Mafia 1 how to get out of the car. Mafia: The City of Lost Heaven: Walkthrough

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The game and the passage of mafia begins with an introductory video in which Tommy Angello, main character Mafia, for whom we have to play, enters a cafe where he has an appointment with a detective. He will begin to tell the law enforcement officer the story of his life, all the reasons that forced him to surrender his former employers, for which he is within ten for long years was an effective and loyal watchdog, solving the most difficult problems.

Tommy was an ordinary taxi driver, and when he went to work again, he had no idea that this shift would turn his whole life upside down. At first he heard a grinding sound and the sound of a blow, then two bandits appeared around the corner, one of whom was wounded. The second one dragged him to Tommy's taxi and demanded that he break away from his pursuers. The barrel of a gun pointed at the head left no choice - the mafia had to help.

This is where control comes to us for the first time. The task of passing the game Mafia was named above - you need to break away from your pursuers at any cost. Before you start your escape, the Mafia walkthrough will briefly introduce you to driving in the game. By default, the arrows are responsible for the movement of vehicles, respectively, up - gas, down - brake, left - turn left, and right - turn right. It's simple. In addition, the controls can be customized to suit your needs by reassigning the keys. Also, when operating the equipment, keep in mind that the handbrake is activated by a space bar, the speed limiter of 60 km/h (the maximum allowed speed, accelerate more - you will attract the attention of the cops!) is turned on and off with the F5 key. But Walkthrough of the Game Mafia informs - in this mission you this function will not be needed at all, since it is educational, and there are no cops in it. You can change the camera by pressing the “C” button. If you wish, you can figure out the nuances of manual gear shifting yourself; by default, they switch automatically, without your participation. That's it, now we are ready to start!

Let's start with the fact that your car is an order of magnitude weaker than that of your opponents who are chasing you, firing bursts of Thompsons. Therefore, Mafia Warns: Don’t even try to escape with them at speed. There is no way to compete there in this case. The enemies don’t even have to overtake you - they are actively firing, gradually reducing the health of both the passengers and yours.

Therefore, the best way to escape from opponents is the effect of surprise - at full speed, try to turn sharply into a sharp turn - the pursuers will fly further by inertia, and you start weaving along the alleys, the more often you turn, the more chances you have to throw them off. Oh yes, also - the handling of your car is simply terrifying, it skids terribly, it is clumsy and slowly picks up speed. So don’t try to keep accelerating while turning - otherwise you simply won’t fit into it! You can look at the map by pressing the TAB key to look for the most convenient places for turns.

The passage of the game Mafia informs you that when you finish escaping, Sam and Paulie (that’s the name of your passengers) will ask you to take them to the “Little Italy” area, which is on the other side of the city to the bar of Salieri, their boss. To get there, follow the compass located in the upper left corner, the arrow of which always shows the direction to your goal. But since in this case you need to get to the other end of the city, you will also have to use a map, since, as a rule, there is only one entrance to the bridge, and it is difficult to find it with the help of a compass pointer alone. Therefore, press the TAB key often to bring up the map and follow your progress on it.

Walkthrough Mafia recommends not to forget that you also have a radar that marks all vehicles - trams marked in yellow are highlighted, and police cars that will appear from the next mission are highlighted in blue.

When you get to the bar, stop at the point marked on the radar. Passengers will get out, thank you for your help and ask you to wait for gratitude from Mr. Salieri. Tommy is waiting. After some time, Sam comes out and takes out an envelope with money from under his jacket - as a sign of gratitude, as well as to repair damage and bullet holes on the car. He will also offer help to Salieri in case of problems - the boss appreciates people who do not leave him in trouble. Well, the doors are always open if there is a need for work.

The walkthrough of the game Mafia will continue with a video. At home, having opened the envelope, Tommy discovered that the amount handed to him significantly exceeded the cost of repairs. But he did not want to cooperate with criminals under any circumstances - even if they had all the money in the world. But fate decided otherwise...

Chapter 2 - Running Man

Tommy successfully repaired his car, and everything returned to normal. Another normal working day began. A passenger will come up and ask to be driven downtown in the business district. Everything is very simple here if you don’t make stupid mistakes. About errors - a little lower, now the mafia walkthrough will remind you of the basics of navigation - look at the map and the compass with an arrow in the upper left corner. On the map, the target will be marked with either a cross or a triangle. If in the first case it is a cross - your destination, then the triangle only shows the direction to the goal, which is further away and does not fit into the map displaying the area adjacent to you.

Now, the passage of mafia will show you the most common errors that a player may encounter. Firstly, the speed limit in Lost Haven is 60 km/h. If you exceed it, the passenger will begin to whine so that you drive more quietly, but this is not the most a big problem, and the police. If you catch the eye of a policeman on foot, nothing bad will happen. But if it’s a patrol car, it’s almost impossible to get away from it in your wrecked car. And if you start resisting, you won’t get away with a fine. You will be arrested. Which inevitably leads to mission failure.

The next thing that attracts the attention of the police is an accident involving you. This applies to both collisions with other vehicles and collisions with pedestrians. There is also a fine for this, unless you managed to run over a cop - then you will be immediately arrested.

Passage Mafia warns - the police also do not like driving through red traffic lights. So, before you fly ahead, look at the radar to see if there is a car marked in blue nearby.

For minor violations you can only get away with a fine, which in itself will not bring you anything bad, given the fact that the game does not provide for maintaining cash accounts - you cannot buy anything here, with very rare exceptions, but in them Tommy will simply say “here is the money ", and that's it. Therefore, sometimes, rather than running away from the police, it is easier to stop, get out of the car (the passage of mafia informs - to do this, press the action key, by default - the right mouse button), then paying the fine will take place on its own. It is important to take into account one detail - you can break the rules three times during one mission if you immediately stop and pay a fine. But on the fourth day no one will play with you anymore - an indicator with handcuffs will appear, which means the prospect of being arrested. And this is a failure of the mission, let me remind you.

Since we're on the topic of cops... There are three levels of wanted - an indicator with a protocol means that you can pay a fine and live in peace. Handcuffs mean arrest. If an icon with a picture of a pistol appears, you have seriously violated the law, and the police will not stand on ceremony and risk their employees - if you don’t give up, it means they will try to kill you. The mafia informs the passage - the first level of the wanted list can be obtained for a gross violation of traffic rules - either speeding or passing a prohibitory signal. The second level, arrest, can be earned by seriously exceeding the speed limit, hitting a policeman, systematically violating the rules and similar more serious crimes. The last wanted level is easy to earn by being seen with a weapon in your hands, the sound of gunfire causing police to come running, and other significant violations of laws. But we'll get to that later. Now we are just transporting passengers.

Passage of the game Mafia warns - another common mistake of novice players is slowness. If you haven't noticed, you have a limited time to deliver to each customer. If you fail, the mission is failed, try again. You may not be on time, and not only because of slowness, but because of the banal inability to look for the fastest path to the goal. Not the shortest, but the fastest - sometimes it’s better to drive an extra distance, but on a straight road, than to weave through turns for a long time and painfully, given the weak acceleration of Tommy’s car.

In this mission, to fail it, it is enough to simply run over a pedestrian, or crash hard into something, which will lead to serious injury to both you and the passenger. So try to drive as carefully as possible, don’t rush too much, but don’t hesitate either.

After delivering your first passenger to the downtown business district, prepare to take your second to the hospital in Newark. There you will pick up a third, or rather, a third, who will require you to take her across the Giuliano Bridge to the theater on the central island. That same bridge is located right in the middle between the islands, it is tensioned, the highest and largest, it is difficult to confuse it with anything. You will pick up the fourth passenger at the theater; he needs to go to a bar in Hobboken. Take him there. The mafia informs the passage - at the destination you will pick up the last, fifth passenger. Who will ask you to take him to Little Italy, to the general store. There is also a parking lot there - Tommy just wanted to rest a little.

Drive through the entire city to the desired area, having successfully delivered the passenger to the place, you will see a splash screen. In which it will become clear why Tommy changed his mind about avoiding cooperation with the Salieri mafia. The latter has an enemy named Morello, from whose people Tommy helped Sam and Polly escape in the first mission. They remembered Angello's car number, and now they seek revenge for preventing them from carrying out their plan to destroy Salieri's people. A couple of thugs attacked Tommy's car with bats, one smashes the vehicle, the second kicks the unfortunate taxi driver. Tommy miraculously managed to escape... Now control is back in our hands.

The passage of the game Mafia informs - you need to run to Salieri's bar to check his promise to help in practice. You will have to run not at random, but along a strict route - through alleys and backyards. On the highway you will be quickly killed from the car. So don’t deviate from your only salvation, run using the compass needle as your guide. And also use the game’s hints - where you see arrows near the alleys, don’t hesitate to turn off. And don't try to zigzag left and right - it will only slow you down. First, run straight, then turn into the courtyard on the right, turn left in it, then straight. Cross the street, go a little straight there, then into the alley on the right, from which the car just drove out. In the alley, turn left, go up the steps, go right, then left again. Walk a little straight, then go down the steps on the right, back to the street. You won't have to run along the street for long - turn again into the alley on the left, there will be an exit on the right at the opposite end of the yard. Run across the street - that's it, you're at Salieri's bar, you're saved! It’s easy not to confuse the right bar - there will be a sign at the right door. Watch the video in which you will see the end of the life of your pursuers.

But Tommy's problems did not end there due to the fact that remaining a taxi driver was mortally dangerous; he was defenseless against the enemy mafia. Therefore, the only way out was to go over to Salieri’s side...

Chapter 3 - Cocktail Party

Salieri explained to Tommy the basic principles of their community. And he gave him a chance to prove himself, to show what he is worth. The offenders from the Morello clan will serve as a punching bag for practicing punches - they often gather in one bar in the Newark area, leaving their cars in the backyard. Don Salieri wants you to destroy the vehicles parked there.

Mafia informs the walkthrough - each task will begin with the fact that you need to get equipment - weapons and a vehicle. The weapons are managed by a man named Vincenzo, and the vehicle fleet is managed by Ralphie. At the end of the video, you will be introduced to these characters, remember which of them can be found where - this will be useful in the future, because every task requires tools for work. Vincenzo is almost always in his office. You can get there by going out into the alley behind Salieri's bar and going up to the second floor along the steps, you can open the door and pick up objects/weapons with the action key. It’s a little more difficult with Ralphie, because he is constantly carried throughout the organization’s fleet, he can be found both in the garage and on the street or under some car in which he tinkers. It is difficult to confuse him with anyone due to the fact that he stutters.

To continue the passage of mafia, having received weapons in the form of a baseball bat and Molotov cocktails, go to Ralphie, he will teach you how to pick locks on a car (just approach the vehicle, press and hold the action button, Tommy will do everything himself). Now get into the car with Polly, drive out of the yard into the alley, and from there onto the street.

The city will load, you will be able to use the map, and the same compass will appear that indicates where you should go. But the mafia advises the passage - it is better to focus on using the map, because it is easier to calculate the fastest route. Along the way, don’t fool around with extreme driving; there will be more than enough of it on the way back to Salieri. Don't anger the police just yet, and take care of your health by avoiding crashing into oncoming traffic and lampposts. Yes, every more or less serious collision will injure you and your passengers, in this case, Polly. And if here he is only a caretaker, control and adviser for Tommy, then in the future you will conduct shootouts together, where every point of health is worth its weight in gold. So be careful.

When you approach the enemy bar, the mafia walkthrough recommends listening to Polly’s advice, who suggests going around the courtyard with cars and entering it from the rear. Because there is a guard at the main entrance. Yes, crushing him with a car is not at all difficult. But in this case, you will definitely raise the alarm, a group of enemies with pistols will jump out of the bar, and they will very quickly show you that a pistol is much more effective than your bat. Well, there’s also a Molotov cocktail, but still, it’s better to follow Polly’s advice and do everything quietly.

You can approach the gate at the back of the yard from two sides. It opens like other doors by pressing the action key. Then take out the bat, hold down the left mouse button, approach the only guard at point-blank range (but don’t touch him!), release the mouse button, after which Tommy will hit his opponent with a juicy slap, from which he will quickly get lost and be deeply knocked out. Now you can start immediate task on this mission - to smash the cars parked at the bar. There will be three of them. The mafia warns the passage - after destroying the second car, a group of enemies with pistols will jump out of the establishment, so the optimal tactic is this - knock out the guard with a bat, completely destroy one car, severely, but not completely, damage the second, slightly beat the third and set it on fire with a Molotov cocktail. With its explosion, it will hit the neighboring one, which you did not finish off, after which the task will be counted, and a new one will appear - return to the bar to Salieri. It’s better to hurry with this, because despite the wrecked cars of the enemies, you will still have a “tail” in the form of their help. They will try to prevent you from getting to your destination safely, but if you hurry from the beginning, you won't have any problems.

Even with a car on your tail, you can simply enter the bar, after which the chapter will successfully complete. Polly will report to the boss that you are the right guy and will praise your work. After which Salieri will accept you into the family, now Tommy is a full-fledged member of it.

The main task: get away from your pursuers.

After the introductory videos, Thomas Angelo will find himself in his taxi with two gangsters. Do not let the pursuing vehicle approach your vehicle from the left side (that is, the driver's side) - there is a high probability that you will be killed.

The pursuers' car is more powerful than Tommy's taxi, so the main weapon lies not in the hands of Sam and Paulie, but in your reflexes. Brainwash the hounds, wag the back of a taxi, don’t be afraid to drive into dark courtyards. Set up your pursuers by forcing them to crash into oncoming cars, and carefully monitor the health indicators of Sam and Paulie - as soon as one of them dies, you lose. In principle, escaping from being chased is quite easy.

2. The Running Man

The main task: separate passengers, break away from pursuers.

This mission serves to introduce the player to the city of Lost Heaven. We have five passengers in our taxi. Set the speed limiter and try not to hit anyone or break the rules at all.

After you take the last passenger, you will be attacked by two gangsters, and you will have to flee to Salieri's bar. Run without being distracted by anything. Just follow the compass and the green translucent arrows pointing to the passage yards.

3. Cocktail Party / Molotov Party

The main task: cause damage to Morello's vehicles.

You have to complete the first task from Don Salieri. Run to Vincenzo and Ralph and go to Morello's bar.

There are two ways to get into Morello's garage, but we'll choose the quiet way: drive up a small alley from behind, open the small door, approach the guard from behind and hit him with a bat. After penetration, you need to blow up two cars with two bottles of Molotov cocktails you have, and smash the third with a bat.

Additionally: after a successfully completed mission, you can revise a small wooden house for the Falconer and go on it to Salieri.

4. Dust-free work / Ordinary Routine

The main task: Collect "tribute".

First we have to go to the bank, then to the restaurant. There will be no problems with them: just drive up to them and get out of the car. Paulie and Sam will do the rest themselves.

Then we go to a motel outside the city. After the video, SHOOT THE WHEELS OF THE YELLOW CAR, then go around the house on the left, kill the dog and climb up the boxes to the second floor. Come in the door. There will be another door right in front of you. Go into the room and grab the Tommy Gun. Sit in this room and one by one click everyone who will break in here. In the next room there is a first aid kit hanging on the wall.

Go down the stairs, shoot everyone in the large room, and then the guy in the white T-shirt. Go into the room where the wounded Sam lies, and after the video, get ready for a new battle - one on one.

Now you need to catch up with the man who stole the money. Jump into the car and chase after him. With the bullet holes in his car, his car won't be that fast, so there won't be any problems: we'll just push him to the side of the road and kill him.

5. Fair play

The main task: take the race car to Luca Bertone and back, win the race.

First you need to steal a late model racing car, take it to Luca Bertone and return it back. Go out of town. Stop at the barrier and run to the guardhouse. Talk to the guard and drive with him further to the garages. Take your racing car and drive back to the city. You must get to Luka within a strictly defined time and not damage the car.

When you reach Luka, hand over the car to him and receive it back in a moment. Now you have to go back. Now you must win the race. Five laps around a winding track and you have to be FIRST. This can be done in the only way: by taking the lead at the start and not making a single mistake on the track.

Additionally: After the race, go to Luka and steal the yellow car.

6. Sarah / Sarah

The main task: escort Luigi's daughter Sara to her home.

