Mass effect andromeda walkthrough of the main plot. Walkthrough Mass Effect: Andromeda

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Players will now find themselves far beyond the Milky Way, into the very depths of the Andromeda galaxy. The main character (or heroine) will have to take on the role of the Pathfinder and thereby lead the search for a new home not only for humanity, but also for many other races in a new, hostile corner of space. Discover new and hitherto completely unknown secrets of the endless galaxy, eliminate alien threats, create your own powerful and combat-ready team, plunging headlong into a deep system of development and customization of skills (abilities).

The Andromeda Galaxy is a completely new chapter in the history of mankind, so only your choice will determine whether the new founders will be able to survive in it and find themselves new house. As you delve into the mysteries and secrets of Andromeda, with the future of many species resting on your shoulders, ask yourself... What are you willing to do to survive?

Character Creation

As usual, the passage begins with character creation. You have to choose: gender (male or female), appearance (default or customizable), training (character class, which are described below), name and history.

. Soldier class- while serving in armed forces Alliance, you tried to learn everything about weapons and tactics. The class has three unique starting skills. The first skill is “Stunning Shot” (Starting skill) - the hero releases heat-guided ammunition that knocks the enemy down. The second skill “Turbocharge” (Open skill) - does not last long, but greatly increases the rate of fire of the weapon and the effectiveness of thermal charges. The third skill (Open skill) - “Endurance in battle” - improves stamina and will allow you to take more weapons into battle.

. Biotic class- While serving in the Alliance armed forces, you were a biotic and helped your comrades with the ability to control mass effect fields. The class has three unique starting skills. The first skill is “Throw” (Starting skill) - biotic skills allow you to throw opponents into the air. The second skill is “Singularity” (Open skill) - a whirlwind holds enemies caught in the way. Third skill “Barrier” (Open skill) - your defense will be strengthened by a powerful biotic barrier.

. Engineer class- While serving as a technician in the Alliance armed forces, you learned to control drones and hack enemy systems. The class has three unique starting skills. The first skill “Reboot” (Initial skill) - causes an electrostatic discharge, which causes great damage to shields and synthetic enemies (can hit several targets in a row). The second skill is “Invasion” (Open Skill) - you hack into the enemy’s armor and weapons, infecting him with a computer virus, weakening his defense (the virus spreads to nearby enemies). The third skill is “Group Support” (Open Skill) - a special technology increases the squad’s chance of survival.

. Leader class- While serving in the Alliance military, you were a team player and worked with your comrades for your own safety. The class has three unique starting skills. The first skill is “Energy Absorption” (Starting skill) - absorbing the energy of the target’s shields allows you to restore yours (this skill is especially effective against synthetic enemies). The second skill is “Extermination” (Open Skill) - an aura of mass effect fields that envelops you, slowly deals damage to nearby enemies. The third skill is “Group Support” (Open Skill) - a special technology increases the Otrad’s chances of survival.

. Class "Badass"- when the battle starts, you always find yourself in the midst of it - often in accordance with the recommendations of the Alliance, but sometimes not. The class has two unique starting skills. The first skill is “Dash” (Starting skill) - you fly at enemies like a comet, restoring part of your shields upon impact. The second skill “Endurance in battle” (Open skill) - improves stamina and allows you to take more weapons into battle. The third skill is “Dash” (Open skill) - see above.

. Operative class- While serving in the Alliance armed forces, you studied covert operations and technology used by special forces. Before participation in the Andromeda Initiative, such knowledge was rarely applied. The class has two unique starting skills. The first skill is “Tactical Camouflage” (Initial skill) - the technology of bending light rays allows you to become invisible for a short time (attacks from invisibility cause more damage, but destroy the camouflage). The second skill “Endurance in battle” (Open skill) - improves stamina and allows you to take more weapons into battle. The third skill is “Tactical Camouflage” (Open Skill) - see above.

Prologue: "Hyperion"

After creating a character, an introductory video will begin. Control will not pass into your hands right away - before that you will have to talk with some members of the crew of the Hyperion ship. At the beginning of the game you will be introduced to response styles. The style of answer will determine the character of the main character, so always think before you answer. There will be four response styles in total: 1 - Emotional, 2 - Reasonable, 3 - Relaxed, 4 - Professional.

So, after a short dialogue, a strange incident occurs with the ship, so the Pathfinder asks the main character (or heroine) to appear on the captain’s bridge. This creates two tasks: the main one - «» , additional - «» (or brother if you play as a girl). Since the sister’s capsule was damaged during the gravity shutdown, it is necessary to carefully examine it. The capsule will stand 9 meters from the character. Everything will be fine with your sister, since SAM will not find anything alarming, so you can safely go to the captain’s bridge of the ship (the icon with an asterisk is the main goal).

Upon arrival, there will be a small explosion due to the system rebooting, so a new main task will appear - «» . When Cora tells you what the problem is, you will need to scan the power circuit and thereby find out what the cause of the problem is. Now you can get confused because at first it is not entirely clear what needs to be done. Cora ordered a scan of the power circuit, which is located directly above the key mark (in the middle of the huge generator). After that, scan the part on the right and get the following task - «» . To do this, go to the next mark and interact with the control panel. Done? Then it's time to head to the monorails. Open the doors ahead and go further to the mark. Upon arrival, launch the monorail, after which the cutscene will begin.

Well, after a rather interesting scene, the Pathfinder decided that it was necessary to study the planet, because it was unknown what awaited the Hyperion in this place. He orders a squad to be assembled for reconnaissance, so when control of the character returns to your hands, collect your things: helmet and weapons. Then go to the hangar.

Mission: "On the Surface"

“The expedition to Housing-7 ended in disaster. The planet is not even close to the treasure that the scanners showed: its atmosphere is toxic, and deadly electrical storms brought down both shuttles.”

The landing on the first planet in the Andromeda galaxy did not go very well: another incomprehensible anomaly occurred that disabled the ship. Eventually main character and Liam fell to the planet and lost contact not only with the rest of the team, but also with the Hyperion. So the first task looks like this - «» .

: By scanning samples of unknown technologies and life forms, the character will receive scientific data points - “ND”. In turn, ND can be spent in scientific center, thereby obtaining new types of armor and weapons.

The path will be completely linear for now, so along the way I will mark the most remarkable and important details along the way. So, the first thing the young heroes will do is stumble upon a path along which lightning will strike - here they need to make a dash and quickly run to the cave on the opposite side. The main thing is not to slow down, otherwise the hero will be hurt. And after leaving the small cave on the other side, you can optionally test the weapon by shooting the fuel cell a couple of times. Further the path will remain the same linear, but now you will have to learn how to use a jetpack, which is not difficult at all. Therefore, upon arrival at the key point, a cutscene will begin.

During the cutscene, the heroes stumble upon unknown creatures that are armed and, judging by their appearance, dangerous. But the most important thing is that among the wreckage of the ship lies the wounded Fisher, who urgently needs help. The only problem is that very soon unknown creatures will find him. Your new task is «» . I recommend not waiting for the moment when they finish off Fischer and attacking them first. After the battle, the next cutscene will begin.

So, it’s impossible to take Fisher with him, because he broke his leg, so he asks to go further and find the rest of the members of the Pathfinder reconnaissance group. This creates an additional task: «» . The task is easy to complete, because the container with supplies is nearby, so take everything that is inside and the task will be completed. In any case, move on, the path is again linear.

When you get to a huge alien building, you will find not only representatives of an alien life form, but also your comrade, who will soon be killed. Therefore, feel free to start a shootout and kill all enemies. After the battle, find Kirkland. Unfortunately, the guy died, so there is a new additional task: «» . By the way, don’t forget to search the alien corpses and other debris.

