Computer games: a psychoanalyst's view. What's happening in Anthem: highlights from interviews with developers

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psychoanalyst's view

This is not the first, and, of course, not the last article about psychology computer games , which was written for a psychological site. The topic is fertile - computers have become an integral part of life, and computer games are a seductive way to spend free time.

  • Why do people play computer games?
  • Computer game: is it good or bad?
  • How to get rid of gambling addiction?

Thousands of people ask Yandex these and other similar questions every day. Considering these questions through the prism of psychoanalytic experience, I will try to give my answers to them.

People who play games

There is a common misconception that computer games are played mainly by teenagers. This is not entirely true. Rather, teenagers discuss their games more openly. Adults often find the fact that they are attracted to certain computer games somewhat embarrassing or even shameful. And they continue to play them, without advertising this fact among friends and strangers. In fact, computer games can captivate a person of any age, gender, family and professional status.

Why are computer games attractive?

The game can take quite a lot of time (and not always free time). However, many people prefer to spend time in front of the monitor. Why is this happening?

Computer games allow you to be transported to “another world.” They, like nothing else, allow you to immerse yourself in this world very deeply, and even feel it at the body level virtual reality. The situation of the game allows you to be as free within it as “real reality” will never allow. The worst consequence of a mistake or failure in a game is having to close it and start over.

Games are attractive because they allow feel something what is missing in everyday life. Or, on the contrary, NOT feel something that life has in abundance. In addition, some games allow you to to be someone another, someone attractive, someone one would like to feel like.

Example 1: Being Lara Croft?

A number of games, especially role-playing games, provide an opportunity feel like a different person than in reality. For example, a fearless, courageous, strong savior of an innocent victim of terrible monsters, or a beautiful, smart, athletic, exceptionally attractive female archaeologist, ready to risk her life to acquire incredible artifacts.

The ability to feel own strength, attractiveness, fearlessly taking risks, successfully unraveling ingenious mysteries - almost a drug. And the stronger it is, the fewer opportunities a person has to feel the same in his real life.

Example 2: Kill the monster!

Many games have a strong aggressive context: kill as many enemies as possible! crush the terrible monster! gain strength and become invincible! The player feels excitement, strength, power, and deep satisfaction from the mass destruction of virtual creatures. It may seem that the game causes aggression that the person did not have before - a compelling argument against computer games?

Why do these games turn out to be so attractive to seemingly completely peaceful people, sometimes even timid in everyday life? Because they allow the expression of what he has repressedand aggression. They help to express what a person does not allow himself to express in reality - because the more a feeling is suppressed, the stronger and stronger it becomes somewhere deep inside. The virtual situation is safe, it makes it possible not to experience fear and guilt - those feelings that form the basis for suppressing aggression.

Passion for aggressive games is attempt get in touch with your aggression and, perhaps, learn to manage it. True, this attempt is not always successful, because virtual reality is still very different from the real one.

Example 3. Playing solitaire...

A whole layer of computer games (for example, logic games) were created in order to pass the time in situations of forced waiting. But sometimes it turns out that time is not at all unnecessary, and it is impossible to tear yourself away from a simple and fairly monotonous game. It would seem, well, what’s so addictive here?

Occupying your attention, focusing on solving problems of varying degrees of complexity, observing a series of attractive visual images, going into the simple virtual world of colored balls, cards, beautiful schemes, man for a while moves away from the state of anxiety. By rearranging cards, grouping balls by color, or assembling words from letters, a person temporarily stops the flow of disturbing thoughts and images. But returning to reality also brings back anxiety.

Computer games: pros and cons?

Computer games can look like a completely pointless pastime if you look at them only from the perspective of external reality. For her, a person who spends hours in front of a monitor is practically lost. But since people are doing something, it means it has some kind of mental meaning. Which?

From the point of view of internal (mental) reality, computer games represent a kind of method of mental self-regulation. Game process helps relieve mental stress(to some extent). So they “go away” into the game from stress, dissatisfaction with their life and themselves, from the inability to show any strong emotions in real relationships.