Luigi asked you to accompany Sarah home. Put on your brass knuckles and go see the girl off. Along the way, you will meet two groups of hooligans of three people each. Hit them with brass knuckles as hard as you can, pick up thrown weapons. After successfully completing the hike, watch a very nice little video (keep children under 16 away from monitors).

7. It's time to get used to it / Better Get Used To It

The main task: deal with the bullies.

The next day, Don Salieri ordered that order be restored in HIS area. Arm yourself with Vincenzo, take the car from Ralph and drive to Chinatown to Big Biff. Talk to him and go to the old car repair shops.

Keep a close eye on Paulie: five thugs armed with clubs and crowbars will attack him and you at once. Having dealt with everyone in this part of the workshops, run up the stairs, then go down and DO NOT SHOOT until they start shooting at you. Now you can open fire, kill everyone and watch the video.

After the video, get into the car and catch up with the two escaped thugs. The most important thing is not to lose their car. They will crash themselves. All you have to do is click them.

8. The Whore & The Priest

The main task: kill the manager of the Corleone Hotel.

The situation is this: one of the thugs in the car survived - he must be killed; the owner of the Corleone Hotel stopped paying tribute to Salieri and went over to Morello’s side - he must be killed; a whore from the Corleone Hotel (which is a first-class brothel) sells Morello information about the Salieri clan - she must be killed.

Arm yourself, take the car and go to the Corleone Hotel. Don't take out your weapon yet. Go up to the third floor. Around the corner to the right is the prostitute's room. Let's watch the video.

Go down to the first floor and go past the administrator into the restaurant. In the farthest hall, first close the door, and then kill first the man in the black suit, and then the man in white. Deal with the rushing guards.

Go behind the reception desk and take the key to the manager's room from the board. Climb to the very top, shooting back from the guards. Go into the manager's room and shoot the little man who is hiding on the right side of the table. Take the documents from the table and quickly leave the room after the video.

Make your way across the rooftops straight and straight, shooting back at the police - there are a lot of them here. Remember that you can climb small hills. You must reach a wooden deck. Climb onto it, and then, using the ladder in the bell tower, go down.

A glorious shootout awaits you here. Hide behind the coffin and shoot the bandits one by one. Pay attention to the man with a Tommy gun on the choir (such a small round platform on the right, which is reached by a spiral staircase).

Having dealt with the funeral procession, leave the church, get into the hearse and run away from the police.


9. A Trip To The Country

The main task: find out what happened to Salieri's guys.

Don Salieri ordered a truckload of smuggled Canadian whiskey to be delivered from a country farm.

Having arrived at the farm, go to the farthest end of it, where you will find a truck with a dead driver. Open the door and get ready for battle. After killing the gangsters, make your way back to Paulie. Having already repelled the next attack together with him, begin to explore each building of the farm. Morell's hatchlings are hiding everywhere. Be careful. Eventually, Paulie will discover a tool that can be used to open the barn where Sam was put.

Open the barn door and immediately meet a cheerful bunch with pump-action shotguns and one Tommy gun. Sam is at the very top. Go there - slowly and carefully.

Having discovered Sam, Paulie will go for help, and you will have to repel the attack of the police bribed by Morello. Please note: AI may pass you from behind. After the shootout, Paulie carries Sam to the truck, and Tommy sees two cars chasing them.

Now you have an excellent opportunity to shoot at a moving target from a moving truck. Tommy gun in hand - and forward. Hit the drivers - you won't go wrong! After returning to Salieri's warehouse, you can either go straight to the base, or first stop by Luca, complete his small task and steal a new car.

10. Omerta / Omerta

The main task: get the office books, kill Frank.

Frank violated the main mafia law - the code of silence, Omerta. He is ready to hand over Salieri's account books to the police. And now, according to Omerta, Tommy must kill Frank, but first find out where the books are.

Visit Big Biff first, then Little Tony on Central Island, and from Little Tony's go to Idiot Joe under the bridge in New Ark. Idiot Joe is easily identified among homeless people by his bald head. After talking to him several times, give him a good punch on the bald top of his head, and he will tell you where the police are keeping Frank under guard.

By the way, before you go on a mission, make sure you take a good, fast car. Bolt V8 Roadster highly recommended.

Go to Oakwood to the house where Frank is being held, and after the cutscene, follow his car to the airport.

Once at the airport and entering the terminal, you will immediately encounter a group of armed special agents. Send them to waste, exit the terminal and run right past the hangars to Air School. And here the special agents will not give you peace. Clear the area, being careful not to shoot Frank. When there are only corpses around, talk to Frank. He will ask you to find his family. Frank's wife and daughter in the flight school building. Talk to them and then bring Frank to them. Now all that remains is to get plane tickets to Europe. They are on the counter in the terminal building. Give the tickets to Frank and return to Salieri. Just keep in mind: at the exit from the terminal, five police officers are already waiting for you.

On the way to Salieri, you can stop by Luka again.

11. Visiting Rich People

The main task: find evidence against Salieri.

Now you have to pick up the prosecutor from the safe in his villa in Oak Hills testimony against Salieri.

On the way to the villa, grab the stadium in Hoboken'e famous safecracker Salvatore. When you arrive at the villa, find a small, almost invisible gate and order Salvatore to open it.

Enter the park and immediately hide behind the right statue. Order Salvatore to remain in place, and take the bat in your hands. As soon as a guard passes you, hit him as hard as you can on the dome with your baton. Take the weapons and keys. Head right to the gazebo. There's another guard there. We perform a proven technique - hitting the skull with a bat. At the stairs leading to the balustrade, calm down another guardsman. The most important thing here is not to make any noise, otherwise all the guards will come running.

Taking Salvatore with you, go into the house. Also caress the maid who appears with a bat and go upstairs. Find an office with a safe and after the video, don’t forget to pick up the papers.

Go downstairs. Leave Salvatore at the stairs and go into the dining room with a bat in your hand. Calm down the guards and, having captured Salvatore, leave the park and the Oak Hills in general.

Although, if you wish, you can try to leave this hospitable house in the owner’s car.

Drop Salvatore home and go to Salieri

12. Deal of the century! /Great Deal

The main task: make a deal.

After the failure with Canadian whiskey, Salieri was very upset. But then someone turned up Paulie William Gates from Kentucky, who offered a batch of whiskey at a very favorable price. Fortunately, you just need to go to a multi-story garage, pay and pick up the goods.

Having approached the garage, climb to the third floor. In the back of the garage you will see a bunch of guys waiting for you. Don’t go there yet, but form a barricade from the cars parked in the garage at the exit to the next floor.

Now you can approach your colleagues and exchange money for goods. In the midst of the deal, Morello's guys will appear, and a serious fight will break out. That's why a barricade of cars was needed. Firstly, they won’t break through here right away, and secondly, sooner or later either you or they will blow up one of the cars, and the others will detonate after it. The enemy troops lost a good half (if not two-thirds) of their soldiers. Clear the lower floors, and then go upstairs again, get into the truck and drive out of the garage.

Once on the street, get out of the car and shoot six guys and two cars, comfortably located to the right of the garage. Now you can safely go to Salieri's warehouse. Just beware of the police - your truck cannot escape the police cars.

13. Bon appetit / Bon Apetit!

The main task: take Salieri to a restaurant.

Despite the fact that the description of this mission will take up very little space, you will most likely spend no more than an hour or two to complete it.

You have to protect Don Salieri from Morello's thugs. After the lawless people throw a grenade into the restaurant, hiding under the tables, try to shoot as many bad guys as possible. Constantly look at the Boss’s health and at the back door - uninvited guests can also pour out from there.

The difficulty is that you are very limited in ammunition, and the attackers are very well armed. But as soon as you get something long-barreled, the problem can be considered solved.

Exit through the back door. And shoot everyone you haven’t already. One bandit holed up on the second floor, another in the courtyard behind the barrels, the rest were hanging out at the front entrance.

Having dealt with the Morellates, put Salieri in the car and drive to Little Italy to Carlo’s house.

Having taken off after the boss into Carlo’s apartment, knock down the door and climb out onto the fire escape. Carlo is hanging out downstairs with a gun drawn, along with a few guys with clubs and pistols. Needless to say, what needs to be done.

14. Happy birthday! / Happy Birthday!

The main task: kill the advisor.

War is war! Now Salieri's patience was exhausted, and he decided to take Morello seriously. We decided to start with the mayor's adviser, who is celebrating his birthday on the ship today.

Follow the map to the pier and try to get onto the ship. Security won't let you in - no pass! Go into the house opposite the pier, go downstairs and change into a sailor's uniform.

Once on the ship, first of all stand facing the stern and walk along the starboard side all the way. The stop will be the door to the service toilet. Open the door, take the bucket and, with the bucket at the ready, go to the middle deck. Having wandered along it a little at the very stern, on the left you will find a locked door with the inscription “Skipper has the key”. Look for the skipper (he is the only one hanging around the ship in a vest) and, angrily shaking the bucket, take the key from him.

Open the door and take the gun from the locker. Now all that remains is to shoot the adviser and, taking advantage of the turmoil, escape from the ship, which Poli had brought up in advance.

15. The bastard is lucky! / You Lucky Bastard!

The main task: kill Sergio Morello.

Sergio Morello Jr. should fall next by your hand. Lucky Bastard! Now you will see that this nickname suits him perfectly.

Go to a restaurant Italian Garden, come to telephone booth, call and... urgently run away to Salieri’s bar, killing your pursuers along the way.

Attempt two. Drive up to the house of the youngest Morello's mistress, wait until the guard at the door enters the house, run up to the car and quickly mine it. Run back to a safe distance and monitor developments.

Attempt three. Now let's go to the restaurant Rainbow Garden. Closet-looking young people are hanging out at the entrance, and Sergio is with them. As luck would have it, Paulie’s machine gun is jammed, which means Tommy will take the rap. Throw a grenade at the bandit's car. Everything is easier! The rest are easy to get. Sergio faded...

Attempt four. The last one. Because I'm tired of it. After the video, drive after Sergio's car. It is strictly forbidden to lag behind! He will take you to the port. At the port, run straight all the time, lazily shooting back at the defenders of the honor of the Morello family. Some bandits have settled on the cranes - don't lose sight of them.

Having reached the warehouse, at the entrance to which there is Morello Jr.’s car, make sure that the railway track leads from the warehouse to two tanks standing at a dead end. If necessary, move the arrows. When everything is ready, pull the block out from under the first tank. When it crashes into the warehouse door, all you have to do is run up to it and set it on fire. Bang!

The doors were as if they had never happened. You can run inside and kill six heavily armed gangsters, and with them the younger Morello.

Having finished with this, run out into the wild and head to your car, firing back at the plainclothes police agents who finally deigned to get here. Returning to Salieri, you can visit Luca again.

16. The cream of society / Creme De La Creme

The main task: kill Morello.

After the youngest, it was the turn of the eldest. Drive up to the theater and try to squeeze Morello's limousine right there. If all else fails, rush after him and try to deal with him on the way to the airport. If nothing worked here and Morello turned to the airport, turn behind him, abandon the suddenly stalled car and run to the hangar, not paying attention to the two big guys. Shoot the engines of a plane taxiing for takeoff. Continue shooting and running after the plane along the taxiway. On the way, Paulie and Sam will pick you up, and now in a car with a Tommy gun at the ready, continue to chase and shoot the plane. Shoot both engines. Having brought the plane's life bar to zero, you can rest assured that Morello is no longer a tenant.

But it may happen that Morello does not turn to the airport, but moves on. Chase him without falling behind, and at the destroyed bridge, simply push his car down.

Before reporting to Salieri about the successful completion of the task, you can visit Luca again.

17. Re-election / Election Campaign

The main task: kill a politician.

We will eliminate the politician Salieri dislikes. Stock up on a sniper from Vincenzo and head off to the old prison. Having parked the car near the prison, go around it on the left side and kill the worker at sewer hatch. Hide the body in the hatch. And climb there yourself.

Get out along the other stairs. Here you are inside the prison. Now we need to pave the way to the very top. There are quite a lot of enemies here, but they are not very well armed. Be that as it may, don’t take out the sniper rifle yet - make do with what you picked up from the bodies.

From the first to the second floor there is a wooden staircase inside the prison building, from the second to the third there is a staircase on the external balustrade. The tower is again reached by a spiral staircase inside the prison building.

Go out onto the balcony. Focus on the small island. Take out your sniper rifle and switch to sniper mode. You need that person on the island who makes a speech from the podium. He must be taken down with ONE shot. Otherwise, explanations with the police cannot be avoided.

After dealing with the politician, exit the prison building through the door that leads to the courtyard with the dogs. Kill the dogs and shoot the lock on the gate.

You could try dumping all your weapons right here (in case the cops search you). Go outside. And if everything is in order, with a song on your lips and a breeze in your left ear, go to Don. However, Luka is again not averse to helping you in any way he can.


18. Just For Relaxation

The main task: get the cargo at the port.

The Boss wanted to relax! Smoke some good cigars! We will please...

Drop Sam off where there is a cross on the map and radar, and you and Paulie go to the port. Do not enter the territory, but wait until the truck leaves the gate. Go after him. When the truck enters the warehouse, drive further, turn the corner and barricade the road with your own car. After unloading at the warehouse, the truck will go exactly this way and immediately fall into a trap. Throw the driver out of the cab, take his papers and climb into the cab of the truck. Now they will let you into the port.

Having approached the far left warehouse (there is still a man standing in the doorway), back the truck up close to the doors and get out of the cab. Immediately the man will reach for the pistol. Here you, without letting anyone come to their senses, defend your honor and dignity.

After clearing the surrounding area of ​​guards, begin loading boxes of cigars into the truck. Having loaded all 12, get into the cockpit and go straight to the nook where Sam was dropped off earlier. In this very nook, meet Sam and Paulie and show Kuzka’s mother to your pursuers. There are not many of them - six people in two cars. Protect your truck from shocks!!!

Having completed the showdown with a score of 0:6, go to the Master's warehouse.

But the owner decided to cheat! There are diamonds in the boxes instead of cigars... So, we'll take the bank. Without him!

19. A little hack / Moonlighting

The main task: rob a bank.

With Paulie, ride the Skytrain a few stops and get off in Downtown. Go to the bank and listen to Paulie's plan. While he's telling you, look around. Remember where the clerks' desk is. Then there will be no time to look for her.

After going to the bank, Paulie will leave you, and you alone, without a car, will have to collect weapons and get wheels.

Go to Hoboken, run around the right side of the cinema Twister, knock on the door and get it from the arms dealer Yellow Pete the following set of products: Colt 1911, Colt Detective Special, S&W Magnum, S&W M&P, Thompson 1928. However, this set can be completely different - it all depends on your taste.

Now either steal a car, or ride the elevated train, or grab a car, but in any case, drive to Luka. He will give you the task to carry the package Big Dick. Go to your destination. After you give the package, kill the three idiots and return to Luka. He will give you a tip on a luxury car. Personally, I was unable to catch her in the indicated place, I had to travel around the city, and then arrange an ugly brawl with her former owner right in the middle of a busy intersection (fortunately the police were not nearby). Maybe you'll have better luck.

Drive your newly acquired car to Paulie’s house and make beeps right under his windows.

Your path again lies in the bank. Once inside, immediately dispatch the police (while they are stunned), go behind the clerks' desk and pick up the keys to the depository. Go up to the floor above, casually shooting left and right, go into the director's office and, after talking with him, grab the keys to the safe from the board.

Now, in full combat readiness, you can go down to the depository and go to the safe.

After the safe is taken, take Paulie and move on.

20. Decadence / The Death Of Art

The main task: meet Sam at the museum and kill him.

There’s not even anything to say here. EMPTY-HANDS, quickly get out of Paulie's apartment and, ignoring the two policemen, sneak past them into the street. Steal any car and rush to Yellow Pete to stock up. Take the same kit as before, but instead of a Tommy gun, take US Rifle M 1903 Springfield .

Go to the art gallery and shoot everyone there. Open all the doors that open and shoot everyone there. Sam will be the last to fall. And after that you will have to watch the final video first with joy and then with horror.

The developers' first nod to Mario Puzo, Martin Scorsese and the most famous mafia film "The Godfather" lies in the name of the starting mission. There, Don Corleone, I remember, also made offers to friends and enemies that they could not refuse. Now you yourself have found yourself in the position of friends/enemies. It’s a pity, of course, that it was your taxi that ended up in the path of two guys fleeing from their pursuers and crashing their car. It is you who will now have to save their skins (and your own too) by trying to lose their tail.

