Deus Ex: Mankind Divided - all side missions. Deus Ex: Mankind Divided guide: all side missions

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Dubai, 2029

– Cut off access to the atrium.
– (Optional) Turn off the signal amplifier.

Select difficulty level and run new game. The briefing will begin. The commander will tell you about the mission. In short, a meeting between Sheppard and Singh is to take place at the unfinished Gem of the Desert Hotel in Dubai. Sheppard is an arms dealer (terrorist), while Singh is an undercover agent. Jensen's task is to prevent the Djinn, militants from Sheppard's group, from getting from the penthouse to the atrium.

Briefing from Miller.


Passage option:

- Not fatal.
– Tranquilizer Rifle (Long Range).

Go forward and right. Jump down and look in the opposite direction. There is ventilation grille. Open it, bend down by pressing the C key, and follow inside. Search the corpse and also pick up the triangular code lying nearby. By downloading the Deus Ex Universe application for Android or iOS, you can use it to scan the found code. What will it give? You can watch exclusive developer videos!

Keep moving forward. Open another ventilation, move through the shaft on the right, breaking down the grate along the way. Go up the stairs. Do not hurry! Jump down to the tier below where the corpse is lying. Search the corpse. You will find a pocket secretary - Quasim Mir, “Everyone has gone crazy!”. Read the information and find out that the code for the roof vault is 4801.

Climb up and onto the ledge ahead. To reach a higher ledge, simply hold down the Spacebar. Go down to the room with the corpse. Press F3 (or whatever key you have assigned to this function) to activate super vision. In this mode, you see which objects you can interact with. IN in this case need to pay attention to weakness walls. Approach and interact with it to destroy it.

Go into the room. The game tells you to open the door on the right. But don't rush! A little further, against the left wall there is a corpse pressed against a metal structure. Search the construction worker's corpse to find a pocket secretary - Conner Banks, "Shall We Meet?", by Vares Nouri. There is no code here, just a collectible entry.

Approach the panel by the door.

Target. Restore power to the panel.

Follow to where the builder's corpse is located, pinned down by a metal structure. There is a small opening to the next room. Climb up there and look to the right. There is a switch on the transformer. Lower it to apply power to the panel. At the same time, in the passage through which you came here, there is water and exposed wires. You need to climb onto the transformer, and from there - even higher. This way you can get out of the room without getting hurt.

Hacking panels

Approach the panel. You can enter the code if you know it. But since we don't have the code, press the Q key. Briefly about the hack: you start from the blue I/O device. Click on the nearest block to start hacking (either press the C key while it is highlighted, or click on the “Hack” icon again). Follow the closest path to the registry - green icon. Once the registry is captured, the hack will succeed. If you don't have enough time, the best thing to do is switch off.

Next, you can agree to learn secrecy. When one enemy leaves, sneak up on the other and attack by pressing the Q key. This will disable him. If you hold down the Q key and hold it, you will kill a person. Drag your body back. You don't have to go straight: on the right side there is a room with the corpse of a builder. There is also a staircase there. Using this staircase you can climb to concrete floors under the roof and be above two enemies. Try to neutralize them - attack one when the other is not looking.

Remember that code 4801? So here there is a metal fence with a door and a panel. Open the panel and enter this code to access the vault without hacking. Once inside, search all the cabinets and the corpse. There is a weak part of the wall behind the wooden box to the right. Destroy it, climb over and jump down the shaft from the elevator. The “Fall of Icarus” skill is triggered every time you land, so you don’t lose health points.

But it’s better to return to the elevator, open it with the green button and select the “Penthouses” direction. Defuse the nearest enemy. You can do the same with the distant ones, since they are turned away from you. Go into the room on the right. You see a dangling grate at the top. When you get close, it will fall off. Approach the wall and hold Spacebar to jump into the ventilation. Climb to the very end and climb out through the opening on the left.

Move along the hill. Defuse the nearest enemy. The next enemy will enter the room on the right, opening the door. He's there alone - deal with him. Go down the steps (from this room) and deal with two opponents. On the table in this room, find a pocket secretary - Bark Demian, “This Place Belongs to the Dead,” by Faiz Baddour.

Return upstairs to the penthouse. Find a passage in Utility room. There are still clouds of poisonous gas below. Jump down and immediately climb into the ventilation hole. Climb through it. Once in the new part of the room, deal with the nearby Genies. Climb the stairs to neutralize the terrorist looking down on everyone from above. Before reaching it, go right. Locate the vent. Get there and go right. Along the way you will need to break the grate. Soon you will see the second part of the penthouse. This is where the Djinn signal amplifier is hidden. You will see two people guarding it. Once they're separated, deal with them and interact with the amplifier to turn it off.

Use the nearby computer to get the information - two email entries. Go further, use the ventilation to avoid enemies. Be careful: there are two enemies next to the doors. You can bypass them through the ventilation, but one of them will enter the very room where you need to hack the panel. Deal with him, and then hack the access panel. Open the door and watch the cutscene.

After the appearance of an unknown group, the task will be updated.

- Don't let the helicopter get away.
– (Optional) Protect Singh.

Jump down. The most important thing to understand here is that Singh, as such, does not need to be protected. You just have to ensure that the helicopter doesn’t fly anywhere as quickly as possible. And to do this you need to approach the helicopter and open the hatch on its side, rear part. Remove the battery and a cutscene will play.

Prague, a week later

Watch the long cutscene.

Mission 2. Morning came too early

Prague, 30 hours after the explosion at the station

- Prepare before leaving.

As soon as you regain control, look at your feet. There is a hiding place in the floor (can be seen with super vision). Open it, take out the pocket secretary - anon74@hackernet, “No topic”, from no1@hackernet. There is also a triangular code and an e-book “How to prevent yourself from being killed.”

Go into the hall and take another one from the table e-book about the team "Juggernauts". Go outside through front door. Adam will automatically talk to the commander, and then to Dr. Vaclav Koller.

Mission 4. Checking OG29

Goals:

– Go to the Chista area.

Go outside with multi-storey building. By the way, you can jump out of some window.

Target:

Go to the place where the marker points. The guy with the machine gun will refuse to let you through.

Side Mission 00. Neon Nights

A new drug called Neon has appeared in Prague. As it turns out, it is already well known on the black market. There are many places where you may hear about the drug for the first time. You can take the quest under different circumstances, depending on what you heard.

The quest, as far as I remember, began in a small courtyard northeast of the apartment complex where Adam Jensen lives. In this shady area, you should hear two homeless people talking about a drug called Neon. If you go higher, you will see a dealer named Bonbon and an Auga looking for Neuropozyne. The cache is located behind her, in a restricted area with security. On the right side there is electric field. Here you can jump onto the windowsill above the gate and jump down on the other side. Sneak past the guard when his back is turned to you. You will find a locked safe containing money, neuropozyne and a pocket secretary. You will find out the door access code - 0310.

If you have the appropriate upgrade that allows you to break walls, then you can find a weak wall near the safe. It will lead you to the maintenance area with a dead body and a disturbing note in the pocket secretary. You will learn why Neon is not intended for augmented people.

Flower trade

Go up to the second floor of the Zelen residential complex, to apartment 22. On the map you will see that this is a place with limited access. The person inside will attack you as soon as he sees you. However, you can get inside through the bars in the entrance. Overhear a conversation about selling neon drugs and collaborating with the Dvali gang. On small table outside the kitchen you can find a pocket secretary with an access code to a laptop located in the kitchen. Research the information to get your first objective.

Duncan MacReady.


Target. Find out who is distributing drugs.

Behind our backs

The emails referred to an apartment complex known as Neon Nights, located in apartment 202 of the Main Apartments. When entering the courtyard, look to the left, to the second floor. There is a window here that you must go through. Either use the experimental remote hacking augmentation and open the terminal of the second difficulty level, or go to next room and find the grate above the main room. The ventilation will take you to another room.

As it turns out, a Smart Home system is installed here, which recognizes that you do not have access to the apartment. There won't be much time left before the police will be called. You can hack the first level system on a laptop and re-set up a Smart Home that recognizes you.

The clue (clue) you need is on the edge of the bathroom. There will be a pocket secretary that mentions another location. Go up the stairs to an apparent overdose victim who will have another pocket secretary.

Party

Move into Louis's courtyard and find a low wall to jump over into a small park area. The door in the corner leads to the party, but you'll need a key card. If you have multiple augmentations and a lot of painkillers, you can go around the door, look to the left and see heavy trash containers. Behind them there is a weak wall that can be destroyed with the appropriate skill. Behind the wall there will be a channel with electricity.

If you do not have the necessary augmentations, then use another method. Some letters and notes refer to "cleaners." Use the laptop in the apartment again and call the cleaning staff. On email There should be confirmation about when the cleaners will show up. Leave the house, go to the subway. When you return, the apartment will be clean. There will be no body, and on the bed you can find the key card you need.

At the party you will find drug addicts dancing. If you go left, you will overhear a conversation between two people at a locked door. They will talk about the dead person. Apparently, all augmented people who took Neon die. When they leave, break the door to the first level and you will find the body. Read the Pocket Secretary of the Deceased for information on the sellers. You should visit the laundromat next to Pilgrim Station.

Door of Perception

Move to the Pilgrim Station area and enter Libushe's apartment, the door to which is on the second floor. The same symbol will be here. You can get inside in different ways. Either hack the second level door or use remote hacking to open window shutters. Or move through the ventilation shaft through an open cabinet.

Unlock your laptop and examine the data. Examine the pocket secretary in the bedroom. Continue exploring the area until you see a fake wall in the kitchen. Check the spray bottle on the right to open a secret cabinet (or move through the grate for the memory block below). There will be a safe of the fourth difficulty level. Hack it or use the multi-tool to open it. Inside there will be money, a multitool and another pocket secretary. The next cache is in the laboratory. It's somewhere in the sewers under Jensen's house.

Where all colors come from

Return to your area, leave the Zelen apartment complex and head south to find a sewer grate and go down into the sewers. Move forward into a large room. There is a locked door here on the right side that leads to a rotating turret on the other side. You can get above it by following the left side of the door and using augmentations to negate the effects of the electricity. You will rise to the second tier, to another locked door overlooking the turret. If you turn off the power downstairs, the door break panel will also turn off.

If you can, hack the third-level laptop that controls the turret. Or try to make a dash to the small safe on the couch, near the turret. Inside is a pocket secretary with an access code and money.

Climb up the stairs from the turret and you will find a terminal with the fifth level of access. Alternatively, you can go higher and jump from a height to get to another location (if you can move heavy containers).

There are six armed bandits in the underground laboratory. Two are outside the lab, three are inside and one is upstairs with a laptop in the corner disabling the security system. There are several scientists in the laboratory, one of them is in the far right corner. You can reach the security laptop from above using pipes. To hack a laptop you need the third level of skill. It can be disabled using the same security code as the turret. The laptop also disables the alarm and laser bars near the vat of mixture in the far corner.

If we talk about the far corner, then you can go down from top floor and talk to the scientist. Counteract her by offering evidence you collected earlier. If you do this, the doctor will relent and open the door, allowing you to turn off the reactors and end the quest.

If she doesn't do this or you choose the wrong options, you'll have to act on your own. This could mean: either you turn off the laser tripwires and jump down from above, or use a remote hacking of the stairs, or hacking the third level security door (there is a multi-tool on the table behind the girl). Once inside, turn off the reactors yourself, using two cell batteries for each container. Then use the first level terminal to apply power.

You can also go through the main laboratory, but you will have to deal with all the guards and make sure that the scientists do not raise the alarm. Both entrances to the laboratory have switches.

Golden ticket

Target. Meet with the clerk.

A little to the left there is a police checkpoint with red lasers. Chat with a person who refuses to let you through. Play along with him and agree to visit the clerk.

There is a marker on the map where the clerk stands, of blue color. Follow the street there, it's not far. The clerk stands to the right of the security guard at the entrance. Talk to him about everything. Tell him that Dragomir promised a free pass. Finally, choose a bluff - no pass needed yet.

Target. Interrogate the forger.

Climb over the fence and jump across the roofs. Below, in the courtyard there are two guards - neutralize them. Enter the house and move past the lasers. There is a guard upstairs. Disarm him and search him to find a pocket secretary - Mikhail Trefil, "Konitzki's Legacy", from Franz Trefil. In the message you will learn the code from the security node - 1980.

Another pocket secretary can be obtained from the clerk. One way or another, inside the house you need to go upstairs. You can hack the laptop to disable all lasers and security cameras. Meet the girl and find out what's going on here.

As it turns out, Dragomir is to blame for everything. Go to him and talk. There's no way to deal with him like that. If you threaten, he will attack you. Give change and the rest of the cops will attack. Dilemma.

For now, you need to give two passes to Irenka and Edward. Follow the nearest marker. The girl is in the basement, inside the house. As for Edward, inside his store you will need to neutralize a bandit with a machine gun using the Q key. After giving the passes to both, go to the station.

Going down the metro, choose the direction - Monument station. Having arrived at the place, rise from the subway to the surface and turn the corner to the left. Go to the registration desk. You can't just enter here - it's a restricted area. Wait for the guard to move away and squat down inside. Move through the doors. Next door you will need to open it by entering the access code on the terminal. Go further and you will find yourself in a room with a computer.