Having walked a little further, the heroes will notice signal lights in the sky, so the task will appear: «» . I recommend going there right away. However, do not rush too much, because an unknown and invisible creature will suddenly run out into the gorge along the way to meet the heroes. Immediately at this moment, step back and shoot the monster from afar. You will come across such monsters more than once in the future, so be prepared. In addition, when you get to the second half of your ship (the fallen part after the crash), the heroes will again be attacked by alien creatures that will need to be defeated. At the same time, constantly move forward and inspect all the debris, boxes, enemies, etc. Don't miss items.

In addition, when you reach the strange ruins, a corresponding additional task will appear: «» . Do not be afraid. Feel free to go inside the building with the orange mark on it. Move deeper into the building, where the heroes will soon stumble upon a strange sealed door.

: At this point, pay attention to the radar icon. The point is that this icon will indicate the most interesting places. And the more it flickers, the closer the character will be to the goal. So take note.

So, in order to open the sealed room, the power supply must be restored. There is a machine responsible for this matter in another part of the complex. You could even say on the opposite side. Since nothing will work without power, I recommend not even wasting time on any devices, so go to the corresponding icon and click on the control panel. As a result, the energy supply will be restored, so return back to the sealed doors and be sure to collect all the items along the way. In general, go inside the room where you will meet a strange robot. You shouldn’t admire it for a long time, so quickly deal with it, scan and collect all the items, and then leave this alien complex.

But before you go outside, get ready for battle, because the enemy has ambushed you with the participation of invisible monsters. Pick up some fast-firing weapon to react faster and kill enemies. After you kill everyone, go in search of Greer.

To find your partner, you need to go forward from the alien building directly under the large bridge at the top. Then go through the rocks and look to the left - there is a passage into the cave. Right near the entrance you can hear Greer's voice, who does not understand what is happening and what these creatures need. When you get a little closer, open fire as soon as possible, otherwise Greer will be killed. After the battle, it turns out that Greer was unable to contact the others due to a broken receiver. But this is not so important anymore, because it is time to move on.

Since the flares were fired from the same location as the main target, head straight there. As you get closer, you can hear “SOS” signals from Cora, so this is how the task appears: «» . Don't waste time and move on. And remember that almost everything hard to reach places can be overcome using a jetpack.

When you reach the second shuttle, a task will appear: «» . Therefore, quickly take a comfortable position closer to your comrades and start shooting enemies carefully and confidently. In addition, I would like to add that this time the enemies will try to throw grenades at the heroes, so either quickly dodge using rolls or using a jetpack. When there is a moment of calm, regroup, raise the level of the heroes and get ready for the next enemy attack, because now the enemy analogue of the landing force will begin to land spaceships. Don’t forget also that you also have grenades in your arsenal (it’s best to throw them into the thick of enemies), and against melee creatures (invisible monsters), a shotgun is perfect (unless, of course, you missed it). And also, if the shield has disappeared, then it is better to sit behind some kind of cover, for example, behind a stone, until it is restored.

At the very end of the battle, your squad is attacked by “Something Heavy”. So, it’s better to behave carefully with this alien creature, because in his hands is a powerful weapon that will quickly remove the shield, and then all your health. Try to attack from the pull-up and “shine” your body less so that he doesn’t critically hit you. After the battle, a cutscene will begin.

Thanks to the successfully repulsed attack and established communication, it was possible to contact SAM, who in turn connected the main character with the Pathfinder, but it turned out that he was trapped, so it was necessary to find and save him as soon as possible. Your new main task: «» . Go from your current location in an easterly direction to a key point on the map. Along the way you will have to kill a couple more stone-headed enemies, and upon arrival another cutscene will begin.

The pioneer said that he would have to destroy a huge alien tower. Otherwise, not only will the heroes not be able to get out of this planet, but also the Hyperion will not be able to get out of its trap, so it commits sabotage by blowing up several important structures, after which lightning begins to strike across the entire area. This gives rise to the next important task: «» . In general, now everything will be simple, because you just need to make your way forward, expose yourself less and kill enemies more - in general, an assault.

If you have chosen a character who has some effective skills against enemies, then now is the time to use them. In addition, do not forget about the jetpack, because if it becomes too difficult to break forward further, then you can use it to quickly change position or counterattack. And don’t forget to collect all sorts of useful items from containers and other things along the way. Move to the next key point, which is indicated on the radar.

When you reach the tower gate, an additional objective will appear: "Order Cora or Liam to protect both flanks." To do this, press the key assigned for orders and move the squad to any convenient area. Orders related to an attack work absolutely the same way - you just need to show the target. There will be two points in total and only you can choose which point and whom to send, and especially important role it doesn't play.

When you order the squad to defend the points, the “Defend the Pathfinder” task will again appear and another line with the decryption progress. All you need to do now is wait for this download to finish. The task is only complicated by the fact that now enemies will begin to attack, from which you need to fight off, so find comfortable spot and fight back. When the download is finished, go to the door and click on it. The next cutscene will begin.

Mission: "Reunion with the Nexus"

“Hyperion has docked with the Nexus, which is supposed to coordinate the work of the Andromeda Initiative participants.

Due to unforeseen circumstances, the Ryders' father died, so the command of the Hyperion is taken over by the main character (or heroine), to whom the Pathfinder has transferred, in addition to everything, artificial intelligence - SAM. Now you need to go to the Nexus on the monorail, so go to the indicated mark, inspecting the ship along the way. Upon arrival, you will need to find Nexus employees, so open the doors and first of all talk to the artificial intelligence that helps with immigration issues, called “Avina”. Although it will not provide anything useful, it will become clear that its data is outdated.

Go down the steps a little lower and go forward, where you will come across a worker among all the boxes and lamps with whom you can talk. Soon Kandros will join the conversation, who will tell you that they arrived here fourteen months ago. Travel with him to the Nexus command center on the monorail. Upon arrival, another cutscene will begin.

After a small shocking scene you will receive an additional task «» , the passage of which is - . However, this is not important now, since the first thing we need to do is talk and discuss everything in detail with Director Tann at the Pioneer headquarters. Go down and turn to the right towards the doors, where the next cutscene with a bunch of dialogues will begin. However, this is where the current mission will end and the next one will begin.

Mission: “From a clean slate”

The Nexus needs an outpost to supply resources, but the only planet within reach is Eos. You, the Pathfinder, are asked to do the impossible: find a way to make Eos habitable and help the Initiative gain a foothold in the system. Director Tann provided funds for this desperate operation. You will receive both a ship and a support group."

After a conversation with Director Tann, the new “Trailblazer” learns about many events that have occurred during all this time. Thus, a new task appears: «» . It's time to return back to your ship, so get on the monorail and use it to move to another location.

Run to the Atrium, and from there to SAM’s think tank for a very serious and important conversation. After the dialogue, the character will have the opportunity to choose a unique “Profile”, which will improve general human skills. Moreover, there will be a total of seven profiles to choose from, each of which is unique in its own way. All profiles are described below.

All profiles and bonuses

. Profile ""- soldiers specialize exclusively in combat. No one knows how to deal with enemies like they do. The profile allows SAM to reconfigure the Pathfinder implant for best performance on the battlefield. All profiles and first rank bonuses:

♦ Sniper Focus: Increases damage dealt for each target destroyed in a short period of time.

>+10% Weapon Damage

>+10% Weapon: Accuracy

>+2 Damage Resistance

>+10% Weapon: Magazine Capacity

. Profile ""- engineers understand both offensive and defensive technologies. This profile customizes the implant worn by Ryder, allowing him to control a small combat drone. First rank bonuses:

♦ Combat Drone: A small drone that speeds up the recharge of techs and self-destructs by releasing an EM pulse if enemies approach it. After the drone is destroyed, the reload speed becomes normal.

