Activities at the school health camp. Camp activities

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Introduction to the camp

Children are divided into teams. All teams are given the same tasks. Whoever completes everything faster wins. Examples of tasks:

  • - Count the number of brick buildings in the camp.
  • - Count the number of benches, gazebos, verandas.
  • - Count the number of trees on the linden alley.
  • - Count the number of tiles to the spring.
  • - Find out the length of any paths, paths (in anything).
  • - Count the number of lanterns.
  • - Count the number of cars in the camp, note their color and numbers.
  • - Count the number of windows of a building, chairs in a club.
  • - Find out the favorite hobby (dish, book, flower, ...) of one of the counselors.

Inventory: pens, paper, envelopes with assignments.

Running through numbers and pictures

10 cards with numbers and 10 with pictures are drawn in advance. First, the numbers are hung in any order, then they remember which picture corresponds to any number out of ten. Children run through the numbers and remember their sequence. Then they remember which picture the number corresponds to. At the finish line, a sequence of pictures is drawn. They run in teams and against time.

Trail: 2 1 3 1 2 3 Finish:

Inventory: 20 cards with numbers and pictures.

A counselor was stolen

Children run through stages:

1. Letter from the kidnappers.

2. Near the building is the counselor’s thing with a note.

3. The 1st bomb (ball) is hidden in the haunted house, there is also a note about the 2nd bomb.

4. 2nd ball on the tree. 3rd near the lake.

5. With these balls we look for the bandit glued to the tree. Everyone throws 3 bombs and must hit it from a certain distance. The bandit is considered dead after several hits.

6. We are looking for tracks that lead to a minefield - there are jumps over bumps.

  • A man hanged himself in an empty barn, the barn had no windows, the door was closed from the inside, there was a puddle of water under the corpse. How could he do this? Answer: there was a large piece of ice.
  • The boat rocks on the water. A ladder was thrown from its side. Before high tide, the water covered only the bottom step. How long will it take for the water to cover the 3rd step from the bottom if during high tide the water rises at 20 cm per hour and the distance between the steps is 40 cm? Answer: never (the boat is understood together with the water).
  • In the ancient castle where the prison was located, there were 4 round towers in which prisoners were imprisoned. One of the prisoners decided to escape. And then one fine day he hid in the corner, and when a guard came in, he stunned him with a blow to the head, and he ran away, changing into different clothes. Could this happen? Answer: no, because the towers were round and there were no corners.

8. After answering, the children receive a key to the door behind which the counselor is hidden. Inventory: letter, 3 balls, bandit, footprints, bumps, hints, notes, key.

"Jungle"

The players are divided into three teams: blue, green and red. Each team member wears a headband of the corresponding color. The game is played in a limited area, but not indoors; the bandages (color) cannot be changed; if you get dirty, then give the bandage back without resistance.

Blues catch greens, greens catch reds, reds catch blues. Teams should be released at intervals to allow the previous team to escape. Give the selected bandages to the presenter. The team that catches its victims the fastest wins. Inventory: bandages. "Hunt for Mammoths"

Mammoths (counselors) are hiding behind certain time on the camp grounds. During this time, someone is watching the children so that they do not peep. After this, the children are divided into teams and they are given a certain time to catch the “mammoths”. The first team to catch the “mammoths” and take them to their “lair” wins. Mammoths, by the way, can try to break free and run away, and can also scatter various funny notes. Equipment: none (the event is intended for the counselor’s relaxation).

Tour relay

Children run in stages, in teams, against time. They are launched at certain intervals. At the start you are given a route map.

1. Light a fire. 2. Climb on your bellies under the branches. 3. Cutting wood. 4. Get down steep slope holding on to the rope. 5. Monkey farm across the river. 6. Log through the ravine. 7. Tram through the ravine. 8. Solar orientation. 9. Pack your backpack and tent.

Each team is given a piece of paper with the names of the participants and the start time, where the score for the stage and the time of arrival at the finish are indicated. Each team must arrive at the stage in full strength.

Alps relay

Children run alone. Everyone must collect 3 tokens (), which give the right to climb one of the mountains (trees). Tokens are issued at stages. The stages can be completed in any order. A map of the camp with the location of stages and mountains (trees) hangs in a prominent place.

1. Running up the stairs. 2. Fold the picture. 3. Working together. 4. Physical exercise on tenacity and strength of arms and legs. 5. Running in crampons with an ice ax around the pond. 6. Make up words from the phrase: “Mountaineering is a school of courage.” 7. Wind up the rope.

Inventory: tokens, camp map and preparation for stages.

Running on notes

Children are divided into teams. Each team is given the first note, which indicates the location of the next note, etc. Ultimately, the teams must come to one place and find something (eg: jungle headbands). Whoever does it faster, or simply whoever finds the most notes, wins. Examples of notes: shooting range – Tatar yoke Rus'

Sauna – without heavy ice (inverted: “with light steam”). A veranda is a house without walls. Spring – r r r e o r e d r e r

(you can also use puzzles, and come up with notes based on the theme: forest, pirate, Indian, etc.)

Making the beds

2 beds are taken out. Shows how to make a bed. The number of people competing corresponds to the number of beds. Better 2. Beds are made on time and quality. In the end you can remove bed sheets and refuel from the very beginning, i.e. from putting on a pillowcase and duvet cover.

Searching for papers at the stage

Papers are cut in advance. Then they hide on the floor of the building: in the suitcase, in the corridor, in the wards, in the shower, in the 5th food room, in the drying room. Then the children are divided into two teams and look for these pieces of paper, each on their own side. The team that finds the most pieces of paper wins. Cavemen Competitions for teams:

1. Drought (drink as much water as possible). 2. Bumps (we jump along the drawn circles from line to line). 3. Fishing (we use fishing rods to catch objects on the street from the window). 4. Mammoth traps (each chamber comes up with a trap). 5. Searching for food (drawn vegetables and fruits), like searching for pieces of paper at the stage. 6. Dance of cavemen (each team comes up with their own). 7. Strategy for catching a mammoth (screaming, squealing, formation, weapons, etc.).

"Know ours"

Competitions for children and counselors:

1. A blindfolded child recognizes his counselor by touch. 2. The counselor recognizes his child by his voice. 3. The child and the counselor, with their hands tied, must eat an apple suspended on a string. 4. Children draw their counselors, and they recognize his portrait. 5. Teams of children are given cards with the names of people working in the camp and cards with their positions. It is necessary to determine which name corresponds to the position. 6. The counselor must portray his child, and the squad must guess who it is.

Creative quiz

Competitions for teams:

1. Cut out as many legs as possible from magazines and glue them onto a piece of paper. 2. Sign (find in the magazine) whose legs these are. 3. Compose ideal person, i.e. cut out different body parts and glue them together. 4. Make a story from the headings (cut and paste). 5. From the clippings, create any hero, character, or specific person. 6. Make up a city and come up with a story about it. 7. Glue the upper part of a person (several) on one sheet, and glue the lower part of this person (several) on another sheet. The other team must connect both parts correctly. 8. Glue a part of the body onto a piece of paper, and the other team must find in the journal who it belonged to.

Knight Tournament

1. Pillow fight in the arena. 2. Show your strength (by any means) 3. Carry or hold the girl in your arms 4. Make and give jewelry to the lady. 5. Ladies and knights write on notes character traits their chosen ones (chosen ones). After

both choose from the notes the one that applies to them.

6. Horse fight. 7. Identify your lady by your hand. 8. Come up with a song, poem, or something else for the lady. 9. Moving towards the lady, say compliments at every step.

Acting competition

1. Demonstrate with actions a poem read aloud.

2. Depict: a hot iron, a boiling kettle, an alarm clock, a telephone.

3. Walk the way a person who has eaten a heavy meal walks; got into the forest at night; a baby who has just started walking; ballet dancer; a lion.

