Mafia. Mafia - a psychological game for adults

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There are also interesting games that you can play in a group, for example, mafia.
Here are the rules of the mafia game:

Professional rules for playing Mafia

Ten people participate in the game. The presenter monitors the progress of the game and regulates its stages.

To determine the roles, the presenter distributes cards face down: one to each player. There are 10 cards in a deck: 7 red cards and 3 black. “Reds” are civilians, and “Blacks” are mafiosi.

One of the 7 red cards is different from the rest - this is the card of the Sheriff - the leader of the “Reds”. “Blacks” also have their leader - the Don card.

The game is divided into alternating stages of two types: day and night.
Purpose of the game: “Blacks” must eliminate “Reds” and vice versa.

Read more...

Ten players sit at the gaming table. The host announces “night” and all players put on masks. After which, in turn, each player takes off the mask, selects a card, remembers it, the presenter removes the card and the player puts on the mask.

Participants in blindfolds tilt their heads down so that the movements of neighbors or the play of shadows do not become a source of additional information for them.

The presenter announces: “The mafia is waking up.” Participants who received black cards, including the Mafia Don, take off their bandages and get to know each other and the Leader. This is the first and only night when the mafiosi open their eyes all together. It was given to them in order to agree with gestures on the procedure for eliminating the “Reds”. The “agreement” should be carried out quietly so that the “Red” players sitting next to them do not feel the movements. The presenter announces: “The mafia is falling asleep.” After these words, “Black” players put on headbands.

The presenter announces: “Don is waking up.” Don opens his eyes and the Presenter meets Don. In subsequent nights, Don will wake up with the goal of finding the Sheriff of the game. Presenter: “Don is falling asleep.” Don puts on the bandage.

Presenter: “The Sheriff is waking up.” The Sheriff wakes up and meets the Leader. On subsequent nights, the Sheriff will be able to wake up and look for "Blacks". Presenter: “The Sheriff is falling asleep.”

Presenter: “It’s a cheerful morning! Everyone wakes up."

First day. Everyone takes off the bandages. During the day there is a discussion. By professional rules Mafia games Each player is given one minute to express their ideas, thoughts and suspicions.

The Reds must identify the Black players and remove them from the game. And the “Blacks” will provide themselves with an alibi and remove a sufficient number of “red” players from the game. “Blacks” are in a better position because they know “who is who.”

The discussion starts with player number one and continues around the circle. During the day's discussion, players can nominate players (no more than one per player) with the goal of eliminating them from the game. At the end of the discussion, the candidates are voted on. The candidate who receives the most votes is eliminated from the game.

If only one candidate is nominated for the first round (Day), it is not voted on. During the following rounds (Days), any number of candidates are voted on. The one who drops out of the game has the right to the last word (duration - 1 minute).

There is a term in the game called "Car Crash". This is a situation in which two or more players receive the same number of votes. In this case, the voters are given the right to justify themselves within 30 seconds, convince the players of their “redness” and remain in the game. A re-vote takes place. If someone gets more votes, they are eliminated. If the players again gain an equal number of votes, then the question is put to a vote: “Who is in favor of all those voting leaving the game?” If the majority votes for elimination, the players leave the game, if against, they remain; if the votes are divided equally, the players remain in the game.

After the first circle, night falls again. During this and subsequent nights, the mafia has the opportunity to “shoot” (a gesture agreed upon at the beginning of the game). The “shooting” occurs as follows: the mafiosi who agreed on the first night on the procedure for eliminating the “Red” mafiosi “shoot” on the following nights (with their eyes closed!).

The presenter, after the words “the mafia is going hunting,” announces the numbers of the players in turn, and if all the mafiosi shoot at a given number at the same time, then the object is hit. According to the rules of the Mafia game, if one of the mafia members “shoots” at another number, or does not “shoot” at all, the Host records the miss. “Shooting” occurs by simulating a shot with your fingers. The presenter announces: “The mafia is falling asleep.”