The car at the tail will be more powerful than yours, so the main weapon lies not in the hands of the fugitives who crawled into your car, but in your reflexes. Dust the hounds' brains, wag your taxi's backside like the last whore, don't hesitate to enter gateways and dark courtyards (here you will need the TAB button, which calls up the map). Set up your pursuers, forcing them to crash into oncoming cars, and carefully monitor the health indicators of your two clients (lower left corner of the screen) - as soon as one of them loses all blood, you will lose. In principle, escaping from being chased is quite easy; you will need no more than three to five attempts at this operation, or even less.

In general, as soon as you get rid of the attackers, feel free to go to Salieri’s bar (an arrow will point to it on the map).
Do they really want to kill you for saving these two???

Well, since you didn’t take Salieri’s offer seriously, first you’ll have to work as a taxi driver. You have to carry five passengers, and they are gentle creatures - they don’t like collisions, they don’t like breaking the rules, they don’t like “press” people... They only want one thing - to get to the right place in the shortest possible time. “Taxi” missions here clearly play a teaching role - they introduce you to city areas, their names and the main routes of movement between them. Smart.
Well, after these trips you decided to rest, because you forgot how the coffee break ended in the first mission...
Yes... The mafia has long arms. Of course, you didn’t want to get involved in the squabbles between the Salieri and Morello families, but... no one is interested in your opinion. The Morell bastards identified you using your taxi number and suddenly came to visit you. After receiving a couple of blows and taking one last sad look at your car, which was destroyed by a bat, RUN
Oh, what a cool tune that plays during this mission! It's the only reason I've replayed Running Man ten times, it fits the concept so well. Games, of course, and not a film with A. Schwarzenegger, where the name of the mission refers us. So, about running. The main thing here is to follow the directions of the green arrow and not pay attention to the men peeing by the fence, because every stop threatens to shoot you in the back. Therefore, run straight (don’t try to strafe, dodging lead lumps - you will be safer), clearly avoiding the corners, and you will calmly, alive and well, reach Salieri’s bar.
Do you remember they told you that you could come to Don at any time and ask for help? Perhaps this moment has come. After a short showdown with Morello’s hounds (they shouldn’t have come in for coffee), you’ll finally decide that being a mafioso isn’t so bad.

Since you have decided to retrain from a taxi driver to a mafioso, you will have to pass a short test. Don Salieri invites you to carry out a small task - to destroy the cars of the leader of the Morello clan. At the same time, you will wreak personal revenge on them.
After receiving the task, together with Paulie, you will take a baseball bat and a couple of Molotov cocktails from the family’s “storekeeper” Vincenzo, and you will learn how to steal a new type of car from the family’s regular repairman, Ralph, in one of which you will go “on the mission.” Following the arrow, drive up to Morello's establishment and, without slowing down, crush the guard at the gate, otherwise he will call for help.
Spend two Molotov cocktails on two cars, smash the third with a bat and add it to the others if they don’t have enough fuel. In the worst case scenario, Morello's thugs will jump out of the cafe. You can split the heads of the brave men with a bat (and they have pistols...) or quickly climb into your car and scratch back to Salieri’s catering. I'd rather not get into trouble, but it's up to you.
After successfully completing this task, you will become a full member of the Family, op la

Although your first task was very successful, Don decides to test you again (at the suggestion of his console, who is much more suspicious of newcomers than his boss). The task is quite standard for ordinary members of the Family - you need to go to three different points and collect bribes for “protection protection”.
Get a Smith & Wesson from Vincenzo and ask Ralph about a car to complete the mission. The first two points are located within the city, and the third, a motel, is outside Lost Heaven, in the north.
Getting the first two leather suitcases does not cause any difficulties, but the third one will have to tinker.
After receiving the second bag, take the only northern road out of town where the compass points. Soon you will arrive at the motel. Paulie and Sam will leave you, go into the building and then...
Hmmm, Morello definitely wants to start a war. Paulie, despite being seriously wounded in the stomach, will order you to rescue Sam. Of course, with a fart from Vincenzo, you will not be able to complete such a responsible task involving the risk of life.
Go around the motel on the left and climb up the boxes to the second floor. Don't pay attention to the dog, you'll only waste bullets and health. Open the door on the veranda and dive into the room as you go. There's a Thompson lying on the bed - that's already something! After leaving the room, stand in front of the toilet and wait for the mafia to open the door. Hello Travolta and Pulp Fiction! By the way, in the game all toilets have quite functional application, - I recommend trying it.
Naturally, the gunmen from the first floor will come running to hear the shots. It will be better if you retreat into the corridor to the right of the stairs, sit down and start shooting at those running in with single shots. Save your ammo, because apart from pistols falling from corpses, you have nothing else to profit from! Having dealt with the fastest stallions, go down the stairs to the first floor. There, in the same position of the forester who sat down to poop, lay down the three Morellians. You can buy Thompson cartridges from one of them. Sam is kept in the back room, behind the pool tables.
Most likely, the bloke in a dirty T-shirt beating him will jump out at the noise and get his share of lead. However, don’t flatter yourself - a little later he will cause you more trouble. Having pulled Sam out of the “beating room”, you will encounter another cowardly bastard who, despite all the advantage in the tactical position, will not shoot you and Sam. Well, cowardice must also be punished!
As soon as the jerboa gets into his yellow convertible, jump into the car (I hope you didn’t wreck it too much on the way to the motel?) and follow the canary. You need to return the Family's money to your home. The best way to stop a fleeing bald man is to build a barricade with your car in the tunnel or turn his car around on the road with a calculated blow. After that you can finish the job with regular lead.
By the way, I personally was helped by a car passing through the tunnel, which simply hit the impudent person.
Mission, like, complete!

Don Salieri does not like to lose, but he always prefers to play honestly. Well, since his concept of honesty is very unique, his methods of play are appropriate. Don's task is this: to drive a new supercar for racing from a garage outside the city to Lucas's workshop. In the morning he will take part in the race, in which a car is on display, on which Don bet a tidy sum. No, no, nothing particularly criminal is expected. Lucas will just look into his competitor’s car, see what’s there and how, maybe tweak something. Well, in general, a small thing that will reduce the chances of the racer from Europe and increase the chances of Salieri’s protege.
You need to complete the task clearly and quickly, while keeping the car safe and sound. It is strictly forbidden to enter into any “getting away” relationships with cops.
In the car given to Ralphie, drive out of town along the western road until you enter a tunnel blocked by a barrier. At the house near the arch you will be met by Ralph's friend, who is familiar with the number of bills that are due for Salieri's help.
In the garage behind the tunnel, you will get into a super-fast car and drive it to Lucas's garage, which is located in the western part of the city, under the bridge (on which, by the way, only in this mission you will have a chance to admire the local suicide).
After "straightening" the car, drive the "F1" back to the racing garage and whistle to Salieri's bar.

Wow! By the will of fate, Tommy must replace the driver who, due to “injury,” will not be able to compete with the pepper whose car you “damaged” a little earlier. Don's Console, Frank, will meet you in the race track garage and put you behind the wheel of a Formula 1 prototype.
You understand that you can’t even mention second place - the Family will not forgive such a shame, and the Game will be Over. With a bloody nose, you need to get around your main rival - the European Martin Lichtenberg in a red car, and finish first after five laps. I don't think you will complete this mission the first time. Most likely, you won’t succeed even in the tenth, because the car is high speed It skids terribly, but the rivals are not sleeping, and the gap in laps is usually tenths of a second. The main thing in this mission is caution, knowledge of the habits of your opponents and the ability to maneuver dangerously.
Remember that the AI ​​is very gentle when cornering, and this is where you need to catch it. In principle, if you take the lead immediately after the first sand mound and continue to drive carefully, along a explored route, slowing down in the zigzag forest, you will be able to reach the finish line with a decent lead. But if there is a sharp skid and a turn... it’s better to immediately start the level again, because in those seconds that you spend on acceleration, only a lazy person will not overtake you.
In general, patience, knowledge of all sections of the course and caution will make you the winner of the race and the recipient of the kiss with the trophy. After the races, you will still need to quickly go to Lucas's garage, and then steal the wonderful yellow Phaeton, this time for personal use. But with theft, everything is quite simple - you can do it yourself, without any prompts.

For now I have everything, if there is anything new I will definitely write Scream.

Luigi asks you to take his daughter Sarah home, as she is being accosted by hooligans on the street.
Keep pace with the girl, have a conversation with her, and bandits will attack you in one of the alleys. Put on your brass knuckles and chat with the three scoundrels until they scatter in all directions. Pick up the baseball bat, go even further, turn into the alley and you will see a couple of hooligans pestering Sarah. Make them deeply regret their rash action. Take Sarah home and watch the sex scene. In the morning, Tommy will tell Salieri about what happened. Don will order you and Paulie to sort it out. Visit Vincenzo and get a baseball bat and a Colt 1911 from him. Go to Biff, who can be found in the central square in Chinatown, for information. He will direct you to the old station, which is nearby. Let Paulie kick down the door, prepare a baseball bat and take on the leading role in clearing enemy territory. Keep a close eye on your comrade, he sometimes becomes so bold that he does not hesitate to swing with five opponents at the same time. Just do not open fire under any circumstances, otherwise you will scare everyone away and ruin everything. Try to hit on the back, so you can kill anyone with the first blow. Go up the stairs and jump into the trash heap. Get your Colt 1911 ready, because the local guys will be the first to open fire, and you'll have to answer them. Shoot everyone in the vicinity, remembering to monitor your health. Some people will eventually hide from you, so immediately get into your car, wait for your comrade and follow the villains. After some time, they will crash into a wall, and Tommy (or, alternatively, Paulie) will take care of their fate.

You are assigned three tasks at once: deal with the whore who is transmitting information to Morello, blow up the hotel and kill the manager.
Go to the Corleone Hotel in the Downtown area. Hide your weapon so no one suspects anything. Go up to the third floor and look for an unlocked door. The girl takes a bath. There is still something human left in Tommy, he will take pity on the young lady and order her to get out of the city. Go down to the first floor and go to the restaurant. The manager (in white) does not stand still. Wait for him to return to the restaurant, close the door and immediately shoot the guy in black at the table (with a pistol). After this, deal with the defenseless manager. The guards will come running at the noise, find cover and serve them one by one. At the reception, take the key to the Director's Office and heal yourself at the first aid kit. Go up to the top floor. Just don't fly into the director's office with the demon of retribution! The opponent will be ready for the meeting, so be careful. Tommy will plant a bomb and an explosion will occur. Now you are on roof, and the police are hunting for you. Climb the stairs to the top, go through the doors, climb onto the parapet and jump onto the roof of the house on the right. From afar, a cop is aiming a gun at you - get ahead of him. Go down a little lower, and the police will run out of the door. Climb back up and take them out from an advantageous position. On the roof opposite there is another enemy hiding, who is extremely difficult to notice. After this, a couple more cops will appear, deal with them too. Follow to the wooden ladder, with the help of which Tommy will climb to the roof of the church. Suspended on a rope bucket, and below it there is a worker standing. It's funny. Go down and get some medical treatment at the first aid kit along the way. You will find yourself at the funeral of a friend whose fate you and Paulie determined in the last mission. The priest will notice you, but do not stick your head out, but wait until the especially curious ones run up to you. You know how to please them. After that, rush inside and hide behind the coffin. Because of the cover, you can easily remove opponents from balconies, as well as take out those hiding behind benches. Soon another batch of bandits armed with shotguns will come from the street. It makes sense to run under the roof of the church, and there you can deal with everyone one by one. Follow the street. The police are looking for you, as indicated by the WANTED icon at the top of the screen. Get into the first car you come across and rush to Salieri's bar.

Salieri gives the next task: to pick up whiskey from a warehouse outside the city. The mission promises to be hot.
First you need to meet Paulie at Salieri's warehouse. Ralph will give you a brand new Bolt V8, which you can use to visit your friend. From there you will reach your destination by truck. The village is suspiciously quiet, and Paulie will send you to scout the situation and find out what happened with Salieri’s people and with the alcohol. Continue through the entire farm to the truck. Open the door and the driver's corpse will fall out of the cab. Guys with shotguns will immediately appear and open fire on you. Don’t pretend to be a tough guy, but run zigzag back to Paulie, who has already prepared with his comrades for a warm welcome. Sit next to yours and don’t let your opponents get close. After the ace subsides, talk to Paulie - now you need to save poor Sam. Follow the main road to an open barn on the right side. Opponents are waiting for you inside. There is a first aid kit here for you, and Paulie will find a crowbar. Across the street is the locked barn where Sam is being held. Once Paulie breaks down the door, get ready to avenge Sam. You should move extremely carefully, as opponents are hiding almost everywhere. On the second floor you can find another first aid kit, and on the third floor lies the crippled Sam. Paulie will run for help, but then, as luck would have it, the cops will arrive. Remove them from above from the window, but be prepared for the fact that especially nimble ones can break through and jump out from behind you. Go down and you will leave this vile place. You are in the back of a truck and must shoot back at the cars that are catching up with you. You have to destroy three cars. Shoot through the windshield at the driver. After Sam is taken to the best doctor in the city, you can stop by Bertone for a task. Lucas asks you to warn his friend about this. that the police will soon come for him. Rush headlong to Hoboken, because there is very little time left. You must get ahead of the police and knock on the door first. Return to Bertone and he will teach you how to deal with the Ulver Airstrim Fordor. Go to Oakwood and steal a car there, then drive your new car to Salieri's bar.

Mission 10
Omerta is the Italian mafia's code of silence. Frank betrayed his family and is going to hand over his documents to the police. You must track down the corrupt consoler. Vincenzo has a shotgun for you. and Ralphie has prepared a new car for you. Go to Chinatown for the first informer, and then to the museum in Central Island for the second. After this, you have to visit the bald guy who lives under the bridge not far from Bertone's workshop. True, the comrade will refuse to say anything. Give him a couple of punches in the jaw, and in a moment you'll know where the cops are keeping Frank. Get a fast car like the Bolt V8 Roadster and drive to Oakwood. From there, follow Frank to the airport. A mission from the "one against all" series. Head towards the building where four opponents are waiting for you. Leave the first aid kit on the wall “for later.” Follow Frank to the hangar, taking out the caped cops along the way. A truck will approach, from which the driver will get out with a mount. Feed the guy lead, get into the car and run over everyone who gets under the wheels. Collect cannons from corpses and do not forget to remove the enemy from the tower. Frank is in the car park behind the building, kill his bodyguards and talk to the traitor. You will find out the reasons why the person closest to Salieri wants to leave the family. It turns out that the cops are threatening to kill his wife and child. Having handcuffed Frank, follow the building on the right, which is guarded by a pair of policemen. Inside you will find the consolire's wife and son. Talk to them, return to Frank and take him to his family. You will be asked to find tickets. In the parking lot, take the car you like and return to the first building. Inside, on the table are the treasured tickets. Give them to Frank and you will witness a touching scene. After that, without paying attention to anyone, leave the airport and go to the bank in Downtown, where you need to pick up the ledgers. Visit Bertone for a task. You need to deliver a "message" to Stan at Works Quarters. Find this black boxer and beat him up, Stan will get scared and run away. Lucas will teach you how to steal a Thor 810. This beauty can be found in the Oak Hills area, where the stars live. Having acquired a new car, return to Salieri's bar.

The next task from Salieri: steal an important document from a villa in Oak Hills.
Get a baseball bat and a Colt 1911 from Vincenzo, and on the way to the millionaire's house, pick up the burglar Salvatore in Hoboken. Head to Oak Hills. Find an unsightly gate in the fence and order Salvatore to open it. Without wasting a second, run to the left and hide behind the statue. Order Salvatore to stay put. As soon as the guard passes you, come out of hiding and greet him from behind with a baseball bat. You will receive a key and a shotgun. To the right is a small gazebo, in which another guard stands thoughtfully. Take the shotgun from him too. If you did everything quickly, you will have time to overtake the third guard as he descends the stairs near the house. When the area is cleared, return to Salvatore and call him with you. Go inside the house. If you run into a maid, don’t hesitate to introduce her to your bat too. Whose life is more valuable to you, after all? The main thing is not to play around with switches anywhere, otherwise you will get yourself into trouble. Go up to the second floor and find a safe in one of the offices. Order Salvatore to hack it. and then the owner will unexpectedly return. Grab your documents and leave the house through another exit. There is a rich man's Silver Fletcher car on the street, order Salvatore to open it and get out of the estate. Drop Salvatore off at his house and go to Salieri's bar.