4. Depict with facial expressions, gait, gestures: an alarmed cat, a sad penguin, an enthusiastic rabbit, a gloomy eagle.

6. Draw the proverb: “For someone else’s loaf...”, “For two birds with one stone...”, “For a gift horse...”, “One head is good...”.

7. Make a caricature of: Titomir, Pugachev, Korolev, “Dune”.

8. Come up with 10 new uses:

Empty tin can, holey sock, burst balloon, a burnt out light bulb, an empty pen refill.

9. Make up (cut and paste) a story from newspaper headlines.

10. To the melody of “little ducklings”, invent and perform a dance of little puppies, foals, piglets, monkeys.

11. Say it differently (without repeating a single word, but maintaining the meaning): a fly sat on the jam, there is a glass on the table, the clock strikes 12 times, a sparrow flew into the window, a detachment walked along the shore.

12. Make up a story from the titles of the films.

13. Come up with a new ending to the fairy tale: “Turnip”, “Teremok”, “Kolobok”, “Rock-hen”.

14. Before writing 2 more lines of a funny quatrain:

  • Have you heard? At the market / Miracle bird was sold...
  • An elephant is crying in the zoo, / He saw a mouse...
  • The people are surprised / Why is Fedot angry...
  • The king issued the following decree: / To all boyars the same hour...

15. Come up with a new name for the lessons: mathematics, music, physics, labor, chemistry, Russian.

16. Remake any fairy tale in a modern way and tell it. Others must guess the original tale.

17. Some depict some scene (having told in advance who is who), others voice this scene.

18. Dramatization of a song (not a video).

19. Cut some famous poem into lines, from which the teams must reconstruct the verse.

20. Come up with as many rhymes as possible for one word.

21. Give children a fairy tale in verse. They must compose a poem from different lines of the fairy tale.

Birthday boy's day

1. Compose a poem for the birthday boy using the given rhymes: flowers, cats, book, pine cone; pie, boot, guests, bones; bowl, old lady, jam, cookies; stake, table, cup, Sashka.

2. Remember as many birthday songs as possible.

3. Who will remember more songs with the names of birthday people?

4. Dress (dress up) the birthday boy.

5. Hide the birthday boy.

6. Write congratulations to the birthday people on the ears made in advance.

7. Portray the birthday boy.

8. Each team draws the birthday boy of the other team, and then everyone looks for their own birthday boy.

9. Birthday people “grab stars from the sky”

Day of riddles, charades, puzzles, etc.

1. Charades, riddles, puzzles. 2. Come up with charades, riddles, puzzles and make wishes for the other team. 3. Show (stage) the riddle to the other team so that they guess it. 4. Draw a riddle. The other team guesses.

Memorina

1. 16 cards with pairs of identical pictures. One team opens one card, then another. If they match, the next one, if not, then this pair is closed and the move goes to the other team. (L-club).

2. Each team remembers its items and their location (on shelves, on the table, etc.). Then, within a certain time, they must select their items from the heap and arrange them in a mirror order.

3. 16 cards. It is necessary to open the front, profile, handcuffs to one team. If it doesn’t work out, the move goes to the other team. (at first all the pictures open for a while).

4. 16 cards with pairs of identical pictures. There is a hint for each card. It is said, then the team must choose the desired card, and then the second one of the same kind. (at first all the pictures open for a while). Make up a word (one of the Fort Bayard options)

The player runs through the stages (can be like a team relay, one player per stage) and collects letters. At the end you need to make a word. A certain time is allocated for each stage.

1. Inflatable toys in a pond, one of them has a letter on it.

2. On one of the balls in the basket.

3. On one of the tree branches.

4. The first letter of the answer to the riddle.

5. On one of the upside down pieces of paper at the top of the stairs.

6. Assemble a picture from pieces that has back side letter.

7. Blindfolded, find a cube among several objects. There's a letter on it.

8. Climb somewhere, climb, swim, jump, etc. to get the letter.

9. Throw balls at the target. Behind one of them is a letter.

10. Catch an object with a fishing rod on one of which is a letter.

11. Burst the balloons, one of which contains a letter.

12. Based on the objects presented to the child from some work (fairy tale), the child must guess what kind of work it is and find a book with it. There is a bookmark with a letter in the book.

Call of the Jungle

1. “Sticky butt.” Wrap adhesive tape (sticky side out) around participants. They need to roll balls on themselves while rolling on the floor.

2. Pillow fight.

3. “Hit the bottle.” While squatting, you need to hit the bottle with a pencil tied behind you.

4. Take an apple floating in a dish of water with your mouth.

5. Bite off a piece of a pear hanging on a thread (with your hands tied behind).

6. Carry a glass of water through the obstacle course, trying to spill as much as possible less water. The results are summed up by the volume of water brought.

7. Pop the ball with your butt and place the remaining tail in a bowl. Those with more ponytails win.

Who cares what? Two teams:

1. In 1 min. Show proverb. Your team guesses.

2. Draw on the topic. (Drink). Your team guesses.

3. Write a story with a string. Each team is given 2 keywords. One of which must be the last.

4. Topic: "...". Guess as many words as possible (in 1 minute) that a player from your team said before.

Hunters Day

Morning: “Preparing for the hunt” 1. Identification of tracks (pictures).

2. Who can name more tools for hunting?

3. Invent and make a trap for the animal. What are the traps?

4. Target shooting.

5. Collect as many rabbits as possible in the grass.

6. Talk about the red book and the animals listed in it.

Day: “Beast Hunt” (See above the game – “Mammoth Hunt”).

Evening: Bonfire.

Boys' Day

Morning: The boys make armor from paper and other materials. The girls make letters of congratulations and gifts.

Evening: Girls pick flowers before the tournament.

1. Presentation: they draw a coat of arms, a shield, come up with names, a motto. 2. Draw horses and give them names. 3. Use a spear to knock down the pins. 4. Archery. 5. Pillow fight (on horseback or on a balance beam). 6. Compliments to the lady of your heart. 7. Make words from the word “fencing”. 8. Horse riding. Saddle balloon and ride it a certain distance. 9. Swimming (lung test): Inflate a balloon. List swimming styles. 10. Poems for ladies of the heart. 11. Questions about knights (book 1, p. 16).

Girls' Day

Competitions:

1. Who will hold the girl in his arms longer. 2. Compliments. 3. Write poems for girls. 4. Find out whose hand it is. 5. Put the girls' shoes on. 6. Dancing with tied hands. 7. Read the poem with expression. 8. Draw the knight of your dreams. 9. Declares his love to the knight.

Miss Squad

1. Tell about yourself, introduce yourself. (Questions: What flowers do you like?, Favorite dish?, Do you like to dance?, sports?, walk?, What time of day do you like best?).

2. Curtsy.

3. Draw ikebana.

4. Walk like: a fashion model; You’re going on a date for the first time, you nasty Shapoklyak, an athlete.

5. Housewives: - If not hot water in the tap, in what order should you wash dishes in a basin (spoons, cups, plates)?

In what order should I clean? (wash dust, sweep, wash the floor).

6. Sing a song.

7. Dance: fast and slow.

8. Salad (fruit, Olivier salad, vinaigrette, with crab sticks).

9. Make a cake from colored paper.

10. Make a decanter or jug.

11. Table setting with napkins.

12. Hairstyles.

Love at first sight

  • Introduce yourself, a little about yourself.
  • Situations.
  • Choosing the perfect pair.
  • Questions about each other (6 pcs.).

Situations for girls:

1. You are at a football match in which a young man you like is participating. To show how much you root for him, you:

a) Scream louder than anyone else, risking being left without a voice.

b) Wear your best Evening Dress and buy tickets for 100 seats in the area so that you can be better seen.

c) Run out in front of the stands and perform a cheerleader dance with “waving”.

d) Runs out onto the football field and helps him score a goal.