Then the Presenter announces: “Don is waking up.” Don wakes up and tries to find the Game Sheriff. He shows the Leader a number on his fingers, behind which, in his opinion, the Sheriff is hiding. The presenter, with a nod of his head, either confirms his version or denies it. Don falls asleep.

The Sheriff wakes up. He is also entitled to night checks. He is looking for "Black" players. After the Leader’s answer, the Sheriff falls asleep, and the Leader announces the beginning of the second day.

If the mafia eliminated a player at night, the Host announces this and gives the last word to the victim. If the mafia misses, the Leader announces that the morning is indeed good, and no one was hurt during the night.

The discussion of the second day begins with the next player after the player who spoke first in the previous circle.

During this and the next circles, everything happens in the same way as on the first day. Nights and days alternate until one team or another wins.

The game ends with the victory of the “Reds” when all the “Black” players are eliminated. “Blacks” win if there are an equal number of “Reds” and “Blacks” left.

Subtleties of the mafia game rules:

1.
The player must draw his game number.
2. The player has no right to swear, make a bet, or appeal to any religion, swear, or insult players. For this, the Host removes the offending player from the game.
3.
The player is not allowed to say the word “Honestly” or “I swear” in any form. For this violation the player receives a warning.
4.
The player does not have the right to deliberately peep at night. If this violation is detected, the player is removed from the game, and is usually deprived of the opportunity to visit the Club for long term. In case of involuntary peeping, the player is removed from the game.
5.
A player has the right to nominate only one candidate.
6.
The player has the right to withdraw his nomination as part of his speech.
7.
The player has the opportunity to vote for only one candidate.
8.
When voting, the player must touch the table with his hand and keep it on the table until the end of voting. The end of voting coincides with the Leader’s word “Thank you.” A vote placed after the word “Thank you” or together with the word “Thank you” is not accepted. The presenter counts the vote only if the hand touches the table.
9.
If during voting a player touches the table with his hand before saying “Thank you” and then removes it, he is immediately removed from the game.
10.
If a player does not vote, his vote is assigned to the last one voted.
11.
The “black” player has the right to “shoot” only once. The “shot” is considered effective only in this case. In all other cases (the player does not “shoot”, “shoots” twice), the Leader registers a miss. A miss is also recorded if the player “shoots” between the called Lead numbers.
12.
The “red” player at night does not have the right to indicate to the Sheriff who to check. For this violation, the player is removed from the game.
13.
The “black” player at night does not have the right to show signs to Don who to check. For this violation, the player is removed from the game.
14.
The player does not have the right to sing, dance, hit the table, speak or perform other actions that are not within the scope of the players’ “nightly” behavior. For this violation, the player receives a warning from the Leader.
15.
Don and Sheriff are unable to check on the first night.
16.
Don and Sheriff have the right to check no more than one player each at night.
17.
A player may not speak out of turn. For this violation he receives a warning from the Leader.
18.
The player has the right to speak during the day's discussion for no more than 1 minute. For failure to comply with the regulations, the player receives a warning.
19.
During a Car Crash, the player has the right to speak for 30 seconds. For failure to comply with the regulations, the player receives a warning.
20.
After the Leader’s phrase “Night is coming,” the player must immediately put on the headband. In case of delay, the player receives a warning.
21.
The Host has the right to give warnings for: a) unethical behavior, b) excessive gestures that interfere with the game or distract players, c) other violations, the extent of which is determined by the Host.
22.
If a player uses profanity, “inhumane” and “obscene” behavior of a player at the gaming table (including due to the player’s excessively “alcoholic and cheerful” state!) or insults another player, the player may be removed from the game by decision The presenter.
23.
According to the professional rules of the Mafia game, a player who receives three warnings is deprived of his word for one round. If a player receives a third warning after his performance in a circle, he is deprived of the floor for the next circle.
24.
The player receiving the fourth warning is removed from the game.
25.
A player who files a protest before the end of the game is removed from the game.
26.
The rules of the mafia game provide that a protest can be accepted for consideration by the Leader only after the end of the game.
27.
The game is canceled, its result is changed or replayed if the protesting team (entirely) + one player from among the opponents votes for the protest.
28.
A player who is eliminated from the game immediately leaves the gaming table.
29.
Whenever a player is removed from the game, he does not have the final say.

