches, they are of little use without each other.

Hacking levels - access to more complex locks. If you are not ready to knock down doors with shots or are too lazy to look for a way around, swing straight to the ceiling.

Increased stealth means a lower chance of detection during hacking. Even if the probability percentages were calculated in the game using an algorithm similar to the algorithm in XCOM (45% is an almost inevitable alarm), it would still be a necessary thing for a smart hacker. It is advisable to upgrade more or less synchronously with the new levels of the castles, otherwise the increase in the security of the systems will outpace the increase in your stealth.

Increased fortification - nodes captured and strengthened by your virus resist the antivirus longer, granting valuable time. In principle, this is not necessary if you have properly developed secrecy: then by the time you are detected, the enemy will not have time to interfere with you.

In a separate line, I’ll note the hacking of turrets and robots - remember that “reflashing” them will entail a monstrous mess with mountains of corpses and a completely screwed up achievement for pacifism. Download if your Adam Jensen is a bloodthirsty butcher with an unexpected talent for hacking.

Augmentation of legs. At first you struggled to climb the trash heap, and now you take off, as if on a spring, to the roof of a two-story building. Of all the “penetration” implants, it is perhaps the most highly specialized: not in every location is a sufficiently strong difference in heights possible.

Hand augmentations. There are three varieties in total.

Three-level increase in inventory - not so necessary if you immediately decide which weapon to take with you and which one not to touch at all. “Plyushkins” like the author of this manual are strictly necessary.

Kick through the wall- a valuable option! Weak areas that are ready to be broken through are common and almost always help to take shortcuts or avoid trouble. Well, you can eliminate the enemy if someone is on the other side: this function is less useful due to its acute dependence on a combination of circumstances. A good agent is your own circumstance!

Finally, lifting weights - Now Jensen carries not only fire extinguishers and printers, but also entire refrigerators. In Mankind Divided there is a sea of ​​large and small openings blocked by large junk, and every time you will sincerely thank your past self for choosing power augmentation! True, in some cases, unnecessary furniture can be pushed aside by crawling squatting near it

Jerk. Another experimental augmentation. Allows you to cover a certain distance in a split second, and after improvement, fly up onto low ledges and balconies. Not the most necessary skill, because Adam can climb higher in another way. True, the dash is also useful in battle - when Jensen is surrounded and ready to hit, he will gracefully swing at the top. If he manages to aim and is not distracted by shooting.

Artificial lungs. Insurance in case the only convenient way for you to the protected area is covered with clouds of poisonous gas. There are few such moments in the game, and even the most curious agent will do without new lungs.

Stealth Implants

It's simple: if you want to play quietly - maybe even without stunning techniques - then you desperately need these augmentations.

"Tesla". An invaluable gift for a burglar. Releases a bolt of electricity that puts the target to sleep in one hit. Let's say Jensen already has plenty of tools for quiet elimination, but the improved Tesla cuts down as many as four enemies at once! However, in practice, two or three simultaneous charges are enough.

Mandatory conditions: when capturing targets, you need to lean out of cover, so choose a point from where you will not be noticed immediately. In addition, one target must not cover another, otherwise the Tesla will hit the same target twice. Well, make sure that there are no onlookers around who will see either your attack or the bodies. Or shock them too - who will stop you?

Built-in radar. It is not interesting in itself, but only for its improvement: the visibility zones and the radius of the noise you produce will be drawn directly on the radar. Knowing the exact boundaries of what is permitted, Jensen is capable of absolute madness: for example, slipping into a narrow gap formed between two “cones.” And know exactly where the patrolman will look and where he won’t.

Reflex enhancer. It works simply - instead of one silent attack from behind, Jensen allows himself to knock over two enemies at once. If you preferred this particular path - sneaking up and hitting, then an amplifier is a must. If not, then it still won’t hurt to purchase it: it can help you out if you weren’t careful and let a couple of enemies get to you.

P.E.P.S.. Releases an energy wave that knocks down everyone in its path, similar to a Jedi push. As before, it is more fun than useful. It makes a lot of noise, but the same effect is easily achieved differently.

Invisibility. The augmentation is of average usefulness, because the levels are almost always built in such a way that clusters of enemies can be bypassed. But how it saves time cannot be described in words: in a few seconds you can jump through a route that would have to be either bypassed or fought through. True, together with undisturbed enemies, this level will keep all the secrets and all the delicious junk that you so want to take with you. If desired, Mankind Divided can be easily completed without invisibility, but its help is still valuable.

Supervision. This skill will also not be a star of the first magnitude. Objects and places where you can put your hand are clearly visible this way. The silhouettes of enemies duplicate the already clear radar readings (and if you upgrade it, it will also show visibility cones, which cannot be said about supervision).

Combat implants

Tired of hiding in closets? So you've decided to turn a brooding stealth action game into an action movie. Deus Ex has something to offer in this regard, fortunately the shooting in the new part was brought to mind just as intelligently as the “quiet” part.

Sight stabilization. An invaluable augmentation for a shooter, even more valuable than an increase in strength. The barrel will no longer wobble like a drunk, reloading will be faster, and recoil will be reduced. Boring, routine improvements expressed in percentages, but they will make your life much easier by helping you hand out headshots one after another.

"Typhoon". Still the best response to aggressive harassment. It works the same way as in Human Revolution: you rush into the crowd, press a button, and Jensen sprays buckshot at every living thing. The difference is that now the Typhoon has a non-lethal modification with poison gas. But if you have chosen the path of a fighter, then pacifism is alien to you. When using the Typhoon, make sure that no one survives after shelling, otherwise defenseless Adam Jensen - you got out of cover! - they will immediately fill it with lead.

"Titanium". The most famous experimental augmentation, seen in trailers and pre-release pieces of gameplay. This is liquid armor that hardens under the influence of a discharge and allows you to live under heavy fire for some time. True, it consumes energy super quickly. Generally speaking, if it comes to activating the “Titan”, it means that you are not fighting very correctly and carefully. So you're playing Rambo. However, this does not detract from the benefits of the modification: is it really worth giving up insurance, especially if it is stronger than the strongest?

Skin armor. Migrated from the previous part. There is no need to activate it - as it has been improved, it protects Jensen. True, it’s far from one hundred percent, but it doesn’t drain the battery. This is its advantage: without special costs you increase your chances of survival, although this has no correlation with shooting skill.

Health improvements. It's worth taking for the same reason as armor. The importance is far from paramount, but if you feel that you are loading too often after unsuccessful attacks on enemy positions, then a solid bonus to HP and its recovery speed will help bring the statistics into the positive.

Nanoblade. He has ceased to be the eternal companion of the silent butcher: now the free shooter will find a use for him. Experimental augmentation allows you to throw a blade like a crossbow bolt (tot JC Denton hiccupped somewhere in his capsule). The consequences are appropriate: the enemy is nailed to the wall - or the blade bangs no worse than a grenade, if you have improved this ability. The ideal remedy, when either the cartridges ran out, or someone jumped out from around the corner, or the weapon in their hands is not the right one. The main thing is to assign a hot key to this task so that you can shoot without thinking.

Attaching markers - a tribute to modernity, but in the conditions of Deus Ex it is absolutely necessary. Move your sight over the enemies (a second of staring through the front sight is enough), and labels appear above their heads. Why is this better for a fighter? The markers are placed at a considerable distance, at which the stealth gun is only dangerous with a tranquilizer rifle, and it will not be able to remove a body that has settled on the floor. In addition, the quiet one is already watching the radar, because there is no need to look around and shoot. Finally, markers help to distinguish opponents: they often blend into the landscape, and if you had to set low graphics settings, double the relevance.

Time dilation - another highly anticipated modification. You won’t be able to use it all the time, otherwise you’ll go broke on cellular batteries. Therefore, like many other new augmentations, it is applied pointwise, at a critical moment. Perhaps the most powerful drawback of this slo-mo is the need to sacrifice another augmentation, like other experimental implants. Only the slowdown depends much more on the player’s skills.

Dubai, 2029

– Cut off access to the atrium.
– (Optional) Turn off the signal amplifier.

Select the difficulty level and start a new game. The briefing will begin. The commander will tell you about the mission. In short, a meeting between Sheppard and Singh is to take place at the unfinished Gem of the Desert Hotel in Dubai. Sheppard is an arms dealer (terrorist), while Singh is an undercover agent. Jensen's task is to prevent the Djinn, militants from Sheppard's group, from getting from the penthouse to the atrium.

Briefing from Miller.


Passage option:

- Not fatal.
– Tranquilizer Rifle (Long Range).

Go forward and right. Jump down and look in the opposite direction. There is a ventilation grill here. Open it, bend down by pressing the C key, and follow inside. Search the corpse and also pick up the triangular code lying nearby. By downloading the Deus Ex Universe application for Android or iOS, you can use it to scan the found code. What will it give? You can watch exclusive developer videos!

Keep moving forward. Open another ventilation, move through the shaft on the right, breaking down the grate along the way. Go up the stairs. Do not hurry! Jump down to the tier below where the corpse is lying. Search the corpse. You will find a pocket secretary - Quasim Mir, “Everyone has gone crazy!”. Read the information and find out that the code for the roof vault is 4801.

Climb up and onto the ledge ahead. To reach a higher ledge, simply hold down the Spacebar. Go down to the room with the corpse. Press F3 (or whatever key you have assigned to this function) to activate super vision. In this mode, you see which objects you can interact with. IN in this case you need to pay attention to the weak point of the wall. Approach and interact with it to destroy it.

Go into the room. The game tells you to open the door on the right. But don't rush! A little further, against the left wall there is a corpse pressed against a metal structure. Search the construction worker's corpse to find a pocket secretary - Conner Banks, "Shall We Meet?", by Vares Nouri. There is no code here, just a collectible entry.

Approach the panel by the door.

Target. Restore power to the panel.

Follow to where the builder's corpse is located, pinned down by a metal structure. There is a small opening to the next room. Climb up there and look to the right. There is a switch on the transformer. Lower it to apply power to the panel. At the same time, in the passage through which you came here, there is water and exposed wires. You need to climb onto the transformer, and from there - even higher. This way you can get out of the room without getting hurt.

Hacking panels

Approach the panel. You can enter the code if you know it. But since we don't have the code, press the Q key. Briefly about the hack: you start from the blue I/O device. Click on the nearest block to start hacking (either press the C key while it is highlighted, or click on the “Hack” icon again). Follow the closest path to the registry - green icon. Once the registry is captured, the hack will succeed. If you don't have enough time, the best thing to do is switch off.

Next, you can agree to learn secrecy. When one enemy leaves, sneak up on the other and attack by pressing the Q key. This will disable him. If you hold down the Q key and hold it, you will kill a person. Drag your body back. You don't have to go straight: on the right side there is a room with the corpse of a builder. There is also a staircase there. Using this staircase you can climb to concrete floors under the roof and be above two enemies. Try to neutralize them - attack one when the other is not looking.

Remember that code 4801? So here there is a metal fence with a door and a panel. Open the panel and enter this code to access the vault without hacking. Once inside, search all the cabinets and the corpse. Behind wooden box there is a weak part of the wall on the right. Destroy it, climb over and jump down the shaft from the elevator. The “Fall of Icarus” skill is triggered every time you land, so you don’t lose health points.

But it’s better to return to the elevator, open it with the green button and select the “Penthouses” direction. Defuse the nearest enemy. You can do the same with the distant ones, since they are turned away from you. Go into the room on the right. You see a dangling grate at the top. When you get close, it will fall off. Approach the wall and hold Spacebar to jump into the ventilation. Climb to the very end and climb out through the opening on the left.

Move along the hill. Defuse the nearest enemy. The next enemy will enter the room on the right, opening the door. He's there alone - deal with him. Go down the steps (from this room) and deal with two opponents. On the table in this room, find a pocket secretary - Bark Demian, “This Place Belongs to the Dead,” by Faiz Baddour.

Return upstairs to the penthouse. Find the passage to the technical room. There are still clouds of poisonous gas below. Jump down and immediately climb into the ventilation hole. Climb through it. Once in the new part of the room, deal with the nearby Genies. Climb the stairs to neutralize the terrorist looking down on everyone from above. Before reaching it, go right. Locate the vent. Get there and go right. Along the way you will need to break the grate. Soon you will see the second part of the penthouse. This is where the Djinn signal amplifier is hidden. You will see two people guarding it. Once they're separated, deal with them and interact with the amplifier to turn it off.

Use the nearby computer to get the information - two email entries. Go further, use the ventilation to avoid enemies. Be careful: there are two enemies next to the doors. You can bypass them through the ventilation, but one of them will enter the very room where you need to hack the panel. Deal with him, and then hack the access panel. Open the door and watch the cutscene.

After the appearance of an unknown group, the task will be updated.

- Don't let the helicopter get away.
– (Optional) Protect Singh.

Jump down. The most important thing to understand here is that Singh, as such, does not need to be protected. You just have to ensure that the helicopter doesn’t fly anywhere as quickly as possible. And to do this you need to approach the helicopter and open the hatch on its side, rear part. Remove the battery and a cutscene will play.

Prague, a week later

Watch the long cutscene.

Mission 2. Morning came too early

Prague, 30 hours after the explosion at the station

- Prepare before leaving.

As soon as you regain control, look at your feet. There is a hiding place in the floor (can be seen with super vision). Open it, take out the pocket secretary - anon74@hackernet, “No topic”, from no1@hackernet. There is also a triangular code and an e-book “How to prevent yourself from being killed.”

Go into the hall and pick up another e-book about the Juggernauts team from the table. Go outside through the front door. Adam will automatically talk to the commander, and then to Dr. Vaclav Koller.

