Dead space 3 walkthrough puzzle chapter 11. Achievement Guide - Main Game

Subscribe
Join the “koon.ru” community!
In contact with:
Prologue.
June 18, 2314

After the introductory video, we begin to move through the snow-covered field. We navigate using the device on Tim's wrist. We arrive at the crashed aircraft. We destroy the boxes and thereby obtain ammunition for weapons. We shoot at the latch on main door. Opening it, enemies are selected from inside. The most vulnerable areas are the limbs and head. Having entered the ship, we move towards the stairs, shooting opponents along the way. We kick corpses to obtain ammunition and first aid kits. We go up to the bridge, click on the side control panel and select the cylindrical device. Suddenly the ship moves away, and so we jump out onto the gorge with a rope. We move lower and lower, occasionally jumping over holes. We move to the left side so as not to end up above the blast wave. We roll from side to side to avoid collisions with debris.

Chapter 1. Sudden awakening.
Lunar colony "New Horizons".
200 years later.

We look around the apartment, after which we go into the corridor, turn left and go outside. We head to the soldiers at the gate. After the dialogue, crouching and huddling behind cover. We kill a couple of enemies for training and go to the car to the right. After the explosion we find ourselves at the bottom. We go straight, destroying enemies. Don't forget to use shelters. We shoot the next suicider before he gets close to us. We enter the building and climb the stairs. After talking with Norton, we look around the room and go out into the alley. We carefully go around the corners and shoot the opponents. The never-ending flow of trucks on the highway will not allow you to cross the road. We aim at the stream and slow down one of the cars with stasis. Now the flow has stopped, and we can cross to the other side and go up.

Inside the hall we encounter a large number of enemies. The main thing is not to allow yourself to be surrounded and to retreat back in time. We'll take the elevator up to top floor. We are immediately attacked, but Isaac flees from Danik and his people. We get up, pick up first aid kits before the enemies burst in. Having killed them, we move on to the next elevator. Having risen, we go out to a row of shops. We turn right and go through the souvenir shop. We go out into the alley and destroy the enemies. We go down the stairs in the building and take the elevator up. We arrive at the station, where we pull the locomotive to the central platform using kinesis. Then we push it into the tunnel. Similarly, we connect the fuel train to the head car. We wait for the last carriage and climb into it from behind. We move towards the locomotive, destroying enemies trying to stop us.

Chapter 2. On my own.
U.S.M. "Eudora".

Having regained consciousness, we speak with Carver. On the shelf on the right we turn on the audio recording. We follow the corridors to the captain's bridge. The ship makes a jump in space, after which it collides with mines. We leave the bridge, give instructions to our allies, then move forward to get the suit. Having put it on, we plunge into weightlessness and catch up with the last and main element - the helmet.

We fly to the load and use kinesis on the arrows depicted on it. Having pushed them away on different sides, we interact with the control panel. We rush through space, maneuvering between debris and mines.

Chapter 3. Roanoke.

We meet with Norton at the cargo dock. We can’t go inside, so we head to the adjacent doors. We open them by aiming at the central lock and using kinesis. Now press the kinesis button again and scroll the lock. Through the airlock we go into the corridor, turn left and get into the premises, from where we open the cargo door using kinesis to the control panel. We return to the corridor, turn left and open the door. Using Norton's coordinates, we go to the group led by Ellie. Let's go right and collect everything useful items. We pass through the door and get to a room in which all the doors are blocked. We grab the battery near the central door with kinesis and install it in the corresponding hole next to the machine.

Now we can open the central door and go into the corridor. We destroy the creatures and remove the barricade near the side door using kinesis. We deal with the enemies in the room with a de-energized projector. We go out into the corridor and get to the door on the left side. Having descended, we fly in zero gravity and shoot back from the enemies clinging to the walls. Then we go up the stairs and start starting the main generator. For all three mechanisms we lower the upper parts using kinesis. Next, we grab the locks that open from above and hold down the kinesis button to unwind and subsequently supply energy. We turn on the generator through the control panel. We call the elevator and wait for it to arrive. We go up to Ellie and the other surviving workers.

We return to the generator on the elevator and begin to destroy the huge necromorph. We lower the upper parts and unwind them, as we did earlier. Tentacles will appear from below, which we shoot at the red areas. Since they are moving too fast, we will use stasis. Having walked through all the generators, we go down the same way we arrived. Being in zero gravity, we use stasis on the fans. We go to the opposite side and climb up the stairs. Going out into the corridor, we approach the control panel on the wall. Move the sliders to the selected cells and activate them. Having filled the entire area, an elevator will be available on the left side, which will take us to the top floor.

Isaac looks at the pictures on the wall. Now we can return to Ellie at the station and go through the passage to the left of the machine. Through the corridor, we'll get out into open space and head to the trolley that will take us to Terra Nova.

Chapter 5. Expected delays.
Terra Nova crew dock.

Having arrived at the station, we move through the gateway. Having opened the door, we take the elevator to the captain's bridge. To open next door, you need to hack the control panel. We rotate the stick and look for three blue zones that need to be fixed. We go into the corridor and clear it of opponents. We go down to the storage room, where we also carry out cleaning. We get to the trolley and call it through the console on the left side. Upon arrival, we are informed of a problem. We go through the door on the left and climb up. We encounter an enemy stuck to the wall. We need to shoot all of its tentacles and only then can we get to the elevator. We use it to go to the next floor. Here it is necessary to clear the path of cargo. This is done by connecting two loads with sides corresponding to each other. It is quite easy to visually select them. Next, we deal with the enemies that appear and go back to the elevator.

Going downstairs, we head to the door on the left. We climb up and run to the warehouse. A new enemy appears that cannot be killed. When all limbs are torn off, it can be stopped for a few seconds. After which he regenerates and continues to attack us again. We hastily get to the trolley and call it through the console. We hold the defense until the transport arrives. We actively use stasis to slow down the immortal necromorph. On the arriving trolley we get to the central station.

Chapter 6. Repairs before shipment.
The tail section of the C.M.S. Terra Nova.

We approach the console next to the left door. Having hacked it, we go inside and select the key to the conning tower. Now we can return to the trolley and go to the tail station. After arriving, we call the elevator and while we wait for it, we chop off the limbs of the immortal enemies.

The elevator will take us to the shuttle. Let's go through all the levels and collect the necessary modules. Then let's go upstairs and call the platform. We’ll cross it to the opposite side and assemble the modules in the same way. We use the machine to assemble the remote control. Next, on the platform we will cross to the center to the shuttle. Open the lid using kinesis and install the assembled remote control.

Without fuel, the shuttle cannot move. Let's move to the right side again. Having gone down the lift, turn right and go through the unlocked door. We go up, then go down and back up again on the lift. We activate the fuel pump, go to it and push it into the tank using kinesis. While refueling, we pass the time by killing approaching necromorphs. After refueling is complete, deactivate the pump and ask Ellie to The final stage in preparing the shuttle for flight.

Unexpected overheating will cause a malfunction. We go down and turn right. We are not in a hurry to run headlong, as the fire will constantly block the path. The sign will point you in the right direction. We get to the stairs and go down. We go to the lift, calling her, we restrain the immortal necromorph. We go upstairs and call the platform. Now we fight off two opponents at once. We move to the opposite side, follow the lift down and go left. We go into the building and get to the elevator, where we go to the top floor. We position ourselves behind the stationary weapon and destroy the cylinders stuck in the meat grinder. Also, don’t forget about the enemies, of which there will be more and more over time.

The explosion took us into outer space. We get to the station, shooting mines along the way. Their approach is easy to recognize by their increasing sounds. We use the shuttle to send it to Greeley.

Chapter 7. Chaos.
C.M.S. Greeley.

We head towards the engine using the pointer. Using kinesis we pull out the shields, then the square devices underneath them and, of course, the engine. Returning to the shuttle, we get to the Roanoke station. Here you need to get three recorders from three different satellites. The first one is easy to reach with the help of a sign, but the rest will not be difficult to find due to the green illumination.

Next, follow the sign to find the nearest machine. We combine the objects found in it and return to weightlessness. We fix the module on the shuttle. We dive into the shuttle, where we notice damaged oxygen cylinders. We insert them into the connectors and twist them one hundred and eighty degrees. Now we can hit the road by launching the shuttle through the control panel. We do not deviate from the course, that is, we keep the shuttle within the blue squares. We shoot the marked enemies and try in every possible way to avoid obstacles. We have to return to the cylinders once again and again arrange them in the correct location.

Chapter 8. No connection.
Tau Volantis.

After the crash, we begin the search for the second part of the shuttle. We use fire as a guide. We also use it to replenish our heat supply. We head into an open area, and a shuttle collapses from above. Quickly press the corresponding button. We continue to advance, and soon we will discover the tail part of the ship. There are no survivors here, so we go to the next point, guided by the red signal checkers. On the slope we are attacked by the enemy, who throws us far ahead.

We find a bridge, follow along it until we find ourselves at the stairs. We climb up, turn left and enter a warm room. We start the generator and find the first message from Ellie. We go out to the snow, going down on the ski lift. We move along the pipe and descend to the ground. We destroy the appearing enemies and head to the next building. Having passed through it, we will continue to go straight until we see a signal checker. From there we turn left and get to the next checker, near which we will find a passage into the building. We communicate with the barely alive Buck.

Chapter 9. Forward.
Transit station.

We go left and get to the end room. We start the generator, use kinesis to pull out the gear on the wall. We deliver it to Buckle’s location and thread it into the nearby axle. We take the elevator down, where we clear the rooms of small creatures. They love to attack in large groups, but they die quickly.

We get to the workshop, go up the stairs to the lower level. We install the mechanisms in the correct position using the corresponding types of tips. When the device starts, wait a couple of tens of seconds. Then we run after him and go into the passage on the far left. We repeat the action with the mechanisms and immediately slow down the device with stasis so that we have time to reach the passage and not be squeezed. We climb up and proceed to the wardrobe. Let's change into an arctic suit, which protects us from the cold.

Using the locator, we get out. We get to the collapsing crane and quickly press the buttons on display. At the top we find Carver, who is actively fighting with enemies. We go into the room on the right side of the lift and start the generator. Now we can go upstairs, but we will be interrupted by the necromorph whom we already met earlier. We shoot his constantly growing tentacles on his back. We dodge enemy attacks by double pressing the acceleration button. The tentacles will constantly grow, so after several successful attempts the monster will escape. We rise higher and, guided by the locator, reach the command post.

Chapter 10. Now we know.
Excavation command headquarters.

The team is waiting for us outside, we go out to them and are immediately attacked by enemies. We use shelters and destroy Danik’s people. We need to get to the drilling platform, where we start the generator and free the drilling device from the protective sections. A huge, constantly rotating device will appear on the site. We move in a circle so as not to end up under it. We slow down the drill with stasis and shoot the yellow parts in its center. We charge stasis through wall installations and destroy the necromorphs. Having won, we head towards the opened passage.

Chapter 11. Hunting for the signal.
Sample building.

We take a lift to the heaters. After talking with Ellie, we head to the boiler room, and then go outside. On the right there is an energy block. Having pulled it out, we deliver it to the building at the other end. Enemies will attack us all the way. We push the block through the window. Returning back, we climb up and run straight to that very building. Going down the stairs, insert the block into the corresponding hole. We start the boiler manually.