There are other rules for playing Mafia on cards. How to play Mafia is up to you, but the presented version of the rules card game Mafia is the most interesting and balanced. In any case, Mafia is an exciting psychological board game that can deliver incomparable intellectual pleasure.

Games and competitions for adults at the New Year's holiday.

Funny Games For New Year's corporate party, New Year's Eve

Game for adults. Mafia

Number of participants: from 10 people, you can play with fewer, but in this case the game quickly ends with the victory of the mafia.

Required Items: Card deck.

Progress of the game

The task of the game for civilians is to identify all the mafiosi who are hiding among honest people and neutralize them, and for the mafiosi - to kill all the residents and take the city into their own hands. After this, the location of the action is chosen, it can be the players’ hometown, the entire island of Sicily - the birthplace of the mafia, Palermo, Syracuse or another Sicilian city. Then each player talks about himself (that is, he comes up with a story for himself, the so-called legend). One can be a shopkeeper and sell spices and wine, the second chooses to serve in the police, the third is an official, the fourth is unemployed, etc. After this, you need to divide all participants into the mafia and honest citizens. To do this, the number of cards is selected from the deck according to the number of participants so that the number of red suits is 2 times greater than the number of black ones, and 1 card is added - the king of hearts.

All selected cards are shuffled and dealt to the participants; the rest do not know which cards went to their neighbors. The host announces that night is falling in the city, all participants in the game close their eyes. Then follows the phrase: “The Mafia wakes up.” Only the mafia members open their eyes, they look at each other and accurately remember all “their own”. After this, the presenter says: “The Mafia is falling asleep,” at this moment all participants in the game must have their eyes closed. And finally, when morning comes, everyone wakes up (all players open their eyes), after which the presenter with a crushing look says: “Citizens, the mafia has appeared among us. Be carefull".

Next, all the players, based on their guesses, words from the legend of the participants, as well as their facial expressions and gestures, express their guesses as to which of the players is the mafia, and after everyone has spoken, voting begins. Those who get the most votes are “killed” by the players, after which the eliminated player shows his card, and everyone finds out whether they killed an honest citizen or a real mafioso.

On all subsequent nights, the mafia wakes up first, it decides which of the participants is the most dangerous to it and kills him, then Commissioner Catani wakes up, he can ask the host once who, in his opinion, this or that participant is the mafia or an honest citizen. If the mafia manages to identify the commissioner and kill him, he leaves his assumptions in a note. Any player specified by Commissioner Catani is killed without voting.

The game can last for a very long time, new characters and additional rules may appear in it, it depends on the company of those gathered, on how long they play. For the first time, only very simple rules, which can then become more complex.

Game for adults. New Year's drink

Number of participants: everyone is interested.

Required Items: blindfold, large glass, various drinks.

Progress of the game

Players must split into pairs. One of them is blindfolded, and the other mixes various drinks in a large glass: Pepsi, mineral water, champagne, etc. The second player’s task is to guess the components of the prepared drink. The pair that most accurately describes the composition of the prepared “potion” wins.

Game for adults. New Year's Sandwich

Number of participants: everyone interested

Required items: blindfold, festive table with a variety of dishes.

Progress of the game

This is a variation of the previous game, only pairs can change places. The “sighted” player prepares a sandwich from everything on the table. The “blind man” must taste it. But at the same time, hold your nose with your hand. The one who correctly names the most components wins.

Game for adults. Mute Santa Claus and deaf Snow Maiden

Number of participants: everyone is interested.

Progress of the game

Enough funny game which will help identify Creative skills gathered for festive table and also have a good laugh! A pair consisting of Father Frost and Snow Maiden is selected. The task of the mute Santa Claus is to show with gestures how he wants to congratulate everyone gathered on the New Year. At the same time, the Snow Maiden must pronounce all congratulations out loud as accurately as possible.

Competition for adults. Elections

Number of participants: everyone is interested.

Required Items: red noses with elastic bands, cotton beards, hats, boots, bags, etc.

