Walkthrough of the game The Evil Within. The Evil Within

Subscribe
Join the “koon.ru” community!
In contact with:

The Evil Within is a horror game created by Tango Gameworks that contains action elements. According to the plot of the game, the main character, detective Sebastian, decided to go to the place where the massacre was committed. He was “lucky” to witness how unknown creatures brutally dealt with other detectives. After this he was rendered unconscious.

When the main character woke up in an unfamiliar place, in a world filled with terrible creatures, he had to start fighting monsters in order to stay alive. In the end, everything should work out for him.

Walkthrough of The Evil Within: Episode One - Emergency Call

When you watch the introductory video, you need to get out of the car and head to the main entrance. Inside you will find a partner who needs help. Then go to the surveillance cameras and watch a short cutscene. When you wake up, you need to swing several times to reach the knife in the body hanging opposite.

Don't bother touching the butcher. Wait until he cleans himself up. Take a bunch of keys. Return to the first room, turn right. Then you can open the door with the key. At the end of the short cutscene, hide from the butcher. You need to run straight along the corridor, then go into the room. Find a hatch in it.

Enemies see and hear well. Try to move quietly and crouched down. Any careless movement complicates the situation.

Further passage of the game In the Grace of Evil. When you meet a dead man in a wheelchair, you should search him. There will be a hint. Go further, go higher up the stairs. There will be another note on the desk next to the computer. Open the door nearby and head down the corridor.

Then you need to open the door. When you see a monster, you should immediately hide in the closet. When you leave the room, press the RB button, go past the doors, and climb into the closet again. Wait until you can go through the central room, then get to the elevator. If the enemy detects you, you can run away from him. There is no use hiding in the closet anymore. Watch the video.

Run along the corridor. We must leave the building through right door. Your friend will pick you up. Watch the video.

Walkthrough of The Evil Within: Episode Two - Survivors

You need to take the newspaper from the table, as well as the medicine. Go to the door, look through the window. A nurse will come soon and open the door. Follow her, then you need to sign. This is how the game is saved. Then go straight and sit in a chair. This improves the skill.

When you come to your senses, take the syringe that is on the box. You need to hold down the right analogue, select a syringe, apply it on yourself. Then your health will improve. There will be a can lying next to the gurney on the right. It contains a substance for improvement. Run into the forest following the bloody trail. Break the box using the Y button. Go a little further and take the lantern. Then go to the tent and deal with the enemy with a pistol. Take three headshots. Break the boxes, you will find them useful items.

Leave the tent and head right. Go into the cave and talk to Leslie. Then you need to disarm the trap and move on. Approach the dead man, take matches, then burn him. A little further you need to enter the house on the left. Take the medicines from the table, as well as the detective token. See how the mirror begins to glow, press the “A” button. Then you'll be in the hospital again. We need to leave the room and sit back in the chair. On it you need to select an improvement. Go to the mirror in the corridor and leave this place.

Walkthrough of the game In the power of evil - run along the road. You will meet a mutant who must be killed and burned. Go into the building, climb through the window on the other side. At the gate on the fence on the left you will see a figurine. We need to break it and take the key. Then kill the two enemies near the fire and find the note. Then go around the building and go inside it. Here you will find many interesting things that will be useful.

Follow the road, kill the enemy, not forgetting to burn. Search all the rooms in the two buildings. Go right along the road where there are traps. To neutralize them, press the RB button. But you can simply bypass it.

Episode Three - In the Claws of the Monster

Follow up, burning corpses along the way. Enter the right house and go up to the second floor. Talk to the doctor. He will distract the enemies. Then you need to go down. There will be an armed enemy at the top. Enter the left building. This will give you the opportunity to come out the other side. Proceed to the right, enter another building. When further progressing through the game The Evil Within, you need to go up to the second floor and deal with the armed zombie on the balcony. In the same building on the first floor you will find a box with a shotgun. Then go to the gate and examine it. You need to find a saw. Then you can cut the chain. In the building where you found the shotgun, you can pick up a crossbow. He's on the second floor.

