Lara Croft tomb raider anniversary walkthrough. Walkthrough of the game Tomb Raider: Anniversary

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TRA: Complete Walkthrough

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Croft Manor(thanks Veresk)
Climb onto the boxes on the right. To get to the other side of the makeshift warehouse, use a picture frame. We find a gear from the sculpture mechanism at the top. Take it - it will come in handy. We move the lonely box with a red label standing at the bottom onto the button in the floor. This will move the bas-relief in the fireplace, and a golden arrow will appear in the niche. It’s not possible to take it yet, so let’s occupy ourselves with something else. First of all, let's get pistols. We go up the stairs and go left through the first door. We move along the corridor to the right and find ourselves in the library. You won’t be able to get out the same way - they’ve walled you up, demons. To the left of the entrance there is a secret alcove that opens by clicking on a red-bound book. Take the map of the labyrinth in it and go up the stairs to the room on the second floor. There, click on the books and take the pistols from the niche behind the shelf.
Go back up the flight of stairs and jump onto the picture frame. There is a button on the wall behind the picture, when you shoot it you will open a passage to basement. Before you leave, commit an act of vandalism: break the glass display case with a shot and take the artifact - the elephant.
Go down to the basement. To the left of the stack of boxes, take the empty bucket. Woe to anyone who gets in the way now. We move further along the corridor, go up the stairs, press the button to the left of the door and find ourselves in a room with trophies. We go upstairs, break the display case and take the arrowhead - the gnomon from the sundial. Note the open books on stands. They contain useful information and tips. So, in the paragraph dedicated to the sundial, three numbers are mentioned - 11, 2, 7. This will be needed to solve the riddle in the garden.
We go down the stairs and press the red button near the door. The alarm is disabled. We go out into the corridor and go to the main hall. Now our goal is the hook. We follow him into the garden (the door is around the corner to the right of the stairs). Place the missing gnomon on the sundial and slowly rotate the structure until the buttons with the values ​​“XI”, “II” and “VII” appear on the dial. The iron doors will swing open within hours. To get to the fountain with statues, you need to go through a labyrinth - here you will need a map found in the library.

Taking the hook, you can easily use it to open the gate to return back. Or explore the labyrinth for elephants - someone's invisible hand scattered them there. By the way, now that you have a hook, you can return to the library and take another artifact. To do this, hook the metal ring on the chandelier with a hook and lower it. A niche with the coveted elephant will open next to the front door.
Also visit Lara's bedroom - there, in a simple hiding place that opens by pressing the handles of two daggers, there is her diary.
Return to the hall and go through the door located to the right of the fireplace. A swimming pool is being built here. The main task is to make the statue suspended above the rafters collapse down. To do this, you need to shoot off the fastenings of its ropes.
To begin, pull the red container with construction rubbish towards you and place it between the two platforms. Then shoot the carbine holding the plank bridge in front of you in an inclined position. Climb onto the crates near the warrior statue in the far right corner. From there - to round balcony and after a couple of simple jumps you find yourself on the platform next to the second statue. Hang on the structure suspended from her spear. The spear will lower and you can now use it as an aid to reach the terrace on the upper level.
Once there, we place the red cart with the fittings in the recess in the floor and turn it so that the improvised “spear” and the warrior’s weapon intersect, as shown in the mosaic on the floor. Shoot at the target that appears behind the bas-relief on the wall - this will open one of the bars blocking the passage below in the pool. After this, shoot the rope attachment hidden behind the boxes and statue on the right side of the terrace.

Return to the boardwalk from which you jumped onto the spear. Get to the other side of the scaffolding using the beam sticking out of the trash container. Further - to the right with the help of a hook and a wall run. Throw down the box with the red label - it will be more useful at the bottom. Run to the terrace, to the statue of Atlas. Hook the ring on the pedestal and pull it out to its full length. The ball that falls from the shoulders of the statue should roll into the hole, and the second grate will open in the passage below. Near the equestrian sculpture on the right, pick up a small first aid kit and shoot off the rope fastening.

Get down, climb onto the box that was thrown off before, jump from it onto the platform and across the span onto the shaky structure. Without hesitation, jump forward onto a row of horizontal boards nailed to the rafters, go around them to the right and after two jumps back you will find yourself on a round balcony. Dealing with the last fastening. The archer statue will fall down, breaking the boards. Go down, pick up the bow and don’t forget to visit the tunnel - there is an artifact there. Get upstairs and go right to the gym.

From the starting position marked with the number “1”, jump onto the pole with the pinwheels, from there onto the cornice on the wall, then left, back, onto the pinwheels, onto the cornice and right onto the green staircase. Having risen higher, jump back into the niche with a small first aid kit and a button. Click on it - pillars will appear from the floor.

Move to starting position #2. From the recesses in the block, jump back onto the low posts, from there along the cornices on the wall, move to the left and jump back into the alcove with the artifact.

Go to position No. 3. Jump onto the recesses in the block in front of you, from there to the left, grab onto the hook and use the wall run to grab the cornice on the opposite wall, to the left of the alcove. Get down onto the lower ledge and jump from it to the right, into the niche. Press the button - this will rotate the horizontal pole. Return to the starting point (springboard number "3"). Now move to the right from the cliff, move along the wall along the ledges, perform a wall run and grab the ledge above the pool. You go around the rock and jump back onto the pole, which will turn towards a niche with a large first aid kit and a button. Press it and go down using the stairs on the left.
From springboard No. 3, jump again onto the rocky ledges, move to the right along the wall, then onto the pole, onto the blue vertical bars, from them onto the pillars and further onto the suspended metal platform. Take it wrench and go downstairs.
Masochists may linger to get another elephant. From starting point No. 3 onto the rock, to the left, grab the hook and, during the wall run, jump to the left onto the sloping rock. From there - forward, up another slope, onto a pole and into a niche.

Having obtained a wrench, you can leave the house and use it to turn on the water in the mini-boiler room, which is located to the right of the sundial. After filling the bucket with water at the nearby fountain, return to the main hall. Put out the fire in the fireplace and take the arrow. Return to the sculpture fountain in the garden. Provide the archer with equipment - a bow and arrow. Use a hook to pull back the flap on the mechanism in the pedestal. Insert the missing gear and press the lever. The archer will move, pierce the heart of the second warrior with an arrow, and he will drop the cylinder from the music box.
Return to the mansion, go up the main stairs to the right and go through the far door. There is a music room there, which the cylinder will help you get into.

Now let's get started with the game itself!

The Caves
Run forward and a little to the left, climb up along the curb. Use the grappling hook (while jumping) to get to the other side. To the left of the gate you can climb up. Again, use the grappling hook. Press the button and watch how Lara's companion receives a kirdyk :). Well, that's the way it's planned in the script. The gates have closed, and now we have only one way - forward. Run through the darts using somersault (SHIFT). On the stairs, jump wherever you jump, you can’t go wrong. We find ourselves in a snowy room. Kill the bats and take the first aid kit on the left. Forward, down the slope. Kill the mice and pull down the nearby lever to open the door. Continue along the bridge, but it will collapse, so take care of the wolves below. Go to the next room and jump across the gap on the rope. Next, run through the darts and climb to the left of the gate. Immediately after this, climb up the wall opposite and open the first lock by jumping on it. Kill the wolf, run further, jump on the poles and open the second lock in the same way. Go down and step on the button in the floor, the gate will open. Level completed.

City of Vilсabamba
Run forward and take down the bear. Next, jump onto the pole, go down and climb up the wall to the right. Jump onto the second pole and up from it. We go out to ancient city. Kill the wolves and the bear, jump into the pool. Swim, lower the underwater lever and surface. Here you can open the door just in case. Jump over the passage at the top. Here, opposite from above, you can take a first aid kit. Push the box into the passage and take the cartridges and key there. There are still ammo and a first aid kit upstairs. Go back, shoot at the gate and you will go out to the pool again. Open the door with the key and shoot a couple of wolves. Go out to the temple. Everything here is extremely simple. Take turns in both passages, jump, turn the supports of the unlocking mechanism. The gate will open. Forward, along the passage, jump to the other side, and grab the pole from the ramp. Jump onto the log and from it to the other side. Go down and jump from the wall onto the pole. Get out to the darts and jump over the log to the other side. Run along the passage and exit to the waterfall. Level completed.

The Lost Valley
Deal with the wolves and take the first gear on the left on the rocks. There, climb along the ledges to the very top. Run further and jump over the stream. If you suddenly fall, there is a chance not to fall down if you grab onto the right in the direction of movement just before the end of the stream. Climb to the right and jump back. Go around the corner and jump to the right, immediately grabbing onto the hook. On the right, climb up the ledges, go across the bridge and take the second gear. Shoot the bridge fastening, grab the hook and jump onto the fallen bridge, which is now like a ladder. There is a cave on the right, jump there and take the shotgun. Now go back to the beginning of the level by simply jumping into the water. Get out onto the shore and climb up the ladder to the wheels, use the first gear and lower the switch. Jump along the poles to another ladder and use the second gear. Jump to the right along the ledges, then onto the rope, from the rope to the curb. Then to the raised ladder, she will fall. Bend down and go under the stone, kill the bear. Climb up so that you can jump on the pillars. Do it. Next, jump from the ramp, along the ledges where it jumps. It is impossible to get lost here. Follow the green passage and behold, you are in the lost valley! Shoot the small raptors, then more will come running, including them too. And then the big bad T-REX comes running. You need to put him down near the stakes so that he pokes into them and gets hurt. You can also use headshots when he is running towards you.

Adrenaline Dodge with headshot
You open fire on the enemy and make sure that the red bar at the top right (the so-called rage-meter/rage indicator) is filled.
The image becomes slightly blurry (blur effect) and an angry enemy attacks you. DO NOT SHOOT. When he gets close enough (4 arrows will appear in the lower right corner of the screen), press any of the keys W, A, S or D plus Shift.
You wait until the two gray sights converge into one red one and only then make a shot.

Tip: set combat mode -> advanced toggle in the settings.

Just like before the start of the battle, after it you will need to press the right buttons, so don’t relax! After the monster has frozen in an obscene position, go to the temple. Take the last gear, dive into the water and swim into the passage. Get out, climb along the pole and ledges to the very top. Immediately to the right, climb up and jump on the platforms. Then onto the pole and from there further. Jump, run along the wooden stage, jump from the pole into the “window”. Run and jump across the destroyed bridge, and grab the ledge on the left before the entrance. Jump until you are at the very top. Slide down the ramps, grab the pole and jump further. Run along the green corridor, at the end there is a ramp, jump from it and grab onto it. Jump to the right, trying to get onto the platform. Crawl further along the curb and jump to the other side along the ledges and slopes. Climb up the pole, jump onto the ramp and into the passage. Go back to the waterfall. Use the last gear at the top and jump into the water. Go out into the passage. Level completed.

Tomb of Qualopec
Go forward and jump on the pillars. Then go out into the hall. Go into the open passage and immediately back, because... the boulder will roll. Three doors will close. But the pillar with the platform will become available for movement. Move it so that you can jump to the left if your back is to the three doors. Jump and go into the passage. Below is an ARTIFACT. Jump along the ledges and logs, exit into a new passage. Fall down and kill a couple of wolves. Drop the box on top and move it towards the column. Climb up the ledges and poles, jump from the log to the center (and before that you can go left, behind the ARTIFACT) and below, onto the lever. After the door has opened, go back to the central hall. Move the platform to the opposite passage and jump into it. Along the pole to the opposite side, passing the darts, along the walls, to the next passage. Exit into the hall using the grappling hook and jump onto the small rise in the center. To the left, along the ledges and so on to the lever. Everything is very simple. Return to the central hall. Near the last passage you can climb up the ledges. Do it. Now shoot the gimbal and use the grappling hook to jump to the last lever. Now all three doors are open. Walk down the passage and enter the throne room. Watch the video. Once Lara takes Scion, everything starts to fall apart. Leave the same way you came to this level. Watch a series of videos. Level completed.

St. Francis Folly
Kill a couple of lions, watch the video. Climb up the far right column and jump to the left. Then jump further onto the nearest pillar. Use the magnetic hook to run along the wall and move on. On the wall you will see stucco with shooting marks. To the left along the corridor you will see a hint (a similar image, with notes on which targets need to be hit). When the door opens, move on. Use the grappling hook to jump across the platforms until you reach a room with the same image on the floor. Remember the marks. Return to the image on the wall and set a new combination. The grate will open, you can throw the ball down. You need to drive it into the hole in the center of the floor. The grate at the top will open. Go into the room and lower the lever. The door will open. Kill a couple of lions. Then roll the ball into another hole. Go into the passage behind the opened grate. You will find yourself in a huge hall where you will need to get four keys. Jump onto the structure in the center, from it to the ledge on the opposite side, from it along the pole to the switch, lower it. Get down below and grab the column with your hook, pull - it will fall. Go along the resulting bridge and get to the second switch. Then jump lower from the central structure and shoot at the target on the wall - a small platform will pop up. Jump on it and get to the open door.

Hephaestus
Lower the switch. But, alas, the grate will simply collapse. Climb up the ledges and go straight along the corridor until you come to a room with a ball emitting lightning. Carefully press each of the four buttons in the floor, being careful not to get hit by the lightning. Place the box under the hammer and the hammer will smash the box. Place the two statues in the holes on the floor. Press the button near the hammer, and when it falls, quickly climb to the top. Throw the box onto the floor and place the last figurine in place. Turn the statues to face the center. Carefully step on the button in the floor - the grate will open. Take the key. Lower the switch and quickly cling to the upward moving grate, carefully unhooking at the top point. Exit to the main hall.

Go down just below the open door, pull the block out of the wall, jump on it and get to Poseidon's door.

Poseidon
Go through the door in the same way as before. Shoot rats, jump into the pool, pull down the switch and emerge in a beautiful hall. On the column in the center, lower the switch. Take the artifact behind the opened grate. Climb to the top along the ledges and pull the box towards you in order to raise the water level. Dive into the water and lower the switch on the central column. The raft will float up. Reinstall the unit to lower the water level. Release the raft using the hook. At the very top there is a niche into which you need to climb from the raft. Therefore, place the raft as close to it as possible and increase the water level to the very top. Jump from the raft into the niche, further along the ledges and take the key. Lower the water level and swim to the exit. Exit to the main hall.

Jump opposite and just below Poseidon's door to the switch and lower it. Go down to the very bottom and activate the last switch. From the block in the center, jump onto the ledge, then higher, go around the corner and jump onto the stairs. Climb up the ledges and jump from the switch at the top to the Atlas door.

Atlas
Go forward and turn the circle. Jump over the gaping abyss and climb up to the left, where you lower the switch. Now approach the statue with the ball, but not close, at a distance where you can hit the targets. Shoot and run towards the abyss, jump to the other side using the pole. Now go back, take the key and lower the second switch to close the platforms. Use the pole to get back through the door. Exit to the main hall.

You can notice two blocks in the wall. Move them so that you can jump along the ledges to Domocles' door. Come in.

Domocles
Use the hook to pull out the block and enter. Go and take the key. Now climb up the ramp and activate the switch. Go to another room, carefully walk through the swords and activate another one. Jump onto the small column and from it further along the larger ones. Use the hook to get to the second row of columns and then to the unlocking mechanism. Exit to the main hall.

Go downstairs and insert the keys into the locks. Level completed.

The Coliseum
Kill the mice with a shovel, jump in a circle until you reach the entrance to the water. Swim towards the room, then left and right. Come up. Deal with all sorts of mice, jump onto the cage, onto the ledge, then onto the central ledge. Go around it, onto the next one, onto the column and onto the large cage. Jump over. Run along the passage and you will end up in the Colosseum. Kill two impudent monkeys and climb onto the destroyed column on the left, go higher and climb along the crack in the column onto the platform, then onto the next one and get to the balcony. Activate the lever and go down into the arena. Kill the rabid animals and go through the opened doors. There will be a key on the grate to your left. Continue down the corridor and you will see a grate small box. Using the hook, pull it off and push it to the key. Take the key and return to the balcony, where you open the grate. Climb the stairs to the roof and use the grappling hook to jump to the next platform and further until you reach a box with columns. Go downstairs. Level completed.

Midas's Palace
Let the animals be eaten for meat. Climb up the base of the statue (on the left). Lower the lever behind the statue and go through the opened door. Go out into the hall with a column in the center and go down, pull out the three supports with a hook, and the column will fall. Take the first block. Return to the hall, which is now dilapidated. Go a little further and climb the stairs higher. Approach the edge and jump onto the stone on the right. Jump further and to the right along the wall, use the grappling hook to move around the perimeter, jump along the ledges until you reach the exit from the hall. The road will lead you to the first room with the statue. Activate the second switch. Go through the door that opens and you will come to a large beautiful hall. On the column on the right under water, activate the lever. There is a crocodile swimming in the water, don’t forget to shoot it. Return to the beginning and jump onto the first column, then onto the second and climb up it. Jump to the switch and activate it. Another column will rise. Jump from it onto the adjacent column spewing flames. Jump from it onto the square block, and from the block onto the stairs. Activate the switch, the last column will rise. Jump from it to the desired block. Take it. Return to the main hall with the statue. Go left, climb up the fountain and ledges to the switch. Activate it. Go through the last door. Go through the hall with spikes, move the box behind the stairs, activate the switch. The grate will open. Move on. After pressing the switch, you will need to quickly jump along the columns in the correct order. On the left in the far corner there is a relic. There is an artifact in the right corner. When you take the block, return to the main hall. Place all three blocks in turn in the stone hand. When they turn golden, insert them into the loonie. The underwater grate is now open. Level completed.

Tomb of Tihocan
Dive and swim under the statue. Then - right, left. Left again, then right. Push the box inside the room, climb onto it, activate the switch. Exit into the large hall. Go right and jump onto the pole, then use the grappling hook to move on. Move around the perimeter of the room. When you get to the first box, throw it down. Move on. Throw the second box down. Jump into the pool. Throw the fallen box there. Go around the pool, turning the second wheel as you go, which will remove water from the pool, and throw another box there. In the corner of the pool you can climb up. Use the magnetic hook to get out of the pool. Refill it. Push the raft into one of the passages. Climb up the wooden ladder on the column and follow the familiar path to the beginning of the level, where you turn the wheel, which will raise the water level to the maximum. Now you can jump into the passage from the raft. Swim down and emerge in the cave. Dive again and swim forward and to the right. You will find yourself next to the temple. There is a switch in the water at the end of the passage, activate it. The doors to the temple will open. Log in and watch the video. Now you will have to deal with two centaurs. To protect yourself from their rays that turn you to stone, throw a hook. You need to pull out the shield and use it. After the centaurs are dealt with, watch the video. Level completed.

Temple of Khamoon
Go forward. Jump down and pull out the drawer on the left. Drop the columns using the grappling hook. Follow the ledges to reach the passage and move on. Kill the panther and slide down. Watch the video. Deal with the two mummies and climb up the column on the left. Move around the perimeter, shoot the button to extend the pole. Go around the perimeter further, grab onto the hook twice in a row and jump behind the head of the sphinx and activate the switch. Go through the opened door. Run along the corridor, you will find yourself in a hall with statues. Kill all the animals and activate the lever. Immediately after this, run back and climb onto the first platform. Jump on the platforms, you need the one on the far left. Use the hook to jump from it to the ledge. From the ledge - onto the door, then again onto the ledges, and into the passage. Run further. Get down below, push the block out of the wall and drag it to the rubble. Climb higher, jump on the poles and go out into the room with the pool. Kill the crocodiles. Dive into the pool. Lower the lever and quickly swim behind the closing grate. Float up in the hall, jump higher along the switch, jump onto the retractable platform, from it to another switch and higher. Jump onto the table on the left, from it onto the switch and higher, jump higher along the same pillar and activate the switch. The box will fall. Return to the room, the platforms are now motionless. Push the box to the opposite side towards the ledges. Jump from it onto the ledge and onto the sliding platform. Along the switches and up. In the niche under the ceiling, lower the lever. The doors under the ceiling will fall. Jump onto the doors, onto the pole, and to the next switch. Activate it. Return to the room with the pool and the cat. Deal with the animals and climb up the ledges on the left. Jump on the door. From the door - to the column in the center. Run along the corridor. When you get into the room, climb into the niche, then up the stairs. Climb the blocks in the corner of the room and use the grappling hook to jump to the ledge on the opposite side. Hang on the scarab mechanism and go up the stairs. Here you need to lower the lever and quickly jump across the platforms. After activating the switch, return to the room with the scarab. Hang on the pole again and the doors will open in the floor. Go down, go into the passage that is higher than the floor. Pull out the drawers to reveal the obelisks. Turn each one until you hear a sound. If you stand with your back to the gate, then from left to right there should be images: a man with a man, a man with a glass and a staff, a man with a jug and a woman with glasses. The door will open. Level completed.