> +20% Damage of all combo moves

> +20% Vehicle: Construction Health

> +20% Technique: Restore health of structure

> +20% Technique: Structure Damage

> +20% Technique: Recovery and Defense

. Profile ""- Adepts specialize in biotics and can destroy and stun enemies through the use of mass effect fields. In this profile, the biotic implant worn by Rider has been modified to allow him to take out opponents without firing a shot. First rank bonuses:

♦ Biotic Echo: Biotic combos can additionally explode all enemies they affect.

> +15% Biotics: Strength

> +15% Biotics: Area of ​​Damage

> +15% Biotics: Area of ​​Effect Radius

> +20% Biotics: Effect Duration

> +20% Biotic Combo Move: Radius

. Profile ""- Guardians are unique warriors who simultaneously use technology and biotic abilities on the battlefield. This profile creates a direct connection between the Pathfinder implant and the built-in computer systems his armor, which gives the Pathfinder additional protection from blitz shields. First rank bonuses:.

♦ Tech Armor: Absorbs a significant portion of damage that passes through shields.

> +15% Damage of all combo moves

> +10% Vehicle: Reload speed

>

> +20% Skill: Recovery and Defense

. Profile ""- attack aircraft act aggressively in battle, preferring to engage the enemy at a short distance and inflict great damage. This profile subtly reconfigures the Pathfinder's physiology, allowing it to absorb enemy blows and use external energy to enhance shields. First rank bonuses:

♦ Siphoning Strike: Melee attacks restore shields.

♦ Biotic Jumps and Dodges: Use biotics instead of a jump pack.

> +20% Melee: Damage

> +50% Melee: Strength

> +10% Biotics: Cooldown Speed

> +20% Skill: Reduce shield cost

> +10% Maximum shield charge

. Profile ""- infiltrators are versed in both weapons and technology. They prefer to eliminate enemies from a safe distance. With this profile, Ryder will become more agile and will be able to track his enemies even in the most frantic battle. First rank bonuses:

♦ Observation in battle: Enemies are visible through the sight through walls.

♦ Tactical Retreat: When evading, the cloaking device is temporarily activated.

> +20% Weapons: Accuracy

> +20% Weapons: Stability

> +20% Vehicle: Reload speed

> +10% Weapons: Increases damage when hit in the head/weak spot

. Profile ""- This is a jack of all trades, possessing both combat and technical and biotic skills. This profile modifies the Pathfinder's mind and body for versatility, allowing him to quickly switch between shooting, technology, and biotics. First rank bonuses:

♦ Biotic Leap: Evades allow you to quickly cover short distances, even if there is solid matter in the way.

> +5% Weapon Damage

> +5 Damage Resistance

>+ 15% Vehicle: Reload Speed

> +15% Biotics: Skill Damage

> +15% Skill: Recovery and Defense

So, after you have decided on the profile of your hero, the next important task will appear: «» . In addition, you will receive an additional task «» - completing all additional tasks. In any case, go to the ship. Upon arrival, a cutscene will begin. When control returns to your hands, then you can look around, but do not forget that you need to report to the bridge. A cutscene with a couple of dialogues will begin on the bridge, and then the heroes will set off.

: Be sure to visit the scientific terminal just below, because in the “Research” section you can open new drawings and enhancements using previously obtained scientific data - “ND”. And in the section called “Development” you can create new items and various improvements.

: In the Research section, each category has different types of scientific data. This includes " Milky Way", "Eleus" and "Relics".

Soon a map of the galaxy will appear before your eyes, and the task will say: «» . There is nothing particularly complicated: you choose a system, and then choose a planet. On the planet, in turn, you choose a landing site and equipment. A splash screen will follow.

: In addition, for the first landing on Eos, I recommend taking Vetra with you, because she will greatly help in establishing relations with the new companion - Drak.

Well, after landing on the planet Eos, two main tasks appear. So, the first main task: «» . Second task: «» . So, move towards the buildings and collect items along the way + try to sometimes view various objects using a scanner, because this way you can collect a lot of useful data.

When you reach a place called “Outpost Central Control Point”, then you will need to find the access code to the locked buildings. The code (in the form of a data block) is located in the building next door - in the northeast side of the entrance to the locked buildings. In addition to the code, there will also be an interesting audio recording and “Diary: Botany Analysis” inside. Anyway, now go back to the locked doors and open them.

Inside, scan the doors ahead and turn left. In the hallway there will be a terminal with a "Message for Nick Taniopoulis" and a note called "Huh?" A little further on at the end there will be another terminal, but with an audio recording. In addition, here you can collect many useful items and scan many objects. In any case, you will need to listen to the plot recording, from which it will become clear that there is a remote blocking in place in this place, and therefore there is no power supply. This is how the task appears: «» .

So, now you need to go to the building on a small slope, which is located behind the “Storm”. Go up the stairs, interact with the door and a dialogue will begin with the living character inside. The survivor will be someone named Clancy, so he needs to be convinced in any convenient way that the power needs to be turned on. You can promise that you will deal with the kett. In any case, the next task will be: «» . It soon turns out that the generators are not working, so you need to scan the power towers to find a place to connect. By the way, the easiest way would be to use the generator, which will stand right next to Clancy’s house, because there will also be a power tower right next to it. After scanning, you will need to turn on two energy towers. Finding them isn't a problem, so it's only a matter of time before you activate them, but when you do, the outpost will be attacked by kett, so you'll need to defeat them. There will not be many waves, so after destroying a couple of landing groups, it will be possible to finally launch the power control station. Return back to Clancy Arkvist and a cutscene will begin.

So, now it's time to find the transport Clancy was talking about. To do this, you will need to carefully inspect the containers using a scanner.

Mission: "Ray of Hope"

All endings and key decisions

In Mass Effect: Andromeda, as in all other games from the BioWare studio, there are different endings, each of which depends on what decisions the players made during the game (and not just the story part). And, as a rule, there are an incredible number of such solutions. However, in addition to this, there are many other decisions and choices in the game for the development of the storyline/world, which will be reflected in one way or another at the end of the game. Some options greatly influence the end, for example, who exactly will come to the rescue in the final part. There are even plot development options that affect the future (future games in the series). Below we detail all the endings and resolutions in Mass Effect: Andromeda that exist in the game and what they affect.

Some choices and decisions of the main character (heroine) can be found in the Code. For example, it will be possible to find the consequences of completing story missions, attitudes towards allies and companions (in the corresponding section). But in fact, there are many endings in Mass Effect: Andromeda, since they all depend solely on the decisions you made along the way. Everything is taken into account: from the plot to additional missions. Therefore, all solutions and choices are presented below.

Important storyline decisions

- Prologue. Has the hero/heroine explored Habitat 7 in detail? Very important point. If this is the case, then Alec Ryder will speak highly of the future Trailblazer as a hardworking and moral leader.

- Mission - 1: “From a clean slate.” On the planet Eos, in the end you will have to make a choice about which outpost to build: scientific or military. If you choose scientific, then all subsequent dialogues and cutscenes will be sent to this moment. There will be no significant impact on the plot from this decision, but the resolution of internal issues will depend on you. If you choose military, then this will be mentioned in subsequent dialogues. In the future, during the development of the plot, if military support from Prodromos is needed, it will be available.

♦ - Mission - 3. Being on Voeld (Nol), the hero/heroine will have to fight the Kett Cardinal at the very end of the mission. After the battle and a short cutscene, a difficult choice will appear: 1 - "Destroy the entire facility along with the Kett Cardinal", 2 - "Save the objective, but take a shot at the Kett Cardinal.", 3 - "Save the facility and the life of the Kett Cardinal". If you save the object, but kill the Kett Cardinal, then in the very last mission on Meridian, representatives of the hangars will come to the main character/heroine to help.