Mission 4. Checking OG29

Goals:

– Go to the Chista area.

Go outside with multi-storey building. By the way, you can jump out of some window.

Target:

Go to the place where the marker points. The guy with the machine gun will refuse to let you through.

Side Mission 00. Neon Nights

A new drug called Neon has appeared in Prague. As it turns out, it is already well known on the black market. There are many places where you may hear about the drug for the first time. You can take the quest under different circumstances, depending on what you heard.

The quest, as far as I remember, began in a small courtyard northeast of the apartment complex where Adam Jensen lives. In this shady area, you should hear two homeless people talking about a drug called Neon. If you go higher, you will see a dealer named Bonbon and an Auga looking for Neuropozyne. The cache is located behind her, in a restricted area with security. There is an electric field on the right side. Here you can jump onto the windowsill above the gate and jump down on the other side. Sneak past the guard when his back is turned to you. You will find a locked safe containing money, neuropozyne and a pocket secretary. You will find out the door access code - 0310.

If you have the appropriate upgrade that allows you to break walls, then you can find a weak wall near the safe. It will lead you to the maintenance area with a dead body and a disturbing note in the pocket secretary. You will learn why Neon is not intended for augmented people.

Flower trade

Go up to the second floor of the Zelen residential complex, to apartment 22. On the map you will see that this is a place with limited access. The person inside will attack you as soon as he sees you. However, you can get inside through the bars in the entrance. Overhear a conversation about selling neon drugs and collaborating with the Dvali gang. On small table outside the kitchen you can find a pocket secretary with an access code to a laptop located in the kitchen. Research the information to get your first objective.

Duncan MacReady.


Target. Find out who is distributing drugs.

Behind our backs

The emails referred to an apartment complex known as Neon Nights, located in apartment 202 of the Main Apartments. When entering the courtyard, look to the left, to the second floor. There is a window here that you must go through. Either use the experimental remote hacking augmentation and open the terminal of the second level of difficulty, or go into the next room and find the grate above the main room. The ventilation will take you to another room.

As it turns out, a Smart Home system is installed here, which recognizes that you do not have access to the apartment. There won't be much time left before the police will be called. You can hack the first level system on a laptop and re-set up a Smart Home that recognizes you.

The clue (clue) you need is on the edge of the bathroom. There will be a pocket secretary that mentions another location. Go up the stairs to an apparent overdose victim who will have another pocket secretary.

Party

Move into Louis's courtyard and find a low wall to jump over into a small park area. The door in the corner leads to the party, but you'll need a key card. If you have multiple augmentations and a lot of painkillers, you can go around the door, look to the left and see heavy trash containers. Behind them there is a weak wall that can be destroyed with the appropriate skill. Behind the wall there will be a channel with electricity.

If you do not have the necessary augmentations, then use another method. Some letters and notes refer to "cleaners." Use the laptop in the apartment again and call the cleaning staff. You should receive a confirmation email indicating when the cleaners will appear. Leave the house, go to the subway. When you return, the apartment will be clean. There will be no body, and on the bed you can find the key card you need.

At the party you will find drug addicts dancing. If you go left, you will overhear a conversation between two people at a locked door. They will talk about the dead person. Apparently, all augmented people who took Neon die. When they leave, break the door to the first level and you will find the body. Read the Pocket Secretary of the Deceased for information on the sellers. You should visit the laundromat next to Pilgrim Station.

Door of Perception

Move to the Pilgrim Station area and enter Libushe's apartment, the door to which is on the second floor. The same symbol will be here. You can get inside in different ways. Either hack the second level door or use remote hacking to open the window shutters. Or move through the ventilation shaft through an open cabinet.

Unlock your laptop and examine the data. Examine the pocket secretary in the bedroom. Continue exploring the area until you see a fake wall in the kitchen. Check the spray bottle on the right to open a secret cabinet (or move through the grate for the memory block below). There will be a safe of the fourth difficulty level. Hack it or use the multi-tool to open it. Inside there will be money, a multitool and another pocket secretary. The next cache is in the laboratory. It's somewhere in the sewers under Jensen's house.

Where all colors come from

Return to your area, leave the Zelen apartment complex and head south to find a sewer grate and go down into the sewers. Move forward into a large room. There is a locked door here on the right side that leads to a rotating turret on the other side. You can get above it by following the left side of the door and using augmentations to negate the effects of the electricity. You will rise to the second tier, to another locked door overlooking the turret. If you turn off the power downstairs, the door break panel will also turn off.

If you can, hack the third-level laptop that controls the turret. Or try to make a dash to the small safe on the couch, near the turret. Inside is a pocket secretary with an access code and money.

Climb up the stairs from the turret and you will find a terminal with the fifth level of access. Alternatively, you can go higher and jump from a height to get to another location (if you can move heavy containers).

There are six armed bandits in the underground laboratory. Two are outside the lab, three are inside and one is upstairs with a laptop in the corner disabling the security system. There are several scientists in the laboratory, one of them is in the far right corner. You can reach the security laptop from above using pipes. To hack a laptop you need the third level of skill. It can be disabled using the same security code as the turret. The laptop also disables the alarm and laser bars near the vat of mixture in the far corner.

If we talk about the far corner, then you can go down from the top floor and talk to the scientist. Counteract her by offering evidence you collected earlier. If you do this, the doctor will relent and open the door, allowing you to turn off the reactors and end the quest.

If she doesn't do this or you choose the wrong options, you'll have to act on your own. This could mean: either you turn off the laser tripwires and jump down from above, or use a remote hacking of the stairs, or hacking the third level security door (there is a multi-tool on the table behind the girl). Once inside, turn off the reactors yourself, using two cell batteries for each container. Then use the first level terminal to apply power.

You can also go through the main laboratory, but you will have to deal with all the guards and make sure that the scientists do not raise the alarm. Both entrances to the laboratory have switches.

Golden ticket

Target. Meet with the clerk.

A little to the left there is a police checkpoint with red lasers. Chat with a person who refuses to let you through. Play along with him and agree to visit the clerk.

There is a marker on the map where the clerk stands, of blue color. Follow the street there, it's not far. The clerk stands to the right of the security guard at the entrance. Talk to him about everything. Tell him that Dragomir promised a free pass. Finally, choose a bluff - no pass needed yet.

Target. Interrogate the forger.

Climb over the fence and jump across the roofs. Below, in the courtyard there are two guards - neutralize them. Enter the house and move past the lasers. There is a guard upstairs. Disarm him and search him to find a pocket secretary - Mikhail Trefil, "Konitzki's Legacy", from Franz Trefil. In the message you will learn the code from the security node - 1980.

Another pocket secretary can be obtained from the clerk. One way or another, inside the house you need to go upstairs. You can hack the laptop to disable all lasers and security cameras. Meet the girl and find out what's going on here.

As it turns out, Dragomir is to blame for everything. Go to him and talk. There's no way to deal with him like that. If you threaten, he will attack you. Give change and the rest of the cops will attack. Dilemma.

For now, you need to give two passes to Irenka and Edward. Follow the nearest marker. The girl is in the basement, inside the house. As for Edward, inside his store you will need to neutralize a bandit with a machine gun using the Q key. After giving the passes to both, go to the station.

Going down the metro, choose the direction - Monument station. Having arrived at the place, rise from the subway to the surface and turn the corner to the left. Go to the registration desk. You can't just enter here - it's a restricted area. Wait for the guard to move away and squat down inside. Move through the doors. The next door will need to be opened by entering the access code on the terminal. Go further and you will find yourself in a room with a computer.

Hack your computer. Disable both cameras, but enable the checkpoint. Quickly go to one of the two working terminals and interact with it. Next, you will need to decide whose pass to activate – Irenka’s or Edward’s. The decision is yours! Take the metro back to Fountain Čapek station.

Go to Dragomir. There are three police officers to the left of the checkpoint. Talk to the woman (officer), tell about Dragomir. Select:

- Surrender Dragomir.

– Extortion and forgery.

Wait until the police kill all the enemies. Also be sure to wait for the alarm to go away (the percentages in the upper right corner of the screen). Mission completed!

Mission 3. Get in better shape

Target:

– Find Koller in the bookstore.

As soon as you deal with Dragomir (more precisely, the police will do this based on your tip), then go forward through the place where the old checkpoint was. Follow to the very end. It is advisable to wait until the “Search” procedure with the police is completed (percentages in the upper right corner of the screen). You can turn into the alley, but here you will need to hack a difficult panel. The best way is to climb onto the cargo lift and press the button. You will rise higher.

Move to the balcony and enter the apartment. Climb through the vent to find yourself in a restricted area. Move left along the visor. Climb onto the concrete chimney and jump to the adjacent roof on the left.

Vaclav Koller.


Follow the canopies to the left. At the end of the building, jump down and climb to the top of the scaffolding on the other side of the street. Walk along the windows. One of them can be opened. Inside, on the second floor there are three opponents. You can bypass them, or you can neutralize them. You need to go into the corridor a little further than the enemy standing still, near the stairs. Crawl under the bookshelves and enter Koller's office. Pull the red book on the shelf, call the elevator and go down. Walk towards Koller. Watch the cutscene.

After checking, activate one of the hidden augmentations. In order for the system to stabilize, turn off, for example, leg augmentations. Select deactivation.

Continue the conversation with Koller. Agree to anything to get side quests.

Target. Interrogate Sharif in my apartment.

Just go back to Jensen's apartment, follow the marker. Inside, you will need to go to the table, interact with the remote control and select communication with Sharif. Chat about everything.

Sharif will promise to track down Vadim Orlov. Thus, the task will not be completed, but you will be able to continue it after some time. We'll be back later!

Side mission 04. Calibrator

Target. Go to the Chista area.

This side quest and the main story quest coincide in place of completion. Get on the subway and go to Palisade station.

Follow the blue marker, climb over the fence and find the hatch. Go down into the sewer. Go to the underground casino and talk about everything with Otar. Tell the truth, agree to a favor. Go up the steps and take the calibrator from the table. The task is completed. After some time, Otar should contact you and ask for a favor. Which one? We'll find out later!

Side mission 02. Cult of personality

The side mission “Cult of Personality” takes place in Prague, in the sewers under the Zelen residential complex, where Adam Jensen lives.

While exploring the sewers south of your Zelen apartment complex, which may be part of the side mission 0 Neon Nights, you may encounter two women searching for a lost brother and warning of a mysterious cult nearby. Follow them, you will meet a strange man named Viznik, who cannot properly explain what happened. You will find out what is a dangerous person named Richard, who preaches a cult.

Target. Enter the restricted area and meet with Richard.

As you stand facing the screen with Richard, you will find that your mind gradually becomes distracted. Eventually, you will have to agree with the stranger. He will let you stay in this utopian world

Target. Find a way to reveal Richard.

You will not have access to super vision, so you will have to look around the area as usual. Look at Richard's people. Good people do what they say. Good people don't ask why. Good people don't doubt. Good people don't bother Richard. Good people don't die. The most important thing is that good people don't go upstairs.

Keep this in mind as you continue to collect evidence. Go to the back of the utopia to find another poster of a hypnotist named Richard. Another face and name crossed out. Search the generators in the other corner to find a crumpled piece of paper - a true poster of Richard's partner named Libero.

Target. Find Libero.

Further within passing Deus Ex: Mankind Divided to the site, leave utopia, move to another area and find a magic shop. In a conversation with Libero, you learn that he and Richard used an additional version of hypnosis to create an alternate reality, but after the incident, everything stopped when Richard tried to go too far. You will have two options. Either you find Richard's room where he is broadcasting from and neutralize him, or use Libero jammers, which will reduce the broadcast frequency and return people to reality.

Target. Install mufflers.

Return to Richard's world, go up the stairs and get ready to play cat and mouse with the turrets and cameras. You are looking for arrays of signals. There is one in the corner where two corridors meet. But be careful of the stationary camera at the far end. To get to the other two arrays, go back down and move to the opposite wall, where there is a giant screen ladder. Find the platform above. Jump further using the box and sneak up behind the stationary turret to install the next silencer. The last one is behind the turret chamber, near Richard's door, against the far wall.

Target. Reveal Richard to people.

Once all the jammers have been installed, return to the main room and use the microphone to confront Richard one last time. There are several options to expose the preacher's lies and show people that they have been deceived into believing. If you want to take Libero's advice and complete the task calmly and without consequences, then sympathize with Richard, and then choose softer expressions. He will realize his mistakes and you will get the best ending to the mission.

As the lost souls regain their sanity, they will turn away from Richard. In the end, he will be left alone. Don't be shy - go into his room and see a man. Collect useful items.

Target. (Optional) Neutralize Richard.

If you don't want to complete this mission with a good ending, you can simply try to find Richard in his room without using the silencers. This is much more difficult to do, since you will not be able to use weapons and most augmentations. You will have to pick the door with the fifth level lock (you will find yourself behind the turret) or try to pick the second level door, but you will find yourself in front of the turret.

Once inside, if Richard is facing the door, you can distract him by throwing an object or using remote access to the TVs in front of him. Click on the switch in the back of the room to disable the turrets and other electronics. People will be free.

Mission 4. Checking OG29

Goals:

– Go to the Chista area.

Go to Task Force 29 headquarters. To do this, in the store, move the picture aside and press the button to go down the elevator. Go forward and up the steps.

Important object. Shooting Range

At the top you will automatically chat with Aria. She will give you the key card to Tyr. Go down and go towards the exit. There will be an entrance to the shooting range on the right, around the corner. Enter there to capture an important object.

Target. Install chip snitch.

Go back up the steps and turn into the information room on the right. At this end of the room will be Peter Chan, looking at the computer. Chat with him to take on an additional task.