Let's go back to the heaters and adjust the pressure. We activate the central console and use kinesis to rotate the mechanisms, above which the number will light up. When the pressure is 100%, it means we did everything right and can go up to the team. Santos gives us the probe diagram. You need to get a few parts to create it. We reach snowy lands, where we encounter new enemies. They are cowardly and therefore attack unexpectedly, after which they try to hide as quickly as possible. The surest way is to stand still and wait for them. Having reached the barracks, we pass through it and find ourselves on the auxiliary platform. We destroy many enemies, then turn left and hack the console. We arrive at the warehouse, which is in a dilapidated state. We pass to the end along the right side. We notice a winch on the left, we pull it with kinesis. Then we go down and collect the components of the probe. All of them are highlighted, the last one is in the very cell that we raised.

Let's return to the site and fight with a familiar enemy, who will again hide from us. Let's return to the allies and assemble the probe on the machine.

Chapter 12. Autopsy.
Anatomy hangar.

Having risen, we pass along the side bridges and launch harpoons. Then we use kinesis and open the path. Norton will help you go down, to do this you need to climb into the cage. Once inside the creature, we aim the probe and catch active signals. Mostly the clusters are located at the top, but it is impossible to miss them, as they glow brightly. We shoot at them and retreat to the cage. We hold back the onslaught of enemies, after which we continue to shoot the remaining clusters.

Norton refuses to open the cage, so we do it ourselves. We use kinesis on the lever in the next cell. We'll get out through the boiler room. Having escaped from the clutches of Danik’s people, we destroy three of them and begin the battle as a reborn giant. We roll while striking them, shoot the cocoons before the enemies crawl out of them. We shoot at weakness in the center. When the enemy literally begins to suck us into himself, we shoot through the yellow areas. After several such attempts, we will find ourselves inside the giant.

We shoot off the limbs of three creatures. We are in motion to avoid bodies flying at us. Having got out of the giant’s body, we meet with Norton and Carver. We shoot at the first one, having previously taken aim. To do this, quickly press the indicated button and then the shoot button.

Chapter 13. Touch the skies.
Volantis Rocks.

We meet with the surviving team members. Hooks will help you climb up. We periodically shift it to one side or the other to avoid collisions with boulders flying from above. We use kinesis to restore the stairs and rise higher. We clear the cave from necromorphs and continue moving. There is a lift in front of us that does not allow us to pass. We grab the upper lever with kinesis and do not release the button until the lift goes down. Enemies will interfere with conquering the next peak. We shoot them and at the same time move around by jumping around.

We continue to climb up, this time we need to slow down the huge collapses. We go up the right side and immediately slow down the collapse. As soon as possible, we move to the left. We stop the second collapse and the lift when it is on the right or left. We cross to the right and go up. We destroy the opponents, go into the cave and climb a little higher. We help our allies climb up by starting the generator. When the rise stops, go straight and rise higher. We interact with the shield, setting the correct values. We throw the number fifty from the right to the left, and back - seventy.

Once at the bottom, we head to the open area and begin the fight with the necromorph. If you go even further, you can see a generator that needs to be started as soon as possible. Lasers will appear on the left, go through them and wait for the monster. The harpoons will pin him down for a few seconds. During this time, we must approach the console on the right and grab the lever with kinesis reverse side. We actively press the button shown and crush the enemy. We return to the hook, which will help you climb up.

Chapter 14. Everything has its place.
Research Center.

We'll follow our allies upstairs, but we'll get lost and Ellie will give us another route. We use the locator to get to the biological laboratory. We hack the console and go inside. We destroy small enemies that can revive corpses. We clear the room and take the elevator to the top floor. We communicate with Ellie using kinesis, move the capsule with part of Rosetta’s body to the other side and place it inside the lowered chamber. We select the key from the cell and return to the bottom floor.

Let's unlock the door at the other end and move forward, simultaneously shooting creatures on the walls and in the floor. We go down using the lift. We regulate the power so that the elevator and the pump are powered at the same time. On the right side we leave the numbers 50, 50 and 70. On the left side - 70, 70, 90. Now we can go back up and enter small room. We activate the console and wait for disinfection. We reach the center, the elevator is free on the left. Having risen, we pass along the bridge and quickly kill the necromorphs in front of us. We also turn around and deal with our opponents.

We arrive at the paleontology building, where we pull out the front panel of the shield and supply power using kinesis. Let's go to top level, we destroy the enemies and go down again, but on the lift. Before us is a three-compartment capsule, inside of which is the part we need.

We use kinesis on the left mechanism - set the value to 0 on the left display.
We use kinesis on the right mechanism - set the value on the right display to 0, and in the center - 150.
We use kinesis on the left mechanism - set the value on the left display to 0, and in the center - 90.
We use kinesis on the right mechanism - set the value to 0 on all displays.

We activate the console and move the part to the last compartment. We take it out from the back and place it in the chamber on the right side. We leave the room and clear the corridor of infection. Pull out the front panel of the shield and apply power. We immediately return to a small room and carry out disinfection. We go to the central door and go to the next room. To the left is a capsule containing a piece of Rosetta, which must be placed in the chamber at the other end of the room on the right. We silently bypass enemies or destroy them.

We go outside and return to the biological laboratory. We will again get out of it, get to the lift and go up. On the way to the geology room, we'll deal with the necromorphs. We cover the laser installations with a central block. It can be moved freely using kinesis. We take part of Rosetta and install it in the chamber. Let's return to the laboratory, simultaneously dealing with our opponents.

The locator will help you get to the next room with a piece of Rosetta. There will be an enemy next to her who can kill us with one blow. We deal with it from a distance and place the part in the appropriate chamber. We return to Ellie and Carver.

Chapter 15. The whims of fate.
Rosetta's laboratory.

We connect the parts into a single whole, focusing on the broken places. Then we activate the console and view the vision. We run away, moving in a zigzag pattern, before the gas has time to block the passage. We also don’t hesitate any further; we leave the laboratory as soon as possible. We take cover from the grenade launchers and rise higher on the lift. We quickly run to the building before the enemy ship riddles us. We go inside and get out on the other side.

We continue to deal with the enemies. Necromorphs have also joined ordinary people. We arrive at the next building. As we approach the console, enemies will appear behind us. Let's deal with them first, then with the necromorphs. We hack the console and go into the building.

Chapter 16. Hidden Below.
Descent underground.

We begin our descent downwards, following the freight elevator. We jump over various obstacles and shoot enemies. We also destroy explosive cylinders whenever possible. Having gone down, we deal with Danik’s people, who are located opposite. We enter the building, unlock the console and go outside. We go down even lower, still shooting annoying enemies. Small creatures have appeared that need to be dealt with from a distance first. We go down the shaft and use stasis on the fan. Having passed through it, quickly and often press the button shown.

Chapter 17. Strange city.
Alien Ruins.

After talking with Carver, we start the generator and move on. We interact with the door, watch the movie, and then turn on the screen on which symbols will appear. We enter them into the “translator” next to the door in reverse order. After getting out of the room, we will meet with Carver. After talking, let's go down the right side. At the turn, turn right and use kinesis to pull the block from the terminal. We move it to the blocked passage and insert it into the connector. We undermine the next two objects using a similar method.

Once at the bottom, we head to the translator. Signs will appear at the bottom of the screen, which must be entered into the “translator”. We go further and start the generator. We find ourselves in zero gravity and fly to the next point. We use the “translator” and exit weightlessness. If you stand on a round platform, the power of kinesis increases sharply, which allows you to manipulate large objects. We clear the passage and, having reached the generator, start it. We destroy the enemies going down the wall, then use the lift to lift it up. Standing on the platform, we move the blue spheres inside the four objects. We arrange them in this order - the outer spheres are in the top positions, the central ones are in the middle. Then we approach the mechanism that appears and activate it.

A special portal opened below, which took us far ahead. We enter the symbols into the “translator” and enter the building. We get to the platform and use it together with stasis to slow down enemies more “qualitatively”. Having dealt with the opponents, we similarly use the next platform and destroy large enemies.

Chapter 18. Kill or be killed.
Alien car.

We use the “translator” and move on. At the fork, turn right and get to the generator. Having launched it, we will return to the fork and go straight. We destroy the enemies in the next room, after which we unlock the next door and, using the platform, move on.

We clean the room from infection stuck to the floor and walls. We also kill all other necromorphs that appear. To do this, it is advisable to move back, otherwise we will not have time to repel attacks from all sides. We power the lift from the generator and climb up. Let's walk along all the paths, pick up cartridges and at the same time deal with the tentacles. We use one of the platforms to change the location of the central object by one position. Now we can compare all other objects with it. But before that, we’ll deal with all the enemies that appear, of which there will be large quantities. Therefore, we stand on the passage in which the enemies will not be able to get close to us from behind. We activate the opened mechanism.

Let's go back to the place where we packed the blue spheres. This time it changes their position: the extreme ones are in the middle, the central ones are on top. Once again we interact with the mechanism and, having gone down, we get over the platform. We clear the room from mixed enemies. We arrive at the Machine, remove the first element and insert it into one of the red connectors. We are looking for a couple more elements. Walking first along the right, then along the left side. We apply them similarly to the corresponding connectors. We go forward and begin to climb. We move from side to side so as not to fall into the area that lights up. There are three of them in total. We stop large gears with stasis.
We get to Carver and approach the last mechanism.

Chapter 19. The end.
Vortex of Convergence.

We follow straight, walking on the ground that has not yet had time to collapse. Along the way we destroy the necromorphs. We use the platform to fly to the snowy area. We continue to move, also killing enemies. We don’t get carried away too much, since time is limited. If we delay, the unknown will catch up with us and literally crush us. The passage is closed, so we destroy the tentacle on the right side. We pass into a closed area, from where we will continue our flight.

We dodge various objects and, upon landing, encounter the largest creature in the game. We use the platform and grab the obelisk with kinesis. We launch it into the enemy’s big eye. We leave the center for a while and destroy the necromorphs. We endure a small shake-up, during which you need to be in the center! We shoot at the orange zones in the hands of the enemy. We repeat the steps until the monster absorbs Carver. We use kinesis again to pull him out of the enemy’s belly. We quickly run to him and actively press the indicated button. Let's watch the final video.

Prologue.
June 18, 2314

After the introductory video, we begin to move through the snow-covered field. We navigate using the device on Tim's wrist. We arrive at the crashed aircraft. We destroy the boxes and thereby obtain ammunition for weapons. We shoot at the latch on the main door. Opening it, enemies are selected from inside. The most vulnerable areas are the limbs and head. Having entered the ship, we move towards the stairs, shooting opponents along the way. We kick corpses to obtain ammunition and first aid kits. We go up to the bridge, click on the side control panel and select the cylindrical device. Suddenly the ship moves away, and so we jump out onto the gorge with a rope. We move lower and lower, occasionally jumping over holes. We move to the left side so as not to end up above the blast wave. We roll from side to side to avoid collisions with debris.

Chapter 1. Sudden awakening.
Lunar colony "New Horizons".
200 years later.

We look around the apartment, after which we go into the corridor, turn left and go outside. We head to the soldiers at the gate. After the dialogue, crouching and huddling behind cover. We kill a couple of enemies for training and go to the car to the right. After the explosion we find ourselves at the bottom. We go straight, destroying enemies. Don't forget to use shelters. We shoot the next suicider before he gets close to us. We enter the building and climb the stairs. After talking with Norton, we look around the room and go out into the alley. We carefully go around the corners and shoot the opponents. The never-ending flow of trucks on the highway will not allow you to cross the road. We aim at the stream and slow down one of the cars with stasis. Now the flow has stopped, and we can cross to the other side and go up.

