Fun children's competitions and games for birthdays. Birthday contests for children

Subscribe
Join the “koon.ru” community!
In contact with:

Good afternoon, dear readers!

Today we will talk about what games and competitions are possible at the age of 6-12 years.

So, competitions for children's birthdays:

1. Game “Nesmeyana”

We choose one participant - Princess Nesmeyana. He (she) sits on a chair in front of the other children, who must make the “princess” laugh. But you can't touch her. The participant who makes him laugh sits in Nesmeyana’s place.

This game is sedentary, but it develops communication skills, ingenuity, imagination, thinking, and liberation.

2. Game "Eskimo blind man's buff"

You need to choose a driver, blindfold him and put on mittens. Players must approach him one by one, and he must determine by touch who is in front of him. If you recognize a player, he becomes the driver. And if not, the next player must come up for identification. This game is also sedentary, but it develops the senses and memory.

3. Game "Guess"

We choose a driver, and he makes a wish for some item on the discussed topic. For example, animals, furniture, holidays, plants. Players must guess the item by asking leading questions, to which the driver must answer yes or no. Whoever guesses the word takes the place of the leader. The game is non-moving and develops thinking and communication skills.

4. Game “Broken Phone”

We choose a leader. Players sit down or stand in a row. The presenter whispers a word in the ear of one of the players, and he also whispers it to the next player. And so on down the chain. The last player voices what he heard and this word is compared with the original. After which the leader moves or stands at the end of the chain, and the next player takes the place of the leader.

This game develops attentiveness and hearing.

5. Game "Confusion"

Children should stand in a circle and hold hands. The driver must turn away. At this time, the players, without letting go of their hands, begin to get entangled, climbing over each other. The driver turns around and unravels the “tangle” without opening the circle of players.

This game is active, it develops logic, thinking, and attentiveness.

6. Competition “Hold the ball”

Create two pairs. For each, place a hoop or draw a circle. Players must stand in this circle. They are awarded balloon. Without leaving the circle, they must blow on the ball so that it falls and rises above them without going beyond the boundaries of the circle. The ball must not be touched with your hands. The pair that lasts the longest wins. This game develops coordination, dexterity, endurance and good reaction.

What other birthday competitions for children can be used at home?

Let's continue the list:

7. Competition “Knees”

The players must sit close to each other. You need to place your hands so that right hand the player was lying on the neighbor’s left knee, and vice versa. The circle needs to be closed, but if not, then the end players should put their hands on their knees. The essence of the game is to quickly clap your palms on your knees without breaking the sequence of hands: one hand should follow the other. If someone clapped, having mixed up the turn, he removes the hand with which he made the mistake. This game is sedentary and develops hand motor skills, coordination, good reaction and attentiveness.

8. Game “Who will eat faster?”

You need to take two plates in which to put candied fruits, raisins, peeled nuts, sweets without candy wrappers, and marmalade. Choose two players, and at the command “start” they must eat their portion, but without using their hands. Whose plate is empty the fastest wins. This game develops reaction speed and dexterity.

9. Shot put competition

We choose a driver. We blindfold him and place him with his back to the table. He takes a few steps forward and turns around three or four times. You need to place a balloon on the edge of the table. The driver must return to the table and try to blow the ball onto the floor. It turns out funny, because the driver, as a rule, loses direction and blows the ball away where there is none at all.

An active game for the driver. Develops coordination.

10. Competition “Reel quickly”

We select two players who stand opposite each other. You need to prepare in advance a long thread or cord, 5-6 meters long. Make a mark in the middle of the thread (lace) and tie a knot. We give each participant the end of the thread. On command, they begin to quickly wind the thread onto a reel, stick, etc. The participant who reaches the middle of the thread faster wins the competition.

11. Competition “Clothespins”

We choose a driver. Participants must turn away and count to 30-40. At this time, the driver attaches clothespins throughout the room (on curtains, soft toys, bedspreads). There are 30 pieces in total. On command, participants turn around and collect clothespins. The one who collected the most clothespins won. The winner becomes the driver.

12. Game "Air Combat"

Blow up a few round ones balloons. Form two teams and divide the room into two parts. Place the teams opposite each other. The players' task is to try to throw the balls to the opponents' side while the music is playing. It's not easy at all. After all, the opponents also hit the balls. As soon as the music turns off, the children freeze. The team with the fewest balls on its territory wins.