Go out to the stairs and look for ventilation here. Remove the grate and climb inside. Jump over the tension. Do you see a switch ahead? Use it to turn off the electricity. After this, get out through another ventilation and find yourself in the room in front of the server NPC.

There will be a panel with hacking level 2. If you have this level of hacking (you need to spend a Praxis point), then try to hack. Otherwise, go to the room on the other side of the second floor where you talked with Chan. Next to Chan's entrance there is a table with Selina Carter's computer. Hack the computer and read the access password 7734 in one of the letters.

Return to the panel and enter your access password. Go to the server, open it and install the snitch chip.

Go to Miller's office, which is nearby. Talk about everything and agree to complete the task.

Side mission 05. “Samizdat”

Target. Find the source of the hack

Move to the indicated building, go up to the third floor and go to the door. There will be a panel here that needs to be hacked. Hacking level 2.

Or if you have an augmentation that breaks through walls with cracks, you can find such a wall between the second and third floors. Inside the apartment, go to the right room and hack the laptop. Go to messenger and chat with unknown person. You must select the options on the left side. Bluff by saying you forgot where to go. You will find out where the meeting will take place, as well as the password for the panel.

Target. Find "Samizdat" in the Davny area.

Target. Prevent Samizdat from exposing OG29.

Follow the marker and go down into the sewer. When you get to the place where the fire escape leads down (there is also a woman and three monitors showing the news), then climb onto the box on the right. There is no need to climb down. Jump onto the black pipe and cross it to the left. Go down and to the right. Talk to Samizdat.

Target. Find incriminating evidence in the president's office.

If you agree to help the man, the task will be updated.

When I first went to the Palisade bank and spoke with the administrator opposite the entrance (you need to wait until he is free), the answer to the question about the personal manager was the same - everyone is busy.

The next time I returned to the bank was after (SPOILER) I found Vadim Orlov dead in an apartment near the headquarters of Task Force-29. You will find a key card for your account at Palisade Bank. Perhaps it has something to do with what happened next. When visiting the bank after these events, the administrator will say that manager Romanek is waiting for us.

Walk further down the hall and enter the room on the left side. It will be empty inside (no code required). Find the pocket secretary on the table, which contains the access code for the door on the lower level. Go down, go to the elevator and hack the panel on the side using the same code. Go into the room. The key card to the Level 3 Palisade Elevator can be found here.

You can find it another way - there is a red barrel on the side of the elevator on the main floor of the bank. Move it aside and climb into the ventilation. Through the ventilation it will be possible to get to Romanek's office. The manager is sitting at the table. To the right of him, on the shelf lies the same key card.

Take the elevator to the third floor. Immediately, without getting close to the lasers, enter the room on the left. Do you see the computer? Wait for the guard to leave, then hack the computer. You will find out the password from another computer. By the way, he is not particularly needed for the quest.

Go to the left of the table with the computer, go up the steps and carefully stand under the surveillance camera. When she is just turning away from the door on the left, start hacking. Simple panel. Inside the office, go to the table on the right, where there are two monitors at once. On one of them you can disable surveillance cameras, alarms and lasers. Having done this, examine the shelves inside the table to find a note with the results of drinking water tests. The task will be updated.

But don't rush! Immediately find another piece of incriminating evidence. Between two desks with computers there is a three-piece puzzle. To rotate the shapes, hold down the E key. To change their height, simply click on the same key. It should look like the screenshot below.

Solving the Palisade Bank puzzle.


Inside the secret room, remove the painting on the right. Hack the safe, which is not difficult to do. Inside the safe there will be information about Flight 451.

Target. Take the incriminating evidence to Kay at the Peak.

Return to Samizdat's lair and talk to the guy named Kay. He will ask you to complete one more task.

Target. Seize control of the city's information hub.

Move to the indicated location. The point that needs to be hacked is on the roof. Find a lift near the building. It requires one cell battery to operate. If you have one, then insert it into the lift. Jump on it and press the key. Once on the roof, remove the cover on the unit and hack it (first level)..

Mission 5. Jurisdiction Claims

Target. Go to Ruzicka.

Target. Meet Smiley at Ruzicka station.

After talking with Miller or a little later, go to any metro station. Miller will tell you that all you have to do is select the Ruzicka station on the map. Do so.

After talking with Smiley, you will find out how things are going with him.

Target. Find evidence.

Go up the steps and a policeman will stop you. There are doors on the left and right. Go left and pick the lock on the door. Inside the storage room you must find the key card for the Ruzicka station. Take this key card and return to the corridor. Go to the opposite door. There's a small key card reader there. Use it since you already have the required key card.

Disarm the guard nearby, search him and find the code in his pocket secretary. The code refers to a door located nearby. When the camera turns away, interact with the panel and open the door. This will give you access to the computer room.

Return back to the checkpoint. You can try to break into the booth nearby. There is a generator remote control inside. If you turn it off, run out immediately. One guard will come running, who can be easily neutralized.

There are two more guards ahead, next to the stairs. Go to the room (storeroom) where you found the key card for the Ruzicka station. Remove the large box from the shelf and you will see the ventilation. Lifting the grate, move through the ventilation to the very end. You'll find yourself at the top of the stairs, guarded by two police officers. But there will be two more opponents here. Wait for the right moment, get out of the ventilation and go to the other stairs on the right. Go through the door.

If you can move heavy objects (you bought augmentation), then move the large box immediately to the right of the door. There will be ventilation behind it. It will lead you to the next room, next to where the DCD media with the image is located. Carefully get there, moving along the walls. Take the carrier and go back the same way.

Travel to OG29 headquarters and talk to Smiley to complete the quest.

Side mission 06: 01011000

Side mission "01011000" starts in Prague.

This mission starts with "Important Site in Prague". There should be an explosion after the second visit to Prague, you will see a glitch on the screen. Approach an ad panel with glitched displays and you will hear a voice. Examine the sign and a voice will ask Adam to come to the building in the Prekazka area. Next to the time machine.

You will see laptops, all of which will be unlocked. Everyone will allow you to exchange messages with an unknown entity named Hell. The creature is looking for part of its memory, data, and asks for help to restore it all. You can ask for more details, but nothing will come of it. If you agree to help, Hell will tell you the location of the package containing the data. It's next to the old tourist center. You will learn the code for the room - 1591. While you are here, feel free to collect all the loot you need.

Target. Get the Hell package.

Walk down the street to the old toy store and look for the tourist information sign. The door is boarded up, but there are several ways to get inside. You can jump to the second floor, to the window, from where there will be good review. Alternatively, go to the staff area on the side of the building. Here you can break the weak wall or go through the electric floor to the door with the fourth level of access. This will take you around the small armory and end up at the back of the tourist shop.

Inside, three mercenaries are trying to find the same thing as you. There is a panel on the door on the left side, but no power. There is a switch in the corner that can send electricity to the floor ahead. This will kill the mercenaries, but if you want to complete the mission non-lethally, then don't do it. The mercenaries have a pocket secretary with Mr. Everett's orders, general director"Pika", member of the Illuminati Councils. When you open the door, Hell will power the lock and you can enter the passcode to go inside and retrieve the disc.

Target. Find the reader.

Travel to the Pilgrim area and find the antique store nearby to talk to the overly cheerful clerk who invited you to the future. Learn about the disc reader. It's quite difficult to buy. Several things can happen now. If a comment about another client caught your attention, then you will go to the basement, where the same device supposedly is. When you go there, you will find a tied up body and a lot of explosives. At this moment the clerk aims his pistol at you.

You have fallen into his trap. There are EMP mines here that disable your augmentations. Above there is a shaft with smoke that blinds you. There are also several laser arrays connected to explosives. There's a guy in the corner with an explosive that will go off in 45 seconds. To neutralize it, you need level 5 hacking skills. So you open the door and press the button to turn off the countdown.

There are two ways to leave the death trap. One of them is to use the pocket secretary previously found among the mercenaries.

Target. Activate data.

You will resolve the conflict, take the reading device and return back to the Zelen apartment, where Hell will not detect you. Go to the table in front of the TV to install and use the disc. Hell will appear on the TV screen.

Further events will be interesting. Hell is a fragment of the general consciousness. Find out about everything.

Whatever your decision, Everett's people will come to the apartment. Deal with them.

Mission 6. Let's put things in order

Target. Meet with Dr. Ozen.

This task will become available immediately after you leave the Ruzicka station for the previous task.

The doctor is at OG29 headquarters. Just talk to her in one of the rooms.

Alex will contact you when you return to OG29 headquarters after obtaining information at the Ruzicka station. Move from the OG29 headquarters towards the Protez clinic. Go downstairs. Adam knows the access codes. Talk to Alex about everything.

Alex Vega from the Juggernaut Corporation.


After this, the task will be updated.

Move where the marker points. Talk about everything with Miller, and then with the pilot. Watch the cutscene.

Mission 7. Rooker Delivery

Target. Visit Sokol's apartment.

Go to the indicated location, enter the apartment and talk to the girl.

Target. Find Tibor in Tesniny.

Move towards the marker and go down to the police station. Bribe the policeman for 1000 credits so you can interrogate Tibor. Chat with him. He will refuse the deal.

Target. (Optional) Free Dusan.

Let's start with the last goal. Do not leave the police station, but go deep into it from the cameras. There will be a staircase here. But be careful - there is a camera at the top. Go downstairs. On the lower floor there is a room in which a policeman beats Dusan. If you deal with the policeman or neutralize any other cop, a new task will appear.

Target. (Optional) Neutralize the police (0/4).

So there's a total of four cops down there. Until you neutralize them, Dushan will not be freed. To do this, you can neutralize three of them in close combat. As for the cop who is equipped in a mechanized suit, he can be shot several times with a tranquilizer rifle.

When you deal with everyone, free Dushan. Two goals will be achieved, but a new one will appear.

Target. "Optional) Talk to Lubos.

The password that Dusan told you must be given to Lubos, who is guarding the elevator on the first floor of the KPA.

Target. Talk to Lius Galois.

Return to Tibor's holding cell. There is a door where you went down the stairs (to free Dusan). Go through it, but carefully - there are two patrolmen behind it and another cop moves here periodically. Hide behind the boxes on the left. Disable the nearest cop by moving him behind the boxes without the other cop noticing. Get out of the area by climbing over the boxes and turning left. You will leave the restricted area.

Follow the only path and go up the steps. This is the market. Galois must be looked for here.

Target. (Optional) Get rid of Galois.

If you took the part, the necessary equipment, from Otar Botkoveli, he will call you and ask you to kill Louis Galois. If you still decide to get rid of it, then when you meet, first talk about CPA.

Otar Botkoveli from Dvali.


When you get to the market, take a few steps forward and turn right. Go up the stairs at the very end. Go inside the store that the marker points to. Talk to Galois.

Objective (Optional) Retrieve Tibor's key card.

Go downstairs. Remember the steps you walked up from the police station? You left them to the right. But if you go forward, you will find an alley behind which the bald cop decided to take a leak. Stun him, search him and take the CPA key card stolen from Tibor.

Target. Go to the territory of the KPA.

There are several ways to get there. You can talk to Galois without killing him. You can then go through the back door of his store and up the stairs.

The second way is if you found the KPA pass card that was taken from Tibor, then go down to the first floor of the market (the tier you got to after the police station) and find the elevator here. Use the found key card on the elevator panel, and then go up.

The third way is to talk to the security guard at the elevator without using the KPA key card. His name is Lubosh. This is the only way to complete the additional task! If you have already used the key card on the elevator panel, then you will not be able to achieve the additional goal.

Anyway, go through the door at the top. Watch the cutscene. Talk to Marchenko about everything.

After talking with Miller, go towards the marker. Before passing with lasers, look around. On the left side there is a utility room. Pick the first level lock. This is easy to do. Inside, on the shelf, find the pocket secretary KPA_ALL “New Code to the Bridge” from Max. Read and find out code 3354.

Jim Miller.


Now you need to overcome the lasers. You need to move the heavy box on the right. This is only done if you have acquired the appropriate skill. After moving away, make your way through the hole in the fence. Exit through the door ahead.

You have found yourself in a large tunnel. There is a control panel in front. To hack it, you need just the code 3354. Enter it, select the “Push” option. A bridge will appear. Go to the other side, knock down the lock on the door and go inside. Use the KPA key card to call the elevator. Ride it higher.

Knock down the castle and go forward. After talking with your partner, go up the steps and go through the door. Watch the cutscene with Tibor.

Follow Tibor into the room, avoiding the attention of others. If you approach him unnoticed, a cutscene will start. While talking to Tibor, tell him that you are ready to help his family. If the cutscene does not start, then simply neutralize the enemy.

Go deeper into the room through the corridor, go up the bags and see the enemy. Defuse him. There is a hole in the floor on the left side. Jump down to get into the shower room. Go further and from around the corner eavesdrop on the conversation of two opponents. Wait for one of them to go check the shower. Go back and watch for him there. Deal with the second enemy as well. There is a computer where they stood. Use it to disable the surveillance cameras and laser grid.

Jump through the window and look for a ventilation grill under the camera on the opposite wall. Move the box and climb inside the ventilation. Move to the very end.

Target. Find an elevator.

Go around the corner and deal with the enemy. There will be two women ahead. You can run up and neutralize it at the same time if you have acquired the appropriate skill. In front of them on the right side there is a structure made of boxes and other objects. Climb up along it, like a ladder. Open the grate on the wall ahead and get through the sewer to the far room.

Do not eliminate enemies from below. Follow to the room ahead. There's a camera here. When she turns away, go to the table on the right, which is closer to the camera. When the camera turns away again, jump over the table and go under it. Eliminate the woman and go into the room on the right. In the utility room, open the window and climb outside. Go right, get over the barrier.