Inside the hall we encounter a large number of enemies. The main thing is not to allow yourself to be surrounded and to retreat back in time. We'll take the elevator to the top floor. We are immediately attacked, but Isaac flees from Danik and his people. We get up, pick up first aid kits before the enemies burst in. Having killed them, we move on to the next elevator. Having risen, we go out to a row of shops. We turn right and go through the souvenir shop. We go out into the alley and destroy the enemies. We go down the stairs in the building and take the elevator up. We arrive at the station, where we pull the locomotive to the central platform using kinesis. Then we push it into the tunnel. Similarly, we connect the fuel train to the head car. We wait for the last carriage and climb into it from behind. We move towards the locomotive, destroying enemies trying to stop us.

Chapter 2. On my own.
U.S.M. "Eudora".

Having regained consciousness, we speak with Carver. On the shelf on the right we turn on the audio recording. We follow the corridors to the captain's bridge. The ship makes a jump in space, after which it collides with mines. We leave the bridge, give instructions to our allies, then move forward to get the suit. Having put it on, we plunge into weightlessness and catch up with the last and main element - the helmet.

We fly to the load and use kinesis on the arrows depicted on it. Having pushed them away on different sides, we interact with the control panel. We rush through space, maneuvering between debris and mines.

Chapter 3. Roanoke.

We meet with Norton at the cargo dock. We can’t go inside, so we head to the adjacent doors. We open them by aiming at the central lock and using kinesis. Now press the kinesis button again and scroll the lock. Through the airlock we go into the corridor, turn left and get into the premises, from where we open the cargo door using kinesis to the control panel. We return to the corridor, turn left and open the door. Using Norton's coordinates, we go to the group led by Ellie. Let's go to the right and collect all the useful items. We pass through the door and get to a room in which all the doors are blocked. We grab the battery near the central door with kinesis and install it in the corresponding hole next to the machine.

Now we can open the central door and go into the corridor. We destroy the creatures and remove the barricade near the side door using kinesis. We deal with the enemies in the room with a de-energized projector. We go out into the corridor and get to the door on the left side. Having descended, we fly in zero gravity and shoot back from the enemies clinging to the walls. Then we go up the stairs and start starting the main generator. For all three mechanisms we lower the upper parts using kinesis. Next, we grab the locks that open from above and hold down the kinesis button to unwind and subsequently supply energy. We turn on the generator through the control panel. We call the elevator and wait for it to arrive. We go up to Ellie and the other surviving workers.

We return to the generator on the elevator and begin to destroy the huge necromorph. We lower the upper parts and unwind them, as we did earlier. Tentacles will appear from below, which we shoot at the red areas. Since they are moving too fast, we will use stasis. Having walked through all the generators, we go down the same way we arrived. Being in zero gravity, we use stasis on the fans. We go to the opposite side and climb up the stairs. Going out into the corridor, we approach the control panel on the wall. Move the sliders to the selected cells and activate them. Having filled the entire area, an elevator will be available on the left side, which will take us to the top floor.

Isaac looks at the pictures on the wall. Now we can return to Ellie at the station and go through the passage to the left of the machine. Through the corridor, we will get out into open space and head to the trolley, which will take us to Terra Nova.

Chapter 5. Expected delays.
Terra Nova crew dock.

Having arrived at the station, we move through the gateway. Having opened the door, we take the elevator to the captain's bridge. To open the next door, you need to hack the control panel. We rotate the stick and look for three blue zones that need to be fixed. We go into the corridor and clear it of opponents. We go down to the storage room, where we also carry out cleaning. We get to the trolley and call it through the console on the left side. Upon arrival, we are informed of a problem. We go through the door on the left and climb up. We encounter an enemy stuck to the wall. We need to shoot all of its tentacles and only then can we get to the elevator. We use it to go to the next floor. Here it is necessary to clear the path of cargo. This is done by connecting two loads with sides corresponding to each other. It is quite easy to visually select them. Next, we deal with the enemies that appear and go back to the elevator.

Going downstairs, we head to the door on the left. We climb up and run to the warehouse. A new enemy appears that cannot be killed. When all limbs are torn off, it can be stopped for a few seconds. After which he regenerates and continues to attack us again. We hastily get to the trolley and call it through the console. We hold the defense until the transport arrives. We actively use stasis to slow down the immortal necromorph. On the arriving trolley we get to the central station.

Chapter 6. Repairs before shipment.
The tail section of the C.M.S. Terra Nova.

We approach the console next to the left door. Having hacked it, we go inside and select the key to the conning tower. Now we can return to the trolley and go to the tail station. After arriving, we call the elevator and while we wait for it, we chop off the limbs of the immortal enemies.

The elevator will take us to the shuttle. Let's go through all the levels and collect the necessary modules. Then let's go upstairs and call the platform. We’ll cross it to the opposite side and assemble the modules in the same way. We use the machine to assemble the remote control. Next, on the platform we will cross to the center to the shuttle. Open the lid using kinesis and install the assembled remote control.

Without fuel, the shuttle cannot move. Let's move to the right side again. Having gone down the lift, turn right and go through the unlocked door. We go up, then go down and back up again on the lift. We activate the fuel pump, go to it and push it into the tank using kinesis. While refueling, we pass the time by killing approaching necromorphs. After completing the refueling, we deactivate the pump and ask Ellie to carry out the final stage in preparing the shuttle for flight.

Unexpected overheating will cause a malfunction. We go down and turn right. We are not in a hurry to run headlong, as the fire will constantly block the path. The sign will point you in the right direction. We get to the stairs and go down. We go to the lift, calling her, we restrain the immortal necromorph. We go upstairs and call the platform. Now we fight off two opponents at once. We move to the opposite side, follow the lift down and go left. We go into the building and get to the elevator, where we go to the top floor. We position ourselves behind the stationary weapon and destroy the cylinders stuck in the meat grinder. Also, don’t forget about the enemies, of which there will be more and more over time.

The explosion took us into outer space. We get to the station, shooting mines along the way. Their approach is easy to recognize by their increasing sounds. We use the shuttle to send it to Greeley.

Chapter 7. Chaos.
C.M.S. Greeley.

We head towards the engine using the pointer. Using kinesis we pull out the shields, then the square devices underneath them and, of course, the engine. Returning to the shuttle, we get to the Roanoke station. Here you need to get three recorders from three different satellites. The first one is easy to reach with the help of a sign, but the rest will not be difficult to find due to the green illumination.

Next, follow the sign to find the nearest machine. We combine the objects found in it and return to weightlessness. We fix the module on the shuttle. We dive into the shuttle, where we notice damaged oxygen cylinders. We insert them into the connectors and twist them one hundred and eighty degrees. Now we can hit the road by launching the shuttle through the control panel. We do not deviate from the course, that is, we keep the shuttle within the blue squares. We shoot the marked enemies and try in every possible way to avoid obstacles. We have to return to the cylinders once again and again arrange them in the correct location.

Chapter 8. No connection.
Tau Volantis.

After the crash, we begin the search for the second part of the shuttle. We use fire as a guide. We also use it to replenish our heat supply. We head into an open area, and a shuttle collapses from above. Quickly press the corresponding button. We continue to advance, and soon we will discover the tail part of the ship. There are no survivors here, so we go to the next point, guided by the red signal checkers. On the slope we are attacked by the enemy, who throws us far ahead.

We find a bridge, follow along it until we find ourselves at the stairs. We climb up, turn left and enter a warm room. We start the generator and find the first message from Ellie. We go out to the snow, going down on the ski lift. We move along the pipe and descend to the ground. We destroy the appearing enemies and head to the next building. Having passed through it, we will continue to go straight until we see a signal checker. From there we turn left and get to the next checker, near which we will find a passage into the building. We communicate with the barely alive Buck.

Chapter 9. Forward.
Transit station.

We go left and get to the end room. We start the generator, use kinesis to pull out the gear on the wall. We deliver it to Buckle’s location and thread it into the nearby axle. We take the elevator down, where we clear the rooms of small creatures. They like to attack in large groups, but they die quickly.

We get to the workshop, go up the stairs to the lower level. We install the mechanisms in the correct position using the corresponding types of tips. When the device starts, wait a couple of tens of seconds. Then we run after him and go into the passage on the far left. We repeat the action with the mechanisms and immediately slow down the device with stasis so that we have time to reach the passage and not be squeezed. We climb up and proceed to the wardrobe. Let's change into an arctic suit, which protects us from the cold.

Using the locator, we get out. We get to the collapsing crane and quickly press the buttons on display. At the top we find Carver, who is actively fighting with enemies. We go into the room on the right side of the lift and start the generator. Now we can go upstairs, but we will be interrupted by the necromorph whom we already met earlier. We shoot his constantly growing tentacles on his back. We dodge enemy attacks by double pressing the acceleration button. The tentacles will constantly grow, so after several successful attempts the monster will escape. We rise higher and, guided by the locator, reach the command post.

Chapter 10. Now we know.
Excavation command headquarters.

The team is waiting for us outside, we go out to them and are immediately attacked by enemies. We use shelters and destroy Danik’s people. We need to get to the drilling platform, where we start the generator and free the drilling device from the protective sections. A huge, constantly rotating device will appear on the site. We move in a circle so as not to end up under it. We slow down the drill with stasis and shoot the yellow parts in its center. We charge stasis through wall installations and destroy the necromorphs. Having won, we head towards the opened passage.

Chapter 11. Hunting for the signal.
Sample building.

We take a lift to the heaters. After talking with Ellie, we head to the boiler room, and then go outside. On the right there is an energy block. Having pulled it out, we deliver it to the building at the other end. Enemies will attack us all the way. We push the block through the window. Returning back, we climb up and run straight to that very building. Going down the stairs, insert the block into the corresponding hole. We start the boiler manually.

Let's go back to the heaters and adjust the pressure. We activate the central console and use kinesis to rotate the mechanisms, above which the number will light up. When the pressure is 100%, it means we did everything right and can go up to the team. Santos gives us the probe diagram. You need to get a few parts to create it. We reach snowy lands, where we encounter new enemies. They are cowardly and therefore attack unexpectedly, after which they try to hide as quickly as possible. The surest way is to stand still and wait for them. Having reached the barracks, we pass through it and find ourselves on the auxiliary platform. We destroy many enemies, then turn left and hack the console. We arrive at the warehouse, which is in a dilapidated state. We pass to the end along the right side. We notice a winch on the left, we pull it with kinesis. Then we go down and collect the components of the probe. All of them are highlighted, the last one is in the very cell that we raised.

Let's return to the site and fight with a familiar enemy, who will again hide from us. Let's return to the allies and assemble the probe on the machine.

Chapter 12. Autopsy.
Anatomy hangar.

Having risen, we pass along the side bridges and launch harpoons. Then we use kinesis and open the path. Norton will help you go down, to do this you need to climb into the cage. Once inside the creature, we aim the probe and catch active signals. Mostly the clusters are located at the top, but it is impossible to miss them, as they glow brightly. We shoot at them and retreat to the cage. We hold back the onslaught of enemies, after which we continue to shoot the remaining clusters.