Hack your computer. Disable both cameras, but enable the checkpoint. Quickly go to one of the two working terminals and interact with it. Next, you will need to decide whose pass to activate – Irenka’s or Edward’s. The decision is yours! Take the metro back to Fountain Čapek station.

Go to Dragomir. There are three police officers to the left of the checkpoint. Talk to the woman (officer), tell about Dragomir. Select:

- Surrender Dragomir.

– Extortion and forgery.

Wait until the police kill all the enemies. Also be sure to wait for the alarm to go away (the percentages in the upper right corner of the screen). Mission completed!

Mission 3. Get in better shape

Target:

– Find Koller in the bookstore.

As soon as you deal with Dragomir (more precisely, the police will do this based on your tip), then go forward through the place where the old checkpoint was. Follow to the very end. It is advisable to wait until the “Search” procedure with the police is completed (percentages in the upper right corner of the screen). You can turn into the alley, but here you will need to hack a difficult panel. The best way is to climb onto the cargo lift and press the button. You will rise higher.

Move to the balcony and enter the apartment. Climb through the vent to find yourself in a restricted area. Move left along the visor. Climb onto the concrete chimney and jump to the adjacent roof on the left.

Vaclav Koller.


Follow the canopies to the left. At the end of the building, jump down and climb to the top of the scaffolding on the other side of the street. Walk along the windows. One of them can be opened. Inside, on the second floor there are three opponents. You can bypass them, or you can neutralize them. You need to go into the corridor a little further than the enemy standing still, near the stairs. Get under bookshelves and enter Koller's office. Pull the red book on the shelf, call the elevator and go down. Walk towards Koller. Watch the cutscene.

After checking, activate one of the hidden augmentations. In order for the system to stabilize, turn off, for example, leg augmentations. Select deactivation.

Continue the conversation with Koller. Agree to anything to get side quests.

Target. Interrogate Sharif in my apartment.

Just go back to Jensen's apartment, follow the marker. Inside you will need to go to the table and interact with the remote control remote control and select communication with Sharif. Chat about everything.

Sharif will promise to track down Vadim Orlov. Thus, the task will not be completed, but you will be able to continue it after some time. We'll be back later!

Side mission 04. Calibrator

Target. Go to the Chista area.

This side quest and the main story quest coincide in place of completion. Get on the subway and go to Palisade station.

Follow the blue marker, climb over the fence and find the hatch. Go down into the sewer. Go to the underground casino and talk about everything with Otar. Tell the truth, agree to a favor. Go up the steps and take the calibrator from the table. The task is completed. After some time, Otar should contact you and ask for a favor. Which one? We'll find out later!

Side mission 02. Cult of personality

The side mission “Cult of Personality” takes place in Prague, in the sewers under the Zelen residential complex, where Adam Jensen lives.

While exploring the sewers south of your Zelen apartment complex, which may be part of the side mission 0 Neon Nights, you may encounter two women searching for a lost brother and warning of a mysterious cult nearby. Follow them, you will meet a strange man named Viznik, who cannot properly explain what happened. You will learn that there is a dangerous man named Richard who preaches a cult.

Target. Enter the restricted area and meet with Richard.

As you stand facing the screen with Richard, you will find that your mind gradually becomes distracted. Eventually, you will have to agree with the stranger. He will let you stay in this utopian world

Target. Find a way to reveal Richard.

You will not have access to super vision, so you will have to look around the area as usual. Look at Richard's people. Good people do what they say. Good people don't ask why. Good people don't doubt. Good people don't bother Richard. Good people don't die. The most important thing is that good people don't go upstairs.

Keep this in mind as you continue to collect evidence. Go to the back of the utopia to find another poster of a hypnotist named Richard. Another face and name crossed out. Look for the generators in the other corner to reveal a crumpled paper sheet- a true poster with Richard's partner named Libero.

Target. Find Libero.

Further within passing Deus Ex: Mankind Divided on the site, leave utopia, move to another area and find a magic shop. In a conversation with Libero, you learn that he and Richard used an additional version of hypnosis to create an alternate reality, but after the incident, everything stopped when Richard tried to go too far. You will have two options. Either you find Richard's room where he is broadcasting from and neutralize him, or use Libero jammers, which will reduce the broadcast frequency and return people to reality.

Target. Install mufflers.

Return to Richard's world, go up the stairs and get ready to play cat and mouse with the turrets and cameras. You are looking for arrays of signals. There is one in the corner where two corridors meet. But be careful of the stationary camera at the far end. To get to the other two arrays, go back down and move to the opposite wall, where there is a giant screen ladder. Find the platform above. Jump further using the box and sneak up behind the stationary turret to install the next silencer. The last one is behind the turret chamber, near Richard's door, against the far wall.

Target. Reveal Richard to people.

Once all the jammers have been installed, return to the main room and use the microphone to confront Richard in last time. There are several options to expose the preacher's lies and show people that they have been deceived into believing. If you want to take Libero's advice and complete the task calmly and without consequences, then sympathize with Richard, and then choose softer expressions. He will realize his mistakes and you will get the best ending to the mission.

As the lost souls regain their sanity, they will turn away from Richard. In the end, he will be left alone. Don't be shy - go into his room and see a man. Collect useful items.

Target. (Optional) Neutralize Richard.

If you don't want to complete this mission with a good ending, you can simply try to find Richard in his room without using the silencers. This is much more difficult to do, since you will not be able to use weapons and most augmentations. You will have to pick the door with the fifth level lock (you will find yourself behind the turret) or try to pick the second level door, but you will find yourself in front of the turret.

Once inside, if Richard is facing the door, you can distract him by throwing an object or using remote access to the TVs in front of him. Click on the switch in the back of the room to disable the turrets and other electronics. People will be free.

Mission 4. Checking OG29

Goals:

– Go to the Chista area.

Go to Task Force 29 headquarters. To do this, in the store, move the picture aside and press the button to go down the elevator. Go forward and up the steps.

Important object. Shooting Range

At the top you will automatically chat with Aria. She will give you the key card to Tyr. Go down and go towards the exit. There will be an entrance to the shooting range on the right, around the corner. Enter there to capture an important object.

Target. Install chip snitch.

Go back up the steps and turn into the information room on the right. At this end of the room will be Peter Chan, looking at the computer. Chat with him to take on an additional task.

Go out to the stairs and look for ventilation here. Remove the grate and climb inside. Jump over the tension. Do you see a switch ahead? Use it to turn off the electricity. After this, get out through another ventilation and find yourself in the room in front of the server NPC.

There will be a panel with hacking level 2. If you have this level of hacking (you need to spend a Praxis point), then try to hack. Otherwise, go to the room on the other side of the second floor where you talked with Chan. Next to Chan's entrance there is a table with Selina Carter's computer. Hack the computer and read the access password 7734 in one of the letters.

Return to the panel and enter your access password. Go to the server, open it and install the snitch chip.

Go to Miller's office, which is nearby. Talk about everything and agree to complete the task.

Side mission 05. “Samizdat”

Target. Find the source of the hack

Move to the indicated building, go up to the third floor and go to the door. There will be a panel here that needs to be hacked. Hacking level 2.

Or if you have an augmentation that breaks through walls with cracks, you can find such a wall between the second and third floors. Inside the apartment, go to the right room and hack the laptop. Go to messenger and chat with unknown person. You must select the options on the left side. Bluff by saying you forgot where to go. You will find out where the meeting will take place, as well as the password for the panel.

Target. Find "Samizdat" in the Davny area.

Target. Prevent Samizdat from exposing OG29.

Follow the marker and go down into the sewer. When you get to the place where the fire escape leads down (there is also a woman and three monitors showing the news), then climb onto the box on the right. There is no need to climb down. Jump onto the black pipe and cross it to the left. Go down and to the right. Talk to Samizdat.

Target. Find incriminating evidence in the president's office.

If you agree to help the man, the task will be updated.

When I first went to the Palisade bank and spoke with the administrator opposite the entrance (you need to wait until he is free), the answer to the question about the personal manager was the same - everyone is busy.

The next time I returned to the bank was after (SPOILER) I found Vadim Orlov dead in an apartment near the headquarters of Task Force-29. You will find a key card for your account at Palisade Bank. Perhaps it has something to do with what happened next. When visiting the bank after these events, the administrator will say that manager Romanek is waiting for us.

Walk further down the hall and enter the room on the left side. It will be empty inside (no code required). Find the pocket secretary on the table, which contains the access code for the door on the lower level. Go down, go to the elevator and hack the panel on the side using the same code. Go into the room. The key card to the Level 3 Palisade Elevator can be found here.

You can find it another way - there is a red barrel on the side of the elevator on the main floor of the bank. Move it aside and climb into the ventilation. Through the ventilation it will be possible to get to Romanek's office. The manager is sitting at the table. To the right of him, on the shelf lies the same key card.

Take the elevator to the third floor. Immediately, without getting close to the lasers, enter the room on the left. Do you see the computer? Wait for the guard to leave, then hack the computer. You will find out the password from another computer. By the way, he is not particularly needed for the quest.

Go to the left of the table with the computer, go up the steps and carefully stand under the surveillance camera. When she is just turning away from the door on the left, start hacking. Simple panel. Inside the office, go to the table on the right, where there are two monitors at once. On one of them you can disable surveillance cameras, alarms and lasers. Having done this, examine the shelves inside the table to find a note with the test result drinking water. The task will be updated.

But don't rush! Immediately find another piece of incriminating evidence. Between two desks with computers there is a three-piece puzzle. To rotate the shapes, hold down the E key. To change their height, simply click on the same key. It should look like the screenshot below.

Solving the Palisade Bank puzzle.


Inside the secret room, remove the painting on the right. Hack the safe, which is not difficult to do. Inside the safe there will be information about Flight 451.

Target. Take the incriminating evidence to Kay at the Peak.

Return to Samizdat's lair and talk to the guy named Kay. He will ask you to complete one more task.

Target. Seize control of the city's information hub.

Move to the indicated location. The point that needs to be hacked is on the roof. Find a lift near the building. It requires one cell battery to operate. If you have one, then insert it into the lift. Jump on it and press the key. Once on the roof, remove the cover on the unit and hack it (first level)..

Mission 5. Jurisdiction Claims

Target. Go to Ruzicka.

Target. Meet Smiley at Ruzicka station.

After talking with Miller or a little later, go to any metro station. Miller will tell you that all you have to do is select the Ruzicka station on the map. Do so.

After talking with Smiley, you will find out how things are going with him.

Target. Find evidence.

Go up the steps and a policeman will stop you. There are doors on the left and right. Go left and pick the lock on the door. Inside the storage room you must find the key card for the Ruzicka station. Take this key card and return to the corridor. Go to the opposite door. There's a small key card reader there. Use it since you already have the required key card.

Disarm the guard nearby, search him and find the code in his pocket secretary. The code refers to a door located nearby. When the camera turns away, interact with the panel and open the door. This will give you access to the computer room.

Return back to the checkpoint. You can try to break into the booth nearby. There is a generator remote control inside. If you turn it off, run out immediately. One guard will come running, who can be easily neutralized.

There are two more guards ahead, next to the stairs. Go to the room (storeroom) where you found the key card for the Ruzicka station. Remove the large box from the shelf and you will see the ventilation. Lifting the grate, move through the ventilation to the very end. You'll find yourself at the top of the stairs, guarded by two police officers. But there will be two more opponents here. Wait for the right moment, get out of the ventilation and go to the other stairs on the right. Go through the door.

If you can move heavy objects (you bought augmentation), then move the large box immediately to the right of the door. There will be ventilation behind it. It will lead you to the next room, next to where the DCD media with the image is located. Carefully get there, moving along the walls. Take the carrier and go back the same way.

Travel to OG29 headquarters and talk to Smiley to complete the quest.

Side mission 06: 01011000

Side mission "01011000" starts in Prague.

This mission starts with "Important Site in Prague". There should be an explosion after the second visit to Prague, you will see a glitch on the screen. Approach an ad panel with glitched displays and you will hear a voice. Examine the sign and a voice will ask Adam to come to the building in the Prekazka area. Next to the time machine.

You will see laptops, all of which will be unlocked. Everyone will allow you to exchange messages with an unknown entity named Hell. The creature is looking for part of its memory, data, and asks for help to restore it all. You can ask for more details, but nothing will come of it. If you agree to help, Hell will tell you the location of the package containing the data. It's next to the old tourist center. You will learn the code for the room - 1591. While you are here, feel free to collect all the loot you need.

Target. Get the Hell package.

Walk down the street to the old toy store and look for the tourist information sign. The door is boarded up, but there are several ways to get inside. You can jump to the second floor, to the window, from where there will be good review. Alternatively, go to the staff area on the side of the building. Here you can break the weak wall or go through the electric floor to the door with the fourth level of access. This will take you around the small armory and end up at the back of the tourist shop.

Inside, three mercenaries are trying to find the same thing as you. There is a panel on the door on the left side, but no power. There is a switch in the corner that can send electricity to the floor ahead. This will kill the mercenaries, but if you want to complete the mission non-lethally, then don't do it. The mercenaries have a pocket secretary with Mr. Everett's orders, general director"Pika", member of the Illuminati Councils. When you open the door, Hell will power the lock and you can enter the passcode to go inside and retrieve the disc.

Target. Find the reader.

