Batman arkham city walkthrough part 2. Walkthrough Batman: Arkham Origins

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(*) Screenshots under the "spoiler" in reduced form.

Click on them to open in full size (1280x1024).

IMPORTANT! Screenshots - reveals the plot very well , that is, if you don’t want to find out what will happen, I advise you not to watch!

1. Batman Begins

Get to Arkham City

We rock on the chair to free ourselves. We counter-attack the guard and take the chip. We go to “queue A” and go through the gate. When the gate opens, we follow the two “guards”. We enter into a fight with the prisoners, for now it will be effective to carry out counter-attacks. Raising Jack Ryder.


Climb higher and contact Alfred

We fend off the Penguin's blow and distribute cuffs to his guys. After this, you can knock out the Penguin. We climb the stairs to the roofs, opposite you will be the ACE Chemicals building - we jump and grab the ledge - we move along it. We go up to the roof and turn into Batman.
We hack the wave of TIGER negotiations.

2. Batman: Save Catwoman from Two-Face

Find Two-Face's court hearing and get inside

The goal is easy to reach. Here you get a signal from the Bat-searchlight in the sky and a green mark on the compass. In general, we fly forward, to a building with columns. At the entrance we will be met by Two-Face's people, it doesn't matter. We go into the Solomon Wayne Courthouse and go up to the 2nd floor. We climb up the stairs and remove the guard from above, move along the rope - we dive into the crowd. Good point to get combo achievements.

3. Batman: Interrogate the Joker for details about Protocol 10

Scan a crime scene to obtain ballistic data

We use the evidence scanner, scan the traces of the bullet:
1) Glass
2) Gender

We head to the church, 3 fools are waiting for us at the entrance, waiting for a thrashing. We go in and throw Harley Quinn away.
Harley's armed men are ahead of us, we need to disappear - we throw a smoke grenade and fly up to the gargoyle. We use “detective mode” to study the situation. We need to save the hostages, only 4 guards.
We carefully go down to the one on the left - we break through the wall and cut it out. We rise and jump onto the scaffolding to the second one, we cut it down. There are 2 left, we go down behind them and do a “double decisive blow”.

Scan the sniper rifle for evidence

We climb the bell tower, scan the sniper rifle and jump out the window.


Track the source of the radio signal and find the Joker

Following the sensor, we head to the Northern Docks area. The source will come from the Sionis Industries steel mill.


Infiltrate the steel millthrough the main pipe

We cling to the largest pipe to your right and fall down.
We fly from the rope to the edge of the pipe and go through the debris. We take the batclaw and rip the hatch off its hinges to put out the fire. We jump down, grab the ledge and climb over to the other side. We jump onto the railing and cross to the other side, through the fire. We turn on detective mode, use explosive gel to make a hole in the floor. We pass through the ruins. To turn off the steam, use the batarang to press the button on the right.
We pass through the “basement”, observing what is happening. We get out and get rid of the Joker's gang.

Save the doctor from the Joker's thugs

We go through the door on the left, there will be an armed trinity ahead, we use the conveyor. We move along the gargoyles and silently remove them. The door is closed, we break in through the window. We go left, we knock out two. We neutralize everyone in the room, save the doctor - we get the gadget.

Find the way to the Joker's office in the loading bay

We go to the door on the left, open it using the new gadget. We go through the ventilation and deal with the guys who “blocked the exit.” We return to the loading bay, there will be a generator opposite the gate - we shoot at it with an electric charge and use the crane to break the signs from above.
A gang will come out to quickly deal with everyone - we shoot at the one-armed Russian clown with electric charges, he will scatter everyone with a “spinner”, and then we finish him off too. We go upstairs to the office.

4. Batman: Find Mr. Freeze and take the cure

Find Freeze by identifying the coldest spot in Arkham City

We have a temperature sensor, all that remains is to find Freeze. We move towards Gotham, along the river - we get to the Police building. The guys are waiting for us at the entrance, let's go through. We open the door with an electric discharge and slide under it. We take the chip from the dead guard and tune in to the new wave. We go through the door, in the hall on the left there are armed guards. We hide around the corner, from here you can jump on the gargoyle - we rise. We film everyone one by one, and interrogate the last one.


Save Mr. Freeze from the Penguin in the museum

We use the encryption sequencer to hack the panel in the security room and open the door (ANATOMY). We leave and head into the spotlight - to the museum. To get inside, we break the lock (FOSSIL) and go in. We learn to dodge cutting weapons. There will be a gate that opens (closes) based on a motion sensor - we jump into the window on the right and try to turn off the sensor.

Disable Penguin's jammers

We go outside and climb onto the roof of the museum, get rid of the guards, and then destroy the interferer. Then a second transmitter, just north of you...and then the last one. It is located in the subway. We go down to the trains, there will be a carriage on the left - we climb up, pass through the abandoned mines. We stun the enemies, use the cannon to lift the door and slide inside. Our goal is guarded by a crowd of armed enemies; we take them out one by one using gargoyles. We destroy the target and return to the museum.

Rescue Mr. Freeze from the Penguin in the museum (Rescue the remaining Gotham police officers)

We break open the gate a second time (DINOSAUR). Let's go down, save the cop - we'll find out the code. We go down, there will be a grate - we use a controlled batarang, point it at the button.
We deal with the crowd, then a clown pumped up with "TITAN" comes out - we climb onto his back and scatter everyone. When he runs at you, use a quick batarang, as in part 1.
To go further you need to use a controlled batarang and activate the button. We pick the lock (JURASSIC). We use the elevator, using a cannon - we blow up the wall along the way. We leave and go into the hall, save the frozen cop - and then two more with the help of a raft and a batclaw. For now, we don’t go after the penguin, but go through all the rooms and save the police and our main goal - Mr. Freeze. (Frieze is located opposite the hall where his costume is located). To get to Frieze, open the gate (REPTILE). To the right of Frieze is a wall, we break it - we meet the second twin brother (one-armed), the tactics are the same. We go through and free Frieza (MICROWAVE).