Episode Three - Battle with a mutant with a chainsaw

Go to the building that looks like a huge barn. From there you can hear sounds from some kind of monster. Approach the boarded door, then the zombie will break out. You need to kill him and take the saw for yourself. There are levers in the building where the shotgun and saw were found. They are on the first floor. You have to pull on them, then the thorns will fall from above. Lure a zombie under them and it will be destroyed. Take a saw and cut the chain.

You will find yourself near a house on fire - you need to find out what's what. First of all, try to go into the house - the door will be closed, after which the main character Sebastian Castellanos will choose the right path. Next, activate the glass door to start the animation - Sebastian will break the door himself using a chair.

Inside, head towards the stairs until the beam blocks your way. Visit the kitchen and use the left door, which will lead you around to the stairs. Climb up and go into Lily's room.

After the cutscene where the protagonist dives back into STEM, run towards the house. Soon you will be blinded by the light of the beacon - when the stun wears off, run towards the light. At the site of the former tower, you will find a table with a communicator, where the main character’s base of sorts is also located.

From here you will make observations and consult documents throughout the entire passage. First, contact Kidman, and then read information about the operatives from Mobius.

Chapter 2

Examine the documents of the Mobius soldiers who were sent to Union, and then leave the room. Examine the cat that is sitting near the projector, then pick up the documents nearby. Follow the corridor to another part of the building and find a mirror there.

When you find yourself near the mirror, it will break, after which a cutscene will start. You'll eventually come to a room with double doors - go through one to find a dark room. Next, follow the corridor to the door at the end - use the door nearby to go to the next corridor.

Once you reach the hall, look for the dead Baker. Explore the murder scene using time rewind and slow motion to uncover clues.

In the next room, pick up document No. 1 (there are 40 in total), which contains a photograph of Baker. Next take a look at right side rooms where cabinets are located, one of which will have to be removed.

Use the opened passage to get to the new part of the building. The phone will ring here - if you answer, you will hear laughter.

On the top floor, turn left, where the slightly open gate is located. Near them you can examine the table on the right, on which document No. 2 lies.

On the next floor you will come across a half-open iron fence, under which you can squeeze - if you do this, you will be able to pick up the second document .

After that, go back and go to the third floor. Find a room with a double door, behind which you will see a new murder scene.

Now, moving secretly, pass the enemy. Exit the room through the door that the dead lady used. You will go through the room with the pictures, and then you will reach the escape stairs.

Before going up, it makes sense to visit room “103”, which contains a new document. After that, go to the fourth floor, and then go out into the corridor to notice the enemy.

He will constantly move away from you - follow him until you come across a silhouette that turns out to be a monster. Leave the room using the elevator on the left.

After the elevator, run to the fence with a hole. Behind it you will find a room with the bodies of the dead - go further until you find a drawing in the form of a red eye on the wall. Now you need to turn around because the perspective has changed. Approach the tripod camera and then point it at the symbol to watch the murder scene.

After this, once you are near the eye, turn around again to see the mirror - take the photo from it. Next, a ghost will appear in front of you - the hero himself will turn to him, and then look again in the mirror, where he will find a monster with a saw.

Run away from the enemy using the opened path inside the mirror. Pass the gate, the corridor, and then use the stairs that will lead you into the mine.

Crawl until you spot the monster. The monster will soon freeze - continue moving, taking left and then right turns, which will eventually lead you to a new room. From here, run towards the beam of light at the end, but don't stop as the monster will appear again. When you reach the end, a cutscene will begin.

Once in the new room, explore the living rooms of the house - there is a document in one of the bedrooms. After examining the camera, you will move into the house, where you will receive your first self-defense weapon - a knife.

Go to the kitchen and find medicines there that can be used to regenerate HP.

After that, visit the room on the left side of the house and pick up the document. Ultimately, another video will start, after which you will acquire a pistol.

Outside, head left along the road where a scene will begin. Run after the woman, who at the end of the path will turn into a monster. Having dealt with the monster, return to the road and continue moving. On the way, you will again come across a scene in which a certain Liam will hide in a bunker.