This way of dealing with difficulties is similar to the use of alcohol as a way to regulate one’s state: playing (like alcohol) allows you to quickly (but only a short time) change internal state and relieve tension. When games are often resorted to as a means of achieving internal balance, it is possible gaming developmentdependencies. The mechanism of formation of alcoholic and gaming addiction similar: when mental tension is very high, there is a simple and rather pleasant way to quickly relieve it. This method does not require a particularly large investment of time, energy, money... In the case of alcohol, chemical dependence also comes into play. Computer game creators fight for their clients using various psychological techniques, schemes, tricks, they try to create games that touch really deep strings in the human soul.

It is believed that online games are the most addictive. When a person comes into contact with other players in his virtual image, he experiences an illusion real relationships, real life. Then it's easy to lose track of the hours and sometimes the days. Physical needs, obligations to others, life circumstances fade into the background, and “the figure turns into the background” - virtual reality becomes more real for the player than “offline reality”.

Virtual Reality: In and Out

If computer games became something more than convenient way while away his free time, a person is faced with the fact that his passion for the game begins to disrupt his progress Everyday life. The desire to get into the game becomes very demanding, even obsessive. And then the understanding may arise: “the games are over”, the gaming addiction. What to do?

Some people find it relatively easy to quit gaming. These are people with very great strength will and not very far-reaching passion for games. As a rule, such people, having realized their addiction, simply give up the game, removing it from the computer, and find something for themselves other, more suitable ways to cope with stress life.

Sometimes, friends who realize their addiction refuse to play together. A group effect arises: together it is easier to give up the formed habit, it is easier to find already half-forgotten activities in real life. And, of course, another person taken as an ally in the fight against addiction is controller(in front of whom it is a shame to break down), and support(so necessary sometimes in the fight with oneself). Of course, such a person could be someone close to you who does not suffer from gambling addiction. He can “strengthen” the player’s “I” captured by passion, offering his willpower and determination to help find a way out of the virtual trap. But this help is truly effective only if the player is aware of his addiction and wants to get rid of it.

Sometimes it is not possible to cope with addiction alone or even with the help of friends and family, despite all the efforts and desire. This is usually due to the fact that there is not just a habit, but a serious internal attachment to the game. This happens when the game “serves” some important psychological needs or distracts from serious psychological problems. Then it is impossible to simply close the game and turn off the computer - as long as there are problems, our psyche will look for their solution (and the easiest way is a virtual pseudo-solution - it has already found it and will simply repeat it!). Therefore, getting rid of gambling addiction often lies through reducing the level of anxiety, freeing yourself from internal conflicts, accepting yourself, self-esteem and increasing the ability to actively express yourself in the outside world, increasing the ability to build and maintain close relationships with other people, and finding meaning in your own life.

Psychologist-psychanalyst
Training Analyst and CPT Supervisor

11.12.2013

The title of this article is deliberately slightly provocative. Although, for many unclear, question-raising shadow algorithms in the game, it could be applied much more, however, in the absence of direct evidence, we have to beat around the bush, not stating anything for sure, but only hanging some inconvenient questions in the air, stating some inconvenient, for the guys from Wargaming, facts. So, let's immediately decide that we will not indiscriminately accuse anyone here, but with the force of a couple of article pages we will present here a few, not exactly facts, but conjectures, assumptions and hypotheses. General meaning They will be that the gameplay in the popular MMO game is not at all so explicit and fair. In other words, World of Tanks is an arena for fraud on the part of developers. But, let's take it in order. Maybe everything is not like that at all.

Banned for asking.

Perhaps it’s worth remembering that this tank action game comes from Belarus, where the deservedly cool morals of the local Old Man were, in part, passed on to some of its citizens. In general, the fact remains: for the slightest hint of foul play or an “inconvenient” question asked on the official gaming forum, the questioner is banned in the shortest possible time, and they do it, sometimes indefinitely. The ban, however, applies not only to the forum, but also to the game. What is the hidden meaning of such harsh treatment of tank fans? Is it possible that the saying comes into force here: - if he is afraid, it means he hears the truth. It is clear that forum provocateurs and rude people need to be punished mercilessly, but when a forum member opens a topic where he asks a simple question about the strange failure of a projectile to penetrate an enemy, or, conversely, about the strange penetration of a loved one, then such a topic will be immediately deleted, but the player may be forgiven for for the first time, but more often you hear stories about unprecedented bans for such questions. A little strange, isn't it?

Red General.