Travel to the Pilgrim area and find the antique store nearby to talk to the overly cheerful clerk who invited you to the future. Learn about the disc reader. It's quite difficult to buy. Several things can happen now. If a comment about another client caught your attention, then you will go to the basement, where the same device supposedly is. When you go there, you will find a tied up body and a lot of explosives. At this moment the clerk aims his pistol at you.

You have fallen into his trap. There are EMP mines here that disable your augmentations. Above there is a shaft with smoke that blinds you. There are also several laser arrays connected to explosives. There's a guy in the corner with an explosive that will go off in 45 seconds. To neutralize it, you need level 5 hacking skills. So you open the door and press the button to turn off the countdown.

There are two ways to leave the death trap. One of them is to use the pocket secretary previously found among the mercenaries.

Target. Activate data.

You will resolve the conflict, take the reading device and return back to the Zelen apartment, where Hell will not detect you. Go to the table in front of the TV to install and use the disc. Hell will appear on the TV screen.

Further events will be interesting. Hell is a fragment of the general consciousness. Find out about everything.

Whatever your decision, Everett's people will come to the apartment. Deal with them.

Mission 6. Let's put things in order

Target. Meet with Dr. Ozen.

This task will become available immediately after you leave the Ruzicka station for the previous task.

The doctor is at OG29 headquarters. Just talk to her in one of the rooms.

Alex will contact you when you return to OG29 headquarters after obtaining information at the Ruzicka station. Move from the OG29 headquarters towards the Protez clinic. Go downstairs. Adam knows the access codes. Talk to Alex about everything.

Alex Vega from the Juggernaut Corporation.


After this, the task will be updated.

Move where the marker points. Talk about everything with Miller, and then with the pilot. Watch the cutscene.

Mission 7. Rooker Delivery

Target. Visit Sokol's apartment.

Go to the indicated location, enter the apartment and talk to the girl.

Target. Find Tibor in Tesniny.

Move towards the marker and go down to the police station. Bribe the policeman for 1000 credits so you can interrogate Tibor. Chat with him. He will refuse the deal.

Target. (Optional) Free Dusan.

Let's start with the last goal. Do not leave the police station, but go deep into it from the cameras. There will be a staircase here. But be careful - there is a camera at the top. Go downstairs. On the lower floor there is a room in which a policeman beats Dusan. If you deal with the policeman or neutralize any other cop, a new task will appear.

Target. (Optional) Neutralize the police (0/4).

So there's a total of four cops down there. Until you neutralize them, Dushan will not be freed. To do this, you can neutralize three of them in close combat. As for the cop who is equipped in a mechanized suit, he can be shot several times with a tranquilizer rifle.

When you deal with everyone, free Dushan. Two goals will be achieved, but a new one will appear.

Target. "Optional) Talk to Lubos.

The password that Dusan told you must be given to Lubos, who is guarding the elevator on the first floor of the KPA.

Target. Talk to Lius Galois.

Return to Tibor's holding cell. There is a door where you went down the stairs (to free Dusan). Go through it, but carefully - there are two patrolmen behind it and another cop moves here periodically. Hide behind the boxes on the left. Disable the nearest cop by moving him behind the boxes without the other cop noticing. Get out of the area by climbing over the boxes and turning left. You will leave the restricted area.

Follow the only path and go up the steps. This is the market. Galois must be looked for here.

Target. (Optional) Get rid of Galois.

If you took the part, the necessary equipment, from Otar Botkoveli, he will call you and ask you to kill Louis Galois. If you still decide to get rid of it, then when you meet, first talk about CPA.

Otar Botkoveli from Dvali.


When you get to the market, take a few steps forward and turn right. Go up the stairs at the very end. Go inside the store that the marker points to. Talk to Galois.

Objective (Optional) Retrieve Tibor's key card.

Go downstairs. Remember the steps you walked up from the police station? You left them to the right. But if you go forward, you will find an alley behind which the bald cop decided to take a leak. Stun him, search him and take the CPA key card stolen from Tibor.

Target. Go to the territory of the KPA.

There are several ways to get there. You can talk to Galois without killing him. You can then go through the back door of his store and up the stairs.

The second way is if you found the KPA pass card that was taken from Tibor, then go down to the first floor of the market (the tier you got to after the police station) and find the elevator here. Use the found key card on the elevator panel, and then go up.

The third way is to talk to the security guard at the elevator without using the KPA key card. His name is Lubosh. This is the only way to complete the additional task! If you have already used the key card on the elevator panel, then you will not be able to achieve the additional goal.

Anyway, go through the door at the top. Watch the cutscene. Talk to Marchenko about everything.

After talking with Miller, go towards the marker. Before passing with lasers, look around. On the left side there is a utility room. Pick the first level lock. This is easy to do. Inside, on the shelf, find the pocket secretary KPA_ALL “New Code to the Bridge” from Max. Read and find out code 3354.

Jim Miller.


Now you need to overcome the lasers. You need to move the heavy box on the right. This is only done if you have acquired the appropriate skill. After moving away, make your way through the hole in the fence. Exit through the door ahead.

You have found yourself in a large tunnel. There is a control panel in front. To hack it, you need just the code 3354. Enter it, select the “Push” option. A bridge will appear. Go to the other side, knock down the lock on the door and go inside. Use the KPA key card to call the elevator. Ride it higher.

Knock down the castle and go forward. After talking with your partner, go up the steps and go through the door. Watch the cutscene with Tibor.

Follow Tibor into the room, avoiding the attention of others. If you approach him unnoticed, a cutscene will start. While talking to Tibor, tell him that you are ready to help his family. If the cutscene does not start, then simply neutralize the enemy.

Go deeper into the room through the corridor, go up the bags and see the enemy. Defuse him. There is a hole in the floor on the left side. Jump down to get into the shower room. Go further and from around the corner eavesdrop on the conversation of two opponents. Wait for one of them to go check the shower. Go back and watch for him there. Deal with the second enemy as well. There is a computer where they stood. Use it to disable the surveillance cameras and laser grid.

Jump through the window and look for a ventilation grill under the camera on the opposite wall. Move the box and climb inside the ventilation. Move to the very end.

Target. Find an elevator.

Go around the corner and deal with the enemy. There will be two women ahead. You can run up and neutralize it at the same time if you have acquired the appropriate skill. In front of them on the right side there is a structure made of boxes and other objects. Climb up along it, like a ladder. Open the grate on the wall ahead and get through the sewer to the far room.

Do not eliminate enemies from below. Follow to the room ahead. There's a camera here. When she turns away, go to the table on the right, which is closer to the camera. When the camera turns away again, jump over the table and go under it. Eliminate the woman and go into the room on the right. In the utility room, open the window and climb outside. Go right, get over the barrier.

There is a place ahead where you can jump down. If you want to turn off surveillance cameras, then do so. Jump down and climb through the window. Just around the bend there will be something else - get out into the corridor of the lower tier. From here, go to the next room where there are two guards. Deal with them without being noticed by the enemy in the other part of the corridor. One of the guards will have a pocket secretary with a computer access code on the side. This computer will allow you to disable all surveillance cameras.

Leave the room and find the stairs nearby. Climb up to return to the place where you jumped down into the shaft with the window. Look in the opposite direction from this descent. You can jump down. On the left side there is a parapet along which you got here. There is a room on the right side. There is also a door with burglary level “2”. You can hack it, or you can jump onto the parapet to the left of this room. There is a window here through which you will get inside.

Exit through the other door and eliminate the lone guard. Approach the window, behind which there is a room with two enemies. Deal with them if you have the skill to neutralize two opponents at the same time. If not, then wait until the conversation ends so that the enemies disperse.

Exit through the door, run to the other side of the corridor to avoid getting hit by the turrets. Climb through the window. Here you just have to deal with two enemies, then go to the marker and call the elevator. Press the button to take the elevator higher.

Target. Interrogate Talos Rooker.

Go through the door ahead and talk to Rucker about everything. It's up to you to decide how to communicate. Eventually you will see a cutscene.

Talos Rucker.


Target. Get to the evacuation point.

In the next room there is a weak point - a curved ventilation grille. You can break it if you have the appropriate skill. In general, first look under Rooker’s desk, remove the bottle of alcohol and find Rooker’s key card behind it. Use it to get into the room nearby. Inside on the table, find the pocket secretary with the evidence that Rooker collected. Replenish ammo for the tranquilizer rifle. Wait.

When two enemies appear in the previous room, carefully neutralize them. There will be another one when you leave the room. Figure it out. A little further is the fourth. There will be a drone flying outside all the time. Beware of him, don't raise the alarm.

Follow forward and in a place that looks like a greenhouse, deal with 4-5 opponents. You don't have to stun everyone. The main thing for you is to find the grate in the far right corner of this roofless room. Move through the ventilation. After it, either jump down if you have the skill, or carefully jump along the side ledges.

At the bottom, go around the floor in a circle and press the button. When the gate rises, run forward along the corridor until the video starts.

Mission 8: Track down the real terrorists

Target. Meet Smiley in his office.

Just return to the Task Force 29 office and talk to Smiley, who is pointed to by the marker. The task will be updated.

Target. Find Nomad Stanek.

Move to the indicated location. Go into the courtyard and go up to the third floor. Enter the apartment - the door will be broken open.

Target. Search Stanek's apartment.

Go to the bedroom ahead through the kitchen. There are also antique clocks hanging here. Interact with the clock near the table to open a secret room. Inside, hack the computer with the first difficulty level and read all the letters. Watch the video message on the screen.

Target. Get out of Dvali's trap.

If you don't hurry up now, you will die from poison. There is a ventilation grill under the table on which the hacked computer is located. To get to it, you will have to remove several cardboard boxes. Move through the ventilation and leave Stanek's apartment. The task will be updated.

Target. Interrogate Stanek.

Go to the indicated bar, go downstairs and talk about everything with Stanek to find out about his daughter Alison.

Mission 9. Who's in charge here?

Target. Search Miller's apartment.

Move to the indicated location. Go to the end of the building and go up to the second floor. Hack the access panel to Miller's apartment (third level), or look for another way to get inside.

Inside the apartment, go up to the second floor and hit the blue punching bag. This will open the secret room. Inside this room, pick up Jim Miller's key card from the table.

Target. Meet Vega near OG-29.

Return to Task Force 29 headquarters, climb over the fence and talk to Vega about everything. Give her the evidence you found in the lair of the poisoned Rooker. You might not have found it at all!

Target. Use the NPC device.

Return to headquarters, go upstairs and enter Miller's meeting room using his key card.

After downloading you will be in virtual reality. Walk in a circle and turn into the passage on the left, behind the screen. There will be a purple glowing area and a triangular hole. Stand on it to move to another part.

Target. Hack data towers (0/5).

On the floor there will be an inscription TASKFORCE 29. Ahead, behind the glass, you see a data tower. Go along the left passage, break open the block to break through the path further. To do this, press the E key. You will see a slider. You need to press E again so that the slider coincides with that part of the diagram where there is a beam of large amplitudes. There are three attempts. If unsuccessful, the hack will have to be repeated after a while. Hack the block on the right, raise the ventilation and load the first data tower (1/5).

Go to the next room. You shouldn't walk forward along the bridge, because there are laser beams there. Go down to the left and go into the room, avoiding the security camera. There will already be two cameras inside. Raise the data blocks so that you can hide behind them. Do you see a ventilation grill near one of them? Open it and move to the very end of the ventilation. There will be another camera here. There is a data pad on the ceiling. Hack it to block the surveillance camera's view. Go up the stairs and hack the second data tower (2/5).

Return to the bridge where you can go to the center. But first, go down the stairs, but to the right. Do you see the data tower going up? You can't just jump onto a ledge. A little further in the wall there are two data blocks. Hack them to make ledges. Climb back up and walk along the bridge to the center of the room. But don't cross the lasers! Move along the perimeter to the right. Running jump onto the extended ledges from the data block. From here, jump onto the ledge with the data tower. Download information (3/5).

Go downstairs. There is one more passage left on this floor. This is where laser beams travel. Overcome three doorways with lasers, then go up the stairs. Do you see the pillar? Approach it and look up. There will be a point here that allows you to hack the data block. Hack it. This time you will need to combine the slider with two bunches. A ladder will appear. Climb up, climb through the ventilation shaft and hack the data tower (4/5).

Finally, when this tower disappears, two ledges will appear on the left and right. Pull out the other tabs on the shape in the center. Cross them like a bridge to the center. Climb up the glass roof and jump down to the last tower. Hack it. Review the notes, mission completed.

Side mission 03. Mysterious augmentations

Upon arrival in Prague after the seventh mission, Sharif will contact you and say that Vadim Orlov is in Prague. You will find out the address!

Target. Inspect the scientist's apartment.

Move to the headquarters of Task Force-29. A little to the left of the entrance there is a gate into the courtyard. Jump over it. The marker points to the apartment located above. How to get there? You need to open at least one of the garages opposite. From one of them (the left one) I had an access code. Enter the access code and the garage door will rise. Move the trash can towards it, climb from it onto the open garage door, and from there onto the roof. By the way, in the right garage (storage) you can find a stone in the wall. Move it aside, take out your pocket secretary and find out the code to the safe.

So, you climbed to the roof of the garages. Move along the parapet to the balcony of Orlov's apartment. Go inside and search the scientist's corpse. There is a safe on the left. Enter the code you read in the pocket secretary hidden in the niche of the right storage room (garage). Here you will find a confidential medical report.