A new video will begin below, in which the main character will meet Liam. At the end of the cutscene, your communicator will be improved - now it will be able to find resonances.

Chapter 3

During this chapter, you will explore the Union area, where additional quests are located. Talk to Liam if you want to take on the side quest called "An Unusual Signal". If you are low on HP, don't waste your first aid kits in the shelter, just drink some coffee.

Outside the bunker, you'll find a nurse using a mirror. Follow her to find yourself in the protagonist's office. For a secondary task, get to the points marked on the map and reconfigure the communicator. You can also go in search of documents, of which there are eight in this area.

After passing through the mirror, go into the corridor, at the end of which the nurse will appear again. She will head towards the chair, but then disappear. Sit in the chair - this way you will teleport to nurse Tatyana. The girl will tell you about the opportunity to improve characteristics and acquire new abilities. After this, leave the nurse's office and return to Liam.

Before you go looking for Lily, find an armored personnel carrier, near which there is a crossbow. You'll find this location to the left of the shelter at the end of the street where the intersection begins. Continue along the path with the new weapon, following the signal on the communicator.

First you will reach a diner, where only Lily's ghost will appear. Follow him, using the device, until you reach the pantry. To get inside, move the refrigerator. Pick up the toy to start the video. It turns out that Lily used the window here.

Go outside and find a trash can, near which the communicator will catch new signal. Here monsters will attack you - attack the heads of the bodies that are attached to them so as not to waste a lot of ammo.

The next point will be found not far from the house. Follow the silhouette of Lily, while studying the tracks. Eventually you will reach a pool of blood.

The third point is located near the new house, near which there is a pickup truck. Find Lily, whose silhouette is hidden in the bushes. Follow the tracks to the car to find Lily running into the building.

Go to the designated building. Move carefully on the spot, as there are many enemies in the area. Go past the fence, breaking the castle, and then finish off a couple of monsters. Activate the power here to open the way inside the building.

Before visiting the warehouse, examine the car on the road, in which you can find an Easter egg from the game Wolfenstein.

At the warehouse, move forward (the road here is linear), killing enemies at the same time. Behind the door you will find a workbench that allows you to craft ammunition, as well as a new document.

On the top floor, go to the room where Lily's next toy is located. Interact with the doll to trigger a cutscene. After the cutscene, exit the warehouse. Along the way, you will come across the killer from the previous chapter. Another cutscene will start soon.

After the cutscene, kill the enemies that you won't be able to escape from this time. A crossbow or a sawn-off shotgun will make your task easier, but do not forget to run to the side, since the hero is still too weak and can die from a couple of blows. After the battle, visit Union and call Liam. Finally, all you have to do is get to the bunker, after which the task will be completed.

Chapter 4

From Liam you will learn how to get to the new part of Union: to the fenced island where the city hall is located. Use the network in "STEM", which is located in the bunker in the northern part of the location.

In the bunker, talk to Kidman and pick up the document. Use the PC to move to the room with the Union layout. Here, find a computer near the wall - use it to obtain valuable information.

Continue further until you reach the elevator. To your left is a locked door that can be opened with an electric bolt (you need to shoot at the panel). Do this if you want a shortcut back.

Behind the large door near the elevator, you will find a monster busy eating over a corpse. Stealthily approach him and kill him, then go down to another floor. On the way, you will stumble upon a body - this is another enemy who will suddenly rush at you (so it is worth shooting at him from afar in advance). Next, unlock the panel closing the door on the left (you need to connect the green line to the red one).

Behind the door you will discover that you have overloaded the system, causing the entire protective system the building was out of order. Monsters will immediately rush at you, so get ready to fight (you won't be able to run away this time).

At the end of the level you will find a staircase, to the left of it is the corpse of an operative with ammunition. Next, use the gas mask you received earlier, since the area around will be contaminated. Here the gameplay will change a little: the view will switch to first person.

Kill enemies and move forward. At the level below, unlock the door, restoring power. After the corridor around the corner, you will come across a new monster - you need to kill it right away, otherwise it will get close to you and kill you instantly.