Personally, I heard a legend from a person who heard from another person, who heard from an acquaintance who knows one of the Wargaming programmers who participated in the development of World of Tanks, who allegedly talked about what is often and densely in the form of “red” The commands that are moving towards you are not real players at all, but the most real and official gaming bots. Allegedly, several players there may still be real, but it will be the bots led by the Red General who will set the tone. According to all this word of mouth, the Red General is easy to identify. It is always a heavy tank, always in camouflage, always shoots gold, always penetrates everyone and everything, and it, in turn, is almost impossible to penetrate. But the most important thing is that such a General amazingly illuminates almost half the map. Partial proof of this is that it is impossible to engage such a General in a conversation for the simple reason that he is a robot controlled by a system from a fake account. The presence of the Red General and bots on the enemy side can be proven a little this way: take it and agree with the whole team to organize a “rush” along the flank of the map. If bots play for the Reds, then on that “unexpected” flank they will take you and meet you, almost with the whole team. They will meet you and smash you to pieces.

The classic version of the Red General’s participation is to lose with a score of about 2:11 in the first 2-3 minutes of the battle. Moreover, such battles can be repeated 5-10 times in a row. A player caught in such a situation has no choice but to simply disconnect from the game and change the game server, in the hope of a better attitude towards him. Actually, all other complaints not only from paranoids, but also from completely sane tankers boil down to the fact that very often, especially with the release of the latest patches, extremely strange non-penetrations, ricochets and suspicious “one-shots” from very weak opponents began to happen. But more on that a little later.

World of Tanks: scandals, intrigues, investigations.

If you follow the trend that the developers promote with the release of each new patch in World of Tanks, it is an increase in randomness in the form of strange projectile flight trajectories, supposedly for the benefit of physics, as well as a gradual decrease in accuracy. While working on new models of vehicles and new maps, the developers specifically increased the spread when conducting aimed fire. And the accuracy of self-propelled guns has been reduced to the point of impossibility. Now even the most accurate guns with a pumped-up gunner cannot properly hit an enemy tank. More precisely, it’s possible to hit, but the hit/miss situation rests entirely on the shoulders of the hidden game mechanism of “random numbers.” In-tank mechanics, which, as it were, does not exist, takes upon itself the right to determine the accuracy of a projectile’s flight. The situation is very reminiscent of how UEFA does not want to introduce video replays, supposedly due to the fact that the spectators, seeing the wrong decision of the referee on the scoreboard, will go wild, but in reality, citizens from UEFA, and FIFA, simply do not want to lose another lever for controlling the game in the form of resolving a refereeing issue. It’s the same here: so that there are no unnecessary questions like: “What is this, I aimed accurately, but the projectile flew into the distance?” Therefore, the players' sights have been expanded. If earlier the enemy’s equipment completely fit into the sight circle, now, not at the greatest distance, 3-4 such tanks can be placed in the sight “point”. Here's another reason for you to think.

Strange lack of penetration and light.

To begin with, let's talk about glare. Even if we put aside the semi-mythical Red General, the problem with incomprehensible lights has continued to escalate for more than one month. The most typical situation looks something like this: for example, there is a Stug with full optics, crew, illumination, etc. Everyone died, he was alone. Here, as if on command (none of the dead prompted) one of the tanks breaks towards the Stug. And the Stug itself, it must be said, is standing in a hole that is not subject to gunfire. There is no art in the game. In general, first the tank lights up the T-34-85, although the Stug itself does not see it, although it should, and then a deadly blank from the KV-2 arrives with a 152-mm cannon (which has no accuracy at all), which stands half a map later. But this is not enough: the shell hit the Stug with a canopy, because there is no other explanation for HOW the shell could have hit the tank standing at the bottom of a deep hole. Asking questions on a gaming forum is to your own detriment. And there are many such examples. A whole book could be written.

Now for the penetrations. Example: Bat Chat is standing in the bushes, and an IS-8 comes sideways. The chat puts 6 shots from the side from the drum. 5 of them are penetrations. Recharging. Waiting. The same IS-8 is leaving (it’s still a piece of cardboard, I must say). The chat also begins to hit the side. As a result, 0 penetrations out of 6. The chat is drained. There is only one conclusion: the limit of penetrations issued by the system has been “exhausted.” Naturally, the team flies in at 3:15.