Pauley found a certain William Gates from Kentucky, who sells alcohol on the cheap. The goods must be picked up at the car park.
Drive to the indicated location. Go up with Sam and Paulie to the top floor, where your deal partners are already waiting for you. However Morello. as it turns out, he longs for war. Suddenly two cars pull up, from which good guys with Thompsons and shotguns get out. Immediately bend down and shoot everyone from afar, trying to save ammo. Soon another car will arrive, from which opponents will also fall out. On the floor below, two guys are sitting behind bars, and the third is hiding behind a column at the other end of the room. Even lower, a bunch of guys are waiting for you on the left, try to lure them out one by one. On the second floor, the passage is barricaded; in addition, be careful - grenades will fly at you. Do not use an ordinary ladder, but quickly shoot everyone from cover. Once you've cleared everything out, return to the top floor and drive the truck to the exit. The success of this mission largely depends on the intelligence of Paulie and Sam, who sometimes behave downright stupidly and get in front of bullets. Now you have to take the goods to a warehouse in Hoboken, a chase with a shootout is expected. But it is best to discuss all the details on the spot. Arm yourself with the Thompson and deal with the guys to the left of the entrance, and at the same time blow up two black cars. The chase is called off.

Salieri asks you to become his bodyguard for a while and take him to a restaurant for lunch. Don has a fancy car, to say the least. Take Salieri to a restaurant in New Ark. True, it won’t be possible to really eat; Morello’s people have come to convey a “message” to Salieri. You only have a Colt 1911 with you, so things are looking bad. Immediately jump to the right and hide behind the bar counter. Shoot the guys on the right side because they have a greater chance of falling to Salieri. Save your ammo, as soon a kind trio will burst into you through the door behind you. Ideally, you should not let them take a shot. Go into the corridor. From the window you can see how the enemy with the Thompson sat between the houses. Blow his brains out, and then run into the courtyard and look through the door on the right. Another happy owner of a Thompson is lurking on the second floor. Make him miserable. From the window you can finish off the rest of the guys below. Go outside and once again make sure that everything is calm. Just in case, climb into any car and chase the remaining villains. Now you and Salieri have to visit Carlo, whose apartment is located near the West Marshall Bridge. Collect guns from the corpses and go. Go upstairs with Salieri and kick down the door. The guy in shorts jumped out the window, follow him up the fire escape. Catch him behind the garages and feed him lead. Two idiots with baseball bats and a third, smarter one with a pistol will immediately appear from the door. You know what to do with them.

Don is very unhappy that he was not allowed to eat in peace at Pepe's restaurant. Morello wants war? He will get it. But first you need to remove the politician who is going to celebrate his birthday on the ship.
Ralph will teach you how to steal a Crusader Chromium Fordor. Go to the pier in the southern part of Central Island. True, no one will let you go anywhere without an invitation. In the building opposite, the door is enticingly open, and clothes hang in the basement. Dress up as a sailor and you're already on board. Now you need to find the pistol that Vincenzo prudently hid in the toilet. There is one on the lower deck on the left, but you can only find one bucket in it. By the way, a guy in a sailor suit walks nearby and smokes. Pay attention to him. On the deck above at the back of the ship near the stairs you can find a door with a note SKIPPER HAS THE KEY. Remember the guy in the sailor suit? Persuade the skipper to give you the key. You have to clean the toilet, but you will find a gun. Go up to the upper deck and wait for the politician to begin his speech. Get closer to him and give him sincere congratulations from Don Salieri. After that, rush to the lower deck, pushing aside and shooting the invitees blocking the way. Paulie is already waiting for you on the boat.

The time has come to take a much more serious step - to kill Sergio Morello. Paulie will take the Thompson from Vincenzo, and he has a Colt in store for you. Ralph will give you the Guardian Terraplane.
Go to the Italian restaurant, call from the street phone and ask for Morello to answer the phone. True, someone else will do, but Paulie will still feed him lead. Oops... There was a mistake. Break away from your pursuers and follow to Salieri's bar. Born new plan. Take the explosives from Vincenzo and go to Morello's house. Wait until the guy at the entrance finishes his cigarette, and then place dynamite under the car. True, a woman gets into the car and... This happens, as Salieri says. Now you have to make an attempt on Sergio's life in the Rainbow Garden restaurant in Downtown. Only "Thompson" Pauley will let him down at the most decisive moment. You have to break away from your pursuers. The easiest way
drive up to the bridge and fly down the stairs to the water, then the chase will thunder into the water. After so many failures, the task is given to others. However, luck is again on Sergio's side. You have to chase a gangster to the port along the route Central Island - Giuliano Bridge -Works Quarters. One of the most difficult missions. You have a Colt 1911 in your hand, and the guy running out to the right gets shot in the forehead. The one lurking on the left in the bushes should also not be left out. Two more people flash behind the car ahead. Collect guns from the corpses and climb into the truck. Kill everyone in the area and find two first aid kits at the pier: one inside the house next to the tanks, and the second on the wall of the building at the other end. After that, run around and calm down the others. The main thing is to remove the snipers from the red towers that are watching your every move. Then find Morello's car. Therefore, Sergio is hiding in the warehouse.
Rearrange the switches on the railway tracks so that the tank can drive straight to the gate. Knock out the planks from under the wheels of the carriage and it will roll towards the warehouse. Tommy lights a cigarette and stylishly throws it on the ground... Go inside. A guy with a Thompson is sitting on the boxes, and the rest are running around with shotguns. Morello himself was hiding in the far corner. That's all. Lucky but dead bastard. Return to Salieri's Bar. Along the way, stop by Lucas Bertone. You're just in time. His friend in Chinatown is seriously injured, and you need to take the poor guy to the hospital. Notice that in Bertone's garage there is a first aid kit hanging on the wall. Follow the north bridge to the location, passing the middle island. You need a fast car for four people, since in addition to the wounded man, his friend will also get in. On the way to the doctor, set a speed limit of 60 km/h and calmly deliver the guys to Oakwood. Lucas will teach you how to steal a Bruno Speedster 851. There is one in the parking lot in Central Island. Deal with the owner of the stylish car, and then return to Salieri's bar in a new car.

Now it’s the turn of Morello himself. Vincenzo has a sawn-off shotgun for you, and Thompson has a Thompson ready for Sam and Paulie. Go to the theater in Central Island. Morello will start to run away from you in a limousine to the airport, follow him. keeping up. At the airport, as luck would have it, your car will break down. Leave the vehicle and run to the plane, where two guys with shotguns are already waiting for you. As soon as you deal with them, your car will arrive. Climb into the back seat and you'll be handed a Thompson. Shoot at the engines of the plane taking off. Another scenario is that Morello’s car will not turn towards the airport, but will go further to the destroyed bridge. There, at the cliff, you can also get even with Morello. They say that he can be nailed on the way. It's not true, if you kill him, you will be informed that he "ran away" from you. After that, take Sam and Paulie to Salieri's bar, and go to Bertone yourself. Lucas will ask you to throw an old car off a cliff in Oakwood. This is done very simply. Drive the car to the cliff near the lighthouse, go out onto the road, steal someone else's car and push the marked car into the water. Return to Bertone, he will teach you how to steal a new car. Go to New Ark, where the beautiful Celeste Marque 500 is waiting for you in the parking lot of Roy's Grill bar. Just kill its owner first, and then with a clear conscience head to Salieri's bar.

Salieri orders the removal of another politician. Ralph has a Wright Coupe in store for you, and Vincenzo will equip you with a Mosin sniper rifle and a pistol. Drive to the prison. Get rid of the worker at the sewer hatch - you don't need witnesses. The entrance to the building is located on the right. Go through the first floor and find the stairs to the top. Right from here you can clear the second floor, and at the same time practice your sniper skills. Catch the survivors one by one. Eventually you will get to spiral staircase, dotted with opponents. On the top floor, go to the balcony. Take good aim - you only have one shot. After that, run down the stairs, new enemies will appear. In the room from which they came out, there is a crowbar. It will be useful on the way out. Go down the stairs to the first floor, getting rid of all weapons along the way. Go through the kennel and you will find yourself on the street. The police are already waiting for you, who will search you and release you. Stop by Bertone's. You need to deliver the guy from Works Quarters who the police are looking for to Lucas. Hitch the Thor 810 Sedan on the street and follow the north bridge to Downtown. Bertone will teach you how to steal a Lassiter V16 Appolyon. This beauty is parked outside a mansion in Oak Hills. There are guys chatting at the gate, they won't pay attention to you. But only at first. Run away to Salieri's bar.

The Don is clearly hiding something when he sends you on a dangerous mission to get some cigars. Take the bat and pistol from Vincenzo, and Sam and Paulie will each take a Thompson. Ralph will give you a Lassiter V16 Fordor. First, take Sam to Right place in Works Quarters. which is near the port. Paulie will offer you the idea of ​​robbing a bank, but no one will take it seriously. Drive to the port and wait for a truck full of boxes to pull out. Follow him to the warehouse, where they will begin to unload him. Wait for unloading!!! Block the truck's return path, pull the driver out of the cab and take his documents. After that, go to the port - they will let you through. Drive forward - one of the warehouses is open, and the owner is standing at the entrance. Inside you will notice boxes marked Scorsese import-export. Place the back of the truck against the platform so that boxes can be loaded quickly. Talk to the owner and he will order you to drag the boxes from the street to the warehouse (Dispatch Hall). You'll have to hunker down a little. Ask two workers to help you, and the three of you will get the job done in no time. Return to the owner of the warehouse, tell him something wrong, and he will run to check on his workers. At this time, quickly load all the boxes of cigars into the back, and then follow to the place where Sam and Paulie are waiting for you. When entering the courtyard, stop so that the truck enters halfway. Thus, the pursuers will not be able to break in en masse, but will crawl towards you one by one. After everything settles down, take the truck to Salieri's warehouse. Inside the boxes, it turns out, there are not cigars at all... Salieri clearly does not trust you.

Tommy agreed to Paulie's proposal to rob the bank.
Follow Paulie from his apartment to the station, where the train will take you Downtown to the First National Bank. Inside you will learn all the details of the plan. After that, go to Yellow Pete, the owner of a gun store located in Central Hoboken. Grab a selection of Colt 1911, Colt Detective Special, S&W Magnum, S&W M&P and Thompson 1928. Then head to Bertone for a fast car. You will receive a task - to deliver a package to the guy Dick under the East Marshall Bridge in Downtown. Give the guy the package, and the hooligans will immediately attack him. Just hide behind the boxes and do your job. Bertone will inform you that you can steal a Trautenberg Model J from Oakwood to Central Island. Find and intercept the car. Now you are fully prepared for the robbery. Drive up to Paulie's house, honk at him and go to the bank. Everyone on the floor! Quickly run forward, break down the door with your foot, there is a key hanging on the left wall next to the clerk. Open the nearby door - a guard is waiting for you at the stairs. Hurry to the second floor to the office with the Director sign on the door, find out where the keys to the safe are, and take them from the closet. Go down to the basement, where you will have to calm down two more guards. Fill the bag with money and return to Paulie. Quickly jump into the car, in theory you should make it before the police arrive. Head to the Palermo Club in Hoboken.

Everything is bad. Sam calls and asks to meet him at the art gallery. Hide your weapon and leave Paulie's house. You will encounter policemen on the stairs, just walk past them. On the street, get into the police car and go to the Yellow Pete store for weapons. It will definitely be needed. After that, go to Bertone. He will give you the task of following the prostitute who works in the Corleone brothel. You need to follow the girl on foot, keeping a decent distance so that she doesn’t suspect anything. Go to Lucas and tell him everything. He will advise you to steal the orange Kord 812 Cabriolet FWD, which is for sale in Chinatown and is guarded by angry dogs. On the new
follow the wheelbarrow to the gallery. Sam and his guard are already waiting for you inside. Prepare your cannon and immediately put a bullet in the forehead of two guys, be prepared that two more will come running from the door ahead, and one will appear behind you. Follow the corridor to the room in which the guy with the shotgun is hiding. The second one with a pistol is not a hindrance. A comrade with a Thompson will appear on the balcony opposite, hide around the corner and he will come running to you. Save the shotgun for the three thugs below. Approach the stairs and immediately run back - a grenade will fly from above. After that, arm yourself with the Thompson and carry out a major cleanup on the second floor. Between the stairs you can find a first aid kit and heal. Only a grenade is waiting for you there too. Find an open door. In a series of rooms, be extremely careful - opponents are hiding behind the furniture. Smoke Sam out and follow him to the next floor.
The final fight. Once you stick your head out, you will immediately regret it. Pick up the Thompson and wait for Sam to flippantly turn away. You have a few seconds to empty the entire clip into him, and he will leave his position. After that, follow the corridor and follow the bloody trail. Keep your aim ready. Sam will peek around the corner...
Enjoy the somewhat shocking ending to this great game.

Mission 1
I would like to note right away that the game is very reminiscent of the famous film “The Godfather”. You play the leading role and by the will of fate, it was your taxi that ended up on the path of two guys running away from their pursuers and crashing their car. And now it’s up to you to save their lives and yours.
The chase car will be more powerful than yours, so all hope is on your reflexes. Swerve your car along the road, drive into gateways and dark passageways and don’t forget about the TAB key to call up the map. Try to make life as difficult as possible for the enemy by forcing him to crash into oncoming cars, but do not forget to monitor the health indicators of your passengers (lower left corner of the screen) - as soon as one of them loses all his blood, you will lose. In principle, escaping from being chased is quite easy - everything is in your hands!
As soon as you get rid of the chase, head to Salieri's bar, which will be pointed to by the arrow on the map.

Mission 2
According to the plot, you refuse Salieri's offer and continue to work as a taxi driver. You will have to transport five clients who do not like collisions and other violations of the rules, all they care about is getting to their destination in the shortest possible time. Such missions will serve more as training to familiarize yourself with the terrain and travel routes.
As already mentioned, you did not want to take part in the showdown between the Salieri and Morello families, but the mafia had other plans. Morello’s subordinates identified you by your taxi number and “came to visit.” So you have no choice but to get a couple of blows, see a beaten car and run... The main thing is to follow the directions of the green arrow and not pay attention to the people you meet, since every stop threatens you with a shot in the back. Clearly go around the corners and you will reach Salieri's bar safe and sound
It's time to remember your promise - you can come to Don at any time and ask for help. After a short showdown with Morelo’s subordinates, you decide to join the mafia.

Mission 3
If you decide to end your career as a taxi driver and become a mafioso, you will have to pass a small test by Don Salieri - destroy the cars of the leader of the Morello clan.

Having received the task, go with Paulie to Vincenzo’s family and take a baseball bat and several Molotov cocktails from him. Next, go to Ralph’s family, where you will learn how to steal a new type of car, one of which you will use to go on a mission. Following the arrow of the sign you will find Morello's establishment; once at the gate, do not slow down and boldly push the guard, otherwise he will call for help.
You can blow up two cars with an incendiary mixture, the third will have to be smashed with a bat. The worst case scenario is that several Morello's men will run out of the cafe, you can fight them with a bat, but remember that they have pistols. Excessive heroism is not needed here, but of course it’s up to you to decide. After successfully completing this task, you will become a full member of the Family.

Mission 4
So, you completed the first task very successfully, but at the insistence of his console, Don decides to check you again. The task is quite standard for an ordinary Family member - you need to go to several places and collect money from lower-level groups. All you have to do is ask Ralph about the machine to complete the task. The first two points are located within the city, and the third, a motel, is outside Lost Heaven, in the north. Receiving the first two suitcases with money will not cause you any problems, but the third one will give you a surprise.
After receiving the second suitcase, head north along the only road leading there. Soon you will arrive at the motel. Paulie and Sam will go into the building first. Paulie will be seriously wounded in the stomach, but this will not stop him from giving you the order to rescue Sam. But with the weapons you have, you will not be able to complete the task.