- Mission - 4. Was the deal with Sloane Kelly accepted? Whether you allowed her to kill Veren or not. If you save Veren's life, he will later appear in the Angarsk Resistance. If you agree with Sloane and kill Veren, you will still have the opportunity to talk to him, after which he will be executed. This way, regardless of the choice, the hero/heroine will still be able to see them.

♦ - Mission - 5. Who did the character save from the Archon's flagship at the end of the mission after the battle with the Boss, a modified krogan? It all depends on who was found: the Krogan Pathfinder or the Salarian Pathfinder. The point is that the choice affects which people will join the Pathfinder in the final story mission. As for the escape phrase, it does not affect anything. As a result, either a krogan or a salarian will simply join the hero/heroine. So you will still have to fight off the waves of advancing kett, no matter how you look at it. In addition, if Drac is on your team, then he will definitely speak out about any decision made.

- Mission - 6: “Point of no return.” now this the fate of Captain Dunn(she is also the captain of the ark "Hyperion"). She can either die or survive. How to save Captain Danna? In order for Captain Danna to survive, it is necessary to complete a loyalty mission for Cora before the start of the mission and convince Avitus in the building of the Turian Ark to become the Turian “Pathfinder”. Thus, in the last mission, the Pathfinder should have three other Pathfinders: the first is one of the two salarians, the second is a turian, the third is an asari. Only in this case will Captain Danna be able to survive the emergency landing. If the conditions are not met, then she will die after the heroic rescue of the crew.

. So now the story ends with Ryder having to decide who to make ambassador to the Nexus. Everything is simple here, because you can even choose the one you like the most. This decision does not affect anything.

Important side mission decisions

Important Ally and Relationship Decisions

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Prologue: "Hyperion"

Begin Mass Effect: Andromeda walkthrough from watching a spectacular introductory video, after which, waking up after 600 years of sleep, we communicate with Dr. Lexi T "Perrot and an AI named SAM (instead of EDI from). After a collision with an unknown object, we inspect the room, talking with the people in it, if desired, we check how things are going with sister or brother, depending on who you started playing for. You can also use the information wall, after which, opening the door together with Cora, we go to the Hyperion bridge. In the next room, before going further, you need to find out the cause of the failure, we do this using a scanner turning it on by pressing the G button and scanning the power circuit by pressing RMB. After detecting a problem, switch the power relay on the marked console, and then go to the monorail collecting data blocks along the way. Arriving at the bridge, we talk with the captain and Raider Sr. As a result, finding ourselves in the locker room, we inspect the room collecting data blocks, we talk to people and look for our helmet lying nearby. After we find the helmet, we take the weapon and go to the hangar, where after a short conversation we go to the planet.

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On a surface

After a not very successful landing, we set off to look for the remaining members of the squad. Having discovered the wreckage of the ship and aliens next to them, we try to make contact or immediately start shooting, one way or another we will still have to open fire. After shooting a couple of aliens, we talk to another survivor named Fisher. Next, having examined the area, we collect supplies scattered nearby and then set off to look for other team members. We destroy all the enemies along the way, and also carry out tasks “at will”, such as “Find Greer”, “Inspect the crashed ship”, Find the source of the signal flares”, “Inspect the cave”. Also along the way we will come across unknown ruins that are so it’s worth inspecting, inside the ruins you will need to get into a locked room and turn on the generator there, after which we inspect the complex and enter into battle with an unknown robot. As a result, having completed all the tasks, we go in search of the second shuttle, and after we find it, we protect the team from attacking aliens. At the end of the battle, having collected ammunition and additional weapons. Having fought off another attack of aliens, we set off to look for the Pathfinder, and having met him, we follow Ryder Sr., attacking enemy positions. Having penetrated the complex, we take up defense by placing our partners at the indicated point and shoot the attacking aliens until the Pathfinder is engaged in decoding, at the end of the decoding process we help the senior Rider open the gate and watch the next video.

Reunion with Nexus

Using the monorail we will get on board the Nexus, there we are looking for employees by scanning the surroundings, you can also talk to the AI ​​Avina. As a result, having found the builder, we talk with him and with the approaching Tiren Kandros, after which we go to the Nexus command center. Upon arrival, we communicate with Director Tann at the Pioneer headquarters, after which you will need to talk separately with Tann, Cash, Kendros and Addison, generally only conversations and nothing more.

Sabotage at the station

At the request of technician Raj Patil, we are using a scanner to check the marked Nexus systems in search of intentional damage to the system. At two panels you will find wires leading to other relays. Having reached the other relays along the wires, we also scan them and then go along the monorail to another compartment to talk with the “saboteur” Zara Kellus. After the conversation, we find out that someone else is organizing the sabotage. To find out the identity of the saboteur, we go to the command center to check the records of the security systems. Only the third record will not be badly damaged; after it is restored, we scan the Nexus security staff in the control center and on the Hyperion. Having discovered a certain Dale Atkins, we expose him.

First killer

To investigate the murder, first of all we talk with the prison guards in the command center, and then with the accused. Next, you should talk to Kandros and, if you wish, listen to the recording again on the console nearby, after which we talk with a witness named Shaw. The last conversation at the station will be with Director Tann, after which we need to go to Eos and inspect the crime scene. Having arrived at the place and started scanning, we inspect the armor elements, eventually ending up in a nest of karkins. Having destroyed all the monsters, we will find another piece of armor by scanning it and studying it, thus gaining access to data that will prove Nilken’s innocence. We will also be able to listen to the audio recording, after which we will need to talk with Nielken.

From scratch

Having received for use our personal ship called the “Storm”, which is a little reminiscent of the “Normandy”, we set off to surf the expanses of the Andromeda galaxy. Our first task will be on the planet Eos, ultimately we need to clear the atmosphere of radiation, but first we will examine the main structure of “Object 1”. The door to the building will be closed, so we go to look for the access code to the locked buildings, it will be on one of the data blocks in the marked room. Having opened the locked door, we inspect the power control station and then go to another locked building, where we talk on the radio with Clancy Arkvist. Next, we go to start the generators by turning on the first one, scanning the marked power tower and then climbing to its top, where we turn on the generator again. As a result, having turned on both energy towers, we shoot the attacking kett, after which we return to Clancy, talk with whom we approach the console and restore the power.

After the power is restored, we can inspect the previously locked premises, we will also need to find transport, for this we scan the containers scattered around the territory. Having found the required container, we request the advanced station from orbit, after which we can open the container and get an all-terrain vehicle. Using our new vehicle, we set off to check a strange signal coming from an alien device. Having arrived at the place, we try to connect to the device, and after an unsuccessful attempt, we climb onto one of the columns to scan the glyph. Then, returning to the console, we activate the alien device, after which we get acquainted with Peebee and repel the attack of the collectors. Next, we will need to turn on two more alien monoliths, having first scanned two more glyphs on each (on the columns, having scanned them, you can see the wire leading to the glyph).

When you turn on alien devices, you will also have to fight off enemies, and on one of the monoliths, to turn it on, you will need to decipher the Relics code by arranging the glyphs so that there are no identical ones in each of the four cells (as in the screenshot). After turning on the monoliths, we go to the place where the rays converge, there we will meet Peebee again and, together with us, we go down into the dungeon. Having opened the door and jumping down, we begin to examine the Relic storage, finding another console and activating it, we follow the outline located in the walls and floor. As a result, having stumbled upon another “well with variable gravity,” we continue our descent into the depths of the complex. As a result, having stumbled upon a leaking circuit, we repair it by first scanning the leak, after which we continue to move along the circuit. To get through the caves, we raise parts of the floor using relic consoles. Having reached the indicated console, we activate it and then run in the indicated direction to get out of the storage facility. Next, we go to the indicated place to establish an outpost, there we kill all the kett and, after talking with Drak again, we invite him to our team, after which we fly to the Nexus to talk with Tann at the pioneer headquarters.