Obelisk of Khamoon
Enter the hall with the obelisk, lower the lever on the right and take the Eye of Horus. Jump into the water and go into the passage, run through the closing doors. Run into the next hall and jump onto the switch in the center. Quickly run back to catch the rising pillar. Jump to the left and up the ledges. Jump along the moving platform to the other side. Jump forward and climb up along the columns in the center. Then jump onto the wall and use the grappling hook to move on. Get to the passage. Kill the mummy. Jump along the lowering poles to the other side. Go out into the room with the obelisk, jump to the right and lower the switch. Now go left from the entrance to the room, into the opened grate. Jump between the blades and move on. Go down the long ramp and finish off the mummy. In the niche, activate the lever. Pull the box out of the niche and jump from it onto the ledges. Use the grappling hook to climb higher. Jump higher and onto the platform. Climb along the ledges, jump with the help of a hook over the blades to the switch and from the switch above. Now jump to the left over the blades and swing back to grab the ledge above. Hook jump over the two blades and take a breath. Jump further using the hook and climb into the passage, at the end of which lower the switch. Jump down into the water, climb the stairs in the corner to the obelisk and go into the passage with the scarab. Jump over the blades and doors and exit into the new hall. Go down almost to the very bottom and go into the passage, jump between the blades and along the pillars, avoiding the doors. Lower the last switch. Return to the hall with the blades, climb up the ledges and blocks to the top. Start with the block in the corner, then grab onto the grappling hook and jump onto the blocks, which will take you back to the passage you came from. Go out into the room with the obelisk and collect all the items on its four sides. The grate under the obelisk will open. Jump into the water and swim there. Emerge, lower the lever and climb up the stairs into the familiar hall with statues. Run along the passage into the hall with the obelisk. Kill the centaur. Insert objects into the required slots. The gate will open. Level completed.

Sanctuary of the Scion
Run forward. In the room you will see 4 columns that can be rotated. You need to rotate them so that the images look at each other and coincide with the image on the wall. Only the 3 nearest columns rotate at the same time. When you do this, a block will rise. Climb up it, jump on the blocks and stairs. Next you need to jump through the closing doors. Go out into the hall with the sphinx. Go down the stairs on the right, run to the opposite side of the hall and climb up the stairs and jump to the right. Move around the perimeter of the room and get to the switch. Activate it. Go into the passage nearby. Jump on the poles and go out into the hall. Here you need to lower 4 panels. Lower the far left panel second to last, because only from it you can jump onto the near left one. You can climb up along the rising obelisks. To lift a panel that has already been lowered, use the hook. Once this is done, climb up and activate the switch. Now the door to the room where the first Ankh key lies is open. Go and take it after dealing with the mummy. A grate will open below, go down and go there. Return to the large hall and climb the stairs again, only this time to the left. Jump to the gap, then climb the columns, get to the passage, activate the lever and move on. You will be taken to the same room as the previous one, with the slight difference that this one is even simpler. Lower the four panels, pull out the bridge, take the second key and exit through the passage below. Now that you have both keys, use them at the door between the sphinx's paws. Enter the door and roll the ball to the very bottom. Dive into the pool and activate the lever between the statues, which will lower the water level. Climb up along the left statue, go around the leg and get to the puzzle with four scarabs. Shoot them around as shown on the floor. Climb up the stairs and move further along the ledges. When you jump on the switch, the grate will lower. It closes for a while. Swim out, look at the pattern on the floor underwater and repeat it on top. Climb to the top and activate the lever. The water level will rise again. Climb through the pool in the left statue to the top. Go out into the hall with columns and deal with a bunch of freaks. Climb up the right row of columns and get to the first castle. Use Scion. Climb onto the first column again, then onto the next one, and use the hook to jump onto the left row of columns. Get to the second castle, use the second part of Scion. Watch a series of videos. Level completed.

Natla's Mines
Swim forward and dive under the waterfall. Get out. Move on. Jump along the ledges and boxes, then onto the rope. And from the rope - onto the block next to the waterfall. Go around the corner and jump onto solid ground. Run further into the cave with all sorts of equipment. We will need three fuses for use in the cabin above. Run left and take the first fuse (red) in the trolley. Go back and use it in the booth. Press the button and the box will move away. Climb into the passage that he was blocking. Jump along the bridges and ledges, get to the barrier next to the place where we found the first fuse. Jump over the fence and take the second fuse (green). Jump to the other side and carefully go down. Take the third fuse (blue). Climb onto the box. From it, jump along the pipes and onto the rotating gear. Then to containers, etc. Go back and use the rest of the fuses. In the control cabin, break the roof of the house with a box and take the pistols. Go to the fence, climb onto the generator and shoot the glass in the booth. Press the button. Get into the trolley and drive forward. Watch the video. Reinsert the removed fuse and press the button. Get into the trolley again and go to a dead end. Well, the dead end is no longer a dead end. You will find yourself in a fiery hall with lava. Jump on the platforms, everything is quite simple here. Move on. Jump onto the inclined slope, from it onto the ledge and climb higher. Jump to the other side, then onto the inclined slope, get out. Watch the video. Don't forget to press the right buttons while watching. Move the box on the left closer to the pyramid and climb up from it. Jump along the columns, making sure to visit the six marked ones. After this, jump into the niche in the middle of the pyramid and activate the switch. The door to the pyramid will open. Level completed.

The Great Pyramid
Enter the pyramid and run forward. Run through the hall with cocoons and enter the next one. Watch the video. Kill the mutants and go through the door that opens at the entrance. Go up to the second floor and shoot a couple more. Go out into the hall, shoot at the targets to extend the platforms and poles, climb as high as you can. There is only one point here - kill a couple of enemies, shoot at the target and quickly jump onto the next platform. Then you will reach a large platform with an entrance. Enter and run, avoiding the sharp teeth of the doors. Go out into the hall familiar from the first part - here a clone of Lara is running vigorously. When you turn the wheel in the center of the hall, platforms will appear on which you can climb up. There are two switches at the top (on both sides of the room), one of them opens the hatch into which the clone should fall, and the other is the exit from this room. What to do, I think, is extremely clear... Leave the room and run along the corridor, you will find yourself in a new hall. Go left, carefully walk between the rams and activate the switch. Kill the monster and go back and right from the entrance. Here are the same rams, only you need to jump on them. Activate the second switch, deal with the monster and go out through the opened doors. Level completed.

Final Conflict
Watch the video. Now you have to fight with the biggest and most terrible monster in the game! Use adrenaline dodge and headshots. When the monster takes a break, go out through the opened doors. Jump on platforms, pillars, lower the lever and go out into the hall. Here, lower another lever, and further into the room with the pool. Lower the underwater switch and climb up the extended platform. Push the box down, jump down and move it towards the cliff. Get in. Jump along the ledges to avoid getting burned, jump up and grab on again. Use the grappling hook to jump further. You will find yourself in next room. Jump onto the panel that will lower and immediately shoot at the target that opens. There are two more such panels in this room, you need to do the same. After that, dive into the pool and swim along the passage. Come up. Run further and jump over the lava flows. Everything is quite simple here. Go out into the hall and watch the video. The final boss is Natla. Perhaps the easiest of all. Just shoot when she can't fly anymore - take her down with headshots as standard. Watch the final video, don't forget to press the right buttons. The level is completed and so is the game. We wait Tomb Raider 8!

Tomb Raider: Anniversary Edition is a rare case where almost everything about the game was known before release. The developers immediately warned that the re-release would be as close as possible to the original. They added a new engine to the game to improve the picture, patched up holes, corrected glaring errors...

So, here is the “good old Tomb Raider”. Many will simply be happy to immerse themselves in the nostalgic atmosphere of ten years ago, but we will pose the question differently: how does it play and look in comparison with modern projects? After all, the test of time is the strongest test for a game.

Back to the Cellars

The plot of "Tomb Raider: Anniversary Edition", as in the original game, tells how Lara Croft travels around the world to find a mysterious artifact and finish her father's work. An insidious lady named Nutli is trying to stop her, who sends mercenaries to take away all her finds from our beauty and, as usual, take over the world.

Despite the Indiana Jones spirit in the game, the story, frankly speaking, does not shine with originality. It is also spoiled by cliches and stupid situations, of which there could be fewer. Take, for example, the scene with the murdered mercenary: Lara looks in horror at her hands, supposedly covered in blood (the programmers, unfortunately, forgot to apply the appropriate texture), makes several convulsive movements and, making a sour face, leaves in sadness. The developers probably wanted to show that the girl was having a hard time with the murder she had just committed, but the moment turned out to be funny to the point of bitterness.

The original, of course, comes first, so the plot has not changed. But with the right approach to the matter, it could really add drama to the situation, and liveliness to the videos, and color rather dreary conversations, the outcome of which you can guess in advance.

But the landscapes are magnificent - they perfectly complement the adventurous atmosphere of the game. Abandoned and dilapidated temples of once great, but now forgotten by civilization; huge statues hidden under water in Egypt; a dilapidated temple flooded with light in Greece... Unfortunately, there are also plenty of dark, dull corridors in which there is nothing to catch the eye.

Artists and designers did not eat their bread in vain: landscapes are practically never repeated. But there are plenty of complaints about the convenience of locations from a gaming point of view. In Egypt, for example, sometimes you have to go back the old way, cursing the developers who force you to step on the old rake. But the last three levels turned out to be especially “outstanding” in this sense. Completing the large mine in The Great Pyramid level takes from thirty minutes to several hours, depending on the player's dexterity. An unruly camera adds fuel to the fire, trying to unexpectedly change the angle, which is why Lara jumps in a completely different direction than she would like. In a word, design errors pretty much ruin the fun.

One ledge, two ledge

Combat system turned out to be frankly unsuccessful. Take, for example, the opponents: rats, bats, wolves and other representatives of the fauna, including seemingly extinct dinosaurs. Nothing outstanding as in appearance, and is not detected in the behavior of enemies. Almost every firefight goes something like this: you climb to a hill where the enemy cannot reach, and persistently fire at the enemy with pistols with endless ammunition.

The developers tried to diversify the battles by introducing the now popular slo-mo, movement in slow motion. When the enemy gets angry, Lara gets the opportunity to beautifully jump to the side and shoot her pistols at the enemy’s head, which will instantly finish off even the most seasoned predator. But despite the stunts, the battles are still too monotonous. The only exceptions are boss battles, where this ability is used constantly and is often the only way to win.

Some of the bosses in Tomb Raider: Anniversary Edition turned out to be quite interesting. Two centaurs in Greece stand out in particular and require a special approach. Brute force is no help here; you have to not only shoot, but also think about how exactly to attack.

However, all shortcomings are forgotten when it comes to acrobatics. Lara deftly jumps along pillars, climbs ledges and swings on the crossbar. The beauty of the game is precisely this. Before going through the next obstacle course, you need to think carefully about how and where to jump. Sometimes we are presented with such problems that we have to rack our brains quite a bit before finding the right solution.

A good reaction will not be superfluous either. The crossbars tend to fall, the ledges tend to fall apart under Lara’s weight. Apart from a couple of particularly jaw-dropping moments, the acrobatics and stunts were all excellent. There are relatively few classic riddles, such as “rotate the columns with images in such a way as to open the gate,” and they are usually combined with acrobatics, which is even better - in keeping with the general spirit of the game.

Ten years of aging

Overall, the re-release of Tomb Raider turned out to be quite successful. The developers not only updated the graphics, but also eliminated some of the gross errors that were annoying in the original. The gameplay, even ten years later, is captivating. “Tomb Raider: Anniversary Edition” can be recommended not only to long-time fans of the game, who, however, do not need any advice, but also to newcomers. Even for those who have never heard of Lara Croft before.

Deadly acrobatics

Despite the fact that “Tomb Raider: Anniversary Edition” is a rather complex game, the controls are moderately simple and clear, so we will dwell in detail only on the most important things. The rest you can easily figure out as you progress.

By default, Lara runs all the time, but if you press the Alt key, our beauty will move to a walk. In all the time I've been playing I've never found this useful. It may be more convenient to walk through some traps. You can also sit down - and this is more useful. Sometimes the goose step helps avoid an arrow to the head or decapitation by a huge blade. The same applies to the running somersault. However, you will use these skills quite rarely.

But you will have to constantly cling to ledges and jump from crossbars. If with the latter everything is more or less clear - swing harder and jump - then with the ledges you will have to suffer. You can only jump upward—to grab onto a higher bar, for example—if Lara has her feet against the wall. You can also jump backwards by pressing the S key. To jump sideways, you need to be on the very edge of the ledge and press the A or D keys, depending on which side you are on. To move faster while hanging by your hands, press E.

But these are all minor things compared to rope jumping. First you need to find a suitable ring - it is usually highlighted in blue - jump forward and press the Q key. Lara will throw a hook and get hooked. Now go up or down to the desired height using the E key and, swinging, jump. The problem is that Lara often breaks down when she has to jump from an unusual position.

When you need to run along the wall, annoying troubles begin. You also jump and press Q, but in order not to lose momentum, you have to alternately press the W and S or A and D keys. In general, at first it seems that there is nothing complicated here: W is a forward jump, A is a back jump. But then the camera begins to play tricks, changing the angle, thereby disrupting the tempo and confusing the keys. In some situations, due to the quirks of the virtual operator, you have to go through the same section many times.

The combat, except in rare cases, is simple. The enemy runs quite quickly and bites painfully, but does not know how to climb boxes and ledges. Therefore, when you see an enemy, climb onto some platform and shoot him with pistols with impunity. The only exceptions are creatures that fly and spit fire. Sometimes there is nowhere to climb - but this is rare. However, no one has yet canceled the shameful flight.

Have you decided to fight honestly? Then constantly fire your pistols and jump from side to side. The enemy will mostly miss. But if you do get bitten and knocked down, press spacebar to get back up. Grabbed by the heel and don't think about letting go? Alternately press the right and left keys to free yourself.

If you shoot at the enemy for a long time, he will become furious. This can be determined by the characteristic sound and a second flash around the muzzle. An angry enemy immediately rushes to attack, making it possible to finish him off with one shot. Keep your pistols raised (hold down the right mouse button). When an enemy gets close, four arrows will light up in the lower left corner. Press one of the movement keys, depending on where you want to jump. Then wait until two circles on the enemy’s face come together and light up red, and shoot. The enemy will collapse dead, even if he previously threatened to live forever. The main thing is that during the jump Lara is not knocked down or hit - then nothing will happen.

About opponents and weapons

So who will we have to fight? The bats And rats They don’t even deserve to be called opponents, because they die from one shot. Wolves And the Bears a little more dangerous. The first - because they attack in packs, and the second are very healthy. Small carnivores dinosaurs- “improved” wolves, so they need to be treated in the same way. Lions And gorillas much more disgusting: they hit hard, run fast, but they also don’t know how to climb walls, so they die the death of fools.

Of all the opponents crocodiles, perhaps the most annoying. They run and bite very mediocrely, but they cannot be killed in, so to speak, their natural habitat. Therefore, you constantly have to look for a way to remove water or compete in high-speed swimming. All kinds of evil spirits come as a separate group: living mummies, centaurs And flying creatures. All of them have excellent health, move quickly, and some individuals can even throw fireballs.

The arsenal for exterminating enraged fauna is not rich. In first place, of course, are two famous pistol with endless ammo. This is your main weapon throughout the game. Since most often the enemy can be destroyed from a safe distance, wasting ammo for other weapons is unwise. What difference does it make what you shoot from if the monster will die sooner or later anyway?

Shotgun useful in a fair fight. Its damage radius is small, but the damage is high. In addition, this weapon quickly infuriates the creatures, which is especially useful in battles with bosses.

Two fifty caliber pistols They do more damage and shoot farther than regular ones. But they don't have infinite ammo, so only use them against bosses or in particularly difficult battles.

Bottom line submachine guns. They shoot faster than you can find ammo. Ammo runs out instantly, so store it for a rainy day.

Walkthrough

Peru

Mountain Caves

At the beginning of the level, run forward and jump onto the ledge. Move along the ledge to the right, jump over the gap on the ledge, and once in front of the stone platform, jump back. Jump over the gap and climb up along the ledges. Use your hook to grab the ring, jump to the other side and run to the gate. There you will meet a guide who, however, will not say anything sensible. We need to open the gate somehow. A quick inspection will make it clear that you will have to climb to the very top...

Jump onto the ledge on the left and turn towards the gate. Hook onto the ring and jump over to the other side. Then climb up the ledges and jump to the left. Get on the platform and press the button. After the cutscene where Lara makes a crazy jump, run through the tunnel. Soon you will accidentally step on a platform, activating traps. Remember the sequence in which the arrows fly out and run along the corridor. With some skill, you can go through the area without stopping and without getting injured.

Jump over the destroyed bridge and the second gap and climb up the platforms. Then climb onto the ledge, follow it to the left, jump to the side and climb into the tunnel. Run forward and finish off the bats. Slide down the slope, drop down into the hole in the corner and pull the lever to open the door. Next you need to cross the bridge - it has a bad habit of collapsing. If you don't manage to jump in time, you'll fall into a hole and have to fight the wolves.

If this does happen, climb up the debris of the bridge. Then climb along the ledges to the upper tier. The second bridge is stronger, you can run without fear. Climb up to the next level, turn the corner and jump onto the rope to jump over the abyss. Jump to the bar, then to the other side. Climb up along the ledges. Another trap. It is more difficult than the previous one, but if you take your time and constantly tumble, you will pass without any problems.

To open a closed gate, two counterweights must be lowered simultaneously. But when you put one down, the timer starts ticking, and the time to get to the second one is criminally short. Climb along the ledges on the left to the second level and run to the left. Finish off the wolf and move along the crossbars to the opposite tier. Finish off two more wolves, one of which is treacherously lurking around the corner, and jump onto one ledge, and then onto the other.

Jump back onto the bar and wait for the pillar to turn. Then jump onto the counterweight, and when it goes down, towards the gate. Along the ledges on the left, climb again to the upper tier, climb onto the ledge, from it to the second and jump sideways onto the second counterweight. When it goes down, jump down to the gate and step on the platform. Run up the stairs to end the level. Congratulations, you have completed the first level.

City of Vilcabamba

Climb the stairs while simultaneously starting to stuff the brown bear with lead. When he runs up almost close, jump to the side. At first the bear will not understand what happened and will run on. When he rushes back, you will be taught the tricks of slow-motion headshots. Run along the corridor until you reach a hole with two pillars.

Jump into the pit, jump onto the ledge, from it to the second one and onto the pillar. Turn your back to the edge of the pit and jump. So we moved. There is, however, another way, but this is perhaps the easiest way. Then run along the corridor, go down to the abandoned Indian village, finish off the rabid wolves and an ordinary bear. Jump into the pool, pick up the first aid kit and swim into the tunnel. Quickly find the lever - the oxygen is running out after all - pull it and float up through the opened well.

Once on land, pull the second lever if you want to return to the village and go up the stairs. Jump over the gap and run forward until the floor collapses. Shoot down the gate, another exit to the village, and pull out the box from the passage. Place it next to the niche to which the collapsed floor led and pick up the item. Then push the box forward and climb to the top tier, where shotgun shells await you. Go downstairs (this all happens in one room) and pick up the key.

Return to the center of the village, go to the locked gate and insert the key into the lock. Sesame, open up!

Opened. Finish off the wolf and go into the hall with the gate. Well, we’ll have to open it again, and we’ll have to climb the rocks like damned ones... Run into the right passage. Follow the narrow path to the right and jump onto the ledge. Then cling to the ledge above and crawl to the left, and then jump to the ledge even higher. Crawl to the left again, jump to the far ledge and follow it to the door.

Run along the corridor, kill the bats and jump over the gap. Then jump onto the bar and wait for the post to turn. Half the work is done. Go down to the gate and take the left passage. Jump across the gap onto the platform, from it onto the ledge and all the time to the left (you will have to jump over the gap once). From the last ledge you will have to jump backwards. Lara will grab the edge of the platform and you can pull yourself up. Next, run along the corridor, kill bats and jump onto the crossbar, which will turn the second pillar.

Jump down to the helpfully opened gate and run along the corridor. The next gap is passed as follows: jump onto the platform, stand on a gentle slope, and when Lara rolls forward, jump onto the crossbar, from which you fly to the next platform. Then jump onto the pillar and to the next platform.

Jump from it into the pit, go to the pillar and climb onto the crossbar using the ledge nearby (you will have to jump back). From the crossbar, jump to another ledge, crawl to the platform that is being showered with arrows, and jump back to stand on the pillar. From there, jump onto the platform and run along the corridor until you come out to a waterfall.

The Lost Valley

Once at the waterfall, go down the stairs and finish off the two wolves. Pick up the gear and climb along the ledges to the upper platform. Opposite there is a ladder, but it is raised, and it is clearly impossible to jump to the crossbar. Follow the river bed and jump over the abyss. Then reach the platform along the ledges and shoot at the bridge. Now climb onto the ledge and jump onto the crossbar, which, thanks to the fallen bridge, can now be reached.

Run along the corridor and jump to the next platform, using the hook to hook onto the ring. Then climb onto the ledges, jump to the right and climb up to the platform. Following the path, you will come to a bridge. Run across it, kill the bats and pick up the gear. Jump onto the bar that is on the spinning wheel, and then jump onto the ledge. Along the ledges you will reach the next tunnel.