And if you remember a lot of incomprehensible incidents that happened with damaged tanks, which in observation mode were quite realistically highlighted to their remaining allies. You can remember a lot, but the main difficulty is that there is no evidence that the developers of World of Tanks are dishonest, and it is unlikely that there will be unless one of the people involved and offended tells a story in the spirit of “I was fired from MTS, so I’ll tell you now...” In the meantime, all that remains is to build hypotheses and wait for WoT fans to come running and explain to you that you are a deer.

If you don’t know what the point is, then know: the point is money.

Having made simple conclusions based on the type of journalists from RenTV, we can firmly say that all the above-described cases may well pursue one single goal - to pump out more money from the players. With the release of the latest patches, which clearly demonstrated that this is how much you earned now, but this is how much you could earn if you played in the “prem”, many strange things began to happen. Many players began to complain that if previously, according to statistics, a specific tank, for example, accounted for about 53% of victories, then over the past few months, victories have dropped to 42% on the same tank. Wild cases of 10-13 terrible drains in a row, etc., have become more frequent.

All these difficulties with aiming, difficulties with penetration, and so on, can be directly related to forcing the player to open a wallet and pay real money for a premium tank, or purchase a premium account more often. After all, games are made in order to make money from them, so why can’t developers “stimulate” purchasing power a little. It is no secret that during the game at the “premium” level the number of leaks radically decreases, statistics improve, and the player more often ends up in the top. And without a premium, the player is thrown for the amusement of the “premium” tankers, just as they used to throw a boar under the drunken shots of the master. But the boar had no choice at all, but the player does.

So think about it now. On the one hand, there seems to be faith in the pure, eternal and good. It is supported by the lack of material evidence. Convicting developers is not so easy. And on the other hand, the understanding that almost everything in this world is done because of money. So why not tweak a couple of options in order to hurry up the embittered and dissatisfied player a little, and quickly start pouring money into the project in order to increase comfort. Although premium, of course, is not a complete panacea for gaming arbitrariness, when the T 34-85 cannot penetrate the side of the T-50 with its top gun, when you, with optics, a walkie-talkie and a pumped-up “light bulb”, do not see the enemy’s light, and it is you who are being killed along it, without any tracers. Moreover, a characteristic feature of particularly zealous lawlessness is that such symptoms appear when the team is clearly going to waste. It is not beneficial for the system for the team to resist for a long time. The servers are overcrowded, you should die quickly and give way to someone else, and not cling to life with all your might. At the same time, when you see similar symptoms with non-penetration, strange lighting, etc., you immediately realize that you are being “dumped.” As a rule, this idea turns out to be 100% correct.

Not a spiteful afterword.

In general, comrades, this article does not pretend to be the ultimate truth. Moreover, the author in no way pursued the goal of denigrating or slandering anyone there. One could even say that this article contains some of the most striking examples of the ambiguity in the interpretation of game processes in World of Tanks, game physics and other similar things.

Play and win, and if you suddenly start losing, then add a little money to your account and you will immediately see that life will become better, life will become more fun. To the cabins!

System - detailed review phenomenon of gambling addiction. From this article you will learn how to form gaming addiction and how to get rid of it? And what computer game addiction similar to drug addiction?

Why do people develop gambling addiction?

Millions of people wouldn't play computer games if they didn't get something out of it.

But when we play computer games, it gives us more than just harmless interest or pleasure. The virtual world is formed in its own space, and the player becomes its full participant.

This virtual world can become a springboard for the realization of human abilities. However, after finishing playing, when a person leaves the virtual world, he does not see the results of his labors, because in reality they do not exist. This creates a feeling of guilt: the person realizes that he wasted his time. The feeling of guilt increases gaming addiction, forcing the player to hide again in the virtual world in order to escape from this unpleasant feeling of remorse.

Who is more susceptible to gambling addiction?

Why is it more common for males to become addicted to computer games?

A man by nature strives for achievements in life; it is important for him to achieve goals, to realize himself in every possible way in the world, to conquer new horizons, and so on. Not finding fulfillment in reality, many men (or guys) find themselves in games.

Girls are also susceptible to gambling addiction, but to a lesser extent than men.

They more often seek communication and attention from the opposite sex in online games, which they lack in reality.

The effect of full inclusion in the gameplay

The increase in computer addiction is influenced by the positive emotions that a person experiences during the game, quickly achieving the desired result (a goal in the game is achieved, a mission or level is completed). The player can immediately see the result of his efforts.