Go around the motel to the left and climb up the boxes to the second floor. Open the door on the veranda and run into the room as you go. On the bed you will find a Thompson - this weapon is better than the one you have. Leave the room and stand in front of the toilet, waiting for the mafia.
Naturally, people from the first floor will come running to hear the shots, so it would be better for you to move into the corridor to the right of the stairs, sit down and kill the appearing enemies with single shots. Save your ammo, because apart from pistols falling from corpses, you have nothing else to profit from! Next, head down the stairs and kill three opponents in the same way. At one of them you will find cartridges for the Thompson. Sam is kept in the back room, behind the pool tables.
Most likely a man will run out to meet you, beating Sema. Shoot him with a pistol. After pulling Sam out of the utility room, you will encounter another enemy.
A man with the money you need will get into a convertible and try to escape, you will have to catch up with him in your car. The best way to do this is to build a barricade with your car in the tunnel or spin his car on the road with a blow. After that you can kill him and take the money.

Mission 5
Don Salieri does not like to lose, but he always prefers to play honestly. Well, since his concept of honesty is very unique, his methods of play are appropriate. Don's task is this: to drive a new supercar for racing from a garage outside the city to Lucas's workshop. In the morning he will take part in the race, in which a car is on display, on which Don bet a tidy sum. No, no, nothing particularly criminal is expected. Lucas will just look into his competitor’s car, see what’s there and how, maybe tweak something. Well, in general, a small thing that will reduce the chances of the racer from Europe and increase the chances of Salieri’s protege.
You need to complete the task clearly and quickly, while keeping the car safe and sound. It is strictly forbidden to enter into any “getting away” relationships with cops.
In the car given to Ralphie, drive out of town along the western road until you enter a tunnel blocked by a barrier. At the house near the arch you will be met by Ralph's friend, who is familiar with the number of bills that are due for Salieri's help.
In the garage behind the tunnel, you will get into a super-fast car and drive it to Lucas's garage, which is located in the western part of the city, under the bridge (on which, by the way, only in this mission you will have a chance to admire the local suicide).
After "straightening" the car, drive the "F1" back to the racing garage and whistle to Salieri's bar.

Mission 6
Wow! By the will of fate, Tommy must replace the driver who, due to “injury,” will not be able to compete with the pepper whose car you “damaged” a little earlier. Don's Console, Frank, will meet you in the race track garage and put you behind the wheel of a Formula 1 prototype.
You understand that you can’t even mention second place - the Family will not forgive such a shame, and the Game will be Over. With a bloody nose, you need to get around your main rival - the European Martin Lichtenberg in a red car, and finish first after five laps. I don't think you will complete this mission the first time. Most likely, you won’t succeed even in the tenth, because the car skids terribly at high speed, and the rivals are not sleeping, and the gap in laps is usually tenths of a second. The main thing in this mission is caution, knowledge of the habits of your opponents and the ability to maneuver dangerously.
Remember that the AI ​​is very gentle when cornering, and this is where you need to catch it. In principle, if you take the lead immediately after the first sand mound and continue to drive carefully, along a explored route, slowing down in the zigzag forest, you will be able to reach the finish line with a decent lead. But if there is a sharp skid and a turn... it’s better to immediately start the level again, because in those seconds that you spend on acceleration, only a lazy person will not overtake you.
In general, patience, knowledge of all sections of the course and caution will make you the winner of the race and the recipient of the kiss with the trophy. After the races, you will still need to quickly go to Lucas's garage, and then steal the wonderful yellow Phaeton, this time for personal use. But with theft, everything is quite simple - you can do it yourself, without any prompts.

Mission 7
Luigi asks you to take his daughter Sarah home, as she is being accosted by hooligans on the street. Keep pace with the girl, have a conversation with her, and bandits will attack you in one of the alleys. Put on your brass knuckles and chat with the three scoundrels until they scatter in all directions. Pick up the baseball bat, go even further, turn into the alley and you will see a couple of hooligans pestering Sarah. Make them deeply regret their rash action. Take Sarah home and watch the sex scene. In the morning, Tommy will tell Salieri about what happened. Don will order you and Paulie to sort it out. Visit Vincenzo and get a baseball bat and a Colt 1911 from him. Go to Biff, who can be found in the central square in Chinatown, for information. He will direct you to the old station, which is nearby. Let Paulie kick down the door, prepare a baseball bat and take on the leading role in clearing enemy territory. Keep a close eye on your comrade, he sometimes becomes so bold that he does not hesitate to swing with five opponents at the same time. Just do not open fire under any circumstances, otherwise you will scare everyone away and ruin everything. Try to hit on the back, so you can kill anyone with the first blow. Go up the stairs and jump into the trash heap. Get your Colt 1911 ready, because the local guys will be the first to open fire, and you'll have to answer them.
Shoot everyone in the vicinity, remembering to monitor your health. Some people will eventually hide from you, so immediately get into your car, wait for your comrade and follow the villains. After some time, they will crash into a wall, and Tommy (or, alternatively, Paulie) will take care of their fate.



Mission 8
You are assigned three tasks at once: deal with the whore who is transmitting information to Morello, blow up the hotel and kill the manager.
Go to the Corleone Hotel in the Downtown area. Hide your weapon so no one suspects anything. Go up to the third floor and look for an unlocked door. The girl takes a bath. There is still something human left in Tommy, he will take pity on the young lady and order her to get out of the city. Go down to the first floor and go to the restaurant. The manager (in white) does not stand still. Wait for him to return to the restaurant, close the door and immediately shoot the guy in black at the table (with a pistol). After this, deal with the defenseless manager. The guards will come running at the noise, find cover and serve them one by one. At the reception, take the key to the Director's Office and heal yourself at the first aid kit. Go up to the top floor. Just don't fly into the director's office with the demon of retribution! The opponent will be ready for the meeting, so be careful. Tommy will plant a bomb and an explosion will occur. Now you are on roof, and the police are hunting for you. Climb the stairs to the top, go through the doors, climb onto the parapet and jump onto the roof of the house on the right. From afar, a cop is aiming a gun at you - get ahead of him. Go down a little lower, and the police will run out of the door. Climb back up and take them out from an advantageous position. On the roof opposite there is another enemy hiding, who is extremely difficult to notice. After this, a couple more cops will appear, deal with them too. Follow to the wooden ladder, with the help of which Tommy will climb to the roof of the church. Suspended on a rope bucket, and below it there is a worker standing. It's funny. Go down and get some medical treatment at the first aid kit along the way. You will find yourself at the funeral of a friend whose fate you and Paulie determined in the last mission. The priest will notice you, but do not stick your head out, but wait until the especially curious ones run up to you. You know how to please them. After that, rush inside and hide behind the coffin. Because of the cover, you can easily remove opponents from balconies, as well as take out those hiding behind benches. Soon another batch of bandits armed with shotguns will come from the street. It makes sense to run under the roof of the church, and there you can deal with everyone one by one. Follow the street. The police are looking for you, as indicated by the WANTED icon at the top of the screen. Get into the first car you come across and rush to Salieri's bar.

Mission 9
Salieri gives the next task: to pick up whiskey from a warehouse outside the city. The mission promises to be hot. First you need to meet Paulie at Salieri's warehouse. Ralph will give you a brand new Bolt V8, which you can use to visit your friend. From there you will reach your destination by truck. The village is suspiciously quiet, and Paulie will send you to scout the situation and find out what happened with Salieri’s people and with the alcohol. Continue through the entire farm to the truck. Open the door and the driver's corpse will fall out of the cab. Guys with shotguns will immediately appear and open fire on you. Don’t pretend to be a tough guy, but run zigzag back to Paulie, who has already prepared with his comrades for a warm welcome. Sit next to yours and don’t let your opponents get close. After the ace subsides, talk to Paulie - now you need to save poor Sam. Follow the main road to an open barn on the right side. Opponents are waiting for you inside. There is a first aid kit here for you, and Paulie will find a crowbar. Across the street is the locked barn where Sam is being held. Once Paulie breaks down the door, get ready to avenge Sam. You should move extremely carefully, as opponents are hiding almost everywhere. On the second floor you can find another first aid kit, and on the third floor lies the crippled Sam. Paulie will run for help, but then, as luck would have it, the cops will arrive. Remove them from above from the window, but be prepared for the fact that especially nimble ones can break through and jump out from behind you. Go down and you will leave this vile place. You are in the back of a truck and must shoot back at the cars that are catching up with you. You have to destroy three cars. Shoot through the windshield at the driver. After Sam is taken to the best doctor in town, you can stop by Bertone for a mission. Lucas asks you to warn his friend about this. that the police will soon come for him. Rush headlong to Hoboken, because there is very little time left. You must get ahead of the police and knock on the door first. Return to Bertone and he will teach you how to deal with the Ulver Airstrim Fordor. Go to Oakwood and steal a car there, then drive your new car to Salieri's bar.



Mission 10
Omerta is the Italian mafia's code of silence. Frank betrayed his family and is going to hand over his documents to the police. You must track down the corrupt consoler. Vincenzo has a shotgun for you. and Ralphie has prepared a new car for you. Go to Chinatown for the first informer, and then to the museum in Central Island for the second. After this, you have to visit the bald guy who lives under the bridge not far from Bertone's workshop. True, the comrade will refuse to say anything. Give him a couple of punches in the jaw, and in a moment you'll know where the cops are keeping Frank. Get a fast car like the Bolt V8 Roadster and drive to Oakwood. From there, follow Frank to the airport. A mission from the "one against all" series. Head towards the building where four opponents are waiting for you. Leave the first aid kit on the wall “for later.” Follow Frank to the hangar, taking out the caped cops along the way. A truck will approach, from which the driver will get out with a mount. Feed the guy lead, get into the car and run over everyone who gets under the wheels. Collect cannons from corpses and do not forget to remove the enemy from the tower. Frank is in the car park behind the building, kill his bodyguards and talk to the traitor. You will find out the reasons why the person closest to Salieri wants to leave the family. It turns out that the cops are threatening to kill his wife and child. Having handcuffed Frank, follow the building on the right, which is guarded by a pair of policemen. Inside you will find the consolire's wife and son. Talk to them, return to Frank and take him to his family. You will be asked to find tickets. In the parking lot, take the car you like and return to the first building. Inside, on the table are the treasured tickets. Give them to Frank and you will witness a touching scene. After that, without paying attention to anyone, leave the airport and go to the bank in Downtown, where you need to pick up the ledgers. Visit Bertone for a task. You need to deliver a "message" to Stan at Works Quarters. Find this black boxer and beat him up, Stan will get scared and run away. Lucas will teach you how to steal a Thor 810. This beauty can be found in the Oak Hills area, where the stars live. Having acquired a new car, return to Salieri's bar.

Mission 11
The next task from Salieri: steal an important document from a villa in Oak Hills. Get a baseball bat and a Colt 1911 from Vincenzo, and on the way to the millionaire's house, pick up the burglar Salvatore in Hoboken. Head to Oak Hills. Find an unsightly gate in the fence and order Salvatore to open it. Without wasting a second, run to the left and hide behind the statue. Order Salvatore to stay put. As soon as the guard passes you, come out of hiding and greet him from behind with a baseball bat. You will receive a key and a shotgun. To the right is a small gazebo, in which another guard stands thoughtfully. Take the shotgun from him too. If you did everything quickly, you will have time to overtake the third guard as he descends the stairs near the house. When the area is cleared, return to Salvatore and call him with you. Go inside the house. If you run into a maid, don’t hesitate to introduce her to your bat too. Whose life is more valuable to you, after all? The main thing is not to play around with switches anywhere, otherwise you will get yourself into trouble. Go up to the second floor and find a safe in one of the offices. Order Salvatore to hack it. and then the owner will unexpectedly return. Grab your documents and leave the house through another exit. There is a rich man's Silver Fletcher car on the street, order Salvatore to open it and get out of the estate. Drop Salvatore off at his house and go to Salieri's bar.



Mission 12
Pauley found a certain William Gates from Kentucky, who sells alcohol on the cheap. The goods must be picked up at the car park.
Drive to the indicated location. Go up with Sam and Paulie to the top floor, where your deal partners are already waiting for you. However Morello. as it turns out, he longs for war. Suddenly two cars pull up, from which good guys with Thompsons and shotguns get out. Immediately bend down and shoot everyone from afar, trying to save ammo. Soon another car will arrive, from which opponents will also fall out. On the floor below, two guys are sitting behind bars, and the third is hiding behind a column at the other end of the room. Even lower, a bunch of guys are waiting for you on the left, try to lure them out one by one. On the second floor, the passage is barricaded; in addition, be careful - grenades will fly at you. Do not use an ordinary ladder, but quickly shoot everyone from cover. Once you've cleared everything out, return to the top floor and drive the truck to the exit. The success of this mission largely depends on the intelligence of Paulie and Sam, who sometimes behave downright stupidly and get in front of bullets. Now you have to take the goods to a warehouse in Hoboken, a chase with a shootout is expected. But it is best to discuss all the details on the spot. Arm yourself with the Thompson and deal with the guys to the left of the entrance, and at the same time blow up two black cars. The chase is called off.

Mission 13
Salieri asks you to become his bodyguard for a while and take him to a restaurant for lunch. Don has a fancy car, to say the least. Take Salieri to a restaurant in New Ark. True, it won’t be possible to really eat; Morello’s people have come to convey a “message” to Salieri. You only have a Colt 1911 with you, so things are looking bad. Immediately jump to the right and hide behind the bar counter. Shoot the guys on the right side because they have a greater chance of falling to Salieri. Save your ammo, as soon a kind trio will burst into you through the door behind you. Ideally, you should not let them take a shot. Go into the corridor. From the window you can see how the enemy with the Thompson sat between the houses. Blow his brains out, and then run into the courtyard and look through the door on the right. Another happy owner of a Thompson is lurking on the second floor. Make him miserable. From the window you can finish off the rest of the guys below. Go outside and once again make sure that everything is calm. Just in case, climb into any car and chase the remaining villains. Now you and Salieri have to visit Carlo, whose apartment is located near the West Marshall Bridge. Collect guns from the corpses and go. Go upstairs with Salieri and kick down the door. The guy in shorts jumped out the window, follow him up the fire escape. Catch him behind the garages and feed him lead. Two idiots with baseball bats and a third, smarter one with a pistol will immediately appear from the door. You know what to do with them.

Mission 14
Don is very unhappy that he was not allowed to eat in peace at Pepe's restaurant. Morello wants war? He will get it. But first you need to remove the politician who is going to celebrate his birthday on the ship.


Ralph will teach you how to steal a Crusader Chromium Fordor. Go to the pier in the southern part of Central Island. True, no one will let you go anywhere without an invitation. In the building opposite, the door is enticingly open, and clothes hang in the basement. Dress up as a sailor and you're already on board. Now you need to find the pistol that Vincenzo prudently hid in the toilet. There is one on the lower deck on the left, but you can only find one bucket in it. By the way, a guy in a sailor suit walks nearby and smokes. Pay attention to him. On the deck above at the back of the ship near the stairs you can find a door with a note SKIPPER HAS THE KEY. Remember the guy in the sailor suit? Persuade the skipper to give you the key. You have to clean the toilet, but you will find a gun. Go up to the upper deck and wait for the politician to begin his speech. Get closer to him and give him sincere congratulations from Don Salieri. After that, rush to the lower deck, pushing aside and shooting the invitees blocking the way. Paulie is already waiting for you on the boat.

Mission 15
The time has come to take a much more serious step - to kill Sergio Morello. Paulie will take the Thompson from Vincenzo, and he has a Colt in store for you. Ralph will give you the Guardian Terraplane.