Pull the lever and jump into the river, which will take you to the pond at the very beginning of the level. If you wish, you can swim to the cave for a plus. Go out onto land - there are furious wolves running around there, which you need to quickly finish off. Then go up the stairs, insert the gear into the mechanism and pull the lever. Wow, everything is spinning, you can move on! Jump onto the crossbar on the rotating wheel, from it to the second crossbar, from the large wheel to the stairs. Then go up to the platform.

Insert the second gear into the mechanism and pull the lever. Jump onto the ledges and from them onto the platform. From the platform - onto the ledges on the right, along them you will reach the rope. From the rope, jump to the ledge on the left and crawl to the right until you reach the platform. Shoot the stairs to ensure a quick return and step into the tunnel. Finish off the evil brown bear and climb up along the ledges and cornices.

From the platform, jump onto the ledge, climb onto the second ledge and jump back onto the pillar. Go into the tunnel and slide down. Now we have to suffer to overcome the abyss. Jump onto the slanted boards, and when Lara rolls, jump onto the ledge. From the ledge to the platform, from there to the crossbar. Then climb out along the ledges into the corridor.

Jump onto the ledge, from it onto the ledge with a backward jump and go down to the platform. Run along the corridor until you fall down. Walking forward a little, you will find yourself in a valley. You will be met by small dinosaurs that you need to quickly shoot. When you deal with the animals, a video will begin, during which you need to press the keys indicated on the screen so as not to be snatched. After the scene, a battle with a tyrannosaurus named Rex will begin.

You need to beat him as follows. Run in circles, shooting with pistols. After a certain number of hits, the Tyrannosaurus will get angry and rush forward. Jump back using the slowdown and shoot in the head - preferably when the monster rushes forward - so that it runs into the spikes located along the edges of the arena. Although it's not that easy...

When the tyrannosaurus is dead (first, however, you have to “go through” the video by pressing the arrows), climb into the tunnel into which the dinosaur made a passage with its carcass. Take the third gear, dive into the pool and swim to the next room. Climb up along the ledges and jump onto the pillar. Slide from it onto the ledge and jump to the window. Once outside, run to the right, jumping from platform to platform. Then jump onto the pillar, from it onto the path and then onto the ledges.

To open the gate, you need to find three gears and start the mechanism.

From the ledge, jump onto the wooden flooring, then run along the gentle slope and jump onto the pillar. Jump from it into the hole in the wall and go down to the floor. Run along the corridor, jump along the ledges to the upper tier and jump over the dilapidated wooden bridge. Climb along the cornices to the roof - you need to look for ledges not inside the tower, but on the side of the wall - from here to a gentle slope, to a second gentle slope and to the crossbar.

Jump from the crossbar onto the wooden platform. Then you will find yourself in a cave, where you will have to run forward for a long time. When you reach a gentle slope, start rolling down and jump onto the ledge. Then jump back, along the ledge to the right, and jump into the corridor. Jump onto the wooden flooring at an angle, from it onto the ledge and along the ledges to the right. Go down the wooden flooring, jump onto the ledge and climb up.

All that remains is to get out of the cave. First, you climb onto a high pole, jump from it to a low one - and then out the window. You know the further path, it has not changed. Once in the fresh air, cross the bar to the other side. Climb onto the platform where you placed the second gear, and again climb onto the wooden flooring. And then jump onto the rotating platform, from it onto the wooden flooring and place the third gear.

Pull the lever and the mechanism will fully operate. The gears squeak and turn, and then the gate opens. Jump into the pond and go into the corridor. The level will end at this point, so if you haven't collected the prizes and weapons, it's not too late to go back and explore the caches.

Tomb of Qualopec

Run along the tunnel, jump on the pillars and exit into the hall. Try to climb the stairs. When the boulder rolls, run back and hide on the side of the passage. Now the passage is closed with a grate, but the boulder has crushed the floor. Go down into the pit and push the pillar with the platform so that you can jump to the right passage.

After walking a little along the corridor, you will come across an abyss that you need to overcome along pillars, crossbars and ledges. The difficulty is that it is riddled with traps, so you will have to accurately calculate your movements. Once out into the hall, run to the lever to fall halfway into the basement. Wolves are already waiting for you there - I wonder what they eat in the stone catacombs? Having dealt with them, walk along the wooden flooring and pull out the box. Place it under the pillar with the ledges and climb up.

From the cornices, jump onto the pillars in the ceiling, then onto the column, onto the crossbar, and finally onto the platform. Climb up and jump onto the pillar. Then jump onto the ledge above the lever and go down (press Shift). Lara will cling to the lever, it will lower, and the first gate in the main hall will open.

Jump from the lever onto the crossbar, then onto the ledges. Climb along them to the upper tier, jump from it onto the pillar and back to the lower tier. Take the old road back to the central hall. Move the platform to the left passage and jump there. On the way you will find a pit with traps, so you will have to climb along the ledges and jump along the crossbars and pillars.

After going through a series of traps in the corridor, grab the ring with your hook and jump onto the stone stairs. From here to the post, from there to the crossbar, then onto the ledges and onto the wooden flooring. Jump onto the lever, which will lower the second grate, then return to the central hall. From the wooden platform, jump onto the ledges on the column and climb up. Shoot at the stone chandelier, and when it falls down, grab the ring with your hook and jump into small room. Pull the lever to lower the last grate.

Follow the corridor until you reach a room with an amulet. After the video, under the friendly roar of stones, run to the beginning of the level and go outside. There, a treacherous mercenary is already waiting for Lara, who will have to be defeated by pressing the right keys during the scene. Actually, this is where the level will end, and the game will move to Greece.

Greece

St. Francis Folly

Run into the hall, finish off the lionesses and watch the video in which they will show the next would-be mercenary. Our task is to press down the slab in the center of the hall so that the grate opens. A huge globe on the balcony is perfect for this task. Follow the columns to get to the left balcony, hook onto the ring and run along the wall to get to the next balcony.

Look at the glowing drawing on the wall, step on the stove to turn off the light, and go to the left corridor. The passage is blocked by a slab, but marks on the bas-relief tell you what to do. Go back to the drawing and shoot at the points on the body that were highlighted in the bas-relief. Then use the hook to get to the far balcony and see which points on the body are highlighted in the third picture.

Go back to the first picture and shoot at the right points. The grate will open and you will be able to get to the globe. Pull out the two fasteners with the hook, throw the ball down, go down and place the globe on the slab. Climb the columns and jump until the door opens. Go down into the room, pull the lever and finish off the lionesses who have come running. Roll the globe into the room and place it on the stove to raise the grate. Then run along the corridor to the large hall.

We need to collect four keys to open the gate below. Each key lies in the sanctuary of a specific deity, filled with ingenious traps. But first you need to open the doors to the sanctuaries by pulling the levers. Remember to pull the rings with your hook to bring down a column or extend a platform, and shoot at the targets you can aim at.

First, go down to the very bottom of the room, pulling out all the platforms and columns. If you did everything correctly, you will be able to get to the levers that open the doors to the temples of the deities. There is no point in describing the detailed path; the architecture is too complex. Just be careful and you will understand how to act. After opening the doors, head to Atlas's room.

Pull the lever and jump onto the door. When it rises up, the mechanism clicks. On the third click, the door will drop sharply, at which point you need to jump up to catch the ledge. Climb through the narrow window and run to the lever. Twist it until the plates come together, and quickly run to the other side before they open. Then climb into the left niche and pull the lever.

Approach the statue and shoot the buttons. When you hit the second one, the deity will fall down and the ball will roll. Run back, jump onto the bar and immediately to the other side. Turn the lever again to connect the plates and cross the gap. Take the key, climb into the right niche along the broken column and pull the lever. The plates will close and you will be able to cross the abyss. Return to the main hall - you will have to use the crossbar - and go to the sanctuary of the next deity.

The Shrine of Hephaestus is a little more difficult to get to. When you try to open the grille, the door will completely fall off, so you will have to make your way along the ledges. Once in the hall where the floor hits electric charge, press the four buttons. You can only walk on lowered tiles, otherwise you will get an electric shock. In the room, place a box under the hammer, which will smash it into pieces with a blow, thereby freeing the statue.

Place the statue in the holes on the floor. Then step on the slab near the hammer and immediately run back. Before the sledgehammer rises, climb up and jump to the corridor with the box. Throw it down, break it with a hammer and place the third statue in the last free hole. Turn all the statues to face inside the circle and stand on the platform. Take the key and return to the main hall.

It's time to visit Damocles. Pick up the key lying in the center of the hall and immediately jump away from the flying swords. Climb to the top tier and pull the lever. Return to the hall where the traps were activated, go through the swords, jump onto the column, from there into the niche and pull the lever. Then, along the columns and ledges, manage to get into the niche above the exit, where the swivel mechanism. Open the grate and return to the main hall.

All that remains is to visit Poseidon. You can go through the door in the same way as to Achilles. Kill the rats, jump into the pool and pull the lever to lower the grate and enter the next room. Climb along the ledges to the upper tier and move the box to raise the water. Dive into the water, swim to the central column and pull the lever. A grate will open below and a raft will float up.

Push the box in to lower the water level and use the hook to pull the raft out from under the bridge. It must be placed in such a way that when the water rises, it will float up between the grate, behind which lies the last key, and the fountain fish. Jump from the raft into a niche in the wall, follow the ledges to the hiding place and take the key.

Return to the main hall, go downstairs and insert the four keys into the locks to open the door. Congratulations, you have completed the longest and most difficult level in Greece.

The Coliseum

Jump to the left along the platforms, dive into the pool and quickly swim to the exit. The distance is long, so you need to hurry, otherwise there will not be enough oxygen. In the room, kill all kinds of mice, jump onto the box and use five ledges and one pillar to get over the fence. Enter the arena and after the video a la “In the Animal World,” kill the inadequate monkey.

Jump from the stone slab onto the podium, then onto the column and then along the platforms to the balcony. Pull the lever, go down to the arena and finish off two monkeys and lions (how come they haven’t chewed each other up yet?). Go into the opened passage, pull the small box off the large one and drag it to the cage where the key lies. Pick it up, return to the arena, finish off the two lionesses and climb onto the balcony again.

Unlock the door with the key and go up the stairs. Once at the top, jump onto the platform, then grab the ring with your hook, and jump from it and grab the ring just below. Jump onto the platform, roll down the ramp and jump into the corridor. Climb onto the column, and from there onto the roof of the dilapidated balcony with statues. Climb onto the balcony and run along the long corridor, at the end of which there will be a transition to the next level.

Midas's Palace

After finishing off the two monkeys, climb up the left side of the statue, pull the lever and go through the opened door. You will find yourself in a hall where there is a lead block. But the grate prevents you from taking it. Therefore, go down to the basement and pull out the three supports with a hook. Return to the hall - thanks to Lara's efforts, it has completely collapsed. Climb the side stairs, jump onto the ledge on the right and use the grappling hook to reach the column. Jump from it onto the rope, then onto the cornices and onto the platform.

From the platform, jump onto the column, which has an inclined upper part, and when Lara Croft goes down, jump onto the small platform. From here, jump onto the column you were just sliding along. Climb onto the ledges, climb onto the platform, hook onto the ring and go down into the corridor. The tunnel will lead you to the hall with the statue, but now you can pull the second lever to open the second passage...

You will exit into a flooded hall. As soon as you step on the platform from which you have to jump onto the pillar, the fire will light up. This will seriously complicate the passage, so if you don’t want to suffer, you can cheat a little. To do this, immediately jump into the water, find a lever on one column - it is under water, pull it and get out onto land (the alligator may try to interfere with you). Then run along the platform and jump onto the pillar. This will not light the fire, but you can only step on the platform once.

If you decide to pass honestly, then first step on the platform, and then pull the lever under the water. Get to the platform where the column rose, climb up and jump into the niche. Pull the second lever. Another platform will rise, along which you can move to the far side of the hall.

Climb into the niche - it is located just opposite the first one - and pull the lever. A column will rise. Now nothing prevents you from getting to the lead block. The main thing is not to accidentally fry; the fire hits at short intervals, and you need to accurately calculate the path and sequence of actions. Taking the block, jump into the water and return to the hall with the statue. Jump onto the small fountain and crawl along the ledges to the third switch. The last passage is open, there is not much left until the end of the level.

In the hall, look carefully at the sharp blades and step into the side corridor. Pull the drawer away and pull the lever to raise the grate. Go to the top tier and pull the second lever. The columns will rise and you will be able to reach the third lead bar. But there is one catch: when you step on the white column or platforms sticking out of the wall, they will begin to slowly descend. In short, you will have to act without delay.

You can only catch your breath on the columns with spears. If you fall down or do not have time to jump, you will have to return to the upper tier and pull the lever again. The sequence of jumps is as follows: onto the white column, onto the column with spears, onto inclined surface, on a platform in the wall, on a column with spears. Then again a white column, a column with spears, a platform, a white column, a column with spears and then to a lead bar.

Pick up the trophy and return to the main hall. You probably already guessed that the bars need to be inserted into the holes in the base of the statue. But they are lead, and gold is required. Remember the myths of ancient Greece? What made Midas famous? The fact that with a touch he turned any thing into gold. We have Midas, albeit as a statue. There is also a hand, although it has fallen off. Place three lead bars on your palm, wait until a miracle happens, and insert objects into the holes. The grate in the pool will open and you can swim to the next level.

Tomb of Tihocan

Once out into the tunnel, push the box forward, then place it against the wall and pull the lever. Jump into the opened hatch, shoot two rats and go out into the hall. Jump onto the crossbar on the right, then use the hook and ledges to get to the stone path. Run along it and jump to the platform with the box. Feel free to throw the last one down and crawl along the ledges and crossbars to the right.

Having reached a niche in the wall, throw off the second box and jump into the pool. Evil crocodiles live in it, so quickly get out onto land. It’s still impossible to finish off the creatures - for some reason the water absorbs bullets. Find two dropped boxes and throw them into the pool. At the same time, shoot the evil crocodile and turn the lever to remove water from the reservoir.

Go down and finish off the crocodiles. To avoid risking your life, shoot at them while standing on the platform. Otherwise, you may get bitten badly - there is little room for maneuver. Now place the boxes on the two platforms. When you click on the first one, a grate will open, which will release the raft. The second will lower the large grate.

We need to get out of the pool. Jump onto the block at an angle, grab the ring with your hook, and then jump along the crossbars and ledges until you rise. Once you get out, run to the lever and let water into the pool. Go to the pier, the entrance to which was previously blocked by a grate, and pull up the floating raft. It is important that he stands close, otherwise he will not be able to pass further.

Remember the platform where the first box was dropped from? Below it there is a ladder from which you can jump onto the ledges. You will find the further path on your own. Run to the lever to the left of the entrance to the hall and raise the water. Swim to the raft, climb onto it and jump into the passage (you may need to pull the raft with a hook). Dive into the pool. The current will throw you into a small valley. Restore your supplies, dive under the water again and swim into the right passage.

You will emerge near the temple, but the entrance to it is closed, so climb under the water again and swim into the right tunnel. There you will find a lever that will open the gate. Go to the temple. After a long instructive video, you will have to fight the centaurs. This is the most difficult battle in the game.

Centaurs pound their hooves painfully and throw fireballs. But you can still survive this, since constant jumping and somersaults prevent enemies from aiming. It becomes much more dangerous when enemies shoot a petrification ray. You can dodge it only if you do somersaults in different directions. Then, most likely, you will be able to knock down the sight. If you do become petrified, quickly press left and right to remove the spell.

The technique for killing centaurs is quite simple, although it is difficult to figure out. First, shoot the monsters until one of them gets angry. When he rushes towards Lara, jump left or right in slow motion and shoot him in the head. While the centaur rubs his eyes offendedly, you pull out the shield with a hook. Then you repeat the operation of taking personal property with the second monster.

Now stand next to the shield and taunt the monsters with shots. When someone gets angry and gets ready to fire a petrification beam, grab your shield and deflect the spell. The monster will turn to stone. Take out more powerful weapons and smash them to pieces. Repeat the trick with the second centaur and watch the video. The game will take place in Egypt.

Egypt

Temple of Khamoon

After going through the tunnel, jump into the room and use your hook to bring down two columns. Then pull out the box, jump from it into a small recess in the wall, from here climb onto the ledges and jump from the crossbar onto the inclined surface. When Lara starts sliding, jump forward and grab onto the ledge. Next, along the crossbars to another column and along the ledges, climb into the corridor. Do you see the scarab beetle? Jump on it. It will begin to descend, so immediately make a second jump to grab onto the ledge.

Then jump onto the crossbar - to reach it, jump from the very edge - from it onto the scarab beetle and immediately grab the ledge. In the corridor, finish off the panther and jump into patio. There are two revived mummies wandering around there, throwing fireballs.

Climb onto the platform along the columns to the right of the statue and shoot at the red button. The crossbar will extend. In a second she will hide in the wall again, so you will have to jump very quickly. Next, along the destroyed columns, get to the top of the statue and grab the ring with your hook. From the platform, move to the far corner using two rings that you can hook onto with a hook, and go down to the statue. There is a lever on the back of her head that, when pulled, will open the passage.

Go down to the courtyard and run along the corridor until you come out into the hall with the statues. Finish off the two cougars, run to the far end of the room and pull the lever. The statues will converge, but the caged cougars will be released. After shooting the animals, quickly run to the first statue, climb up and jump to the far left platform. From here, grab the ring with your hook and jump onto the ledge. From there onto the door - it closes under Lara's weight, so don't hesitate - and further along the ledges to the passage.

After finishing off the rats, pull the box out from around the corner and place it against the rubble to jump over to the other side. Then wait until the bar comes out, jump onto it, then onto the bar. Unwind, jump on the beetle and immediately make a second jump to catch the edge. After passing the corridor, jump into the courtyard and shoot two crocodiles. Dive into the pool, pull the lever and swim quickly until the grate closes.

You will emerge in a small room. Jump on the scarab beetle (did you remember that they go down quickly?), from it to the ledge and onto the platform. As soon as Lara steps on it, the slab will begin to slide into the wall, so quickly jump on the second scarab beetle. Then jump onto the ledge and climb into the corridor.

Climb onto the pillar, onto the scarab beetle and onto the ledges. Again on the pillar; jump from it onto the pillar that is nailed to the ceiling, and finally jump into the niche in the wall. Pull the lever to drop the box onto the platform. Now she won't move anymore. Return to the main hall and move the box to the edge. Jump onto the ledges, from them to the platform - it will immediately begin to move, from it to the scarab beetle and cling to the ledge.

Follow the ledges to reach the platform. Use your hook to knock over the wall, then grab the ring and jump onto the platform. Pull the lever, which will open the gate on the ceiling. Jump onto the door, from it onto the crossbar and climb up. Use another lever, jump into the pool and go to the stone cat. The secret passage has opened, so you can go down.

After passing the corridor, jump into the hall, finish off the pumas and pull the lever. Climb up along the ledges, jump onto the gate and, before it closes, jump back. Climb onto the rotating bar and jump sideways to reach the ledges. Climb onto the platform from them and run into the corridor. Climb into the niche and climb up the stairs. Finish off the mummy and use the hook to jump to the ledge, and from it onto the wing of a large scarab beetle.

A passage will open. In the niche on the top tier, pull the lever to move the statues. Now, before the platforms go into the walls again, jump to the opposite end and pull the lever. Return to the large scarab beetle and hang on the wing again. Another secret passage will open, and you can move on.

In the room, pull out the four drawers to raise the pillars. In general, there are a lot more boxes, but others only contain prizes and cougars, so it’s not necessary to climb into them. However, you will still have to search for the ones you need using the “scientific poking” method. When the pillars rise, you need to correctly unfold the images. There are clues in this room, but if you don't want to think...

The columns need to be rotated until a characteristic sound is heard, which means that there is no need to rotate further. If you stand with your back to the gate, there should be the following pictures... From right to left: a woman with glasses (these things look a lot like glasses, anyway), a man with a jug, a man with a glass, and a man with a small figure on a tray. After this, the door will open and the level will end.

Obelisk of Khamoon

In this level you need to collect four elements. To get to them, you will have to lower four bridges. The first lever that lowers the bridge is to the right of the entrance. Pull it and take the first element. Then jump into the water and go into the corridor. There are huge presses that lower after a certain period of time. A classic trap that occurs constantly at this level.

Having reached the hall, jump onto the ring with the flag, which will lower the column. Climb onto the column and wait until it rises. Jump onto the bar, then onto the ledges and onto the platform. Before she goes into the wall, jump onto the small platform in the corner. Move to the opposite end of the room, pull the lever and jump to the platform in the middle.

Climb up the column, jump back to grab onto the second column, and crawl to the ledge next to the trap (by the way, this is why you shouldn’t try to climb to the very top - you’ll get hit by an arrow). From here onto the right platform, up the ledges, onto the moving platform and finally onto the bridge in the middle.

Continue up the ledges and pillars until you reach a ring that you can grab onto with a hook. Then again a series of jumps along columns, ledges and crossbars until you reach the exit. To overcome the abyss, you need to jump on two crossbars, catch on to the scarab beetle and the ledge. But the problem is that the crossbars immediately go down. Therefore, as soon as Lara hangs, immediately press jump. In the corridor there is another batch of crush doors.