There is a place ahead where you can jump down. If you want to turn off surveillance cameras, then do so. Jump down and climb through the window. Just around the bend there will be something else - get out into the corridor of the lower tier. From here, go to the next room where there are two guards. Deal with them without being noticed by the enemy in the other part of the corridor. One of the guards will have a pocket secretary with a computer access code on the side. This computer will allow you to disable all surveillance cameras.

Leave the room and find the stairs nearby. Climb up to return to the place where you jumped down into the shaft with the window. Look in the opposite direction from this descent. You can jump down. On the left side there is a parapet along which you got here. There is a room on the right side. There is also a door with burglary level “2”. You can hack it, or you can jump onto the parapet to the left of this room. There is a window here through which you will get inside.

Exit through the other door and eliminate the lone guard. Approach the window, behind which there is a room with two enemies. Deal with them if you have the skill to neutralize two opponents at the same time. If not, then wait until the conversation ends so that the enemies disperse.

Exit through the door, run to the other side of the corridor to avoid getting hit by the turrets. Climb through the window. Here you just have to deal with two enemies, then go to the marker and call the elevator. Press the button to take the elevator higher.

Target. Interrogate Talos Rooker.

Go through the door ahead and talk to Rucker about everything. It's up to you to decide how to communicate. Eventually you will see a cutscene.

Talos Rucker.


Target. Get to the evacuation point.

In the next room there is a weak point - a curved ventilation grille. You can break it if you have the appropriate skill. In general, first look under Rooker’s desk, remove the bottle of alcohol and find Rooker’s key card behind it. Use it to get into the room nearby. Inside on the table, find the pocket secretary with the evidence that Rooker collected. Replenish ammo for the tranquilizer rifle. Wait.

When two enemies appear in the previous room, carefully neutralize them. There will be another one when you leave the room. Figure it out. A little further is the fourth. There will be a drone flying outside all the time. Beware of him, don't raise the alarm.

Follow forward and in a place that looks like a greenhouse, deal with 4-5 opponents. You don't have to stun everyone. The main thing for you is to find the grate in the far right corner of this roofless room. Move through the ventilation. After it, either jump down if you have the skill, or carefully jump along the side ledges.

At the bottom, go around the floor in a circle and press the button. When the gate rises, run forward along the corridor until the video starts.

Mission 8: Track down the real terrorists

Target. Meet Smiley in his office.

Just return to the Task Force 29 office and talk to Smiley, who is pointed to by the marker. The task will be updated.

Target. Find Nomad Stanek.

Move to the indicated location. Go into the courtyard and go up to the third floor. Enter the apartment - the door will be broken open.

Target. Search Stanek's apartment.

Go to the bedroom ahead through the kitchen. There are also antique clocks hanging here. Interact with the clock near the table to open a secret room. Inside, hack the computer with the first difficulty level and read all the letters. Watch the video message on the screen.

Target. Get out of Dvali's trap.

If you don't hurry up now, you will die from poison. There is a ventilation grill under the table on which the hacked computer is located. To get to it, you will have to remove several cardboard boxes. Move through the ventilation and leave Stanek's apartment. The task will be updated.

Target. Interrogate Stanek.

Go to the indicated bar, go downstairs and talk about everything with Stanek to find out about his daughter Alison.

Mission 9. Who's in charge here?

Target. Search Miller's apartment.

Move to the indicated location. Go to the end of the building and go up to the second floor. Hack the access panel to Miller's apartment (third level), or look for another way to get inside.

Inside the apartment, go up to the second floor and hit the blue punching bag. This will open the secret room. Inside this room, pick up Jim Miller's key card from the table.

Target. Meet Vega near OG-29.

Return to Task Force 29 headquarters, climb over the fence and talk to Vega about everything. Give her the evidence you found in the lair of the poisoned Rooker. You might not have found it at all!

Target. Use the NPC device.

Return to headquarters, go upstairs and enter Miller's meeting room using his key card.

After loading you will find yourself in virtual reality. Walk in a circle and turn into the passage on the left, behind the screen. There will be a purple glowing area and a triangular hole. Stand on it to move to another part.

Target. Hack data towers (0/5).

On the floor there will be an inscription TASKFORCE 29. Ahead, behind the glass, you see a data tower. Go along the left passage, break open the block to break through the path further. To do this, press the E key. You will see a slider. You need to press E again so that the slider coincides with that part of the diagram where there is a beam of large amplitudes. There are three attempts. If unsuccessful, the hack will have to be repeated after a while. Hack the block on the right, raise the ventilation and load the first data tower (1/5).

Go to the next room. You shouldn't walk forward along the bridge, because there are laser beams there. Go down to the left and go into the room, avoiding the security camera. There will already be two cameras inside. Raise the data blocks so that you can hide behind them. Do you see a ventilation grill near one of them? Open it and move to the very end of the ventilation. There will be another camera here. There is a data pad on the ceiling. Hack it to block the surveillance camera's view. Go up the stairs and hack the second data tower (2/5).

Return to the bridge where you can go to the center. But first, go down the stairs, but to the right. Do you see the data tower going up? You can't just jump onto a ledge. A little further in the wall there are two data blocks. Hack them to make ledges. Climb back up and walk along the bridge to the center of the room. But don't cross the lasers! Move along the perimeter to the right. Running jump onto the extended ledges from the data block. From here, jump onto the ledge with the data tower. Download information (3/5).

Go downstairs. There is one more passage left on this floor. This is where laser beams travel. Overcome three doorways with lasers, then go up the stairs. Do you see the pillar? Approach it and look up. There will be a point here that allows you to hack the data block. Hack it. This time you will need to combine the slider with two bunches. A ladder will appear. Climb up, climb through the ventilation shaft and hack the data tower (4/5).

Finally, when this tower disappears, two ledges will appear on the left and right. Pull out the other tabs on the shape in the center. Cross them like a bridge to the center. Climb up the glass roof and jump down to the last tower. Hack it. Review the notes, mission completed.

Side mission 03. Mysterious augmentations

Upon arrival in Prague after the seventh mission, Sharif will contact you and say that Vadim Orlov is in Prague. You will find out the address!

Target. Inspect the scientist's apartment.

Move to the headquarters of Task Force-29. A little to the left of the entrance there is a gate into the courtyard. Jump over it. The marker points to the apartment located above. How to get there? You need to open at least one of the garages opposite. From one of them (the left one) I had an access code. Enter the access code and the garage door will rise. Move the trash can towards it, climb from it onto the open garage door, and from there onto the roof. By the way, in the right garage (storage) you can find a stone in the wall. Move it aside, take out your pocket secretary and find out the code to the safe.

So, you climbed to the roof of the garages. Move along the parapet to the balcony of Orlov's apartment. Go inside and search the scientist's corpse. There is a safe on the left. Enter the code you read in the pocket secretary hidden in the niche of the right storage room (garage). Here you will find a confidential medical report.

IN next room or in the scientist’s pockets you can find a key card for an account at the Palisade Bank. Perhaps she is needed for the “Samizdat” quest and a pass to a personal manager.

Important objects. Last service

Again, upon returning to Prague after the seventh mission, Otar Botkoveli will contact you and ask you to provide him with one last favor. You need to talk to the owner of the Red Queen.

When you meet Masa Kadlekova at the restaurant, who is sitting on the second floor in the manager's office, talk to her about everything. You will need to make a decision whether to help the woman or not. Agree to start the side quest.

Side mission 09. Family matters

Target. Infiltrate Dvali's hideout.

Exit the Red Queen bar and go left. Dvali's people will not let you into the alley. Go further than the Irish bar, below which you could interrogate Stanek based on the eighth story mission. Next there will be an alley. Turn there. Here you can either hack the panel and open the door, or break the weak spot in the wall to the right. It all depends on your skills. One way or another, you will find yourself in the courtyard. Find the lift here, climb on it and press the button.

Climb to the window, open it and climb inside the house. Here you will need to go to the kitchen and wait until the two people leave. After that, neutralize them both.

Target. (Optional) Find the control center.

To complete this task and disable the surveillance cameras, you must leave that apartment into the courtyard. Go up one floor, but be careful. You will need to wait for the camera to turn away. After you rise, if the camera turns towards apartment No. 96, then go to the side and wait for the right moment. There is a guard inside the apartment. If you neutralize it, you can find a pocket secretary with the code to apartment No. 95. This apartment is located on the same floor. This is exactly what you need!

By the way, there is an enemy on the floor that it is advisable to neutralize. Having received the access code, enter it on the panel and get into apartment No. 95. The access code is 0666. Go to the TV. To his right there is a bedside table with an e-book. Bend down to look under the top of the nightstand. Click on the button. Turn around and see that a secret passage has opened. Go inside. There will be a computer here. Hack it using level 3 hacking skills. The password could not be found. Turn off cameras and alarms. Additional goal achieved!

Target. Find and neutralize Dominic.

Go down to the very bottom. Defeat two enemies standing next to each other. If you have the skill, then attack at the same time. Otherwise, you should wait until they finish the conversation and go their separate ways. Dominic will be here below, in the next building. Stun him and drag his body the same way you got here. Go up to the second floor, enter room No. 86 and open the balcony. Climb your body onto the lift and lower it. Down in the small courtyard, drag the body inside the vault. Close the storage door. Mission accomplished!

Side mission 07. Fade into darkness

Target. Search Vince Black's office.

Just go to the office indicated by the marker and hack Vince Black's computer (second level). Read both letters, Adam himself will contact Delara Ozen.

Target. Meet with Vince Black's informant.

Go to the Red Queen bar and go up the top floor, where there is a minibar. You must determine which of the bar's patrons or employees is Vince Black's informant. Dobromila Novakova is the informant, a girl with short-cropped blond hair. Talk to her. Agree that the conversation will need to be continued elsewhere.

Target. Go to Prekazhka.

Go to Fountain Čapek station. Go to the indicated courtyard and watch the cut-scene.

Target. Wait for Dobromila.

Target. Get information from Dobromila.

Talk to the woman about everything. She will offer information in exchange for 350 credits. Agree. You will find out where the warehouse of Vlasta, Dobromila's husband and a member of the Dvali gang, is located. The woman will also give you the password to the warehouse where the contraband is located.

Target. View map.

Go to Palisade Station after looking at the map that Dobromila gave you in your inventory. So, you need to find a warehouse of contraband. Go to the bank. Go down the right side and turn right. There will be two storage areas here. Open the left one. The marker should point here. You can open it using the code received from Dobromila. Remove the painting on the left and pull the lever. A passage leading down will open.

Go down and talk to Olivi Devos. You will find out what she wants. You will decide whether to help her or catch Vlasta.

Target. Find Vince Black's apartment.

Follow to the indicated location, enter the building and go down to the basement. There is a shower stall on the left. Next to her is a pocket secretary with the access code to Vince's safe, which is located in the headquarters of OG-29. A useful thing, because to crack a safe you need the fifth level of skill. Here you will find Vince's corpse. Search him. Beneath it lies a pocket secretary.

Important objects. Cache

Alex will contact you and inform you about the next story mission - the tenth in a row. At the same time, the girl will say that she hid information on Marchenko in a cache. Move to the indicated point, go down to the station. Go down just one flight. There are two trash cans against the wall here. A “tick” is drawn in chalk above one of them. Search and find a pocket secretary.

Mission 10. Facing a mystery

Target. Meet Janus.

Go to the point marked on the map. Get inside the building through the broken window. Hack the door (first level) and climb into the ventilation shaft on the right side. Follow further, go down the stairs and climb into the opening. Go to the room on the right and talk to Janus.

Target. Evade the drones.

Move to the indicated location, avoiding the drones. Although, you can run ahead if you know the route. If there is a disguise, then it will be generally simple. As soon as you get to the surface, Nomad Stanek will contact you and ask for help. A new mission will begin.

Mission 11. Meeting with a terrorist

As soon as you get on the subway, Alex Vega will contact you. She will say that you need to rob a bank, otherwise information about the Orchid poison will be lost. You will have to make a decision - save Alison or go on a bank robbery.

Important. If you choose to save Alison, you will not be able to complete the next Heist mission. But you can pick up a signal jammer from Alison, which allows you to fulfill one of the two conditions for a good ending at the end of the game. On the other hand, you will not have an antidote and Miller will die from the Orchid. You decide.

But if you go for the robbery, Alison will die and you will not receive the signal jammer.

Target. Meet with Nomad Stanek.

Talk to the clockmaker and go through the door behind him.

Target. Save Alison Stanekova.

You will find yourself among augmented people. Go into the courtyard and go up to the roof of the annex nearby. From here, move down onto the ledge and follow it along to the next structure. There will be two mines here, proceed carefully. Crouch up to them and then deactivate them. Soon you will find yourself on the other side of the building.

Find a weak wall and destroy it. Once inside, follow through the ventilation near the ceiling. Follow the pipes to the next ventilation, at the very end of the passage. Try not to fall down where the electricity will kill you.

You will find yourself in the restroom. Remove the ventilation grill and deal with the enemy using a tranquilizer. Follow the girl who is on the sofa and get to the stairs. Hide behind the railing and wait until the two opponents finish their conversation. One of them will go to the computer.

Keep an eye on the camera. Move across the bridge to the window and wait for the girl to turn away. Deal with her, go under the surveillance camera into the next room and make your way through the ventilation. You will find yourself on the stairs. Go up, open the door and talk to Alison.

The resulting signal jammer is stored in inventory. As you go through the rest of the missions, don't accidentally throw it away somewhere.