And we also bring to your attention interesting games and competitions for children’s birthdays:

13. Game “Chain of words”

We name a word, for example, chair. We give each team a piece of paper on which the first participant writes this word. Next, the participants begin to form a verbal chain, passing the piece of paper to everyone in turn. Each subsequent word of the player must begin with the last letter of the previous one. For example, a chair - a puddle - an orange - a knife - a beetle... The team that wins certain time will make a longer chain.

14. Game “Pass the orange (apple)”

Children are divided into two teams. Each team stands in a line. Participants in each line must pass an orange or an apple using their chin. Hands cannot be used. If someone drops an apple (orange), the relay race starts over. The winner is the team that quickly passes the apple or orange from the first participant to the last.

15. Lego relay race

Children are divided into two teams and receive two identical Lego sets. Each team must build a building, but working in a chain. Children take turns attaching their part to create an interesting, unusual building.

16. Game “Who called me?”

We choose a driver, blindfold him and place him in the center of the circle formed by the players. We spin him up and ask him to guess who spoke to him. You can speak short phrases even in altered voices.

17. Game "Pig in a poke"

We put various toys and objects in the bag. We blindfold the participants. We choose a driver. The driver presents the bag to the players, and they must identify the object they pulled out by touch. The one who guesses the most items wins.

18. Game “Fun Alphabet”

We choose a leader. He names a letter of the alphabet. Children are divided into two teams and each team must write as many words as possible that begin with this letter in a certain time (3-4 minutes). The team with the most words wins.

19. Game "Greedy"

There is a lot to be laid out in front of the participants. various items. This could be clothes, dishes, stationery, toys. The players' task is to take maximum amount things using hands, head, legs, knees, etc. The winner is the one who collects and holds the most objects without dropping them.

20. Game “Assemble the Scarecrow”

Children are divided into two teams. In front of each one we lay out a set of clothes (hats, shirts, trousers, scarves, towels). Each team selects a player to dress up as a scarecrow. The team with the most interesting scarecrow wins.

"Animal Tamer"

Chairs are arranged in a circle in the room. All participants choose what kind of animal they will be and take their places, and one child becomes the leader - the “tamer of wild animals.” He begins to walk slowly in a circle, naming all the animals in turn. The one whose animal is named gets up from the chair and begins to follow the “tamer”. As soon as the “tamer” unexpectedly utters the words: “Attention, hunters!” - all players, including the presenter, try to take chairs. Anyone who does not have enough space becomes a “tamer of wild animals.” So the competition is repeated several times.

"Task Bottle"

On several sheets of paper, write interesting tasks for children. For example, they need to portray some animal, dance, sing a song, compliment the birthday boy, etc.

Roll the sheets of paper with tasks into a tube and put them in the neck of a bottle (preferably a plastic one with a screw cap to make the notes easy to take out).

Players sit in a circle (can be on the floor), the bottle is placed in the center of the circle and spun. The one to whom the neck of the bottle points, pulls out a note with a task and completes it.

"Tie a bow"

Participants break into pairs, each holding hands. The leader ties the hands they hold with ribbon. Players must hands free wrap the package given by the presenter, tie it with a ribbon and tie a bow. Whoever completes the task first wins.

"Populated the Planet"

Needed for the competition Balloons and colored markers. The presenter invites the participants to “discover” a new planet, that is, to inflate their balloon as quickly as possible. Then you need to “populate” this planet with inhabitants, that is, quickly draw human figures on the ball with felt-tip pens. Whoever has the most people on the planet is the winner.

"The world is full of sounds"

Each player must remember any song, the words and motive of which he knows well. At the command of the leader (he claps his hands once or blows a whistle), the players begin to mentally sing their song. When the leader claps his hands twice in a row, everyone begins to sing out loud as loudly as possible. Participants must try to keep the melody and not get lost in the words. When the presenter gives the signal once again, the players switch to silent singing; when the presenter claps twice, they sing loudly again. The winner is the one who manages to finish the song to the end without losing a single beat. Anyone who loses the rhythm or confuses the words is eliminated from the game. As a reward, the winner is given the opportunity to sing one verse of their favorite song from beginning to end.

"Intelligence service"

Contestants freeze in different poses. The leading player remembers their poses and clothes, and then goes out into next room. At this time, those playing must make (in total, not everyone!) 5 changes to their poses and clothing. Now the presenter is invited into the room. He must find changes and return the guys to their original position. If the leader finds all 5 changes, then the players, as a reward, complete some of his tasks. Otherwise, the player drives again.