In the next room or in the scientist's pockets you can find a key card for an account at Palisade Bank. Perhaps she is needed for the “Samizdat” quest and a pass to a personal manager.

Important objects. Last service

Again, upon returning to Prague after the seventh mission, Otar Botkoveli will contact you and ask you to provide him with one last favor. You need to talk to the owner of the Red Queen.

When you meet Masa Kadlekova at the restaurant, who is sitting on the second floor in the manager's office, talk to her about everything. You will need to make a decision whether to help the woman or not. Agree to start the side quest.

Side mission 09. Family matters

Target. Infiltrate Dvali's hideout.

Exit the Red Queen bar and go left. Dvali's people will not let you into the alley. Go further than the Irish bar, below which you could interrogate Stanek based on the eighth story mission. Next there will be an alley. Turn there. Here you can either hack the panel and open the door, or break the weak spot in the wall to the right. It all depends on your skills. One way or another, you will find yourself in the courtyard. Find the lift here, climb on it and press the button.

Climb to the window, open it and climb inside the house. Here you will need to go to the kitchen and wait until the two people leave. After that, neutralize them both.

Target. (Optional) Find the control center.

To complete this task and disable the surveillance cameras, you must leave that apartment into the courtyard. Go up one floor, but be careful. You will need to wait for the camera to turn away. After you rise, if the camera turns towards apartment No. 96, then go to the side and wait for the right moment. There is a guard inside the apartment. If you neutralize it, you can find a pocket secretary with the code to apartment No. 95. This apartment is located on the same floor. This is exactly what you need!

By the way, there is an enemy on the floor that it is advisable to neutralize. Having received the access code, enter it on the panel and get into apartment No. 95. The access code is 0666. Go to the TV. To his right there is a bedside table with an e-book. Bend down to look under the top of the nightstand. Click on the button. Turn around and see that a secret passage has opened. Go inside. There will be a computer here. Hack it using level 3 hacking skills. The password could not be found. Turn off cameras and alarms. Additional goal achieved!

Target. Find and neutralize Dominic.

Go down to the very bottom. Defeat two enemies standing next to each other. If you have the skill, then attack at the same time. Otherwise, you should wait until they finish the conversation and go their separate ways. Dominic will be here below, in the next building. Stun him and drag his body the same way you got here. Go up to the second floor, enter room No. 86 and open the balcony. Climb your body onto the lift and lower it. Down in the small courtyard, drag the body inside the vault. Close the storage door. Mission accomplished!

Side mission 07. Fade into darkness

Target. Search Vince Black's office.

Just go to the office indicated by the marker and hack Vince Black's computer (second level). Read both letters, Adam himself will contact Delara Ozen.

Target. Meet with Vince Black's informant.

Go to the Red Queen Bar and go up to the top floor where there is a minibar. You must determine which of the bar's patrons or employees is Vince Black's informant. Dobromila Novakova is the informant, a girl with short-cropped blond hair. Talk to her. Agree that the conversation will need to be continued elsewhere.

Target. Go to Prekazhka.

Go to Fountain Čapek station. Go to the indicated courtyard and watch the cut-scene.

Target. Wait for Dobromila.

Target. Get information from Dobromila.

Talk to the woman about everything. She will offer information in exchange for 350 credits. Agree. You will find out where the warehouse of Vlasta, Dobromila's husband and a member of the Dvali gang, is located. The woman will also give you the password to the warehouse where the contraband is located.

Target. View map.

Go to Palisade Station after looking at the map that Dobromila gave you in your inventory. So, you need to find a warehouse of contraband. Go to the bank. Go down the right side and turn right. There will be two storage areas here. Open the left one. The marker should point here. You can open it using the code received from Dobromila. Remove the painting on the left and pull the lever. A passage leading down will open.

Go down and talk to Olivi Devos. You will find out what she wants. You will decide whether to help her or catch Vlasta.

Target. Find Vince Black's apartment.

Follow to the indicated location, enter the building and go down to the basement. There is a shower stall on the left. Next to her is a pocket secretary with the access code to Vince's safe, which is located in the headquarters of OG-29. Useful thing, because to crack a safe you need the fifth level of skill. Here you will find Vince's corpse. Search him. Beneath it lies a pocket secretary.

Important objects. Cache

Alex will contact you and inform you about the next story mission - the tenth in a row. At the same time, the girl will say that she hid information on Marchenko in a cache. Move to the indicated point, go down to the station. Go down just one flight. There are two trash cans against the wall here. A “tick” is drawn in chalk above one of them. Search and find a pocket secretary.

Mission 10. Facing a mystery

Target. Meet Janus.

Go to the point marked on the map. Get inside the building through the broken window. Hack the door (first level) and climb into the ventilation shaft on the right side. Follow further, go down the stairs and climb into the opening. Go to the room on the right and talk to Janus.

Target. Evade the drones.

Move to the indicated location, avoiding the drones. Although, you can run ahead if you know the route. If there is a disguise, then it will be generally simple. As soon as you get to the surface, Nomad Stanek will contact you and ask for help. A new mission will begin.

Mission 11. Meeting with a terrorist

As soon as you get on the subway, Alex Vega will contact you. She will say that you need to rob a bank, otherwise information about the Orchid poison will be lost. You will have to make a decision - save Alison or go on a bank robbery.

Important. If you choose to save Alison, you will not be able to complete the next Heist mission. But you can pick up a signal jammer from Alison, which allows you to fulfill one of the two conditions for a good ending at the end of the game. On the other hand, you will not have an antidote and Miller will die from the Orchid. You decide.

But if you go for the robbery, Alison will die and you will not receive the signal jammer.

Target. Meet with Nomad Stanek.

Talk to the clockmaker and go through the door behind him.

Target. Save Alison Stanekova.

You will find yourself among augmented people. Go into the courtyard and go up to the roof of the annex nearby. From here, move down onto the ledge and follow it along to the next structure. There will be two mines here, proceed carefully. Crouch up to them and then deactivate them. Soon you will find yourself on the other side of the building.

Find a weak wall and destroy it. Once inside, follow through the ventilation near the ceiling. Follow the pipes to the next ventilation, at the very end of the passage. Try not to fall down where the electricity will kill you.

You will find yourself in the restroom. Remove the ventilation grill and deal with the enemy using a tranquilizer. Follow the girl who is on the sofa and get to the stairs. Hide behind the railing and wait until the two opponents finish their conversation. One of them will go to the computer.

Keep an eye on the camera. Move across the bridge to the window and wait for the girl to turn away. Deal with her, go under the surveillance camera into the next room and make your way through the ventilation. You will find yourself on the stairs. Go up, open the door and talk to Alison.

The resulting signal jammer is stored in inventory. As you go through the rest of the missions, don't accidentally throw it away somewhere.

Mission 12. Robbery

Target. Get to the bank.

Head towards the bank after you decide to rob it before rescuing Alison. Vega will contact you.

Target. Climb the Vega package.

Go down to the parking lot. You can either pick the fourth level lock or move the trash cans on the right side and break the weak wall. According to the second option, break the wall and climb inside the room. Open the ventilation and move through it to the left. After jumping into the parking lot, follow the wall, hiding behind the cars, into the storage room. Inside the pantry, move another container and climb into the next ventilation.

When you leave it, go right and enter the room with two guards. Here you can disable surveillance cameras. Deal with the two guards first when the third moves away. After that, close the windows by clicking on the red button to the left of the entrance. Next, log into the Security computer and turn off the cameras, open the door, turn off the alarm. Neutralize the last guard in the parking lot, then find the Janus package in one of the cars. This car will not be connected to the alarm system - the car is blue.

Target. Gain access to the terminal.

Go to Palisade Bank. If you don’t know how to get to the office on the third floor, then read the walkthrough of the additional mission “Samizdat”. The biometric key card encoder that you need as part of the current mission is located on the same table under which you found incriminating evidence on President Peak. Having reached the right place and breaking the door, encrypt the Janus card.

At this moment Stanek will contact you and say that his daughter has died. The mission will fail.

Target. Use the elevator to the corporate storage facility. In the office where you encrypted the key card, there is a figure of three objects. It's a puzzle. You need to rotate it as shown in the screenshot in the chapter describing the passage of the “Samizdat” mission. You will open a secret passage. There is a ventilation grill inside. Make your way into the ventilation and go down. You will find yourself in the lobby of the first floor, in the corridor where the guard did not let you in. Call the elevator, use the encrypted key card inside and go down to the corporate vault.

Go forward. You will need to break into the door on the left with a lock of the third difficulty level. Having done this, go up one flight of stairs and jump up using the container. Climb inside the ventilation and move right and immediately right. You will find yourself in the technical area. Insert the cell battery so you can see the turret on the TV ahead. Now you can use the computer to disable the turrets, but only if you have the appropriate skill.

Make your way a little further and jump into the server room. There will be a computer here. Turn off cameras and laser beams. If you have the skill, then neutralize the robots. Return upstairs and into the ventilation through which you got here. Turn right through the ventilation and jump into the toilet.

Neutralize the guard on the couch, then move through the door in the far corner. Go forward to the room where the guards are. You need to go to the left. When the turret turns to the right, move left. In the nook you will find a hatch. Go down and move through the ventilation to the desired corridor. Walk around the security camera ahead and enter the vault. Call the Versalife storage facility.

Target. Get out of the bank.

Inside the vault, watch the video. Be sure to hack the terminal on the side to gain access to the safe. Inside it you will find the Orchid Neutralizer.

Exit the vault and climb up the stairs on the side. Press the button to make the storage go up. Don't get off him. Once up, move to the platform on the side where there is a button on the wall. Press the button to open the hatch up. Climb the structures above. Follow up the fire escape, go around the perimeter of the tunnel and hack the terminal to pull out the Belltower vault. You won't be able to open it, but the point is different - climb onto the vault to climb even higher from its roof. Head up the other stairs and reach the door. Next, follow the marker, turn off the fan and get out through the parking lot. Jensen will contact Miller.

Target. Meet Miller at the helipad.

Go to the meeting place, talk about everything. If you are ready, then inform Chikana about the start of the mission.

Elias Chikane.

Side mission 08. Repair

When you move to the meeting place with Miller after the Palisade Bank robbery (or Alison's help), Valtsav Koller will contact you. He will say that he is ready to fix Jensen's augmentations.

Target. Go to Prekazka.

Move to the meeting place, go down to Koller's basement and talk about everything. It will fix all augmentations, after which you will be able to purchase any without worrying about system failures.

Important objects in Prague. Too close to home

When you move towards Koller, Aria will contact you and inform you that one of the augmented ones was killed near Jensen's house. Follow there, talk about everything with a girl named Daria Myshka.

Side mission 10. Reaper

Agree to help the girls to start this quest.

Target. Talk to Montag.

Chat with the investigator standing nearby.

Target. (Optional) Investigate the crime scene.

Target. Go to Davny station.

When completing an optional task, you will need to find seven clues. First, pick up the EM cartridge fragment in the middle of the intersection (1/7).

Target. (Optional) Carefully examine all the evidence (1/7).

Examine the corpse of the deceased woman - bruises on the neck (2/7), marks on the shoulders (3/7), a needle in the right shoulder (4/7). Pick up the identification card (5/7) from the floor, not far from Daria Mouse, closer to the exit from the location. A little further there are broken glasses (6/7). Also, go back to the corpse and look for pieces of augmentation (7/7) on the wall with blood. Additional goal achieved.

Take the metro to Pilgrim station.

Target. Talk to Johnny Gunn.

Go into the courtyard, go up to the second floor and enter the apartment. Chat about everything with Johnny.

Target. (Optional) Find compelling evidence.

This is an optional quest, but you can still look around Johnny Gunn's apartment. Stand with your back to the front door through which you got here. Look to the right. Do you see a white cabinet with drawers in the near corner? To the left of it is a square envelope. Take it away - this is a referral to a doctor.

Target. Go to Prekazka.

Take the metro back to the Fountain Čapek station. Talk about everything with Carl Montag, detective. Do not select the Finish option.

Target. (Optional) Go to Monument Station.

Get on the metro and go to Monument station. Go inside the police station that the marker points to.

Target. (Optional) Review Smolinski's notes.

A new task will appear. When the policeman just comes out, hack the computer on the table to get the code from the letters 0010. Enter this code on the panel next to the door. Go down to the basement. Go to the far part. There are several vertical lockers for the changing room. Open the one that says Smolinski. You will need to knock down the lock. Inside the locker you will find what you need.

Go back to the Fountain Čapek station.

Target. Report to Montag.

Do not hurry! Of course, you can complete the mission by accusing or acquitting Johnny Gunn and then either saying you don't know who the killer is or blaming the impersonator.

But you need to interrogate one more suspect - Radko Perry. You will learn about it after you talk at the crime scene with the character looking at the phone. He is signed as a "gossip". Next, talk to Detective Montag again about the case, after which the target will appear.

Target. (Optional) Talk to Radko Perry.

Go to the indicated place, you will see Radko Perry, who is wiping his poster on the wall of the house. Talk to him.

Target. (Optional) Find compelling evidence.

Go inside the building and go downstairs. A guard will follow you. Neutralize him, search him and read the information in the pocket secretary. Find out the code. Go downstairs and hack the computer. Study the letters and chat about everything with an unknown girl in the chat.

Return back to Montag and talk to him. Select the "Complete" option and acquit both suspects. The mission will be completed, but that's not all.