2. You're on a date and suddenly a passing car throws mud at you. You:

a) Run after the car, swearing loudly and waving your arms.

b) Tear off the dirty piece of the dress, pretend that this is how it should be and move on.

c) Return home and do laundry instead of a date.

d) Go on a date without paying attention to what happened.

3. You are dancing at a disco with a guy who constantly steps on your feet. You:

a) You begin to scold him.

b) Bear the pain with courage.

c) You decide that you won’t dance with him anymore.

d) You begin to teach him to dance.

4. Your young man, trying to show how dexterous he is, jumped unsuccessfully and broke his leg. You:

a) You laugh at him, but call an ambulance.

b) Give him ambulance, and then you visit him in the hospital.

c) Get angry at how incompetent he is and decide not to meet with him again.

d) Finish off so that you don’t have to suffer.

5. At the disco you hope that one pier. a person asks you to dance, and he suddenly invites someone else. You:

a) Get upset and leave the disco.

b) Approach them, slap him in the face and secretly pinch her painfully.

c) Pretend that you don’t care and try to become the center of attention of the entire disco.

d) Huddle in a corner and cry quietly there.

Situations for boys:

1. You come to visit a girl, and suddenly the leg of the chair on which you were asked to sit breaks. You:

a) You start shouting: “What are you giving me?”

b) Immediately repair the chair and all other broken things, if you find any.

c) Out of frustration, you break the chair and throw it out of the window.

d) Say: “Ay-ay-ay, how bad it turned out” and change to another chair.

2. You and your girlfriend are on an excursion in a cave, and suddenly a collapse begins. You:

a) In horror, you rush out of the cave, forgetting about the girl and everything else.

b) You grab the girl by the hand and run to freedom together.

c) Call on all people to remain calm and organize evacuation from the cave.

d) Shout to your girl “Get down!” and cover it with your body.

3. The girl whom everyone likes has done something wrong, and her counselors do not allow her to go to the disco. You:

a) You ask the counselors to forgive her.

b) You stay in the building with her and entertain her, although you really want to go to the disco.

c) Go to a disco and have fun there as if nothing had happened.

d) Go to the disco alone and be sad without her, but without missing a single dance.

4. The girl you like has a birthday. You:

a) You get up before dawn and pick an armful of flowers and put it on her bedside table.

b) Collect all your gifts and give them to her.

c) Just shout together with everyone: “Congratulations!”

d) Wait until she brings a big cake for everyone and eat the most.

5. The girl you like had her hat blown off by the wind. You:

a) You will laugh together with everyone and shout encouragement: “Hurry up! Hurry up!” - you will watch how she catches up with her.

b) Run the fastest to catch it.

c) You will say: “Why do you need this hat, forget about it!”

d) Make her a Panama hat from a newspaper and give it to her.

Questions about each other:

M: What color are her eyes?

D: Does he like to play football?

M: Does she have a dog?

D: What kind of ice cream does he like? (chocolate, popsicle, ice cream)

M: Does she like to dance?

D: How is he doing at school? (excellent, good, double).

Ford Bayard

1. Pillow fight.

2. Blindfolded, taste: Coca-Cola, Apple juice, Water, Sprite, Milk.

3. Two communicating vessels. Pour water into one, and lift the key on the foam rubber into the other.

4. Pyramid of cubes. The player and the game master take turns placing the dice on top of each other. After whose move the pyramid falls, he loses.

5. Pull the key (on the table). The player must catch him.

6. Arrange the cubes by color

7. Hand in the ring. The master puts pressure on the player's hand, then abruptly releases it. The player is not allowed to touch the ring.

8. Sticks. The player and master take turns taking sticks (1, 2 or 3). The last one to win is the loser.

9. Paired pictures are upside down. Within a certain time, open all the pictures in pairs.

10. Launch airplanes into a hoop.

11. Leaves are scattered. One of them says where to look for the key.

12. Elder Fura (Riddles).

13. Use a fishing rod to catch the key.

14. Reach the key using objects without stepping on the floor (chair, swing, rope, net, etc.).

15. Like giveaways in chess. Your own coin is closer to the center, but not on the black side.

16. Lasers. Crawl under the stretched threads.

17. Hammer a nail.

18. Climb up the net to the key.

19. Burn paper. Who will release the sheet first?

20. Crawl “through the pipe” (under the chairs) and back.

Hints (for the code word - GUITAR):

1. Elder Fura: part of the instrument is a bird (vulture).

2. Buckets with dirt, one of them contains a clue. (music).

3. Find the letters from which to form a clue word (strings).

4. Paper keys are hung around the room. One of them has a clue (a tree).

5. Knock down the pins. One of them has a hint (sound).

Sea day

We knit sea knots

Morning: relay race

1. Make a sail.

2. Save a drowning person (throw a hoop on a stick).

3. Fight with a pirate.

4. Rigging (climb the ropes).

5. Put out the fire. Extinguish a paper boat from a straw.

6. Fishing with a net.

7. Fairway. Blindfolded, walk between the chairs.

8. Crossing. Use the rope to jump from the meta to the place.

Day: Quiz

1. Ring of songs about the sea.

2. Guessing the flags of countries.

3. Marine terms. Guess the word by definition.

4. Secret report.

  • Send a message encrypted in Morse code.
  • Receive the message, and after decrypting it, send it using flags.
  • Receive and decrypt the message.

5. Make up the names of cities from two words (Som + Kva = Moscow).

6. Tie sea knots.

7. Questions on a geographical topic.

Fun Train

Teams run through the stages and name as many as possible within a certain time.

1. Flowers. 2. Songs from cartoons. 3. Diseases. 4. Dancing. 5. Types of sports 6. Type pairs: butterfly - flower, cow - meadow, bird - sky, etc. 7. Pictures.

Hunting relay

1. Identify traces. 2. Find animals or parts of them (ear, horns, tail, etc.). Determine who it is. 3. Ringing of animals living in our forests. 4. Find “hares” in the grass. 5. Examples of animals that change in winter (hares, squirrels, snakes, birds, bears, deer, etc.). 6. Use the compass to find the slingshot. 7. Shoot at the target.

For each stage, pebbles are given out - bullets for the seventh stage.

Little Baba Yaga

1. Collect brushwood. 2. Make a list of good things to do. 3. Make a nest and place it on a tree. 4. Shoot at the target. 5. Throw a lasso. 6. Make a mark. 7. Take the “children” out of the “forest” (labyrinth). 8. Light a fire.

Fairytale relay

1. Letter from Vasilisa’s kidnappers (the first search point is indicated).

2. At the 1st point, write down commands. A route sheet for a fairy-tale country is given and the rules are announced.

n. (Final stage):

Of all the keys, find the one that opens Vasilisa's dungeon.

n-1. (Penultimate stage)

Fighting the gorynych snake.

Other stages:

1. Scientist cat: tell a fairy tale or sing a song. 2. Ivan: shooting at a target. 3. Name magic items for a certain time. 4. Answer questions. 5. Magic words, spells. 6. Based on Pushkin’s fairy tales: where the excerpt was read from. 7. Name all the heroes of a certain fairy tale. 8. From a bunch of things, choose what belongs to this fairy-tale character.

1. Make toys out of paper. 2. Color them. 3. Presentation of toys (launching planes, swimming boats, etc.).

Star Quiz By Team:

1. Preparing for the flight (questions about stars, planets, etc.) 2. Preparing astronauts (Game “one extra” - run around chairs to the music). 3. Preparing the rocket. (Rocket applique). 4. In flight. (Zero gravity: write your name on a piece of paper attached to the ceiling). 5. On a new planet, meeting with aliens. (Guess what is drawn on whatman paper by opening the glued squares one by one).