Mission 12. Robbery

Target. Get to the bank.

Head towards the bank after you decide to rob it before rescuing Alison. Vega will contact you.

Target. Climb the Vega package.

Go down to the parking lot. You can either pick the fourth level lock, or move garbage bins on the right side and break the weak wall. According to the second option, break the wall and climb inside the room. Open the ventilation and move through it to the left. After jumping into the parking lot, follow the wall, hiding behind the cars, into the storage room. Inside the pantry, move another container and climb into the next ventilation.

When you leave it, go right and enter the room with two guards. Here you can disable surveillance cameras. Deal with the two guards first when the third moves away. After that, close the windows by clicking on the red button to the left of the entrance. Next, log into the Security computer and turn off the cameras, open the door, turn off the alarm. Neutralize the last guard in the parking lot, then find the Janus package in one of the cars. This car will not be connected to the alarm system - the car is blue.

Target. Gain access to the terminal.

Go to Palisade Bank. If you don’t know how to get to the office on the third floor, then read the walkthrough of the additional mission “Samizdat”. The biometric key card encoder that you need as part of the current mission is located on the same table under which you found incriminating evidence on President Peak. Having reached the right place and breaking the door, encrypt the Janus card.

At this moment Stanek will contact you and say that his daughter has died. The mission will fail.

Target. Use the elevator to the corporate storage facility. In the office where you encrypted the key card, there is a figure of three objects. It's a puzzle. You need to rotate it as shown in the screenshot in the chapter describing the passage of the “Samizdat” mission. You will open a secret passage. There is a ventilation grill inside. Make your way into the ventilation and go down. You will find yourself in the lobby of the first floor, in the corridor where the guard did not let you in. Call the elevator, use the encrypted key card inside and go down to the corporate vault.

Go forward. You will need to break into the door on the left with a lock of the third difficulty level. Having done this, go up one flight of stairs and jump up using the container. Climb inside the ventilation and move right and immediately right. You will find yourself in the technical area. Insert the cell battery so you can see the turret on the TV ahead. Now you can use the computer to disable the turrets, but only if you have the appropriate skill.

Make your way a little further and jump into the server room. There will be a computer here. Turn off cameras and laser beams. If you have the skill, then neutralize the robots. Return upstairs and into the ventilation through which you got here. Turn right through the ventilation and jump into the toilet.

Neutralize the guard on the couch, then move through the door in the far corner. Go forward to the room where the guards are. You need to go to the left. When the turret turns to the right, move left. In the nook you will find a hatch. Go down and move through the ventilation to the desired corridor. Walk around the security camera ahead and enter the vault. Call the Versalife storage facility.

Target. Get out of the bank.

Inside the vault, watch the video. Be sure to hack the terminal on the side to gain access to the safe. Inside it you will find the Orchid Neutralizer.

Exit the vault and climb up the stairs on the side. Press the button to make the storage go up. Don't get off him. Once up, move to the platform on the side where there is a button on the wall. Press the button to open the hatch up. Climb the structures above. Follow up the fire escape, go around the perimeter of the tunnel and hack the terminal to pull out the Belltower vault. You won't be able to open it, but the point is different - climb onto the vault to climb even higher from its roof. Head up the other stairs and reach the door. Next, follow the marker, turn off the fan and get out through the parking lot. Jensen will contact Miller.

Target. Meet Miller at the helipad.

Go to the meeting place, talk about everything. If you are ready, then inform Chikana about the start of the mission.

Elias Chikane.

Side mission 08. Repair

When you move to the meeting place with Miller after the Palisade Bank robbery (or Alison's help), Valtsav Koller will contact you. He will say that he is ready to fix Jensen's augmentations.

Target. Go to Prekazka.

Move to the meeting place, go down to Koller's basement and talk about everything. It will fix all augmentations, after which you will be able to purchase any without worrying about system failures.

Important objects in Prague. Too close to home

When you move towards Koller, Aria will contact you and inform you that one of the augmented ones was killed near Jensen's house. Follow there, talk about everything with a girl named Daria Myshka.

Side mission 10. Reaper

Agree to help the girls to start this quest.

Target. Talk to Montag.

Chat with the investigator standing nearby.

Target. (Optional) Investigate the crime scene.

Target. Go to Davny station.

When completing an optional task, you will need to find seven clues. First, pick up the EM cartridge fragment in the middle of the intersection (1/7).

Target. (Optional) Carefully examine all the evidence (1/7).

Examine the corpse of the deceased woman - bruises on the neck (2/7), marks on the shoulders (3/7), a needle in the right shoulder (4/7). Pick up the identification card (5/7) from the floor, not far from Daria Mouse, closer to the exit from the location. A little further there are broken glasses (6/7). Also, go back to the corpse and look for pieces of augmentation (7/7) on the wall with blood. Additional goal achieved.

Take the metro to Pilgrim station.

Target. Talk to Johnny Gunn.

Go into the courtyard, go up to the second floor and enter the apartment. Chat about everything with Johnny.

Target. (Optional) Find compelling evidence.

This is an optional quest, but you can still look around Johnny Gunn's apartment. Stand with your back to front door through which you got here. Look to the right. You see in the near corner a white cabinet with drawers? To the left of it is a square envelope. Take it away - this is a referral to a doctor.

Target. Go to Prekazka.

Take the metro back to the Fountain Čapek station. Talk about everything with Carl Montag, detective. Do not select the Finish option.

Target. (Optional) Go to Monument Station.

Get on the metro and go to Monument station. Go inside the police station that the marker points to.

Target. (Optional) Review Smolinski's notes.

A new task will appear. When the policeman just comes out, hack the computer on the table to get the code from the letters 0010. Enter this code on the panel next to the door. Go down to the basement. Go to the far part. There are several vertical lockers for the changing room. Open the one that says Smolinski. You will need to knock down the lock. Inside the locker you will find what you need.

Go back to the Fountain Čapek station.

Target. Report to Montag.

Do not hurry! Of course, you can complete the mission by accusing or acquitting Johnny Gunn and then either saying you don't know who the killer is or blaming the impersonator.

But you need to interrogate one more suspect - Radko Perry. You will learn about it after you talk at the crime scene with the character looking at the phone. He is signed as a "gossip". Next, talk to Detective Montag again about the case, after which the target will appear.

Target. (Optional) Talk to Radko Perry.

Go to the indicated place, you will see Radko Perry, who is wiping his poster on the wall of the house. Talk to him.

Target. (Optional) Find compelling evidence.

Go inside the building and go downstairs. A guard will follow you. Neutralize him, search him and read the information in the pocket secretary. Find out the code. Go downstairs and hack the computer. Study the letters and chat about everything with an unknown girl in the chat.

Return back to Montag and talk to him. Select the "Complete" option and acquit both suspects. The mission will be completed, but that's not all.

If you acquit both suspects, then after you leave Montag, Daria will contact you. She will contact you later if anything goes wrong.

Mission 13. Garm

Target. Infiltrate the complex.

Go forward, hack the first level access panel and try to open the door. Watch the cutscene.

After awakening, choose who you want to contact - Vega or Miller. In our case, the first option.

Target. Leave the complex.

On the right side, find a ladder. Climb up it and jump on the ledges, then enter the building. Go through the door on the left and deal with two enemies at the same time (skill required). Go down the steps. You need to get to the opposite right corner. Do this using your skills and then pick the lock and go through the door. Neutralize the enemies in the corridor. You can jump to the right and go past the laser beams through the ventilation on the left hand.

There is a blue pipe running along the corridor. Use it to get to the next part of the complex. It's dangerous to go through the door. To get into the pipe, you need to find a door approximately in the middle. But before you climb there, find the switch on the pipe and turn off the electricity.

The electricity won't go away completely, but it will give you time to overcome the pitfalls. Eventually you will end up in a room. Close the windows by pressing the red button. After that, leave if there is no one at the door. Go left. Hide behind the cabinet. On the right there is a hatch in the floor. Wait until the enemy turns away, then jump into the hatch.

Move along the hatch to the very end. Enter the building ahead and neutralize the enemy. Exit the building through the side window on the right. You need to walk along the object with the turret at the top, while paying attention to the camera turning in the distance. When she turns away, go around the object and go up the stairs. Enter the room and immediately open the double door on the right.

Go through the other doors and go into the room opposite. Three opponents are walking around the room. Defuse them. Get into the room to outer wall which the camera is installed. There is a computer inside. By hacking it, you can disable the camera. Call the elevator using the button opposite the camera. Take the lift higher. Chikane will contact you.

Mission 14. In search of the last clues

Target. Meet Vega at the Prosthetic Clinic.

Just leave the helipad and the building. Watch the cut-scene, after which you will talk to Vega.

Target. Meet Miller in his office.

Talk to Miller in his office to learn more about the task.

Target. Penetrate Dvali territory.

You must first reach the Red Light District, moving past the police barricades. If you are using a lethal method, then make sure that you have the necessary upgrades and ammunition. When you find yourself in Dvali territory, try to be stealthy as the area is heavily guarded. Move to the northern part of the courtyard to find open window and get inside the apartment. Miller will contact you and inform you about the territorial status.

Target. Find Radic's office.

Inside the building, move forward to the marker. Go through the theater patrolled by Dvali guards. Your main task is to sneak into Radic's office and hack into the computer on the first floor. Prepare for resistance as the guards are on high alert. If you raise the alarm, the whole gang will be ready to destroy you. Just move through cover, neutralize enemies one by one.

Radich Nikoladze, head of the Georgian criminal organization Dvali.


Target. Find Radic's security room.

You should return back to the balcony when you've dealt with the enemies and continue to the marked point. When you go down to the northern part of the building, you will see a couple of robots. Use EMP projectiles to disable them, then interact with the computer to disable your opponents.

Finally, you will meet Radic and Otar in the office (if they are alive). Deal with them and hack Radic's computer to find out about the next terrorist attack. Inform Alex and Miller about everything, after which you will need to leave the building. You can act carefully, or you can completely leave the building.

Target. Get to Jensen's apartment.

Once you leave the Dvali area, take the metro to Prague South Station, where Jensen's apartments are located. Talk to Vega and report another terrorist attack in London. Wait until Miller contacts you again and confirms where you should fly. Return to the street and go to Chikana. The mission is completed, the next story mission begins.

Side mission 03. Mysterious augmentations

When you move to OG-29 to meet with Miller, David Sharif will contact you (if, of course, you completed the previous part of the quest).

Target. Contact Sharif via home TV.

Go to the Fountain Čapek station. True, Jensen will not go, but will walk along the metro lines. Once outside, get to your yard, go up to the apartment and contact Sharif using the TV remote control.

Side Mission 11: The Last Harvest

When you move to the “Samizdat” point, Daria Myshka will contact you. This mission is the continuation and finale of the story that began in the Reaper mission.

Go to the Capek Fountain station, to Jensen's house. Daria lives on the floor below. Approach the door near which the detective is standing. Talk to him about everything, and then hack the terminal to get inside.

Target. Find evidence related to Daria.

Go into the room ahead and examine the bear rug on the floor. Examine the cat collar on the figurine located on the cabinet on the right side in the same room. Take Daria Myshka's diary from the bed. Exit into the hall and go to the kitchen. Enter the utility room on the left and take the accessory lying on the cabinet. In the bathroom opposite you can find injection needles.

Hack into Daria's bedroom computer and discover that she has undergone some kind of medical procedure. You need to find Doctor Kipra at the local pharmacy in the Davny district.

Target. (Optional) Travel to the Long-ago area.

Target. (Optional) Find Dr. Kipra.

Both tasks are about the same thing. Travel to Pilgrim Station via the metro lines.

Go back.

Target. On the trail.

Go down into the sewer and find brick pipe. Move through it, and then go to Daria. Interview her, don't get close. The battle will begin - all you need to do is get close to the enemy and stun him. Mission complete..

Important objects. Samizdat sends SOS

Upon returning to Prague, you learn about an alarm that is coming from Samizdat headquarters. Go to the indicated location at the Fountain Čapek station. Go down to the basement and find "Samizdat". Talk to Lowercase K. Agree to complete the task.

Side Mission 12. "K" is for Every

Target. Go to Monument Station.

Target. Infiltrate the station.

Go to Monument Station and enter the police station building north of the entrance. It's located nearby, you don't have to go far.

Target. Find a way to open the cage.

When you go down to the basement, you will see a portable cage in which the journalists are imprisoned. Go to the lockers and find the terminal between them and the cage. Easy to hack - first level of difficulty. When you unlock the terminal, simply open the cage.

When talking to Kay, you will have three options:

– Kay and Bones will put on police uniforms and go to the meeting place. This is the safest option.

“Three will go out and wreak havoc, but then there might be pain.”

“You can tell them to wait here until you clear the way.”

Target. Meet with Samizdat.

If you chose the first option, then you won’t have to worry about men. They will reach their destination without risk. Just go there and then talk to Kay. Mission complete.

Mission 15. Security at the conference

After meeting Chikane, you fly to London to meet Mr. Brown. After the cutscene you will be able to talk to Brown. Go to Liam Slater, head of Tavros security. Take the elevator down and talk to the guard. Jensen finds out about the staff. Talk to Miller, find out from him about the new goal.

Nathaniel Brown.


Target. Get to Slater's office.

Hack the security room, and then deal with every enemy that stands in your way to Slater's office. He is dead, Marchenko already has his own plan. It is necessary to destroy everyone so that the guests do not die. When you are inside Slater's office, activate the security system.

Note. The guards are armed, so be sure to use ventilation.

Target. Find the key card to the service area.

According to Miller, one of Marchenko's guards carries a key card to the service area. You need to rush there and find him before anything happens to Mr. Brown.