You will exit into the central hall, only a higher level. Jump along the ledges and the crossbar to the right and pull the lever. A bridge will lower below, but it’s too early to run after the element. Go back and jump along the ledges to the left. Be careful, the ledge collapses in one place, so speed up with the E key.

Waiting for us in the corridor new type traps - spinning knives that retract and come out of the wall. The first one is easy to pass, but when you need to jump onto the crossbar, it will be more difficult. Once in an abandoned hall, roll down. Finish off the mummy, take out the box and pull the lever. Then climb up along the ledges.

Use your hook to grab the ring and jump onto the scarab beetle and onto the ledge. The next section will cause a lot of trouble. You need to jump, grab the ring with your hook, run along the wall and jump onto the ledge, which is located just above the ledge from which you jumped. Considering that blades appear and hide from the wall, there is little time for maneuvers. And the most annoying thing is that you won’t be able to wait it out.

Climb up the ledge and jump to the right, hooking your hook onto the ring. Once on the platform, climb up the ledges and jump to the left, clinging to the rings. You will find yourself in a corridor that will lead you to the third lever. Pull it to lower the bridge. Return to the obelisk, take the element, jump over to the first bridge that drops and go to the room where you pulled out the box.

Step into the lower passage, go through the traps - blades and crusher doors - and exit into the hall. Go down along the ledges, finish off the mummies and climb up the ledges into a small room. Run across the blades, jump over the pillars, trying not to get hit, climb up and pull the lever in the small room next to the water. Now return to the obelisk - yes, yes, the old road...

Take the elements and jump into the water. After swimming through the tunnel, pull the lever and climb up the stairs. You will find yourself in a hall with six statues. Return to the courtyard, since the road is known, and finish off the centaur. Insert the elements into the pillar and run into the opened passage. Phew, the brutally difficult level has been completed.

Sanctuary of the Scion

After finishing off the mummies, you will find yourself in a hall where you need to solve a small riddle. This is the correct solution. Mentally number the pillars: near left - 1, near right - 2, far right - 3, far left - 4. Turn pole 2 twice to the right, 4 - twice to the left.

A column will rise, along which you can climb up. Next, climb along the ledges to the corridor. You need to go through crusher doors in it. The task is complicated by the fact that you will have to climb over ledges, so you need to accurately calculate the time between hits and jump at a certain moment.

Go down and explore the area. To get inside, you need to find two keys. As usual, by the time we get to them, it will take seven sweats... Climb onto the stairs and jump along the ledges and crossbars to horizontal stairs. Then along the ledges to the platform; Climb up the column and finish off the flying creatures.

Jump from the crossbar onto the platform, go down the ledges and pull the lever. The grate will rise, and an easy path to the sphinx will appear. This will come in handy when you return. In the corridor you will have to jump on the crossbars, one of which is periodically retracted into the wall, in order to get to the other side. After this, you will go out into the hall with water.

The goal is to lift four pillars out of the water, then lower the large pillar from the ceiling to open a passage. Carefully go down the stairs and ledges, then go right and jump from the ledge onto the crossbars, which collapse under Lara’s weight (you’ll have to quickly press the keys). From the ledge, jump onto the slab on the wall, which will begin to gradually fall down. When it stops, the first pillar will rise and the mechanism will click (if you jump off the slab earlier, the pillar will plunge back into the water).

Jump back, climb up the pillar and jump onto the platform behind. Now you need to accurately jump onto the inclined surface of the pillar that sticks out of the water. Lara will start sliding and you will have a split second to jump onto the slab. When the second pillar rises, jump into the water and swim to the small platform.

Jump onto the small stone sticking out of the water, and from it onto the ledges. From the ledges, jump onto the platform and quickly jump up, and then onto the ledge on the right. It is necessary that the slab does not have time to go down. Jump onto the slab again and go left to the ledge. Then cling to the other slab and wait for the pillar to rise. It remains to raise the last pillar that you have already climbed. Then climb along the ledges and stairs to the very top and pull the lever to lower the obelisk from the ceiling.

A door will open below. Go down, take the symbol of power and finish off the monster. Return to the sphinx and shoot the centaur. Climb the ladder again, but jump in the other direction. Climb up along the slabs and ledges until you get to the columns on the right hand of the statue.

Climb along the columns and ledges onto the platform, shoot the flying monsters and jump along the crossbars to the lever. By pulling it, you will ensure a quick return and open the passage. After passing through the crush doors, you will find yourself in a hall where you need to lift four pillars. In general, the task remains the same, only the data has changed.

Go down and jump onto the slab next to the small platform. When the pillar rises, climb it and jump to the platform above. From here - onto the ledge and onto the slab, which will raise the second pillar. Now go up the stairs and jump along the lowering crossbars to the third slab.

When the pillar rises, climb onto the partially extended bridge, grab the ring with your hook and jump onto the ledge. From here, jump onto the fourth slab and lower the obelisk from the ceiling. Wait until the room opens and take the second symbol of power. Return to the sphinx, finish off the two centaurs and insert the symbols of power into the holes near the entrance to the statue.

The beetles on the wall need to be rotated this way.

For fun, push a huge stone ball and let the rats run over you! - and go down the corridor. Jump into the pool and pull the lever between the statues to lower the water level. Climb up along the leg of the left statue and crawl along the ledges to the left. Use the grappling hook to grab the ring and jump onto the stairs. Then climb the ledges again until you end up on the knees of the statue. Look where the beetles are staring in the pictures, and shoot the beetles on the wall in the same way. The grate will lower.

Climb into the niche and pull the lever to raise the water. Climb higher along the ledges on the right and jump from the crossbar onto the ring with the flag. It will open the grate at the second statue, but only for a while, so after jumping into the water, swim faster until the passage closes. Look at the beetles in the picture underwater and use the same shots to turn the beetles on the wall. Pull the lever in the niche and swim to the first statue.

Swim into the niche where you pulled the lever and climb up. Climb up along the ledges, scarab beetles and crossbars and jump onto the ring with the flag hanging between the heads of the statues. The water will rise again, and you will be able to swim to the passage. In the hall, finish off the mummies with the centaurs and jump onto the column.

There is a small nuance here. To jump to the second column, you first need to climb up the first one and then go down. You will see and you will understand. Jump along the columns to the platform where you need to insert an artifact obtained in Peru. The first grate will open. Return to the column from which you started climbing, jump from it to the second one. Then use the hook to cling to the ring and swing towards the far column.

Jump along the columns to another platform and insert the second artifact. The doors opened. Hmm, was it impossible to saw them through? Why did you need to travel all over the world? In general, go into the room, take an object and watch a long video, during which you will have to press the keys.

lost Island

Natla's Mines

Swim into the waterfall and climb up. Jump from the beam to the ledge, then to the container. Jump onto the second container, from it onto the rope and onto the far ledge. From it to the ledge near the waterfall and then into the tunnel. Along it you will go out into the mine where ore is mined. To go further, you need to find three fuses.

Run to the right and pick up the red fuse from the cart. Return to the control room, insert the fuse and press the button. The container opposite will move a little to the side, and you will be able to get into the tunnel (you need to climb onto the box, and from it into the cabin). Once you exit the tunnel, drop the crate and jump across the platforms and ledges until you reach the fence.

Jump over the fence and pick up the green fuse. Use the grappling hook to reach the platform and go down the embankment. Pick up the blue fuse, climb up the pipes - be careful not to get burned by the steam! - and jump onto the rotating mechanism. From here, jump onto the ore containers. They have a habit of falling slowly, so move quickly. Then follow the ledges and pipes to the tunnel. This will take you to the mine. Run to the operator's room, insert three fuses and press the buttons.

The container will break through the roof of the room, allowing you to get inside. Pick up the pistols, break out the glass and run to the cart where you found the red fuse. Break the glass to the control cabin, climb inside and use the remote control. Jump down, press the button to go forward. Then there will be a video in which Lara will finally finish off the mercenary if you press the right keys in time.

After the video, pick up the weapon, return the safety to its place and press the button. Get on the cart and continue your journey. When the cart stops, jump onto the platform, from it to the pillar, then onto the inclined surface. Another jump onto an inclined surface, onto a low pole and onto an iron structure.

We jump from the ledge onto the platform, grab the ring with a hook, jump onto the inclined surface and onto the crossbar. From it - onto an inclined surface and onto an iron structure. Climb to the “roof” and jump into the tunnel. Run forward, then climb up the platforms and watch a long video in which you will have to press the keys again.

Move the box and climb onto the left ridge of stones. From the platform, jump onto the protruding posts. Your task is to step on six “special” columns - they differ in color - to start the mechanism. If you fall, it's okay - pick yourself up again and continue. Having managed, jump into the niche in the middle and pull the lever that will unlock the gate. Level completed. Get ready for your next challenge...

The Great Pyramid

Run forward through the large hall and watch the video in which we will be shown the main villain. Go back, finish off the creatures and go through the opened door. On the second floor, shoot another pack of monsters and go out into a huge mine. Shoot the red button and deal with the flying creatures.

The general idea is that when you shoot the red button, a ring pops out. Having caught on it with a hook, you need to move on. But very little time is allocated for this. Shoot the red button again, jump onto the column, grab the ring with your hook and jump onto another column. Get on the platform.

Shoot the button again, kill the creatures and jump onto the column; Grab onto the ring with your hook until it hides and jump onto the other column. Once on the platform, repeat the procedure and see how to jump. First jump onto the first bar, then turn around and grab onto the second bar. From it, jump onto the column, then onto the third crossbar and grab the ring with your hook. Jump again, hook onto the second ring and jump onto the column from which you can get to the platform.

This is probably the most difficult moment in Game. Time is short and there is a lot to do. Adding fuel to the fire is the frantic camera, which strives to turn in such a way that Lara falls into the abyss.

True, there is a little trick here that will make our life a little easier. Jumping from the first ring to the second, you can land on a small ledge in the corner. In general, you’re not supposed to stand on it—Lara hangs in the air in the most impudent way—but it’s still possible. It's easier to jump from here - you can even shoot the button to re-extend the rings.

It's easier to get to the next platform. Shoot the red button, jump onto the inclined surface, from it to the crossbar, to another inclined surface, to the crossbar and to the column. The last platform is a little more complicated. We jump onto an inclined surface, hook onto the ring, from there onto another inclined surface, hook onto the ring again and again onto the column. From here you can reach the corridor.

After going through a series of traps, jump into the hall and finish off the mummies. Don't touch the strange girl. This is Lara's double, and kill him in the usual way will not work. But if you don’t touch him, he doesn’t attack, but only repeats the movements of the main character.

There are two switches at the top. One opens the door, the other opens the hatch on the upper platform. Rotate the circle in the middle of the room, climb onto the platform and pull the lever that opens the hatch. Jump down and go up to another platform. If you did everything correctly and quickly, the double will fall into the open hatch. Open the door and move on.

IN next room you need to jump over the peculiar battering rams that hit from the walls, and pull two levers. After what we went through earlier, this is an easy workout for the arms. When the gate opens and the bridge extends, run into the corridor to end the level.

Final Conflict

The level will begin with a battle with a large monster. This is perhaps the easiest boss in the game. Standing at the edge of the platform, shoot him with pistols until he gets angry and rushes towards Lara. In slow motion, jump to the side and shoot in the head. The monster will somersault and hang over the abyss on one arm.

Shoot him in the arm until he climbs back onto the platform. Repeat the operation until both arms fall off and the monster flies into the abyss. Victory? No matter how it is, the level is just beginning. Having reached the river with lava, jump onto the platform, then along the two pillars. On the bridge, pull the lever. The bridge will begin to retract into the wall, but the second one, on the contrary, will come closer. Jump on it and go into the room.

Pull the lever to open the door and step into the second half of the room. Dive into the pool and pull the lever to extend the platform. Climb up it and push out the box. Drag him to the high platform, climb up and pull the lever. Then jump along the ledges to the right, grab the ring with your hook and climb into the opening. Jump down, hang on the panel, and when it goes down, shoot at the red button with your pistols.

Return to the room, find the second panel and shoot the second button. The third panel is located directly above the abyss, so when it goes down, you need to jump back. Three grates under the water have lowered, and you can now swim to the next corridor.

The lava lake is not so easy to overcome. First, jump onto the stairs, from it onto the ledges and crawl to the left and up. From the iron arch, jump to the left, go down and jump back. Then, jump along the ledges, platforms and crossbars to reach the exit.

Here is the final boss. Dodge the fireballs and shoot at the wings. When the viper can no longer fly, finish it off with headshots in slow motion. The process, however, may drag on, the lady was caught too quickly. Often, Natla doesn’t even need to be angry - she herself rushes into the attack, trying to beat the unfortunate Lara with her bare hands.


Verdict: A successful rethinking of the first part of Tomb Raider. Almost all the shortcomings of the original have been eliminated, but the spirit of the game and fun have not been affected.

Run past the collapsed bridge, climb onto the stone and jump onto the wall to catch the gap. Next, move right along the wall to the end and jump onto the stone column. From there, jump to the left onto the platform, go up and jump onto the ledge, then make another jump up - you are on the platform. Now you need to get over to the bridge, to do this you need to jump to the left from the edge of the platform and throw the rope onto the ring (Q is the default).

Coming out to the gate, run up along the left rock, jump to the right using the rope. When you find yourself on the platform, climb up the ledges to the platform located above the gate. There you need to press a button for the gates to open.

Having reached the cave through the tunnel, go left along the stairs, jump over the gap, and then jump onto the ledge along which you need to move left around the corner. From there you can get into the upper tunnel. Along it you will reach a large cave. From the edge of the platform, jump forward and use the rope to grab onto the ring located in the ceiling of the cave. Next, swing well and jump onto the ledge in the far wall. Jump from it to the upper ledge, and from there jump over to the column. Go down to the lower ledge, cross it to the right around the corner and jump from there back to the platform in the rock. There you will find an artifact. From the left edge of the area, go down, kill a couple of bats and run to the doors located in the depths of the cave. You can open the door by pressing the lever located on the right.

Along a short corridor you will exit into a cave in which you will see a bridge. When you step onto it, the bridge will collapse and Lara will fall down, where a pair of wolves will attack her. Having dealt with them, run to the far left corner of the cave. In a small niche located there, you will find a small first aid kit. Next, climb up along the flooring hanging on the ropes, run to the right and climb along the ledges to the platform of the upper bridge. Turn 180 degrees and jump to the nearest support of the lower bridge - grab onto the ledge. Jump higher from it and jump over to the adjacent support, from where you can jump into the niche where the first aid kit lies.

After crossing the upper bridge into the neighboring cave, jump onto the rope. From it you can jump into the niche located on the left. There you can pick up a large first aid kit. Next, jump down, engage in battle with the bear, and then run into the tunnel located in the far left corner. Along it you can get to the place where you will find another artifact.

Returning back, jump to the other side of the hall using the rope and go into the corridor. Moving along it, you will have to cross the gap by jumping onto the pin sticking out of the wall. When you reach the gate located at the end of the hall with crossbows, stand on the button in the floor, and then run left to the wall. Climb up the ledges, then run to the wall and climb to the top ledge. Move along it to the right and jump onto the counterweight. When he goes down, run to the end of the gallery, shooting the wolf along the way. There, move to the opposite side of the hall using the pins fixed in the wall. You need to run along the gallery to the far wall. On your way you will meet a couple of wolves. At the end point, climb up the ledges in the right wall, and then jump onto the pin, which will rotate under Lara's weight, and she will be opposite the second counterweight. All you have to do is jump on it, and then go down and stand on the button in the floor again - the gate will open.

Peru - City of Vilcabamba

At the end of the stairs you will be greeted by a bear with clearly hostile intentions - kill him and continue moving forward. Jump onto the pillar and go down it, then turn around and go behind the stone. There you will find a small first aid kit. Next, go along the right wall to the first ledge. From there, through the other two, you can climb onto the second pillar, from where you can calmly jump over to the open gate.

Going out to the village, fight the grizzly, and then dive into the pool. Swim underwater to the end of the tunnel and lower the lever located in the wall. A hatch will open above Lara's head, and she will be able to get inside the hut. Next, open the front door using the lever, then climb the stairs and jump out of the window into the neighboring hut. Quickly run along the dilapidated bridge and jump to the niche. There is a small first aid kit inside - take it and go downstairs.

Move the cage deeper into the corridor. When you find yourself in the next room, leave the cage against the right wall and go to the end of the room. You will find shotgun shells against the wall, and a key in the left corner. Next, climb onto the cage, from it onto the wall and go across the bridge to pick up a small first aid kit and cartridges. After that, drag the cage to the pillar standing between the huts. This way you can climb onto it and make your way along the top to the waterfall, where you will find the artifact. After taking it, jump onto the roof of the house to go down safely. Now all that remains is to open the door with the found key.

After leaving the cave where the large gate is located, go into the passage located to the right of the gate. Dive into the pool to get a small first aid kit from the bottom. Next, get out of the water and run to the right along the wall. From the edge of the platform, jump onto the wall to grab onto the gap running along the wall. Moving along the perimeter of the room, you can climb out onto the balcony and go into the corridor to climb through the tunnel to the upper level. After jumping over the small gap between the balconies, run and jump on the idol - it will turn around. Go down and enter the passage on the left. There is nothing in the pool, so you can start going up straight away without swimming.

Having opened the gate, run through the tunnel - there will be no surprises. When you find yourself at the gap, go down the inclined slab located along the opposite wall. After shooting the wolf, pick up the shotgun shells, and then drag the cage to the far corner to climb up and jump over to the inclined slab. Sliding along it a second time, jump onto the pin and jump over to the central platform. From there, jump onto the pillar - Lara will be able to stay on top of it, and you can jump forward and continue moving forward. At the next gap, jump onto the far wall and go down. Run to the pillar, jump onto the ledge in the right wall and jump over to the pin, from which you need to move to the ledge in the left wall. Hanging by your hands, move to the left, jump onto the upper ledge and, in the same way, on your hands, move to the middle of the central platform. From there, jump onto the pillar and further into the corridor, along which you will come out to the waterfall.

Peru - The Lost Valley

After shooting the wolves, take the gear lying near the left wall, then dive into the pool and swim through the tunnel - you will find a small first aid kit. Returning back, climb the vertical stairs to the landing. Apply the found gear to the mechanism and it will start moving. Jump onto the pin located in the small wheel and, having chosen the moment, jump over to the large wheel and then onto the stairs. From the platform where the second lever is located, move to the ledge in the wall. Move to the right, jump up to the second ledge and jump over to the wooden platform. From there, jump forward to the left to grab onto the ledge in the wall. Continue right. At the edge of the ledge, jump down and grab onto the window sill; by climbing on it, you can get inside the room, where you will find a large first aid kit. Next, you need to repeat the path to the edge of the ledge, but you will have to jump up onto the ledge, from where you jump onto the rope. From there, jump to the far wall and move right to jump onto the wooden platform next to the stairs. When it falls, jump from the platform to the remaining crossbar and jump over to a solid surface. Next, run along the wall to the waterfall. After jumping over the collapsed bridge, climb up the ledges onto the tower. From there, shoot at the ropes to which the ladder is tied - it will fall.

After jumping from the crossbar, run along the corridor. From the edge of the platform, jump forward and throw out the rope to catch the ring in the ceiling and jump to the bridge located further. Go right around the corner and climb up the ledges. From the top, jump to the right and climb to the platform, from where you go through the doorway. After crossing the bridge, pick up the second gear, kill a couple of bats, and then jump onto the pin located in the rotating wheel. From there, jump onto the ledge in the wall and climb up. Next, jump to the right to catch the edge of the tunnel entrance. Inside it you will find a lever that opens the grate under water. Having lowered it, jump into the water and let it carry you with the flow. Once on land, put the second gear in place and press the lever. Now you need to return to the platform where you dropped the ladder the first time.

Climb inside the rock under the stone. Inside the corridor, a bear will attack you. After killing him, climb the stone tower. Take the machine gun cartridges from the upper platform, and then jump onto the left pillar. From it, jump to the left onto the wall to grab the ledge - rise higher. Next, jump along the pillars into the passage leading deep into the mountain.

At the fork in the corridor, go left. Once in front of the entrance to a small cave, jump forward onto the inclined platform and jump from it onto the wall. Further to the right to the platform where the shotgun shells are located, and from there to the pin from which you can get out onto a hard surface.

Jump onto the right wall, then onto the left and go down to the platform where there is a large first aid kit. Having taken it and killed a couple of bats, go down on your hands from the edge of the platform and jump onto the ledge located below. From it you can jump to the entrance to a small niche, where you will find another large first aid kit. Returning back, run to the right along the tunnel, and you will come out to a ruined village, where you will be greeted by six small dinosaurs. When you shoot them, a Raptor will appear. First you will have to avoid collisions with frightened small dinosaurs by pressing the keys in accordance with the arrows that appear, and then Lara will have to shoot the Raptor. To maintain maximum health, you need to stand on a stone, which is located under the platform on which a large stake is installed, and shoot the lizard from there. After killing the fossil animal, climb onto the building next to the fallen lizard and go inside to pick up the third gear. Next, dive into the water and swim through the tunnel into the next room. There, climb onto the pillar, jump from it onto the platform, and from there move along the ledges to the left. By jumping on the pillar, you can move to the last pair of ledges, from where you can jump onto the windowsill.