Norton refuses to open the cage, so we do it ourselves. We use kinesis on the lever in the next cell. We'll get out through the boiler room. Having escaped from the clutches of Danik’s people, we destroy three of them and begin the battle as a reborn giant. We roll while striking them, shoot the cocoons before the enemies crawl out of them. We shoot at the weak spot in the center. When the enemy literally begins to suck us into himself, we shoot through the yellow areas. After several such attempts, we will find ourselves inside the giant.

We shoot off the limbs of three creatures. We are in motion to avoid bodies flying at us. Having got out of the giant’s body, we meet with Norton and Carver. We shoot at the first one, having previously taken aim. To do this, quickly press the indicated button and then the shoot button.

Chapter 13. Touch the skies.
Volantis Rocks.

We meet with the surviving team members. Hooks will help you climb up. We periodically shift it to one side or the other to avoid collisions with boulders flying from above. We use kinesis to restore the stairs and rise higher. We clear the cave from necromorphs and continue moving. There is a lift in front of us that does not allow us to pass. We grab the upper lever with kinesis and do not release the button until the lift goes down. Enemies will interfere with conquering the next peak. We shoot them and at the same time move around by jumping around.

We continue to climb up, this time we need to slow down the huge collapses. We go up the right side and immediately slow down the collapse. As soon as possible, we move to the left. We stop the second collapse and the lift when it is on the right or left. We cross to the right and go up. We destroy the opponents, go into the cave and climb a little higher. We help our allies climb up by starting the generator. When the rise stops, go straight and rise higher. We interact with the shield, setting the correct values. We throw the number fifty from the right to the left, and back - seventy.

Once at the bottom, we head to the open area and begin the fight with the necromorph. If you go even further, you can see a generator that needs to be started as soon as possible. Lasers will appear on the left, go through them and wait for the monster. The harpoons will pin him down for a few seconds. During this time, we must approach the console on the right and grab the lever on the back side with kinesis. We actively press the button shown and crush the enemy. We return to the hook, which will help you climb up.

Chapter 14. Everything has its place.
Research Center.

We'll follow our allies upstairs, but we'll get lost and Ellie will give us another route. We use the locator to get to the biological laboratory. We hack the console and go inside. We destroy small enemies that can revive corpses. We clear the room and take the elevator to the top floor. We communicate with Ellie using kinesis, move the capsule with part of Rosetta’s body to the other side and place it inside the lowered chamber. We select the key from the cell and return to the bottom floor.

Let's unlock the door at the other end and move forward, simultaneously shooting creatures on the walls and in the floor. We go down using the lift. We regulate the power so that the elevator and the pump are powered at the same time. On the right side we leave the numbers 50, 50 and 70. On the left side - 70, 70, 90. Now we can go back up and enter the small room. We activate the console and wait for disinfection. We reach the center, the elevator is free on the left. Having risen, we pass along the bridge and quickly kill the necromorphs in front of us. We also turn around and deal with our opponents.

We arrive at the paleontology building, where we pull out the front panel of the shield and supply power using kinesis. We go to the upper level, destroy the enemies and go down again, but on the lift. Before us is a three-compartment capsule, inside of which is the part we need.

We use kinesis on the left mechanism - set the value to 0 on the left display.
- We use kinesis on the right mechanism - set the value on the right display to 0, and in the center - 150.
- We use kinesis on the left mechanism - set the value on the left panel to 0, and in the center - 90.
- We use kinesis on the right mechanism - set the value to 0 on all displays.

We activate the console and move the part to the last compartment. We take it out from the back and place it in the chamber on the right side. We leave the room and clear the corridor of infection. Pull out the front panel of the shield and apply power. We immediately return to a small room and carry out disinfection. We go to the central door and go to the next room. To the left is a capsule containing a piece of Rosetta, which must be placed in the chamber at the other end of the room on the right. We silently bypass enemies or destroy them.

We go outside and return to the biological laboratory. We will again get out of it, get to the lift and go up. On the way to the geology room, we'll deal with the necromorphs. We cover the laser installations with a central block. It can be moved freely using kinesis. We take part of Rosetta and install it in the chamber. Let's return to the laboratory, simultaneously dealing with our opponents.

The locator will help you get to the next room with a piece of Rosetta. There will be an enemy next to her who can kill us with one blow. We deal with it from a distance and place the part in the appropriate chamber. We return to Ellie and Carver.

Chapter 15. The whims of fate.
Rosetta's laboratory.

We connect the parts into a single whole, focusing on the broken places. Then we activate the console and view the vision. We run away, moving in a zigzag pattern, before the gas has time to block the passage. We also don’t hesitate any further; we leave the laboratory as soon as possible. We take cover from the grenade launchers and rise higher on the lift. We quickly run to the building before the enemy ship riddles us. We go inside and get out on the other side.

We continue to deal with the enemies. Necromorphs have also joined ordinary people. We arrive at the next building. As we approach the console, enemies will appear behind us. Let's deal with them first, then with the necromorphs. We hack the console and go into the building.

Chapter 16. Hidden Below.
Descent underground.

We begin our descent downwards, following the freight elevator. We jump over various obstacles and shoot enemies. We also destroy explosive cylinders whenever possible. Having gone down, we deal with Danik’s people, who are located opposite. We enter the building, unlock the console and go outside. We go down even lower, still shooting annoying enemies. Small creatures have appeared that need to be dealt with from a distance first. We go down the shaft and use stasis on the fan. Having passed through it, quickly and often press the button shown.

Chapter 17. Strange city.
Alien Ruins.

After talking with Carver, we start the generator and move on. We interact with the door, watch the movie, and then turn on the screen on which symbols will appear. We enter them into the “translator” next to the door in reverse order. After getting out of the room, we will meet with Carver. After talking, let's go down the right side. At the turn, turn right and use kinesis to pull the block from the terminal. We move it to the blocked passage and insert it into the connector. We undermine the next two objects using a similar method.

Once at the bottom, we head to the translator. Signs will appear at the bottom of the screen, which must be entered into the “translator”. We go further and start the generator. We find ourselves in zero gravity and fly to the next point. We use the “translator” and exit weightlessness. If you stand on a round platform, the power of kinesis increases sharply, which allows you to manipulate large objects. We clear the passage and, having reached the generator, start it. We destroy the enemies going down the wall, then use the lift to lift it up. Standing on the platform, we move the blue spheres inside the four objects. We arrange them in this order - the outer spheres are in the top positions, the central ones are in the middle. Then we approach the mechanism that appears and activate it.

A special portal opened below, which took us far ahead. We enter the symbols into the “translator” and enter the building. We get to the platform and use it together with stasis to slow down enemies more “qualitatively”. Having dealt with the opponents, we similarly use the next platform and destroy large enemies.

Chapter 18. Kill or be killed.
Alien car.

We use the “translator” and move on. At the fork, turn right and get to the generator. Having launched it, we will return to the fork and go straight. We destroy the enemies in the next room, after which we unlock the next door and, using the platform, move on.

We clean the room from infection stuck to the floor and walls. We also kill all other necromorphs that appear. To do this, it is advisable to move back, otherwise we will not have time to repel attacks from all sides. We power the lift from the generator and climb up. Let's walk along all the paths, pick up cartridges and at the same time deal with the tentacles. We use one of the platforms to change the location of the central object by one position. Now we can compare all other objects with it. But before that, we’ll deal with all the enemies that appear, of which there will be a large number. Therefore, we stand on the passage in which the enemies will not be able to get close to us from behind. We activate the opened mechanism.

Let's go back to the place where we packed the blue spheres. This time it changes their position: the extreme ones are in the middle, the central ones are on top. Once again we interact with the mechanism and, having gone down, we get over the platform. We clear the room from mixed enemies. We arrive at the Machine, remove the first element and insert it into one of the red connectors. We are looking for a couple more elements. Walking first along the right, then along the left side. We apply them similarly to the corresponding connectors. We go forward and begin to climb. We move from side to side so as not to fall into the area that lights up. There are three of them in total. We stop large gears with stasis.
We get to Carver and approach the last mechanism.

Chapter 19. The end.
Vortex of Convergence.

We follow straight, walking on the ground that has not yet had time to collapse. Along the way we destroy the necromorphs. We use the platform to fly to the snowy area. We continue to move, also killing enemies. We don’t get carried away too much, since time is limited. If we delay, the unknown will catch up with us and literally crush us. The passage is closed, so we destroy the tentacle on the right side. We pass into a closed area, from where we will continue our flight.

We dodge various objects and, upon landing, encounter the largest creature in the game. We use the platform and grab the obelisk with kinesis. We launch it into the enemy’s big eye. We leave the center for a while and destroy the necromorphs. We endure a small shake-up, during which you need to be in the center! We shoot at the orange zones in the hands of the enemy. We repeat the steps until the monster absorbs Carver. We use kinesis again to pull him out of the enemy’s belly. We quickly run to him and actively press the indicated button. Let's watch the final video.


Begins walkthrough of Dead Space 3 two hundred years before the main events of the game. On June 18, 2314, we move forward on the snow-covered planet; in order to orient ourselves, press the “B” key and move in the direction indicated by the blue line. Holding Shift at a certain moment, we make a short run to the broken spaceship. There will be boxes lying around before entering the ship; we break them by pressing Space and collect the items that fall out of them by pressing “E”. in order to get inside the ship, we shoot at the inscription on the door “break the latch”, to do this we aim with the right mouse button, and open fire by pressing LMB. To open the door, press “E”, after which a man with an ax in his back will come out at us, after which a couple of monsters with the same axes will attack us, after shooting the enemies we go inside the ship.

We walk along the corridor, shooting at the monsters that come out at us, not forgetting to pick up ammunition; if the enemy manages to get close enough that he leans on you, throw him away by pressing the "E" key. Having reached the end of the corridor, we go up the stairs, to climb the stairs, we approach it and press the "E" key. At the top, we open the door to the pilot’s cabin and take the container from there, after which the ship will begin to fall and our character will fall out having managed to catch on the cable. We go down the cable using the movement keys, and in order to jump over the cracks, press Shift. Once at the bottom, we dodge the falling wreckage of the ship, after which we watch a short video insert at the end of which our character dies, but this is only the beginning of the game...

While viewing video walkthroughs Dead Space 3 To switch between videos, use the "Playlist" tab at the bottom of the screen.

Chapter 1. Sudden awakening


The following events take place 200 years later, in the Lunar Colony. After a short conversation, we take the first aid kit from the room, use it by pressing “Q”, and before leaving the room you can pick up the recording from the bed, which is a kind of bonus. Coming out into the corridor, turn left and go forward to the stairs along which we go down. Having opened the door on the left, we go out into the street, where our partners are already waiting for us. After the gate opens, we run forward against obstacles behind which you can hide by pressing “X”. Your task will be to get to the police car standing on the right, but if you’re hunting, you can shoot at the enemies. Having reached the car, we see how it is blown up by one of the suicide enemies. Isaac is thrown aside by the explosion.

Having risen to our feet, we move forward, shooting off the appearing enemies, having reached the end of the tunnel, we go up the stairs. Next, you receive the task to meet with Norton, we go through the doors, opening them by pressing “E”, leaving the room we go forward along the street, eliminating enemies along the way. Having reached a road with heavy traffic, we use the stasis module, to do this we aim and press “C”. Having crossed the road, we go up the stairs and open the door, having previously eliminated a couple of enemies from below. Having passed along the corridor, we open the second door, after which we find ourselves in the EscaCorp Hall, passing through which we get to the elevator on which we go up.