Secret project

Having discovered the “Fortitude” object in the desert, we inspect it and find a console in one of the rooms, after turning it on, our squad will be attacked by the kett. Having killed all the kett, as well as a monster named Demon, we are looking for the secret project of Object 2, having discovered the next console, turn it on, after which we will need to find two of the three parts. One of the parts will lie on the floor in the same room, the second in the desert near the broken shuttle. As a result, having found all the details, we return to Object 2 and scan the scientific project, completing the task and obtaining scientific data of the Milky Way.

Ray of hope

Continuing the passage of the main plot, we go to the Onaon system, where we will meet with the Kett ship. After a short conversation and subsequent successful escape through the “corruption,” we land on the planet Aya, where we meet aliens of the Angara race. After talking with the local governor named Paaran Shie, we follow her to the Angarsk resistance headquarters. At headquarters, after talking with Efra and Jaal, the latter can eventually be taken into your crew. Next, to continue the task “Ray of Hope” you will need to complete one of the two tasks assigned by the Angaras, namely to visit the planets Havarl and Voeld.

Having finished helping the scientists, we return to the “Storm” and talk with Efra De Tershaav, after which we go to the planet Voeld in the Nol system. Having arrived at the place quickly, before we freeze, we run in the indicated direction along the path illuminated by red lanterns (as in). Having met with the resistance commander, we go to the secret kett facility, where, with the help of SAM, we go through protective field. To break in, we find an access point, and having penetrated under the shield, we make our way into the complex through the ventilation, having previously shot the grate. Having destroyed the first detachment of enemies, we talk with the resistance fighters, after which, having decided to split up, we set off to Moshae. Having reached the room with the console, we use it to open the locked door, after which we pass along the corridors in the indicated direction.

As a result, having reached the room closed with a shield, we turn it off using the console, after which we scan the capsules and connect to another console standing in the center of the room. Moving further, we will come across a room where the hangars are turned into ketts, having killed all the enemies, we talk to Jaal and then begin to pursue the Cardinal. Having finally caught up with the enemy in order to defeat him, first of all we shoot at the drone establishing a protective field around the Cardinal. After the protective field is turned off, we try to inflict maximum damage on the enemy before he installs a new defense. Also, in a battle with the Cardinal, you should not get into the energy spheres that he shoots. Having defeated the enemy, we communicate with Moshae, in the conversation we will need to choose to destroy the kett complex or save the captured Angarians. After this, we get out onto the roof and fight off the kett while waiting for evacuation. Returning to Aya, we go with Moshae to the storage facility, after which we communicate with Efra and Moshae at the Resistance headquarters.

Help for Havarla scientists

After landing on the planet, we pass through a group of buildings called Daar Pelaav, there we will need to talk with Kiiran Dals, who will ask us to free the Angara scientists trapped in cryostasis. To complete this task, we go to the nearest monolith, killing all the robots along the way, and hack the relics console. To hack the console, you will need to scan two glyphs that you can find nearby on the monolith. The hack itself, like Eose, is carried out by arranging glyphs in a grid so that they do not repeat in rows, columns or selected forms. After you free the scientists, return with a report to Daar Pelaav to Kiiran Dals.


Cora Harper: Azari's Ark

Having received a letter from Cora Harper and talked with her, we go to Eos, where we will talk about the missing ark of Azari with Hydaria, located at the Prodromos outpost. Next, we go to the planet Voeld to track the Periphone signal there. Having arrived at the place and having driven an all-terrain vehicle to the indicated position, we begin the search for the ship, due to large quantity ice and deposits of some minerals, we will have several signals so we will have to drive through all the marked points. Having reached the desired place and cleared it of kett, we examine the wreckage of the ship in search of the Periphone transceiver, and after you find the device you will have to wait until Cora hacks the communicator.

Heart removal

After completing the “Meeting with the Family” task, we will receive this task, or rather the opportunity to infiltrate the kett base. Having gone to the indicated coordinates, we will find ourselves in a cave leading to the enemy base; by hacking the shield code through the console, we get inside, continuing to move through the cave and destroying enemies. Having climbed to the surface, we climb up the path to the buildings of the kett base. Having entered the premises of the base, we bypass the security system by turning off three Kett generators. After which you will need to destroy the kett security terminal, thus opening the way to the base core in the central tower. As a result, having hacked the next panel, we jump into the opened hatch and clear the next room from the kett. Continuing to move down the corridor we will find ourselves in the hangar, where we will need to destroy three landing platforms. Once on one of the platforms, we find out that the controls are blocked and to bypass the blocking you need to find and activate the terminal. SAM will find several additional terminals in the hangar, our task is to find the one we need while fighting off the Kett attacks. After you destroy all the terminals, all that remains is to eliminate the arriving Prefect and the remaining kett defenders, as well as get to the top of the tower in the Zenith observation room. As a result, having found ourselves in the right place, using the console, we neutralize the kett base and then create an outpost on Voeld in the marked place. And to complete the task “Removing the Heart” we return to Baksil.

Attack on the Kett base

To complete this small task, we scan the security matrix for vulnerabilities. After which we arrange sabotage and gain access to a safe storage facility from which we take out everything that is not nailed down (do not forget to inspect both the upper and lower rooms).

In the dark

After completing the task "Removing the Heart", the force field covering the excavation site will be turned off and we will be able to check the damaged signal. Having penetrated under the disconnected dome, we descend into the ice cave, where SAM will find a communication device nearby. Our task is to find a device that will be located on a corpse lying in a small dead end on the right side of the cave. After checking the data block, we return to senior intelligence officer Kaas.

Searching for the past

Having descended deeper into the ice cave, we destroy all the kett we meet along the way, after which we will need to free the captured hangars and talk with one of the liberated ones. Next, going to the partition, we scan it and then move away to a safe distance to blow up the wall. After the wall is destroyed, we go into the hall, where we will find a huge computer with ancient AI. After talking with the computer, you will need to decide to let this AI live or destroy it, thus saving one of the liberated hangars.

Missing scientists

We go to the specified coordinates and scan the found debris and bodies, you will also need to read the audio recording. Having finished at the crash site, we set off along the route planned by scientists and, having reached the indicated point, we will find the Architect of Relics. To defeat the Architect, wait until he falls to the ground, then, taking up defense in one of the buildings nearby, we shoot at the enemy’s legs and in his mouth (depending on what is indicated as the target). Also, in the battle with the Architect of Relics, you will periodically need to change your position, moving to other buildings and shooting small Relics. As a result, having damaged three limbs and shot the mouth of a giant robot (destroying the contours of the head and legs), we approach the defeated enemy and connect to him, after which we talk with Priya Blake.

Restoring the world

To complete this task, we will need to activate three monoliths located on this planet. Having driven to the indicated place, we scan three glyphs, after which we approach the relic console and activate the monolith by placing the missing glyphs, which should not be repeated in rows of columns and selected forms, as shown in the screenshots. Next, we repeat the procedure on two more monoliths, having previously scanned three glyphs on each. After successfully activating the three monoliths, we go to the entrance to the vaults, where we go down the gravity well. Having gone downstairs, we turn on the emergency generator, to do this we activate the console and then remove the lock from the storage, moving from one thermal generator to another so as not to freeze. Having killed all the relics along the way and eventually reached the desired place, we activate the next console, after which we leave the purification zone and exit the storage facility, thus improving the living conditions on another planet.




To be continued...