After the battle, solve the switch puzzle: 1, 2 and 4 down. Go back. When you leave the contaminated area, you will come across a new PC that you can explore.

Go to the end of the room, where the next point with the signal is located. After setting, go back and unlock the ventilation. Go through the pipe to leave the location and go to the city hall.

Chapter 5

To defeat this boss you need to skillfully maneuver between objects around. In addition, the entire territory is crammed with traps and traps that temporarily immobilize the enemy, opening the necessary “window” for you.

While the boss is frozen, fill him with bullets and then run away. Also, near the car you can find a puddle of gasoline, which will immediately ignite if you shoot at it.

After the victory, go to the city hall building, where you will find another Mobius fighter. Haririson will tell you that the field emitter has been turned off, so it needs to be restored.

At the end of the conversation, look into the room with letters and study the document. Next, pass the room with the operative’s body suspended in the air and continue walking until you reach the stairs to the top. On the top floor you will find a mannequin that needs to be turned to face the camera. Near it you will also find a necklace - take it and put it on the mannequin.

Finally, on the left side, find a vase with flowers - move them to the container closest to the mannequin. Only now can the resulting scene be filmed, thereby opening the way to the next part of the location.

After this, go through the corridor, simultaneously grabbing the documents on the table. At the end of the path you will find many photos that need to be studied under Stefano's comments. Eventually, the right set of shots will get you in the door.

The criminal's voice-over will start behind the door - listen and continue walking. Behind the next door, pick up a photo of a dead fighter, then return to the transformed corridor. A killer will appear to your right, trying to take a photo of the hero - step towards him to scare him away.

After the scene, turn around and look at the corridor, which will change again. Go to the light source, at the end of which there will be a staircase. Behind the door, pick up the photo.

Having examined the room, move on. Interact with the table near the door to make the room change again. You will find many enemies who, however, will not attack you. Continue until you reach a room with a mannequin. Finally, at the end you will find a room with the desired emitter - activate it using your communicator. This will be followed by a boss battle called Obscura.

It is impossible to kill Obscura so easily, unlike the previous enemy. This boss uses a camera, just like Stefano, that allows it to stun you.

You will have to live for 90 seconds, during which the Obscura will stop time several times. In this case, you will need to constantly return to the panel and restart the system.

When Obscura stops time, attack it to immobilize it. Finally, when half the designated time has passed, the boss will begin to crawl along the walls and also stealthily attack you.

After the battle, a cutscene will begin, at the end of which the protagonist will contact Liam.

Chapter 6

The first thing you need to do is return to Liam using the Network. Take exit D5 and go through the newly unlocked door. In the new room you will hear Lily. To the left of here is another door that will require you to solve a puzzle (connect the lines) to unlock it. Take the ammo and return.

In the corridor, kill the enemies, and then go down to the lower level. The new corridor will be covered in a white substance - continue until you reach blocked doors. Open the doors and then run away from the huge monster. Eventually you will reach the escape doors, but will be caught by the monster. The hero will fight back at the last moment and break free.

After fighting the white creature, go to the door covered with a substance of the same color. Unlock the door and take the document.

After the cutscene, explore the PC and then return to Union. Find a communication point in the bunker, then move to the Bolshoi Theater, where you will find Stefano.

Chapter 7

Go to the signal point. On site you will find a living fighter defending against the monsters in the parking lot. Help him and kill all opponents.

When you help the operative, he will tell you a little about himself and show you the way to his own bunker. Visit his hideout to complete the quest and heal. Here Sykes will give you a side quest related to finding signal points.

When leaving the shelter, continue following the signal. You'll eventually reach the Devil's Diner, but along the way, be prepared to be attacked by a familiar enemy - a monster with a saw.

Use the surrounding objects to defeat him by hiding behind cars and exploding gas cylinders.

Inside the diner, pick up the documents on the counter. Go to the room at the end where the painting is located - click on it to start the animation. Once on the other side of the painting, follow the corridor in the opposite direction to find the key, which you will find in the severed hand. Next, you have to return to the blocked door the same way, fighting the enemies that appear.