Go to the Italian restaurant, call from the street phone and ask for Morello to answer the phone. True, someone else will do, but Paulie will still feed him lead. Oops... There was a mistake. Break away from your pursuers and follow to Salieri's bar. A new plan is born. Take the explosives from Vincenzo and go to Morello's house. Wait until the guy at the entrance finishes his cigarette, and then place dynamite under the car. True, a woman gets into the car and... This happens, as Salieri says. Now you have to make an attempt on Sergio's life in the Rainbow Garden restaurant in Downtown. Only "Thompson" Pauley will let him down at the most decisive moment. You have to break away from your pursuers. The easiest way is to drive up to the bridge and fly down the stairs to the water, then the chase will thunder into the water. After so many failures, the task is given to others. However, luck is again on Sergio's side. You have to chase a gangster to the port along the route Central Island - Giuliano Bridge -Works Quarters. One of the most difficult missions. You have a Colt 1911 in your hand, and the guy running out to the right gets shot in the forehead. The one lurking on the left in the bushes should also not be left out. Two more people flash behind the car ahead. Collect guns from the corpses and climb into the truck. Kill everyone in the area and find two first aid kits at the pier: one inside the house next to the tanks, and the second on the wall of the building at the other end. After that, run around and calm down the others. The main thing is to remove the snipers from the red towers that are watching your every move. Then find Morello's car. Therefore, Sergio is hiding in the warehouse.
Rearrange the switches on the railway tracks so that the tank can drive straight to the gate. Knock out the planks from under the wheels of the carriage and it will roll towards the warehouse. Tommy lights a cigarette and stylishly throws it on the ground... Go inside. A guy with a Thompson is sitting on the boxes, and the rest are running around with shotguns. Morello himself was hiding in the far corner. That's all. Lucky but dead bastard. Return to Salieri's Bar. Along the way, stop by Lucas Bertone. You're just in time. His friend in Chinatown is seriously injured, and you need to take the poor guy to the hospital. Notice that in Bertone's garage there is a first aid kit hanging on the wall. Follow the north bridge to the location, passing the middle island. You need a fast car for four people, since in addition to the wounded man, his friend will also get in. On the way to the doctor, set a speed limit of 60 km/h and calmly deliver the guys to Oakwood. Lucas will teach you how to steal a Bruno Speedster 851. There is one in the parking lot in Central Island. Deal with the owner of the stylish car, and then return to Salieri's bar in a new car.

Mission 16
Now it’s the turn of Morello himself. Vincenzo has a sawn-off shotgun for you, and Thompson has a Thompson ready for Sam and Paulie. Go to the theater in Central Island. Morello will start to run away from you in a limousine to the airport, follow him. keeping up. At the airport, as luck would have it, your car will break down. Leave the vehicle and run to the plane, where two guys with shotguns are already waiting for you. As soon as you deal with them, your car will arrive. Climb into the back seat and you'll be handed a Thompson. Shoot at the engines of the plane taking off. Another scenario is that Morello’s car will not turn towards the airport, but will go further to the destroyed bridge. There, at the cliff, you can also get even with Morello. They say that he can be nailed on the way. It's not true, if you kill him, you will be informed that he "ran away" from you. After that, take Sam and Paulie to Salieri's bar, and go to Bertone yourself. Lucas will ask you to throw an old car off a cliff in Oakwood. This is done very simply. Drive the car to the cliff near the lighthouse, go out onto the road, steal someone else's car and push the marked car into the water. Return to Bertone, he will teach you how to steal a new car. Go to New Ark, where the beautiful Celeste Marque 500 is waiting for you in the parking lot of Roy's Grill bar. Just kill its owner first, and then with a clear conscience head to Salieri's bar.

Mission 17
Salieri orders the removal of another politician. Ralph has a Wright Coupe in store for you, and Vincenzo will equip you with a Mosin sniper rifle and a pistol. Drive to the prison. Get rid of the worker at the sewer hatch - you don't need witnesses. The entrance to the building is located on the right. Go through the first floor and find the stairs to the top. Right from here you can clear the second floor, and at the same time practice your sniper skills. Catch the survivors one by one. Eventually you will reach a spiral staircase littered with enemies. On the top floor, go to the balcony. Take good aim - you only have one shot. After that, run down the stairs, new enemies will appear. In the room from which they came out, there is a crowbar. It will be useful on the way out. Go down the stairs to the first floor, getting rid of all weapons along the way. Go through the kennel and you will find yourself on the street. The police are already waiting for you, who will search you and release you. Stop by Bertone's. You need to deliver the guy from Works Quarters who the police are looking for to Lucas. Hitch the Thor 810 Sedan on the street and follow the north bridge to Downtown. Bertone will teach you how to steal a Lassiter V16 Appolyon. This beauty is parked outside a mansion in Oak Hills. There are guys chatting at the gate, they won't pay attention to you. But only at first.

Run away to Salieri's bar.

Mission 18
The Don is clearly hiding something when he sends you on a dangerous mission to get some cigars. Take the bat and pistol from Vincenzo, and Sam and Paulie will each take a Thompson. Ralph will give you a Lassiter V16 Fordor. First, take Sam to the right place in the Works Quarters, which is not far from the port. Paulie will offer you an idea about robbing a bank, but no one will take her seriously. Go to the port and wait for a truck full of boxes to pull out. Follow it to the warehouse, where it will be unloaded. Wait for it to unload!!! Block the truck's return path, pull the driver out of the cab and take his documents . After this, follow to the port - they will let you through. Drive forward - one of the warehouses is open, and the owner is standing at the entrance. Inside you will notice boxes marked Scorsese import-export. Place the truck body against the platform so that you can quickly load the boxes. Talk to owner, and he will order you to drag the boxes from the street to the warehouse (Dispatch Hall). You will have to hunch a little. Ask two workers to help you, and the three of you will quickly manage it. Return to the owner of the warehouse, tell noodles in his ears, and he will run to check on his workers . At this time, quickly load all the boxes of cigars into the back, and then follow to the place where Sam and Paulie are waiting for you. When entering the courtyard, stop so that the truck enters halfway. Thus, the pursuers will not be able to break in en masse, but will crawl towards you one by one. After everything settles down, take the truck to Salieri's warehouse. Inside the boxes, it turns out, there are not cigars at all... Salieri clearly does not trust you.

Mission 19
Tommy agreed to Paulie's proposal to rob the bank. Follow Paulie from his apartment to the station, where the train will take you Downtown to the First National Bank. Inside you will learn all the details of the plan. After that, go to Yellow Pete, the owner of a gun store located in Central Hoboken. Grab a selection of Colt 1911, Colt Detective Special, S&W Magnum, S&W M&P and Thompson 1928. Then head to Bertone for a fast car. You will receive a task - to deliver a package to the guy Dick under the East Marshall Bridge in Downtown. Give the guy the package, and the hooligans will immediately attack him. Just hide behind the boxes and do your job. Bertone will inform you that you can steal a Trautenberg Model J from Oakwood to Central Island. Find and intercept the car. Now you are fully prepared for the robbery. Drive up to Paulie's house, honk at him and go to the bank. Everyone on the floor! Quickly run forward, break down the door with your foot, there is a key hanging on the left wall next to the clerk. Open the nearby door - a guard is waiting for you at the stairs. Hurry to the second floor to the office with the Director sign on the door, find out where the keys to the safe are, and take them from the closet. Go down to the basement, where you will have to calm down two more guards. Fill the bag with money and return to Paulie. Quickly jump into the car, in theory you should make it before the police arrive. Head to the Palermo Club in Hoboken.

Mission 20
Everything is bad. Sam calls and asks to meet him at the art gallery. Hide your weapon and leave Paulie's house. You will encounter policemen on the stairs, just walk past them. On the street, get into the police car and go to the Yellow Pete store for weapons. It will definitely be needed. After that, go to Bertone. He will give you the task of following the prostitute who works in the Corleone brothel. You need to follow the girl on foot, keeping a decent distance so that she doesn’t suspect anything. Go to Lucas and tell him everything. He will advise you to steal the orange Kord 812 Cabriolet FWD, which is for sale in Chinatown and is guarded by angry dogs. On the new car, follow to the gallery. Sam and his guard are already waiting for you inside. Prepare your cannon and immediately put a bullet in the forehead of two guys, be prepared that two more will come running from the door ahead, and one will appear behind you. Follow the corridor to the room in which the guy with the shotgun is hiding. The second one with a pistol is not a hindrance. A comrade with a Thompson will appear on the balcony opposite, hide around the corner and he will come running to you. Save the shotgun for the three thugs below. Approach the stairs and immediately run back - a grenade will fly from above. After that, arm yourself with the Thompson and carry out a major cleanup on the second floor. Between the stairs you can find a first aid kit and heal. Only a grenade is waiting for you there too. Find an open door. In a series of rooms, be extremely careful - opponents are hiding behind the furniture. Smoke Sam out and follow him to the next floor.
The final fight. Once you stick your head out, you will immediately regret it. Pick up the Thompson and wait for Sam to flippantly turn away. You have a few seconds to empty the entire clip into him, and he will leave his position. After that, follow the corridor and follow the bloody trail. Keep your aim ready. Sam will peek around the corner...

Enjoy the somewhat shocking ending to this great game.

Before us is the legendary Mafia - a representative of such a rare genre of game-film. It is already many years old, but many still play it from time to time, because it has no equal, and is unlikely to ever be. It has its own style, its own zest, charm, if you like. Plus the endless charm of America in the 40s of the last century: the rise of large mafia structures and petty banditry, the boom of the auto industry. The car has finally become not a luxury, but a means of transportation. And the Thompson assault rifle fires 600 rounds per minute - many people know about this, because ignorance can lead to death. And the last thing you will hear in this case: “Mr. Salieri says hello!”

However, the surname of the mafia boss does not matter. Dramas involving taming people disliked by the mafia were almost commonplace back then. But, since we have to experience all this for ourselves, I will not detain you. Feel free to click “New Game”...

1938 A presentable-looking young man enters a small cozy cafe and goes to the far table. He greets the man sitting there, addressing him as “detective,” and sits down. Orders coffee. A few phrases, an exchange of barbs. Coffee is served. The conversation continues. It soon becomes clear that the young man is a member of a large mafia structure, one of the most important leaders. And his friends are hunting him. How did this happen? “Make yourself comfortable, detective, this is not a short story...”

Autumn 1930. 8 years before the events described. Late evening, empty streets, lit by dim lanterns. There is no wind, but the autumn cold is already making itself felt. Thomas Angelo, a young taxi driver, finished his work day and stopped for a smoke break.

“Being busy inspecting the car, I was thinking. About the fact that although I’m tired as hell, I like my work - honest, real... safe work. The fact that many people in those difficult times for America were much less fortunate. So there was no need to complain about fate.

Suddenly there was a squeal of rubber and a crash, the clink of glass, the crack of crushed iron. Literally immediately two people jumped out from around the corner, one had a shot in the leg and was limping. And both had not very weighty, but extremely lethal arguments. In principle, everything became immediately clear. These are those whose work is incomparably more dangerous than mine, and it is not as honest. Mafia. And they are being chased.

Thinking about it now, I want to convince myself - again and again - that I simply had no choice then. Then and then - many, many times. I had to help these bandits. Because their and, most importantly, my life depended on it.”

You can't refuse

So, we are in a taxi, in the driver's seat. Very unusual passengers are sitting nearby. The goal is to break away from your pursuers. It depends on your luck. It will be enough to turn twice, while being out of sight of enemies. The enemy loves to overtake you and turn the car around, hitting the rear fender. Take advantage of this. As soon as he settles down next to your car, you will have to drive close to the lamppost - the enemy will crash, lose a few precious seconds, and for now you can disappear from sight.

Autosaving worked before the start of the video, so you can safely experiment - the number of attempts is not limited. As it turns out, you will receive a new task to take clients to Salieri's bar.

A little later it became clear who my clients were. These are the people of Don Salieri, a major mafia boss. And it was Don Morello’s people who were pursuing us. Because who else could it be. Everyone in the city knows about the feud between Morello and Salieri.

Navigate using the map (Tab key by default). It's not difficult to get there on your own. You don't have to limit your speed - there are no police patrols at night. You also don’t have to be afraid of traffic lights and accidents.

When I arrived at the bar in Little Italy, I dropped off my companions. They thanked me and asked me to wait. I lit a cigarette. My hands were shaking after the experience. At the entrance to the bar, two gangster-looking thugs stared at my car and smiled impudently, as if they knew what was about to happen. I also started to guess. Now someone will leave the bar, approach the car and... “Greetings from Mr. Salieri!” After all, I am a witness. You can either pay me or kill me. I know which method the mafia prefers to choose. The bar door opens. The one they called Sam is coming towards me. With frantically shaking hands I turn the ignition key. I'm tormenting the starter. My heart is beating like crazy. The gangster was already halfway there. I press the gas pedal several times - to no avail, the car still does not start. Sweat appears on the forehead and upper lip. He has two steps left. He puts his hand into the inner pocket of his jacket, I instinctively press myself into the seat, ready to hear the last click of the trigger in my life.

- "Hey guy! Mr. Salieri wants to thank you. Here is the amount for car repairs and the fee for your services. If you need help, come and the don will help you. We could hire you..."

I look and don't see. Circles float before my eyes. I take the envelope handed to me, say goodbye and turn the ignition key. Starts up immediately. I am not able to figure anything out, think about problems or about changing jobs. I thank you lamely again and drive off.

The envelope contained much more than enough to repair the car. I drank to their health, but did not think about the proposal for a second. It's better to be poor and alive...

But, as they say, man proposes, but God disposes...

running Man

The next mission simulates a taxi driver's working day. The following restrictions apply: you cannot hit pedestrians (even a slight contact will cause the mission to fail), you cannot give the police a reason to arrest you (instant mission failure), you cannot crash into cars and property too often. The police respond to speeding (you can turn on the limiter - exclusively convenient thing, F5 key by default, I used it on F), for driving through red lights (there is plenty of time for delivery, you can take your time and survive all the intersections), for accidents. If you don’t lead to sin - stop immediately and pay a fine, then they will let you go in peace. If you resist and try to escape, you will be arrested.

We transport passengers. Take the first one across the bridge to the east of the launch site, and further to the church. From there we go to the embankment to the west of the church and along the embankment to the north to the hospital. From there, we take the girl across the big red bridge (Giuliano Bridge) to the theater (pay attention to her. She will come in handy). From the theater we go across the red bridge, straight along the avenue, then we turn along the main road and then the first turn to the right, we go along the tram tracks to the very end of the area, there is a Pompei bar. Please note: the person who was waiting for the friend to arrive in his car will get out and go shake hands with the one we brought. From the bar we take the passenger across the entire map to a parking lot in Little Italy.

There are signs on the map all the time, so don't get lost. And in general, the city map in Mafia is perhaps the most convenient of all that I have seen in similar games.

Along the way, you can have some fun: greatly exceed the speed limit, drive across the lawn, or hit a pole (not too much). Listen to the passengers' remarks and the main character's answers. Sometimes you get really hilarious combinations:

You almost killed us!!!

You weren't scared, right?

Having reached Little Italy, we watch the video.

The bastards tracked the car by its license plate. I was right - this is the Morello gang. I escaped, but they want to shoot me. We must run. Now or never…

Run straight across the road, along the sidewalk, behind the green arrow into the gateway (a man breaks the door with a crowbar), straight ahead, we cross the road, there’s another gateway on the right (a car will come out from there. Be sure to listen to the guy standing there). Immediately behind the arch, a young man relieves himself, run to the left, go up the steps, to the right, downhill, walk across the yard, forward and straight, downhill (there’s a guy standing next to him: bullets are hitting the wall around him, and he’s smoking peacefully), left , along the sidewalk (we listen to the nonsense of two business partners), again the green arrow, we dive into the gateway (a man is fiddling with his jalopy, a family quarrel by the balcony, a girl is waiting for a guy in the arch), running out of the arch towards the road, we turn left and see Salieri’s bar.

Salieri helped me, as he promised. Those two guys... in general, the Don's guys know how... to work. Yes, yes, to work, because now it’s my job too. I accepted their offer. I had no choice (again!) - I found myself between a rock and a hard place. My boss wouldn't want an employee who had problems with the mafia. And the mafia would simply kill the already unemployed guy, like hundreds of others.

I was accepted like family. Actually, this is a real family. I was introduced to some people. But my social circle was limited - I am, after all, a new person. Don is a very reasonable person. And fair.

I was immediately given my first task - to take revenge on Morello. He ruined my car, I'll ruin his. Early in the morning we'll go with Paulie and cut up their jalopies for parts.

Molotov squad

We watch the videos, we are introduced to the gang members. From now on, at the beginning of almost every mission, Ralphie will give us the secret of stealing a certain car. Later we will be introduced to another character of this kind.

We are going to the island farthest from us. And enjoy the freshness of the early morning. Still, no matter how outdated the graphics were, they were able to depict the wonderful beginning of a new day. It’s even symbolic - the beginning of the day and the beginning of a new - gangster - life.

Having reached the bar (the police are not asleep), we immediately, without stopping, press the guard’s car at the entrance to the parking lot. We get out of the car and extinguish two cars with a baton until the red bar at the bottom of the screen is filled. You need to throw a Molotov cocktail at the last car. We immediately get into our green jalopy and take off.