5. Batman: Fight the Penguin in the Iceberg Lounge

Remove the security key from Frieza's suit to disable the Ice Cannon

After Freeze is freed, we go to the hall opposite. We break the display case with the suit and get a new gadget.
We are heading to the Ice Lounge, Penguin is already waiting for us. You need to get closer to him to deactivate the cannon. We roll between the arches without getting caught in the ice jets. We reach the bridge - we turn off the cannon.


Solomon Grundy

Grundy is powered by electricity; there are 3 power sources in the “arena”. Using the gel, we destroy the sources, approach and beat him. We use the same tactics again, don’t forget to dodge balls, jumps and huge paws. We approach and finish with him. We break out of the huge arms, destroy 3 sources and now definitely finish with him.
We run from the rockets and beat up the Penguin.

6. Batman: Find Ra's al Ghul and get a sample of his blood

Follow the killer's bloody trail to reach Ra's al Ghul

We scan the blood and follow the trail. It should lead you to the roof, where it breaks off.

Scan the killer's bandages for evidence

We scan the evidence.

Track down the killer and install a beacon

We catch up with the girl, attach a bug with a counter-attack.
We get a new gadget from Robin.


Follow the killer using a beacon to reach Ra's al Ghul

We go to the icon that will lead us to the Joker's Jolly Island. We go down into the sewer, we reach a cliff - you need to use a rope launcher. We cross to the grate (to the other side), from there we begin to go back, but aim to the right at the middle and cross to the other side. We reach the hatch, break through the floor - we deal with the enemies and break open the panel (TRACK). We pass through the metro and go out into the streets. We move to the clowns, into battle - and then through the door.
We save the hostage from the Joker's armed men. We go down and go out to go through the gate - we use the cannon.

Recover video data from mechanical guard

We scan all the robots in this area. 2 on stands, 2 along the street, 1 on the roof, 2 in ruined houses.


Find a secret entrance using video data

We watch the video, approach the wall and try to open it. We carry out a counter-attack and open the door with a sword. Let's go and climb the stairs. We get up and move straight towards the huge gate. We follow Thalia and drink from the goblet.
We soar along the white trajectory onto the block, cling to it with a hook. You can't touch anything around, otherwise you'll fail. We deal with wars, we fly into the middle of the whirlwind. Then onto the next block, then onto another - we fight off the warriors - into the middle of the whirlwind. We rise and talk with Thalia.
First, we destroy the army, then, dodging the tip of the stars, we shoot with an electric discharge at the enlarged Ra's al Ghul (you must shoot directly into the gap between the wars around him). We quickly begin to repel the blows. We act a couple of times using the same tactics, at the end of the counter- We attack and kill the main one.
We use a controlled batarang.

7. Batman: Make a Cure

Interrogate Quincy Sharpe and get information about Hugo Strange

We return to the streets, along the path from which we came, exit through the metro - break open the gate (SEPARTMENT). let's get up. We head to the mayor...get rid of the guys near him and take him away.

Return to Mr. Freeze in the police laboratory with a blood sample of Ra's al Ghul

We head to the police station and donate blood.
First, we leave Frieze; you can defeat him in two quick ways:
1) Using the environment (Magnets on the walls, blowing up walls, etc.).
2) Use gadgets (his own technology), stab him in the back.
We finish and take the medicine, we get a gadget.

8. Batman: Take the cure from the Joker

Rescue Vicki Vale from the helicopter crash site

We go to the crash site, get rid of the snipers around (they are easy to find, they stand out by sight). We save the reporter.


Infiltrate the steel mill

We go to the factory, this time we enter through main door. Using a raft, we swim along the drain, use the batclaw to swim faster and avoid getting caught in a vice. Next, we go through the ventilation - we spectacularly fly into the window, hand out the cradles to the guards - in the next room we save a person from death. We break through the wall and use the raft again. We get to iron door, there is a shield to your left, and electricity in front. We use a controlled batarang and direct it through electricity to the shield.
We create an ice floe, get to the passage on the right - hack the panel (ROMANCIONIS). The bridge will fall behind, we meet the doctor.


Find the Joker at the steel mill

We go into the melting shop and neutralize the guys. In the next room there is a sniper and full of mines - we jump up and reach the conveyor belt. We climb into the box and are transported behind the sniper's back - we jump up and find... a tied up Harley Quinn.
We pass through the mine and head to the loading bay. There are two snipers and two simple clowns. We grab onto the hook and throw off the snipers, deal with the remaining enemies. We go up to the office, follow the arrows.
We beat the Joker and then his servants. We shoot at the one-armed man with an electric discharge - he will scatter his own, we use the Titan's thug - we finish off everyone.

9. Batman: Break through to the observation deck to stop Protocol 10

Scan TIGER helicopters to find the program general management

We cling to helicopters and scan them until we find them main program. You need to scan ~6-7 helicopters.


Retrieve the general control program transmitter from the main helicopter

We scan the helicopter, load the data into the batcomputer - we get the access code to the Observation Tower.

Gain access to the Miracle Tower

We head to the tower. Let's hack (INSPIRING). We go down and go to the gate, knock out the guards with electric batons. After Hugo's message, a crowd will come out (1/2 are armed). If you throw smoke, the shooting will start, so it’s better to do it the old fashioned way. We go down into the sewer, and then into the hole to the very bottom. Using a rope launcher, we go to the hall with gargoyles and meet the nurse. We remove all security, hack the elevator:
1) OBSESSIVE
2) MEDICINE
We rise and immediately climb out into the hatch. There will be an ambush from above, we will attack them from behind. We break open the gate (RESERVATION). Along the ledge we get to the antenna ( big pipes) - from its end, we cling to the highest point with a hook. We climb up the pipes.
Near the elevator shaft, we break open the panel (SUPPORT) - we jump into the opened hatch, then into the ventilation. In the “heart of the tower” a whole crowd is guarding a crazy professor, we’ll shoot one at a time. 1 guard will go out onto the balcony, we stun - the others will start searching. Jumping from balcony to balcony we get rid of everyone (you can also use gargoyles to hang guards). We approach Hugo (DEFENSE OF GOTHAM).