Run to the right along the roof and along the stone platforms to vertical post. You need to climb up it and jump into a short tunnel. At the exit from it, jump onto the ledge in the wall, move left around the corner and jump over to the bridge. Next, move to the pillar, climb up it to the end and jump from the top into the ruins.

After picking up a small first aid kit, run through the tunnel. At the fork, turn right to reach Fresh air. At the bottom right you will see a platform on which there is a small first aid kit - take it and go down to the ground. Run left to two small waterfalls. There you will find another small first aid kit, and if you are not lazy and run into the niche located in the right rock, you will also acquire a large first aid kit. Next, jump from the square slab onto the wooden platform to return inside the tunnel.

Go forward and climb up the ledges to the suspension bridge. Next, jump over the gap to the other side of the bridge and go to the far wall - you will find a large first aid kit. Go back to the bridge and climb up the ledges in the left column. When you find yourself at the top, jump over the inclined column to a small “patch”. From it, jump forward onto the platform to go down and pick up the artifact. After this you will have to repeat the climb. Now you will need to jump onto the inclined column along which water flows, and slide along it to the next column. From the second column, jump onto the pin and move to the far area. From here you can go inside the rock.

After running through the tunnel, jump down onto the platform - the place is already familiar to you. Now we will go back to the big waterfall. When you find yourself in a location with two inclined platforms, go down from the edge of the platform, hanging by your hands, and climb over to the ledge, from there through the pin to the corner platform. Next, jump onto the ledges in the right wall, jump onto the inclined platform and from its edge jump onto the ledges of the opposite wall. Having gone upstairs, run into the cave with pillars. Climb onto the nearby pillar and jump from it to the sloping stone in the corner, and from there to the top of the log. Jump forward from it into the next cave. The road is now familiar to you - get to the platform located above the second lever.

Jump onto the rotating platform, from it to the lever, insert the last gear and pull the lever. After that, go to the place where the dam went down. There, dive into the water and swim into the underwater tunnel that you opened earlier. At the end of it you will find a golden idol. Having taken it, return downstairs and go through the opened passage.

Peru - Tomb of Qualopec

When you exit into the round hall, cross it along the remains of the floor and go up the tunnel a little - a round stone will roll down from above. Quickly go back and hide around the corner to avoid getting hit by a rock. Next, go down using the wooden platform. Drag her closer to the stone statue, next to which you can see ledges in the wall. Then drag the grate lying on the ground to the far wall to be able to climb up.

From the wooden platform, jump to the nearest ledge, from there climb onto the wall and climb onto the head of the statue. Jump from it onto the pillar, and from there onto the stone ledge. Standing on it, shoot at the round sign hanging on the ropes. Behind it, a lever located in a niche will open. You can get to it by jumping forward and using the rope. By clicking on it, you can raise the first grate in the locked tunnel. Next, go back to the idol, jump over to the ledge in the wall and go into the tunnel on the left. Movement along the passage will be complicated by traps installed in the walls, and you will also have to walk part of the way along ledges in the walls. When you come out into a room in the center of which there is a part of a destroyed staircase, jump up, throw out the rope and jump onto the stairs. From there, jump to the left onto the pillar, from the pillar to the crossbar and then onto the wall. Then go to the end of the wooden platform and jump onto the ledge located above the lever. Now all that remains is to jump onto the lever - the third grate is open.

Returning to the round hall, go down and start arranging the platforms so that you can, starting from the center of the hall, jump to the entrance to the second tunnel. This is not at all difficult to do. When you walk along the passage to a pit with two pillars, you can go down to pick up the artifact lying at the far end of the pit. Next, go back and overcome the obstacle along the ledges in the walls. At the end of the corridor there is a room with a lever. At first glance, everything is very simple, but as soon as you approach the lever, the floor below you will break and you will fall into the basement, where a pair of wolves will attack you. Having dealt with the animals, climb up the wooden flooring and walk along the wall. You need to pull the grate out of the niche and throw it down. Then drag this lattice to the left pillar to jump onto the ledge and continue moving to the right pillar through the skeletons wooden supports. Next, jump onto the pin, and from it onto the platform, from where you climb up along the ledges. From the top one, jump onto the wooden pillar, and then jump over to the ledge located above the lever. When you open the last grate, you will have to repeat the path to the ledge above the lever, but now you need to jump to the right, onto the ledge in the wall. From there you can climb into the upper corridor and exit into the surviving part of the hall.

The passage is open. All you have to do is visit the tomb and pick up the artifact, and then quickly leave the halls before the stone vaults collapse on your head. Having got out of the water, you will meet your companion, who will want to take the found artifact from you. You will have to defend your find by pressing the keys in accordance with the arrows that appear on the screen.

Greece - St. Francis Folly

We kill two lionesses - watch the video. Next, run to the column farthest on the right and climb to its top. From there, jump to the right onto the adjacent column and get to the balcony. From it, jump forward using the rope and jump into the passage. At the far wall, stand on the button located under the image of a warrior who has cut off the enemy’s head - the crystals will go out. To open the door located on the left side of the room, you need to shoot the stone located in the left eye of the severed head, and then transfer the fire to the crystal located on the sword blade.

After jumping from the edge of the platform, grab the ring located in the ceiling with your crampon and jump over to the stone ledge. From there, jump over to the balcony. Pay attention to the pattern in the floor - this is the key to the grate, behind which there is an iron globe. Return to the image of the warrior, stand on the button to extinguish the glow of the crystals, and then shoot at the stones located in the warrior’s left and right feet, in the lower back and in the right hand.

As you approach the globe, pay attention to the rings located on its left and right. Throw the "cat" onto one of the rings, then use the action key (E - by default) and the cursor key to pull off the ring. Do the same with the second ring. Push the released ball down and place it on the button in the center of the hall - a grate located on the balcony will open. You can get to it by jumping from the far left column. After jumping down, press the lever near the door, and then roll the globe to place it on the round button in the floor. Next, go through the opened grate down the stairs.

From the edge of the platform, jump forward, then run along the left edge of the dilapidated passage and jump onto the stone platform, at the end of which there is a ring attached. From there, move left to the lever. He opens a door marked "Poseidon", located three levels below. Next, return to the center of the hall and exit to the right side of the passage. Look to the right - you will see a column on which the ring is attached. Throw out the grapple and drop the column, then go to the left edge, use the grapple again to pull the stone platform out of the wall. Then go down to the fallen column, simultaneously shoot at the round button in the wall to make a platform come out, and drop the column located under the button.

Moving along the column to the wall, pick up the small first aid kit lying on the stone on the left, and then climb up to the lever using the ledges on the right. After Hephaestus's door (HEPHAESTUS) opens, jump into the middle of the hall, go down and get out onto the platform that extends under the button. From there, move right towards the door, using the ledges and the pin sticking out in the corner. When you go inside and find yourself in front of the lowered grate, pull the lever located on the right - the grate will fall to the floor. Next, go to the left corner and climb the ledges to dormer window. Climb through it and go out into the hall, where a ball hangs from the ceiling, from which lightning strikes. There are four buttons on the floor of the room that can be pressed in any order, but this must be done when the floor is not under voltage, i.e. in the down position. When you go into Hephaestus's hall, stand on the button in the floor located not far from the hammer and immediately jump back to avoid being smeared on the floor. Then very quickly climb up the lowered hammer and jump to the right corner platform. From there you need to move to the balcony at the end of the hall - it's not difficult. Drop the stone cube from the balcony; hitting the floor, it will split and a bronze figure will appear - the second in a row. Place the cube standing on the floor on the button under the hammer - the third figure. The busts need to be placed in the holes in the floor so that the faces of the figures look at the center of the hall, and then press the button in the floor - you can take the Hephaestus key. Go back, pull the lever in front of the locked passage, and then jump onto the grate to grab onto the ledge. Once at the top, wait until the grate goes down and jump up - grab onto the edge of the window.

Now let's go to Poseidon. Go down the central column to the level where the opened door. Use the grapple to pull out the slab in the left wall and jump onto it. From there, follow the ledges to the right to the door. At the locked passage, use the same technique as in Hephaestus's apartment. Next, go to the room located at the end of the corridor and dive into the pool there.

After getting out of the underwater tunnel, climb up the central column. Next, go to the fish, near which there is a stone cube. You need to move it aside to release water and raise the liquid level in the room. In the opposite niche there is another cube; you need to push it into the water so that it falls to the first fish. Then dive into the water and press the lever located on the central column - a grate will open at the bottom and a small raft will float up. It will rest against the bridge, and you will not be able to move it until you completely drain the water, blocking the flow in two fish. You need to drag the raft to the lever located at the bottom of the column, and then open the flow of water in the first fish. When the hall is partially filled with water, move the raft so that it is to the left of the bridge leading to the room where the key is stored. Next you need to go up to the second fish and open the stream. The rising water level will move the raft under a niche located in the wall to the left of the room with the key. All you have to do is climb into the niche by jumping from the raft, and, using the gap in the wall, move to the right to the dormer window. Having collected the key, return to the central hall.

Go down the hall and press the lever there to open the Atlas door. Next, climb the central column to the very top and jump from its right edge onto the slab sticking out of the wall. From there, using the cracks and ledges in the wall on the right, you can go down to the opened gate. Having jumped over the passage blocked by bars, go to the end of the corridor. Use the gate to activate the bridge mechanism. When the plates come out, run across the bridge. Look at the wall on the left - you will see ledges. Climb them to the lever and press it. A crossbar forms above the gap. Next, approach within shooting distance of the statue and start shooting at the buttons located to the left and right of the monument. When a burning globe rolls towards you, quickly run back, jump onto the crossbar and jump to the gate. Next, go to the statue and go into the niche for the key. Returning back, climb the destroyed column to the second lever. With its help you can push out the bridge slabs.

When you enter the central hall, hang by your hands from the left edge of the platform to jump down and catch onto the gap running along the wall. Then move left to the corner. From there, jump into the niche of the adjacent wall, using the pin - you will find an artifact. Go back to the corner and jump down to the lower ledge. From it, jump to the right onto the adjacent wall and move to the last lever. He will open the Gate of Damocles. Now we need to get to them. To do this, climb the central column to the second column you dropped and cross it to the cells. The right cell needs to be pulled out towards you, and the left one needs to be pushed towards the wall. Next, climb onto the right cage and jump from it to the left onto the upper ledge. Follow it to the left around the corner to the end, and then jump down and grab onto the gap in the wall. After this, jump to the right and all that remains for you is to go down to the gate.

At the locked passage, use the grappling hook on the stone in which the ring is fixed to pull it down. Then press the lever and, when the grate rises, push the stone under it. Then all you have to do is go upstairs and climb through the window. After you take the key of Damocles from the plate, it will come into action hidden mechanism control the swords that will appear in the next room. At the far wall, climb up the collapsed passage, and then jump up using the grapple to catch the ring. Climb up the rope and jump onto the slab in the left corner. From there, jump onto the slabs in the center and get to the window located in the right corner. There is a lever there that will allow you to lower the swords blocking the path along the walls of the adjacent hall. Go out there and go to the left corner, making a small circle. Climb up the wall into the window, you can press the lever to then go down and pick up the artifact that has become available, and then climb onto the pillar and jump from it to the top of the column. Next, move to the next niche, pick up a large first aid kit and jump onto the ledge in the wall. From the upper ledge, jump to the left and throw the grapple to catch the ring. Now you need to jump over to the second row of columns. It is unlikely that you will be able to do this on the first try. I want to say only one thing: during the jump, press two arrow keys - swing + direction of the jump and hope for luck. When you finally reach the gate and lift the gate, quickly go down and go into the corridor before it closes again. Now, having all the keys, go to the bottom of the central hall and use the keys on the corresponding colored locks.

Greece - The Coliseum

Climb the stone to the left corner platform. From there, move along the wall to the far right corner of the cave, but before that, climb onto the column located on the right behind your back to pick up a small first aid kit.

After diving into the water, swim left around the corner past the large slab, then turn right and get out onto land. After taking a breath of air, shoot the mice, then climb onto the small cage and jump to the right onto the ledges in the wall. Move along them to a large cage - you will find a large first aid kit. Next, you need to climb onto the small cage again, but you need to move to the left in order to be able to climb onto the pillar, from which you can jump onto the large cage, and from there jump over the fence.

Entering the arena, kill two monkeys, then go up to the spectator seats through the gap in the fence. Climb the passage to the very top. There you can climb onto the column and jump from it onto the stone platform. From there, jump into the arch and go down. From a large rock you can jump into the box. There you need to go out onto the balcony and press the lever that will open the door below. After that, jump into the arena, engage in battle with lions and gorillas, and then go through the opened door.

Once in the room with the cages, go right into the room where there are two large cages. Using the “cat”, you can pull a small cage from the far cage, which you need to pull into the corridor and place next to the large cage on which lies the key to the balcony. Having taken it, return to the box and open the grate.

From the left edge of the roof, jump onto the slab, run from there and jump using the grapple to catch the ring in the ceiling. Next, swing and jump to the upper platform. From it you need to jump down onto the nearby column. Lara will be hooked into the gap, but not tightly, so quickly press the "action" key to cling to the column. Next, move along the column to the wall and jump towards the platform on which there is a small first aid kit. From the slab, jump down to the column and climb onto it. By jumping onto the adjacent column, you can get to the roof. From its far edge, go down and jump inside the building. All you have to do is go down the passage.

Greece - Midas's Palace

Going out to the Midas statue, kill three monkeys, then climb onto the fountain to the right of the entrance. From there, jump onto the wall and climb up the ledges to the balcony. Take the large first aid kit lying in the corner, pull the lever and go down to go through the opened door.

Go through the hall with the spears into the corridor with the stairs leading up. To the right of the stairs there is a passage into a small room, which is blocked by a box. By sliding it out, you can press the lever and go upstairs, where there is another lever that activates a hidden mechanism.

Jump onto the nearest column. Please note that you cannot hesitate, because... columns and slabs will begin to move into place as soon as you are on them. Next, jump onto the column on the left, from there onto the inclined slab and immediately jump onto the side platform. From it, jump to the right onto the column with spears. Hanging by your hands, move to its far side and jump onto the adjacent column. Next, jump onto the inclined slab, from which you jump onto the side platform. From there, jump to the left corner onto the slab, from it to the column with spears, and from there to the adjacent column - you are all almost at the goal. Jump into the niche and take the ingot.

Return to Midas Hall. On the left side of the pedestal you can climb up. There is a lever on the back of the statue that will open the second door for you. After walking along the corridor, you will find yourself in a hall with columns. Go to its far left side - there is an entrance to the corridor along which you will go down to the basement. First you will have to destroy the animals guarding the room, and then you need to use the “cat” to pull out the supports holding the base of the column - you will get the second ingot. Return back to the hall, go into the corridor and go up the stairs to the balcony. From there, jump to the right along the rocks and climb onto the ledge. Moving to the right along the wall, you will reach a rope hanging from the ceiling. From it you need to jump onto the platform located behind the column. From there, jump onto the round stone and, when Lara begins to slide down, jump onto the column - you can catch on to the gap. Jump from the column onto the platform and go to the wall. When you find yourself on the top corner platform, jump forward using the grapple and jump out to the far corner. Sliding down, Croft will find himself on the hard surface of the balcony. Along the corridor going deeper, you will come out onto the balcony of the hall with the statue, where you can press the third lever and then go through the door that opens.

Coming out into a cave half filled with water, first kill the crocodile, and then dive into the water and swim to the right column. There is a lever on its underwater part - pull and return to the entrance to the cave. From there, jump onto the circular platform. The flames that appear will complicate your movement, so be careful when jumping. When you jump onto the right column, run along it to the right and jump up when you see a gap. From the top of the column you can jump onto the platform where the lever is located. Next, you need to turn onto the column and jump from it onto the platform that appears. From there, jump over to the left column. Hanging by your hands, move to the left and jump onto the platform located near the stairs. Now all that remains is to go up and lower the second lever.

Standing in the center of the site, throw the “cat” onto the ring located in the column, then pull the rope towards you - the plugs will cover the flame. Next, jump into the water and make your way again to the column on which you removed the plugs. Holding the gap with your hands, move to the left, and then jump up to climb to the top of the column. Then jump over to the adjacent column and climb up and to the right along the column, maneuvering between the flames. When you find yourself opposite the balcony, jump there and take the third ingot. Next, return to the hall with the statue and place the collected ingots on the palm of the statue lying on the pedestal to turn the ingots into gold. Once you place them in the empty slots, an underwater grate will open.

Greece - Tomb of Tihocan

Swim through the tunnel to the right, then left, left again and right. After getting out of the water, push the box inside the next room to get to the lever that will open the hatch in the floor.

After entering the large hall, move to the right through the pin along the perimeter of the hall. When you reach the first box, push it down and from the free space jump onto the wall to catch the gap. Next, continue moving to the second box - push it down. Now you need to go down too. You can do this by jumping into the pool towards the crocodiles or going down the ledges located in the left corner.

Drag the fallen box into the pool, then run to the right along the perimeter of the hall. Once at the gate, turn it to release the water and continue towards the second box, which also needs to be dropped into the pool. Next, go down into the pool yourself and place the boxes on the buttons - a grate will open. You can get out of the pool by climbing onto the stones lying in the corner and from there start moving to the left along the perimeter. When you reach the gate, turn it in the opposite direction to let the water flow. From there, run to the place where you pushed the second box into the water. As you run past two arches, slow down to use the crampon to pull the raft out of the pool, and then continue moving. On the pillar you will see a ladder that you need to climb up and jump onto the wall. Next, you must return to the platform from which you pushed the first box, and from there make your way to the beginning of the level. There, go forward along the bridge and turn left to the second gate. By turning it, you will fill the room with water even more. Get to the raft and jump from it into the room with three heads.

Dive into the pool - a strong current will throw you into the pool, located in a small cave. In its far right part there is an underwater tunnel through which you will swim to the gate of the tomb. When you climb out onto the shore and face the doors, turn 180 degrees and dive into the water. Below you will be a passage into an underwater tunnel, which ends in a cave with a lever. With its help you will open the door. After you take the artifact, it's time to fight the centaurs. To deal damage to the monsters, you will have to increase the level of his rage to the maximum, and when he rushes towards you, in slow motion mode (key combination: Shift + right mouse button + any movement key) try to shoot at the centaur’s head. He should fall to one knee, and then you need to use the “cat” to take away his shield. In the same way, take the shield from the second centaur. With the help of shields, you can reflect the magic rays of monsters, thereby turning them to stone. While the centaurs are stationary, you can deal maximum damage to them.

Egypt - Temple of Khamoon

Jumping down to the bottom of the small hall, pull out the box from the left corner. Behind it you will find a small first aid kit and shotgun shells. Next, in the far left and right corners of the hall, you need to use the “cat” to bring down two columns. Then climb onto the stone and jump from it into the niche on the left wall. From there, move left along the perimeter of the hall, climb into the passage and run along the corridor.

When you enter the square, deal with the mummies, and then run to the far left corner, where you need to climb up the columns. After jumping onto the side plate, shoot the button and jump onto the pole that appears. From there, start moving along the perimeter of the square to the second head of the sphinx. Behind it is a lever that will open the door below.

The corridor will end in a hall with statues. At the end of it there is a lever, pressing which you can temporarily move the statues. Run to the entrance to the hall and jump onto the nearby statue - you need to move to the far left area. From there, use the "cat" to jump over to the corner. From the lower ledge, jump onto the door and immediately up onto the ledge. Next, move right into the passage. When you go down the corridor, pull the box out of the niche on the left and drag it to the end of the pit to go up.

Having finished moving along the corridor, you will exit into a room with a swimming pool. Kill a couple of crocodiles there, then dive into the water. Click on the lever and quickly swim to the left until the door closes. Get out onto the slab, jump onto the beetle-shaped ledge and jump up and then to the right. Before the slabs move inside the wall, run to the second “beetle” and jump up from it. Further to the right onto the platform and then go inside the room. There, jump onto the pillar on the left, from it onto the “bug” and climb to the topmost ledge, from where jump to the top of the pillar. Jump from it to the next pillar, and from there to the lever. After you remove the stone from the platform, return to the hall and drag the stone to the opposite wall on the right edge of the platform. Next, jump into the corner onto the ledges, from there onto the sliding platform and jump over to the “beetle”. Climb up and left and jump over the pole into the niche. From there, throw the grapple forward to lower the bridge located in the opposite wall. Then quickly jump over there and go inside the room. In its left corner there is a lever that will open a hatch in the ceiling. Next, you should jump onto the right wing, from there jump over the crossbar to the left one and go up.