"The Sweetness of Life"

Two teams take part in the competition. The presenter gives each team a chocolate bar (they must be the same). At the leader’s command, the outer players in each team quickly unwrap the chocolate bar, bite off a piece of it and pass it to the next player. He, in turn, quickly bites off his piece and passes the chocolate to the next participant.

The winner is the team that eats its chocolate bar faster than its opponents, and there must be enough for all the players.

Children's bowling is a very entertaining game. Develops awareness of cause and effect, hand-eye coordination, and gross motor skills.
Game description:
Mark the line with a rope. From plastic bottles make skittles or use regular skittles. The child is placed behind the line and must roll the ball so as to hit the pins.
The one who knocks down the most pins wins. If the same number of pins are knocked down, the round is repeated.

Competition for children aged 4-12 years "Tails"

Game description:
This game is played by two people. A rope is tied around the players' waists so that a "tail" - a knot at the end of the rope - hangs from behind. The player must catch the opponent's knot-tail so that he does not have time to catch his own knot-tail. Whoever catches the opponent's "tail" first wins. The game is played to cheerful music.
The game develops: dexterity, reaction.

Competition for children aged 4-12 years "Collective art"

Game description:
The game requires two teams. The first player in each group starts at the top of the sheet and draws the head of a face along with the beginning of the neck, the rest of the team does not see what he has drawn. The player then wraps the paper so that only the very end of the neck is visible and passes the paper to the second player. The second player continues the drawing, wraps the sheet so that only the bottom lines are visible, and so on until the last team member.
Afterwards the sheet unfolds and the result can be assessed.
The game develops imagination

Competition for children aged 4-12 years "Art Relay"

The artistic relay race is calm, interesting game, developing Creative skills, thinking, imagination and ability to work in a team.
Game description:
The game requires two teams. Groups must draw an animal or any object within a certain period of time. At the same time, one participant at a time has the right to draw only one line, circle or oval. The team whose drawing looks more like an animal wins.

Competition for children aged 4-12 years "Candy on a fishing rod"

Game description:
Tie the end of a fishing line to the candy wrapper (instead of a hook).
Using a fishing rod, we pull the candy to our mouth, unwrap it (without using our hands!) and eat it.
Whoever does it faster wins.
The game develops: coordination, dexterity.

Competition for children aged 4-12 years "Volleyball with a balloon"

Balloon volleyball is an entertaining game that helps develop players' reaction, dexterity and coordination.
Game description:
The game requires two teams. Chairs are placed at a distance of one meter opposite each other, on which the players sit. The floor is divided with a rope in the middle between the teams. Children play volleyball. The ball must fly over the rope; players must not get up from their chairs or pick up the ball. You can only push the ball away. If the ball lands on the opponent's territory, the team gets a point. The game is on up to 15 points.

Game for children from 4-12 years old "Nesmeyana"

Nesmeyana is a fun children's game for developing imagination, ingenuity of participants, and communication skills.
Game description:
One participant is selected - Princess Nesmeyana, who sits on a chair in front of the rest of the guys. The goal of the other participants is to make the “princess” laugh without touching her.
The participant who makes her laugh himself becomes Unlaughable.

Game for children from 4-12 years old "Eskimo blind man's buff"

Game description:
The driver is blindfolded and thick mittens are put on his hands. Then the players approach him one by one, and he must determine by touch who is in front of him. If the driver identifies the player, then the identified player becomes the driver; if not, the next players come up for identification in turn order.
The game develops: sensitivity, memory.

Game for children aged 6-12 years "Guessing"

Game description:
The driver thinks of an object on a topic discussed in advance (furniture, animals, holiday, etc.), and the players must guess what kind of object it is by asking questions to which the driver answers yes or no. Whoever guesses the word becomes the leader.
The game develops: thinking, communication skills.

Game for children aged 4-12 years "Broken Phone"

The game “damaged phone” is good entertainment for children, which simultaneously develops their hearing and attentiveness.
Game description:
The presenter speaks a word or phrase in a quiet whisper into the ear of one player, and he passes it on to the other player in exactly the same way, and so on along the chain.
The last player says out loud what he did and compares it with the original. The leader then moves to the end and the next player becomes the leader.