In reality, you can’t expect results at the click of a mouse; changes don’t happen in a couple of minutes. And to achieve even the smallest result, you need to make long-term efforts, you need to overcome obstacles and suffer defeats, which is sometimes not very pleasant.

Therefore, a person finds an easier option for himself - to go into virtual reality. However, a person will have to pay for this choice high price. You will learn about this by reading the article to the end.

In a computer game, an addicted person is completely involved in the virtual world. During the game he does not separate himself from the game character. Self-identification occurs, which further strengthens the dependence on computer games.

Now the achievements are no longer a separate character, but the person attributes them to himself as a real person.

During the game in an atmosphere of complete involvement in the gameplay, a person receives strong emotions, such as: fear, excitement, interest, passion, joy, the success of victory and the bitterness of defeat.

A person can experience such a flurry of emotions in just a few minutes.

In reality, we don’t run around with a machine gun and kill 5 people in 5 minutes, and we also don’t drive around in a tank and capture cities.

A computer game allows you to feel strong emotions in a short period of time. Happening release of emotions.

Everything would be nothing if not for the peculiarities of the human body.

How is computer game addiction similar to drug addiction?

Gambling addiction is similar to other severe addictions, including drugs.

For a particular activity to cause addiction in a person, three conditions must be met:

  1. Purpose of the lesson: escape from reality (get high, get away from uncomfortable feelings)
  2. Getting high (getting strong emotions in a short period of time)
  3. The activity itself is considered “not very good” and socially condemned (which ultimately causes a feeling of guilt)

Consequences of gambling addiction

Of greater interest is the period when a person stops playing. Then the main consequences of the game begin, which cause addiction. What are these consequences?

  1. Since the game caused strong emotions in a person, nervous system continues to be in a highly excited state for a long time. This also affects the functioning of the cardiovascular system (the heart beats faster, irregular heartbeat is observed).

The human body is not a computer that can be abruptly switched to another operating mode without any special consequences. The nervous system is not designed to dive from reality to reality, which happens with gambling addiction. A person, while playing a computer game, does not realize that it is just a game. He takes it for a really existing space of action.

  1. Some time after finishing the game, a person begins to experience internal discomfort.

Inexplicable feelings of restlessness, anxiety, and irritation come. A person begins to feel uncomfortable in the real world.

  1. There is a feeling of guilt that he went into virtual reality.

After all, everyone understands that computer games simply waste time and do not give anything else.

  1. Due to the fact that periodically the nervous system received strong emotional stimulation, it becomes unstable.
  1. After the game, a person wants to feel calm again, because there is no reason for further excitement. But the nervous system continues to “rumble” for several hours and is in an excited state.
  2. Then there is a projection of the caused pain onto external circumstances. This increases addiction to computer games.

The person begins to look for an explanation for the uncomfortable feelings caused by the game in the outside world. (he does not understand that his discomfort is caused by a computer game).

  1. As a result, reality becomes uncomfortable and unbearable for a person.

She no longer matches his mental state.

  1. A person begins to think about the game as a way to escape from reality and relieve tension. This method seems to be the best for a person to achieve the desired goal - to regain peace of mind and feel good.
  1. The person starts playing again.
  2. Instant immersion in the gameplay removes negative thoughts, since the person is now focused not on himself and not on his reality of life, but on the gameplay.

He's back in the game.

The cycle repeats itself over and over again.

Over time, the pleasure you get from the game will become less and less, and the discomfort will arise more and more.

A person may believe that he controls when and how long he plays a computer game. However, it is not. The dependence lies in the fact that the game itself already dictates to the person when he will play. The game takes away freedom of choice.

Sufficient development is when a person devotes all his free time to playing. And when he is not playing, he plans what he will play and how to play (thinking about tactics, strategy). Lives in the world detached, doing only the most necessary, trying to complete everything as quickly as possible in order to free up time for playing a computer game.

Real life gets uncomfortable

When a person is unable to play, he tries to use other virtual reality islands:

  • Surfs the Internet, social networks
  • Listens to music constantly
  • Watching video

How to overcome addiction to computer games?

What needs to be done to get rid of gambling addiction?

  1. First, a person needs to realize that the game affects him negatively.

You need to stop perceiving the game simply as harmless entertainment, and see in it a source of strong mental dependence that destroys life.

  1. You need to stop playing completely.
  • Simply deleting the computer game will not help.
  • Promises to play only 20 minutes a day, or only once a week will remain unfulfilled.
  • And without noticing it, the person will begin to play more over time, since any game will support computer addiction.
  1. Go through a withdrawal period.