If you acquit both suspects, then after you leave Montag, Daria will contact you. She will contact you later if anything goes wrong.

Mission 13. Garm

Target. Infiltrate the complex.

Go forward, hack the first level access panel and try to open the door. Watch the cutscene.

After awakening, choose who you want to contact - Vega or Miller. In our case, the first option.

Target. Leave the complex.

On the right side, find a ladder. Climb up it and jump on the ledges, then enter the building. Go through the door on the left and deal with two enemies at the same time (skill required). Go down the steps. You need to get to the opposite right corner. Do this using your skills and then pick the lock and go through the door. Neutralize the enemies in the corridor. You can jump to the right and go past the laser beams through the ventilation on the left hand.

There is a blue pipe running along the corridor. Use it to get to the next part of the complex. It's dangerous to go through the door. To get into the pipe, you need to find a door approximately in the middle. But before you climb there, find the switch on the pipe and turn off the electricity.

The electricity won't go away completely, but it will give you time to overcome the pitfalls. Eventually you will end up in a room. Close the windows by pressing the red button. After that, leave if there is no one at the door. Go left. Hide behind the cabinet. On the right there is a hatch in the floor. Wait until the enemy turns away, then jump into the hatch.

Move along the hatch to the very end. Enter the building ahead and neutralize the enemy. Exit the building through the side window on the right. You need to walk along the object with the turret at the top, while paying attention to the camera turning in the distance. When she turns away, go around the object and go up the stairs. Enter the room and immediately open double door on right.

Go through the other doors and go into the room opposite. Three opponents are walking around the room. Defuse them. Get into the room to outer wall which the camera is installed. There is a computer inside. By hacking it, you can disable the camera. Call the elevator using the button opposite the camera. Take the lift higher. Chikane will contact you.

Mission 14. In search of the last clues

Target. Meet Vega at the Prosthetic Clinic.

Just leave the helipad and the building. Watch the cut-scene, after which you will talk to Vega.

Target. Meet Miller in his office.

Talk to Miller in his office to learn more about the task.

Target. Penetrate Dvali territory.

You must first reach the Red Light District, moving past the police barricades. If you are using a lethal method, then make sure that you have the necessary upgrades and ammunition. When you find yourself in Dvali territory, try to be stealthy as the area is heavily guarded. Move to the northern part of the courtyard to find an open window and get inside the apartment. Miller will contact you and inform you about the territorial status.

Target. Find Radic's office.

Inside the building, move forward to the marker. Go through the theater patrolled by Dvali guards. Your main task is to sneak into Radic's office and hack into the computer on the first floor. Prepare for resistance as the guards are on high alert. If you raise the alarm, the whole gang will be ready to destroy you. Just move through cover, neutralize enemies one by one.

Radich Nikoladze, head of the Georgian criminal organization Dvali.


Target. Find Radic's security room.

You should return back to the balcony when you've dealt with the enemies and continue to the marked point. When you go down to the northern part of the building, you will see a couple of robots. Use EMP projectiles to disable them, then interact with the computer to disable your opponents.

Finally, you will meet Radic and Otar in the office (if they are alive). Deal with them and hack Radic's computer to find out about the next terrorist attack. Inform Alex and Miller about everything, after which you will need to leave the building. You can act carefully, or you can completely leave the building.

Target. Get to Jensen's apartment.

Once you leave the Dvali area, take the metro to Prague South Station, where Jensen's apartments are located. Talk to Vega and report another terrorist attack in London. Wait until Miller contacts you again and confirms where you should fly. Return to the street and go to Chikana. The mission is completed, the next story mission begins.

Side mission 03. Mysterious augmentations

When you move to OG-29 to meet with Miller, David Sharif will contact you (if, of course, you completed the previous part of the quest).

Target. Contact Sharif via home TV.

Go to the Fountain Čapek station. True, Jensen will not go, but will walk along the metro lines. Once outside, get to your yard, go up to the apartment and contact Sharif using the TV remote control.

Side Mission 11: The Last Harvest

When you move to the “Samizdat” point, Daria Myshka will contact you. This mission is the continuation and finale of the story that began in the Reaper mission.

Go to the Capek Fountain station, to Jensen's house. Daria lives on the floor below. Approach the door near which the detective is standing. Talk to him about everything, and then hack the terminal to get inside.

Target. Find evidence related to Daria.

Go into the room ahead and examine the bear rug on the floor. Examine the cat collar on the figurine located on the cabinet on the right side in the same room. Take Daria Myshka's diary from the bed. Exit into the hall and go to the kitchen. Enter the utility room on the left and take the accessory lying on the cabinet. In the bathroom opposite you can find injection needles.

Hack into Daria's bedroom computer and discover that she has undergone some kind of medical procedure. You need to find Doctor Kipra at the local pharmacy in the Davny district.

Target. (Optional) Travel to the Long-ago area.

Target. (Optional) Find Dr. Kipra.

Both tasks are about the same thing. Travel to Pilgrim Station via the metro lines.

Go back.

Target. On the trail.

Go down into the sewer and find brick pipe. Move through it, and then go to Daria. Interview her, don't get close. The battle will begin - all you need to do is get close to the enemy and stun him. Mission complete..

Important objects. Samizdat sends SOS

Upon returning to Prague, you learn about an alarm that is coming from Samizdat headquarters. Go to the indicated location at the Fountain Čapek station. Go down to the basement and find "Samizdat". Talk to Lowercase K. Agree to complete the task.

Side Mission 12. "K" is for Every

Target. Go to Monument Station.

Target. Infiltrate the station.

Go to Monument Station and enter the police station building north of the entrance. It's located nearby, you don't have to go far.

Target. Find a way to open the cage.

When you go down to the basement, you will see a portable cage in which the journalists are imprisoned. Go to the lockers and find the terminal between them and the cage. Easy to hack - first level of difficulty. When you unlock the terminal, simply open the cage.

When talking to Kay, you will have three options:

– Kay and Bones will put on police uniforms and go to the meeting place. This is the safest option.

“Three will go out and wreak havoc, but then there might be pain.”

“You can tell them to wait here until you clear the way.”

Target. Meet with Samizdat.

If you chose the first option, then you won’t have to worry about men. They will reach their destination without risk. Just go there and then talk to Kay. Mission complete.

Mission 15. Security at the conference

After meeting Chikane, you fly to London to meet Mr. Brown. After the cutscene you will be able to talk to Brown. Go to Liam Slater, head of Tavros security. Take the elevator down and talk to the guard. Jensen finds out about the staff. Talk to Miller, find out from him about the new goal.

Nathaniel Brown.


Target. Get to Slater's office.

Hack the security room, and then deal with every enemy that stands in your way to Slater's office. He is dead, Marchenko already has his own plan. It is necessary to destroy everyone so that the guests do not die. When you are inside Slater's office, activate the security system.

Note. The guards are armed, so be sure to use ventilation.

Target. Find the key card to the service area.

According to Miller, one of Marchenko's guards carries a key card to the service area. You need to rush there and find him before anything happens to Mr. Brown.

Find the right guard with the key card, neutralize him and take him away.

Target. (Optional) Neutralize the guards (0/10).

Everything is clear here.

Target. Explore the service area.

Once you have your key card, proceed to the service area. To do this, go forward to the marker. You need to go to the restroom and find a vent that you need to use. Jump and use the ladder to reach the roof and go to the entrance to the service area. Use the key card and deal with the enemies before exploring the location.

Enter the kitchen where a cutscene will begin. Miller was seriously wounded, Marchenko's guards mixed poison into the champagne of the guests (politicians). Marchenko will contact you and ask you to meet with him as soon as possible, or he will blow up the residential complex.

Now you must make a choice - either stop Marchenko or save the politicians.

Mission 16. Stop Marchenko

Run north from your starting position and reach the exhibition area. If you have the silencer from Alison in the eleventh mission, then you will have 10 minutes to get to Marchenko. If you don't have 10 minutes, you won't be able to defuse the bomb. On the way to the exhibition hall you will meet opponents. Deal with them or use the vent to get past them.

Target. Defeat Marchenko.

After the cutscene, the duel will begin. The area is littered with turrets, laser beams and unmanned drones. We recommend climbing as high as possible to find cover. From here you can easily deal with unmanned drones and turrets. At the top, avoid mines and laser beams.

Note. Avoid melee battles as he has a strong mechanical arm.

Move objects, collect ammunition from different rooms. For a non-lethal outcome, you will need to shoot Marchenko with a tranquilizer rifle.

Victor Marchenko.

Mission 17. Protecting the future

After making the decision to save the politicians and Mr. Brown, move to the south side, where the restricted area is located. Leave the kitchen and explore the newly unlocked level. Run towards the southern elevator. The time is the same - you need to make it in 10 minutes, or the politicians will be poisoned and they will need additional help(antidote if you completed the mission “Robbery” and did not cure Miller with it).

Use the same invisibility to sneak past enemies. Destroy turrets or guards if necessary. When you get to the stairs, hide and you can destroy the enemies by throwing grenades. Get to the elevator after a serious battle and use the code 2202, which allows you to get into the VIP sector and save the politicians.

After that, you can try to stop Marchenko and save the innocent from the bomb explosion.

How to get the bad ending:

Try to stop Marchenko before the politicians.

Destroy it when all the delegates in the VIP room are dead.

In the news you will learn about an attack by augmented terrorists.

How to get the good ending:

Save the delegates and Mr. Brown.

Fight Viktor Marchenko.

Use the silencer to stop the bomb from working.

Destroy Marchenko and everything will end well.

In the news, Eliza will say that Mr. Brown is grateful to Interpol, which prevented the terrorist attack..

One of the most important advantages of Deus Ex: Human Revolution is the presence of well-developed side missions. Yes, there weren’t so many of these tasks if you compare the game with others role-playing games(a little more than a dozen tasks), but these tasks were quite exciting and interesting. Moreover, among these additional quests there were practically no banal tasks in the “kill and fetch” style - at the heart of each side quest lay a fascinating and exciting story with an unpredictable ending.

Fortunately, the sequel follows in the footsteps of its predecessor and offers players the same incredibly interesting side quests that can be accessed during the course of the main storyline. Of course, it will not do without a serious moral choice, important decisions and charismatic characters. Moreover, completing additional side missions in Deus Ex: Mankind Divided can even be more interesting than completing the main missions.

In this article you will learn how to complete all additional tasks in the game Deus Ex: Mankind Divided. It will also be presented here how the choice made during the completion of these same tasks will differ, so that you can choose the most optimal option for yourself.

Walkthrough - Mission: “SM00 - Neon Nights”

Neon Nights is a side quest in Deus Ex: Mankind Divided. During the passage, the main character will have to explore the Neon trade in Prague, thereby finding himself in the very center of a war between several serious gangs. And most importantly, there are several key points in this mission where you can get stuck, not knowing what to do next. That is why below is presented complete walkthrough mission "Neon Nights".

First, listen to the conversation between local drug addicts who are standing in the courtyard located to the west of the post with the police. They will be the ones who will talk about the Neon trade. So, as soon as you manage to listen to their entire conversation to the very end, a corresponding marker will appear on the map, pointing to the local dealer’s house.

. Assignment: “Flower trading”

The yard located right next to Adam's house is a real trading platform where they sell a wide variety of drugs, including Neon. Bonbon and his gang sell drugs in this place day and night. According to the information received, this gang uses apartment 22 Zelen as a kind of base of operations. Moreover, this is literally two floors below Adam’s apartment.


Go to the house where he lives main character- Adam. Now you need to get into apartment No. 22, which is located on the first floor. Moreover, there are several ways to accomplish your plans. For example, you can use the classic passage, which I think is familiar to many - a ventilation shaft. This ventilation hole is located between the 1st and 2nd floors. But there is another way to get inside - the front door. However, the doors will require an access code and it looks like this - “0310”. Inside, the main character will have to deal with two dealers. After they are finished, go to the kitchen and hack into the laptop that is lying on the counter. I warn you that the laptop has a third level of security, so be prepared. In any case, you will need to read the email on your laptop in order to complete the current stage of the passage and move on to the next stage of the task.

. Assignment: “Behind Our Backs”


It's time now to go to the apartment building, which is located on the north side of the Palisade metro station. The required apartments for the task will be located on the ground floor (apartment 202, building 33, Hlavni street). The doors can either be hacked (there is a second level of security) or you can use a remote hacking device to remove/open the window curtains and jump into the window above. There is also an option with a ventilation shaft in apartment 203 on the opposite side of the apartment complex, but it will require improvements to the legs. In any case, as soon as you manage to get inside, go straight to the bathroom and find and then take the pocket secretary that lies on the very edge of the bathtub. Immediately after this, a new key goal will appear.


. Assignment: "Party"

Of course, looking for a special and unique key card is not at all necessary. Because you can get to the party using other methods. Head to the key icon that is indicated on your map. In the end, the main character will be near the entrance to the building. If you have already discovered an augmentation that increases strength, then simply drag the heavy steel boxes that are located on the left side to open your way to the corridor for local personnel.

However, if you want to get a pass, then in apartment number 202 there will be a locked computer on the right side. Having hacked it, you can ask the “smart home” to call the “cleaners”. After that, go down to the metro, go to another area of ​​the city and return to the apartment. Now it will be sparkling clean, and on the bed on the second floor a pass to the rave party will be waiting for you.