Game for children aged 6-12 years "Confusion"

Game description:
Children stand in a circle and hold hands. The driver turns away, and the players begin to get confused, climbing over each other as soon as possible. Then the driver must unravel this tangle without breaking the circle.
The game develops: attentiveness, logic, thinking.

Game for children from 6-12 years old “We compose a fairy tale for the birthday boy”

Game description:
The presenter opens a magazine or book to any page and, without looking, points his finger at the word he comes across. The first storyteller must come up with a phrase using this word. This continues until all players come up with a proposal, maybe two or three. As a result there will be interesting story. We write down the story on a prepared form and give it to the birthday boy.
The game develops: thinking, imagination.

Competition for children aged 6-12 years "Fisherman and Goldfish"

Game description:
Participants stand in a circle. The leader in the center spins a rope with a knot at the end or a jump rope. The end of the rope must pass under the feet of the players, who must not touch it. Anyone who touches the rope is temporarily out of the game. Those who never hit the rope win.
The game develops: attentiveness, endurance, coordination, dexterity.

Competition for children aged 6-12 years "Hold the ball"

Game description:
Two pairs are created. For each pair, a circle with a diameter is drawn or a hoop is placed. The players stand in this circle and are given a balloon. They must, without leaving the circle, blow on the ball so that it rises and falls above them and above the boundaries of their circle. You cannot touch the ball with your hands. The couple that can last the longest wins.
The game develops: endurance, coordination, dexterity, reaction.

Competition for children aged 6-12 years "Clapping"

Game description:
The players stand in a circle. Each participant receives a serial number.
All players together begin to clap rhythmically: twice on their hands, twice on their knees. In this case, one of the players says his number when clapping his hands, for example, “five-five,” and when clapping his knees, he says the number of any other player. Whose number he called - continues the game, clapping his hands and calling his number, clapping his knees and calling any other number. Whoever gets confused is eliminated. A player who does not have time to name his number or who names the number of an already eliminated participant leaves the game. The last two remaining players win.

Competition for children from 6-12 years old "Three, thirteen, thirty"

Game description:
The host of the game stipulates in advance which of the numbers represents which action. For example: 3 - hands up, 13 - on the belt, 30 - hands forward, etc.
Players line up at a distance of arms outstretched to the sides.
If the leader says “three”, all players must raise their hands up, when the word “thirteen” - hands on the belt, when the word “thirty” - hands forward, etc.
Players must quickly perform the appropriate movements; the leader gradually increases the pace. Whoever gets lost stands next to the leader and distracts the others with incorrect movements. The most attentive one wins.
The game develops: attentiveness, reaction.

Game for children aged 6-12 years "Liberation Action"

Liberation Action is a dynamic game that well develops hearing, attentiveness, coordination and reaction in the leading player, and dexterity and reaction in the other players.
Game description:
They form a circle of chairs where the participants of the game sit.
A blindfolded “guard” and a “prisoner” with tied hands and feet sit in the center of the circle. The remaining participants in the game “liberators” are trying to free the prisoner, that is, they are trying to untie him. The guard must interfere. By touching any participant, he takes him out of the game, he must go beyond the circle of chairs. The player who manages to free the prisoner without being caught becomes the guard himself the next time.

Game for children aged 6-12 years "Waves in a circle"

Game description:
The chairs are placed close to each other in a circle. There are as many chairs as there are players. One of the players (the driver) stands in the center of the circle. The remaining players sit on chairs, and one of the chairs remains free. The driver must have time to sit on an empty chair while others move back and forth, disturbing him. When the driver manages to take a place on the chair, the player who did not have time to interfere with him becomes the new driver.
The driver can give commands to the participants “Right” (players must move clockwise one space), “Left” (players must move counterclockwise one space) or the command “Chaos”. With the command “Chaos”, the participants must quickly change places, the leader tries to sit on any free chair. The player who occupied the chair that was free before the “Chaos” command becomes the driver.

The game develops: attentiveness, dexterity, reaction.

Competition for children aged 6-12 years "Siamese twins"

Game description:
Participants are divided into 2 teams, and the teams are divided into pairs. Pairs of players stand sideways to each other and hug each other's shoulders with one arm. It turns out that the one on the right has only his right hand free, and the one on the left has only his left. Together they are the “Siamese twin”. And this “Siamese twin” needs to run to the plate on which the candies lie and together unwrap the candy and eat it. The team that eats all the candy the fastest wins.
If there are few children, then the couples compete with each other. You can give a task: tie your shoelaces or make an envelope out of paper.
The game develops: communication skills, freedom.