By pressing the lever, jump into the pool, get out onto land and go down near the statue. Along the corridor you will exit into a square hall with a column in the center. Go down, kill the animals, then open the cage in which several panthers are sitting. After dealing with the big cats, climb up the ledges located to the left of the cage. Next, jump over to the grate, from there to the column, then to the right onto the beam. All that remains is to jump over the wall and jump onto the platform. Next, run to the end of the passage - there, go into the room located in the far left corner and go up the stairs. At the top, after killing the evil mummy, go left and go up the stairs again. Lower the lever, then jump along the platforms to the far side of the hall. There, go left along the corridor to lower another lever. Then return to the room with the large scarab, go to the far right corner and climb up the stones. From there, move left around the perimeter, using the grapple to start moving. You need to get to the pin that sticks out of the beetle. When you jump on it, a hatch in the floor will open. You need to go down into it and climb into the passage. Along it you will exit into a hall with obelisks. First, you'll have to pull out the stone blocks underneath the columns to raise the obelisks. Next, you need to turn each until there is a characteristic metallic sound, after which the gate will open. If you stand with your back to the gate, you should see the following pictures on the obelisks: (from left to right) a man with a figurine on a tray, a man with a cup and a staff in his hands, a man with a jug, a woman with glasses on a tray.

Egypt - Obelisk of Khamoon

Click on the lever in the right wall, then take the artifact from the central column. Next, go down the stairs located in the left corner. Dive into the pool and swim to the passage in the right wall. Coming out of the corridor into the hall, jump onto the “beetle” located in the right wall, then climb onto the lowered column. Jump from it onto the ledges, climb up and move to the corner platform through the slab sliding into the wall.

Jump forward and start moving left from the far right column. From the last column, jump to the ledge in the wall, and from there jump to the right over the pole. Next, climb up the ledges located in the right corner. Cross the retractable platform onto the lintel located between the columns. Follow it to get to the gap, then jump over to the outermost column and go down to the platform. Next, move left along the perimeter of the hall until you find yourself opposite the top of the outermost column. You will have to cross the hall again, and then jump to the left over the pole.

After killing the mummy, go into the corridor. When you exit onto the balcony, move to the right along the ledges to the platform where the lever is located. With its help you will lower the bridge and open the grate. Return to the starting area and continue along the wall to the opened passage. After leaving the corridor, go down the inclined slabs, kill the mummy, and then climb into the first niche to press the lever. Next, run into the opened corridor, through which you will exit to the raised bridge. From there, move right along the perimeter to the lowered bridge to pick up the artifact from the obelisk. Then go into the corridor, at the exit from it move left and down along the stone blocks. From the bottom platform, use the grapple to jump to the slab in the opposite corner. From there, shoot the mummies running below, then go down to the ground. Run to the opposite wall and climb the ledges into the corridor. At the end of the passage there is a lever that will lower the third bridge. After this, return along the old road to the obelisk to pick up the third artifact.

Return to the platform where the bridge is not yet lowered and go into the corridor. After leaving it, pull out the stone from the right corner and jump up from it onto the ledges. Next, move along the perimeter to the upper platform. From its right corner, climb up the ledges, use the “cat” to get onto the “beetle” - jump higher. Then jump to the left, swing and jump onto the ledge above. From there, jump up and then right onto the platform across the two blades. From it, jump forward onto the hook, swing and jump to the right onto the second hook and then onto the corner platform. From there, go upstairs and jump left into the corridor. At the end of the corridor you will find a lever with which you can lower the last bridge. Jump into the water, then climb the stairs located in the corner and exit onto the bridge. From it, jump to the right onto the lowered bridge and take the last artifact - a grate under water will open. After swimming through the underwater tunnel, get out onto the platform, press the lever and go up the stairs. Now you need to go outside, shoot the centaur, and then insert the found artifacts into the obelisk.

Egypt - Sanctuary of the Scion

Climb the stairs into the hall with columns. They need to be rotated so that the pictures face each other and match the pictures on the walls. Keep in mind that when one column rotates, the two adjacent ones rotate. When the pillar rises, climb up it, and then jump over to the ledges of the well. Climb along them to the very top, then jump onto the stairs and get out into the corridor.

Go down the stairs to the left of the sphinx's head. Pick up the ammo in the corner, and then run forward to the far wall - go up the stairs. Move left, then climb up the blocks. Jump forward from the inclined slab and climb up. Next, start moving back from the far column, then jump onto the ledge in the wall and climb up. After killing a couple of "birds", jump along the poles to the ledge, from there to the platform, and from there to the corner to another ledge.

By pressing the lever, go left into the passage. Follow it to a room with cones. Jump to the left onto the ledge, move to the corner and go down to the level of the poles. You need to jump from the first one immediately before it goes down. From there, jump to the left onto the panel; when it starts to descend, jump up to avoid falling into the water. When the bridge extends a little, jump into the water and swim to the corner platform. From the stone located on it, jump to the second panel - lower it. From the raised pillar, jump to the panel platform, from there jump to the right to the next panel. Next to the pillar, from there to the bridge and, finally, to the far corner using the "crampon". All that remains is to jump onto the last panel to fully extend the bridge. Then go back upstairs and lower the lever - the door will open. Take the key lying inside the room, and then go through the passage that opens below.

Returning to the large hall, go up the stairs and jump to the right. In the corner, go up the stairs. Next, move to the right along the wall, jump over the gap, and then climb the column to the upper platform. Deal with the "birds" there, then run forward along the wall, jumping over the gaps.

Going down, press the lever, and then go into the passage. Going out into a room similar to the one where you lowered the panels, go through the procedure of raising the columns again. Then take the second key and go to the door in the sphinx statue, where you will use the keys. After going through the door, roll the ball into the pool located at the end of the corridor, and then dive after it. Under the water between the statues there is a lever that will lower the water level in the hall. Next, climb up between the legs of the right statue, after which, along the ledges, get to the ladder located in the niche between the statues - go up along it. Next, get out to the area in front of the grate, moving to the left along the ledges. To raise the grate, you need to shoot the bugs and arrange them exactly as shown on the floor. By pressing the lever, go up the stairs located to the right of the grate and jump onto the ledge. You need to move deeper into the niche. There, jump to the ledge on the adjacent statue, and from there jump to the right onto the lever. A grate will open under the water for a while; you need to have time to swim through it. While on the area with the beetles, repeat the steps you did on the first statue. After the water rises, swim to the lever in the first statue and emerge there. In the corridor, jump on the "beetle", from there along the pins to the head of the statue. Continue up along the ledges, and then jump onto the lever located between the statues. The rising water will allow you to escape into the corridor above.

In the hall with columns, deal with the security group, then move along the first right column to the second, from where you need to jump onto the blue column. Next, use the “cat” to jump onto the far column. From the last blue column, jump over to the red one, and from there to the castle. After this, you will once again have to climb onto the first column, but now you will have to move to the left row of columns with the help of a cat. Having collected the third part of the artifact, you will finish the level.

Lost Island - Natla's Mines

Dive behind the waterfall. Climb up the tunnel, jump onto the pole and along the ledges get to the ropes hanging from the ceiling. From the last rope you can jump onto the ledge to the left of the waterfall, from where you can jump onto a solid surface. Through the tunnel you will exit into a large cave. Run left along the railway tracks to the trolley. Inside it you will find a red fuse. You need to insert it into the remote control located in the large room of the main hall and press the button. The container blocking the entrance to the tunnel will move away. Along this passage you will reach a platform on which there is a yellow box - push it over and jump onto the adjacent platform. From there, go left onto the ledges. You need to get to the last platform, from where you can jump over the fence. Near the unit you will find a green fuse, then you need to jump over to the other side using the grapple and return to the control room. Insert the green fuse - press the button. After that, you need to press the red button, and then climb up the boxes onto the green container, from which you can jump onto the box with pipes and jump from it to the platform. From there, follow the tunnel to the pit where the last fuse remains. You can get down to it by jumping onto the ledges in the opposite wall. When you take the fuse, jump onto the box. From there, climb up the pipes to a small platform - jump from it onto the rotating gear, and then jump over to the overturning containers. From the edge of the second container, jump back onto metal container, from there onto the pipe and go up to jump back onto the container. Next, jump onto the ledges in the wall. Follow them back to the tunnel where you came from.

After inserting the blue fuse into the socket, use the control buttons to break the roof of the building in which your pistols lie. Armed, run to the trolley in which you found the red fuse. From there, shoot at the windows of the control room, then climb onto the gray box and start moving left along the ledge to get inside the room. Press the button on the remote control, and then get on the trolley.

After you kill your old friend, go to the control room. Replace the fuse and clear the way for further movement into the cave with lava. Crossing it is quite simple, jump from platform to platform. Once on a solid surface, go right around the corner and jump from the inclined slab to the ledge in the opposite rock. Next, go upstairs and get out onto the platform where old friends are waiting for you.

At the end of the firefight, drag the yellow box to the rock to the left of the pyramid. Next, climb to the topmost platform of the rock, from where jump along the pillars. You need to visit every pillar that is partially painted in yellow, and then get to the niche in the center of the pyramid. There, press the lever and go down to go through the opened door.

Lost Island - The Great Pyramid

Kill the monsters, then go up the stairs located on the right at the end of the hall. At the top, kill a couple of "birds", then run through the passage in the far right corner. When you exit onto the balcony, jump to the right onto the ledge, and from there start moving around the perimeter. The bottom line is that you have to climb to the very top, shooting away from the “birds” and managing to jump between the pins and rings. When this difficult path is completed, go into the tunnel, along which you will exit into the hall where Lara’s clone is running. Here you need to turn the gate located in the center so that platforms extend along which you can climb up to the switches (they are located on both sides of the hall). You need to choose the moment when the clone is on the hatch, and then pull the lever so that Lara's double falls down. Then pull the second lever and leave the hall. When you go out into the next room, turn left, move so as not to get under the press and press the lever. Next, go back and now go to the right of the entrance. While moving, you need to jump on the rams - press the second lever. After this, a door will open, passing through which you will complete the level.

Lost Island - Final Conflict

First of all, you need to “take down” the monster. How to do it quickly? First, shoot off one of his limbs after he jumps at you. Then drive the larva into a frenzy by standing near the edge of the platform, and when it rushes at you, shoot at it in slow motion mode - the monster will hang over the abyss, holding on to the edge of the platform with one limb. This is where you shouldn’t hesitate - shoot at the monster’s hand to make it fall into the lava lake.

Coming out to the river of lava, jump along the islands to the pillars, along them you will get out to the platform located above the river. In the niche on the right wall, press the lever, and then jump onto the retractable plate. From there you will reach a room with a lever in the corner. Press the lever, go through the opened door and start destroying monsters. Then dive into the pool. Underwater in the far part of the reservoir there is a lever with which you will extend the platform in the hall.

When you push the cage down, drag it to the boulder and climb up. From the platform, jump onto the gap and quickly move to the left into the corner so that you don’t get burned by the steam. Next, jump to the opposite corner using the "cat". From there, climb through the window and move forward. After jumping into the corner fenced with stones, jump onto the panel - a button will open under it. You need to have time to shoot the button before the panel rises. Next, get out from behind the stones into the hall. There are more panels in the far left and right corners where you need to repeat the button shooting procedure. As soon as the last button is pressed, dive into the water and swim through the tunnel.

In the fiery corridor, jump from the cliff onto the stairs. Further up and to the left onto the ledge, then jump over to the right, go down to the lower ledge and jump back. Once at the bottom, jump along the platforms to the ledges in the wall. Follow them to get to the first pillar, and then everything is simple.

The last thing to do is kill the main villain. Natla is quite easy to kill using headshots and time dilation. Actually, with her death the game will end. All that remains is to watch the final video and the credits.

Name: Tomb Raider: Anniversary
Publisher: Eidos Interactive
System requirements:
P3-1.4, 512MB RAM, 64MB 3D Card
Recommended:
P4-3.0, 1GB RAM, 128MB 3D Card
Genre: Action
Rating: 7.5

Peru - Mountain Caves

Run past the collapsed bridge, climb onto the stone and jump onto the wall to catch the gap. Next, move right along the wall to the end and jump onto the stone column. From there, jump to the left onto the platform, go up and jump onto the ledge, then make another jump up - you are on the platform. Now you need to get over to the bridge, to do this you need to jump to the left from the edge of the platform and throw the rope onto the ring (Q is the default).
Coming out to the gate, run up along the left rock, jump to the right using the rope. When you find yourself on the platform, climb up the ledges to the platform located above the gate. There you need to press a button for the gates to open.
Having reached the cave through the tunnel, go left along the stairs, jump over the gap, and then jump onto the ledge along which you need to move left around the corner. From there you can get into the upper tunnel. Along it you will reach a large cave. From the edge of the platform, jump forward and use the rope to grab onto the ring located in the ceiling of the cave. Next, swing well and jump onto the ledge in the far wall. Jump from it to the upper ledge, and from there jump over to the column. Go down to the lower ledge, cross it to the right around the corner and jump from there back to the platform in the rock. There you will find an artifact. From the left edge of the area, go down, kill a couple of bats and run to the doors located in the depths of the cave. You can open the door by pressing the lever located on the right.
Along a short corridor you will exit into a cave in which you will see a bridge. When you step onto it, the bridge will collapse and Lara will fall down, where a pair of wolves will attack her. Having dealt with them, run to the far left corner of the cave. In a small niche located there, you will find a small first aid kit. Next, climb up along the flooring hanging on the ropes, run to the right and climb along the ledges to the platform of the upper bridge. Turn 180 degrees and jump to the nearest support of the lower bridge - grab onto the ledge. Jump higher from it and jump over to the adjacent support, from where you can jump into the niche where the first aid kit lies.
After crossing the upper bridge into the neighboring cave, jump onto the rope. From it you can jump into the niche located on the left. There you can pick up a large first aid kit. Next, jump down, engage in battle with the bear, and then run into the tunnel located in the far left corner. Along it you can get to the place where you will find another artifact.
Returning back, jump to the other side of the hall using the rope and go into the corridor. Moving along it, you will have to cross the gap by jumping onto the pin sticking out of the wall. When you reach the gate located at the end of the hall with crossbows, stand on the button in the floor, and then run left to the wall. Climb up the ledges, then run to the wall and climb to the top ledge. Move along it to the right and jump onto the counterweight. When he goes down, run to the end of the gallery, shooting the wolf along the way. There, move to the opposite side of the hall using the pins fixed in the wall. You need to run along the gallery to the far wall. On your way you will meet a couple of wolves. At the end point, climb up the ledges in the right wall, and then jump onto the pin, which will rotate under Lara's weight, and she will be opposite the second counterweight. All you have to do is jump on it, and then go down and stand on the button in the floor again - the gate will open.

Peru - City of Vilcabamba

At the end of the stairs you will be greeted by a bear with clearly hostile intentions - kill him and continue moving forward. Jump onto the pillar and go down it, then turn around and go behind the stone. There you will find a small first aid kit. Next, go along the right wall to the first ledge. From there, through the other two, you can climb onto the second pillar, from where you can calmly jump over to the open gate.
Going out to the village, fight the grizzly, and then dive into the pool. Swim underwater to the end of the tunnel and lower the lever located in the wall. A hatch will open above Lara's head, and she will be able to get inside the hut. Next, open the front door using the lever, then climb the stairs and jump out of the window into the neighboring hut. Quickly run along the dilapidated bridge and jump to the niche. There is a small first aid kit inside - take it and go downstairs.
Move the cage deeper into the corridor. When you find yourself in the next room, leave the cage against the right wall and go to the end of the room. You will find shotgun shells against the wall, and a key in the left corner. Next, climb onto the cage, from it onto the wall and go across the bridge to pick up a small first aid kit and cartridges. After that, drag the cage to the pillar standing between the huts. This way you can climb onto it and make your way along the top to the waterfall, where you will find the artifact. After taking it, jump onto the roof of the house to go down safely. Now all that remains is to open the door with the found key.
After leaving the cave where the large gate is located, go into the passage located to the right of the gate. Dive into the pool to get a small first aid kit from the bottom. Next, get out of the water and run to the right along the wall. From the edge of the platform, jump onto the wall to grab onto the gap running along the wall. Moving along the perimeter of the room, you can climb out onto the balcony and go into the corridor to climb through the tunnel to the upper level. After jumping over the small gap between the balconies, run and jump on the idol - it will turn around. Go down and enter the passage on the left. There is nothing in the pool, so you can start going up straight away without swimming.
Having opened the gate, run through the tunnel - there will be no surprises. When you find yourself at the gap, go down the inclined slab located along the opposite wall. After shooting the wolf, pick up the shotgun shells, and then drag the cage to the far corner to climb up and jump over to the inclined slab. Sliding along it a second time, jump onto the pin and jump over to the central platform. From there, jump onto the pillar - Lara will be able to stay on top of it, and you can jump forward and continue moving forward. At the next gap, jump onto the far wall and go down. Run to the pillar, jump onto the ledge in the right wall and jump over to the pin, from which you need to move to the ledge in the left wall. Hanging by your hands, move to the left, jump onto the upper ledge and, in the same way, on your hands, move to the middle of the central platform. From there, jump onto the pillar and further into the corridor, along which you will come out to the waterfall.

Peru - The Lost Valley

After shooting the wolves, take the gear lying near the left wall, then dive into the pool and swim through the tunnel - you will find a small first aid kit. Returning back, climb the vertical stairs to the landing. Apply the found gear to the mechanism and it will start moving. Jump onto the pin located in the small wheel and, having chosen the moment, jump over to the large wheel and then onto the stairs. From the platform where the second lever is located, move to the ledge in the wall. Move to the right, jump up to the second ledge and jump over to the wooden platform. From there, jump forward to the left to grab onto the ledge in the wall. Continue right. At the edge of the ledge, jump down and grab onto the window sill; by climbing on it, you can get inside the room, where you will find a large first aid kit. Next, you need to repeat the path to the edge of the ledge, but you will have to jump up onto the ledge, from where you jump onto the rope. From there, jump to the far wall and move right to jump onto the wooden platform next to the stairs. When it falls, jump from the platform to the remaining crossbar and jump over to a solid surface. Next, run along the wall to the waterfall. After jumping over the collapsed bridge, climb up the ledges onto the tower. From there, shoot at the ropes to which the ladder is tied - it will fall.
After jumping from the crossbar, run along the corridor. From the edge of the platform, jump forward and throw out the rope to catch the ring in the ceiling and jump to the bridge located further. Go right around the corner and climb up the ledges. From the top, jump to the right and climb to the platform, from where you go through the doorway. After crossing the bridge, pick up the second gear, kill a couple of bats, and then jump onto the pin located in the rotating wheel. From there, jump onto the ledge in the wall and climb up. Next, jump to the right to catch the edge of the tunnel entrance. Inside it you will find a lever that opens the grate under water. Having lowered it, jump into the water and let it carry you with the flow. Once on land, put the second gear in place and press the lever. Now you need to return to the platform where you dropped the ladder the first time.
Climb inside the rock under the stone. Inside the corridor, a bear will attack you. After killing him, climb the stone tower. Take the machine gun cartridges from the upper platform, and then jump onto the left pillar. From it, jump to the left onto the wall to grab the ledge - rise higher. Next, jump along the pillars into the passage leading deep into the mountain.
At the fork in the corridor, go left. Once in front of the entrance to a small cave, jump forward onto the inclined platform and jump from it onto the wall. Further to the right to the platform where the shotgun shells are located, and from there to the pin from which you can get out onto a hard surface.
Jump onto the right wall, then onto the left and go down to the platform where there is a large first aid kit. Having taken it and killed a couple of bats, go down on your hands from the edge of the platform and jump onto the ledge located below. From it you can jump to the entrance to a small niche, where you will find another large first aid kit. Returning back, run to the right along the tunnel, and you will come out to a ruined village, where you will be greeted by six small dinosaurs. When you shoot them, a Raptor will appear. First you will have to avoid collisions with frightened small dinosaurs by pressing the keys in accordance with the arrows that appear, and then Lara will have to shoot the Raptor. To maintain maximum health, you need to stand on a stone, which is located under the platform on which a large stake is installed, and shoot the lizard from there. After killing the fossil animal, climb onto the building next to the fallen lizard and go inside to pick up the third gear. Next, dive into the water and swim through the tunnel into the next room. There, climb onto the pillar, jump from it onto the platform, and from there move along the ledges to the left. By jumping on the pillar, you can move to the last pair of ledges, from where you can jump onto the windowsill.
Run to the right along the roof and along the stone platforms to the vertical pillar. You need to climb up it and jump into a short tunnel. At the exit from it, jump onto the ledge in the wall, move left around the corner and jump over to the bridge. Next, move to the pillar, climb up it to the end and jump from the top into the ruins.
After picking up a small first aid kit, run through the tunnel. At the fork, turn right to get some fresh air. At the bottom right you will see a platform on which there is a small first aid kit - take it and go down to the ground. Run left to two small waterfalls. There you will find another small first aid kit, and if you are not lazy and run into the niche located in the right rock, you will also acquire a large first aid kit. Next, jump from the square slab onto the wooden platform to return inside the tunnel.
Go forward and climb up the ledges to the suspension bridge. Next, jump over the gap to the other side of the bridge and go to the far wall - you will find a large first aid kit. Go back to the bridge and climb up the ledges in the left column. When you find yourself at the top, jump over the inclined column to a small “patch”. From it, jump forward onto the platform to go down and pick up the artifact. After this you will have to repeat the climb. Now you will need to jump onto the inclined column along which water flows, and slide along it to the next column. From the second column, jump onto the pin and move to the far area. From here you can go inside the rock.
After running through the tunnel, jump down onto the platform - the place is already familiar to you. Now we will go back to the big waterfall. When you find yourself in a location with two inclined platforms, go down from the edge of the platform, hanging by your hands, and climb over to the ledge, from there through the pin to the corner platform. Next, jump onto the ledges in the right wall, jump onto the inclined platform and from its edge jump onto the ledges of the opposite wall. Having gone upstairs, run into the cave with pillars. Climb onto the nearby pillar and jump from it to the sloping stone in the corner, and from there to the top of the log. Jump forward from it into the next cave. The road is now familiar to you - get to the platform located above the second lever.
Jump onto the rotating platform, from it to the lever, insert the last gear and pull the lever. After that, go to the place where the dam went down. There, dive into the water and swim into the underwater tunnel that you opened earlier. At the end of it you will find a golden idol. Having taken it, return downstairs and go through the opened passage.