General information:

Approximate difficulty of trophies/achievements: 4.5/10

Offline: 54 (Xbox One: 990 , PlayStation 4: 47 , 5 , 2 )

Online: 1 (Xbox One: 10 ), 2 (PlayStation 4: 1 , 1)

Estimated time to obtain all trophies/achievements: approximately 40-50 hours

Achievements you can miss: 2 (“Cryptographer / Cryptographer”, “Friendly Fire / Friendly Fire”)

Minimum number of playthroughs: 1

Glitched Trophies/Achievements: No

Does difficulty level affect trophies/achievements: Yes (“Unwavering / Unshakable” )

Introduction

Welcome to the Mass Effect Andromeda guide. Before starting the game, do important choice in achieving “ Unwavering / Unshakable" Either complete the campaign on the highest difficulty or complete 5 evacuations for gold. Some of the battle trophies are not designed for high difficulty and it would be foolish to try to complete them on Madness. So beat the game on any difficulty, and finish the rest in multiplayer mode.

Step 1: Campaign, Battle Trophies, 20 Puzzles and 3 Novels

First of all, you must select your character's training class. Choose “Scrapper” or “Operative”. This will allow you to make the most of the battle trophies very early on. Knocked out the trophy, loaded the previous save and reset the skill points. We pumped up the ones we needed, knocked out the trophy and did it all over again.

Try to upgrade all combat-related skills as quickly as possible. Then you can show your skills and enjoy the game. You can reset skill points on the “Storm” in the medical bay.

Pay attention to the trophies “ Cryptographer / Cryptographer” in which you need to solve 20 puzzles, “” in which you need to use VI to fight relics and “ Matchmaker / Tidbit”, where you need to create a romantic relationship with three characters from seven available options.

Also send strike troops (this can be done on board your ship). This is a mini-game where you can send a squad to complete missions and collect resources. Resources are very useful, so try to send strike troops immediately after completing the previous mission. You can also download the Apex HQ Companion App, which allows you to send squads from your phone.

By the end of the campaign you should have unlocked all trophies associated with the single player campaign. Try to make saves on each new planet so that you can later come back and complete what you forgot to complete and kill more enemies.

Step 2: Stripping

Still missing a trophy? Load the save you want or start a new game. If you followed the advice from step one, then you should have a save on every planet. This will allow you to go back and finish off the trophy you still don't have.

Step 3: Multiplayer Mode

Again, trophies can be done in single player mode or online. Just a trophy APEX / APEX” requires a network. The rest is possible in the campaign. However, some trophies are easier to do in multiplayer than in single player. But this is a matter of personal preference.

Andromeda's Finest / Hero of Andromeda
Collect all the prizes.
If you're playing on PlayStation 4, you'll unlock this achievement once you've completed all the others.
Fireworks / Fireworks 15
Perform 100 combo moves using skills.

You need to use two skills from different branches. When combined they create a powerful combo. The trophy reads out such combos in both single and multiplayer games.

Terminator / Terminator 15
Kill 2,000 enemies.

Receive as you progress through the game. The trophy counts for kills in both single and multiplayer games.

Death from Above / Death from Heaven 15
Kill 100 enemies while hovering in single player.

Use a jump and immediately aim, you will freeze in the air for a couple of seconds and will be able to kill or finish off the enemy.

Close Combat Specialist 15
Kill 100 enemies in melee combat.

We leave the enemy some health, run up and finish off with hand-to-hand combat. Or you can immediately try to rush at him with your fists.

With Our Powers Combined 15
Blow up 10 targets prepared by an ally in a single player game.

This achievement can only be obtained in single player. Teammates often use skills against enemies. The best candidate for this trophy is Peebee. She launches enemies into the air. At this time, you can use your skill (for example, a stunning shot) to destroy the enemy. Repeat this 10 times.

Pinpoint Shot 15
Hit enemy weak spots 250 times using the scope in single player.

You will need a sniper rifle or any other weapon with a scope (an assault rifle works best). All enemies have red glowing lights that count as weak points. Some enemies (like the Architect) have several such weak points, and some have none at all. Hit 250 weak points with this scope. The best way obtaining is to fight the Architect. This is a boss that appears on Eos, Voeld, Kadar and Elaaden. They have weak spots on their head and legs. It's very easy to get there.

Medic! / Doctor! 15
Revive allies 25 times.

Once an ally is down, a help icon appears above their head. Run up and revive. Repeat this 25 times. The trophy counts for resurrections in single and multiplayer games.

Mastermind / Creator 10
Kill 100 enemies using constructs.

Level up your turret skill and use it in every battle. The trophy will count for kills in single and multiplayer games.

Icebreaker / Ice ax 10
Smash a frozen enemy using a jumping melee attack in single player.

For this trophy you will need the Freeze skill. After freezing, jump up and hit in close combat. The trophy will be yours.

Fastball / Quick strike 10
Hit an enemy with a Knockback 25 times in Single Player.

To do this, we upgrade the “Pull” and “Push” skills, and in battle we lift the enemy up, point them at another enemy and throw them. Repeat this 25 times.

Rough Landing 10
Detonate a tripwire mine by throwing an enemy onto it in single player.

We buy a mine-stretch, pull and push. We place a mine, pull the enemy and push him onto the mine, or simply drag him closer to the mine.

Friendly Fire / Friendly Fire 10
Make VI Relics attack each type of enemy Relic in single player.

You can get VI relics after completing Pibi's personal quest, which is completed on the planet Voeld. After this, you will have your own VI, which can be used in battle against the relics.

Types of relics: collector, creeper, soldier, observer, nullifier, destroyer, architect (there are only 4 of them, so be careful).

Trapshooter / Sly 10
Hit 25 flying enemies with Concussion Shot, Spear or Ignite in single player.

To do this, you need to level up Singularity, and then Shot, Spear or Ignite. Use singularity on an enemy (or group of enemies), and then use one of the three skills described above. Repeat this 25 times.

Sucker Punch / Sucker Punch 10
Hit 25 flying enemies using a melee attack in single player.

Download the Singularity skill. After that, we use it on the enemy, and then hit it in close combat. Repeat this 25 times. It's better to use it on a group of enemies to quickly get the achievement.

Pyrotechnics Expert / Master of Pyrotechnics 10
Set three enemies on fire with one blast from your flamethrower in single player.

Works best when enemies disembark from the ship. Wait for them under the ship and as soon as they land, use the Flamethrower skill.

Long-Distance Jump 10
Cover at least 30 meters in one jump in a single player game.

Made on the planet EOS. There are many mountains there. For example, around the landing zone. Run to the ledge to gain speed and jump on the last one. You don't have to land safely. Don't be alarmed if the screen goes dark, because in a moment you will find yourself back on the mountain.

Matchmaker / Tidbit 20
Complete novels with three different characters. All passes are counted.

All passes are counted. If you want to romance this character, then always click on the heart (if there is one) during the conversation, as this will improve the level of your relationship. Also try to complete all loyalty tasks when they become available. Check the letters aboard the Tempest, as they may lead you to new love quests. Please note that once you have romanced one character, the rest are blocked. The exception is Keri and Peebee, you can always build romances with them, regardless of your relationship. You can flirt with all characters as long as you are not having an affair. Peebee counts if you just sleep with her in a gravity capsule and don't hint about a relationship.

Scott Ryder can build a love line with the following characters:

  • Cora Harper
  • Vetra Nyx
  • Gil Brody
  • Avela
  • Reyes Vidal

Sarah Ryder can build a love line with the following characters:

  • Liam Costa
  • Suvi Anwar
  • Vetra Nyx
  • Jaal
  • Reyes Vidal
Vanguard Surprise / Stormtrooper Surprise 10
Attack an enemy with Onslaught while using disguise in single player.

You will need the “Onslaught” and “Tactical Camouflage” skills. Use disguise, approach the enemy and use the onslaught.

Hang Time / Time to hang 10
Keep the Nomad in the air for 35 seconds.