Evening of constellations

A flashlight is inserted into the box on one side, the wall is cut off on the other side, and paper is placed in its place with a constellation punched out on it. Several blanks are made with constellations, which are changed (inserted instead of the cut wall) and all of this is projected onto a light surface (wall).

Winter competitions

1. A bunch of pairs of mittens and gloves are hung out, everyone takes one mitten (glove). The task is to find the second of the pair. 2. Tug of war over a snowman. 3. Find a way out through a well-trodden labyrinth in the snow. 4. Whoever is tallest builds a pyramid of snowballs. 5. Two frosts. Frosts stand between two heaps of people.

Blue salutes those running to the right, red – to the left. Which one is more annoying?

Winter fairy tale relay race. Relay race through snowdrifts.

Construction of the fortress and further battle.

Winter tales: G. H. Andersen “The Snow Queen”, A. N. Tolstoy “Morozko”, T. Janson “Magic Winter”, S. Marshak “12 Months”, P. Bazhov “Silver Hoof”

Who knows what (to relieve excitement)

1. Who will shout louder? 2. Who will jump higher (jump further). 3. Who will go smoother after the promotion. 4. Who will hit the target. 5. Who will pass under the stick below? 6. Then throw something. 7. Ringing something.

Understand me

Round 1 (orally): Winter, Sun, quiet time, lights out, finish, restaurant. Round 2 (written): Steam locomotive, horse, ladder, TV, hockey, Easter cake. Round 3 (associations): Performance, alarm, forest spring, hike, post office, first-aid post, bathhouse.

Journey to the forest (Forest Day)

Morning: 1. Walk with the squad into the forest. Ask questions along the way:

  • Tree age
  • Name of trees
  • Where is north, where is south
  • Medicinal herbs
  • If there is a river, what is it called, where does it start, where does it flow.

(It is clarified in advance what plants, birds, animals are in the forest)

1. Zoological quiz (forest) (see below)

2. Operation cleaning the area (cleaning)

Bonfire (Forest survival lessons: pick up brushwood, light a fire, etc.)

Zoological races (Forest Day)

1. Squirrels – crack nuts. 2. Bears - Two with tied, versatile legs. 3. Hares - jump with their legs tied. 4. Foxes - tightrope walkers on the ground 5. Centipede - like a train (hands clasped between legs) 6. Frogs - jumping like a frog 7. Wolves - simple running 8. Single file 9. Butterflies - two carrying one 10. Beetles - running in a wheelbarrow 11. Hedgehogs - drag something on yourself 12. Mice - in small steps 13. Ants - a growing train 14. Fallow deer - leapfrog together 15. Pull and push - together with their backs to each other 16. Mountain goats - jump from circle to circle

Forest Quiz

1. Recognize animal tracks 2. Find herbs (medicinal) from pictures. Or compare pictures and names. 3. Mysteries of the forest. Puzzles 4. Intellectual questions 5. Crosswords 6. Mixed patterns of flowers, stems and leaves. Each flower must have its own stem and leaves.

Comic circus

The task for the teams is in balloons. The team pops one of the balloons, reads the task and gets ready

  • Trained predators
  • Clowns
  • Magicians
  • Rope walkers
  • Jugglers
  • Mathematics dogs
  • Acrobats
  • Horse riders

The program is hosted by a clown entertainer. Circus orchestra: you can use a tape recorder.

Night relay

On the trees (along a familiar route) numbers with “+” and “-” signs are hung. The team with a flashlight must run in time and calculate the total.

Orientation with tasks

1. Rebus 2. Cipher 3. Following the tracks further 4. Pictures in the clearing (divided into topics) 5. Find the letters and make up a word 6. Definition of tracks 7. Make other words from one word 8. Guess the riddle. 9. Count 2 to the power of 8 10. Guess the animal that is incomprehensibly drawn (disguised). 11. Answer the question.

Who is the most attentive

One person comes out, performs some actions (skit), and leaves. The presenters ask questions, for example:

1. What was the presenter wearing? 2. What did the presenter do before putting on her hat? 3. How many things did she put out of the bag? 4. The name of which city was written on the clothes? 5. On which foot did she adjust the sock? etc.

Another option: the leader leads the children along a certain route (path), noting the features and details (attractions) of the path. Questions like:

1. What was the inscription on the board near the bridge? 2. Was the bottom of the stream visible? 3. Which store was on the left of the road? etc.

Children write down their answers on the handed out pieces of paper. The one with the most correct answers wins.

Competitions (mobile)

1. Find an object buried in the sand 2. Pull the log out of the ditch using a rope 3. 4 people stand at different ends of the bench. Within a certain time, you need to change places without falling 4. 2 people hold on to the ends of the rope. You need to bend down and reach for the object 5. Use your nose to push the object out of the basin of water 6. There are 2 cubes in a circle. Use a stick to knock the opponent's cube out of the circle 7. Carry the ball on 2 sticks 8. At a distance from the hoop, throw the ball so that it rolls into the hoop and stays there. 9. Try to find out the subject. 10. Wind the rope around the stick from different ends. Who will reach the middle faster?

Durestafeta

1. "Archery." Onions fall into a bucket from a distance. 2. “Skating.” Running in big galoshes 3. “Badminton”. Use a racket to finish the balloon up to the bucket 4. “Scuba diving.” Running in fins, with a glass raised up. 5. “Horse racing.” Jump on a chair (stool). 6. “Skiing.” Run along the chalk-drawn ski track with poles, stepping strictly on the ski track ruts. 7. "Night orienteering." Blindfolded, the player reaches the chair, walks around it 3 times and returns. The team directs him with exclamations: “To the right!!!”, “To the left!!!”. 8. “Race walking.” Walk through the Lilliputians. 9. "Long jump." One jumps long from where he lands, the other jumps further from where he lands, etc. 10. "Jumping into the water." Jump into a basin of water. 11. "Tug of War." Rope between legs, teams back to back.

Scout in the camp

The leader secretly identifies a scout (a good runner). Then he hangs the flag in a visible place and informs that the flag must be protected, but in such a way that the main activities are not disrupted. No one should sit at the flag itself and look at it.

Suddenly, the scout tears off the flag and tries to run with it to a predetermined point (500-600m).

I. Verbal relay race.

Two teams stand in two lines. The players are the same distance from each other. The first person hears the word, he runs and speaks to the second, etc. Task: - so that the other team does not hear the word; communicate the word correctly; do everything quickly.

II. The same thing, only texting:

The messenger verbally conveys the message and runs back, and those who were given the message write it down and send their own messenger, who also verbally brings the message. Make a report. The words of the same report are written on different sheets of paper. Then they are hung in different places. Teams must find and write a report. Determining the distance in steps Determine by eye the distance in steps to a certain landmark and write it down. Then measure and compare with what was recorded. From 10 steps or more. Rating in meters: number of steps * by ¾.

Thematic days (examples)

Spy Day Morning (Spy School) Divide the children into 2-3 teams. These teams will run through stages from one to another, at the stages the teams first listen to their instructor (counselor), who runs with them, then they complete training tasks for evaluation.

1) Solve fingerprints - a file of fingerprints of several counselors is being prepared; then the children are given “a fingerprint taken from the handle of an AKM assault rifle, which was found near the fence,” whose machine gun is it? And so on...

2) Crawling on your bellies (for a while)

3) Tail - children line up in a “tail” behind  and follow him in a chain, as soon as the counselor turns around, the children disperse to the sides, begin to read newspapers (or books), pretending that they are not following anyone (speed and artistry are assessed)

4) Morse code - distribute Morse code and a radiogram to the team (solve for a while)

A B C D --. D -.. E. F...- W -.. I.. K -.- L.-.. M - N -. O --- P.--. R.-. S... T - U..- F..-. X.... C -.-. Ch ---. W ---- Sh --.- b -..- S -.-- E..-.. Yu..-- I.-.- b -..- Y.--- 1 .-- -- 2 ..--- 3 ...-- 4 ....- 5 ..... 6 -.... 7 --... 8 ---.. 9 ----. 0 ----- / ------ . ...... , .-.-.- ? ..--.. - -....- “ .-..-. ; -.-.-. ! --..-- (-.--.- : ---... + .-.-. No. -..-.