Please note - this particular model of car from this manufacturer does not have a hand brake. At all. If you need to skid, pull the brake after pressing the turn key. The effect is the same.

Returning to the bar, I listened to several words of praise addressed to me from Paulie. He said that I was coming, that I wasn’t scared at all, and that I did everything even with a bit of gloating, which corresponds to a real gangster. Salieri congratulated me on joining the family, and we drank...

Mode

We start at Salieri's bar and listen to the briefing. You need to visit Vincenzo for the gun and get the car from Ralphie. Do not waste revolver cartridges under any circumstances. Having fulfilled both conditions, we get into the car, Sem and Paulie join us. We're leaving for the city.

After loading, we proceed to the restaurant on the central island. The time is the middle of the day, police patrols are driving around the city, so we don’t exceed the speed limit, don’t hit pedestrians, and obey traffic lights. We are professional mafiosi, not some punks, we must behave accordingly!

Paulie will come down at the restaurant, we have to wait for him. In a minute he will come, and not empty-handed, but with a whole suitcase of money (well, the turnover of establishments in America: for protection alone they pay in suitcases!). We are going to the second establishment - Bar Pompeii. When we were a taxi driver, we took a client there. The operation with the suitcase of money is repeated (Shine! I want to go to America!).

When everyone is seated, we start the car and drive to the exit from the city. There's only one road, don't get lost; there's a video at the entrance to the motel. Our friends have been taken out of action, we will have to act on our own. With four shots at the center of the wheel we disable the yellow car.

After that, we run into the courtyard behind the building. There is a dog there - it’s better not to waste ammo on it, we immediately climb onto the boxes near the wall of the building, further up and find ourselves on the balcony, on the second floor.

We enter the corridor. Nearby is the door to the toilet - we open it and immediately shoot point-blank at the unfortunate man with his pants down. The door closest to you leads into a room with a Thompson submachine gun. We select. We go out to the stairs and with single shots, sparing ammunition, we carefully put down those who decided to storm the second floor.

We go downstairs, carefully leaning out from behind the partition and finishing off those sitting in the main hall. Let's go to Sam. There follows a video in which we are shamefully punched in the teeth. The bastard dressed as a butcher must pay for this. After bloody revenge for loose teeth, we come close to Sam. Again a video in which a very nervous and very armed young man jumps out of a hitherto locked room. We can’t provoke him, so we let him out into the street and immediately follow him out. Angered by the damage to his beloved car, he will open fire to kill, for which he will be severely punished with a lethal dose of lead injected intramuscularly.

Alternative option: You can leave the car alone before entering the building, or pierce its tires - but leave the guy in the suit the opportunity to run away with the money. Then we get into our car and the chase begins. The result is the same.

The detective listened and made notes on a notepad. I told it in detail, slowly, thinking through the further course of the presentation.

I talked about my first impressions of... new job, so to speak. What is it like to be a mafioso? What is it like to be a don. He told me a little about the power structure, about how the empire of the mafia boss was built. The detective listened and was amazed - it seemed as if he had lived on another planet before. The whole country knew what was happening, but he did not know. Or maybe he pretended not to know. In any case, I had something to tell, so he had to be amazed more than once, or twice. For example, I told him about how...

Fair game

After the briefing, we go to Ralphie. He will tell you what to do and give you a new car. I recommend leaving it in place (after hacking it first), and taking the green jalopy that we used on the mission to destroy Morello's cars. It only takes up space in the garage, and in the city we will have the opportunity to change cars.

After loading, we change the car to any one that is available for theft from those driving around the city. There are no law enforcement officers - they are willing to sleep, so you can violate without fear of being caught. Time is running out, so we head to the race track.

We stop at the gate and talk with the guard. He opens the gate and gets into our car. We drive straight all the time. We stop at the desired box. Bobby will open the gate. We get into a racing car and drive across the city to Lucas Bertone (located under the Giuliano Bridge). You can drive across the Giuliano Bridge - there some suicide decided to jump into the water, and a team of doctors pacifies him. Or you can go through another bridge. It is raised just as you drive by, so you can jump as if on a springboard. Having played enough, we load up and go to Lucas. He will adjust the car, after which we have very little time left to return the car to the garage.

There we transfer to our car and slowly drive home (the contrast after a racing car is very strong) to sleep off after a sleepless night.

The morning doesn't bring anything good. Frank reports on the phone that our driver's arm was broken and that there is no one to participate in the race. So this is the present our opponents prepared for us on the morning of the race day. Well, a surprise awaits them at the start too. In the meantime, we'll have to take the rap on the race track. We take any car, go to the box where we recently took someone else’s car.

In the video, Frank will explain to us the rules - drive 5 laps and come first - and hint that losing will not add to my popularity at all. Just like Don Salieri. Next stage- check-in

It's difficult to advise anything here. Immediately after the start, take the leftmost lane and come out third by the first turn. This advantage must not be lost, but developed. It is most convenient to bypass your opponents on turns by walking in a smaller radius than they do. Use additional control keys - if the left arrow means turning the steering wheel smoothly to the left, then the additional key will instantly put it in the turned position - it is very convenient to get out of drifts this way.

After the victory we see triumph and general rejoicing, and Don will say that Lucas Bertone, an auto mechanic who also won a lot of money at the races, wants to thank us in his own way. We take the car and go to him (under the Giuliano Bridge, where at night he helped “adjust” the enemy’s car)

He shows us a luxurious convertible sitting on a lift, tells us where we can get one and, most importantly, HOW we can get one. We go to the city hall building (south of the central island), wait until the guard turns away, break into the car and leave. Having reached Salieri's bar, we use the door to the bar to complete the mission.

Better get used to...

A mission designed to diversify the gameplay. No shooting, no chases or accidents. Only on your own. First, we follow Sarah and have a nice conversation. Turning into the alley and reaching the door, on the left we will meet arrogant and self-confident guys who will ask us to kick them in the teeth. You cannot refuse: we take out the brass knuckles from the inventory, and, backing away, hit the one who came too close - the most effective tactic. You should remember about the time limit - Sarah, who ran away in horror around the corner, has her health decreasing. We must manage to reach her while she is still alive - there are two more boys who need the help of a professional dentist. Then another one will run up with a club. He also wants to get rid of caries - along with his teeth. That's it, the reception is over, we put the working tool in our pocket, talk with Sarah, and go to her house. This is followed by a love scene - remove the children from the monitor.

P.S.: In a mission where we had to transport people by taxi, I asked you to pay attention to the girl we were driving to the theater on the Central Island. This was exactly Sarah, at least the character model and voice are identical.

Don Salieri was not happy that someone was making noise on his territory. He instructed me and Paulie to deal with this matter immediately. Family Informant - Big Biff is in Chinatown.

We go to Vincenzo for weapons. Along the way, you can talk to Luigi and listen to his gratitude for saving his daughter. Having received the weapon, we get into the car; we need the fastest one - there will be a chase.

After waiting for the end of loading, we go to a new part of the city - Chinatown. Previously it was unavailable. There, in the very center of the square, we talk with Biff. He directs us to a service station nearby, saying that all this “caudlo” lives there. We go there, take out a bat and kick the gate (or let Polly do it). Having met the first two fellows, Paulie will “give them greetings from Mr. Salieri” - the standard mafia formula and the fun will begin. Try, while the villains are busy fighting with Paulie, to go behind their back and swing the bat - holding down the attack key. Under no circumstances should you shoot - this will lead to instant failure of the mission.

Having cut out (or rather, knocked out) all the scoundrels - amateurs hand-to-hand combat, we head up the stairs to a dead end between the buildings. There we jump down and take out the revolver. We run out from around the corner and see how the young man first grimaces and then takes out a gun. As soon as Paulie says the line, they can open fire without fear of failing the mission. We shoot him right in the head while he is grimacing. Two people are immediately climbing through the fence on the right - we kill while they are climbing and cannot answer. Around the corner of a wooden garage sits an enemy with a pistol. We lean out and fire one shot, preferably in the head. Repeat the operation until he dies. At the end of the corridor where he was sitting there was another nasty guy - he has a revolver, it shoots accurately, with great recoil and is very lethal. Beware of getting hit. You can use the “stick your head out and shoot” tactics while hiding behind a metal column.

Behind him, about 5 meters away, is another one, also with a pistol, and two more climb down from the roof of the garage. Having finished clearing the area, we go to a stack of boards, behind which there is a car, and there are two people near it. The video starts, at the end of which we run to the car, sit down and follow. There are many options here, the easiest way is to follow the car without trying to cut it off, hit it or anything else. If you drive far away, then, in the end, in the working quarter it will simply stop and the video will start. If you drive close to them at one of the key points, the video may start earlier. In it, Paulie kills the driver while his passenger is left unconscious. There is not enough cartridge for him, Paulie decides to save his life...

Whore

A few days later it turns out that the story with the guys from the service station has an unexpected continuation. The guy killed by Paulie turned out to be the son of a city councilor, and the second one, whose life was spared, will testify against the killers. However, nothing is clear yet. Meanwhile, Frank has a new task for us. Delicate. The director of one of Don Salieri's sponsored hotels suddenly went over to Morello's side. Our task is to show everyone that such an approach to business is detrimental to the health of a traitor. It is necessary to publicly kill the owner and blow up his office. The delicate part of the task is that Tom must also eliminate the girl who transmits information to Morello, because of which Mr. Salieri’s enterprise suffers losses - financial and human.

We go by car to the Corleone Hotel. There we park the car (we won’t get in it again, you can leave it anywhere) and the main entrance to the hotel. The fun begins. Inside there are a lot of guards and even more clients and girls, designed to brighten up the stay of rich gentlemen.

We go to the guy behind the counter, ask about the manager, then ask about the photo and again - for fun. After that he doesn't pay attention to us. It is better not to take out weapons until a certain moment.

We go left from the main entrance, there is a gentleman in a white suit sitting there. That's what we need. Or rather, it is NOT needed. There is also a bodyguard sitting in a chair in the room. We stand to the left of the hotel director so that he and his guard are on the same line. We press use on the manager, and, without waiting for him to make noise, we take out the pistol and fire two or three shots at point-blank range. After which we instantly switch to the guard in the chair. Without leaving the spot, we reload the pistol and wait for the campaigner to come running from the hall. Be careful - one of them has a sawn-off double-barreled shotgun - a formidable weapon at short distances. We put them down, trying to shoot in the head. We collect weapons. When leaving the room, pay attention to the sailor crawling on the floor to the right - kill him out of harm's way, he can take out a cannon and shoot you in the back.

We go into the hall, we pass behind the desk of an impudent guy who did not want to recognize the girl in the photograph. There is a first aid kit (if there is such a need) and a key to the manager's room.

We go up to the second floor. Quickly find a secluded place - now guys with upper floors. One will be with a pump-action gun, the second with a sawn-off shotgun, and several more with pistols.

After this you can go to the third floor. Having risen, you will run into the elevator doors. Turn right (you are in the right wing.) Go along the corridor to the right, after turning right, the first door on the left is here, click here, watch the video.

Next we go up to the fourth floor. We turn right and immediately see a door with the inscription “Director”. We take out a sawn-off shotgun, sit down and, opening it, immediately shoot point-blank at the guard behind the door. One shot should be enough. We take the documents from the table, place the bomb and go out into the corridor. Let's watch the video.

After the video, ahead on the right we will see a fire escape, we go up it, then through the doors, along the parapet to the neighboring building, until we reach large steps half your height. There will be a sniper sitting opposite you. Here, carefully and carefully, five policemen will come out of the door. First, using the Colt 1911, we shoot the sniper. Then, without going down, we try to clear the area as much as possible, shooting at all protruding police body parts. Then we take the sawn-off shotgun and go down to finish it off. We collect weapons. Above the door from which the police jumped out, two people walk above the parapet and try to hit you with pistols, but end up in the parapet. We shoot them in the heads, go to where the sniper was (you can take a rifle), further on scaffolding, around the corner and up there. There's a video coming on.

Priest

You can shoot at the bucket on the winch - it will fall and kill the worker below. We go down along the dismantled roof, do not miss the first aid kit.

Further along the spiral staircase to the doors in front of the door, pick up the sawn-off shotgun and reload. The video will start, after it ends, immediately shoot at the mafioso standing in front. Then take out your rifle (or Colt 1911) and shoot those sitting in the hall one by one with single shots to the head. “Machine gunner Hans” sat with Thompson above the entrance to the church. He shoots a lot, but misses - you can easily beat him with a headshot from this distance.

After the cleanup, several more candidates for the afterlife will come running. With pump pumps and pistols. They will come running and stand at the door, you can easily shoot them with the same Colt.

After the video, we find ourselves in the city, and police squads are rushing to the church. Very, very quickly we jump into the coffin carrier at the steps.

As you face the church, on the far right is a road and an alley leading to the Hotel Corleone. We quickly go to it and stop there. If you're lucky, the police won't come here and the search will end. When this happens, we turn on the limiter and calmly go to the bar. Put the car (Lassiter Charon) in the garage - you will need it soon.

Trip to the country

Night mission. Frank called and asked to come. Our help is needed to escort two trucks with whiskey. We talk with Ralphie, get a new car and drive it to a distant island, where we enter the territory of the warehouse. The video starts. After him, we run through the village to its far corner and approach the truck. The fun begins. After the short cutscene, immediately move to the right behind the truck, go around it on the other side and kill the boy with the gun. Be careful on the left behind the building there is also one gangster sitting. Wait until the man armed with a pump-action shotgun fires, and while he is reloading, we lean out and finish him off.

We go around the building behind which the third bandit is holed up. We kill at point blank range. We collect cartridges. It's time to move back to Paulie. The most dangerous is a two-story building, with windows and gates wide open. There are two on the second floor and three on the first. One of them hid behind the door. There is a first aid kit hanging right there - decide for yourself whether you need it or not, there are still a lot of fights ahead.

Let's run to Paulie. Running past two houses on the outskirts, be prepared to meet a delegation of two gangsters in each. Two with pump guns and two with pistols.

We finally get to Poly and talk. We go to the wide open building where the first aid kit hangs. There, Paulie takes a crowbar, and you, with a fully charged pump gun, sit opposite the entrance, a little to the right. Behind the gate there is one with a pump gun to the right, one with a pistol to the left (Poly will take it off) and one on top, with a pistol. I recommend that you immediately run inside so that you don’t get hurt by the one sitting on top. We go up the stairs - the scoundrel also hid behind it. We go to Sam, talk, after which we completely reload the gun and sit down by the open window. There are two cars driving on the left, start firing at the first one as soon as the bullets start reaching, when it reaches the gate it should already explode. In the second, two - from a pistol.

We watch the video, Sam is loaded into the back of a truck. We, armed with Thompson, will guard him. A total of three cars will come for us. When they are still far away, shoot single shots into the area windshield- it must be broken. When the car comes closer, fire a continuous burst at the driver, you need to kill him as quickly as possible before he overtakes your car.

We repeat all this for each of the three cars. The hard part is over, watch the video. Having closed the warehouse and said goodbye to Paulie, we can go to Salieri’s bar, or we can visit Lucas Bertone. Let's go to Lucas. He asks him to rush like a hog and warn his friend that the cops are coming for him. We drive, guided by the map. We knock on the door and after the dialogue we can immediately return to Lucas.

Be careful not to touch the police rushing to storm the house. These idiots fly in the opposite direction at great speed, they can accidentally crash into you and ruin your health.

Lucas will show you how to hack Ulver Airstream. We go to the Oakwood area, take a car there and finally go to the bar. The mission is over.

Omerta

There is a catastrophe in the Family - Frank, for some unknown reason, handed over to the police all the financial data of the company. But the books themselves mean nothing without Frank, who did all the accounting. Therefore, it is necessary to take the books from the police and destroy Frank.

We get weapons - special for such cases and a new car from Ralphie. However, it is better to leave it in the yard and take the hearse that we stole in the mission before last. We will need a fast, and most importantly, heavy car.

We go to Chinatown and talk with Big Biff. He directs us to the central island, to a certain Tony. He in turn. Refers to "Idiot Joe" who is called that because he is an idiot. Iron logic, nothing can be done.

Let's go to Joe's. This impudent guy decided to joke and call people names. And the mafia is no joke - we hit him in the teeth, and he immediately becomes silky. He says that Frank is being held in a house in Oakwood near the tennis courts. Let's go there.