1. Batman Begins

Get to Arkham City
Well, now we have to free ourselves - to do this we swing on the chair. Then we counter-attack the guard and take the chip from him. Then we go to “queue A” and go to the gate, and after that we follow the two “guards”. We fight with prisoners, counter-attacks will work best. Raising Jack Ryder.

Climb higher and contact Alfred
We fend off the Penguin's blow and distribute cuffs to his guys. After this, you can knock out the Penguin. We climb the stairs to the roofs, opposite you will be the ACE Chemicals building - we jump and grab the ledge - we move along it. We go up to the roof and turn into Batman.
We hack the wave of TIGER negotiations.

2. Batman: Save Catwoman from Two-Face

Find Two-Face's court hearing and get inside
The goal is easy to reach. Here you get a signal from the Bat-searchlight in the sky and a green mark on the compass. In general, we fly forward, to a building with columns. At the entrance we will be met by Two-Face's people, it doesn't matter. We go into the Solomon Wayne Courthouse and go up to the 2nd floor. We climb up the stairs and remove the guard from above, move along the rope - we dive into the crowd. A good time to get combo achievements.

3. Batman: Interrogate the Joker for details about Protocol 10

Scan a crime scene to obtain ballistic data
We use the evidence scanner, scan the traces of the bullet:
1) Glass
2) Gender

Find the point from which the shooting took place
We head to the church, 3 fools are waiting for us at the entrance, waiting for a thrashing. We go in and throw Harley Quinn away.
Harley's armed men are ahead of us, we need to disappear - we throw a smoke grenade and fly up to the gargoyle. We use “detective mode” to study the situation. We need to save the hostages, only 4 guards.
We carefully go down to the one on the left - we break through the wall and cut it out. We rise and jump onto the scaffolding to the second one, we cut it down. There are 2 left, we go down behind them and do a “double decisive blow”.

Scan the sniper rifle for evidence
We climb the bell tower, scan the sniper rifle and jump out the window.

Track the source of the radio signal and find the Joker
Following the sensor, we head to the Northern Docks area. The source will come from the Sionis Industries steel mill.

Infiltrate the steel mill through the main pipe
We cling to the largest pipe to your right and fall down.
We fly from the rope to the edge of the pipe and go through the debris. We take the batclaw and rip the hatch off its hinges to put out the fire. We jump down, grab the ledge and climb over to the other side. We jump onto the railing and cross to the other side, through the fire. We turn on detective mode, use explosive gel to make a hole in the floor. We pass through the ruins. To turn off the steam, use the batarang to press the button on the right.
We pass through the “basement”, observing what is happening. We get out and get rid of the Joker's gang.

Save the doctor from the Joker's thugs
We go through the door on the left, there will be an armed trinity ahead, we use the conveyor. We move along the gargoyles and silently remove them. The door is closed, we break in through the window. We go left, we knock out two. We neutralize everyone in the room, save the doctor - we get the gadget.

Find the way to the Joker's office in the loading bay
We go to the door on the left, open it using the new gadget. We go through the ventilation and deal with the guys who “blocked the exit.” We return to the loading bay, there will be a generator opposite the gate - we shoot at it with an electric charge and use the crane to break the signs from above.
A gang will come out to quickly deal with everyone - we shoot at the one-armed Russian clown with electric charges, he will scatter everyone with a “spinner”, and then we finish him off too. We go upstairs to the office.

4. Batman: Find Mr. Freeze and take the cure

Find Freeze by identifying the coldest spot in Arkham City
We have a temperature sensor, all that remains is to find Freeze. We move towards Gotham, along the river - we get to the Police building. The guys are waiting for us at the entrance, let's go through. We open the door with an electric discharge and slide under it. We take the chip from the dead guard and tune in to the new wave. We go through the door, in the hall on the left there are armed guards. We hide around the corner, from here you can jump on the gargoyle - we rise. We film everyone one by one, and interrogate the last one.

Save Mr. Freeze from the Penguin in the museum
We use the encryption sequencer to hack the panel in the security room and open the door (ANATOMY). We leave and head into the spotlight - to the museum. To get inside, we break the lock (FOSSIL) and go in. We learn to dodge cutting weapons. There will be a gate that opens (closes) based on a motion sensor - we jump into the window on the right and try to turn off the sensor.

Disable Penguin's jammers
We go outside and climb onto the roof of the museum, get rid of the guards, and then destroy the interferer. Then a second transmitter, just north of you...and then the last one. It is located in the subway. We go down to the trains, there will be a carriage on the left - we climb up, pass through the abandoned mines. We stun the enemies, use the cannon to lift the door and slide inside. Our goal is guarded by a crowd of armed enemies; we take them out one by one using gargoyles. We destroy the target and return to the museum.

Rescue Mr. Freeze from the Penguin in the museum (Rescue the remaining Gotham police officers)
We break open the gate a second time (DINOSAUR). Let's go down, save the cop - we'll find out the code. We go down, there will be a grate - we use a controlled batarang, point it at the button.
We deal with the crowd, then a clown pumped up with "TITAN" comes out - we climb onto his back and scatter everyone. When he runs at you, use a quick batarang, as in part 1.
To go further you need to use a controlled batarang and activate the button. We pick the lock (JURASSIC). We use the elevator, using a cannon - we blow up the wall along the way. We leave and go into the hall, save the frozen cop - and then two more with the help of a raft and a batclaw. For now, we don’t go after the penguin, but go through all the rooms and save the police and our main goal - Mr. Freeze. (Frieze is located opposite the hall where his costume is located). To get to Frieze, open the gate (REPTILE). To the right of Frieze is a wall, we break it - we meet the second twin brother (one-armed), the tactics are the same. We go through and free Frieza (MICROWAVE).

5. Batman: Fight the Penguin in the Iceberg Lounge

Remove the security key from Frieza's suit to disable the Ice Cannon
After Freeze is freed, we go to the hall opposite. We break the display case with the suit and get a new gadget.
We are heading to the Ice Lounge, Penguin is already waiting for us. You need to get closer to him to deactivate the cannon. We roll between the arches without getting caught in the ice jets. We reach the bridge - we turn off the cannon.