5) Encryption (decipher temporarily). You can make, for example, the following simple ciphers: cyclically shift the letters of the alphabet: AB, BB, VD... YA MEETING PLACE CANNOT BE CHANGED  NOTOP GTOSHYY YINEOYUE OOMEIA encode letters by number in the alphabet: A1 ,B2,B3, ... I33 APPEARANCE FAILED  33.3.12.1 17.18.16.3.1.13.10.13.1.19.30 and so on

6) Throw a knife at a target - accuracy is assessed

7) Learn to navigate by map - draw a map of the camp and put a grid on it

Teach children to find the right square using two numbers; each square can be further divided into nine sectors to more accurately indicate the location.

  • What is in square A-5, in squares B-9 and B-10?
  • In which square is the summer scene located?
  • What is in sector Zh-9(7)
  • In which sector is the northwestern corner of building 1 located?

8) Approach, disguised - the counselor walks along the edge of the forest and guards the post, children approach him, if he notices someone, he shouts out his name and the child remains in place; The closer a team gets, the higher its score.

9) We study foreign languages ​​- translate English words(MAP, SPY, GUN, ALARM, MISSION, SECRET, ...), if the children are small, you must first tell the translation of each of the words, and then show them in any order.

10) Looking for microphone bugs in the room

11) Covering our tracks (can be combined with cleaning the area) Day ( Secret mission or “Spy Passions”)

At 16.15 capsules with secret documents were dropped over the camp territory (their number corresponds to the number of teams). Each team is given the coordinates of one of these points. Next, all tasks are prepared in several copies (for each team). The capsule contains a code indicating the location of the cache (we use the morning code). In the cache there is an encryption for which a key is required and it is said that the key is with agent 007 (one of the counselors from other units) who can be found using the password (password: ***** review *****). The second encryption describes the signs of the enemy resident (one for all teams). The first team to find the resident takes him prisoner and takes away the tape on which it is recorded that there is a time bomb under the bed in the counselor’s office (a brick with an alarm clock and multi-colored wires will pass for a bomb). The team finds and defuses the bomb by cutting off the correct wire (so that the children know which wire to cut, you can draw them an intricate diagram of the bomb on a piece of paper).

Evening (Solemn summing up)

Children are awarded diplomas of completion of intelligence school, the winning team receives medals for saving the life of a counselor, and everyone else is awarded the title of Honored Stirlitz of the camp. And in honor of our super-spies, a festive concert is organized (if another squad is holding a “Hello, we are looking for talent” competition today).

Green Peace Day

In the morning, tell the children what Green Peace is and what they do. Tell them that they agree to accept us into this wonderful and interesting organization if we prove that we can cope with all the difficulties and dangers, and also know and can take care of our nature.

Morning (Green Peace - will save the world) Ecological relay race: several teams run in stages. Assistants from senior squads can stand at the stages, or counselors can run along with the teams.

1) Rescue of a whale - a whale (the leader) has washed ashore, it must be taken back into the water

2) Catch atomic bomb- a counselor with the letter A on his stomach is “flying” (you need to catch him)

3) Plant a tree on the Moon (each person bury a cone in the sand)

4) Collect radioactive waste (the candy wrappers around the body were removed at the same time)

5) Put out the fire (water supply is limited)

6) Collect sea mines - kayak across the pond and collect all the floating plastic bottles.

7) Wash off the oil from the dolphin - wash off the black watercolor paint from the counselor (gouache washes off much worse!)

8) Return the chicks to the nest - climb a tree and stick a toy bird into a makeshift nest or hollow

9) Put on a gas mask and run 50 meters

10) Track down and catch hunter-poachers in the forest. After this, organize a competition for the best Grean Peace poster (you can suggest topics to the children). Then you can arrange a demonstration on the central alley of the camp with posters and slogans, and then hang the posters in suitable places, for example: “NO OZONE HOLE OVER OUR CAMP” on the chimney of the boiler room, “RED LIGHT FOR MEDICAL EXPERIMENTS ON ANIMALS” at the first aid station and so on... (all this will turn out to be interesting if you make it funny and frivolous)

Day (Ecological Quiz)

You can intersperse questions about nature and the activities of Green Peace, there may also be competitions like: who can quickly collect from letters the name of the ship on which Green Peace sails (“RAINBOW WARRIOR”)

Evening (Walk in the field) We say goodbye to the sun, which never tires of warming us up every day. You can sing him songs with a guitar.

Irina Volkova
Competitive and entertaining game for summer camp"Fun Mosaic"

Competitive and entertaining game for summer camp

« Fun mosaic» !

Leading:

Good afternoon, girls!

Good afternoon, boys!

Good afternoon dear teachers.

We are glad to welcome you to competitively -entertaining game « Fun mosaic» !

But, like any game, we have our own rules.

So, what can and cannot be done?

I will name these rules, and you will show them. Agreed?

Throughout the game Can:

stomp and clap! (the hall shows)

scream and hoot!

dance and sing!

greet each other with applause!

boys greet girls with whistles!

girls - squeal!

You can blow kisses to each other!

to wave hands!

And just greet each other!

You have all understood the rules, and now you need to decide on the teams, so I invite 5 from each squad (3) girls and 4 (3) boy.

Finally, the time has come for you to introduce our esteemed jury:

1 contest. A modern girl has sufficient knowledge of men's and women's perfumes, hygiene items, and decorative cosmetics. Therefore the first contest it's called for girls “Identify an object by smell”. From each squad 3 (2) girls

Participants must, with their eyes closed, identify the proposed one by smell. item:

1. Toothpaste.

2. Laundry soap.

3. Women's cream.

5. Lipstick.

6. Women's Eau de Toilette.

7. Men's Eau de Toilette.

8. Shampoo.

9. Nail polish.

10. Hairspray.

11. Washing powder.

12. Shoe polish.

13. Mascara.

At the end The results of the competition are summed up.

Leading. Well, the girls coped with this task, but can the boys cope? Our next one the competition is called“Tell me, what is this?”

(For example : milk - drink; crucian - fish)

1. Carp (fish). 11. Rooster (bird).

2. Persimmon (fruit). 12. Hazelnuts (nut).

3. Beans (vegetables). 13. Cucumber (vegetable).

4. Cherry (berry). 14. Kiwi (berry).

5. Rice (cereal). 15. Morel (mushroom).

6. Capelin (fish). 16. Coconut (nut).

7. Millet (cereal). 17. Kumis (drink).

8. Tea (drink). 18. Turnip (vegetable).

10. Tomato (vegetable). 20. Kissel (drink).

Leading. Next competition for counselors, it's called

"Ball"- at my signal, the counselor inflates the balloon certain sizes(following the pattern, ties it, puts it on a chair, sits down sharply on it so that it bursts (Whoever bursts the balloon first wins).

Leading. Times are difficult now, the crisis is in full swing, so we can’t do without a cow in the village, and our next the competition is called“My yard or how I love my little cow!” Let's see how our participants can milk a cow. Bye music is playing"milk" as much milk as possible. The participant with the biggest wins. "milk"!

(3 girls are participating in this competition: one – holds rubber glove, the other is a bucket, the third is milking).

Leading. And we continue our program and the next the competition is called"Clip-Gag". You guys are modern and have definitely heard how they rap (teams are given lyrics to children's songs).

So, dear participants, you have to perform famous children's songs: "The Forest Raised a Christmas Tree", “A smile makes a gloomy day brighter”, "Tired toys are sleeping", and sing them as if real rappers did it.