This achievement can be done on the moon "H-047C" in the Remav system. There will be low gravity and the Nomad will be able to stay in the air much longer. Install three modifications on the car: “Improved Boost”, “Improved Suspension (4WD)”, “Vertical Thrust Upgrade” to make it easier to get the trophy. Drive to the place in the video, jump into the big hole, and then:

1. Move towards the ledge at full speed and press / to jump. Don't waste your nitro.

2. While in the air, pull the left controller and quickly switch between nitro and jump.

On PS4: , , , , , …

On XB1: , , , , , …

Press these buttons as quickly as possible. Then you can easily stay in the air and get the trophy. With modifications you will stay in the air for 50 seconds or more. Without them, it will be just 35 seconds.

Unwavering / Unshakable 90
Complete a single game on Madness or carry out 5 evacuations from any bases in a multiplayer game on Gold.

As you understand, you have the option: campaign or multiplayer. Enemies have huge health and deal much more damage. I wouldn't recommend doing this on your first playthrough, especially if you're going to get all the battle trophies. If you go online, then you need to complete 5 matches on high difficulty (gold). To do this you need a character level 18 or higher. You will need well-coordinated teamwork and good weapons. I would recommend completing 5 matches online. There you can rely on your teammates.

Veteran / Veteran 30
Successfully complete a total of 25 Strike Force or APEX Extraction missions in multiplayer.

You can send squads from the terminal in a single player game, which will complete the task in a couple of hours, or you can go into a multiplayer game, survive 7 waves and fly away. You decide.

APEX / APEX 10
Complete a tutorial task in an online game.

From the main menu, launch an online game. After that, go to Training - complete the training task. Complete 3 waves and the trophy will be yours.

Explorer / Explorer 10
Complete a total of 5 Strike Force or APEX Extraction missions in Multiplayer.

Cm. " Veteran / Veteran

Mission Accomplished 30
Activate Meridian.
Activation 20
Activate the city of Relics.
A story achievement that cannot be missed.
Family Connections / Family Connections 20
Restart Pathfinder.
A story achievement that cannot be missed.
Liberation / Liberation 20
Free the salarian ark.
A story achievement that cannot be missed.
Foothold / Support 15
Build an outpost.
A story achievement that cannot be missed.
Exaltation / Ascension 15
Destroy the ascension building or rescue the hangar prisoners.
A story achievement that cannot be missed.
First Steps / First steps 15
Meet with the hangar on Aya.
A story achievement that cannot be missed.
Alliance / Alliance 15
Enter into an alliance with the robbers.

To do this, you must complete the “High Noon” quest, which is given by Sloan at the exile headquarters in the port of Kadara. To access this quest, you will need to interrogate Ven Terev in the quest "Hunting the Archon" and complete the following quests: Behind Enemy Lines, A People Divided, Healing Kadara's Heart, Modern Medicine, Precious Cargo, Night on the Town.

After fulfilling the requirements, talk to Sloane at the headquarters to receive the task we need.

Pathfinder / Pathfinder 15
Become the new Pioneer.
A story achievement that cannot be missed.
Initiated / Dedicated 15
Get access to "Storm".
A story achievement that cannot be missed.
World-Shaper/Creator 15
Activate the first Relic storage.
A story achievement that cannot be missed.
Buccaneer / Buccaneer 15
Return the ship with the krogan colony.
To do this, you need to completely complete the Nakmor Drak loyalty mission.
Building Bridges 15
Stop the leader of Roekaar.
To do this, you need to complete Jaal's loyalty mission.
United / Unity 15
Unite outposts in the fight against a common threat.
To do this, you need to complete Liam Costa's loyalty mission.
Helping Hand 15
Help Sister Vetra.
To do this, you need to complete Vetra's loyalty mission.
Signal Tracking / Track a signal 15
Find the source of the strange signal detected by Peebee.
To do this, you need to complete the Peebee loyalty mission.
Role Model / Role Model 15
Save the asari ark.
To do this, you need to complete Cora Harper's loyalty mission.
Full Roster / All assembled 15
Get 6 team members in single player.
You will receive all your partners as you progress through the story; they cannot be missed.
First Contact 10
Land on an unfamiliar planet.
A story achievement that cannot be missed.
30
Reach level 40 in a single player game or level 20 in an online game.

Receive as you progress through the game or online play. In multiplayer you can level up much faster, but it's up to you.

Kitted Out / Full Set 30
Kill an enemy with a rank 5 weapon in single player mode or a rank 10 weapon in multiplayer.

Again, two choices. You can improve weapons in single-player mode, or you can get money in multiplayer mode, and then buy boxes for 20 thousand.

30
Open the 6th rank of each profile type in a single game or get the 6th level of bonuses in an online game.

There are 6 profiles in the game (soldier, engineer, adept, guardian, vanguard, scout and explorer). Each class has different characteristics. To open each class, you must upgrade the skills of all the branches that interest you.

Online game:

Stats are unlocked as you earn experience. Some of them are tied to a specific class. You will need a huge amount of experience to unlock level 6 bonus.

I recommend getting this trophy in single player mode and distributing skill points equally across all three skill trees. Remember that you can reset skill points at any time in your ship's medical bay.

Full Power / Full power 20
Develop one technical, combat and biotic skill each to rank 6 in a single player game.

The first rank costs 1 skill point, the next 2, and so on. The skill becomes more expensive with each rank gained, but the skill becomes stronger. Don't put all your skills into one category. This will also help unlock the trophy “ High Performance / High Performance”.

Almost There / A little more 20
Reach level 25 in single player or 15 in multiplayer.

Cm. " Peak Condition / In the best shape

Teamwork / Teamwork 20
Create 6 strike squads or receive 25 medals for assisting in a multiplayer game.

There will be strike missions on the ship. By completing these missions you will receive a lot of money. This money can be used to purchase shock troops. The price increases with each unit. You start with one squad. If your team fails too many missions, it will become weaker. It is best to send them on missions with high success rates.

Top Talent 20
Upgrade your strike force to level 20.

You can have multiple squads. Squads earn experience on each mission. They will never die and will receive experience even for a failed mission. Tasks with the maximum level of difficulty will give maximum experience. You can also use mobile app Apex HQ Companion App to send squads on missions when you're away. Available on iOS and Android.

Jack Of All Trades / Generalist 10
Use 3 various types profiles.

Just switch between these profiles and the achievement will be yours.

All Clear / Everything is clean 90
Achieve 100% prospectivity on all planets found.

To increase your prospects, you must complete tasks on each planet and unlock all stations. They are marked on the map, just drive to the location and you will get a little (2%) perspective (fast travel points). There are a lot of tasks in the game. The first thing you should do when visiting each planet is to visit the three monoliths, and then the central one for weather changes. This will increase the prospects by more than 50% and improve weather. After this, you can create an outpost, which will increase the prospects and add new side quests.

You need to visit 5 planets to get this trophy:

  • Voeld
  • Havarl
  • Kadara
  • Elaaden
Terraformer / Terraformation 15
Achieve 100% prospectivity on a found planet.

Cm. " All Clear / Everything is clean

Craftsmanship / Fine work 10
Craft armor or weapons with 3 upgrades.

There is a research station on your ship. Using the station you can develop weapons and armor. Select creature and armor. All armor has 4 expansion slots. Click / to add an improvement. Do this 3 times and create armor.

Data Mining / Data Collection 10
Scan 100 different objects.

Just scan almost everything you see. Get it in your first 5 hours of play.

Cryptographer / Cryptographer 10
Solve 20 Remnant puzzles in one playthrough.

Puzzles are presented in the form of a grid, divided into separate areas and at the same time functioning as one whole. You need to look at rows, columns and shapes. The grid will have rows of glyphs (symbols that mean something to the Relics, but they mean nothing to you) and numerous empty spaces. To solve the puzzle, you must fill in these gaps with glyphs, but first you need to use the scanner to find the missing glyphs. They are usually located nearby.