Solomon Grundy
Grundy is powered by electricity; there are 3 power sources in the “arena”. Using the gel, we destroy the sources, approach and beat him. We use the same tactics again, don’t forget to dodge balls, jumps and huge paws. We approach and finish with him. We break out of the huge arms, destroy 3 sources and now definitely finish with him.
We run from the rockets and beat up the Penguin.

6. Batman: Find Ra's al Ghul and get a sample of his blood

Follow the killer's bloody trail to reach Ra's al Ghul
We scan the blood and follow the trail. It should lead you to the roof, where it breaks off.

Scan the killer's bandages for evidence
We scan the evidence.

Track down the killer and install a beacon
We catch up with the girl, attach a bug with a counter-attack.
We get a new gadget from Robin.

Follow the killer using a beacon to reach Ra's al Ghul
We go to the icon that will lead us to the Joker's Jolly Island. We go down into the sewer, we reach a cliff - you need to use a rope launcher. We cross to the grate (to the other side), from there we begin to go back, but aim to the right at the middle and cross to the other side. We reach the hatch, break through the floor - we deal with the enemies and break open the panel (TRACK). We pass through the metro and go out into the streets. We move to the clowns, into battle - and then through the door.
We save the hostage from the Joker's armed men. We go down and go out to go through the gate - we use the cannon.

Recover video data from mechanical guard
We scan all the robots in this area. 2 on stands, 2 along the street, 1 on the roof, 2 in ruined houses.

Find a secret entrance using video data
We watch the video, approach the wall and try to open it. We carry out a counter-attack and open the door with a sword. Let's go and climb the stairs. We get up and move straight towards the huge gate. We follow Thalia and drink from the goblet.
We soar along the white trajectory onto the block, cling to it with a hook. You can't touch anything around, otherwise you'll fail. We deal with wars, we fly into the middle of the whirlwind. Then onto the next block, then onto another - we fight off the warriors - into the middle of the whirlwind. We rise and talk with Thalia.
First, we destroy the army, then, dodging the tip of the stars, we shoot with an electric discharge at the enlarged Ra's al Ghul (you must shoot directly into the gap between the wars around him). We quickly begin to repel the blows. We act a couple of times using the same tactics, at the end of the counter- We attack and kill the main one.
We use a controlled batarang.

7. Batman: Make a Cure

Interrogate Quincy Sharpe and get information about Hugo Strange
We return to the streets, along the path from which we came, exit through the metro - break open the gate (SEPARTMENT). let's get up. We head to the mayor...get rid of the guys near him and take him away.

Return to Mr. Freeze in the police laboratory with a blood sample of Ra's al Ghul
We head to the police station and donate blood.
First, we leave Frieze; you can defeat him in two quick ways:
1) Using the environment (Magnets on the walls, blowing up walls, etc.).
2) Use gadgets (his own technology), stab him in the back.
We finish and take the medicine, we get a gadget.

8. Batman: Take the cure from the Joker

Rescue Vicki Vale from the helicopter crash site
We go to the crash site, get rid of the snipers around (they are easy to find, they stand out by sight). We save the reporter.

Infiltrate the steel mill
We go to the factory, this time we go through the main door. Using a raft, we swim along the drain, use the batclaw to swim faster and avoid getting caught in a vice. Next, we go through the ventilation - we spectacularly fly into the window, hand out the cradles to the guards - in the next room we save a person from death. We break through the wall and use the raft again. We reach an iron door, there is a switchboard on your left, and electricity is ahead. We use a controlled batarang and direct it through electricity to the shield.
We create an ice floe, get to the passage on the right - hack the panel (ROMANCIONIS). The bridge will fall behind, we meet the doctor.

Find the Joker at the steel mill
We go into the melting shop and neutralize the guys. In the next room there is a sniper and full of mines - we jump up and reach the conveyor belt. We climb into the box and are transported behind the sniper's back - we jump up and find... a tied up Harley Quinn.
We pass through the mine and head to the loading bay. There are two snipers and two simple clowns. We grab onto the hook and throw off the snipers, deal with the remaining enemies. We go up to the office, follow the arrows.
We beat the Joker and then his servants. We shoot at the one-armed man with an electric discharge - he will scatter his own, we use the Titan's thug - we finish off everyone.

9. Batman: Break through to the observation deck to stop Protocol 10

Scan TIGER helicopters to find general control software
We cling to the helicopters and scan them until we find the main program. You need to scan ~6-7 helicopters.

Retrieve the general control program transmitter from the main helicopter
We scan the helicopter, load the data into the batcomputer - we get the access code to the Observation Tower.

Gain access to the Miracle Tower
We head to the tower. Let's hack (INSPIRING). We go down and go to the gate, knock out the guards with electric batons. After Hugo's message, a crowd will come out (1/2 are armed). If you throw smoke, the shooting will start, so it’s better to do it the old fashioned way. We go down into the sewer, and then into the hole to the very bottom. Using a rope launcher, we go to the hall with gargoyles and meet the nurse. We remove all security, hack the elevator:
1) OBSESSIVE
2) MEDICINE
We rise and immediately climb out into the hatch. There will be an ambush from above, we will attack them from behind. We break open the gate (RESERVATION). Along the ledge we get to the antenna (large pipe) - from its end, we cling to the highest point with a hook. We climb up the pipes.
Near the elevator shaft, we break open the panel (SUPPORT) - we jump into the opened hatch, then into the ventilation. In the “heart of the tower” a whole crowd is guarding a crazy professor, we’ll shoot one at a time. 1 guard will go out onto the balcony, we stun - the others will start searching. Jumping from balcony to balcony we get rid of everyone (you can also use gargoyles to hang guards). We approach Hugo (DEFENSE OF GOTHAM).