While you are remembering the lyrics, deciding who will rap and rehearse to quiet rap music, we are with the fans let's play:

I have one game called"He she".

He is an elephant - she is...an elephant.

He is a moose - she is...a moose.

He is a cat - she...

Well, of course she's a cat!

Well, you were a little mistaken.

So let's play again

I want to beat you!

He is a walrus - she is...a walrus,

He is a hare - she is... a hare,

He is a bull - she is...

Is everyone familiar with this word?

Yes! Yes! She's a cow!

Let's look "Clip-gag"

Leading. “Assembling a machine gun”. Boys, imagine that this is a machine gun (the leader points to the meat grinder, so it shoots (the leader turns the handle of the meat grinder, it consists of... (the leader takes the meat grinder apart, your task is to quickly assemble the machine gun again. (1 boy per squad).

Leading. Our next one contest it's called for girls "Spring-cleaning"

The cow has been milked, now it’s time to put things in order in the house.

And to make it more fun for you, we will help you with music. A familiar melody sounds, you need to dance to depict what is written on the card, and the audience must guess.

1 wash or vacuum the floor (Jackson)

2 wipe off the dust (Letka-enka)

3 wash the dishes (Lambada)

4 We're preparing lunch. (Macarena)

5 ironing clothes (Tango)

6 hand wash (Twist)

Leading. While the jury is deliberating and summing up the results, the fans will tell me 11 adjectives of any topic

Our... guys!

Today, on this... day of summer, we give you... Promise:

from now on, treat you every day with... chocolates and... sweets;

show you... attention and... care;

give you... compliments;

not to cause you... grief;

to be yours forever. friends.

Your... fans.

Leading. The jury gives the floor.

(Results are announced, units are awarded)

Leading. Thanks for playing! See you again!

Publications on the topic:

“Like Shrovetide Week...” Competitive and entertainment program for older children Introduce children to cultural traditions our people, with their oral folk art. Progress of the matinee. It sounds like a lively dance song. WITH.

Development of activities for a summer health day camp All children of the camp are divided into 3 cities, planets, ships, depending on the theme of the shift Game program “ZOO” 1. How beautiful and amazing.

Competitive and entertainment program “Russian nesting dolls” Objectives of the event: -Enrich and develop children's knowledge about folk crafts and traditions. -Introduce the history of the Matryoshka toy. -Bring up.

Educational and entertaining game “Funny Stories”. Educational and entertaining game " Funny stories" Goal: organize children's leisure time. Tasks: 1. Create good mood. 2. Develop.

Scenario for summer entertainment “Merry Pinwheel” Municipal autonomous preschool educational institution kindergarten combined type No. 9, Konokovo village. Municipal entity.

Miss camp

"Miss Camp" is one of the most favorite events of children and counselors at the children's camp. This is a show that everyone will remember for the rest of their lives. Each girl-competitor has a chance to receive the title and crown of "Miss Camp" at whole year. Preparation for the competition is an important component of the success of the event. In the children's camp, each contestant is helped by counselors, circle leaders and a large number of friends.

Dresses are sewn, an avant-garde costume is invented, a song and dance support are chosen, a speech is written, and a worthy gentleman is chosen. The girls rehearse with the choreographer, consult with the costume designer and vocal coach. And when all the preparations in the children's camp are completed, the queens of the evening, to the loud applause of the fans, gracefully step onto a specially equipped podium with spotlights, a beautifully decorated stage, smiling at the professional jury invited to the camp... At this moment, everyone sees a charming young lady in a teenage girl, which is very important for young ladies.

Russian day

Have you ever been woken up to the accordion and children's laughter by cheerful guys and girls dressed in Russian folk costumes, dancing and playing all kinds of musical instruments such as rattles, spoons, and whistles? No? Then you don't know what it's like to wake up in in a great mood at children's camp! And if you add to all this: a fun fair with various competitions, pancakes with condensed milk and jam, lots of goodies, jumping in an inflatable castle (trampoline), horse riding, Russian folk games.

Plus a wonderful costumed Russian fairy tale, in which children and camp counselors take part. And at the end there is a festive disco! It's hard to believe, but this all happens on one day, on the Russian day, which celebrates Kid `s camp!

Night

It’s a shame, boring and unfair when you’re bursting with energy and want to walk, jump and have fun all night long, but at the children’s camp the all-clear sounds. What a blessing that Night exists! The time of romance of the night, the beauty of the falling stars, the freshness of the wind and the mystery of the pink dawn. The camp falls asleep, and the squad, dressed warmly and taking everything they need, sets off into the night. A fire, potatoes baked on coals, bread fried over a fire, songs with a guitar, horse riding, scary stories and, finally, watching the dawn...

Tourist relay race

In the middle of an ordinary sunny day, an alarm suddenly sounds at a children's camp. What is this? Fire? Disaster? War? No! This is a relay race! Everyone comes running to the line, the units are being rolled out, the number of children is being counted, and the relay race starts! This means that a team from each camp squad is put up for a serious battle of the most resilient, fastest and most dexterous.

The spectators are happy to support their friends, and the participants try not to lose face while overcoming the obstacle course: run along a log, climb over a rope ladder, crawl on your bellies without hitting a low net, fly over a pit on a bungee, cross a river crossing, climb over a wall, gallop over the bumps. But that’s not all, it is important for real heroes to complete important tasks: put up a tent for a while, light a fire, carry a “wounded” person, assemble a machine gun.

On the day when a tourist relay race is held at the Orlyonok children's camp, dinner is prepared in the army field kitchen. After the competition, children dine with appetite on food specially prepared over wood. The atmosphere of a hike is created. And at the end of this unusual day, the Orlyonok children's camp hosts a disco where the winners are awarded!

Christmas story

Each of us, whether a child or an adult, is waiting for a magical fairy tale with a good ending on New Year's Eve. In our children's camp during the winter shift, a fairy tale becomes a reality. Children and adults become fairy-tale characters. Bright costumes, interesting stories, humor and mysticism - immerses everyone in a festive atmosphere and impressions just a few hours before the New Year.

Our fairy tale cannot be complete without Father Frost and the Snow Maiden with a magic bag of gifts for children on the morning of January 1st. A lot of troubles haunt the main characters, but...good always triumphs over evil. Every year at children's camp new fairy tale, new characters, new scenery and new childhood experiences.

Leader concert

The shift is coming to an end... And everyone sums up the unforgettable days of relaxation at the children's camp. They thank their friends, the camp, their counselors. And the counselors sadly say goodbye to the children who have become family to them. All their skills and talents come in handy at the counselors’ concert in order to express their emotions and feelings for the past shift at the children’s camp. The counselors read poetry, show skits, dance, and play musical instruments. There is a place for lyrics, humor, and a splash of energy. And finally, a farewell song... And here, wiping away our tears, we all understand that the shift was not in vain... And at the end - the leader’s light. All the counselors sit in a semicircle on stage and say something very sad about the shift. Like, “It was so cool, oh, I don’t want to leave.” At this time, the children begin to cry little by little, and the counselors too. And when everyone has finished speaking, the magic phrase sounds: “And now you can go up to your counselors and hug them.”

Vozhatsky Impromptu.

The point is that 3 days before it, the children begin to hand in notes with tasks for the counselors, and then the counselors toil through the bullshit assigned by the children on stage. Someone showed a blonde driving, someone danced a tectonic dance, someone read a rap about how trees grow. And the children are preparing a performance for their counselors. Sometimes it’s a parody, but more often it’s a story about how “clean our counselors are” and the ceremonial cutting out of a hefty heart from whatman paper and a hug. All counselors’ performances are usually prepared and rehearsed in advance, during quiet time. There are numbers where a couple of people sing, and the rest come out as backup dancers, having learned about the number right before going on stage. Impromptu rules.