Game for children from 6-12 years old "Hunting"

Hunting is an active game for developing dexterity, freedom, and coordination of movements for children.
Game description:
The names of all participants in the game are written on the cards. The cards are shuffled and dealt to the players. Players dance to the music and at this time watch the one whose name is written on his card as discreetly as possible. As soon as the music stops, the hunter must grab his prey. But each prey player, in turn, must capture another player for whom he is the hunter. Then the cards are shuffled and the game continues.

Game for children aged 6-12 years "Copy of the monument"

A copy of the monument is a game that develops attentiveness in children and adolescents and helps overcome shyness.
Game description:
Two players are selected from those present. One of them (the copyist) is taken out of the room and blindfolded, the second (the monument) at this time must take some interesting pose and freeze in it. A blindfolded copy player is introduced. He must determine by touch the position in which

Game for children aged 6-12 years "Broken Fax"

Game description:
The players sit down one after another, looking at the back of their neighbor’s head. The first and last player are given a pen and paper. The last player draws a simple figure on the sheet, and then exactly the same finger on the back of the neighbor in front. Each next player draws on the back of the person in front what he felt on his back. The first player redraws on paper what he felt on his back, after which the resulting pictures are compared.
The game develops: attentiveness, hand motor skills, memory.

Game for children from 6-12 years old "Cockfighting"

Game description:
We use a rope or tape to delimit the floor. Two players stand on opposite sides of the rope.
Starting position: players stand on one leg opposite each other, and their hands are clasped behind their backs. The player’s task is to move to the enemy’s side without releasing his arms or placing his other foot on the ground. At the same time, prevent the enemy from going over to his side. You can only push with your shoulder or chest. The loser is also the one who puts the other foot on the ground or unclasps his hands.
The game develops: coordination, strength.

The presenter divides the children into several teams, depending on the number of guests. Each team is given a card with the same task - you need to guess the name of this character. The team that deciphers the task the fastest is the winner. Example: 2nd letter of the alphabet + 21st letter of the alphabet + 18th letter of the alphabet + 1st letter of the alphabet + 20th letter of the alphabet + 10th letter of the alphabet + 15th letter of the alphabet + 16th letter of the alphabet. The result is Pinocchio.

Give me the correct answer

The presenter must prepare a series of questions for children for this competition; the questions contain a small, but tricky part, in case someone gets caught. Example questions: 1. A lunatic is a) a person who lives on the Moon, b) a person who walks at night; 2. A Martian is a) a fictional alien who lives on Mars, b) a person who constantly eats a Mars bar, and so on. The question is answered by the child who raised his hand first. If the answer is correct, the participant is given a tasty reward, for example, candy.

Who are you?

The presenter writes all the months of the year on a large piece of paper, and opposite them - adjectives, for example, cheerful, interesting, beautiful, kind, evil, and so on. Below he writes numbers from 1 to 31, and opposite them - the names of various animals, for example, frog, bear, hare, mouse, snake, and so on. Each of the guests, in turn, goes to this sheet and names the date and month of his birthday, and the host matches him with who he is, for example, a funny bear or an evil mouse. The task of the participants is to show their best animal hero.

Good and bad

The guys are divided into teams of 3-4 people, each team takes turns naming a good and bad character from one cartoon, for example, the Wolf and the Hare “Well, wait a minute,” Pinocchio and Karabas Barabas, Cinderella and the stepmother, Leopold the Cat and the mice, and so on, the game goes to elimination, those who cannot name the heroes are eliminated, and those who remain until the end will win and the whole team will receive a prize, for example, coloring pages with cartoon characters.

There is truth in proverbs

For this competition, you need to prepare sheets with words from proverbs (one word per participant), for example, “If you love to ride, you also love to carry a sleigh” or “The word is not a sparrow: if it flies out, you won’t catch it.” Team members honestly close their eyes, and the leader sticks scattered words from a proverb (from the same one for all teams at the same time) on the participants (on their arm or stomach). At the command “start” the guys open their eyes, read the words and line up in in the right order to make a proverb. The team that completes the task first will be the winner. The game can be played in several stages, that is, several proverbs can be built, after which the winner can be determined.