10. Batman: Take the Joker's cure and stop him from becoming immortal

Follow the beacon and save Talia from the Joker
We go to the mark that will lead us to the theater. There will be a lot of snipers around - perhaps we should get rid of them. We calmly enter the theater.
There will be a fight with Clayface, popularly known as the Clay Man. You need to throw ice bombs at him, and at the same time have time to dodge the blows. When it starts rolling, you will need to stand in front of the dynamite. When his health runs out, we climb in and pull out the sword and chop him into pieces. We repeat the same thing again.
Soon a clay army will appear, we fight back - and also throw bombs at Clayface. We come, we finish.

END OF MAIN STORYLINE!

Catwoman: Episode #1
Get access to the safe
Well, there’s a crowd of guys in front of us - it’s time to show them how sharp Catwoman’s claws are.
We take the flash card from the safe.

Catwoman: Episode #2

Retrieve equipment from Catwoman's hideout
We head to the shelter, climb over the top into the cage. We attack enemies - turn on the "thief's vision" - jump out the window.
We get spikes and bola.

Infiltrate Poison Ivy's lair
We go to the lair of ivy. We get to the hotel using “thief's vision” - we go into the main door, the one near the bridge. We need to knock out the guys drugged by Ivy. After that, we jump to the ceiling and climb higher and higher. We get to Pamella, beat the guys again... and at the same time we dodge the spitting weeds.

Catwoman: Episode #3

Get into the confiscated warehouse
We leave Ivy's lair and head to the warehouse. Near the passage to the sewer we deal with the aggressive crowd and go down. We go into the observation room.

Get into the vault and pick up the loot
First you need to steal 3 cards to open the door to the vault. We jump onto the ceiling, turn on the thief's vision and wait for the guards to disperse one by one. We carefully jump down from behind and quietly take 3 cards, return and insert them into the computer.
Now we need to get into the storage room, we will neutralize the TIGERS from the ceiling. We go into the vault and open the diplomat, then a crowd comes at us - have we defended ourselves? We take diplomats.

Leave Arkham City with loot
Let's go...you have a choice:
1) Return to Arkham City and save Batman...
2) Go to Gotham City, then Batman will die
If you choose 1, everything will be as it was, and if 2, time will rewind and you will be given a second chance.
We get to the surface.

Catwoman: Episode #4

Take the loot from the hideout and leave Arkham City
We head to the shelter, it’s best not to run into armed guys on the roofs. We climb through the window, as before.
We rise and defend ourselves...we interrogate the latter.

Take the loot from Two-Face in the museum
We head to the museum and try not to get into a fight. near the entrance, as indeed everywhere near the museum, there are Two-Face’s people. Let's go inside. We go to the arena - there is already a crowd of Two-Face here, but this is no longer a problem for us. We go into the hall where the water is. We go down and crawl along the mesh (floor). So we ended up in the armory (there was Frieze's suit). Turn on the thief's vision. Two-Face with his huge gun on the balcony. But now you can not pay attention to anyone except Two-Face himself. We head towards him and finish him off.

Start. Get to Arkham City. We watch the introductory video, during which we are captured and held in Arkham City on the orders of Hugo Strange. After the conversation, the lights will turn on, and we...

Start.
Get to Arkham City.

We watch the introductory video, during which we are captured and held in Arkham City on the orders of Hugo Strange. After the conversation, the light will turn on, and we begin to loosen the chair with the left stick (arrows). We fall, and at that moment a guard enters. Press the “Counterstrike” button when a glow appears above the enemy. We go out to other prisoners, turn right and move forward. Finding yourself next to other prisoners, we wait until the gate opens. We move forward slowly, as prisoners will attack from above. We neutralize them one by one using counterattacks. We deal the last one a regular blow. Let's help Jack Ryder get up.

Climb higher

We are being beaten again on the orders of the Penguin. He wants to take revenge on us, but we won't let him. When a glow appears above it, we counterattack. We continue to counterattack the enemies until we break out of the handcuffs. Now fighting has become much easier. We perform simple combinations by pressing the strike button + direction towards the enemy. Having dealt with everyone, we climb onto the garbage container and go up the stairs. Let's jump on ventilation pipe and thus we continue to climb up. Being on the roof we contact Alfred. We accelerate properly, holding the corresponding button, and jump onto the “ACE” building, grabbing the ledge. We rise to the very top. The Batman suit arrives right on schedule, complete with high-tech bells and whistles. We put it on and begin to intercept the enemy's communication frequency signal. Using the control buttons, point the pointer to the center of the orange circle and hold the corresponding button.

Save Catwoman from Two-Face.
Find Two-Face's court hearing and get inside.

Then we accelerate and jump down. We fly to the courthouse while holding the run button. We can also attack directly from the air, just get as close to the enemy as possible and when the symbol appears above him bat- press the strike button. Before entering the building, we destroy the guards. The longer the combo, the more points. Therefore, we counterattack in time those who are trying to attack us (glow above our heads) and try not to allow any breakthroughs, that is, not to hit in a direction where there are no enemies.

We enter the building and go up to the second floor. After the cut-scene we climb even higher up the stairs. We neutralize the guard with the weapon and fly down with an attack. We destroy all enemies, capture Two-Face, thereby saving the life of Catwoman. We watch the video, during which we question Selina and again protect her from the sniper, who is about to shoot.

Interrogate the Joker to learn more about Protocol 10.
Scan the crime scene to obtain ballistic data.

Now we need to find out where the shot was fired from. To do this, launch the “Evidence Scanner” and examine the traces of bullets - in the window and on the floor between the corpses. Having found out the whereabouts of the Joker, we get out and go to the church from where the shot was fired.

Find the point from which the shooting took place.

There are prisoners roaming around the city, you can bruise the sides of a couple of them for training. We penetrate the church and immediately counterattack Harley. We wait until the opportunity to use a smoke grenade arises, and immediately fly up. First, let's free the two hostages. In Detective mode it is much easier to plan your actions. We free the first hostage by breaking through the wall behind the criminal, the second by carefully going down the scaffolding. We finish off the remaining two by sneaking up from behind. We head towards the exit and, having reached the end, enter the door on the left, which leads to the bell tower. Using a harpoon we climb to the very top.