During this period, the psyche adapts to the life of reality without games.

  • Withdrawal pains and tension will appear, and depression may also occur - as the most common signs of gambling addiction.
  • During the period of weaning off computer games, irritation is observed, the person literally does not know what to do with himself.
  • Obsessive thoughts come to play again. A person begins to replay the benefits of a computer game in his head, to savor positive traits, forgetting about the shortcomings. This is called euphoric memory.
  • We must resist all temptations. Soon the symptoms will stop.

Gambling addiction is a type of compulsive behavior. I wrote about this in the article “”.

Remember that emerging desires to play are not own desires, but the tricks of gambling addiction.

Addiction to computer games will initially live inside a person and have access to his thoughts and feelings. A person needs to understand that he own feelings and at first his thoughts will try to deceive him, dictate his will to play a computer game once. Under various excuses.

- one game will do nothing

- play once, have a lot of fun and don’t play again

The game is not so bad, it's a harmless thing

  1. We need to find a replacement for the game, an alternative activity. It could be a hobby, sports, communication with people, a new hobby, a new project.
  2. Remember that the game brings disproportionately more discomfort than it gives pleasure.

Then the person will be able to stop, overcome the addiction to computer games and return to life in the real world.

Humanity has entered the information age. And more and more information for more and more short time needs to be processed, which means there is less time left for face-to-face communication, reading books, and walking outside the home. But in addition to doing work, an increasingly large part of life is occupied by computer entertainment - the main ones are all kinds of games. What do they threaten us with?

1. Finger injuries

First of all, D-pad users who frantically press the controller buttons fall into the risk group. As a result, their fingers lose sensitivity, large blisters appear on them that take a long time to heal, a tingling sensation often appears, and even such simple actions as installing Windows 7 become difficult.

2. Viaitis and Nintendotis

Wii users get bonus symptoms chronic fatigue shoulder joint from constant pressing of the button. And Nintendo fans are at risk of inflammation in the tendons of their wrists and hands as a result of prolonged gaming sessions. The main treatment for such diseases is painkillers and a complete ban on games.

3. Epileptic seizures

Those who like to download free videos should correctly assess their capabilities. There is evidence that games can cause attacks of photosynthetic epilepsy. The trigger mechanism in this case is a flashing light, similar geometric shapes and moving shapes.

4. Gambling addiction

Scientists put addiction on a par with gambling addiction. The symptoms of these disorders are the same - sleep disturbances, changes in body weight, decreased social interactions, neglect of one’s body, etc.

5. Mental disorders

Computer gamers often have a whole bunch of mental disorders. Focus on computer reality robs children of the opportunity to gain social interaction skills; excitability, restlessness, aggression, and anxiety increase. At the same time, scientists no less often record the occurrence of depression, social phobias appear, the ability to concentrate is lost, and sleep is disturbed.

6. Tetris syndrome

Scientists warn against uncontrolled fascination with games with constantly repeating objects. The most indicative is the popular Tetris. His admirers often begin to notice his blocks in reality. There have been cases where road accidents have been caused by drivers trying to dodge Tetris cubes on the road.

7. Vision problems

A bright, contrasting screen is not the best object for long-term visual concentration. This causes the eyes to become very tense, the frequency of blinking decreases, which leads to drying out of the cornea. This affects visual acuity in the most detrimental way, in some cases glaucoma may even develop.

8. Carpal tunnel syndrome

If you constantly sit at the keyboard or work with the mouse in applications, download video games for free, or chatter in chats or forums, then problems will arise with your hands. Compression of the nerve between the hand and forearm occurs, which is accompanied by irritation or even swelling of the carpal tunnel. This syndrome is very painful and difficult to correct.

9. Headache

Scientists have also proven that games can provoke migraine attacks. In addition to a severe, pulsating headache, nausea to the point of vomiting and increased sensitivity to sounds and light may also occur. Such attacks can haunt the player for up to several days.

10. Death

Death awaits all living. But some risk meeting it much earlier than others. There are cases when players “forgot” to break away from their virtual world; they did not eat, drink or sleep for long hours. This is exactly what happened in one of the Internet cafes in South Korea in 2007. After 72 hours of gaming, the 28-year-old man quit real world forever.

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