Sympathy Day

Everyone at the children's camp is looking forward to this day, both boys and girls, both small and large. On this day, there are many options to confess your love, express your sympathy, and send congratulations. You can receive and send a Valentine card through the “angels” postal service with recognition and congratulations. You can call the local telephone number on the children's camp radio and order a song, say hello and congratulations.

It’s very nice to hear your voice on the radio broadcast throughout the entire camp. In addition, you can send SMS from your mobile phone, which are displayed in real time on the screen of televisions located in each building. During this entire time, both children and adults can come to the video room and record their congratulations. The evening before the film, the entire children's camp gathers for a film screening, before which everyone eagerly awaits video greetings on the club's big screen.

Fair

By taking part in competitions and creative tasks, children earn "rubles" from the children's camp. Making money is fun, but how to spend it? Here you need a smart head and competent financial calculations, because you can order a song, ride a horse, buy sweets, souvenirs, toys.

Adventure Night

Mysterious events always attract people. An adventure night at a children's camp is a trail of challenges in dark time days from scary stories and characters for older children and fairy-tale heroes for younger children. On the way you may meet large wild animals, souls of pioneers, monsters, skeletons, zombies, crosses, ghosts, a headless horseman...

Having walked the trail, everyone can get rid of their fears by “throwing” them into the treasured fire at the end of the path, become bolder and more self-confident, and get a prediction for the near future from the organ grinder. The Adventure Night at the children's camp ends with a magical fireworks display to commemorate goodness.

Rope course

Very important for have a nice rest in a children's camp, there is a close-knit, friendly team that builds its relationships on the principles of respect, mutual assistance and support. The Rope Course is aimed at developing these qualities.

As a result of overcoming difficult stages, where each person is necessary, important and valuable, a responsible position towards each other and the team begins to form. The exercises are structured in such a way as to involve both active and insignificant members of the children's team, as a result of which each member of the group and the entire group as a whole participate in achieving their goals.

As a result, the squad becomes united, a friendly atmosphere is formed, mutual assistance skills are developed, barriers in communication are overcome, and leaders are identified. The children's camp holds such an event every shift for groups of middle and older ages.

Merry Express

A fun relay race for the entire children's camp serves as a good start to each session. The rules are simple, the children's group moves to the music, holding hands from station to station, completes tasks, and answers questions. Already here the guys become more united, friendly and proactive. After passing each station, the squad receives points based on the results of calculation of which the winning squad is revealed.

Stolen afternoon tea

Show off your directorial and artistic skills at the children's camp. Creative skills Older children can help prepare the “Sweet Tree” event for the little ones. The kids come to the camp cafeteria for afternoon tea, and there’s a bunch of pirates stealing their rightful sweets right in front of them.

Kind people appear to help children fairy-tale heroes, be it Puss in Boots, Malvina, Thumbelina, Fairy who lead them in the footsteps of pirates, stopping for clues from Grandma Hedgehog, the Devil, Koshchei, Robin Hood, Humanoids, Space Aliens and other heroes. The scenarios are always different, the characters and tasks are always different. Emotions are overwhelming, as a result, the entire children's camp is always satisfied: the younger children have found their afternoon snack, and the older ones are glad that they were not torn apart by hungry kids.

The day “The investigation was carried out...”.

On this day, according to legend, the director of the camp was stolen. Fairytale villains stole it and hid it. The whole day is devoted to various police procedures to find a chief. In the morning, portraits of fairy-tale villains were hung at the entrance with a request to remember these faces, as the police were looking for them. Then the line announced the disappearance of the chief. Then the children draw these villains in groups based on verbal descriptions. It's like a "photo sketch".

Then they go through the stations: Obstacle Course, Evidence, Sharp Eye, Codebreakers. At the last station they had to decipher where the director was hidden and run to free him. She could be sitting in another building with her hands tied. Liberators are rewarded with sweets.

Benefit performance of Baba Yaga.

From each detachment, B-Y advances. They compete with each other.

Event "Hometown" (if all the camp children are from one small city).

Each squad receives a map of their city enlarged several times. There, children must find the street where they live and color it. Find out its history and attractions. Then at the final event the maps will be hung up and it will be clear who lives where and on what streets. Next is the photo quiz “What? Where?”, where you need to determine from the photos what it is and where it is located. It should be very difficult to find out, since some part of the building will be photographed.

Cities.

Each counselor is given a sign with the name of the city and distributed throughout the camp (so that the children do not find it). The units are given a list of cities, all in in different order. Need to find desired city, in the required sequence. It turns out very interesting: if the children found their last city, but cannot find the first one.

A hundred questions about my homeland.

There are questions about your country hanging on the trees around the camp; you need to find them and answer them.

"Day Watch".

Complex puzzles are prepared in advance, where you need to know the place and the background of the place and generally know a lot of things :) At one time, 1 task is distributed to each squad. The task is to find a place, solve the riddle as quickly as possible and, running to the headquarters, receive a new, next task, but this is provided that the previous one is completed correctly. And so it is necessary to collect all the tasks. If the squad finds it difficult to complete a task, you can ask for a hint, but penalty minutes will be added for this. Another condition is that the entire squad must participate (except for the sick).

Guests

These activities occupy a special place in the structure of the organizational period of the camp shift and are designed to help the child feel involved in the new community (squad), become an accomplice in its success, and experience this success as his own.

The teacher can help the child with this if he tries to take into account the dominant goals of the children’s activities as much as possible when developing any activity:

For yourself for a group for a squad

Typically, guest appearances are impromptu game programs for two to four groups who come to visit each other. Their meaning is as follows: “to see others” (and make sure that they are quite friendly and suitable for playmates and buddies), “to show ourselves” (and make sure that we are no worse, we also know how to do something and can even surprise) .

For successful implementation In this case, the counselor, firstly, needs to treat the material below (well known to many for a long time) only as creative “raw material”, and secondly, think in advance about how to correctly distribute the creative load at the visit between children and counselors. We will be glad if the proposed ideas help to captivate the children, and make your work joyful and not tiresome for you.

So, when going on a visit, teams usually prepare a business card in any form (song, dance, poetry, etc.). In addition, etiquette does not advise visiting without a gift, so preparing and presenting a surprise for guests or hosts at a visit will also become a tradition.

Show program “musical horizon”. Scenario for summer camp

The stage is decorated with posters and photographs of popular pop performers. The evening begins with the introduction of the teams. Fans of each team prepare amateur performances that will be shown during musical breaks. Teams are invited to take part in the following competitions.

"Use your brains"

Each squad is given an improvised “disc” (made of cardboard) on which letters are written. Task: use these letters to form the name of the group. Who is faster? The jury assigns star points: the team that took 1st place - 3 points, 2nd place - 2 points, 3rd place - 1 point. The rest - 0.

Answer: “Disco “Crash”.

Homework

Each squad prepared musical number(clip, song, dance). A draw is held among the teams. Teams will perform in order of rotation, but... after each subsequent competition. The jury does not forget to evaluate the performances using a 5-point system.

Star alphabet

In 1 minute, teams must write as many performers, groups as possible whose names, surnames or names begin with the letter “A”. Then, by drawing lots, they are called out loud. Whoever fails to name leaves the game.

There is a beginning - there will be an end

Leading. I take turns telling the teams the beginning of the artist’s name (name of the group, song), the team must continue:

“Inveterate... (scammers)”,

"Hands up)";

Alla... (Pugacheva);

Irina... (Allegrova, Saltykova);

“Ivanushki... (International)”;

"Agatha Christie)";

"Gold ring)";

"Tea for Two)";

“Hai... (fi)”;

"Tender May)";

"Prime Minister)";

“Mumiy... (troll)”, etc.