Scan the sniper rifle to detect evidence.

The Joker is not here, but there is a sniper rifle. Let's scan it and watch the video from the Joker. When the countdown begins, quickly jump out through the window.

Track the source of the radio signal and find the Joker.

We continue our search for the Joker. His trail leads us to a steel mill, which can be reached through a chimney.

Infiltrate the steel mill through the main pipe.

We fly from the rope to a more stable surface and move forward. While running, you can slide under obstacles. You can't go further because the fire is too hot. We select the batclaw from the arsenal and use it on the opposite hatch. We jump down and hold on to the ledge. A short run along the railing and we got stuck again. We turn on detective mode and see that the floor is highlighted in blue. We take the explosive gel and lay it on the required area. We move back and explode. The steam does not allow passage, so we turn off the source using a batarang, throwing it at the button located on the upper right. We move under the floor, watching for enemies. There are many of them, we cannot cope with them. Let's look for the way up, to do this we look for the pair control panel in detective mode and, having selected a batarang, quickly throw them at three adjacent buttons. To do this, quickly press the “1” button three times. Now we can go further and get up. We deal with ten harsh prisoners and meet Harvey.

Save the doctor from the Joker's thugs.

We go to save the doctor. We turn left and move along the corridor. Having activated the detective mode, we notice that in the next room there are three enemies with weapons. It won't be possible to go through the door, so we enter the conveyor and jump up. To avoid detection, we use a smoke grenade. Moving along the gargoyles, we sneak up behind the opponents and destroy them silently. IN next room We get in by breaking the window. We go into the melting chamber and wait until one of the patrolmen stands next to the second: then we will shut them down. There are two inside the room next to the doctor, as well as one downstairs and one upstairs. We neutralize everyone and save Stacy Baker.

Find the way to the Joker's office in the loading bay.

We get a new device - remote electric charging. Shooting it at the industrial motor will open the door underneath it. This is such a mechanism rectangular shape above the doors. Clearly noticeable in detective mode. The middle mouse button raises up, the right mouse button lowers.

We return to the loading sector and meet the nasty girl again. We shoot from a remote electric charge at the central motor. Swing the hook by pressing the middle and right mouse buttons. We break through the passage to the end and jump up. We are thrown down by Mr. Hammer. First we will deal with the small enemies, and then we will attack the larger ones. Quickly press “4” twice to shoot at the Hammer, which will scatter enemies with its weapon. We climb up, Joker and Quinn lure us into a trap and tie us up. The Joker injected us with his blood and also sent it to hospitals in Gotham.

Find Mr. Freeze and take the medicine.
Find Freeze by identifying the coldest spot in Arkham City.

So, the degree will decrease towards minus as we move forward. If it increases, it means we are not going to in the right direction. As it turned out, the most cold spot at the police department. We will deal with the enemies in the area, they are all armed. We use a remote electric charge and, having opened the door about one third, we slide along the bottom. Once inside, we turn right and select the chip, reconfiguring it to the desired wave.

There are five enemies in total, the passages are guarded. Therefore, we climb up where the stairs go down. We pass through the ventilation shaft and jump onto the gargoyle. We neutralize calmly standing enemies first. Then two more, the third will surrender himself and report that Penguin is holding Frieze in the museum.

We return back to the exit, the doors slam shut with bars. We turn on detective mode and go down to the floor. Let's go to next room. We approach the control panel and use the encryption sequencer. We turn the left side with the “A, D” buttons, the right side - LMB and RMB until a word is formed. We get out of the building and get to the museum.

We break open the central door with a sequencer. Two enemies with blades are waiting for us inside; we don’t have to dodge, we just attack them. We jump into the window on the right and try to hack the panel.

Disable Penguin's jammers.

This will not be possible, as interference generators interfere. We go out into the street the old fashioned way and look for what we need. Prisoners crowded around the generator. We deal with them and destroy it. We go to each generator display and press “Space”.

Thus, we destroy the next generator. We climb to a high point and neutralize one of the prisoners. We wait for the two to run towards him, and deal with the third one who lags behind. We finish off the remaining two. We destroy the generator displays.

The last one remains, it is underground. We get to the point on the radar, deal with the enemies near the passage and go down. At the signal, we move forward and slip under the pipes. There are five enemies next to the generator. We quickly destroy those at the top and run away. We deal with the rest. We disable the last device.

Save Mr. Freeze from the Penguin in the museum.

We return to the museum, now we can hack the previously unhacked panel. We walk forward, and... a dinosaur appears in front of us. We go down and save the officer. The one with armor is first stunned with a cloak (middle mouse button), then we apply a series of short blows (LMB). We interrogate him, find out the password.

Rescue the remaining police officers.

Let's go to the next door. We go forward, the door on the right is closed. We use a controlled batarang and throw it upward to where the passage is open. We activate the button and meet the Penguin. We destroy several dozen brutal prisoners. We also destroy the mutant that appears. We perform a super stun on him (middle mouse button three times) and finish him off with blows. We take possession of his body and scatter small opponents. We repeat this action one more time.

We throw the controlled batarang up, turn it to the left until it hits the button. The door will open and we can move on. We hack the control panel and get into the elevator. We fire a remote electric charge at the motor. The elevator will go up and then stop. We coat the ceiling with gel and blow it up. We meet again with the Penguins. He freezes our hand and the officers. We jump onto the ice, but don't run! We free the officer and move forward very carefully. In addition, in the water the shark is eager for us to fall down. There is a fruit hanging on the right, we approach the edge of the ice and shoot at the fruit from the batclaw. We pull him towards us and step on him. We move to the officers and free them, also using the batclaw and pulling ourselves up on metal rings.
We set off to rescue three officers. They are reliably guarded by several enemies with thermal imagers. Let's launch an attack from below and lure everyone there. We speak with the liberated one and go back.