Behind the door you will see a room with stretched wires. Move forward, avoiding traps and without touching wires. Finally, in the center of the hall you will find a curved space with which you can interact. Click on the distortion to destroy it.

After destroying Stefano's brainchild, you will find yourself in the Devil's Diner. From here, go to the second source, which will lead you to the Abode Hotel. Climb to the top floor of the hotel and interact with the painting to move to another location.

Here you will again have to find the key, bypassing the Obscura patrolling the area. Having found an object, go back and look for a new thing, which is surrounded by wires.

The monster may detect you, and if this happens, simply use a charged projectile to immobilize it. Behind the wire, destroy Stefano's second creation to get into the theater.

Chapter 8

In the new location, go upstairs to the hall where Stefano is waiting for you. After the scene, you will have to hide behind the fences, as the hunt will begin for you. Don't get caught in the huge beam of light while moving from point to point.

In the next room, find a mirror to restore your ammunition. After this, you will no longer be able to return for ammo until you defeat Stefano.

When fighting a boss, use a killer weapon that does good damage up close (for example, a shotgun). Shoot Stefano when he teleports towards you. If you hit it successfully, the boss will be stunned and you will receive required time for retreat.

As the battle progresses, try to use walls and fences, and also try to get behind the boss, as attacks from behind cause more damage. In the middle of the battle, Stefano will summon a giant monster to his aid, which you have already encountered before. This enemy will attack the hero the second he comes into view.

The boss will also periodically use a flash, the activation of which is accompanied by a characteristic sound. To avoid it, immediately run to another shelter. Otherwise, you risk falling into a trap, leaving yourself vulnerable to Stefano's deadly attacks.

Finally, the boss will also cause rifts throughout the battle arena. You can use them to your advantage by luring Stefano inside. You should attack the boss only after he runs at you, otherwise all your ammunition will go to waste.

Chapter 9

You will wake up in your own office, finding an altar instead of a mirror. Find yourself in the catacombs, and then collect all the items that appear in the room. Use the door and move on.

An unknown voice will start calling you outside the door. At the turn, turn right, and then enter the hall, which can be examined for ammunition. After this, at the end of the room, go into the corridor, and from there into the mausoleum, where even more objects lie.

Around the corner of the next room, look for a door that will lead you to a panel with a lever. Activate the mechanism to summon monsters and begin the battle. By the way, after the challenge, you can easily hide and then covertly pass all opponents.

Return to the crypt and go to the right passage, where there is an altar and another infected - kill him to get an upgrade for the crossbow.

On your way through the hall, passing the cells with the infected, pay attention to the altars, on one of which there is a document. Having taken the information, go to the gate on the right, which is near the coffin. From there, turn left to enter a new corridor, which will eventually lead you to panels with a mechanism.

Reinstall the handle and then activate the mechanism.

Once in a new part of the location, examine the cells, each of which can be unlocked. Also explore all the boxes in the area if you don't have enough ammo. Also behind one of the boxes there will be a passage that will lead you to the fighter’s body. After exploring the location, deal with the next fighter on your way who turns out to be infected, and then leave the area.

After passing the hall, you will find yourself in a room with a bed on which lies another infected fighter - finish him off, and then use the side passage in the wall. At the end, examine the memory fragment, then return to the beginning.

At the end of the corridor there is another room where you will find stairs. On the way, the stairs will collapse, which is why you will no longer be able to go back - continue moving.

A video will begin in which the hero will see his own house. Go to the house, near which another cut-scene will start. Kill opponents using a sniper rifle or other ranged weapon.

There will be three monsters in total, and they will be burning, so you will have to stay at a decent distance; Moreover, the trio has quite a lot of health.

After the battle, look for a symbol on the wall of the room, which will unlock the further path for you. After that, use the mirror to get back into the office. After regaining your health, continue through the house.

In the next room you will find a pressure plate, on the upper floor there are special mechanisms in the form of steering wheels that can be turned, thereby changing the location of the plates. It is necessary to arrange them so that the symbol becomes even. When the job is done, go through the opened door.