Find the right guard with the key card, neutralize him and take him away.

Target. (Optional) Neutralize the guards (0/10).

Everything is clear here.

Target. Explore the service area.

Once you have your key card, proceed to the service area. To do this, go forward to the marker. You need to go to the restroom and find a vent that you need to use. Jump and use the ladder to reach the roof and go to the entrance to the service area. Use the key card and deal with the enemies before exploring the location.

Enter the kitchen where a cutscene will begin. Miller was seriously wounded, Marchenko's guards mixed poison into the champagne of the guests (politicians). Marchenko will contact you and ask you to meet with him as soon as possible, or he will blow up the residential complex.

Now you must make a choice - either stop Marchenko or save the politicians.

Mission 16. Stop Marchenko

Run north from your starting position and reach the exhibition area. If you have the silencer from Alison in the eleventh mission, then you will have 10 minutes to get to Marchenko. If you don't have 10 minutes, you won't be able to defuse the bomb. On the way to the exhibition hall you will meet opponents. Deal with them or use the vent to get past them.

Target. Defeat Marchenko.

After the cutscene, the duel will begin. The area is littered with turrets, laser beams and unmanned drones. We recommend climbing as high as possible to find cover. From here you can easily deal with unmanned drones and turrets. At the top, avoid mines and laser beams.

Note. Avoid melee battles as he has a strong mechanical arm.

Move objects, collect ammunition from different rooms. For a non-lethal outcome, you will need to shoot Marchenko with a tranquilizer rifle.

Victor Marchenko.

Mission 17. Protecting the future

After making the decision to save the politicians and Mr. Brown, move to the south side, where the restricted area is located. Leave the kitchen and explore the newly unlocked level. Run towards the southern elevator. The time is the same - you need to do it in 10 minutes, or the politicians will be poisoned and they will need additional help (the antidote, if you completed the mission "Robbery" and did not cure Miller with it).

Use the same invisibility to sneak past enemies. Destroy turrets or guards if necessary. When you get to the stairs, hide and you can destroy the enemies by throwing grenades. Get to the elevator after a serious battle and use the code 2202, which allows you to get into the VIP sector and save the politicians.

After that, you can try to stop Marchenko and save the innocent from the bomb explosion.

How to get the bad ending:

Try to stop Marchenko before the politicians.

Destroy it when all the delegates in the VIP room are dead.

In the news you will learn about an attack by augmented terrorists.

How to get the good ending:

Save the delegates and Mr. Brown.

Fight Viktor Marchenko.

Use the silencer to stop the bomb from working.

Destroy Marchenko and everything will end well.

In the news, Eliza will say that Mr. Brown is grateful to Interpol, which prevented the terrorist attack..

Adam Jensen returned two years after the events of Human Revolution. In Deus Ex: Mankind Divided, Jensen works with Interpol to catch a terrorist group made up of augmented humans. The game starts with a cutscene where Jensen explains what happened the other day. last years, and why people are up in arms against the augmented.

M1: Black Market Purchase

This is the first mission, and it begins with a briefing where James Miller explains how to capture Shepard, who is selling weapons to augmented terrorists, and also protect Arun Singh, an undercover agent who worked hard to get into Jinn - an Iraqi smuggling cartel . The mission will take place in an unfinished high-rise hotel in Dubai (2029). Shepard will have a meeting with Singh in the hotel's main atrium while the genies guard the penthouse. Our mission is to arrest Shepard for further investigation.

Jensen will be on his own during the mission after landing on the roof of the building. His main task will be to prevent the “Genie” from entering the party by blocking the elevator shaft. During the briefing, Miller will give you a choice of how you want to complete the mission: with or without kills, and also choose a short-range or long-range weapon. The following guide talks about secret passage without killing. The chosen weapon is a long-range weapon (with a tranquilizer). Miller will also tell you that a storm is approaching, so it's best to do everything quickly.

Cut off access to the atrium

After the cutscene, you will be able to directly control Jensen. First, get used to the controls a little, and then go to the entrance. On the roof, Miller will help you by giving you directions, but the direct route can be risky. Go straight, then right and jump down. Then, crouching, we pass through the littered entrance. Turn right and you will see a ventilation cover. Open it and climb inside. After you go up the stairs, you will see plastic boxes blocking the passage on the right. Leave them aside to clear the way.

Restore power to the panel

Because This is your first task, then you will be told about the basics of management. Climb onto the high ledge. When you reach the entrance, Duncan will update the mission objectives and ask you to hack the panel. To begin, use the "super vision" from the augmentation wheel to find panels and safe routes. Break the wall and get inside. You will find that the panel is not working. Use Super Vision again to find the switch and power up the panel. Jump over the switch and then go straight through the ventilation.

Stealth and cover training

Use your hacking abilities to obtain access keys. Open the door and the game will prompt you to start learning how the cover system works if you want. It is recommended not to skip the training and test your abilities. After completing the training, do the same, but directly in the game. Knock out the guards and then take the elevator to the penthouse.

Don't skip learning stealth, which will also help you understand the mechanics of the game. Take out the two guards, and then take the heavy metal box and place it next to the vent so you can climb inside. When you get out, you will be offered another training - combat. If you want to progress through the game by killing people, then this tutorial will be useful for you. Remove the guards and go down to the destination where Shepard and Singh meet.

Hint: Search every dead body to replenish your supply of grenades or other items.

Mute the signal amplifier (optional)

This is an optional task. Moving around the penthouse, in a place where there will be many guards, on the right we climb the vertical stairs and climb into the ventilation. We go straight, without turning anywhere at the forks. As a result, we will find ourselves in a room with a jammer and two guards. They are easiest to neutralize with a tranquilizer rifle. After this, turn off the device.

Don't let the helicopter get away

When you reach the control point, another panel will be waiting for you, which you will need to hack. As soon as you hack it, a cutscene will begin. Be prepared for a serious mess. Take the elevator down to the atrium and start eliminating the terrorists one by one. A sandstorm is approaching, so do everything quickly. Your secondary mission is to protect Singh. Head to the helicopter and remove the battery from the panel. The easiest option to complete this task, while saving the agent, is to immediately run to the helicopter, not paying attention to the enemies shooting at you.

Hint: Use Super Vision to find Singh and the helicopter.

When the helicopter stops, a sandstorm will come and a cutscene will begin. This is the end of the first mission.

M2: Morning came too early

30 hours after the incident in Prague, you will gain control of Jensen. He is dumbfounded and after a short conversation with Alex, he needs to meet with an augmentation expert, Vaclav Koller, and fix his augmentations.

Prepare before you leave.

You can freely move around the apartment and collect everything you find. Pick up all the items, because... they can be useful when crafting weapons. Starting from the bedroom, look at the shelves, wardrobe, then in the restroom you can pick up painkillers, look at the cabinet, then continue in the living room. Don't miss the hiding place under the floor by the bed. Another one will be in the living room - open it using a laptop.

Read e-books, laptop, examine the secret photo frame, etc. After you finish talking to David, go to the door, get dressed and leave the house.

M3: Get in better shape

Find Koller in the bookstore

This task is given as soon as you leave the apartment. It’s better to do it first, because... There will be several missions to choose from at the same time, because... this will put Adam's augmentations in order.

After a short chat with Koller, head to the bookstore. Several thugs guard access to it.

Head to the marked location, but do not enter through the main entrance. Instead, go to the arch nearby, where the entrance is protected by laser beams just below. Climb onto the lift and then onto the arch itself. Get to the apartment opposite and go inside. Get into the ventilation. We end up on the roof. We move to the arch located opposite the bookstore and go inside. It is easy to remove enemies from here, but there is also a high chance that you will be noticed and raise the alarm. Therefore, we climb onto the roof of the building nearby and jump onto the ledge. We wait until the bandit patrolling here leaves and jump to the ground. Opposite the wall of the bookstore there are scaffoldings. We climb onto them, then onto the cornice and enter the building through the window on the second floor. There will be three enemies here. We deal with them one by one from the shelters and pass under the blocked passage.

Tip: Make sure to collect all items and check all laptops for completeness.

Get into Koller's basement

Once in the library, Koller will remind you of a secret book that needs to be pulled to open the passage to the basement. Take the elevator down to Koller's workshop and a cutscene will begin. After learning new augmentations, Koller will ask you to get something from Otar that will help him optimize your augmentations, and you will be able to use several of them at the same time.

M4: Check exhaust gas29

Go to the offices of OG29

We use the metro to get closer to the office. We go to Prague Dovoz, which is a cover, and go to the marked poster. We interact with him and open the panel, with which we activate the elevator.

Install chip snitch

We go straight and go up the stairs. We are talking with a friend and see a ventilation grill nearby. We climb into it. Next, the floor will be energized, so we jump behind the pipe on the left, and then onto the cabinet. From there we turn off the electricity and climb further.

Next there will be a second level combination lock. You can hack it or get the code first in the Cybercrimes Office on Selina Carter’s laptop - 7734. We install the chip and go out into the corridor the same way we came.

Meet Miller in his office

We talk with Miller and receive the next task.

M5: Jurisprudence Claims

Go to Ruzicka

We take the elevator back to the city and take the metro to our destination. We talk with Smiley.

Find evidence


We go up the stairs and go into utility room left. There will be a box on the shelf ahead on the top shelf. We move it aside and gain access to the ventilation. We get out and wait for the police to finish speaking and disperse. While the woman does not see, we go up the stairs. Ahead there will be a round room with many police officers. We don’t waste time while they are being briefed. There will be ventilation on the right behind the massive box.


Move the box aside (a corresponding improvement will be needed). We go through the ventilation into the room with magazines. There will be another ventilation in the far corner. We climb along it to the hole in the floor. We climb out and wait until the policeman in the exosuit looks in our direction. We run to the indicated room and take the round DSD device from the table.


Deliver Smiley media

We return the same way. We go to the office of OG29 and give the device to Smiley.

M6: Let's put things in order

It starts during the previous task, when you are already approaching the office.

Meet Dr. Ozen

While you are going down the elevator, Alex will contact you, and another subtask will appear - “Meet Vega at the Protez clinic.” Go to the psychologist's office, and she will ask a few questions, after which she will allow you to serve. When you leave the office, Chan will stop you, who will give you a side quest, if you agree, of course.


Meet Vega at the Protez clinic

We go to the marked point on the map. There is a complex combination lock on the front door, but fortunately you know the password - 4464. We go down the stairs, talk with Alex, and then return back to the street.


Back in the basement, Miller will contact you and ask you to meet with him. We go to the building nearby, enter code 4465 on the panel. We pass through the workshop and find ourselves in the courtyard. Here we talk with Miller, and then with a new acquaintance - a pilot.


Fly to Golem

Remember that started side quests will fail if you go to Golem without completing them. Therefore, first, it’s better to finish everything you wanted in Prague, and then return to the helicopter and fly to a new location.

M7: Rooker Delivery

Quite a long mission. It will take place in a new location – Golem.

Visit Sokol's apartment

Having arrived at the place, we follow the marker to the desired apartment and talk with Adela. It turns out that Tibor was arrested and taken to Tesniny.

Find Tibor in Tesniny

We go to the very north of the location, reach the protected area and go down the stairs. Let's not go straight. There is ventilation under the stairs.

We climb into it and wait for the policeman to leave. We get out and hide behind the boxes. When he returns, we stun him. Your partner won't hear anything. After this, we calmly pass through the doors and find ourselves in prison. Here we immediately find Tibor. We won't be able to pull it out, but we will have several opportunities for further passage.

Talk to Louis Galois

Let's go to the seller. Now we just go out through the other door. It is located a little further and is located on the far side of the wall, where Tibor's chamber is located. We use “supervision” or simply hide behind the wall and open the door. Watch when only one policeman remains nearby and stands with his back to you. We pass behind him. There is a gap in the grille.

Pick up Galois goods

We go down the stairs and reach the warehouse marked with a marker. It consists of several parts, each with its own entrance, protected by a combination lock. The task is complicated by the fact that there is a policeman constantly on duty. We wait until he goes in the direction farthest from us, and at this time we break open the first door. Once inside, close the door and take the first box of supplies.

Attribute neuropozyne to Galois

As a reward, he will open the door behind him for you. From there you can directly get to the KPA. We go through the door, go up the vertical stairs and go through the nearest door. But do not rush to do this if you have not completed additional tasks. Once you go through this door they will be failed if they haven't already been completed. Therefore, for perfectionists, after you take the supplies to Galois and gain access, complete the additional tasks, and then head to the CPA, and do this not through the door that he opens, but through the Lubosh elevator - this way all the tasks of this mission will be completed .

Retrieve Tibor's Key Card (optional)

The officer will have the key card. You can easily catch him - wait in the market square under Galois's store. He will go around the corner to relieve himself. At this moment, you can calmly stun him and search his body for the key card.

Free Dusan (optional)

Tibor will ask for the release of his brother. If you go a little further, you will see an interrogation taking place on the floor below. We wait until it stops and the officer leaves. We go down the inclined stairs, a little further, where there are several cameras. It will not be possible to rescue Dusan just like that. It is necessary to neutralize four policemen, one of them in an exosuit. Before you do anything, study the behavior of all targets.

Neutralize the police (optional)

We hide behind a wide box near the stairs and, when the soldier in the exosuit turns away, we neutralize one policeman. We drag the body around the corner so that no one suspects anything. Our next target is a policeman in an exosuit. You can't take it with your bare hands, or with a tranquilizer rifle. We will need a pistol or other weapon with a silencer and EM cartridges. We hide behind the boxes, closer to the place where a policeman in an exosuit stands and looks at the stairs. As soon as he turns away, immediately shoot him with EM cartridges. It will short out. At this time he is vulnerable, and you have a very limited time to neutralize him. Immediately head towards him and stun him. Also drag the body around the corner to the previous policeman.