After watching a short video, standing on our feet, we select and use the first aid kit, after which we need to destroy a couple of enemies (this time not ordinary people, but necromorphs). Having passed into the next room through not blocked door, we learn that by kicking a corpse you can knock out useful objects, we do this by pressing the spacebar. Having passed into the next room, we kill a few more necromorphs, after which we find an elevator on which we go down. To the right of the exit from the elevator we collect bonus information, then we go forward and turning right through the door we find ourselves in a store from which we get out onto the street. On the street, having dismembered several necromorphs, we go straight and to the right to the stairs on which you eliminate a couple more monsters, after which we go down and get into the elevator.

Having reached the station by elevator, we see a car with fuel standing on the right, and a train on the left. Using kinesis, we push the train onto the round platform by aiming and pressing “F”, and after it turns, we push it into the tunnel. Next, again using kinesis, we push the pasture with fuel onto the platform, after the platform turns around, the car is aimed at the train and you just have to climb onto it. While the train is moving, we pass into the nose of the locomotive, shooting enemies along the way, having reached the head part, we run forward and climb onto the flying machine by pressing “E”, not without the help of Carver.

Chapter 2. On my own


After a short dialogue with Carver at the beginning of this chapter, we set off along the corridor in the direction of the captain's bridge. Having arrived at the place, we watch a short video after which our ship begins to fall apart. After talking with the captain, we turn left and walk along the corridor, our task is to get to our suit. While walking along the corridor, gravity will turn off. Having reached the room with the suit, we watch how Isaac gets dressed, after which he is thrown into airless space. Having flown forward, we release the module; to do this, using kinesis, we move the two valves marked with blue arrows, after which we activate the module by flying up to the blue panel and pressing “E”. Next, we fly after the module, shooting at the mines and trying to dodge the debris flying at you, press “Shift” to speed up.

Chapter 3. Abandoned Flotilla


The first valley we fly to is entering the gateway, above which there is the inscription UD-24; to stand on the platform at the entrance, press Alt. To open the hatch, we use Kinesis, once inside, after which we go to open the cargo hatch, to do this we go through the door in front, which we also open with Kinesis. Turning to the left, we open the next door behind which there will be a room with a cargo hatch control lever, to open the hatch we once again use Kinesis. After the container with survivors gets on board, we go to it and after a short conversation we go in search of the source of the SOS signal.

Our next task will be to get to the control room, we go straight along the dark corridor leading into the depths of the ship until we come across a gate on the right, which we open using kinesis. Having passed to the next gate and opening it, we find ourselves in a small room, which at the moment is a dead end. Here, first of all, we activate the assembly machine on the right; to do this, use kinesis to grab the battery and insert it into the slot with a zipper next to the machine. Having studied the structure of the machine and created a weapon, we will unlock the path further; also in this room you can climb the stairs to the second level and collect the loot lying there. Having passed forward through a couple more doors, which also open using kinesis, we find ourselves in a corridor where we will meet several necromorphs that we will have to deal with. Next, we pass along the corridor to the door on the right, lined with boxes, which must be moved by kinesis. Having killed all the necromorphs in the next room, we go up the steps and then down to the next door. Once in the next corridor and killing the necromorphs in it, we collect first aid kits with ammunition; there will be an improvement in one of the wall cabinets.

Through the next door we find ourselves in a room with a staircase leading down, going down and opening the door we find ourselves on the technical deck. To fly in zero gravity, press Alt, after which we move along the corridor killing necromorphs. Having reached the opposite end of the tunnel, we get to our feet by pressing Alt and go through the door on the left. In the next room we find a text message, after reading it we go up the stairs. Through the next door we find ourselves in a room with a main generator that needs to be started. To do this, we go around the generator in a circle, starting three of its parts in turn, lowering the device down all the way, and then activating the valve in the center with the same kinesis, repeating the procedure three times, while simultaneously fighting off the attacks of the necromorphs. After activating all three parts, we return to the remote control from which we started and turn on the generator. Having killed all the necromorphs, we go to the elevator on which we go up to the surviving people.

Chapter 4. Echoes of history

At the beginning of this chapter, you can use the machine, after which we go to the elevator on which we go down. Returning to the room with the generator, we find strange growths on it due to which we will not be able to go further. To clear the way, we reactivate parts of the generator, while trying not to get under the moving appendages that will try to hit Isaac from time to time. They can be skipped or cut off by shooting at the thickening in the center of the process. One way or another, having reached the exit, we open the next door and go down the stairs. Through the next door we find ourselves in a corridor with rotating fans. Press Alt to fly, and to slow down the fan blades we shoot at them from the stasis module. Having flown through the corridor, we get to our feet again and go through the door that leads to a corridor with a disabled elevator. Having cleared the corridor from necromorphs, we approach the panel to the right of the elevator. In order to turn on the power of the elevator, you need to move two circles to the indicated positions, one circle is controlled using the WSAD buttons, the second using the arrows. When both circles are in place, press E. Having supplied power, we go up in the elevator.

Coming out of the elevator, we pass along the corridor to the left, after a short as-scene, we search the room, picking up an artifact and a text entry, after which we go to the elevator and go down on it. Next, we pass along the corridors through the hall in which the film will be shown (you can find another artifact next to the screen). After the room with the projector, we find ourselves in a corridor with necromrphs, having dealt with them, we proceed further, eventually returning to the room with the workbench, where Isaac meets Ellie (on the way, in one of the rooms you can find a blueprint for a shotgun and an improvement). After talking with Ellie, we get an additional task to restore the Crozier shuttle. Next, we pass through the door to the left of the machine, here we find a “wardrobe” - a device for changing suits and improving the X (if you have saves on your computer after, then the N7 suit will be available to you). Walking further along the corridor and opening the door, we find ourselves in an airlock through which we exit into outer space. Next we fly to the shuttle, and upon arriving at the place we climb inside. Next, we choose to go to Terra Nova or to complete a bonus mission to Grili.

Having arrived at the Greeley ship, we fly up to the entrance and get inside. After you destroy the enemy, you will need to restore energy, to do this we go down the steps, opening two doors, then down the stairs and then use kinesis to start the generator. Returning up the stairs and killing the enemies, we sit down in the bodice on which we go up. Having opened the door, we go further until we run into a blocked door. in order to unlock it, we find the fuse panel by opening it, which we need to balance the energy, to do this, move the green lights from right to left. Next, you need to make sure that the CPU scale falls into the green area, and the Light scale into the white area. To do this, move the fuses on the right with the number 90 to the left, and the fuses with the values ​​45, 45, 60, 60 on the right.

Having passed through the door, we move straight, shoot the emerging necromorphs, after which we go along the steps to the next door. Having cleared the next room, you can find an artifact, after which we go down using the lift. Having fought off the next necromorphs, we pass through a couple of doors. Having destroyed the beetles, open the next door using the lever on the wall on the right. Once in the room with the generator, we turn it off using kinesis, then we go to the panel with the inscription “Radio”, after activating it we listen to the message of one of the ship’s crew members. Now all that remains is to return to the room with the machine, killing all the necromorphs along the way. To the left of the machine there will be a door with a panel, by activating it we open the door and take the codes, thereby completing the additional task. Now you can return to Terra Nova to continue the main passage.

Chapter 5. Expected Delays

Having opened the door with kinesis, we find ourselves in a room with a “wardrobe”, in which you can also find an elevator on which we rise to the second level. Coming out of the elevator, we turn left and go up the steps to the next door, opening which we find ourselves in a room similar to the bridge of a ship, here we find a shield with which we break open the next door. During hacking, rotate the arrow in a circle until a blue dot appears, press LMB and repeat the action two more times, after which a diagram of the Terra Nova ship will appear. You can also find an improvement and a text entry in this room. Having collected everything you need, we pass through the door and along the corridor into a room with a slot machine and a staircase leading down. Having gone down, we open the next door through which we find ourselves in another corridor that will lead us to a room filled with containers.

After destroying several necromorphs, go through the compartment with containers in which you can find a bot collecting for you useful resources. Having climbed the stairs into the next corridor, we pass forward destroying the necromorphs on the way (it’s not difficult to do this, just aim for the luminous growths), opening the door using kinesis we find ourselves in a room with a machine, a new type of enemies will appear here, small spiders that climb into corpses and then attack you. Having destroyed the next monsters, we select a text entry from the table and go through the door into the next room, further along the corridor we will find ourselves in a room with a trolley control panel, having cleared the room of various enemies, we activate the remote control and then a malfunction occurs.

Our next task will be to unlock the trolley; to do this, we go through the door to the left of the console. Climbing up the stairs we find ourselves in a corridor where, in addition to the usual necromorphs, there will be a creature hanging on the wall, you can kill him only by shooting off all his limbs, until then you should not approach him (certain death), and if you suddenly approach (like I did the first few times don't worry, automatic saving will be right before it). After passing the corridor, we go into the elevator, which takes us up to the room with the remote control. Using the remote control, you need to clear passage for the trolley, this is a kind of puzzle reminiscent of “Tetris” or “Lego”, the weights on the left and right need to be combined by rotating them around their axis using LMB and RMB, respectively. Having freed the rails from interfering loads, you will automatically exit the control panel.

Now we need to return back to the trolley, having killed the next batch of necromorphs, we return to the elevator (here you can also use the machine). Having gone down the elevator, we go to our destination, orienting ourselves by pressing “B”. On the way we meet a new monster that cannot be destroyed (fans of the series may be familiar with this creature from). Without wasting time, we run past the new monster, braking it with stasis. Our task is to get to the trolley and hold the defense until it arrives, killing ordinary necromorphs and using stasis on what is constantly regenerating. After waiting for the trolley, we go inside and go to the station in the center of the ship.

Chapter 6. Repairs before shipment

Having arrived at the central station, you can receive the bonus mission “Conning Tower”; for this you need to enter the elevator. And to open the elevator you will need a key - a card, you can find it in the room to the left of the elevator, it is also locked and before entering you will have to break the door by moving circles to the indicated places. Having entered the room, we take the key, and here you can also use the machine to improve or change weapons. We return to the elevator and go up to the top, exiting the elevator we walk along the corridor to the door, opening which we find ourselves in a small room, going up the stairs to the second level we try to open the door to the communications room, but instead of the open door a quarantine will be launched, necromorphs will crawl out of all the holes Having interrupted them, we again approach the door and open it by breaking open the panel hanging on the left.

Having passed the communications room, we find ourselves in a door room from which the door will be blocked by an electric arc. You can turn it off by shooting at the box hanging on the left wall with a glowing yellow triangle. After you open the door to the next room, necromorphs will again crawl out of all the cracks, and by interrupting them we turn off the next one electric arc, this time the box you need to shoot is on the right wall. Having climbed the steps, we find another box on the wall in front of us; we shoot at it and turn off the arc to the left of us. We go forward and turn off the next door, before going down on the lift on the left side we select the improvements to the right of the door. Once at the bottom, we repel the attack of the necromorphs and then go straight and right to the next door. Having killed the next necromorph in the next room, open the door and move on.