Chapter 10

After the video, the protagonist will find himself at home again. This time his abode was attacked by the infected, so he will have to defend himself. Kill your opponents quickly before they get to the girl. Here you can shoot a container of liquid, which will ignite when hit.

After the battle, follow the girl. A video will begin in which you learn that the stranger's name is Torres. Explore the outskirts of the house and then head beyond Torres. Together with the girl you will reach a cave that ends in a dead end.

We'll have to climb to the top, working together. Next, you will be attacked by an enemy with a flamethrower, as well as several burning infected - you must get past them and get to the bunker.

Chapter 11

Find documents in the Torres bunker, then activate the “Network”. Inside, use the new door, which opens with a special panel - you must lower all the levers, and then the door will unlock.

Behind the door, go left, where there is an altar with documents. Continue along the corridor until you reach the bunker. You won't find Hoffman inside, but you will find a signal source that will reproduce her recent actions. It turns out that the girl went with Liam to a closed part of the Network.

After studying the information on the PC, go along the corridor to the elevator. To the left of here, look at the body with the shotgun upgrade, and then go upstairs. In the laboratory, go through the illuminated corridor, and then find another signal source that will show you what Hoffman was doing here.

In another room, unlock the panel and open the door to then crawl under it. Eventually you will reach a train track, at the end of which you will find an office.

Before leaving, explore the office where the PC with valuable information is located. Next, when you leave the room, the Anima spirit will appear near you. Here you need to play stealthily, since Anima kills with one blow, barely noticing the hero. Follow the railings all the way to the stairs, then push the cart away from the wall to reveal a new path. After this, Anima will change the state of the room, which will open another path for you.

In the center of the room, pass Anima, keeping to the cover. On the left, go through the gap between the columns and continue moving until you are stopped by a stand for corpses.

After passing the counter, you will find that the enemy has again changed the state of the location. This time, the final path will appear in front of you, along which you can run openly, since Anima simply will not have time to get to you.

In the “Network”, examine the next PC, and then back along the corridor. In the room on the right, explore the environment, then look into the hall, where there is another document (on the body of a corpse). Next, return to the gate, and then take the steps to the laboratory.

Inside, examine the source of the signal, and then go to the next laboratory. Here, finally, you will find the corpse of an operative, as well as a PC on which you need to enter the password 0128.

Once you have the chip, find another PC where you can upload the file. After this, the lighting in the room will disappear, and infected people will appear around. Stealthily or head-on, deal with the enemies using traps, then go to the fourth laboratory, in front of which the video will begin. Behind the door you will see that a flamethrower is waiting for you.

Use cover when fighting this boss. You need to wait out his attacks behind the pillars, and then, when he starts to recharge, attack. Also located in the room are levers that turn on fire system to extinguish the fire.

At a certain point in the battle, the enemy will remove his mask, revealing his true face. At this point the battle will become more difficult, so prepare yourself. After the battle, pick up the boss's weapon, and then visit the treasured laboratory, where the memory fragment is located. In the last room you will find an emitter. Here the hero will call Torres, ordering her to eliminate the device.

Chapter 12

The new chapter will begin with the hero finding himself surrounded by ruins. His own house is destroyed, and Lily's voice is heard around him. Using the communicator, follow the call until you reach the trio of infected people. Kill them from a distance as they will explode upon death.

After the battle, follow Lily's call, while simultaneously dealing with your opponents. At the fire, examine the table with the document. Continue following the signal, which will lead you to your daughter's room. Examine the toy to trigger a cutscene.

After the vision, you will find yourself in a new location, finding Lily's grave in front of you. Approach the tombstone, killing one of the infected along the way. After that, continue killing enemies and move towards the stairs that will lead you to Lily.

Chapter 13

During the video, the hero will switch off, but will soon wake up. Torres arrived in time and saved him, as the infected were already on their way. Examine the corpse on which lies a new weapon.

Before continuing the story, you can complete the secondary quest "The Final Step", which is taken from Sykes' bunker. There you will have to use the “Net” and kill all opponents.