Two left. We take a tranquilizer rifle and hide behind the boxes near the place where the policeman in the exoskeleton was neutralized. We first shoot the person standing near the entrance and immediately, without waiting for the second policeman to pay attention, we shoot at the person sitting at the computer. After this, you can calmly go and free Dusan. As a reward, he will tell you the password to get on the elevator.

Talk to Lubos (optional)


After you have completed all the above, you can approach the elevator guard - Lubos. The elevator is located in the market square under Galois's store. When he asks you for the password, choose a slightly modified Solzhenitsyn quote as an answer: “The man from whom you took everything is no longer subject to you, he is free again.” After this, an elevator will be available to you.

Use the Tibor Card in the elevator (optional)

Completed simultaneously with the previous step, when you talk to Lubosh.

Go to the territory of the KPA

We go into the elevator and select “Throat”. We walk along long corridor and go through the door at the far end. If you didn’t take the elevator, but through the Galois store, then this door will be immediately as you go up the stairs.

There will be a short cutscene inside. We go further and see lasers. There is a hole in the side of the grille, covered by a massive box. We move it aside (you will need a special skill) and go through this hole.

We find ourselves in a huge tunnel. There will be a pillar ahead. We hack the panel on it, after which the bridge will extend. You don’t have to hack the panel, but simply enter the code - 3354 (written down in the pocket secretary in the utility room in front of the lasers).

We go to the lattice door and hit the barn lock to open it. We use the KPA key card on the panel and call the elevator. Having gone upstairs, we break open another barn lock and go straight.

Chikane will contact you along the way. Then you will have to make your way, passing many enemies. We go up the inclined stairs and a cut-scene will begin. We hide behind a pillar and wait until everyone scatters in different directions. After that, we go to the vertical staircase in the distance on the right. We wait for the woman at the side to move on and climb into the ventilation behind her.

We break the combination lock on the door and go through the shower room to the window on the far side of the room. Open the window and jump into the corridor. Next we go up the stairs. There will be two guards there. While they are chatting, immediately run to the door on the opposite side of the room. Next through the door on the right. On the way, make sure no one sees you. If anything happens, hide behind the boxes.

There will be a camera inside the room. We jump over the box under the camera, and then head towards next door. We open it and hide behind the wall. Wait until they finish speaking and disperse in different directions. When one leaves and the long-haired one stands at the side, we go to the elevator on the right and call him. Until he arrives, we hide back in the same room. When the opportunity arises again, go into the elevator and go down.

Don't rush to get out of the elevator right away. Wait until a person passes by, and then hide behind the boards covering the stairs opposite. We wait until the guard on the floor above on the right turns away, and quickly go down the stairs. If someone starts paying attention to you, press yourself against the sides of the stairs. When no one is looking in your direction, we run into the nearest door.

We break through the grate in the far part of the room (you will need a special skill). Next we find ourselves in a corridor, where there will be a place with a floor filled with water and broken wires in it. It’s not possible to get through just like that, so we’re not in a hurry to go down. Behind in a small recess we take the box and throw it down. We jump onto him, and then onto the bucket of laundry. We are already turning off the electricity to the panel.

Find an elevator

Our pilot Chikane will contact us again. We pass further along the corridor and climb into the ventilation. Don't rush to jump down. Wait until the two women move away and do not look in your direction. After that, we jump off and, following the structure in front, climb onto the bridge opposite.

We climb into the ventilation again. We walk around the room under the camera, and then neutralize the woman when she approaches the nearest laptop. After this, we go left, and then into the corridor, where in the far part you can see a passage protected by lasers. We get close to the guard and, when the opportunity arises, we neutralize him.

Nearby, near the lasers, there will be a room with two more fighters. We open the window while they are chatting and hide behind the nearest table. When the long-haired one sits down, we take a tranquilizer rifle and put him to sleep, and then neutralize the nearest guard hand-to-hand. After this, we leave the room behind the lasers.

There will be a turret ahead. We hide behind the box, then, when the turret is not turned in our direction, we move behind the boxes on the opposite side of the corridor. The next time the turret turns away, move behind the pillar near the turret. Then you can calmly walk behind her and press the gate button to call the elevator.

Interrogate Talos Rooker

Get to the evacuation point


After talking with him, you will have a lot of time to hide. There will be a key card in his desk behind the bottle of alcohol. Take it and quickly go to the secret room on the left. Lock yourself there and you can look around a little.

After that, press yourself against the wall near the door and open it. Take the tranquilizer rifle and neutralize it one by one, first with the two thugs in the room, and then with the one walking near the entrance.

We go outside. At the same time, we control the security drone so that it does not detect us. There will be another guard ahead - we use the tranquilizer rifle again and put him to sleep.

We go straight and find ourselves in a room with five guards. The easiest way is to neutralize the nearest one from the shelter, then, when one sees the body and runs up, we neutralize him too. Next, using a tranquilizer rifle, we deal with the rest. There is ventilation in the far part of the room - we climb into it.

We don’t jump down immediately, but gradually jump over the ledges. Next there will be a location with a patrolling drone and a thug. We hide behind the nearest column. As soon as the drone flies out the window and the guard does not look in our direction, we deal with it using a tranquilizer rifle and quickly run to the far side of the room and jump down to the level below. Just don’t hide behind the nearest boxes - the drone will detect us. Therefore, we hide as quickly as possible behind the boxes located closer to the massive door.

When the right moment comes, we press the button to open the doors and immediately hide somewhere. When no one looks in our direction again, we go through the opened doors and go outside. Here we gradually descend, first along the bridge on the right, and then simply jumping to the level below. After this, a cutscene will begin.

M8: Hunting down the real terrorists

Meet Smiley in his office

As soon as you complete the previous mission, Smiley will contact you. We go to the office of OG29 and talk to him.

Find Nomad Stanek

We go to the watchmaker's apartment. There are signs of forced entry on the door, but there is no threat inside.

Search Stanek's apartment

We examine the apartment, in his office we use the wall clock located near the window to open the door to the secret room. Don't rush into your laptop. Squat down and pull drawers out from under the table to gain access to the ventilation. Also collect all the items you wanted, and only then hack Stanek’s laptop.

Get out of Dvali's trap

When you finish reading the correspondence, poisonous gas will begin to fill the room. Climb into the ventilation and get out.

Interrogate Stanek

Go to the bar marked with a marker. Enter the basement through the door behind the bar. We talk with the watchmaker, after which the quest will end.

Immediately after Smiley, Alex will also call you. After this, you will have two story missions in your journal at the same time. You can do them in any order.

Search Miller's apartment

We go into a residential complex. Miller's apartment is on the second floor. There are two ways to get into it without attracting attention: break the combination lock on the door or climb through the window. The window will be on the third floor, on the second - people will suspect. We climb to the third floor using the stairs, and then move along the cornices to the window. Don't jump right away - you'll crash. It's better to gradually go down the ledges on the wall to the left.

There will be a laptop on the table in the kitchen. By hacking it, you will learn some details about Miller. Next we go up to the floor. We hit the pear, and a secret door will open nearby. We take the key card and go back out. In general, you don’t have to rush anywhere here - take a good look around, you might find something useful. For example, there is a hiding place in the floor next to the secret room.

Meet Vega near OG29

We talk with Alex in the designated place, and then go to the OG29 office. During the conversation, you will have a choice whether to give Alex Rooker's evidence or not. Consequences of choice under spoiler:

If you give it, towards the end of the game Alex will give you a code to open the door with Brown and the delegates.

If not, you won’t receive the code.

Use NPC device

We go to the office of our boss Miller. You can look around, for example, under the table there is a button that raises a picture, behind which there is a safe. After that, go to adjacent room Neural Subnet. We find ourselves in virtual reality. Behind one of the columns there will be a triangular light source in the floor. We stand on it and find ourselves in the neural subnet.

Receive data from 5 servers

On the left we approach a gray structure that can be hacked. We hack it, after which the structure is removed, and you can move on. We go around the room with the first purple cube (server) with reverse side. Below there will be a hatch, closed by a similar structure that was just hacked. Open the ventilation cover and go inside.

Data towers hacked

We approach the purple cube and read the data from it. Four more to go. We go back through the hatch and go forward. On the right we see another database.

We extend two structures next to it, and then we go around the central part and extend another bridge. Now we calmly go to the second database.

The next cube is on the opposite side of the room. Be careful - there are cameras there. There is ventilation nearby, you just need to move the box that covers it. We follow the ventilation to the very end, and then pull out the structure on the ceiling, blocking the view of the camera in the corner. We go to the far side of the room and go up the stairs. We hack another database.

Now just don’t jump down right away, otherwise the camera will notice you. Therefore, we go back the same way we came. We go down the steps to the very bottom and remove the structure under the ceiling in the recess. Now you will have access to ventilation.

We climb into it. In the room we select the triangular code, and then raise any of the columns on the sides. We jump onto it, and then to the floor above. We go up the stairs. Next staircase We hack it, after which we get to the fourth data tower.

We push out the structures in the central part of the room, and then jump onto them. We look above at the glass pyramid. There's a window up there. We jump onto the pyramid and get to this window. We fall down and read the last data tower.

Exit NPC

It won't be so easy to leave - there will be an unexpected guest in the office. He won’t talk to you for long so that you both don’t get caught.

M10: Facing a Puzzle

Meet Janus

As soon as you complete the previous task and go outside, Alex will contact you and say that Janus wants to meet with us. We go to the sealed building and climb inside through the broken glass. Pick the lock on the door, go into the room, and from it into the ventilation near the door. We go downstairs and enter the room on the left, after which a cut-scene will begin.

Evade the Drones

Now you need to quickly leave the room, but you can take a few seconds and collect the necessary items. After that, open the ventilation on the ceiling and jump into it from the table. We find ourselves on the cornice. We quickly pass along the perimeter to the right and get to opposite wall and we reach the very corner. When the drones are not looking in our direction, we jump down and go into the hole in the wall.

After this, we move to the next room and wait until another drone controls the hole in the floor. Let's jump down. No matter what you do, the alarm will begin.

There will be two drones ahead. Don't rush into trouble. On the left there is a lattice door with a combination lock. We break it open and come out the other side. We move between the shelters to the left all the way to the wall. When the nearest drone is on the opposite side and then flies down, we quickly climb onto the pipe and get over to the other side, immediately jumping into cover.

Next we go through the lattice door. Next will be lasers. We go crouching, right next to the laser. There will be several mines in the tunnel. To deactivate them, while standing, hold down and, holding it down, approach the mine one step at a time when the lights are not on. Once you get close enough, you can turn it off. Next, we go outside along the vertical stairs.

Option two (to get the "ghost" achievement):

Requires invisibility ability. After talking with Janus, we go out through the door with invisibility turned on, climb into the ventilation shaft and hide around the corner. We are waiting for the energy to be restored. We activate this ability again and go up the stairs. That's it, now we calmly climb up another vertical ladder and climb into the ventilation. Then we go out into the street through the broken window by the door.

M11: Meeting with a terrorist

We receive the task immediately after completing the previous mission. Having reached the metro, Alex will call you and ask you to complete a mission for her. It is not possible to complete both missions at the same time. About the consequences of the choice below under the spoiler:

Allison:

The mission with the bank will remain unfulfilled forever. You'll have to make your way through a house filled with aug cultists. Miller will be pleased no matter how the mission ends. At the end of the mission you will have to have a conversation with Alison, as a result of which you can get a signal blocker, which will help almost at the very end of the game to save lives, but this can also be said about the thing that can be obtained in the alternative mission with the bank. Miller will die anyway.

Bank:

Alison will be killed. You'll have to get through the bank's security. Miller won't be happy, but your hacker friends will be happy. The reward is somewhat more serious than in the version with Alison - information about the Orchid and, if you find it, an antidote against it (it, like the blocker, can also be used to save lives at a later stage of the game). Miller can be saved. Also, upon leaving the bank, you can make money in the storage cells if you have the right keys.

Meet Nomad Stanek

We talk with the watchmaker, after which we go through the doors behind him.

Save Alison Stanekova

We find ourselves in a community of Aug sectarians. We calmly pass through the building and go out into the courtyard. On the right we climb onto the roof of the extension, and then onto the cornice.

You need to make your way along the cornice to the opposite side of the building. Only two mines interfere. As in the previous mission, to deactivate them, stand, hold down and, holding it down, approach the mine one step at a time when the lights are not on. Once you get close enough, you can turn it off. We get to the far side of the building.

There will be a weak spot in the recess in the wall. We destroy it and make our way inside the building. We climb into the ventilation located in the same room under the ceiling. We walk along the ventilation housing, and then climb onto the pipes. We follow them to the next ventilation shaft, located at the far end of this corridor. Just be careful - the floor is under tension.

We find ourselves above the restroom. We open the ventilation cover and shoot the sectarian with a tranquilizer rifle. Then we pass behind the woman on the sofa and go out to the littered stairs. We hide behind the side and wait until the sectarians finish speaking and the nearest one of them works on the computer.

At this time, looking at the camera, we move along the bridge to the window opposite. We wait until the woman turns away and stun her. We pass under the camera into the adjacent room and again climb into the ventilation. We find ourselves on the stairs. Now we calmly rise higher, break open the door and talk with Alison. If you want to save her, and also for her to give you a signal blocker, which you will need later in the game, then choose the following answers: the first three are “closer to the topic”, and the fourth and last one is “advise”. Also, you must have two adjacent cells free in your inventory, because... This item is not a quest item and it goes into general inventory - do not sell it by accident.