Our further path will be blocked by a fire trap, to turn it off we need to get to the power source, to do this we go down the stairs and go to the next door, here you can also use the machine. In the next room we go up the stairs and, having killed all the necromorphs, turn off the next arc (the box you need to shoot at is on the wall further down the corridor to the right). Having passed forward, we go down the stairs, turning off the next arc and killing the necromorph, we go into the next room through the door on the left. Further along the corridor we find ourselves in the engine room, here, among other things, you can find the KSSC artifact. After we try to call the elevator, the quarantine will turn on again and necromorphs will climb from everywhere, interrupting them and we go down the stairs to the lower part of the room. Here we find a device with six valves that need to be rotated using kinesis and set so that sparks appear between them, this will cancel the quarantine and unlock the elevator.

Having entered the elevator, we go up to the room with the generator, in order to turn it off, we shoot the stasis module at the fan, and then, using kinesis, we remove three batteries from its blades. Afterwards we return to the elevator, the path to which was blocked by fire, on this elevator we first go up to the second floor, having collected useful items, we get into the elevator again and go up to the third floor. Here we find a corpse in a chair and an audio recording that you can listen to, then we go up on the lift and go into the storage room where we will find a lot of useful things, at this point the bonus mission “Conning Tower” will be completed. Now all that remains is to return to the trolley while listening to country music, killing all the necromorphs along the way.

Now you can continue passing the main plot, we get into the trolley and head to the stern of the ship. Having arrived at the place, we go to the elevator, when called, an unkillable creature will appear, using rhinestones on the monster or shooting off all its limbs, we go into the elevator on which we go down. Here we will need to assemble a remote start remote control; for this we need to find three parts with which we can assemble the above remote control on the machine. The first part for the remote control can be found here, to do this you need to go down on the lift, take the part from the rack on the lower level, shoot back from the necromorphs, and then go back up on the lift. Next, we call a mobile platform on which we move to the other side of the shuttle. We go down on the lift to the lower level, immediately upon exiting the lift we find the second part for the remote control, and after going up to the left we find the third.

Having killed the necromorphs that appeared, we return to the lift on which we rise to the top of the machine. Having assembled the remote control, we again go to the mobile platform on which this time we go to the bow of the shuttle, open the hatch using kinesis and insert the remote control there. After which we return to the side with the machine, where we go down on the lift, leaving the lift we go through the door on the right and go up the stairs. Next, having fought off the next attack of the monsters, we go to the lift on which we go up to the room where we activate the fuel nozzle, which must be inserted into the neck using kinesis, after which refueling of the shuttle will begin. While refueling continues, we fight off the advancing necromorphs, and after it is completed, we return to the room and turn off the fuel injector.

After talking with Ellie, you need to return to the shuttle, while trying not to get caught in the jets of flame from the engine and stopping the regenerating necromarf with stasis. In order to understand where to move in this house, we use navigation by pressing the “B” button. Having reached the mobile platform, we cross to the other side along the road having received a new task - to unlock the mechanism that opens the shuttle parking gate. Having arrived at the place, we take the lift down and then to the left to the elevator, which will take us into a room with a turret and a mechanism from which we need to clear out the garbage. The garbage will be red barrels that need to be shot from the turret, and you also need to kill the emerging necromorphs. In the end, Isaac will be thrown into outer space, after which we will need to return to the shuttle with which we move between ships and go to C.M.S. Greely.

Chapter 7. Chaos

Having arrived at the place, the first thing we do is go in the direction of the shuttle engine, having flown close, we need to use kinesis to get it out of the wreckage of the hull. First of all, we remove parts of the housing, and then pull out the engine itself. The next task will be to collect three recorders from the wreckage of a ship similar to satellites with solar panels. We determine the flight direction by pressing the "B" key, having found the satellites, we take out the recorders from them, while it would be a good idea to shoot all the mines nearby and kill the necromorphs that will appear from time to time. Having collected all three recorders, we fly into the docking airlock and go towards the room with the assembly machine. Having assembled the flight recorder, we return to outer space and install the equipment in the bow of the shuttle, having first opened the hatch using kinesis.

After the work is completed, we enter the ship through the hatch on the left side of the ship. After talking with Ellie, you need to put the fuel pumps in place in the back of the cabin, this needs to be done using kinesis, after inserting the pumps into the slots you need to turn them with the same kinesis, after the work is completed all the pumps should glow green, now all that's left is approach the panel and start the engines (for the cooperative mode there is another bonus mission on the Brusilov ship, so if you are playing with a partner before departure, you can visit there). Sitting in the chair and starting the engine, we control the shuttle, trying to dodge the debris, maintaining the course and shooting off mines, and then large debris. Entry into the atmosphere will not be smooth, and the fuel pumps will still catch fire; you will need to approach them and put out the flames by checking all three using kinesis. Returning to the helm, we continue to control the shuttle, shooting at healthy boulders that get in our way. In the end, the shuttle falls apart and crashes onto the planet, leaving Isaac alone again.

Chapter 8. No connection

Having woken up and stood on our feet, we move forward, moving from one fire to another, collecting supplies, the suit is damaged so we have to warm ourselves open fire. Our task at this stage of the game is to find survivors, we go down the slope until we find a healthy piece of the ship and it begins to fall on Isaac. Hanging on a rock, press “E” and our character will do the rest himself. We continue to go down the slope until we come across another large piece of the ship in which a corpse and a video recording are found in which Ellie leaves a message to Isaac. Next we move along the feather torches scattered by Ellie until some healthy monster throws us off the mountain. Next, we go to the buildings, guided by the lights, and climb up the stairs. Having walked a little forward, we will find a room where the door opens using kinesis; inside, we also use kinesis to start the generator by pressing “F” several times. here you can restore the temperature, use the machine, and also hear the inaudible radio conversations of the survivors.

Coming out through the door near the machine, we go down on the lift, then we go into a round tunnel at the beginning of which you can pick up an improvement. While moving through the tunnel, a healthy monster will appear again, but not for long; after going down and killing several necromorphs, you can climb up the stairs, where we can find the artifact. Having gone downstairs, we pass to the next buildings, having killed a couple of necromphs at the entrance, we go inside, opening the door with kinesis. In this room there is also a generator that needs to be started, in addition, here you can find a text message and listen to a recording of the Aloha station). Going outside through the door next to which there was text message We again move along the feather torches, shooting monsters crawling out from under the snow. Having reached the next room, we restore the temperature, but unfortunately the security system will not let us through, saying that a thermal suit is required to go outside. We go out and go back, but a little to the right of where we came from we find a door with the inscription S.C.A.F., next to it you can also see a feather torch. Having killed several necromorphs, we go inside where we find Buckle, after a short conversation he dies, having managed to tell that the thermal suit can be found in the basement.

Passing missions

Below is described complete walkthrough Dead Space 3 games (except for cooperative levels), with the location of all artifacts and other bonuses: text messages, audio recordings, modification chains, weapon parts, blueprints, the best places to launch a resource bot.

In the walkthrough text, all types of bonuses are highlighted in colors that correspond to the colors in the game.


Text message, audio recording- these are pieces of information that complement the main plot of the game. The messages do not have any practical use, but are taken into account in the game statistics, which means that they need to be collected to complete the game 100%.
Total number of messages for the entire game: 73.
An artifact is almost the same as text messages, but with one difference. If you collect all artifacts of a certain type (EarthGov, KCCK, unitologists, aliens), then all these collected artifacts will turn into the best modification chains (+3, +3 to weapon characteristics).
Total number of artifacts for the entire game: 40.
A weapon part is a thing needed to modify standard game weapons, or to create new weapons. Each weapon consists of several individual elements: bed, upper part, upper modifier, lower part, lower modifier. The composition of weapons can be changed using special machines.
Total number of weapon parts for the entire game: 71.
Modification circuit– improves standard weapon characteristics (damage dealt, rate of fire, reload speed, clip size). It does not affect the entire weapon, but its firing part (upper or lower). Each weapon can be equipped with a maximum of 4 upgrade chains.
Total number of modification chains for the entire game: 61.
Blueprint – opens access to a completely new type of weapon (the entire weapon, not a separate spare part). Unlocked weapons can be created on a machine using collected resources.
Total number of drawings for the entire game: 12.

Prologue. Where the Codex fell

We find ourselves on a snowy planet in the role unknown soldier. We need to find an artifact in a shipwreck. We move forward through the snowstorm.

We go forward, guided by the hand-held locator (turned on with the “B” key). We go out to the edge of the cliff and go to the crashed ship. Near the ship we break the colored boxes (space key), pick up the cartridges (E key), load the weapon (R key). We shoot at the door to remove the latch. We open the door, shoot two necromorphs (we shoot at the arms, legs and head, shooting at the torso is ineffective).

We go inside the ship and kill a few more necromorphs. We approach the stairs with blue lights and climb to the second floor. In the control cabin we take the cylindrical artifact from the dead pilot.

Suddenly the cabin almost breaks away from the ship's hull. We go down the cable, pushing off the rocks (the “shift” key). Let's jump to less steep slope, we're rolling down. Rolling left and right, we dodge the falling wreckage of the ship. At the very bottom we are met by the commander, the mission is completed.

Dead Space 3. Walkthrough

Chapter 1. "Sudden Awakening"

200 years have passed since the events of the prologue. Now under our control main character games - engineer Isaac Clarke. The action takes place on the lunar colony New Horizons.

Two military men come to the hero’s apartment and sternly offer to work for them.

We leave the room. (If you move away from the door so that it closes, and then re-enter the apartment, a first aid kit or a random resource will appear on the bed. So you can leave and enter indefinitely, and collect supplies to the maximum).


We go out into the street and find ourselves in a shootout. A couple of EarthGov soldiers are protecting us from an attack by unitologist fanatics. It is useless to shoot back; we approach the police car and fall down from the explosion. We run forward, kill enemies. Having quickly run through the first floor, we go up the stairs with blue lighting. At the top we collect the resources lying in the boxes. We pass through a workshop with a non-working workbench.

We leave the building and see the murder of a woman. We reach the corner, kill two fanatics. Let's go to the expressway. We slow down the traffic on the road using stasis ("X" key). After this, an accident will occur, but the path forward will be clear.

We go up the stairs. On the other side of the second floor there are boxes of ammo in drawers and hanging yellow cabinets. We enter the door, go around the column with a large monitor, and behind it we go into the elevator.

As we exit the elevator, we fall straight into the hands of fanatics. We meet a man who decided to release the necromorphs (Jacob Arthur Danik), but we miraculously escape from him.


We get up from the mountain of corpses, collect and use first aid kits. We kill two necromorphs as soon as they break through the glass. Through a couple of doors we go into the next room, kill the necromorphs, examine everything wall cabinets. We take the elevator up.

Coming out of the elevator, we go into the nearest door, pass through the gift shop, and find ourselves on the street. In a small alley we shoot a dozen necromorphs popping up. We go up another elevator.


We find ourselves at the railway station. We use kinesis (key “F”) to move the car from left to right. Rotary platform will turn, after which we use the same kinesis to move the car forward into the empty tunnel. Then we move the car with the tank onto the central platform. The train will start moving. We wait until all the cars have passed, then we go into the last car that has stopped.

We go along the train forward to the locomotive, we kill the attacking fanatics. We run to the edge of the very first carriage, jump and grab the hatch of the aircraft. We climb inside (press the “E” key many times) and fly away from here.

Dead Space 3. Walkthrough

Chapter 2. “On my own”

We find ourselves on board the USM Eudora spaceship.

We examine all the rooms, go through the door. We go further, go into the only open door on the bottom right.

We find ourselves on the captain's bridge of the ship. The spaceship moved into the orbit of a snowy planet. Here the ship hits mines. We run out of the cabin and run along the long corridor until the glass breaks. We put on a suit and go into outer space.