But before you go further, be aware: the floor is under high voltage, but you have the opportunity to simply quickly run across it, and then, if necessary, restore your health. You can also blow up the doors using the same fragmentation grenade. And in this case, you will need to immediately run away from the building and wait for the moment when the NPC’s panic passes.

Once you're inside, find the locked doors and break them open. Inside, Adam will find a corpse. Search the pockets of this corpse - this way you will find a portable secretary. Read the information it contains and it will begin next stage your assignment.

. Assignment: “The Door of Perception”


Now it’s time to move to apartment number 84. These apartments are located in apartment building called "Libuse", which is located in the north-eastern part of Prague. Upon arrival, please go inside. There are two ways to get inside: 1 - by breaking into the central doors (there is a second level of security), 2 - by going through the ventilation shaft (the path to it is shown in the screenshot above). In any case, inside you will need to find a secret/secret room in the kitchen. In order to access this secret room, you will need to find a hidden switch. The spray bottle that lies near the sink acts as a switch.

But when you find yourself in a secret room, after opening the doors, find the safe inside and crack it. The safe, in turn, will have a fourth security level. Inside the safe, the main character will find a pocket secretary, the information in which will advance Adam to the next part of this task.

. Assignment: “Where all the colors come from”

It's time to go down into the sewer, which is located not far from the main character's apartment. In it you have to go through several locked gates, each of which is under a combination lock. Just follow the signs, which will soon lead you to a key location. All gates will open with the code “0311”. Moreover, know that there will be a turret between the gates. This turret can be bypassed and a computer behind it can be hacked with the third level of security. Using a computer, you can deactivate the turret. The password is "IMCARCOSA".

The key place (laboratory) will be guarded by soldiers, a large number of cameras and a couple of turrets. Moreover, the key target will be located in the right corner of the base (back room). If you don’t know what to do, then when you find yourself in a drug laboratory, first of all, use the laptop on the second tier of this room (there is a third level of security). Using a laptop, you can disable security cameras. You can climb up through the huge pipes on the left side of the entrance to a small nook where there is only one enemy inside.

By the way, if you manage to sneak inside, then the main character will personally be able to talk to the chemist. But know that any attempts to persuade her to help you are futile. So it may be worth using threats rather than ordinary persuasion.

However, if the threats do not have any effect, then you will have to get to the tanks on your own. The doors on the way can either be hacked, or you can lower the ladder for yourself and climb along it to the roof, where, in turn, the terminal responsible for turning off the lasers is located. In any case, it will be necessary to place two batteries in the tanks and activate the terminal indoors so that the chemicals are drained and thereby destroyed.

Walkthrough DeusEx:MankindDivided raises a lot of questions (and no, not all of them include swear words) - in particular side missions and all sorts of hiding places, incomplete exploration of which will not allow you to get some achievements - but we will try to shed light on finding them.

Basically, it all comes down to exploring everything. That's just EVERYTHING. But sometimes, even when you explore what seems like everything, something slips away. And so that nothing escapes...

Note: Plot “points” are indicated in yellow - we will not analyze them, since one way or another they will be found in the game. Blue - side quests. Green - usefulness.

Dubai

DeusEx:MankindDivided opens with a swanky, unfinished hotel - and, frankly, the first mission is quite linear, almost in a "go there, fetch that" kind of way. But there are a couple of nooks and crannies in it.

1. Secret place behind the ventilation grill - triangular code.

Using the augmentation “Improving Jumps” - +400 credits.

There is a crack in the wall - it can be broken through using “Breaking the Wall”.

Closed door - get to the distributor and play the mini-game, or enter "0451"; biocell.

Stairs to level 3.

Side room - code “4801” (you can also get through top level); weapons and ammunition inside. If you hit the crack in the wall, a passage into an abandoned elevator shaft will open.

Entrance to the upper ventilation shaft.

Penthouse - pocket secretary.

Place with killing gas - you need to use the “Rebreathing Implant”; You can get there through the ventilation, the upper level or by breaking through the wall - there are a lot of cartridges inside.

Observation hall - pocket secretary with code to the hall with elevators (12).

Penthouse is an e-book and you can hack your computer.

Closed door - mini-game or "0682".

Sniper rifle - you will need to use the lift near the elevator to get up there.

Note: It will be impossible to return to Dubai later, and therefore, during the passage, it is recommended to collect and do everything that can be collected and done - before you reach the “point of no return” (yellow 5 on the map).

South Prague

The first of the Prague locations that you will encounter in the walkthrough DeusEx:MankindDivided. To “transition” to the northern part of the city you will need to use the metro (green 16 on the map). You can try to explore it all at once, but it is worth remembering that some parts of it will be difficult to get into - for example, due to the lack of certain equipment or augmentations.

Side quests(blue marks): 1-6 - Golden ticket; 7-8 - 01011000; 9-10 - Reaper.

  1. The room above the police checkpoint - an electronic book, a triangular code (under the boxes), a bio-cell, a hackable computer and a pocket secretary in the ventilation shaft.
  2. Courtyard - you can avoid a direct confrontation with the guards by using the stairs; two pocket secretaries in one of which is the code to the vault (green 3).
  3. Storage - a mini-game to open, or the code “1998”. Safe - mini-game, or "2489" (gives Milena, green 4) - 2 fragmentation grenades and a lot of credits. The ventilation shaft leads to the room with Milena.
  4. Bottom floor - hatch leading to the fourth level of sewerage (map "Sewerage of southern Prague, green 3) - traps and cameras. Top floor - office (Milena), e-reader and triangular code behind the refrigerator. After Milena leaves the room, you can hack her computer.
  5. Storage on the top floor - the guard has a pocket secretary, a computer with which you can turn off traps and cameras - a mini-game, or “1980”.
  6. Gallery - 2 e-books and a pocket secretary in the basement.
  7. Mini market - e-book and computer.
  8. Small room - pocket secretary, entrance to the ventilation shaft and multitool under the red box. You can break the eastern wall - 2 units of Neuropozine, a combat rifle and a tranquilizer rifle.
  9. Small building - you can enter through a small door or window on the top floor. Switch to weaken a wall that can be broken through, a closed door, a ventilation shaft, two warehouses with weapons.
  10. Alley - you can exchange Neuropoizn for pocket secretaries.
  11. Rooftop - accessible by elevator, pocket secretary.
  12. Komanta above the street - can be reached from the roof or billboard - e-book, computer, you can find a grenade launcher in the police van.
  13. Staircase to the sewers - leads to the first level of sewers (map "Sewers of southern Prague, green 1").
  14. Ventilation shack (above) - hiding place, multi-tool.
  15. Liberty Bar - Teresa sells beer and first aid kits, you can also exchange Neuropozyn for a code for the back door, e-book. The entrance to the basement is a mini-game, or “1015”, an e-book, a pocket secretary, a button in the corner that opens a secret passage. In the secret room there are 2 biocells and a passage to the fourth sewer level (map “Sewers of southern Prague, green 2”).
  16. Capek station - you can get to northern Prague, you can talk to the representative of "Santo", two locked doors that can be hacked - pocket secretary, BREACH programs, biocell, computer (disable cameras).
  17. Yard - an electronic book, guarded by dealers, a safe with loans, Neuropozyne and a gas grenade (code "0310").
  18. Pawnshop - 2 closed doors, multitool, six computers in the basement.
  19. NSV headquarters - an electronic book, the terminal provides access to the safe behind the painting - loans, a pistol and programs for hacking. You can get into the basement by breaking the door or through the ventilation shaft through the computer.
  20. Balcony - accessible by elevator, e-reader and pocket secretary.
  21. You can break through the wall - a pocket secretary and a tranquilizer rifle on the mezzanine.
  22. There is an electronic book in the apartment on the first floor.
  23. Weak wall - breaking through it you can get into the basement of the Svoboda bar.
  24. Church of the Machine God - available only after completing the mission “Meeting with the Terrorist”.

Note: During the passage, one of the rooms in the building marked with green 9 will be locked, and it can only be opened by starting the side quest “01011000”. Also, during the first visit to Prague, it is highly recommended to explore everything, because on the third visit (after the mission “GARM”) martial law will be declared and, if Jensen is spotted, they will open fire, which can be avoided by knowing well all the available workarounds.

Northern Prague

The most event-rich location DeusEx:MankindDivided- here you can get into a much larger number of buildings, but not all of them will be accessible immediately, and some require special augmentations.

Side quests(blue marks): 1 - Golden ticket; 2 - Cult of personality; 3-4 - Samizdat; 5 - Neon nights; 6-9 - Family matters; 10 - Mysterious augmentations; 11 - 01011000; 12-13 - Going into the shadows; 14-15 - “K” means Every (14 also means Reaper); 16 - The Last Harvest.

  1. Closed area - you can break through the main entrance or ventilation shaft, the entrance to which is behind the building - a computer with a mini-game, or the password “samithedog” to disable the cameras and security system.
  2. Shop - you can talk to the seller, “Voltar 3000” will give advice for 250 credits, you can get into the basement by stairs or through the ventilation shaft outside behind the trash can, also leads to 17.
  3. “Palisade” - at the end of the station behind locked doors there is a triangular code, and at the security post there are BREACH programs, a pocket secretary, and in the cache opposite there is a biocell.
  4. Apartment on the first floor - you can climb using the billboard ladder - an electronic book, a biocell, a paralyzer and a computer.
  5. Apartment - can be reached by jumping from the billboard stairs (the window is broken with a weapon) - e-reader, multi-tool and computer.
  6. Apartment in the red building - you can jump there from the apartment window (5) and onto the balcony of the red building - wedding photo(item from the assignment) and a computer.
  7. Apartment on the second floor - you can jump from the roof of the neighboring building (outside, on the corner there is a ventilation leading to the neighboring garages) - a computer and a biocell, which must be installed in the device on the table to gain access to the hidden safe.
  8. Two garages (the wall between them is weak) - you can climb into one of them through the ventilation from the outside, behind the trash cans are cartridges, a revolver, Neuropozine and a multitool.
  9. Ludvik's lounge is a pocket secretary. In the basement (code "3419") there is a secret passage to the underground garage (10). EBook.
  10. The main entrance to the Palisade Bank is on the opposite side the entrance to the underground garage.
  11. Entrance to the sewers of the Chista district (map “Chista Sewers”, green 5).
  12. Apartment on the second floor - computer (“9410” and “FURVENT6”).
  13. EBook.
  14. Shop, access to rear garages.
  15. Descent into the sewers of the Chista district (map of the Chista Sewers, green 10), the garages are connected to each other by a weak wall and a store (14) - BREACH program, door code "9356".
  16. Through the billboard you can climb into the apartment upstairs - a biocell, Neuropozyn, a pistol body (item from the task) and a computer.
  17. You can buy biocells, in the basement there are BREACH programs, a computer (“0710”), ventilation leads to the store (2). The apartment is on the floor above - you can climb through the glass roof - you can find credits if you solve the riddle (button in the bathroom), be careful - gas mine.
  18. An e-book is on the display case, a second one is on the roof.
  19. Yard OG29 - two closed garages - two pocket secretaries (one hidden behind a small stone in the wall). In the northern corner of the courtyard there is an apartment on the first floor, inside there is a safe (“3680”) - a Confidential Medical Report (item from the task), BREACH programs and a computer.
  20. Two garages - one of them can be entered through the ventilation behind the building - a paralyzer, the second can be entered using the code "2469".
  21. Shop - computer. In exchange for Neuropozyn, you can get into the basement, the mines to one of the rooms can be neutralized by pressing the button behind the picture near the stairs - BREACH programs and a safe. With the help of ventilation you can get to 22 and the apartment above - a computer and a pocket secretary.
  22. Shop - computer. In the basement behind a weak wall there is a room - a safe with a pocket secretary. Ventilation leads to 21. Above the store is an apartment with a computer that opens a safe in the wall.
  23. Garages - in the left pocket secretary, the right one is empty.
  24. The police are a computer. Basement.
  25. The station is an e-book and at the end of the platform there is a door leading to the Chista sewer.
  26. Tourism Center - you can jump through the small windows above the front door or through the hole in the floor of the basement leading to the Chista sewer (Chista Sewers map, green 1) - triangular code. At the top of the Center there is a room with BREACH programs and an e-book.
  27. Descent into the sewers of the Davni district (map “Davni Sewers”, green 1).
  28. Ammunition cache.
  29. The apartment is on the second floor - accessible from a small roof near the balcony - computer.
  30. Locked doors - computer.
  31. Shop - computer. In the basement, you can insert the biocell into the slot in the wall (in the corner) - the safe will open. You can get into a closed room by destroying a weak wall. The room is connected by ventilation to the apartment (32), as well as to 34.
  32. Apartment - through the balcony or ventilation from the store (31) (poisonous gas) - computer and Neuropozin.
  33. Pharmacy - pocket secretary. On the top floor (you can get into the rooms through ventilation with poisonous gas) there is a computer (“OWNINGTHEDEVIL”). If you climb further through the ventilation, you can find a cache with Neuropozyne, biocells and painkillers.
  34. Secret passage (break through the wall) to the store (31).
  35. Shop - computer. In the basement you can open the doors using the button behind the clock.
  36. In the basement (through the ventilation) you can find a cache by pressing the button behind the picture - a computer, a triangular code and a safe (a golden statue of an airplane to reveal it; credits and a pocket secretary inside).
  37. Box - you can get inside through the ventilation in the north.
  38. IN old apartment On the top floor there is a safe behind the refrigerator.
  39. Coffee shop - pocket secretary. In the basement there is a hiding place (weak wall) and a door (“5622”), and there is a safe and access to the first floor. The apartment has an e-book and BREACH programs.
  40. A hiding place that cannot be reached without leg augmentations. Entrance through ventilation in the wall of the clinic - inside the BREACH program, triangular code, Neuropozyn, biocells and pocket secretary.
  41. Pilgrim Station - a pocket secretary at the ticket office. Another one is in the first room behind the ticket office and a triangular code in the box. In the last room there are BREACH programs.
  42. Climb the arch - +200 experience.
  43. Bar, basement - ammunition.
  44. You can get into the garage through a hole in the wall.
  45. Entrance to the sewer.
  46. From the top floor balcony you can climb to the roof, there is a secret passage leading to the theater - a sniper rifle and ammunition.
  47. Apartment on the third floor - triangular code, e-book, computer.