Peru - Tomb of Qualopec

When you exit into the round hall, cross it along the remains of the floor and go up the tunnel a little - a round stone will roll down from above. Quickly go back and hide around the corner to avoid getting hit by a rock. Next, go down using the wooden platform. Drag her closer to the stone statue, next to which you can see ledges in the wall. Then drag the grate lying on the ground to the far wall to be able to climb up.
From the wooden platform, jump to the nearest ledge, from there climb onto the wall and climb onto the head of the statue. Jump from it onto the pillar, and from there onto the stone ledge. Standing on it, shoot at the round sign hanging on the ropes. Behind it, a lever located in a niche will open. You can get to it by jumping forward and using the rope. By clicking on it, you can raise the first grate in the locked tunnel. Next, go back to the idol, jump over to the ledge in the wall and go into the tunnel on the left. Movement along the passage will be complicated by traps installed in the walls, and you will also have to walk part of the way along ledges in the walls. When you come out into a room in the center of which there is a part of a destroyed staircase, jump up, throw out the rope and jump onto the stairs. From there, jump to the left onto the pillar, from the pillar to the crossbar and then onto the wall. Then go to the end of the wooden platform and jump onto the ledge located above the lever. Now all that remains is to jump onto the lever - the third grate is open.
Returning to the round hall, go down and start arranging the platforms so that you can, starting from the center of the hall, jump to the entrance to the second tunnel. This is not at all difficult to do. When you walk along the passage to a pit with two pillars, you can go down to pick up the artifact lying at the far end of the pit. Next, go back and overcome the obstacle along the ledges in the walls. At the end of the corridor there is a room with a lever. At first glance, everything is very simple, but as soon as you approach the lever, the floor below you will break and you will fall into the basement, where a pair of wolves will attack you. Having dealt with the animals, climb up the wooden flooring and walk along the wall. You need to pull the grate out of the niche and throw it down. Then drag this lattice to the left pillar to jump onto the ledge and continue moving to the right pillar through the skeletons of wooden supports. Next, jump onto the pin, and from it onto the platform, from where you climb up along the ledges. From the top one, jump onto the wooden pillar, and then jump over to the ledge located above the lever. When you open the last grate, you will have to repeat the path to the ledge above the lever, but now you need to jump to the right, onto the ledge in the wall. From there you can climb into the upper corridor and exit into the surviving part of the hall.
The passage is open. All you have to do is visit the tomb and pick up the artifact, and then quickly leave the halls before the stone vaults collapse on your head. Having got out of the water, you will meet your companion, who will want to take the found artifact from you. You will have to defend your find by pressing the keys in accordance with the arrows that appear on the screen.

Greece - St. Francis Folly

We kill two lionesses - watch the video. Next, run to the column farthest on the right and climb to its top. From there, jump to the right onto the adjacent column and get to the balcony. From it, jump forward using the rope and jump into the passage. At the far wall, stand on the button located under the image of a warrior who has cut off the enemy’s head - the crystals will go out. To open the door located on the left side of the room, you need to shoot the stone located in the left eye of the severed head, and then transfer the fire to the crystal located on the sword blade.
After jumping from the edge of the platform, grab the ring located in the ceiling with your crampon and jump over to the stone ledge. From there, jump over to the balcony. Pay attention to the pattern in the floor - this is the key to the grate, behind which there is an iron globe. Return to the image of the warrior, stand on the button to extinguish the glow of the crystals, and then shoot at the stones located in the warrior’s left and right feet, in the lower back and in the right hand.
As you approach the globe, pay attention to the rings located on its left and right. Throw the "cat" onto one of the rings, then use the action key (E - by default) and the cursor key to pull off the ring. Do the same with the second ring. Push the released ball down and place it on the button in the center of the hall - a grate located on the balcony will open. You can get to it by jumping from the far left column. After jumping down, press the lever near the door, and then roll the globe to place it on the round button in the floor. Next, go through the opened grate down the stairs.
From the edge of the platform, jump forward, then run along the left edge of the dilapidated passage and jump onto the stone platform, at the end of which there is a ring attached. From there, move left to the lever. He opens a door marked "Poseidon", located three levels below. Next, return to the center of the hall and exit to the right side of the passage. Look to the right - you will see a column on which the ring is attached. Throw out the grapple and drop the column, then go to the left edge, use the grapple again to pull the stone platform out of the wall. Then go down to the fallen column, simultaneously shoot at the round button in the wall to make a platform come out, and drop the column located under the button.
Moving along the column to the wall, pick up the small first aid kit lying on the stone on the left, and then climb up to the lever using the ledges on the right. After Hephaestus's door (HEPHAESTUS) opens, jump into the middle of the hall, go down and get out onto the platform that extends under the button. From there, move right towards the door, using the ledges and the pin sticking out in the corner. When you go inside and find yourself in front of the lowered grate, pull the lever located on the right - the grate will fall to the floor. Next, go to the left corner and climb the ledges to the dormer window. Climb through it and go out into the hall, where a ball hangs from the ceiling, from which lightning strikes. There are four buttons on the floor of the room that can be pressed in any order, but this must be done when the floor is not under voltage, i.e. in the down position. When you go into Hephaestus's hall, stand on the button in the floor located not far from the hammer and immediately jump back to avoid being smeared on the floor. Then very quickly climb up the lowered hammer and jump to the right corner platform. From there you need to move to the balcony at the end of the hall - it's not difficult. Drop the stone cube from the balcony; hitting the floor, it will split and a bronze figure will appear - the second in a row. Place the cube standing on the floor on the button under the hammer - the third figure. The busts need to be placed in the holes in the floor so that the faces of the figures look at the center of the hall, and then press the button in the floor - you can take the Hephaestus key. Go back, pull the lever in front of the locked passage, and then jump onto the grate to grab onto the ledge. Once at the top, wait until the grate goes down and jump up - grab onto the edge of the window.
Now let's go to Poseidon. Go down the central column to the level where the open door is located. Use the grapple to pull out the slab in the left wall and jump onto it. From there, follow the ledges to the right to the door. At the locked passage, use the same technique as in Hephaestus's apartment. Next, go to the room located at the end of the corridor and dive into the pool there.
After getting out of the underwater tunnel, climb up the central column. Next, go to the fish, near which there is a stone cube. You need to move it aside to release water and raise the liquid level in the room. In the opposite niche there is another cube; you need to push it into the water so that it falls to the first fish. Then dive into the water and press the lever located on the central column - a grate will open at the bottom and a small raft will float up. It will rest against the bridge, and you will not be able to move it until you completely drain the water, blocking the flow in two fish. You need to drag the raft to the lever located at the bottom of the column, and then open the flow of water in the first fish. When the hall is partially filled with water, move the raft so that it is to the left of the bridge leading to the room where the key is stored. Next you need to go up to the second fish and open the stream. The rising water level will move the raft under a niche located in the wall to the left of the room with the key. All you have to do is climb into the niche by jumping from the raft, and, using the gap in the wall, move to the right to the dormer window. Having collected the key, return to the central hall.
Go down the hall and press the lever there to open the Atlas door. Next, climb the central column to the very top and jump from its right edge onto the slab sticking out of the wall. From there, using the cracks and ledges in the wall on the right, you can go down to the opened gate. Having jumped over the passage blocked by bars, go to the end of the corridor. Use the gate to activate the bridge mechanism. When the plates come out, run across the bridge. Look at the wall on the left - you will see ledges. Climb them to the lever and press it. A crossbar forms above the gap. Next, approach within shooting distance of the statue and start shooting at the buttons located to the left and right of the monument. When a burning globe rolls towards you, quickly run back, jump onto the crossbar and jump to the gate. Next, go to the statue and go into the niche for the key. Returning back, climb the destroyed column to the second lever. With its help you can push out the bridge slabs.
When you enter the central hall, hang by your hands from the left edge of the platform to jump down and catch onto the gap running along the wall. Then move left to the corner. From there, jump into the niche of the adjacent wall, using the pin - you will find an artifact. Go back to the corner and jump down to the lower ledge. From it, jump to the right onto the adjacent wall and move to the last lever. He will open the Gate of Damocles. Now we need to get to them. To do this, climb the central column to the second column you dropped and cross it to the cells. The right cell needs to be pulled out towards you, and the left one needs to be pushed towards the wall. Next, climb onto the right cage and jump from it to the left onto the upper ledge. Follow it to the left around the corner to the end, and then jump down and grab onto the gap in the wall. After this, jump to the right and all that remains for you is to go down to the gate.
At the locked passage, use the grappling hook on the stone in which the ring is fixed to pull it down. Then press the lever and, when the grate rises, push the stone under it. Then all you have to do is go upstairs and climb through the window. After you take the key of Damocles from the plate, a hidden mechanism for controlling the swords that will appear in the next room will come into action. At the far wall, climb up the collapsed passage, and then jump up using the grapple to catch the ring. Climb up the rope and jump onto the slab in the left corner. From there, jump onto the slabs in the center and get to the window located in the right corner. There is a lever there that will allow you to lower the swords blocking the path along the walls of the adjacent hall. Go out there and go to the left corner, making a small circle. Climb up the wall into the window, you can press the lever to then go down and pick up the artifact that has become available, and then climb onto the pillar and jump from it to the top of the column. Next, move to the next niche, pick up a large first aid kit and jump onto the ledge in the wall. From the upper ledge, jump to the left and throw the grapple to catch the ring. Now you need to jump over to the second row of columns. It is unlikely that you will be able to do this on the first try. I want to say only one thing: during the jump, press two arrow keys - swing + direction of the jump and hope for luck. When you finally reach the gate and lift the gate, quickly go down and go into the corridor before it closes again. Now, having all the keys, go to the bottom of the central hall and use the keys on the corresponding colored locks.

Greece - The Coliseum

Climb the stone to the left corner platform. From there, move along the wall to the far right corner of the cave, but before that, climb onto the column located on the right behind your back to pick up a small first aid kit.
After diving into the water, swim left around the corner past the large slab, then turn right and get out onto land. After taking a breath of air, shoot the mice, then climb onto the small cage and jump to the right onto the ledges in the wall. Move along them to a large cage - you will find a large first aid kit. Next, you need to climb onto the small cage again, but you need to move to the left in order to be able to climb onto the pillar, from which you can jump onto the large cage, and from there jump over the fence.
Entering the arena, kill two monkeys, then go up to the spectator seats through the gap in the fence. Climb the passage to the very top. There you can climb onto the column and jump from it onto the stone platform. From there, jump into the arch and go down. From a large rock you can jump into the box. There you need to go out onto the balcony and press the lever that will open the door below. After that, jump into the arena, engage in battle with lions and gorillas, and then go through the opened door.
Once in the room with the cages, go right into the room where there are two large cages. Using the “cat”, you can pull a small cage from the far cage, which you need to pull into the corridor and place next to the large cage on which lies the key to the balcony. Having taken it, return to the box and open the grate.
From the left edge of the roof, jump onto the slab, run from there and jump using the grapple to catch the ring in the ceiling. Next, swing and jump to the upper platform. From it you need to jump down onto the nearby column. Lara will be hooked into the gap, but not tightly, so quickly press the "action" key to cling to the column. Next, move along the column to the wall and jump towards the platform on which there is a small first aid kit. From the slab, jump down to the column and climb onto it. By jumping onto the adjacent column, you can get to the roof. From its far edge, go down and jump inside the building. All you have to do is go down the passage.

Greece - Midas's Palace

Going out to the Midas statue, kill three monkeys, then climb onto the fountain to the right of the entrance. From there, jump onto the wall and climb up the ledges to the balcony. Take the large first aid kit lying in the corner, pull the lever and go down to go through the opened door.
Go through the hall with the spears into the corridor with the stairs leading up. To the right of the stairs there is a passage into a small room, which is blocked by a box. By sliding it out, you can press the lever and go upstairs, where there is another lever that activates a hidden mechanism.
Jump onto the nearest column. Please note that you cannot hesitate, because... columns and slabs will begin to move into place as soon as you are on them. Next, jump onto the column on the left, from there onto the inclined slab and immediately jump onto the side platform. From it, jump to the right onto the column with spears. Hanging by your hands, move to its far side and jump onto the adjacent column. Next, jump onto the inclined slab, from which you jump onto the side platform. From there, jump to the left corner onto the slab, from it to the column with spears, and from there to the adjacent column - you are all almost at the goal. Jump into the niche and take the ingot.
Return to Midas Hall. On the left side of the pedestal you can climb up. There is a lever on the back of the statue that will open the second door for you. After walking along the corridor, you will find yourself in a hall with columns. Go to its far left side - there is an entrance to the corridor along which you will go down to the basement. First you will have to destroy the animals guarding the room, and then you need to use the “cat” to pull out the supports holding the base of the column - you will get the second ingot. Return back to the hall, go into the corridor and go up the stairs to the balcony. From there, jump to the right along the rocks and climb onto the ledge. Moving to the right along the wall, you will reach a rope hanging from the ceiling. From it you need to jump onto the platform located behind the column. From there, jump onto the round stone and, when Lara begins to slide down, jump onto the column - you can catch on to the gap. Jump from the column onto the platform and go to the wall. When you find yourself on the top corner platform, jump forward using the grapple and jump out to the far corner. Sliding down, Croft will find himself on the hard surface of the balcony. Along the corridor going deeper, you will come out onto the balcony of the hall with the statue, where you can press the third lever and then go through the door that opens.
Coming out into a cave half filled with water, first kill the crocodile, and then dive into the water and swim to the right column. There is a lever on its underwater part - pull and return to the entrance to the cave. From there, jump onto the circular platform. The flames that appear will complicate your movement, so be careful when jumping. When you jump onto the right column, run along it to the right and jump up when you see a gap. From the top of the column you can jump onto the platform where the lever is located. Next, you need to turn onto the column and jump from it onto the platform that appears. From there, jump over to the left column. Hanging by your hands, move to the left and jump onto the platform located near the stairs. Now all that remains is to go up and lower the second lever.
Standing in the center of the site, throw the “cat” onto the ring located in the column, then pull the rope towards you - the plugs will cover the flame. Next, jump into the water and make your way again to the column on which you removed the plugs. Holding the gap with your hands, move to the left, and then jump up to climb to the top of the column. Then jump over to the adjacent column and climb up and to the right along the column, maneuvering between the flames. When you find yourself opposite the balcony, jump there and take the third ingot. Next, return to the hall with the statue and place the collected ingots on the palm of the statue lying on the pedestal to turn the ingots into gold. Once you place them in the empty slots, an underwater grate will open.

Greece - Tomb of Tihocan

Swim through the tunnel to the right, then left, left again and right. After getting out of the water, push the box inside the next room to get to the lever that will open the hatch in the floor.
After entering the large hall, move to the right through the pin along the perimeter of the hall. When you reach the first box, push it down and from the free space jump onto the wall to catch the gap. Next, continue moving to the second box - push it down. Now you need to go down too. You can do this by jumping into the pool towards the crocodiles or going down the ledges located in the left corner.
Drag the fallen box into the pool, then run to the right along the perimeter of the hall. Once at the gate, turn it to release the water and continue towards the second box, which also needs to be dropped into the pool. Next, go down into the pool yourself and place the boxes on the buttons - a grate will open. You can get out of the pool by climbing onto the stones lying in the corner and from there start moving to the left along the perimeter. When you reach the gate, turn it in the opposite direction to let the water flow. From there, run to the place where you pushed the second box into the water. As you run past two arches, slow down to use the crampon to pull the raft out of the pool, and then continue moving. On the pillar you will see a ladder that you need to climb up and jump onto the wall. Next, you must return to the platform from which you pushed the first box, and from there make your way to the beginning of the level. There, go forward along the bridge and turn left to the second gate. By turning it, you will fill the room with water even more. Get to the raft and jump from it into the room with three heads.
Dive into the pool - a strong current will throw you into the pool, located in a small cave. In its far right part there is an underwater tunnel through which you will swim to the gate of the tomb. When you climb out onto the shore and face the doors, turn 180 degrees and dive into the water. Below you will be a passage into an underwater tunnel, which ends in a cave with a lever. With its help you will open the door. After you take the artifact, it's time to fight the centaurs. To deal damage to the monsters, you will have to increase the level of his rage to the maximum, and when he rushes towards you, in slow motion mode (key combination: Shift + right mouse button + any movement key) try to shoot at the centaur’s head. He should fall to one knee, and then you need to use the “cat” to take away his shield. In the same way, take the shield from the second centaur. With the help of shields, you can reflect the magic rays of monsters, thereby turning them to stone. While the centaurs are stationary, you can deal maximum damage to them.

Egypt - Temple of Khamoon

Jumping down to the bottom of the small hall, pull out the box from the left corner. Behind it you will find a small first aid kit and shotgun shells. Next, in the far left and right corners of the hall, you need to use the “cat” to bring down two columns. Then climb onto the stone and jump from it into the niche on the left wall. From there, move left along the perimeter of the hall, climb into the passage and run along the corridor.
When you enter the square, deal with the mummies, and then run to the far left corner, where you need to climb up the columns. After jumping onto the side plate, shoot the button and jump onto the pole that appears. From there, start moving along the perimeter of the square to the second head of the sphinx. Behind it is a lever that will open the door below.
The corridor will end in a hall with statues. At the end of it there is a lever, pressing which you can temporarily move the statues. Run to the entrance to the hall and jump onto the nearby statue - you need to move to the far left area. From there, use the "cat" to jump over to the corner. From the lower ledge, jump onto the door and immediately up onto the ledge. Next, move right into the passage. When you go down the corridor, pull the box out of the niche on the left and drag it to the end of the pit to go up.
Having finished moving along the corridor, you will exit into a room with a swimming pool. Kill a couple of crocodiles there, then dive into the water. Click on the lever and quickly swim to the left until the door closes. Get out onto the slab, jump onto the beetle-shaped ledge and jump up and then to the right. Before the slabs move inside the wall, run to the second “beetle” and jump up from it. Further to the right onto the platform and then go inside the room. There, jump onto the pillar on the left, from it onto the “bug” and climb to the topmost ledge, from where jump to the top of the pillar. Jump from it to the next pillar, and from there to the lever. After you remove the stone from the platform, return to the hall and drag the stone to the opposite wall on the right edge of the platform. Next, jump into the corner onto the ledges, from there onto the sliding platform and jump over to the “beetle”. Climb up and left and jump over the pole into the niche. From there, throw the grapple forward to lower the bridge located in the opposite wall. Then quickly jump over there and go inside the room. In its left corner there is a lever that will open a hatch in the ceiling. Next, you should jump onto the right wing, from there jump over the crossbar to the left one and go up.
By pressing the lever, jump into the pool, get out onto land and go down near the statue. Along the corridor you will exit into a square hall with a column in the center. Go down, kill the animals, then open the cage in which several panthers are sitting. After dealing with the big cats, climb up the ledges located to the left of the cage. Next, jump over to the grate, from there to the column, then to the right onto the beam. All that remains is to jump over the wall and jump onto the platform. Next, run to the end of the passage - there, go into the room located in the far left corner and go up the stairs. At the top, after killing the evil mummy, go left and go up the stairs again. Lower the lever, then jump along the platforms to the far side of the hall. There, go left along the corridor to lower another lever. Then return to the room with the large scarab, go to the far right corner and climb up the stones. From there, move left around the perimeter, using the grapple to start moving. You need to get to the pin that sticks out of the beetle. When you jump on it, a hatch in the floor will open. You need to go down into it and climb into the passage. Along it you will exit into a hall with obelisks. First, you'll have to pull out the stone blocks underneath the columns to raise the obelisks. Next, you need to turn each until there is a characteristic metallic sound, after which the gate will open. If you stand with your back to the gate, you should see the following pictures on the obelisks: (from left to right) a man with a figurine on a tray, a man with a cup and a staff in his hands, a man with a jug, a woman with glasses on a tray.