Progress of the competition

It is announced to those present that elections are planned for the best Father Frost and the best Snow Maiden. After this, men dress in the costume of Father Frost, and women - the Snow Maiden. At the same time, it is advisable to show imagination and not try to look like these characters should. At the end, those present decide who completed their task more successfully than the rest.

Competitions for adults. Group rhythm

Number of participants: leader, at least 4 people.

Required Items: uniform elements in the form of red noses with elastic bands, cotton beards, hats, boots, bags, etc.

Progress of the competition

The participants sit in a circle, after which the leader puts left hand on the right knee of the neighbor on the left, and right hand on the left knee of the neighbor on the right. The rest of the participants act in a similar way. The leader begins to tap a simple rhythm with his left hand. His neighbor on the left repeats the rhythm on the leader’s left foot. The leader’s right neighbor hears the rhythm and also begins to beat it with his left hand on the leader’s right leg. And so on in a circle. It is not so easy for all participants to learn to beat the correct rhythm, so for a long time someone will get confused. If there are enough people, then you can introduce a rule - the one who makes a mistake is eliminated.

Competitions for adults. Mittens

Number of participants: everyone, in pairs (woman and man).

Required items: thick mittens, robes with buttons.

Progress of the competition

The essence of the competition is that men put on mittens and must fasten the buttons on the robe that women wear. The one who buttons greatest number buttons in the shortest time is declared the winner.

Competition for adults. New Year wishes

Number of participants: 5 participants.

Progress of the competition

Five participants are given the task of naming one New Year's wish in turn. The one who thinks about the wish for more than 5 seconds is eliminated. Accordingly, the last one remaining wins.

Competition for adults. Spitters

Number of participants: everyone is interested.

Required Items: pacifiers.

Progress of the competition

In this competition, it is proposed to take an example from the people of Kenya, among whom are New Year It is customary to spit at each other, which in this country is a wish for happiness in the coming year. In Russia, the acceptability of this tradition is doubtful, but in the form have a fun competition quite suitable, and you only need to spit with pacifiers. The winner is the one who spits it out the furthest.

Competition for adults. Dressing

Number of participants: everyone is interested.

Required Items: various outfits.

Progress of the competition

The point is to dress up in a pre-prepared outfit faster than others. Whoever is faster wins. It is advisable to come up with as diverse and funny outfits as possible.

Competition for adults. Song of the year

Number of participants: everyone is interested.

Required Items: small pieces of paper with words written on them, a hat or some kind of bag, pan, etc. P.

Progress of the competition

The bag contains pieces of paper with words like Christmas tree, icicle, Santa Claus, frost, etc. written on them. Participants draw notes from a bag and must sing a New Year or winter song that contains this word.

Competition for adults. Shovelers

Number of participants: everyone is interested.

Required Items: empty bottles from under champagne.

Progress of the competition

Newspapers are spread on the floor. The challenge is to stuff the largest number of newspapers into a champagne bottle. The one who crams the most wins.

Competition for adults. Jumping into the unknown

Number of participants: 3-4 participants.

Progress of the competition

Germany boasts a curious tradition of “jumping” on New Year's Day, where participants stand on chairs and jump forward from them at midnight. Whoever is further wins. The same thing is proposed to be done in this competition. Moreover, the jump should be accompanied by a joyful exclamation. In principle, you can do without chairs, just jump from your seat. Accordingly, the one who jumped into the New Year the furthest wins.

The game “Mafia”, together with “Contact” and “Crocodile”, is a universally recognized “star” of children's parties and student parties. For a new company this is great way(after everyone got to know each other in the Snowball game) get to know each other better.

You can also play Mafia during a long journey on a train or train. It develops sociability, the ability to understand the interlocutor and, on the contrary, the ability to hide one’s thoughts and intentions.

The game has many various options and additions. Many companies trading board games, released special kits for "Mafia", including special cards, guides and even masks.