Let's go in the opposite direction. You won’t have to endure the ridicule of the prisoners for long; we hack the panel on the left and deal with them. We see Frieze in the center of the room. The control panel for his camera is on the back. When you try to blow up the wall, a one-armed thug appears on the right. We share with him and several other prisoners. We hack the panel, free Frieze and find out the secret of the weapon.

Fight the Penguin in Iceberg Lauge.

Remove the security key from Frieza's suit to disable the ice cannon.

We get to the suit in the opposite room. We take the new device and go to the Penguin. To neutralize it, you need to get closer. This will make a bridge. We stand still when the enemy attacks. We select a new gadget from the arsenal, aim and hold the left mouse button, coming as close to the Penguin as possible.

Solomon Grundy.

Killing this, although huge, creature is quite simple. We run around, put the gel in the cells on the floor, where the electricity comes from. Quickly press “3” twice to release the gel, and just as quickly explode it. Having neutralized all three cells, we approach Grundy and deliver a series of blows.

We continue to de-energize the cells, but this time it will be a little more difficult. We put the gel in the cell only when it is open! We also explode the gel when the cell is open. We attack the weakened Grundy.

You want to finish him off, but he comes to life and squeezes us in his hand. Quickly press Space to escape. We repeat the previously performed actions with de-energizing the cells. This time we finally finish off the enemy by tearing out his heart. We run towards the penguin, dodging the missiles. We strike him, watch the video.

Find Ra's al Ghul and get a sample of his blood.

Scan the killer's blood so that it can be traced.
Being in the blue zone, we scan the blood on the floor.

Follow the killer's bloody trail to find Ra's al Ghul.

After talking with the Oracle, we get out. We listen to the negotiations of the Penguin bandits. We turn on detective mode and follow the trail of blood on the ground.

Scan the killer's bandages for evidence.

Soon the trail will be interrupted, we will again examine the evidence in the blue area. Suddenly a killer will attack us. We give chase and, having caught up with the target, carry out a counterattack. Robin comes to the rescue, and we get a rope launcher from him.

Follow the killer using a beacon to find Ra's al Ghul.

The beacon signal leads us underground in Gotham. We deal with the enemies, including the armored one. It's time to use the rope launcher. We can also change direction on the fly. We activate the detective mode and break through the fragile floor. We neutralize a dozen enemies and hack the gate control panel. We open the door and move on. On a short time Batman gets sick.

We use the cable and destroy the enemies. We open it and find ourselves in the hall where the hostage is being held. First we will deal with those below, and then we will destroy those at the top who have pulled up. Talk to the doctor, and we'll take her to a safe place. We jump down and open it next door and we feel bad again. We open the doors by shooting at the motors in the floor from a remote electric charge. We come across a door that for a long time didn't open.

Recover video data from mechanical guard.

Turn on detective mode and scan the mechanical guard on the right. We approach him and hold “X”. At 32% the robot's head falls off. You'll have to look for other guards without turning off the detective mode. It’s not difficult to find them, the main thing is to look carefully to the sides, as well as up. They all lie in the same position. Occasionally, killers will appear; you can learn about their approach by listening to the music. Having completed 100% recovery, watch the video.

Find a secret entrance using video data.

Now we know about a secret passage on the wall to the left of the gate. We press the button and counterattack the enemy that appears. We go forward until we get up the stairs. Batman becomes ill and sees his deceased parents. We get up and slowly move forward. The Assassins stop us, but Talia appears and gives up. This is ours ex-lover. We ask her to allow us to pass the test. We go downstairs and enter the room.

We hear the voice of Ra's al Ghul, who invites us to the first test. We drink from the cup and move on. There’s nothing you can’t touch; we fly to the first large platform. To gain altitude, we dive (L CTRL) and when the mouse icon appears, pull it up. The longer we dive, the more altitude we can gain. We cling to the platform with a hook and fly to the next one. Here you will have to deal with two enemies, just throw them down. We fly to the yellow portal below.

We continue to move from platform to platform until we get out of this place. We return to Thalia to pass the last test. We meet with Ra's al Ghul, who wants us to kill him. Batman won't do this, so he takes us back to his world.

We deal with the enemies and evade Ra's al Ghul. Having finished with them, we begin to run around, dodging the blades. Quickly press “4” twice to release electric charges at Ra’s al Ghul. We deplete the health bar, defend ourselves with counterattacks (press RMB quickly many times!). We repeat all the steps done once again, only in a more complicated version. For example, you will have to run not around, but from side to side when the blades shoot. We finish off the enemy and move to our world. Ra's al Ghul captures his daughter and is ready to kill her if we don't kill him. We throw the sword and pick up the batarang. We aim (RMB), hold SCM and release. The batarang will stun the enemy from behind.

Make medicine.
Interrogate Quincy Sharpe and get information about Hugo Strange.

We get out into the streets the same way we got here. Appeared new type enemies with shields. To break through their defense, you must first stun (SCM) and then quickly press Space twice. And accordingly, finish off so that they no longer pick up shields. We get to the mayor, he is surrounded by prisoners with weapons. There is a motor nearby that can be activated using a remote electric charge and cripple enemies. We save the lying mayor.

Batman: Arkham Knight begins a year after the Joker died. The Scarecrow has returned to Gotham. Well, together with him there are other villains of all kinds: Two-Face, Penguin, Harley Quinn. Everyone is trying to destroy Batman.

A unique Batmobile appears in the game. Now players will be able to control it, moving along the roads and performing amazing stunts. In addition, as Batman you will fly through the sky, explore the streets of the city, or quickly make your way behind the wheel of a car. With each new part you will learn a lot of interesting things. The main thing is not to go crazy in the end when everything gets mixed up:

Walkthrough of the game Batman: Arkham Knight

Part 1 - City of Fear

At the start of the game Batman: Arkham Knight, you will need to burn the Joker's body. After the end of the cutscene, control will pass to police officer Owen. Go to the table in the corner of the establishment. He is standing by the window. During the nightmare, you need to shoot the monsters several times and then there will be a cut-scene.