Meet Miller at the helipad

When the cut-scene ends, you will be free to examine everything, and no one will interfere. You can find a lot of useful things in the house, incl. weapons and consumables. After this, go beyond the familiar helipad.

Fly to the GARM complex

M12: Heist

The second mission to choose from, given by Alex. The consequences can be read in the previous mission.

Get to the bank

Upon approaching the main entrance of the bank, Alex will contact you again and ask you to pick up the package from the trunk of your car in the parking lot.

Pick up Vega's package

On the side of the square there is an establishment called Ludvik’s.

We go into it and through the door behind the bar we go down to the basement. We break the combination lock and climb into the ventilation. We end up in the parking lot. When no one can see, we move to the blue car on the right. We take the package from the trunk.

Gain access to the terminal

After that, we go back to the square the same way we came. We go through the main entrance. We go down the stairs at the far side of the hall. If you have already carried out a mission here for the editorial office of the Samizdat newspaper, then it will be easier - the lion's share of the entire passage will coincide with the previous mission, and you will not need to get the key card from vault A again.

If you didn’t complete the mission, then go to the right, in a small nook there will be a room with a combination lock. We break it open and get inside. There will be a button under the table that will open a secret safe on the wall for us. We hack it and take the key card.

We go back out into the hall and go to storage A opposite. We use the received card and wait until the doors open and the lasers turn off. In the far part of the room on the right, we break open another panel near the door and go inside.

There will be ventilation on the opposite side of the entrance. We get out onto the stairs along it, already behind the guard and lasers. We rise higher and hide. When the guard and the janitor agree, at a convenient moment we go into the toilet and knock out the guard in the adjacent restroom. We move into it and exit on the other side of the corridor. We hide behind a column and wait until the two people talking in the distance leave.

We knock out the guard cruising here with a tranquilizer rifle. We break the combination lock and enter the room along the left side of the corridor. There is a ventilation here on the right next to the entrance - we climb into it. We find ourselves in the technical room.

When the guard standing in the corridor leaves, we move to the room opposite and go up the stairs. We follow the camera and get to the combination lock. We break it open and go inside. Here on the table we use the blue encoder device, first inserting the key card into it, and then taking it away.

Use the elevator to the corporate storage facility


There is a secret room in this room. Approach the stand with glowing cubes. Use the following combination: lift - rotate - lift - rotate - rotate - lift. After this the door will open. If you have already solved this puzzle before, you will not need to do it again. There is ventilation in the room below on the left. We go straight along it to the elevator. We use the card on the panel and take the elevator down to the storage room.

Get into the Versalife vault

We wait for the guards to leave and break the combination lock on the door at the bottom left. On landing There will be ventilation behind the column at the top. We climb into it and walk, guided by the ventilation marker. At one point you will have to break another combination lock on the door. As a result, we find ourselves at the door to the storage room. We go inside and use the panel in the center of the room.

When the huge safe comes down, we apply our card and get inside. We watch the cut-scene, and then don’t rush to get out - look around - you can find a lot of useful things. However, a very important item lies in the safe to the left of the laptop when facing it. By breaking the lock, you will receive an antidote to neutralize the Orchid.

Get out of the bank

We go back out and climb the stairs on the side of this huge safe. We press the button and go upstairs. Next, we jump over to the bridge and press another button on the wall to open the path higher. Further along the way there will be several storage facilities that can be searched if you have the appropriate keys.

We climb higher along the vertical stairs, then jump over to the adjacent bridge and hack the panel. We pull out the storage room and climb onto its roof using the steps on the side. From there we jump higher and go up the stairs again. We go through the door and open several bars. Then again along the vertical stairs. We open the next grille, turn off the fan on the panel and move on.

We find ourselves in a parking lot we already know. When no one is looking in our direction, we make our way through the door opposite and then get out to the square along the route we already know. We approach the main entrance, after which we will receive the next task.

Meet Miller at the helipad

Go beyond the familiar helipad, where Miller and Chikane will be.

Fly to the GARM complex

Again Chikane will give us a choice - to fly now or later. If you fly now, all side quests will become unavailable, just like the last time you left Prague.

M13: GARM

Regardless of what mission we chose, to save Alison or rob a bank, a little earlier, the game will continue with a flight to the Alps, to the GARM complex.

Infiltrate the complex

After disembarking, we follow the only possible path, break the combination lock and open the door, after which we watch the cut-scene. When we come to our senses, we contact any of the characters.

If you contact Miller, an alarm will be raised at a later stage of the mission, regardless of how you progressed. If you are with Alex, there will be no alarm (unless you raise it yourself).

Leave the complex

We walk a little forward and see a shaft with a working fan. We go around the nearby column and turn off the electricity on the panel. Now we return to the fan, remove the grille and move on.

We climb into the ventilation and then go up the stairs. When the camera is not looking at the door, we go into the adjacent room and go to the far end of the room. If you have a remote hack, then immediately after you wake up, there is a ladder to the left that can be pulled out. There, through the technical room we get there.

We go down the stairs, the guard can be cut off with a tranquilizer rifle or hand-to-hand. We climb into the hatch in the floor under the stairs.

We pass under the orange arch and climb into the room through the hatch in the floor. In the same room there is another hatch in the floor - open it and jump down. We pass under the arch and, when the guard moves away, we go a little forward. There is a floor vent under the drawers near the lift. We move the box, open the lid and climb inside.

We exit near the stairs on the opposite side of the room. When the camera and the guard are not looking in our direction, we move, taking cover first behind the columns and then behind the boxes under the stairs.

We go up the stairs several floors, break open the door and climb into the ventilation under the table opposite the entrance. We jump down and destroy the panel. We turn off the electricity at the panel and climb into the pipe.

At a certain moment, Chikane will contact you, after which the alarm will be raised (if you contacted Miller at the beginning of the mission). Further along the pipe there will be discharges of electricity, we pass at the moments when they stop. We reach the end of the pipe and climb out into the utility room.

Now you need to, after one guard passes by and enters the tented hangar, and the second one also passes by and stands with his back to you, paying attention to the position of the camera, go behind the boxes on the right. Use your “super vision”, which is happening in the tented hangar on the left. When a guard passes by the entrance inside it, quickly go behind him and climb into the hatch in the floor.

We walk through the technical rooms under the hangar and, when the guards leave, we get out of the ventilation and go into the building ahead. Inside, we hide behind the far shelf on the right side and stun the guard who enters.

We approach the door through which he entered and, being in the shelter behind the wall, open it. We see stairs ahead. We control two guards and a camera. At a convenient moment, we go behind the boxes under the stairs and wait until the guard leaves, after which we go up the stairs.

Let's go inside. We are interested in the room on the right. We hide behind the wall and open the door. When the guard leaves, we go out into the corridor through other doors and then into the room opposite. We go to the far end of the room and go behind the guard, hiding behind the boxes, shoot at him with a tranquilizer rifle. The shot will not immediately affect him, and he will go on reconnaissance. Stay in cover and wait until he approaches you, then stun him melee.

From the same position, you can neutralize the guard who patrols the entire room with the same tranquilizer rifle. There remains one more, standing under the camera.

We go into the room behind him. On the laptop, you can turn off the camera so that it does not look at the elevator - this will make our path to freedom easier. We hide behind the wall near the door and open it. The guard will go check, then stun him melee.

We take the elevator and go out onto the street, where Chikane will be waiting for us. We get into the transport, after which the mission will be completed.

M14: Finding the Last Clues

M15: Conference Security

We found ourselves in London, and now our task will be to prevent disaster.

Meet Liam Slater at the main office

We go down the elevator and talk with the guard behind the glass. In the conversation, click “Retreat” so that the guard remains in his place.

Get to Slater's office

We won’t be able to meet Slater in any case, so we go around the room with the guard we just talked to on the left and break the combination lock. It is worth noting that you need to start hacking only when the guard patrolling the hall passes by and heads towards the elevator.

After that, we go inside when the camera is turned towards the opposite door. We quickly hide behind the table behind the guard, and then go through the door nearby. We turn left and go into the utility room near the stairs. There we break the grate and climb into the technical corridor.

We climb up through the pipes and turn off the fan remotely. Let's move on. We destroy two hatches and get into the ventilation. Coming out of it, we walk along the cornice and then along the air ducts all the way to Slater’s doors. We follow the guards and go inside or open ventilation grille and jump down into the office.

Activate the protection switch

We look at the mail on the laptop and get the code - 5359. We use it on the terminal.

Find the key card to the service area

When the guard is not standing near the door, we go out into the corridor and climb into the ventilation directly opposite, near the floor. We jump down to the level below and go in a western direction, in the direction we were moving before the descent.

We reach the ventilation grille. We open it and move the large drawer, and then jump down and hide behind the rightmost cabinets. Naturally, with all this, you need to control the guard who is patrolling here.

We pass through the room next to it and climb into the ventilation on the wall in the corridor. We find ourselves in a small room. We open the door. Now we need ventilation on the opposite side of the hall. Along it we find ourselves in a technical room, where we climb into another ventilation.

We reach the end of it and only then get out behind the vending machine. Now we are not in the restricted area, so we calmly walk past the guards and get into the elevator. Select the “Administrator” floor.

Silently neutralize guards (optional)

We are in the hall where the party is taking place, so there are a lot of guests here, which means that neutralizing 11 guards without raising an alarm will not be so easy. It is better to complete this task, because... then it will simplify our task. Also be sure to search the bodies of the guards, and not only for the presence of a key card.

We wait near the elevator until the civilians leave this nook and we can take care of the nearest guard. We follow the camera, approach the guard and knock him out hand-to-hand. For now, we drag the body closer to the camera so that it is not visible on it. We wait until the camera looks at the door near the guard and break it open, and then drag the body into this room. We turn off all the cameras on the laptop (the password for it - Arcturus - can be found from one of the guards, until then the cameras should not bother you much).

We go back out into the corridor and hide around the corner so that both guards standing on the balcony are visible. We neutralize both of them with a tranquilizer rifle. The bodies can be hidden in the ventilation near the floor. At the nearest one you can find the code - 1515 - you will need it later.

We go through the doors that were behind the distant guard and go down the stairs. We wait until the two guards talk, and then we stun the one who sat down on the box (we find the password from him for the laptop that controls the cameras).

We go further and use a tranquilizer rifle to put the guard who walks near the stairs to sleep. After that, we go higher and break open the door (code – 1515). We take cover behind the side. Down ahead, two guards are talking. When they disperse, we put them both to sleep with a tranquilizer rifle.

We go back out and go down to the very bottom. We go forward to the window. There will be a toilet on the right. One of the guards will go there. When he approaches the far wall, we stun him and hide his body in the booth. He will have the necessary key card, but it is better to neutralize the remaining guards. We put the guard at the entrance to the restroom to sleep with a tranquilizer rifle. We also hide the body in the toilet.

Let's go up a level. In the center of the hall there is a guard near large glowing letters. We hide behind the cabinets with these letters and stun this guard from cover.

Now we go back to the balcony, from where we removed two guards chatting with each other. We jump onto the ledge, and then jump onto the sofa. We approach the stairs and, from cover, use a tranquilizer rifle to neutralize the last remaining guard. We drag the body away from the eyes of civilians.

Explore service area

Near this staircase there will be the door we need. We open it with the key. There will be a corridor ahead with two guards. It is better to neutralize both in order to gain time in the future.

We go into the room illuminated with a marker and see Miller. If you previously robbed a bank and took the antidote from the safe, and did not go to save Alison, then you can save Miller by giving him the antidote. If you keep it, it will help you buy some time in the future and save delegates if you are not quick enough.

Next, you will have a choice of two tasks - to deal with Marchenko and prevent him from detonating a bomb or to save the delegates. If you're fast enough, you can do both. You have 10 minutes to do everything about everything. You can complete tasks in any order, the only thing that will help you make it easier is if you have a signal blocker, then it is better to deal with the delegates first, and then go to Marchenko, if the antidote is the opposite order.

M16: Stop Marchenko

Stop Marchenko before the skyscrapers explode

We run back into the hall with the guests, go down the nearest stairs and go through the doors on the left. Then into the corridor on the left and we get to Marchenko. If we have a blocker, we will use it, if not, we will have to be quick.

There will be a fight with Marchenko in any case, but you don’t have to kill him, just stun him. To do this, throw a few EM grenades around him, because... he runs away if he sees her nearby, after which we quickly run up to him and stun him. You can also use EM mines. Turrets and drones will immediately self-destruct. Then the game will either end if there were already delegates, or you will have to try to complete this mission as well. In the latter case, go back to the corridor through which we got to Miller.

M17: Defending the Future

Find and protect delegates

We go out into the corridor and go up the stairs. We are waiting for the two golden masks to agree and go their separate ways. After that, we go to the left, behind the cover, after which we pass behind the turret into the ventilation.

Coming out of it, we go through the doors, and then at a convenient moment we break the combination lock on the door opposite. There is a hatch inside under the table. We climb into it. We get out of the ventilation shaft and immediately hide behind the wall near the door in front as we move through the ventilation. When the guard leaves, we go up the stairs and go left, to the corner of the balcony. We hack the laptop and disable the turret. After that, we throw a gas grenade at four enemies when they are nearby, and get on the elevator. Run out of the elevator and head forward to the desired door.

If you previously gave Rucker's evidence to Alex, then she will contact you and tell you the code for the door, which will save us time - 2202. If you have an antidote, you can be a little late and not make it within 10 minutes, because The poison does not act immediately.

After this, the game will either end, if it was already with Marchenko, or it will continue. In this case, we will have to return back to the corridor as we got to Miller, the same way.

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