How to play Mafia

The rules of the game “Mafia” are quite simple, we will describe classic version. It is usually played a company of 5-7 people. The number of characters will be given for this number. Participants sit in a circle or at a table. It is very desirable that everyone can see each other and no one sits behind others.
At the beginning of the game, cards are distributed that distribute roles between the participants. These can be either special gaming “mafia” cards from a purchased set, or regular playing cards or even pieces of paper with roles written on them:

  • Mafia - 2 people for 5-7 players and three if there are 8-10 players.
  • Commissioner (“Cattani” or “Sheriff”) - one.
  • Ordinary, or "honest citizens"- other players.

If playing cards are used, 2 or 3 black cards (spades, clubs) are selected from the deck for the “Mafia”, a red ace for the “Commissioner” and several red cards (of course, except for the aces) according to the number of “Honest Citizens”. The cards are thoroughly shuffled and dealt.

Each player must look at his card, understand who he is in this game and then behave accordingly. After the distribution, the first round begins. One of the players takes on the role of temporary driver. The “night” begins and the driver gives special commands:

  • Everyone fell asleep! (“The city has fallen asleep!”)- all players, including the driver, must close their eyes and lower their heads to their chest.
  • "The mafia has woken up!"- the players who are the mafia raise their heads and open their eyes.
  • “The mafia recognized each other!”- players must find each other's eyes and establish contact. In this case, you need to be very careful not to give yourself away with sounds or movements. The driver must give enough time (5-7 seconds) for the mafia to get to know each other.
  • “The mafia has fallen asleep!”- players close their eyes and lower their heads to their chests.
  • “Everyone is awake!”- everyone opens their eyes and the “day” begins.

In the afternoon, a general discussion of the situation begins. Players share their reasonable (and not so reasonable) suspicions and thoughts about who they think is the mafia:

I heard my neighbor on the right moving (or vice versa, not moving) when the mafia woke up!

Yes, yes, and he woke up suspiciously late (early, on time)!

Just look! His eyes sparkle suspiciously!

Etc. The result of the discussion should be several proposals on who should be considered the “mafia” and a vote on who to “kill.” The player for whom the most votes were cast is “killed.” He must show everyone his card. In the future, he becomes the leader and continues the game.

The driver commands:

  • “Everyone fell asleep!”
  • "The mafia has woken up!"
  • “The Mafia has indicated a victim!”- on this command, the mafia must (silently!) agree and point to the player they intend to “kill.” The driver can also silently ask again (point with a finger) and nod his head to confirm that he remembers their choice.
  • “The mafia has fallen asleep!”
  • “The Commissioner has woken up!”- the commissioner opens his eyes and points to any living player. The driver must nod his head to confirm if it is a “mafia” or shake his head negatively if it is an “honest citizen.”
  • “The Commissioner fell asleep!”
  • “Everyone woke up, except...” and the driver indicates the player who was “killed” by the mafia at night. He shows his card and everyone is convinced that he was honest, despite some dark suspicions that some players had.

If the “Commissar” was killed “at night”, then he has the right to the “last word” - to “surrender” one of the “mafiosi” he identified or, conversely, point out the one who is guaranteed to be an “honest person”.

Then the “day” begins and the players again continue their discussion, taking into account the new information. If the “commissioner” was “killed” during the day as a result of a general vote, then he does not have the right to the last word.

So, circle after circle, the game continues, and the number of players decreases. The game ends when the “honest citizens” manage to destroy the entire mafia and they are awarded a victory, or vice versa, if the “mafia” manages to destroy all the “honest” ones, including the commissioner.

Subtleties of the game:

  • No one has the right to reveal his card until he is “killed”.
  • All eliminated players do not have the right to give any hints or hints to others. They should not participate in the discussion under any circumstances!

Mafia tricks:

  • The game does not directly prohibit disclosing one’s role, but it should be borne in mind that players are not obliged to tell the truth: the Mafia can also pretend to be an Honest Man or even a Commissioner... (but only in words, without revealing the cards!)
  • Various cunning combinations are possible: one mafioso, during a discussion, frames the other in every possible way in order to seem like an honest person and ultimately win the game.
  • You should always remember who the player who was “killed” at night “run into” the most - as a rule, it removes those who get too close to him.