Egypt - Obelisk of Khamoon

Click on the lever in the right wall, then take the artifact from the central column. Next, go down the stairs located in the left corner. Dive into the pool and swim to the passage in the right wall. Coming out of the corridor into the hall, jump onto the “beetle” located in the right wall, then climb onto the lowered column. Jump from it onto the ledges, climb up and move to the corner platform through the slab sliding into the wall.
Jump forward and start moving left from the far right column. From the last column, jump to the ledge in the wall, and from there jump to the right over the pole. Next, climb up the ledges located in the right corner. Cross the retractable platform onto the lintel located between the columns. Follow it to get to the gap, then jump over to the outermost column and go down to the platform. Next, move left along the perimeter of the hall until you find yourself opposite the top of the outermost column. You will have to cross the hall again, and then jump to the left over the pole.
After killing the mummy, go into the corridor. When you exit onto the balcony, move to the right along the ledges to the platform where the lever is located. With its help you will lower the bridge and open the grate. Return to the starting area and continue along the wall to the opened passage. After leaving the corridor, go down the inclined slabs, kill the mummy, and then climb into the first niche to press the lever. Next, run into the opened corridor, through which you will exit to the raised bridge. From there, move right along the perimeter to the lowered bridge to pick up the artifact from the obelisk. Then go into the corridor, at the exit from it move left and down along the stone blocks. From the bottom platform, use the grapple to jump to the slab in the opposite corner. From there, shoot the mummies running below, then go down to the ground. Run to the opposite wall and climb the ledges into the corridor. At the end of the passage there is a lever that will lower the third bridge. After this, return along the old road to the obelisk to pick up the third artifact.
Return to the platform where the bridge is not yet lowered and go into the corridor. After leaving it, pull out the stone from the right corner and jump up from it onto the ledges. Next, move along the perimeter to the upper platform. From its right corner, climb up the ledges, use the “cat” to get onto the “beetle” - jump higher. Then jump to the left, swing and jump onto the ledge above. From there, jump up and then right onto the platform across the two blades. From it, jump forward onto the hook, swing and jump to the right onto the second hook and then onto the corner platform. From there, go upstairs and jump left into the corridor. At the end of the corridor you will find a lever with which you can lower the last bridge. Jump into the water, then climb the stairs located in the corner and exit onto the bridge. From it, jump to the right onto the lowered bridge and take the last artifact - a grate under water will open. After swimming through the underwater tunnel, get out onto the platform, press the lever and go up the stairs. Now you need to go outside, shoot the centaur, and then insert the found artifacts into the obelisk.

Egypt - Sanctuary of the Scion

Climb the stairs into the hall with columns. They need to be rotated so that the pictures face each other and match the pictures on the walls. Keep in mind that when one column rotates, the two adjacent ones rotate. When the pillar rises, climb up it, and then jump over to the ledges of the well. Climb along them to the very top, then jump onto the stairs and get out into the corridor.
Go down the stairs to the left of the sphinx's head. Pick up the ammo in the corner, and then run forward to the far wall - go up the stairs. Move left, then climb up the blocks. Jump forward from the inclined slab and climb up. Next, start moving back from the far column, then jump onto the ledge in the wall and climb up. After killing a couple of "birds", jump along the poles to the ledge, from there to the platform, and from there to the corner to another ledge.
By pressing the lever, go left into the passage. Follow it to a room with cones. Jump to the left onto the ledge, move to the corner and go down to the level of the poles. You need to jump from the first one immediately before it goes down. From there, jump to the left onto the panel; when it starts to descend, jump up to avoid falling into the water. When the bridge extends a little, jump into the water and swim to the corner platform. From the stone located on it, jump to the second panel - lower it. From the raised pillar, jump to the panel platform, from there jump to the right to the next panel. Next to the pillar, from there to the bridge and, finally, to the far corner using the "crampon". All that remains is to jump onto the last panel to fully extend the bridge. Then go back upstairs and lower the lever - the door will open. Take the key lying inside the room, and then go through the passage that opens below.
Returning to the large hall, go up the stairs and jump to the right. In the corner, go up the stairs. Next, move to the right along the wall, jump over the gap, and then climb the column to the upper platform. Deal with the "birds" there, then run forward along the wall, jumping over the gaps.
Going down, press the lever, and then go into the passage. Going out into a room similar to the one where you lowered the panels, go through the procedure of raising the columns again. Then take the second key and go to the door in the sphinx statue, where you will use the keys. After going through the door, roll the ball into the pool located at the end of the corridor, and then dive after it. Under the water between the statues there is a lever that will lower the water level in the hall. Next, climb up between the legs of the right statue, after which, along the ledges, get to the ladder located in the niche between the statues - go up along it. Next, get out to the area in front of the grate, moving to the left along the ledges. To raise the grate, you need to shoot the bugs and arrange them exactly as shown on the floor. By pressing the lever, go up the stairs located to the right of the grate and jump onto the ledge. You need to move deeper into the niche. There, jump to the ledge on the adjacent statue, and from there jump to the right onto the lever. A grate will open under the water for a while; you need to have time to swim through it. While on the area with the beetles, repeat the steps you did on the first statue. After the water rises, swim to the lever in the first statue and emerge there. In the corridor, jump on the "beetle", from there along the pins to the head of the statue. Continue up along the ledges, and then jump onto the lever located between the statues. The rising water will allow you to escape into the corridor above.
In the hall with columns, deal with the security group, then move along the first right column to the second, from where you need to jump onto the blue column. Next, use the “cat” to jump onto the far column. From the last blue column, jump over to the red one, and from there to the castle. After this, you will once again have to climb onto the first column, but now you will have to move to the left row of columns with the help of a cat. Having collected the third part of the artifact, you will finish the level.

Lost Island - Natla's Mines

Dive behind the waterfall. Climb up the tunnel, jump onto the pole and along the ledges get to the ropes hanging from the ceiling. From the last rope you can jump onto the ledge to the left of the waterfall, from where you can jump onto a solid surface. Through the tunnel you will exit into a large cave. Run left along the railway tracks to the trolley. Inside it you will find a red fuse. You need to insert it into the remote control located in the large room of the main hall and press the button. The container blocking the entrance to the tunnel will move away. Along this passage you will reach a platform on which there is a yellow box - push it over and jump onto the adjacent platform. From there, go left onto the ledges. You need to get to the last platform, from where you can jump over the fence. Near the unit you will find a green fuse, then you need to jump over to the other side using the grapple and return to the control room. Insert the green fuse - press the button. After that, you need to press the red button, and then climb up the boxes onto the green container, from which you can jump onto the box with pipes and jump from it to the platform. From there, follow the tunnel to the pit where the last fuse remains. You can get down to it by jumping onto the ledges in the opposite wall. When you take the fuse, jump onto the box. From there, climb up the pipes to a small platform - jump from it onto the rotating gear, and then jump over to the overturning containers. From the edge of the second container, jump back onto the metal container, from there onto the pipe and climb up to jump back onto the container. Next, jump onto the ledges in the wall. Follow them back to the tunnel where you came from.
After inserting the blue fuse into the socket, use the control buttons to break the roof of the building in which your pistols lie. Armed, run to the trolley in which you found the red fuse. From there, shoot at the windows of the control room, then climb onto the gray box and start moving left along the ledge to get inside the room. Press the button on the remote control, and then get on the trolley.
After you kill your old friend, go to the control room. Replace the fuse and clear the way for further movement into the cave with lava. Crossing it is quite simple, jump from platform to platform. Once on a solid surface, go right around the corner and jump from the inclined slab to the ledge in the opposite rock. Next, go upstairs and get out onto the platform where old friends are waiting for you.
At the end of the firefight, drag the yellow box to the rock to the left of the pyramid. Next, climb to the topmost platform of the rock, from where jump along the pillars. You need to visit each pillar, which is partially painted yellow, and then get to the niche in the center of the pyramid. There, press the lever and go down to go through the opened door.

Lost Island - The Great Pyramid

Kill the monsters, then go up the stairs located on the right at the end of the hall. At the top, kill a couple of "birds", then run through the passage in the far right corner. When you exit onto the balcony, jump to the right onto the ledge, and from there start moving around the perimeter. The bottom line is that you have to climb to the very top, shooting away from the “birds” and managing to jump between the pins and rings. When this difficult path is completed, go into the tunnel, along which you will exit into the hall where Lara’s clone is running. Here you need to turn the gate located in the center so that platforms extend along which you can climb up to the switches (they are located on both sides of the hall). You need to choose the moment when the clone is on the hatch, and then pull the lever so that Lara's double falls down. Then pull the second lever and leave the hall. When you go out into the next room, turn left, move so as not to get under the press and press the lever. Next, go back and now go to the right of the entrance. While moving, you need to jump on the rams - press the second lever. After this, a door will open, passing through which you will complete the level.

Lost Island - Final Conflict

First of all, you need to “take down” the monster. How to do it quickly? First, shoot off one of his limbs after he jumps at you. Then drive the larva into a frenzy by standing near the edge of the platform, and when it rushes at you, shoot at it in slow motion mode - the monster will hang over the abyss, holding on to the edge of the platform with one limb. This is where you shouldn’t hesitate - shoot at the monster’s hand to make it fall into the lava lake.
Coming out to the river of lava, jump along the islands to the pillars, along them you will get out to the platform located above the river. In the niche on the right wall, press the lever, and then jump onto the retractable plate. From there you will reach a room with a lever in the corner. Press the lever, go through the opened door and start destroying monsters. Then dive into the pool. Underwater in the far part of the reservoir there is a lever with which you will extend the platform in the hall.
When you push the cage down, drag it to the boulder and climb up. From the platform, jump onto the gap and quickly move to the left into the corner so that you don’t get burned by the steam. Next, jump to the opposite corner using the "cat". From there, climb through the window and move forward. After jumping into the corner fenced with stones, jump onto the panel - a button will open under it. You need to have time to shoot the button before the panel rises. Next, get out from behind the stones into the hall. There are more panels in the far left and right corners where you need to repeat the button shooting procedure. As soon as the last button is pressed, dive into the water and swim through the tunnel.
In the fiery corridor, jump from the cliff onto the stairs. Further up and to the left onto the ledge, then jump over to the right, go down to the lower ledge and jump back. Once at the bottom, jump along the platforms to the ledges in the wall. Follow them to get to the first pillar, and then everything is simple.
The last thing to do is kill the main villain. Natla is quite easy to kill using headshots and time dilation. Actually, with her death the game will end. All that remains is to watch the final video and the credits.


Walkthrough of Tomb Raider: Anniversary:

Peru - Mountain Caves

Run past the collapsed bridge, climb onto the stone and jump onto the wall to catch the gap. Next, move right along the wall to the end and jump onto the stone column. From there, jump to the left onto the platform, go up and jump onto the ledge, then make another jump up - you are on the platform. Now you need to get over to the bridge, to do this you need to jump to the left from the edge of the platform and throw the rope onto the ring (Q is the default).

Coming out to the gate, run up along the left rock, jump to the right using the rope. When you find yourself on the platform, climb up the ledges to the platform located above the gate. There you need to press a button for the gates to open.

Having reached the cave through the tunnel, go left along the stairs, jump over the gap, and then jump onto the ledge along which you need to move left around the corner. From there you can get into the upper tunnel. Along it you will reach a large cave. From the edge of the platform, jump forward and use the rope to grab onto the ring located in the ceiling of the cave. Next, swing well and jump onto the ledge in the far wall. Jump from it to the upper ledge, and from there jump over to the column. Go down to the lower ledge, cross it to the right around the corner and jump from there back to the platform in the rock. There you will find an artifact. From the left edge of the area, go down, kill a couple of bats and run to the doors located in the depths of the cave. You can open the door by pressing the lever located on the right.

Along a short corridor you will exit into a cave in which you will see a bridge. When you step onto it, the bridge will collapse and Lara will fall down, where a pair of wolves will attack her. Having dealt with them, run to the far left corner of the cave. In a small niche located there, you will find a small first aid kit. Next, climb up along the flooring hanging on the ropes, run to the right and climb along the ledges to the platform of the upper bridge. Turn 180 degrees and jump to the nearest support of the lower bridge - grab onto the ledge. Jump higher from it and jump over to the adjacent support, from where you can jump into the niche where the first aid kit lies.

After crossing the upper bridge into the neighboring cave, jump onto the rope. From it you can jump into the niche located on the left. There you can pick up a large first aid kit. Next, jump down, engage in battle with the bear, and then run into the tunnel located in the far left corner. Along it you can get to the place where you will find another artifact.

Returning back, jump to the other side of the hall using the rope and go into the corridor. Moving along it, you will have to cross the gap by jumping onto the pin sticking out of the wall. When you reach the gate located at the end of the hall with crossbows, stand on the button in the floor, and then run left to the wall. Climb up the ledges, then run to the wall and climb to the top ledge. Move along it to the right and jump onto the counterweight. When he goes down, run to the end of the gallery, shooting the wolf along the way. There, move to the opposite side of the hall using the pins fixed in the wall. You need to run along the gallery to the far wall. On your way you will meet a couple of wolves. At the end point, climb up the ledges in the right wall, and then jump onto the pin, which will rotate under Lara's weight, and she will be opposite the second counterweight. All you have to do is jump on it, and then go down and stand on the button in the floor again - the gate will open.

Peru - City of Vilcabamba

At the end of the stairs you will be greeted by a bear with clearly hostile intentions - kill him and continue moving forward. Jump onto the pillar and go down it, then turn around and go behind the stone. There you will find a small first aid kit. Next, go along the right wall to the first ledge. From there, through the other two, you can climb onto the second pillar, from where you can calmly jump over to the open gate.

Going out to the village, fight the grizzly, and then dive into the pool. Swim underwater to the end of the tunnel and lower the lever located in the wall. A hatch will open above Lara's head, and she will be able to get inside the hut. Next, open the front door using the lever, then climb the stairs and jump out of the window into the neighboring hut. Quickly run along the dilapidated bridge and jump to the niche. There is a small first aid kit inside - take it and go downstairs.

Move the cage deeper into the corridor. When you find yourself in the next room, leave the cage against the right wall and go to the end of the room. You will find shotgun shells against the wall, and a key in the left corner. Next, climb onto the cage, from it onto the wall and go across the bridge to pick up a small first aid kit and cartridges. After that, drag the cage to the pillar standing between the huts. This way you can climb onto it and make your way along the top to the waterfall, where you will find the artifact. After taking it, jump onto the roof of the house to go down safely. Now all that remains is to open the door with the found key.

After leaving the cave where the large gate is located, go into the passage located to the right of the gate. Dive into the pool to get a small first aid kit from the bottom. Next, get out of the water and run to the right along the wall. From the edge of the platform, jump onto the wall to grab onto the gap running along the wall. Moving along the perimeter of the room, you can climb out onto the balcony and go into the corridor to climb through the tunnel to the upper level. After jumping over the small gap between the balconies, run and jump on the idol - it will turn around. Go down and enter the passage on the left. There is nothing in the pool, so you can start going up straight away without swimming.

Having opened the gate, run through the tunnel - there will be no surprises. When you find yourself at the gap, go down the inclined slab located along the opposite wall. After shooting the wolf, pick up the shotgun shells, and then drag the cage to the far corner to climb up and jump over to the inclined slab. Sliding along it a second time, jump onto the pin and jump over to the central platform. From there, jump onto the pillar - Lara will be able to stay on top of it, and you can jump forward and continue moving forward. At the next gap, jump onto the far wall and go down. Run to the pillar, jump onto the ledge in the right wall and jump over to the pin, from which you need to move to the ledge in the left wall. Hanging by your hands, move to the left, jump onto the upper ledge and, in the same way, on your hands, move to the middle of the central platform. From there, jump onto the pillar and further into the corridor, along which you will come out to the waterfall.

Peru - The Lost Valley

After shooting the wolves, take the gear lying near the left wall, then dive into the pool and swim through the tunnel - you will find a small first aid kit. Returning back, climb the vertical stairs to the landing. Apply the found gear to the mechanism and it will start moving. Jump onto the pin located in the small wheel and, having chosen the moment, jump over to the large wheel and then onto the stairs. From the platform where the second lever is located, move to the ledge in the wall. Move to the right, jump up to the second ledge and jump over to the wooden platform. From there, jump forward to the left to grab onto the ledge in the wall. Continue right. At the edge of the ledge, jump down and grab onto the window sill; by climbing on it, you can get inside the room, where you will find a large first aid kit. Next, you need to repeat the path to the edge of the ledge, but you will have to jump up onto the ledge, from where you jump onto the rope. From there, jump to the far wall and move right to jump onto the wooden platform next to the stairs. When it falls, jump from the platform to the remaining crossbar and jump over to a solid surface. Next, run along the wall to the waterfall. After jumping over the collapsed bridge, climb up the ledges onto the tower. From there, shoot at the ropes to which the ladder is tied - it will fall.

After jumping from the crossbar, run along the corridor. From the edge of the platform, jump forward and throw out the rope to catch the ring in the ceiling and jump to the bridge located further. Go right around the corner and climb up the ledges. From the top, jump to the right and climb to the platform, from where you go through the doorway. After crossing the bridge, pick up the second gear, kill a couple of bats, and then jump onto the pin located in the rotating wheel. From there, jump onto the ledge in the wall and climb up. Next, jump to the right to catch the edge of the tunnel entrance. Inside it you will find a lever that opens the grate under water. Having lowered it, jump into the water and let it carry you with the flow. Once on land, put the second gear in place and press the lever. Now you need to return to the platform where you dropped the ladder the first time.

Climb inside the rock under the stone. Inside the corridor, a bear will attack you. After killing him, climb the stone tower. Take the machine gun cartridges from the upper platform, and then jump onto the left pillar. From it, jump to the left onto the wall to grab the ledge - rise higher. Next, jump along the pillars into the passage leading deep into the mountain.

At the fork in the corridor, go left. Once in front of the entrance to a small cave, jump forward onto the inclined platform and jump from it onto the wall. Further to the right to the platform where the shotgun shells are located, and from there to the pin from which you can get out onto a hard surface.

Jump onto the right wall, then onto the left and go down to the platform where there is a large first aid kit. Having taken it and killed a couple of bats, go down on your hands from the edge of the platform and jump onto the ledge located below. From it you can jump to the entrance to a small niche, where you will find another large first aid kit. Returning back, run to the right along the tunnel, and you will come out to a ruined village, where you will be greeted by six small dinosaurs. When you shoot them, a Raptor will appear. First you will have to avoid collisions with frightened small dinosaurs by pressing the keys in accordance with the arrows that appear, and then Lara will have to shoot the Raptor. To maintain maximum health, you need to stand on a stone, which is located under the platform on which a large stake is installed, and shoot the lizard from there. After killing the fossil animal, climb onto the building next to the fallen lizard and go inside to pick up the third gear. Next, dive into the water and swim through the tunnel into the next room. There, climb onto the pillar, jump from it onto the platform, and from there move along the ledges to the left. By jumping on the pillar, you can move to the last pair of ledges, from where you can jump onto the windowsill.

Run to the right along the roof and along the stone platforms to the vertical pillar. You need to climb up it and jump into a short tunnel. At the exit from it, jump onto the ledge in the wall, move left around the corner and jump over to the bridge. Next, move to the pillar, climb up it to the end and jump from the top into the ruins.

After picking up a small first aid kit, run through the tunnel. At the fork, turn right to get some fresh air. At the bottom right you will see a platform on which there is a small first aid kit - take it and go down to the ground. Run left to two small waterfalls. There you will find another small first aid kit, and if you are not lazy and run into the niche located in the right rock, you will also acquire a large first aid kit. Next, jump from the square slab onto the wooden platform to return inside the tunnel.

Go forward and climb up the ledges to the suspension bridge. Next, jump over the gap to the other side of the bridge and go to the far wall - you will find a large first aid kit. Go back to the bridge and climb up the ledges in the left column. When you find yourself at the top, jump over the inclined column to a small “patch”. From it, jump forward onto the platform to go down and pick up the artifact. After this you will have to repeat the climb. Now you will need to jump onto the inclined column along which water flows, and slide along it to the next column. From the second column, jump onto the pin and move to the far area. From here you can go inside the rock.

After running through the tunnel, jump down onto the platform - the place is already familiar to you. Now we will go back to the big waterfall. When you find yourself in a location with two inclined platforms, go down from the edge of the platform, hanging by your hands, and climb over to the ledge, from there through the pin to the corner platform. Next, jump onto the ledges in the right wall, jump onto the inclined platform and from its edge jump onto the ledges of the opposite wall. Having gone upstairs, run into the cave with pillars. Climb onto the nearby pillar and jump from it to the sloping stone in the corner, and from there to the top of the log. Jump forward from it into the next cave. The road is now familiar to you - get to the platform located above the second lever.

Jump onto the rotating platform, from it to the lever, insert the last gear and pull the lever. After that, go to the place where the dam went down. There, dive into the water and swim into the underwater tunnel that you opened earlier. At the end of it you will find a golden idol. Having taken it, return downstairs and go through the opened passage.

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