We approach the rescue capsule. We move the latches with blue arrows using kinesis (aim, hold down “F”, move the object). We fly up to the glowing blue screen, click on it, the capsule is disconnected. We fly after the container through space, dodge debris, shoot red mines. We are catching up with the rescue container.

Dead Space 3. Walkthrough

Chapter 3. "Roanoke"

We find ourselves near the spaceship "CMS Roanoke". We need to get the escape capsule inside, but the ship's cargo lock won't open. We fly into a small airlock on the right, at the end of the tunnel we open the doors using kinesis (aim, hold down “F”). We open the next doors in the same way and find ourselves inside the ship.

We go into the room on the left, turn the lever in it, and thereby open the cargo lock. We leave this room, go forward to the cargo lock to meet with the rescued allies. We approach the soldier and receive a new task. We go right to the end of the gateway. Near the door to the cargo deck we find part of the Tesla Emitter weapon.


We go to the cargo deck.

At the wall on the right we see a non-working machine. On opposite wall We find the blue power supply, use kinesis to move and insert the power supply into the machine.

Open the large door to the left of the machine and go forward.


We go along the long corridor, destroying the necromorphs. We enter the briefing room with many chairs. We kill necromorphs.

We enter the next room, go along the long corridor, fight off the necromorphs.

We enter the door on the left and find ourselves on the Tech Deck.


There is no gravity on the technical deck. We reach the edge of the platform, unhook (press “Alt”) and fly to the other end of the room. We meet new monsters that shoot three fireballs. It's better to quickly fly past these enemies and not waste bullets on them. We land on another platform and enter the door on the left.

We go up the stairs and find ourselves in a huge hall with electric generator in the center. We need to turn on this generator. On all three rotors of the generator, we lower the rings down using kinesis, then using the same kinesis we rotate the blue disk on each rotor. After this, necromorphs will begin to appear, we fight them off. Having started all three rotors, we approach the control panel and turn on the generator. We call the elevator, while it arrives, we destroy the last remaining enemies.

Dead Space 3. Walkthrough

Chapter 4. “Echoes of History”

Our allies are leaving us. We go back alone.

We enter the elevator and take it down to the Generator Room.

Below, a huge monster entangled the generator with its tentacles. Using kinesis, we lower the ring and launch one of the rotors, this will wake up the monster. We use stasis (aim, press “C”) to slow down the tentacle, and then shoot at the yellow thickening to shoot it. So we go around in a circle, start all the rotors again, shoot off the tentacles, and fight off the small necromorphs. We enter the door and go down to the technical deck.

A large fan spins in front of us, but it doesn’t draw in that much. We take off from the ground (key “alt”) and fly forward. Directly in front of us, we slow down the spinning blades using stasis and fly further. We go up the stairs.

At the top we kill a couple of necromorphs and approach a buried elevator leading to the officer’s deck. We approach the screen on the right, here you have to solve a small puzzle: you need to simultaneously move two translucent circles onto the filled circles (keys “W”, “A”, “S”, “D” - to control the left circle, keys “up”, “down” ", "left", "right" - to control the right circle). Having solved the puzzle, we go into the elevator.

We walk along the corridor, shoot at the stuffed deer to get the resources hidden behind it, and find ourselves in the cabin of the admiral of the destroyed fleet of ships.

The entire cabin is painted with images of obelisks. The admiral was raving about the obelisks and the threat posed by them, and led her fleet to destroy the planet where the necromorph obelisks appeared. And now we are in orbit of this dangerous planet.

We leave the cabin. (If you go down the elevator and then go back up, random resources will appear in the admiral's cabin. By coming here again and again, you can collect more and more new resources).


We go along the corridor to the briefing cabin. Here the projector started working from the switched on generator. We go into the next corridor, kill the new type of necromorphs. We go through the next door, we see two more doors in front of us.

We go straight through the door and find ourselves on the repair deck. Here we meet only Ellie. We go through the door to the left of the machine. In the wardrobe you can use the collected resources to improve our spacesuit. We go to the next door and communicate with Norton via video link. We use kinesis to open the airlock door and go out into open space.

In space, using kinesis, you can attract cylinders and replenish your oxygen supply. We look at the locator (key “B”), fly to given point. We stand on the platform (key “alt”) and enter the shuttle.

Inside the shuttle, we choose which ship to move to.

Bonus mission “C.M.S. "Grills"

We get out of the shuttle, through open space we get to the ship, navigate using the locator (to do this you need to enter the inventory menu ("Tab" key), switch to the tasks tab (using the "" keys, Russian "B" and "Y"), select active additional task).

In space you can fly around and study all the debris. We shoot at the yellow containers with oxygen, use kinesis to attract the open container, and fill up with oxygen. We shoot at the bars with a yellow border, attracting dropped cartridges or resources. Shooting necromorphs jump out of some grates.


We enter the Greeley ship, go through the airlock, and find ourselves in a room.

We go down the stairs located in the center of the room.

Downstairs all the doors are closed; to open one of the doors you need a torsion shaft, but we don’t have one yet. We go down even lower along the inclined staircase, open the door using kinesis, go inside, and go down another staircase.

On the lowest floor, using kinesis, we launch the shaft of a small emergency generator. We go up one floor, here several necromorphs await us. Having dealt with the enemies, we go into the elevator.

The elevator takes us to the radio room. Here we come to the electrical panel, dedicated blue. To turn on the power, you need to solve a small puzzle - balance the power from the left and right sources. Solution: move the 1st, 2nd and 4th fuse to the right, counting from the top, leaving the rest in place. Will turn on automatically after power supply audio recording "Interrogation". We go through the opened door from below.


Along the corridor we return to the central room with many doors. Necromorphs have appeared here, we kill them.

We approach the turned on machine, select the 4th item “Create Items”, create a “Tungsten Torsion Shaft” for 20 tungsten and 100 scrap metal.

We exit the machine menu, go to the locked door, insert the created torsion shaft, then rotate it several times using kinesis. The door opens, inside we find and part of the weapon "Metric Probe". (The metric probe on the nearest machine can be immediately placed in the lower block of the first standard weapon).

From the central room we go through the door opposite the inclined staircase and find ourselves in the shower room. Inside on the left on the sink we find upgrade chain “+1 damage, +1 clip”, a little further in the corner there are a couple of lockers with resources.

We enter the door below to the right of the machine. We find ourselves in a laboratory with many monitors. We kill the crawling necromorphs, go around the room around the perimeter, collect all the boxes with weapons.

We enter the open freight elevator and go down. We kill a couple of necromorphs and move on.

In the next room we find a machine. New monsters crawl out nearby - small spiders, we kill them, and if they managed to cling, then we remove them with the “E” key. We go through the doors.

We see an electrical installation in front of us. To de-energize it, using kinesis, remove the cover from the base of the electrical installation and press the button under the cover. There are corpses nearby, it is better to trample them, otherwise later they will come to life and resist. We pass to the other side of the room.

In the panel on the right we see devices with a circle divided into 4 sectors. We rotate this device using kinesis. This will turn it on audio recording “The secret of the research is revealed”. In the right corner we take the key card from Engstrom’s office. We return to the central room.


On the way back we see how small spiders turn ordinary corpses into necromorphs. We kill all oncoming enemies. Gravity panels on the floor also begin to break, so we go around these dangerous places. We return to the laboratory, here a lot of monsters will attack us. It is better not to kill them with weapons, but to move back so that the monsters fall into traps - they stand on broken panels. We get to the elevator.

We reach the central room. Using the key card, open the door to the left of the machine. Inside we find a couple of boxes of ammunition and a computer. Download the transcript from your computer and listen to the audio recording. Additional task completed.

We leave the ship, fly to the shuttle, inside the shuttle we select the next ship “Tera Nova”.

Bonus co-op mission “C.M.S. "Brusilov"

This mission is not available in a single playthrough. You can only fly in space around the ship and collect all the resources.

Dead Space 3. Walkthrough

Chapter 5. “Expected Delays”

We leave the shuttle and fly through space into the airlock of the C.M.S. ship. "Tera Nova" in search of a boat.

We go into the next room, improve our spacesuit if possible, take the elevator to the second floor, and get to the bridge.


We go up to the second floor of the bridge, approach the panel with a blue light, solve the puzzle (you need to rotate the circle, find the luminous sectors and click on them). We enter the opened door.


We pass through the dining room and go down the stairs into the cargo hold.

We walk along the narrow path between the containers and kill the necromorphs that appear. More often we look up, there are many boxes with resources on the containers, we pull them towards us using kinesis.

We go down a little lower and find Search engine bot. This small robot will help us collect resources. Press the “3” key, follow the locator to where the signal comes from, set up the robot and forget about it. It will collect resources and automatically deliver them to the nearest machine. Let's go further and enter the doors.


We find ourselves in a room with a machine, kill a couple of necromorphs here, and use the machine if necessary. You can also wait here for the search engine bot to return.

We go out to the front trolley station. We destroy a couple of new type of necromorphs - fat ones, from which small spiders appear.

We approach the control panel next to the yellow wheel on the ceiling. We are trying to call a trolley, but something is blocking its path. We go on foot through the opened doors on the left.


We pass along the empty corridor and go up the stairs. At the top we meet an extremely dangerous necromorph - a bunch of tentacles in the wall releasing small spiders. You can’t get close to this monster - it will kill you immediately. We shoot him from afar with powerful weapons. For defeating the monster we get Box of spare parts(random set of resources, the box can only be opened at the machine).

We go up the elevator and find ourselves in the trolley control room.

We approach the control panel in front of the large porthole. You need to solve a puzzle: rotate the weights left and right (left and right mouse buttons) so that they can be connected into a single whole (spacebar). After completing the puzzle, you can use the trolley, all that remains is to return to the station. At this time, we are attacked in turn by four acid necromorphs, we kill them. We go along the corridor back to the elevator.


For technical reasons, the elevator goes down to a completely different floor.

We go through the door and find ourselves in the Sorting Room. We go up the stairs.

We kill the lone necromorph and enter the Cargo Hold.

Down in the hold we meet a new enemy - a regenerating necromorph. It is completely impossible to kill him. You can only slow him down with stasis, shoot off his arms and legs for a while, and then run away from him. We run along narrow corridor forward to the trolley station.

We press the button to call the trolley, at this time a regenerating necromorph appears, followed by another one. We slow down unkillable enemies with stasis, and shoot fast running enemies with a machine gun. If the stasis charge runs out, it can be replenished at the panel on the wall opposite the trolley. We wait for the trolley and quickly run inside, it’s safe here.

We go to the Central Station. Here you can stop and complete an additional mission, or immediately go to the Feed Station in Chapter 6. “Repairs before departure.”

Bonus mission “Find the Conning Tower”

We get out of the trolley, at the station we approach the door on the left, we solve the puzzle with the simultaneous movement of two circles. After the decision we go into the control room. On the table we find the key to the elevator.

With the key we return to the station, open the elevator, and go up.

We go up the stairs and approach the door leading to the communications room. Touching the door triggers a trap - necromorphs enter the room from all sides. We fight off monsters. To disable the trap, go to the panel on the wall to the left in front of the door. Here you will need to solve a puzzle with finding blue sectors in a circle. Having solved the problem, we enter the opened doors.