As we have already said, there are many variants of the game, differing in the presence of additional characters. For example, with several commissioners, a doctor, a journalist, or two mafia clans who are fighting against each other.

Number of players: any
Additional: no

Everyone sits in a circle, but not close to each other. One leader is selected. Next, the players draw lots, organized by the leader. Based on the results, one (1) Commissioner Cattani, several mafiosi (they are not much less than half of the players) and respectable citizens, of whom the majority are determined. The results of the draw, i.e. who turned out to be who must be kept secret.

Then everyday life begins. First the day. Everyone is sitting with with open eyes, trying to guess which of them is the mafia. If someone is recognized as such by a unanimous decision, then the punishment is immediately carried out - the person is eliminated from the game. If there is no consensus, then night simply falls. Night. Everyone closes their eyes. Then the host announces the exit of the mafia. The surviving mafiosi open their eyes and with signs (not with their voices!) decide who they will “kill” today. They close their eyes. Next comes the exit of Commissioner Cattani. He wonders who the mafia might be. If you guess right, then there is one less mafioso; if not, then it’s a misfire. Then the day begins again.

The game is played until the complete victory of honest citizens or the mafia. Notes: Commissioner Cattani is a completely respectable citizen, i.e. may be executed general meeting or killed by the mafia. As the game progresses, the presenter comments on what is happening, maintaining the anonymity of the characters.

Liar - psychological game for adults

Number of players: 5-8 people
Extras: question papers, pens

This game will also help you get to know each other better. Prepare forms equal to the number of players. The forms should contain questions similar to the following:

The farthest place I've been to is...

As a child, I was forbidden to do... but I did it anyway.

My hobbies - ...

When I was little, I dreamed of becoming...

The biggest achievement in my life is...

I have one bad habit -...

Sheets with these questions are given to each player, and everyone must fill them out, answering all but one question truthfully. Those. one answer will be incorrect, false.

Jumping without a parachute - a psychological game

Number of players: nine
Extras: chair

For this game, four pairs of participants stand on one side of a chair facing each other, crossing their arms as is recommended when carrying the wounded. Another player who will be the “jumper” stands on the chair with his back to them. He stands on the edge of the chair and falls back like a stick of wax. 8 people standing behind with crossed arms catch him.

The thrill and success of having a comrade caught are exciting and captivating. The fear that their comrade might hit them forces them to hold on tightly to each other.

5 steps - psychological game

Number of players: any
Optional: board and chalk or pens and paper

The facilitator invites the group to identify some interesting professional goal, for example, to enroll in some educational institution, register for interesting job, and maybe even do something outstanding at work in the future. This goal, as formulated by the group, is written out on the board (or on a piece of paper).

The facilitator invites the group to determine what kind of imaginary person should achieve this goal. Participants must name its main (imaginary) characteristics to the following positions: gender, age (it is desirable that this person is the same age as the players), academic performance at school, financial situation and social status of parents and loved ones. This is all also briefly written down on the board.

Psychological game to identify a leader

Number of players: any
Additional: no

To do this, the participants are divided into two or three teams of equal numbers. Each team chooses a name for itself. The presenter offers the conditions: “Now the commands will be executed after I command “Start!” The team that completes the task faster and more accurately will be considered the winner.” This creates a spirit of competition.

So, first task. Now each team must say one word in unison. "Let's start!"

In order to complete this task, all team members need to somehow agree. It is these functions that a person striving for leadership takes on.

Second task. Here it is necessary for half the team to quickly stand up without agreeing on anything. "Let's start!"

Search for benefits - psychological game for adults

Number of players: any
Additional: no

Participants are divided into 2-3 groups. Each group chooses a profession from among those offered during their acquaintance with information professionograms (the profession must be one of those in demand in modern market labor of your city). Next, each group is given the task of presenting itself in it, its capabilities, working conditions, workforce, prospects, benefits, etc.

After everyone has imagined who, by whom, where and how they work, participants are asked to come up with and indicate: what needs (physical, safety, social, egoistic, self-actualization) can each participant satisfy in their chosen profession?

Need:

In what way is it satisfied?

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