Guess the melody

One player per team participates. Karaoke music is turned on, and the participants guess the melody. Whoever raises his hand first answers. For the correct answer, the team receives a star point.

Star Quiz

One by one, the teams are asked “star” questions about the work of famous performers. Who will give more correct answers? For the correct answer the team receives

1 -2 points.

1. Which group used the coach’s team in its name during physical education classes (“Hands up”)

2. The name of which rock band is directly related to the name of the English writer, author of detective novels? ("Agatha Christie")

3. Which pop singer told in one of her songs about her feelings about her lover going into the army? (Alena Apina)

4. Which song did Alsou debut at Eurovision? (Solo)

5. What is the name of the flight attendant who became famous thanks to the song by Vladimir Presnyakov? (Jeanne)

6. Who was the winner? music project 1 channel "Star Factory - 3"? (Nikita Malinin)

7. Choose an antonym for the phrase “White Cossack” and get the name of a popular song. ("Black BMW")

8. The name of which group is associated with an enterprise that produces various products, for example, a clothing company? (Factory group)

9. Who won the musical project of Channel I “Star Factory - 1”? (group "Roots")

10. Which song became the anthem of the musical project “Star Factory”? (“Cool you got on TV”)

Unusual singing

Leading. Many people know how to sing correctly. But sometimes stars are not interested in singing “the right way.” Try to perform a song from the repertoire of any star (at your discretion), but with a condition... about which a little later. For now, choose a song.

When the children are ready, they go on stage, the presenter gives the task.

Sing your favorite song:

- holding a match between your teeth;

- holding your nose with your fingers; - pull your cheeks inward;

- biting your lower lip;

- covering your ears;

- lying on the floor;

- smiling from ear to ear;

- clasping your hands like a mouthpiece at your mouth;

- putting a lollipop or lollipop into your mouth;

Leading. The entertainer is the person who announces the names of the artists during the concert. In addition, the entertainer fills the pauses between numbers by telling all sorts of entertaining stories. As a rule, all entertainers have a beautiful voice timbre and excellent diction. But there are situations when neither timbre nor diction matters. This happens when the entertainer loses his voice. Imagine yourself as an entertainer who has lost his voice, and try to announce the next number with facial expressions and gestures, and the team must guess. So it comes out:

— “Factory” group;

— show ballet “Todes”;

— group “Tea for Two”;

- toothless Shura;

— Alla Pugacheva;

- Verka Serdiuchka;

- Nikolay Baskov;

— Valery Leontyev:

— Tatu group;

- group "Lyceum".

And now the jury is given the floor to sum up the overall results and award the winners.

Jury speech, awarded

Svetlana Penikhina
Development of events for summer health camp day stay

All children camps are divided into 3 cities, planet, ship, depending on the topic of the shift

Game program "ZOO"

1. How beautiful and amazing the world around us is! How beautiful and unique are the endless forests and boundless seas, deep rivers and lakes, high mountains and green plains, wide steppes and boundless deserts! How amazing and unique are the animals that inhabit our planet!

2. But it’s not enough just to admire nature. You must be able to treat it with care. People, unfortunately, do not always think about this. In the last two thousand years alone, almost three hundred and fifty species of animals have been completely exterminated. It’s scary to imagine that in just a hundred years there will be no polar bears or Amur tigers on the planet. Our game program dedicated to the animal world of our Motherland.

1. Let me introduce our jury: Departments of culture of cities, please take the place of the jury. Our first competition - "Greetings". Each city in 3 minutes. You need to come up with a name for your team, explain why they chose this name for their team and draw an emblem.

2. Our next competition "Warm-up" 3 people are invited to the stage. from every city - nature experts. Each city answers 3 questions. And the last question is decisive - the same for all teams. Who will give the correct answer faster?

1. While the jury is summing up the first results, I offer questions for the audience (Competition for spectators)

2. We thank the audience for their answers and ask the jury to sum up the first results.

1. 3 competition "Proverbs and sayings" Each team is asked to make up two parts of proverbs and sayings.

Fear of wolves (don't go into the forest)

Beats like (fish on ice)

Better tit in your hands than (pie in the sky)

The cat knows whose (ate meat)

live with wolves (howl like a wolf)

That's why the pike is in the river, so that the crucian carp (didn't doze)

Old furrow horse (doesn't spoil)

Goose to pig (not comrade)

2. Nature is beautiful not only in our forests. It is also beautiful in the jungle, where palm trees grow, bamboo rustles, monkeys jump through the trees, and the voices of unknown birds are heard. There are many places in the jungle where there is a swamp. We need to overcome it.

1. Next competition "Overcome the swamp" We'll see who can overcome this unfortunate place faster. And the hoops will serve as bumps on which we will move. You need to stand on one hummock with both feet and place the other at some distance in front of you. Then step on it with both feet, and again move the one on which you stood before in front of you. We invite 5 people from the city to the stage. Attention! Let's start!

2. The jungle swamps are infested with crocodiles, which can reach a length of 6.6 m. So you and I are going to play now. The competition is called "Crocodile". Each team is divided into pairs. One person from the couple will move on his hands, and the other should hold his legs. On the way back they change places. 6 people from the city are invited to the stage. The first participants took the desired position. Attention, let's start!

1. What would a swamp be without frogs! That's why our next competition is called "Running of the Frogs". We ask 5 people from each city to go up to the stage. Team members, squat down with your hands on the floor in front of you. Now, at my signal, you will jump like a frog, whoever is faster. Jumping like a frog involves placing both hands forward on the floor and then jumping with both feet from a squatting position. Then put your hands forward again.

2. Well done! Finally, we crossed the swamp and were so happy about it that we even jumped. And let's see who jumps better. Contest "Bouncer". To do this, you need to jump on one leg back and forth. There on one leg, back on the other. We invite 5 people to the stage.

1. Well done! You are good at jumping on one leg, but now jump on two, but not just, but holding a ball between your legs. Contest "Running with Meat". We invite 5 people from each city.

2. There are many snakes in the jungle, including very poisonous cobras, which can be up to 5.5 m long. Cobras are distinguished by the fact that, when in danger, they raise their necks and spread several pairs of ribs, resulting in the formation of a so-called hood. And ours last competition called "Snake"

1. For this competition, teams must stand in height. Ahead are the highest ones. Now stick it in left hand between the legs. Let the person standing behind you take your hand right hand. The remaining participants continue this chain in the same way. Each team begins its movement at my signal. Those who reach the finish line faster win. So, line up. Let's start.

2. Thank you everyone, you are great!

Playing with spectators:

I will tell you the inhabitants of the zoo, if correct, you owe me reply: “We saw it, we saw it, of course we saw it!”. And if not Right: "No"

Behind bars at the gate

A huge hippopotamus is sleeping. Have you seen it?

Ponies are small horses.

How funny ponies are. Have you seen it?

We saw it, we saw it, we saw it at the zoo!

Here is the baby elephant's quiet sleep

Guarded by an old elephant. Have you seen it?

We saw it, we saw it, we saw it at the zoo!

The Black-eyed Marten is a wonderful bird. Have you seen it?

(Who said a marten is a bird?

Should study better.)

Angry - despising Gray wolf Click your teeth on the guys! Have you seen it?

We saw it, we saw it, we saw it at the zoo!

Suddenly the penguins flew higher than the spruce and aspen trees. Have you seen it?

We saw it, we saw it, we saw it at the zoo!

The insatiable jackal beast walked from wall to wall. Have you seen it?

We saw it, we saw it, we saw it at the zoo!

And the green crocodile walked importantly across the field. Have you seen it?

We saw it, we saw it, we saw it at the zoo!

Beyond the fields, beyond the meadows

A chicken with horns walks.

You've heard it all yourself here,

The cheeky boy said so

Like a chicken with horns

He saw it at the zoo!

Publications on the topic:

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