In the radio room we kill a few more necromorphs and collect resources. We go into the next room, we see an electric laser in front of us. To turn it off, shoot at the red block on the wall above the laser. In the next room we also shoot at the red block hidden behind the partition on the right. Go ahead.

We select the blue cylinders using kinesis and carefully drop them to the floor below. We get on the freight elevator and go down. Monsters will appear below. At this time, we shoot at the blue cylinder, which will strike all enemies around with stasis slowing down. We kill the monsters and move on.


Let's go further and go down. Again the laser blocks the path. We wait for a necromorph to appear from the ventilation, kill it, shoot at the red block in the hole behind it - turn off another laser. We go out into a large room.

A trap awaits us again in the engine room. You can prepare for it: move the red explosive and blue stasis cylinders to the grates, from where the monsters will appear. We approach the elevator door; touching it turns on the trap. We kill all the monsters. We go down to the bottom floor and solve the puzzle: using kinesis you need to rotate the blue circles so that there are contacts of the same type between the circles. Once solved, the trap will turn off.

Let's go to the elevator. We find ourselves in Utility room. Here, using stasis, we slow down the rotor with blue lights, then using kinesis, we remove three magnets from the slowed blades.

We return to the trap with gravity panels, on the way back we kill the appearing necromorphs.


We pass through the disabled trap and enter the elevator.

We go up to the 2nd floor. In the room we collect resources, take the key to Edwards' room.

We go up to the 3rd floor. We find the remains of Edwards himself. Next to the corpse we listen to the audio message. We take the freight elevator up to the balcony of the room. Upstairs behind the door we find a storage room. Inside there are: three boxes with resources, part of the weapon "General Medic", upgrade chain “+1 rate of fire, +1 clip”, upgrade chain “+1 reload, +1 damage”, upgrade chain “+1 damage”. After leaving the vault, we fight off the last wave of monsters.

Achievement "Honorary Reader Site"
Did you like the article? As a thank you, you can like via any social network. For you this is one click, for us it is another step up in the ranking of gaming sites.
Achievement "Honorary Sponsor Site"
For those who are especially generous, there is the opportunity to transfer money to the site’s account. In this case, you can influence the choice of a new topic for an article or walkthrough.
money.yandex.ru/to/410011922382680

Dead space 3 walkthrough - Prologue

Using the target designator (button B), get to the wreckage left behind the ship. At the entrance there are boxes containing cartridges. To get inside the ship, first kill the monsters. Inside the ship you need to kill monsters. At the top you need to take the Obelisk and go down the mountain. A ship will fly towards you, you need to shoot it down. When it collapses, a passage is formed that you need to go through.

Dead space 3 walkthrough – Chapter 1

The video is finished. We are looking for the red door, behind which there will be partners and doors. Fans of the Unitological Church will also meet there. They need to be dealt with.

In the tunnel you need to reach a dead end, where you can climb up the stairs. We kill the fans there and move on. Along the road we aim at cars passing by.

We go across the road, in the house we go up the stairs, where a video awaits us.

Necromorphs are on the loose. We have to run away while shooting at the monsters. We follow to the cinema building. We need to find a hall that looks like a depot. In it we connect the cars and drag the train into the tunnel. On the way forward, we shoot at the fanatics, jump onto the ship, intensively pressing the E button.

Dead space 3 walkthrough – Chapter 2


To make it easier for you, in the most difficult situations use button B. This is a kind of hint for your direction.

On the captain's bridge you will be shown another video. The ship will fall on mines and we need to leave it, putting on a spacesuit. Having reached the other ship, we try to get into the right lock. There it is tedious to get into the hall through two side staircases.

While wandering around the ship, you need to kill the necromorphs. You need to find the touchpad to start the barrel organ. Next, using the elevator, we get to the video.

Dead space 3 walkthrough – Chapter 3

We are again in the elevator to get to the hall where the mechanisms are located. By the way, when we destroy a lot of necromorphs, we can use stasis. This slows down the attack.

When we reach the blades, we slow down their movement with the Alt button and fly through them. We will meet more necromorphs, we destroy them. We find the blue panel by the elevator. A mini-game will start there.

Dead space 3 walkthrough - mini game

We manipulate two spheres and insert them into the desired cells. To activate, press the E button. When all the cells are activated, go to the elevator.

We activate all the cells and go into the elevator. Back goes the same route through the “projector room”. We must pass by beautiful girl and improve Clark's suit.

Dead space 3 walkthrough – Chapter 4

We get to the elevator. We need a second floor. We reach the warehouses where we need a scanner. Along the road we'll fight a little further until we reach the trolley control room. There you need to go down to the panel and lay out the boxes so that you get a figure. We do everything until the vomiting necromorphs appear. We go to the elevator and press button E.

Dead space 3 walkthrough – Chapter 5


We first need to get to the folding level, where they will give us a package with a necroforth. He can only be detained. Using kinesis, we shoot at his legs and knock him down. We run to the room where the faulty engine is located. You need to turn on the console and wait for the trolley at any cost. Monsters will attack us.

Dead space 3 walkthrough – Chapter 6

We get out of the trolley, a mini-game awaits us. Next you need to get to the second floor and activate the door. U electrical panel carries out manipulations.

To pass through the electrical harness, you need to shoot at the red box, which is screwed to the wall.

Dead space 3 walkthrough. There is no way to do without kinesis.

We reach the remote control and, using kinesis, rotate the parts so that a closed electrical circuit emerges. Next, take three magnetic blocks and go up, where you need to open the box. Next we go to the first floor, and with the help of Clark’s navigator we follow the old route. We follow the trolley to the last station.

There is a shuttle waiting for us there, which still needs to be launched. But it's not that difficult. We go to the room where the control panels are. We activate and run up to the object to lower it using kinesis.

When the hall lights up, use the navigator to look for the desired route and find a room with two turrets and rotating mechanisms. You need to sit on one cannon and shoot at the red balloon. When we get into outer space, we need to crawl between the mines to get to the boat, where we set the destination point “Grili”.

Dead space 3 walkthrough – Chapter 7

We do the necessary manipulations at the designated point, then we follow to the sparkling satellite. There we pick up the required part, three to be exact. We return to the familiar ship, go to the shuttle, insert the parts into the right places and sit in the captain’s chair.

We fly and try not to collide with space debris. Next we have another video.

Dead space 3 walkthrough – Chapter 8


The navigator is broken, Clark is not in the best condition. You need to follow a simple route. It is fashionable to dodge the debris using the E button. We follow the signal lights. You need to activate the engine in the building. We move deeper, meeting different creatures. In one of the rooms we start the generator. Cold is our main enemy. Therefore, we constantly move so as not to freeze. The wandering continues until one of the group is caught.

Dead space 3 walkthrough – Chapter 9

We follow our route. We have to fight with the creatures, close the electrical circuit, and activate the touch panel.

Ahead we have to find the control room and try on a brand new suit. Through the blizzard and blizzard we go back, we pass to a new location.

We go through the cave, there we must find Carver, activate the generator and get into the elevator. Then we will have a battle with a huge spider. We need to shoot at the legs, dodging the blows. Well, then a meeting with the team.

Dead space 3 walkthrough – Chapter 10

The meeting with friends will be short. As soon as the unitologists begin to attack, you will have to run along the navigator and shoot back. When you are at the locked doors, you will have to go through a mini-game.

We go into the cave, where we will have to activate the generator. Here you will have to shoot at necromorphs and suffer with the drill.

Dead space 3 walkthrough – Chapter 11

We are looking for a healthy frozen mutant. When we find ourselves outside, take the power supply and throw it towards the door. When we find ourselves in the building, we will take the block using kinesis. It needs to be inserted into a cell.

After activating the engine, we go to the elevator. There you can wear a brand new suit. We do some manipulations according to the prompt and follow to the arena, and then to the mini-game.

Dead space 3 walkthrough – Chapter 12


You need to activate the panel on the platform on the left and turn the winch. We do the same on the other side.

We move towards the elevator basket. Next, an ambush from a bunch of enitologists and a healthy creature awaits us. We need to get to the yellow vein that appears periodically. When we get inside the creature, shoot at the stomach appendages. When you find yourself outside, press the E button to kill Robert.

Dead space 3 walkthrough – Chapter 13

We find ourselves in a building where we need to activate the generator. Then we will meet the team. After a little adventure, another video awaits us.

The familiar spider will appear again. It is not necessary to open fire on the spider. We need to go to the other side of the location to activate the right generator. There you need to attract the spider's attention. The hooks should dig into his sides to hold him back a little. When the second generator is started, the spider will simply break into pieces.

Dead space 3 walkthrough – Chapter 14

Using the navigator, we go to the complex. A brand new suit awaits us there. We are looking for a laboratory where the team is waiting. We take laboratory samples and move to the elevator. Next, a mini-game awaits us.

Using gas, we clear the sector, kill the “lipun” and move with the prototype to the beginning of the hall. Next, the paleontology sector awaits us, where we also pick up a prototype. The navigator will show the direction to the radio room, and then to the infected sector. There we manually apply gas and run to the control cabin.

We take a prototype and carry it into an iron box. On the street you will have to escape from the enemy ship, but then nothing will be difficult.

In the room with three lasers, take the stone using kinesis. Using the navigator we return to the laboratory.

Dead space 3 walkthrough – Chapter 15

You will have to put together the corpse of the creature from the remains that you were looking for throughout the last chapter. Next, watch another video. Next we will have to run from fire and gas fumes and complete a mini-game.

Dead space 3 walkthrough – Chapter 16

Using the descent hook, we catch up with the slipping platform. Throughout the chapter we are running after a scoundrel named Danik.

Dead space 3 walkthrough – Chapter 17


We are at a locked door, which we open using a code. Another video awaits us behind the door. Then there will be manipulations with the detonator and charges. When everything is installed, you need to watch the cut-scene.

In a well-lit room, use kinesis to move away the stone blocks and go to the elevator. Next, in the center of the circle you need to stand in front of the large drawings. After manipulating his attention, he goes to the elevator to get to the stone sculptures. The navigator will prompt you for further actions.

Dead space 3 walkthrough – Chapter 18

Turn right to start the generator. We head to a new goal to enter the code and destroy the creatures.

In the four statues that have a green glow, pay attention to the symbols. Then you need to stand on the “reinforcement circles” to use kineses to turn each statue in a certain way.

We return back to familiar drawings, removing evil spirits along the way. We pass into the portal in which we have already been and we will find ourselves in front of a panel with 3 empty cells. The pictures in the middle panel will give a hint. After installing the blocks in the empty cells, we follow the central door. Using kinesis we pass stone discs. At the top we will be shown a video.

Dead space 3 walkthrough – The end

Let's go ahead. Our route is quite simple and we don’t really have to kill anyone. Well, unless we shoot at the tentacles.

The upcoming battle with the leader is not as difficult as it might seem. You need to stand in the “reinforcement circle”, use kinesis to take the obelisk and throw it at the monster’s eye. A successful throw will bring good luck, but you will also have to fight with small necromorphs. We shoot at the tentacles and again throw the obelisk at the other eye. There are three eyes in total. Getting into each eye promises the appearance of new monsters that will have to be killed.

When all the actions are completed, using kinesis you need to tear out the illuminated belly of the boss. We go to the panel to pull ourselves up using the indicated button. We're about to watch a not-so-fun video.

All. Dead Space 3 walkthrough completed.

Return

×
Join the “koon.ru” community!
In contact with:
I am already subscribed to the community “koon.ru”