Note: The eastern part of the map - the Red Light District - will be accessible only after completing the task "Rooker's Delivery".

M1: Black market purchase

At the start of the game Deus Ex: Mankind Divided, if desired, you can watch a video with the events preceding the game, that is, get acquainted with summary released in 2011. Well, if you decide to immediately start the game, after watching the introductory video, after Jenson’s spectacular landing on the roof of the hotel, we go into the building. Our task is to block the passage to the far part of the penthouse, and on the way you will also need to complete an additional task by turning off the signal amplifier. Moving in the indicated direction, we examine the troupes of aug builders; on one of these bodies, lying on the second tier in the ventilation shaft, you can find a “Pocket Secretary” belonging to Quasim Mir in which there will be a message with the code for the warehouse door “4801” mentioned in it. Climbing up the ventilation shaft, we pull the heavy plastic boxes blocking our passage.

While viewing video walkthrough of the gameDeus Ex: Mankind Divided To switch between videos, use the "Playlist" tab...

Then, having reached a dead end, following the prompt, we turn on the augmentation wheel, select super vision, with the help of which we can detect a weak spot in the wall that our character can easily break through with his hand. In the next room we will come across a locked door with a de-energized panel, the first thing you need to do is connect the power, you can find the switchboard with the switch in the next room, although after turning it on you will have to return to the door through the communications under the ceiling, which you can climb onto by jumping onto the switchboard. Returning to the door, we break the lock, unless of course you know the access code. In the next rooms, we will begin to come across enemies that we can either bypass by going up the stairs or eliminate in any convenient way, depending on the type of passage that you have chosen for yourself (you will be able to bypass enemies through ventilation shafts).

In one of the rooms you can, among other things, find a signal amplifier guarded by two opponents, having neutralized the enemies, turn off the device, then go to the indicated point where there will be another locked door that we need to break into, after which, after watching a short video, we go down the elevator, turn on supervision and We eliminate all enemies, and it is desirable that the undercover agent Arun Singh remains alive, so we act quickly. And after we clear the entire area around the helicopter from enemies, we approach the rotorcraft on the left side, open the hatch and take out the battery, thus preventing the helicopter from flying away. If you save Arun Singh while completing this task, you will receive the achievement “His peSingha is not yet sung”)).

SM01: Golden Ticket

This additional task is taken at the police checkpoint in the Fountain Capek area, first you need to talk to a policeman named Dragomir. In the conversation, we choose the “play along” option, after which we will be sent to the “Clerk” who is responsible for issuing fake passes. Having reached the indicated place and talked with the “clerk”, we receive an offer from him to buy a pass for 35,000, naturally refusing, we enter the restricted area to communicate with Milena Epstein, who is directly involved in issuing passes. You can get into the restricted area either by completely killing all the guards or by climbing the scaffolding to the balconies and ledges of neighboring buildings along which you can bypass the security at the entrance to get into the restricted area. In a small courtyard we go into one of the two garages on the left side, there, having punched a hole in a weak spot of the wall, we will enter the second garage from where, through the ventilation, we will get into the room with Milena Epstein.

After talking with Milena, a couple of additional tasks will appear: “Meet Edward and Irenka” and “Deal with Dragomir”. To begin with, we will help two Augs get passes by going to the indicated places and talking with Edward and Irenka, we will go to the government building, where we will need to manage the register of passes through a computer. Having arrived at the place, we deal with the security in the room, after which we turn off the cameras through the computer and activate the checkpoint. Unfortunately, you will be able to register only one pass, you choose Irenka or Edward. Next, we’ll go deal with Dragomir; it will be easier to talk to the policewoman standing to the left of Dragomir’s checkpoint. In the dialogue with the servant of order, select the option “surrender Dragomir” and watch how the police shoot him, at which point the “Golden Ticket” task will be completed.

M2: Morning came too early

After watching the next introductory video, we will wake up at Jenson’s house with augmentations broken after the explosion at the station. After inspecting the premises of the apartment, we collect loans, read the notes, you can also take a shower and watch TV. In addition, after listening to the message on the answering machine, you can call David Sharif back using the TV remote control, and you can also open or close all the doors and safes in the house through the computer. As a result, having finished all the chores at home, we put on the acronym raincoat hanging in front of the front door and go outside.

M3: Get in better shape

In this task, the first thing we will need to do is get to Vaclav Koller’s bookstore, which some not-so-peaceful people burst into. Having reached the indicated point, we will find a guard in front of the door; if you do not want to contact him, go around to the left where you will come across a police checkpoint. To get further than a police officer, you can, for example, bribe or try to persuade him. One way or another, having penetrated the guarded perimeter, we will reach a locked door, breaking open which we will find ourselves in a restricted area next to the bookstore. If you don’t want to break through the central entrance, you can climb the scaffolding to the arch connecting the buildings opposite the store and, unnoticed by enemies, walk along the ledge to the right. from there you can enter the second floor of the bookstore through the window or onto the roof of the extension on the right. One way or another, once inside the store, we go to the indicated room on the second floor. Having reached the place, we approach the marked bookcase and pull the book standing on the shelf, thus opening a secret entrance leading to the elevator on which we need to go down to the basement, where we will meet Vaclav Koller and he will diagnose Jenson’s augmentations, after which it turns out that our character has additional improvements.

SM03: Mysterious Augmentations

To complete this side task, we return to our apartment and, using the remote control for the TV, call David Sharif and ask him about hidden augmentations, which, as it turns out, are a concept called “Titan”. Next in the process passing Deus games Ex: Mankind Divided A task will appear to inspect the apartment of a scientist named Vadim Orlov. Having entered the desired room, we find a dead scientist, after which we inspect the apartment, hacking the computer, the safe and collecting everything that can be taken away.

SM04: Calibrator

In this side quest we need to find a tool with which Koller can eliminate the remaining glitches in Jenson's augmentations. First of all, we go to the metro station from which we go to the Palisade station in the Chista area. Having arrived at the place, we go in the indicated direction to the hatch leading to the sewer, through which we will get to the underground casino. If you fail to reach an agreement with Otar Botkoveli, in a simple way will clear the entire casino or, returning to the entrance to the casino, turn right along the corridor to the locked door. Having cracked the lock, we will find ourselves in a room filled with gas. From the corpse lying on the floor you can pick up a pocket secretary from which you will find out the code to the safe in the casino (4863). Further along the narrow round tunnel we will return to the casino again. Our task is to get to Otar Botkoveli’s office, on the second floor, and pick up the calibrator from the safe, the access code to the safe is indicated just above.

M4: Checking exhaust gas29

To complete this task, we go to the OG29 office; to get inside, use the key card to the OG29 elevator; upon arriving at the place, the first thing you should do is inspect all the rooms on the first floor; hack all available computers; in this way, we will obtain passwords for some locks. In the men's room you can also find a pocket secretary with a code for one of the computers. Also in the offices of OG29 it is worth talking with Quartermaster Aria Argento, Peter Chan, Duncan MacReady and Arun Singh, if of course he survived the task “Buying on the Black Market”. As a result, we go up to the second floor and, having examined all the rooms there, we enter the server room, the door code is 7734, after which we open the NPS server in the indicated place and install a snitch chip. Next, we go to Miller’s office after a conversation with whom the task will be completed.

M5: Jurisdiction Claims

We go to the scene of the explosion at the Ruzicka station to find OG29 criminologist Daniel “Smiley” Fletcher there. And having arrived at the place and talking with “Smiley”, we are trying to penetrate the crime scene in order to get the carrier with evidence, namely a three-dimensional image of the explosion site with a mass spectrometer. Having passed in the indicated direction, we will come across a policeman blocking our way, we will not be able to reach an agreement, so if you do not decide to go through the gap, you can get to the place of the explosion through the ventilation, but you can get to the ventilation through the rooms to the left or right of the corridor with the policeman. Having reached the site of the explosion, we go around the police, hiding behind the boxes until we get to the table on which the evidence lies, having thus received the desired item, we leave the station, for example, by moving the heavy box away from the next entrance to the ventilation. Having got out into the street, we return to the headquarters of OG29.

SM05: Samizdat

To start this side quest, we need to talk to Peter Chang at the OG29 headquarters on the second floor. After the conversation, we go to the indicated place and, using a laptop, communicate with a person named “K”; during the conversation, try to find out where the meeting will take place. Having received information about the meeting place, we go to the sewer, where small room there will be a hole in the wall filled with boxes, removing which we will find a locked door, the code for which could be obtained from “K” or simply by breaking it. Next, after talking with the samizdat hackers, trying not to threaten them, they will eventually ask for help in exchange for our request not to hack Prague Davoz.

Now our task is to get to the Palisade bank, and after we get inside we go down to the first floor and break into the office near the elevator. In the office on the table you can find the key card to the elevator on which we go up to the third floor. Coming out of the elevator, we hide in the room on the left and wait until the guard leaves, after which we go up the stairs, trying not to get under the camera. Then, having broken open the door to the office, we go inside, pick up the documents on the shelf of one of the tables, and also solve the puzzle with three luminous pillars. Having lifted the first table, we turn the puzzle and raise the next pillar, then by turning the puzzle two more times we raise the next pillar. As a result, one pillar should be raised by three divisions, the second by two and the third by one.

Having thus entered the secret room, we break into the safe behind the picture on the wall. Having received the contents of the safe, we return to “K”, who will ask us to disseminate the information received, to do this we go to the indicated point, ride the lift to the roof, to turn on the lift you will need a cellular battery. On the roof we connect to the “city server news corrector” after which the task will be completed. There are other ways to get into the Palisade Bank that are less silent and more bloody.

M6: Let's put things in order

First of all, we go to Dr. Ozen’s office after talking with her, we go to the abandoned Prosthetic clinic to meet with Vega. After talking with Alex in the basement of an abandoned clinic, we go to the helipad where we will need to meet with Miller, the site is located next to Kopetsky’s doll shop in the Davny district.

M7: Rooker Delivery

In this task, first of all, having arrived at the Utulek complex, we go to the apartment of Tibor Sokol, one of the CPA newcomers. Having arrived at the place, we will only meet Adela Sokol, Tibor’s sister, after talking with whom we will find out that the police took Tibor and his brother Dusan to “Tesniny” (the local police station). You can get into the area either by breaking through a crowd of policemen or by giving a bribe at the entrance (if you have enough money, of course), or by roundabout routes, or simply go inside using invisibility. As a result, having reached Tibor's cell and talking with him, we find out that you can get to the territory of the CPA by taking Tibor's key card from the policeman who arrested him, another additional task will be to talk with Louis Galois, in addition, Tibor will ask to release his brother Dusan, who is being held at lower level "Tesnin".

Go down and neutralize four policemen, one of whom will be in a power suit (to immobilize him, use EM cartridges or grenades). After talking with the beaten Dusan, we will find out the password to enter the territory of the CPA, after which it will not be necessary to contact Louis Galois. So, immediately going to Lubosh, we tell him the password, after which, using the elevator, we go to the “Groat” quarter. After getting out of the elevator and talking with a healthy Aug named Viktor Marchenko, we go to the CPA headquarters. To do this, first of all we need to get through the territory of the “Groat”. Having reached the next elevator, we go up on it, but if you do not have a key card, go down from the platform and go to the left, through which you can get to the stairs leading to the platform with the control panel.

Using the remote control, we raise the platforms up, and after stopping we move along the yellow beam to the opposite side, where we climb up the pipes, stairs and iron flooring until we get to the next lift, which can be called by pressing the button on the pole. Having risen on the lift a few more levels up, we pass in the direction marked with a marker to the territory of the CPA. Next, we continue to move in the indicated direction, bypassing or neutralizing the CPA fighters. Having reached the operational zone, we go to the elevator leading to the tower to Rucker. On the way, it’s worth turning off the automatic turret from the terminal, or setting it up for friendly fire, which will make it easier to get to the elevator. Having gone upstairs and talked with Rooker, we see how he dies, after which all we have to do is break through the armed CPA fighters to the evacuation point.

Pages: 1

Dubai, 2029

– Cut off access to the atrium.
– (Optional) Turn off the signal amplifier.

Select the difficulty level and start a new game. The briefing will begin. The commander will tell you about the mission. In short, a meeting between Sheppard and Singh is to take place at the unfinished Gem of the Desert Hotel in Dubai. Sheppard is an arms dealer (terrorist), while Singh is an undercover agent. Jensen's task is to prevent the Djinn, militants from Sheppard's group, from getting from the penthouse to the atrium.