If you don't understand these signs, that's okay. This does not matter and will not affect your ability to solve this puzzle. These glyphs can be anything. It's like Sudoku with pictures instead of numbers. Sudoku does not require knowledge of mathematics, and Relic puzzles do not require knowledge of the language of this ancient civilization.

If you solve the puzzle incorrectly, a guard will appear and you will have to kill it to proceed to the next attempt. Also, the puzzle terminal can be hacked using a decryption key, but these keys are very rare and expensive.

Mass Effect ANDROMEDA

Thoughts out loud after replaying the game "Mass Effect ANDROMEDA" Without a race, it’s time to find out what happens in the end. An attempt to create your own hero.

I completed the game for the second time. But now no longer in a hurry, with a sense of purpose and order. I must admit, I ended up liking the game. Despite all the developers' mistakes. But more on that later. This time I tried to create my own protagonist. And of course female. What can I say?! This is far from Skyrim, where you can do whatever you want with your hero. No matter how hard I tried, I couldn’t achieve better results. Well, why laugh if you can only move your eyebrows higher or lower? The remaining settings are approximately the same.

Sarah Ryder. In my case, the main character.

Scott Ryder. Brother of the main character.

Ryder is the eldest.

The settings, in my case for my heroine’s brother, are the same. So you won't speed up much. There is one trick here: when we change the standard hero to our own, the appearance of their father changes radically. Moreover, the race of the father depends on which model you took for the role of FGG. His appearance will also depend on such little things as whether your MGG has a mustache or beard. The mother of our protagonists, whom we will observe in the videos, does not change.

The role itself, brother or sister, is not played out in the game. At the beginning we discover that the cryocapsule in which our twin is located is damaged, and at the end there is a little interaction and that’s all. After the epilogue, we can talk to the twin again, then he disappears somewhere. Although, maybe I was just looking poorly?

Ship's technical staff.

Unlike all three previous parts of Mass Effect, where we could arm and change the armor of our team, this is not here. The GG himself, being on a ship or in a place that does not involve combat, runs around in his underpants. Something like a training suit. No aesthetics. Despite the fact that everyone else, as expected, wears armor or special clothing.

Pioneers of the Asari, Solarians and Turians.

Now about the developers' mistakes. The plot of the game at the very beginning of the game kills the father of our protagonists. The fact itself seems to be acceptable, but how clumsily it was done! They arrived, God knows where, and the helmet of the spacesuit is made of glass! Which developer came up with such nonsense?! Why does an astronaut need glass on the back of his head? In general, it is because of this that Ryder Sr. dies. Complete nonsense.

According to the plot, sometimes you need to talk with one of the team members or other characters. If you are on a mission with this particular character, then no such luck! To do this, you must definitely return to the ship, fly into space, and only then can you talk. I would kill this script writer!

As for the battles. This is something with something! Complete imbalance! You need an incredible amount of lime ammunition before the enemy falls. And by the end of the game, mutants appear from those who arrived with you, and they turn out to be even stronger. It's a complete mess.

About the fact that everything needs to be scanned... I’d better not say anything!

The ship's combat team.

Team. Of the entire team that we take on to complete tasks, only Cora looks adequate. A former paratrooper, she served in the Asari landing force. The rest are, frankly, suckers. Yes, there is also a krogan on the team, also an old warrior.Each of them will have a personal quest, and they (quests) look accordingly.

To summarize, paraphrasing the classic, I will say: “And yet you can play it!”

The quest begins after reading the block given on Object 1 or after approaching Object 2.

Stage 1: Inspect Object 2: Fortitude

Elements of the project are scattered (on purpose) at the research station, and the researchers themselves are killed. First you need to go into the main building - from the right side of the complex, with a loader at the entrance. There, SAM will point to a mysteriously locked door. Turn on the power to activate it, and then all the others, thereby releasing the Demon to freedom.

Stage 2: Defeat the kett

If you complete the quest at the beginning of the game, then the first skirmishes can be dangerous, and then there is the Demon in addition. Try to be in cover (it is best to climb onto the roof of the complex). After the battle, you can start searching for elements.

Stage 3: Find secret project details

The initial data will be on the second floor of the building where the Demon was sitting in a cage. They are called Special Project Sigma, but the components are missing.

Stage 4: Find three elements

The first will be in the same complex, but in the building located in the upper right corner of the entrance to the building with the Demon.

The second is on the southern shores of the lake, not far from Object 2.

The third is in the kett research complex where you first met Drak (the hall where the monolith lock is turned off).

Stage 5: Scan project

Return to the building where you found the diagrams and scan the project with all the necessary elements on hand.

The quest is over.

Defeating the kett

To the west, beyond the mountains, lies a mysterious kett facility surrounded by a protective barrier.

Stage 1: Deactivate protective barrier

There is only one entrance to the base, and it is infested with kett. The passage is guarded by a small squad and turrets; it is worth using cover. After the fight, go to the console by the door and hack it. An area is created around the console that cannot be left until the hack is completed. At the same time, a new squad of kett will attack you. After the fight and unlocking, go inside.

Optional: Gain access to kett defense systems

To prevent new kett troops from interfering, you need to activate the code on the console, not far from the entrance. Clear the nearby area and interact with the console to turn off the warning signal. If you do, kett who are not currently at the base will not come to the aid of their relatives.

Optional: Overload shield generators

The road ahead from the consoles will split into two, and on both sides you need to disarm the shield generators. Once done on each side, return to the console protective systems, go up to the second level and deactivate the shields.

Stage 2: Gain access to the fortress reactor

Go forward, go down to the lower level and enter the main building. Climb there top floor, disable the console next to the window. This is the first of three security terminals that must be deactivated in order to proceed. The second one is not far, go to the left side of the building on the same floor. Jump down and follow the corridor to the third console. Go to the main hall and there, after clearing, open the hole in the floor with the console, and this way you will find yourself in the main headquarters.

Stage 3: Get to the control center

This level has the most enemies. Follow the marker, trying to stay in cover and not let the shields go out. The kett commander, the Inquisitor, is waiting for you in the control center. If you complete the task at the beginning of the game, then this is the first serious boss you will face. First, eliminate the sphere that hovers around it, and then the carrier itself. Beware of boss attacks. Then eliminate the kett ranks, if there are any left.

Stage 4: Get into the observation compartment "Zenith"

Use the console in the center of the lower floor to open the door forward. There, through the corridor, go to the elevator, which will take you to Zenit. Use the console in the center of the room to disable the station.

The quest is completed.

Make an impression

This quest will become available after constructing an outpost on Eos.

You need to find and activate three hammers that will help improve water production on the planet.

First is located north of the lake located in the center of the map.

Second located near the molonite relics, west of the lake. A representative will come to talk to you sovereign state of Advent, and will ask for a deal: the birthplace of natural gas Prodromos in exchange for water for Advent. You can only choose one hammer.


After activation third hammer, which is east of the second, the Architect - the eldest of the relics on earth - will immediately emerge from the ground. To defeat him you need to hit his “head”, but to do this you need to immobilize him - hit his limbs. The Architect is fast and constantly attacks, so defeating him from one position is a difficult task. He is also capable of summoning smaller relics.

After defeating the Architect, his shell will fly into orbit, and the remains can be scanned from the Storm.

The quest is completed.

Curse of the Kett

While traveling through western Eos, you will be contacted by a man named Bane. He will give a tip to the main structures of the kett, the destruction of which will help weaken the alien defenses on the planet. But first you need to find him himself.

He will be in the kett camp, where a broken shuttle is smoking. This very black smoke will be the navigator. Talk to him and get two objectives.

Destroy the generator

Approach the console and begin deactivating the generators. This will take some time, so make sure you don't get shot at.

Destroy the barracks

Return

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