Play as Officer Owen

Playing as Batman, move to the roof of the police headquarters. Talk to Gordon. After the communication session with the Oracle, move to the indicated place and start fighting against the bandits. After the victory, talk to the cop who is lying on the asphalt. Help him get up.

Using the "Even the Odds" ability, find yourself inside the Batmobile. Destroy the enemy's vehicle, park and get out of the car. Interrogate the driver.

Part 2 - Scarecrow's Hideout

Proceed to Scarecrow's hideout. Climb to the roof, kill the guards outside the house. Get inside. To do this, break the glass roof and kill the opponents. Go to the gas chamber, watch the video.

Once outside, switch to remote control your car. We need to destroy six tanks. You will understand when the tank starts shooting at you. At the moment you need to be on the move. Destroy all tanks, park in in the right place and continue playing Batman: Arkham Knight.


First encounter with Poison Ivy

Drive the Batmobile to the indicated point. Afterwards you need to activate the energy weapon. Carry out diagnostics by completing the tasks. They will be shown on the screen.

Part 3 - Police Department

Proceed to the police department by car. You need to plant Poison Ivy. Continue to the room with Gordon. We need to talk to him. From now on you have the opportunity to choose the missions that are available. To advance along the plot line, you need to select tasks that are marked exclamation point Green colour.


First visit to the cops

Continue up to the clock tower. Climb onto the roof and proceed to the shelter. You will see a figurine on the shelf. We need to interact with her. Then use the computer.

Part 4 - Tower Activation

When the video ends, leave the tower and advance to the film studio. Find desired point, interact with her. Go to the marked position, call your car. Batwing put a powerful drive on the car. Now you can use it to destroy obstacles. Move to the edge of the road, shoot the drive. This will cause the object to tip over. Then you need to accelerate using afterburner. So fly to the roof of the neighboring building.

When further progressing the game Batman: Arkham Knight, you need to pull out another object on the roof. Use the drive. Then fly to the opposite side, accelerating. Soak the next obstacle in the combat mode of the car. Move along the roof until you find a place where you can use the drive. Do this, advance to the generator. The drive needs to engage the generator and make several engine revolutions. You need to make sure that the needle from the lower right corner of the screen is in the orange field. Then the task will be updated: your car cannot be used. For this reason, proceed further on foot.

When you are there, go to the roof and activate detective mode. In this way, the number of hostages and enemies will be determined. Find a point from which you will need to attack enemies from above. Hover in the air to the nearest ledge. From it you will get to the one opposite. You will see front door. Take a batarang and throw it at the target. This way the enemy will be lured out. Then you need to attack him, acting covertly.

The tech points you receive must be used to improve weapons, the Batmobile, gadgets, and other equipment. Inside you will meet three enemies. When you make improvements, go inside, move under the floor, use multi-strike. We need to save the inspector and use the panel inside. When the cutscene ends, leave the building. You will become aware of the location of the Scarecrow toxin plant. Navigate to the Ex Chemicals plant pointer, which is located in the upper right corner of the screen. The walkthrough of the game Batman: Arkham Knight continues.

Part 5 - "Ace Chemicals" (Saving the First Worker)

Move to the indicated place, talk with Gordon. When the video ends, find the road to the site. Enter detective mode and scan the area for threats. You will see dedicated security terminals on the screen. You have access to them. It is better to remove the guards secretly so that there is no noise. When you've dealt with everything, freely use the terminal. You need to make your way to the top of the building. When playing on a console, you need to move the cursor (using the Batscanner) until the joystick vibrates. To scan, hold down the desired button indicated on the screen. Your goal is to find 5 workers at the factory.


Gordon gives new installation Batman

Then deliver the Batmobile to the factory territory. To do this, lower the gate. There will be a security post at the gate. Deal with the enemies inside. One worker will be dead. Pull the lever, switch to control the car.

While driving the Batmobile, you need to use the drive to pull out the collapsed part of the bridge. Dampen all unmanned tanks. Help one hostage you find inside a room on a separate platform. Switch, go into battle mode. Move along the pipes using the drive. So you break down the door. Deal with the guards, go to the room where the hostage will be.

The walkthrough of the game Batman: Arkham Knight continues. After the video, switch to the Batmobile and take out the enemies. Use the cursor to indicate goals. Get into the car and take the worker to Commissioner Gordon.

Part 6 - "Ace Chemicals" (Rescue of the second worker)

Return to the factory again. You need to go to the controls. When you destroy the first wave of guards, you will meet elite warriors. They fight great. Deal with them, control the crane. Move the arrow so that you can make a springboard. Fly by car to the opposite side of the location.

Neutralize the tanks. When you clear the area, find gas valve and pull it out using a powerful drive. Clear the loading docks, use the explosive gel on the wall near the pipe. There will be a crack there. Move forward and find another dead hostage. Go further, use the explosive gel on the floor in the right place. Move away and explode the gel.

Jump down and supply power to the electrical panel. The window will open. Through it you can shoot a powerful drive on the machine. Deal with the next wall, pull out the valve. Turn left and find a worker. Move forward and interact with another electrical panel near the hatch. Drive your car again, blow up the crack. Attach the winch, drive back to raise the elevator. Climb into the cabin as Batman, then use the Batmobile to lower it down, driving a little forward.


The walkthrough of the game Batman: Arkham Knight continues. Below you will see a hostage and soldiers without weapons. Use the hook to open the valve on the ceiling. Move forward to the next grate that can be pulled out. Walk inside until you are in a comfortable position. There you can use multi-strike. You can kill three with a blow, kill the rest in the usual way.

The hostage must be freed and returned to the elevator. Go inside, switch to the Batmobile. Back up a little. This will cause the elevator car to rise up. Get out of the elevator, playing Batman. There will be a video. You are attacked by several tanks, as well as a helicopter. First you will need to deal with the tanks. Use the Vulcan weapon to reflect the homing missiles that fly from the helicopter. When you have dispersed everyone, park your car on the lift and disembark. You need to activate the lift control panel. She won't be far away. Then the elevator will rise, and you will get out by car to Gordon. Hand over the hostage to the commissioner, then return to the plant.

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