Briefing from Miller.

Passage option:

- Not fatal.
– Tranquilizer Rifle (Long Range).

Go forward and right. Jump down and look in the opposite direction. There is a ventilation grill here. Open it, bend down by pressing the C key, and follow inside. Search the corpse and also pick up the triangular code lying nearby. By downloading the Deus Ex Universe application for Android or iOS, you can use it to scan the found code. What will it give? You can watch exclusive developer videos!

Keep moving forward. Open another ventilation, move through the shaft on the right, breaking down the grate along the way. Go up the stairs. Do not hurry! Jump down to the tier below where the corpse is lying. Search the corpse. You will find a pocket secretary - Quasim Mir, “Everyone has gone crazy!”. Read the information and find out that the code for the roof vault is 4801.

Climb up and onto the ledge ahead. To reach a higher ledge, simply hold down the Spacebar. Go down to the room with the corpse. Press F3 (or whatever key you have assigned to this function) to activate super vision. In this mode, you see which objects you can interact with. In this case, you need to pay attention to the weak point of the wall. Approach and interact with it to destroy it.

Go into the room. The game tells you to open the door on the right. But don't rush! A little further, against the left wall there is a corpse pressed against a metal structure. Search the construction worker's corpse to find a pocket secretary - Conner Banks, "Shall We Meet?", by Vares Nouri. There is no code here, just a collectible entry.

Approach the panel by the door.

Target. Restore power to the panel.

Follow to where the builder's corpse is located, pinned down by a metal structure. There is a small opening to the next room. Climb up there and look to the right. There is a switch on the transformer. Lower it to apply power to the panel. At the same time, in the passage through which you came here, there is water and exposed wires. You need to climb onto the transformer, and from there - even higher. This way you can get out of the room without getting hurt.

Hacking panels

Approach the panel. You can enter the code if you know it. But since we don't have the code, press the Q key. Briefly about the hack: you start from the blue I/O device. Click on the nearest block to start hacking (either press the C key while it is highlighted, or click on the “Hack” icon again). Follow the closest path to the registry - green icon. Once the registry is captured, the hack will succeed. If you don't have enough time, the best thing to do is switch off.

Next, you can agree to learn secrecy. When one enemy leaves, sneak up on the other and attack by pressing the Q key. This will disable him. If you hold down the Q key and hold it, you will kill a person. Drag your body back. You don't have to go straight: on the right side there is a room with the corpse of a builder. There is also a staircase there. Using this ladder you can climb onto the concrete floors under the roof and be above the two enemies. Try to neutralize them - attack one when the other is not looking.

Remember that code 4801? So here there is a metal fence with a door and a panel. Open the panel and enter this code to access the vault without hacking. Once inside, search all the cabinets and the corpse. There is a weak part of the wall behind the wooden box to the right. Destroy it, climb over and jump down the shaft from the elevator. The “Fall of Icarus” skill is triggered every time you land, so you don’t lose health points.

But it’s better to return to the elevator, open it with the green button and select the “Penthouses” direction. Defuse the nearest enemy. You can do the same with the distant ones, since they are turned away from you. Go into the room on the right. You see a dangling grate at the top. When you get close, it will fall off. Approach the wall and hold Spacebar to jump into the ventilation. Climb to the very end and climb out through the opening on the left.

Move along the hill. Defuse the nearest enemy. The next enemy will enter the room on the right, opening the door. He's there alone - deal with him. Go down the steps (from this room) and deal with two opponents. On the table in this room, find a pocket secretary - Bark Demian, “This Place Belongs to the Dead,” by Faiz Baddour.

Return upstairs to the penthouse. Find the passage to the technical room. There are still clouds of poisonous gas below. Jump down and immediately climb into the ventilation hole. Climb through it. Once in the new part of the room, deal with the nearby Genies. Climb the stairs to neutralize the terrorist looking down on everyone from above. Before reaching it, go right. Locate the vent. Get there and go right. Along the way you will need to break the grate. Soon you will see the second part of the penthouse. This is where the Djinn signal amplifier is hidden. You will see two people guarding it. Once they're separated, deal with them and interact with the amplifier to turn it off.

Use the nearby computer to get the information - two email entries. Go further, use the ventilation to avoid enemies. Be careful: there are two enemies next to the doors. You can bypass them through the ventilation, but one of them will enter the very room where you need to hack the panel. Deal with him, and then hack the access panel. Open the door and watch the cutscene.

After the appearance of an unknown group, the task will be updated.

- Don't let the helicopter get away.
– (Optional) Protect Singh.

Jump down. The most important thing to understand here is that Singh, as such, does not need to be protected. You just have to ensure that the helicopter doesn’t fly anywhere as quickly as possible. And to do this you need to approach the helicopter and open the hatch on its side, rear part. Remove the battery and a cutscene will play.

Prague, a week later

Watch the long cutscene.

Mission 2. Morning came too early

Prague, 30 hours after the explosion at the station

- Prepare before leaving.

As soon as you regain control, look at your feet. There is a hiding place in the floor (can be seen with super vision). Open it, take out the pocket secretary - anon74@hackernet, “No topic”, from no1@hackernet. There is also a triangular code and an e-book “How to prevent yourself from being killed.”

Go into the hall and pick up another e-book about the Juggernauts team from the table. Go outside through the front door. Adam will automatically talk to the commander, and then to Dr. Vaclav Koller.

Mission 4. Checking OG29

Goals:

– Go to the Chista area.

Go outside from a multi-story building. By the way, you can jump out of some window.

Mission 3. Get in better shape

Target:

– Find Koller in the bookstore.

Go to the place where the marker points. The guy with the machine gun will refuse to let you through.

Side Mission 00. Neon Nights

A new drug called Neon has appeared in Prague. As it turns out, it is already well known on the black market. There are many places where you may hear about the drug for the first time. You can take the quest under different circumstances, depending on what you heard.

The quest, as far as I remember, began in a small courtyard northeast of the apartment complex where Adam Jensen lives. In this shady area, you should hear two homeless people talking about a drug called Neon. If you go higher, you will see a dealer named Bonbon and an Auga looking for Neuropozyne. The cache is located behind her, in a restricted area with security. There is an electric field on the right side. Here you can jump onto the windowsill above the gate and jump down on the other side. Sneak past the guard when his back is turned to you. You will find a locked safe containing money, neuropozyne and a pocket secretary. You will find out the door access code - 0310.

If you have the appropriate upgrade that allows you to break walls, then you can find a weak wall near the safe. It will lead you to the maintenance area with a dead body and a disturbing note in the pocket secretary. You will learn why Neon is not intended for augmented people.

Flower trade

Go up to the second floor of the Zelen residential complex, to apartment 22. On the map you will see that this is a place with limited access. The person inside will attack you as soon as he sees you. However, you can get inside through the bars in the entrance. Overhear a conversation about selling neon drugs and collaborating with the Dvali gang. On a small table outside the kitchen you can find a pocket secretary with an access code to a laptop located in the kitchen. Research the information to get your first objective.

Duncan MacReady.

Target. Find out who is distributing drugs.

Behind our backs

The emails referred to an apartment complex known as Neon Nights, located in apartment 202 of the Main Apartments. When entering the courtyard, look to the left, to the second floor. There is a window here that you must go through. Either use the experimental remote hacking augmentation and open the terminal of the second level of difficulty, or go into the next room and find the grate above the main room. The ventilation will take you to another room.

As it turns out, a Smart Home system is installed here, which recognizes that you do not have access to the apartment. There won't be much time left before the police will be called. You can hack the first level system on a laptop and re-set up a Smart Home that recognizes you.

The clue (clue) you need is on the edge of the bathroom. There will be a pocket secretary that mentions another location. Go up the stairs to an apparent overdose victim who will have another pocket secretary.

Party

Move into Louis's courtyard and find a low wall to jump over into a small park area. The door in the corner leads to the party, but you'll need a key card. If you have multiple augmentations and a lot of painkillers, you can go around the door, look to the left and see heavy trash containers. Behind them there is a weak wall that can be destroyed with the appropriate skill. Behind the wall there will be a channel with electricity.

If you do not have the necessary augmentations, then use another method. Some letters and notes refer to "cleaners." Use the laptop in the apartment again and call the cleaning staff. You should receive a confirmation email indicating when the cleaners will appear. Leave the house, go to the subway. When you return, the apartment will be clean. There will be no body, and on the bed you can find the key card you need.

At the party you will find drug addicts dancing. If you go left, you will overhear a conversation between two people at a locked door. They will talk about the dead person. Apparently, all augmented people who took Neon die. When they leave, break the door to the first level and you will find the body. Read the Pocket Secretary of the Deceased for information on the sellers. You should visit the laundromat next to Pilgrim Station.

Door of Perception

Move to the Pilgrim Station area and enter Libushe's apartment, the door to which is on the second floor. The same symbol will be here. You can get inside in different ways. Either hack the second level door or use remote hacking to open the window shutters. Or move through the ventilation shaft through an open cabinet.

Unlock your laptop and examine the data. Examine the pocket secretary in the bedroom. Continue exploring the area until you see a fake wall in the kitchen. Check the spray bottle on the right to open a secret cabinet (or move through the grate for the memory block below). There will be a safe of the fourth difficulty level. Hack it or use the multi-tool to open it. Inside there will be money, a multitool and another pocket secretary. The next cache is in the laboratory. It's somewhere in the sewers under Jensen's house.

Where all colors come from

Return to your area, leave the Zelen apartment complex and head south to find a sewer grate and go down into the sewers. Move forward into a large room. There is a locked door here on the right side that leads to a rotating turret on the other side. You can get above it by following the left side of the door and using augmentations to negate the effects of the electricity. You will rise to the second tier, to another locked door overlooking the turret. If you turn off the power downstairs, the door break panel will also turn off.

If you can, hack the third-level laptop that controls the turret. Or try to make a dash to the small safe on the couch, near the turret. Inside is a pocket secretary with an access code and money.

Climb up the stairs from the turret and you will find a terminal with the fifth level of access. Alternatively, you can go higher and jump from a height to get to another location (if you can move heavy containers).

There are six armed bandits in the underground laboratory. Two are outside the lab, three are inside and one is upstairs with a laptop in the corner disabling the security system. There are several scientists in the laboratory, one of them is in the far right corner. You can reach the security laptop from above using pipes. To hack a laptop you need the third level of skill. It can be disabled using the same security code as the turret. The laptop also disables the alarm and laser bars near the vat of mixture in the far corner.

If we talk about the far corner, then you can go down from the top floor and talk to the scientist. Counteract her by offering evidence you collected earlier. If you do this, the doctor will relent and open the door, allowing you to turn off the reactors and end the quest.

If she doesn't do this or you choose the wrong options, you'll have to act on your own. This could mean: either you turn off the laser tripwires and jump down from above, or use a remote hacking of the stairs, or hacking the third level security door (there is a multi-tool on the table behind the girl). Once inside, turn off the reactors yourself, using two cell batteries for each container. Then use the first level terminal to apply power.

You can also go through the main laboratory, but you will have to deal with all the guards and make sure that the scientists do not raise the alarm. Both entrances to the laboratory have switches.

Golden ticket

Target. Meet with the clerk.

A little to the left there is a police checkpoint with red lasers. Chat with a person who refuses to let you through. Play along with him and agree to visit the clerk.

There is a blue marker on the map where the clerk stands. Follow the street there, it's not far. The clerk stands to the right of the security guard at the entrance. Talk to him about everything. Tell him that Dragomir promised a free pass. Finally, choose a bluff - no pass needed yet.

Target. Interrogate the forger.

Climb over the fence and jump across the roofs. Below, in the courtyard there are two guards - neutralize them. Enter the house and move past the lasers. There is a guard upstairs. Disarm him and search him to find a pocket secretary - Mikhail Trefil, "Konitzki's Legacy", from Franz Trefil. In the message you will learn the code from the security node - 1980.

Another pocket secretary can be obtained from the clerk. One way or another, inside the house you need to go upstairs. You can hack the laptop to disable all lasers and security cameras. Meet the girl and find out what's going on here.

As it turns out, Dragomir is to blame for everything. Go to him and talk. There's no way to deal with him like that. If you threaten, he will attack you. Give change and the rest of the cops will attack. Dilemma.

For now, you need to give two passes to Irenka and Edward. Follow the nearest marker. The girl is in the basement, inside the house. As for Edward, inside his store you will need to neutralize a bandit with a machine gun using the Q key. After giving the passes to both, go to the station.

Going down the metro, choose the direction - Monument station. Having arrived at the place, rise from the subway to the surface and turn the corner to the left. Go to the registration desk. You can't just enter here - it's a restricted area. Wait for the guard to move away and squat down inside. Move through the doors. The next door will need to be opened by entering the access code on the terminal. Go further and you will find yourself in a room with a computer.

Hack your computer. Disable both cameras, but enable the checkpoint. Quickly go to one of the two working terminals and interact with it. Next, you will need to decide whose pass to activate – Irenka’s or Edward’s. The decision is yours! Take the metro back to Fountain Čapek station.

Go to Dragomir. There are three police officers to the left of the checkpoint. Talk to the woman (officer), tell about Dragomir. Select:

- Surrender Dragomir.

– Extortion and forgery.

Wait until the police kill all the enemies. Also be sure to wait for the alarm to go away (the percentages in the upper right corner of the screen). Mission completed!

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