Upon reaching the location marked on the map, a cutscene will begin. Frank is put in a car and driven away. Let's follow him. At a certain moment, following Frank's limousine, a truck will block the road - press the gas pedal to the floor and aim at the back of the truck - we will go for a ram.

The ultimate goal of the police car is the airport, which means ours too. Immediately after loading, move to the right, otherwise you will be run over by the leaving limousine.

We take out our favorite Colt and begin the traditional clearing of the area with neat single shots to the head. The first adversary sat down directly and to the left of the door. The second hid behind the desk, the third and fourth - as you enter, they will sit on the left behind the column. As soon as the last one dies, Frank will immediately run out. We collect cartridges, including the useful Thompson, and go out into the street. Frank is accompanied by three people. One will land right in the middle of the runway - apparently, he wants to “delay” us, give Frank time to leave. Whatever the case. Even from afar, you can put him down with single shots from a machine gun.

The next section of the path runs through a large hangar. A truck will stop nearby, an angry guy will get out with a piece of pipe and try to straighten you out. We calm him down. There are containers along the walls of the hangar, and behind each of them there is an enemy. Start with anyone, but be careful: as soon as you kill the first one, everyone else will come running. Use cover and, at close ranges, a sawn-off shotgun. We collect cartridges. We go to the far left corner of the hangar. As soon as you turn and find yourself at the end of the thick wall of the hangar, a guy with a machine gun will come out from around the corner. Be prepared to meet him with Tommygun or Sawed-Off fire.

Now we go around the row of buildings on the right. At the pillar stands Frank's guard and Frank himself. The rest hid near the walls of buildings. We eliminate everyone and approach Frank. There is a long conversation going on. Frank asks to find his family. The wife and daughter are in the building between Frank and the airship, which is visible on the horizon. We go there, there are two people standing at the entrance to the building. We talk with my wife (the guy calls the police - either kill him or be ready to repel the attack of two police squads in a couple of minutes), we return to Frank. We take off the handcuffs and go back to his family. Touching scene. Now you need to bring tickets from the main building near the parking lot (this is where the police may appear, called by the man in the booth). We go there (or better yet, we go - it’s not close to the light, after all), take the documents and return. Touching scene, farewell.

We return to the parking lot, take any, and head out into the city. Our goal is the first national bank. We pick up the documents there. We are again faced with a choice - either go to Salieri's bar, since the mission is already completed, or visit Lucas Bertone.

Lucas has a pretty simple task for us today. His friend was beaten by the bouncer of the Black Cat bar in little Italy. Accordingly, it is now necessary to beat the bouncer himself. But not to death. We go to him, talk, and then punch him in the face. The easiest way to do this is to step back. Eight to ten hits and you can return to Lucas. He'll show us how to hack an expensive front-wheel drive car. It is located in the rich people's quarter, Oakhill. Let's go there. A security guard walks back and forth near the car.

Theoretically, we should wait until he goes to relieve himself in the nearby bushes. However, it is so tedious and time consuming that it is easier to just shoot him. We get into the car and go to the bar. All.

Visiting the rich

After listening to the briefing, visit Vincenzo and go after the bugbear - Ralph will not please us with anything today. Find a safe specialist and go to the victim's house. Ask Salvatore to open the door and enter.

Arm yourself with a bat. Go forward and to the left, behind the bench, sit down and in this state talk to Salvatore. He will stay here waiting for you. Quickly run back to the gate and to the right - hide near the statue. A security guard will come and take a smoke break. Approach him closely from behind and, holding the attack key, swing the bat across his back with all your might. Ready.

Pick up the key and gun from the corpse. Return to your partner, click on him and run to the pool, going around it to the right, behind the bushes. Before reaching the last lamp, which is at the end of the hedge, sit Salvator down again and wait until the guard comes down from the steps, stands guard and turns his back to you. Then follow him. When he stops, beat him down like the previous one.

Go up to the terrace near the dining room. There, the cook is the most difficult enemy in this mission, no joke. With her sixth sense (or some other place) she senses that you have crept up from behind and are preparing to strike. Therefore, do not languish. If she sees you, try to finish her off with a bat before she jumps out onto the terrace and calls security. Security will not come if the cook does not have time to finish the sentence.

Pick up Salvator and go to the office - in the dining room to the right, then through the kitchen and right again. Upstairs. In the corridor - the last door straight ahead. Use the safe and watch the video.

After the video ( DON'T FORGET TO PICK UP YOUR DOCUMENTS!) you need to get out of the estate unnoticed. Quickly, without sneaking, without getting confused, run back to the gate the same way you came here. They may shoot at you - don't pay attention. You don’t have to wait for Salvator, the main thing is to activate the gate and the mission is over. Take Salvator home and go to the bar - Lucas won't please us with anything today.

Big deal

After the briefing, we will be immediately taken to the scene of the incident. Go forward and go up the stairs on the right. After the cutscene, hide behind the car and shoot. When you deal with the first batch, two more cars will arrive. After this, you need to go down (not along the stairs, but through the parking lot) and shoot the mafiosi hiding there. There are three on each floor. They can come running from the lower floors themselves. On the ground floor there is a whole checkpoint: about a dozen guys with machine guns, sawn-off shotguns and pump-action shotguns and two cars blocking the passage. Cars will explode after a Molotov cocktail is thrown by enemies. When the last enemy is killed, return to the truck and leave the parking lot.

After loading, it is very important to get out of the truck (just don’t go far from it) and use your machine gun to deal with the guys on the left using targeted fire. Then there will be no chase and the fragile cargo will arrive intact. Go to the warehouse and wait for Sam to arrive.

Bon appetite!

Drive with your boss to the specified address. If you think that you won’t be able to eat today, you’re right. After the chaos begins, shoot the most persistent visitors through the fragments of the door and windows. Then go out the back door - there will be three people waiting for you. Colt 1911, pump-action and Thompson. It is best to meet them at the exit of the building - they will come running to you. On the left in the alley there will be another one with a machine gun. Go through the building where the restaurant is located, go upstairs - there is a machine gunner there. Finish off the last enemies on the street.

Go to the traitor's apartment. Go up to the apartment. For some reason, the boss will warn Carlo about our appearance. Probably so that he would run into the yard. Go to the window, climb out, and kill the owner of the funny underpants. Three more will come to his aid.

Happy birthday!

Take another new product from Ralph (or any other car) and go to the pier. Opposite the pier there is an open door - go in, go down the stairs on the right and change clothes. Enter the ship. Go to the men's toilet (at the stern on the right, second deck). The skipper is located on the first deck on the port side. Talk to him twice, go to the stern on the same deck and pick up the bucket. Go to the toilet, pick up the gun and clean it. The bucket can be thrown anywhere, even overboard from the bow ladder. Give the key to the skipper.

Now, while waiting for the adviser's speech, you can get drunk in a bar with a clear conscience. Go and use the glass on the left by the counter several times. After getting drunk, admire the views of the city until the target comes out. Stand on the starboard side, take out your weapon and kill the politician. Then go down to the lower deck, to the starboard side - there is Pauli with the boat. All.

Lucky bastard

Another briefing. Another batch of weapons. Another car (wait until Paulie approaches Ralph himself, then the cutscene will start). Go to the restaurant and call the phone in the booth. After the cutscene, jump into the saddle and run away. After giving up the chase, go to the bar.

Attempt number two. Grab a bomb, a car and go to the house of Morello's mistress. The security guard will finish his cigarette and go inside. Plant the bomb and move away.

Attempt number three. Go to the restaurant. Video clip. Failure. Get away. When the chase is lost, go to the bar. Watch the video. Do not try to cut off or shoot the car. Just follow. After entering the port, shoot nearby enemies, grab the truck and drive to the end of the port. Carefully choose your parking spot - there are snipers on the cranes, machine gunners between the containers, and in the building far from the pier there are guys with rifles. When you have dealt with this whole cabinet of curiosities, switch the arrow closest to the tanks and pull the iron out from under the wheel. Video clip.

The path is clear, you don’t have to be afraid of the fire - it’s purely decorative and won’t cause any harm. We throw away everything except the Thompson and the pump-action shotgun. We select Thompson, sit down and, looking out from behind the jagged edge of the gate torn off by the explosion, we carefully eliminate the guy with the Magnum on the stack of boards. Now we have four mafiosi with pump-action pumps in our care, hidden between the elements of the warehouse landscape. We take one step inside the room, the script starts and they jump out of their shelters and run towards you. It would be prudent to jump out into the street and shoot, like partridges, the pests of society running out one by one. The main thing is to have time to make the first shot, otherwise you will be shot like a partridge. Having finished with the four owners of pump-action shotguns, we go to the warehouse. Morello sits against the far wall with Thompson. This is a game Boss, so don't rely on long distance and low accuracy: he almost never misses. Try to stay within its visibility range for as little time as possible. Choose a place for yourself, sit down and, looking out for a split second, fire one shot at a time from a machine gun. Four or five is enough for him. After throwing away the pump gun, collect the cartridges from Sergio’s body and use the first aid kit in the room in the far left corner of the room.

The mission is over, you can go to the bar, or you can visit Lucas. You just need to get out of the port area. The gate is just not far away, as you exit the hangar to the left and left again. But just four people are running into this gate. Weapons at the ready, sit down and practice shooting, like in a shooting gallery. Then we go out the gate, get into the car and drive off. Loading…

It is advisable to immediately change the car, since for Lucas’ mission we will need something big, powerful, fast and definitely four-door. You can take Guardian Terraplain, the black one. Just make sure there are no police around. Let's go to Lucas. His friend got shot and he's lying in Chinatown bleeding. We rush there through the northernmost bridge. The friend lies in the far corner of the block, in the northwest. We drive up, talk with the escort, get into the car. It’s very funny to watch how a wounded man gets up and gets into a car without any help. We go back the same way, but we don’t turn onto the embankment, but straight ahead, past the turn to Hoboken, across the bridge over the gas station into Oakwood. We stop near the doctor’s house. We were given six minutes to do everything, but I managed it in five, and was driving the whole time with the speed limiter on.

Anyway, back to Lucas, he points to the parking lot on the central island. We go there, wait until the guard turns away, break in, sit down and go to Salieri's bar. Mission Complete.

Crum de la Crum

The logical ending to the entire mafia campaign. Go with the guys to Vinnie, then jump into any car with four doors and enough power (the same Guardian Terraplane Fordor will do) and go to the show. The car drives away. As usual, there is no need to shoot at her or try to stop her. Just follow. If, immediately after leaving the city, you let Morello go a little ahead, so that he is no longer visible on the radar at the top of the screen, then he will go to the airport. If you stay close, it will go straight into the forests. In this case, just stay back and watch the video at the end.

If the car turned into the airport, then when entering the parking lot your engine will stall. Jump out and run to the hangars. There are two people waiting for you around the corner. And a plane. Shoot the sawn-off shotgun at the engines. Sam and Paulie arrive immediately in a car that has started. Jump inside and shoot the engines. Your task is to disable both, that is, to make sure that the lifebar is empty. Both engines will burn. Watch the video.

Going to Lucas's with four of you is not an option: as soon as you park, the guys will say that they are tired and ask you to take them home first. Therefore, first of all, we take them to the bar, then we go to Lucas. He will give you a wanted car. Drive to the indicated place, put the car on a slope, hold the handbrake. Now we act quickly - using the “Up” / “Down” keys, we put the gear in neutral, release the handbrake and immediately get out of the car before it has time to pick up speed. Or you can push it into the water with another car, for example, a police car. Go for your reward.

Near the restaurant, park your car backwards in the door of the building, because when you start to pick the lock, the angry owner will jump out and start shooting. Otherwise he won’t be able to do anything to you. Return to the bar.

Election campaign

Visit Vincenzo and Ralph. Drive to the old prison. You can get inside through communications, which are being repaired by one diligent poor guy. Kill him and hide the corpse. The only way. Make your way to the prison grounds. There, go along the fence, through the hall to the second floor. There, kill four people, two of whom are with firearms. Then go to the back of the building, there are two in the room - a revolver and a pump-action gun. From the balcony, kill all the dogs in the yard. Go back to the front of the building. Go up the balcony to the third floor. They are already waiting for you. Shotguns and revolvers. A little later, an idiot with a club will come out of the cell.

There are still guys with revolvers and pump guns in the back of the building. Climb to the top of the tower. From the balcony, kill the politician (he is near the podium) and go down to the very bottom of the tower, into the basement. Go out into the courtyard where the dogs used to be. Shoot the castle and get out into the street.

Another mission for Lucas. Drive to the working-class neighborhood (west of Little Italy) and pick up the guy there who is being chased by law enforcement officers. Bring it to Lucas. The reward is located in a wealthy quarter - a huge milky-white airship. Round up two onlookers and drive to the bar.

Just for relaxation

Take a gun, a car and drive to the appointed place. After the video, go to the port, wait there and escort the truck to the unloading site. There are two lanes leading to the warehouse - a truck enters one, and exits through the other. Wait for him at the exit after unloading. It is not necessary to kill the driver - just beat him until the documents fall out. Pick it up and go to the port.

From the gate you will have a building straight ahead. At the end is the loading area. Park the truck there. Talk to the man on the site - he will order you to move the boxes in the alley. Talk to the guys next to the boxes. They will help. You don’t have to carry it, but it will be more fun that way. When you're done, go to the "boss." He will appreciate the work. Wait until he gets to his “workplace”. Talk again. Now quickly load the boxes into the back and get out of the port.

Drive to the ambush site (it’s better to enter the courtyard from the northern gate, because Lassiter is located near the eastern one). Help Paulie and Sam deal with their pursuers and take the truck to Don's warehouse.

Part time job

Follow Paulie through his idiotic idea of ​​taking the subway (or whatever it's called). During the trip, you can talk to Paulie, look around the area, and shoot at civilians from the window. Arriving at the bank, listen to the plan and leave. Catch a car, go to the gun store, stock up (Thompson and Colt 1911 should be enough). Next stop is Lucas' workshop.

He has a simple task - deliver the package to a certain guy - Dick. It is convenient to drive along the embankment, including its pedestrian part. When you give the package, acrobat guys will attack you. Nothing complicated - you can take them out from a long distance with a Colt. Go to Lucas and get the coordinates of the car. When you arrive at the indicated location, the car will drive away. You can accompany her to the central island, you can stop right here, kill the driver and steal the car. In any case, honk in front of Paulie's house and go to the bank. Inside you will have to deal with the security. One will come running from the desks, the second from the entrance.

There is one guard upstairs. Another one will appear when you take the keys to the safe from the director. There are two guards below - on the right, as you go down, behind bars. Take the money and jump into the car. Drive to cover, kill the chaser, and talk to Paulie.

Death of art

The ending was more than tragic. Go to Yellow Pete, buy a Thompson and a Colt 1911, then to Lucas. Lucas has a boring task for you - to follow the girl from the hotel, which we famously tore to pieces at one time. Don't get too close to her. Watch where she goes (the house behind the church), return to Lucas. Take the car (it’s better to shoot the dogs from behind the net - there are four of them) and drive to the museum.

After the cutscene, hide in the niche at the back and kill the two guys at the entrance. Two more will come out of the opened doors above the stairs, one will come out behind the column next to the doors, and one more will come out of the doors on the opposite side.

Go through the gallery. Go out onto the balcony. In the last room in front of him there are two. Behind the balcony there are four at once. Approach the bottom of the stairs and immediately run away - a grenade was thrown from above. Climb the stairs, clearing a bridgehead on the upper platform. After the cutscene there will be three on the left, one behind and one on the right. Five people hid on the second floor - between the columns. Remove them - go through the door on the right. Go through all the halls and run after Sam.

There is another grenade at the base of the stairs. Above is the evil guy. Go to the corridor to the third floor. Video clip. After the video, you need to look out and, having fired first, shoot at Sam with single frequent shots, not allowing him to respond. Eventually he will run away. Run after him. At the end of the corridor he will jump out - you must shoot first again. Watch the video.

This is where the story ends. Whether everything could have been different, I don’t know. But I am sure that the path I have chosen sooner or later ends with the words “Don says hi!” And the last thing you will see will be two huge, like railway tunnels, sawn-off barrels, black, like endless nothingness, advancing immediately after the click of the trigger...

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