Animal analogy

In this competition, the birthday boy and his guests will have to show ingenuity and intelligence. The presenter names a domestic animal, and the children must choose an analogue of the animal from wild animals, for example, bull - bison, chicken - partridge, rabbit - hare, dog - wolf, geese - swans, cat - lion, rooster - black grouse, pig - wild boar, goat - roe deer and so on. The game can be played for both individual participants and teams. The team receives a point for the correct analogue. Whoever has the most points at the end is the winner.

ladybugs

The guys are divided into teams with the same number of people. Each participant receives an eraser, and each team receives a homemade map (glued sheets of paper on which fields with flowers and individual territories attacked by aphids are drawn (drawn circles) Green colour). At the command “start”, the team, or rather its participants, must destroy (erase with erasers) the circles with aphids faster than their opponents. The team that completes it first will win and receive a prize.

Catch a jumper

Each participant receives a jumper and everyone stands in front of the wall. Participants make the first throw with with open eyes and catch their little jumper. After this, all participants are blindfolded. The guys throw jumpers at the wall and try to catch their jumper on the way back. Attempts are repeated until someone catches their jumper. This participant will be the winner.

Sleeves from the fashion designer

Our birthday boy is a model. Among the guests, two fashion designers are chosen and given the task of making the most “clothes-on” sleeve for Paris Fashion Week. And fashion designers will have to make sleeves from clothespins. Each participant is given a bunch of clothespins and at the “start” command, our fashion designers begin to attach clothespins to the birthday boy’s sleeve: one participant to the left, and the other to the right. Participant fashion designer who can attach in a minute more clothespins on his sleeve, will win and receive a prize.

When your child has a birthday, guests come to him. There are both boys and girls there. If so, then you need to prepare entertainment program, which will be of interest to all guests. What to do, what to offer them? New birthday competitions for 7 year olds to play at home, suitable for boys and girls. Check them out and have the best birthday ever for your child and his friends.

Competition - freeze your figure.
For the competition, you need to prepare cards on which a variety of movie and movie characters will be drawn. For example, star wars, Winnie the Pooh, Rapunzel and so on. We put all the cards in a bag. The birthday boy will be the host. The music turns on, and the guests dance and take turns taking one card from the bag. They look at the card and think about how they will show this character. During the dance they show it. When the music stops, everyone freezes. And the host determines which of the guests. Which character does it show?

Competition is my emotion.
For this competition you need this cube:

Save it and print it. Then assemble according to the diagram and seal it. And you will get an emotional cube.
At the party, each guest takes turns throwing the dice. Whatever emotion he has, that is what he shows.


Competition - steal the candy.
For the competition you need candy and a scarf. The scarf should be transparent, but it shouldn’t look that way! The presenter, preferably an adult, ties a scarf over his eyes. The children are sure that he doesn’t see anything. And the presenter sees everything perfectly! The presenter kneels down and a piece of candy is placed next to him. Children must sneak up slowly to grab the candy. And the leader must prevent the children from taking it away. As soon as the child comes up and begins to stretch his hand, the leader can slowly hit him on this hand. Or you can cover the candy with your palm. In general, you need to prevent children from stealing candy. Children will be out of control. After all, they are sure that the thick scarf completely covered your eyes.

Competition - let's not rustle!
The competition is also held with candy. Only for this competition you need candy that is wrapped in rustling candy wrappers. We blindfold one child with a tight bandage so that he does not see anything. He stands near the table, and there are sweets on the table. Other participants must quietly approach and also quietly take and unwrap the candy. If someone's candy wrapper rustles, the presenter should point his finger in that direction. Whoever can do all this without noise at all wins.

Competition - air combat.
For the competition you need balloons in two colors. For example, red and blue. Children are divided into two teams. The teams move away in different directions, and some kind of obstacle is placed between them. You can stretch a rope and hang a sheet on it. At the command of the leader, the teams begin to throw balloons to each other. The red team's task is to throw all the red balls to the other side. And the task of blue is to throw all the blue balls to the other side. At the same time, you also need to throw away the opponents’ balls on your side!
Ideally, the team that can somehow transfer absolutely all the balls to the opponent’s side should win! But this rarely happens. So let the kids play for about five minutes, then stop the competition and count the balls to determine the winners.

Return

×
Join the “koon.ru” community!
In contact with:
I am already subscribed to the community “koon.ru”