Be careful along the way, as you will encounter all the bosses you have fought before (not counting Stefano).

Avoid the flamethrowers too, unless you need extra ammo. At the hotel, the hero will contact his partner, asking her to deliver the emitter.

Before starting the mission, study the Hoffman document that lies near the fireplace. Next, a task will begin in which your partner will protect you from fire under the emitter shield. Here you will have to fight off the infected who will pass through the fire.

If you don’t want to waste extra ammo, kill enemies with a pistol, as your partner will provide you with an endless amount of them. Towards the end the field will begin to shrink, so you will have to pull out the shotgun. Eventually you will finally reach Fort Theodore.

Chapter 14

At the fort you must reach top floor, finding Theodore pursuing Lily. In the first room you will not encounter any dangers, but you will find many useful items. There is also a document with information about Theodore.

In the next room there is a fork: turning right will lead you to a storage room with cartridges, a mirror and other things (it makes sense to take advantage of the respite, since a difficult battle awaits you soon), turning left will take you to the second floor.

At the top you will find burning enemies that can be dealt with individually.

Pass the room and get to the right room, where the mechanism is located. After opening the gate, get ready to fight three burning opponents. After that, go up to the next floor. In the corridor, the path will be blocked by a wall of fire - shoot the lever on the pipe above to turn off the gas.

In the new room, pick up another document from Theodore. Use the mirror if necessary, and then move on. Overcome another wall of fire, and then deal with the infected, luring them to the nitrogen cylinders. Move forward, clearing the area and collecting resources.

Soon you will reach the gate opening mechanism. After activation, a monster will attack you - kill it, and then deal with two more opponents. Only after this the gate will finally be unlocked.

After the video, the hero will move to the Lighthouse. Here the crazy man with the saw will start running after you again, so get ready. Ultimately, you will have to face the enemy and perform a QTE (an event with pressing buttons at a certain moment), after which the psycho will be defeated.

Next, you will have a battle with the Guardian from the first The Evil Within. The essence of the battle is simple: you need to run away from the boss, attacking him from afar. At some point, new Guardians will appear and will also have to be killed. Finally, the third enemy will be the spider from the original, to destroy which you need to set the entire room on fire using the valves. Run away from the spider, as it will kill you in one hit.

After activating the valves, run to the center of the room and then activate the mechanism to kill the boss.

Now that the trio from the first part has been killed, you will see a cutscene in which the main character finally meets Theodore. At the end of the cutscene, exit the fort.

Chapter 15

Outside you will find that all of Union has been destroyed. Mira destroyed all the settlements, trying to save Lily from the hero himself and without letting her out of "STEM". Get to the point to talk to Mira.

After the video, use a mirror if necessary. Next, continue along Union until you reach Mira. She will start running away again, and the infected will attack you. After the battle, go past the barrier to reach the road. Suddenly the path will collapse, and you will be transported to another part of the location. Destroy your opponents and go through the new barrier.

Chapter 16

Union was completely destroyed, but the hero managed to survive the cataclysm. Walk towards the house on the horizon until you locate the source of the signal. This will trigger a flashback to the conversation between Mira, Kidman and Theodore. Keep going, exploring other sources.

Afterwards, visit the ruins of a building off to the side, where another memory will trigger. Here you can restore your ammunition (take advantage of this opportunity, since after this the final battle will begin). Next, get to the fourth source near the tree. Finally, go into the house where Mira is waiting for you.

After the conversation, Mira will turn into a giant monster. In battle, you need to attack the bright spot on the boss's stomach.

If you run out of ammo, kill the infected, from whom you can get additional ammunition.

When the point explodes, spiders will crawl out of Mira - kill them too. Next, you will need to attack new points on the boss's shoulders. Eventually one of Mira's arms will fall off, after which she will grab you - attack the weak point to defeat the enemy.

Next, Mira will grow a tail - dodge attacks and continue attacking at a new point that will appear on the boss’s back. When the boss loses his second arm, shoot him in the mouth. Only after this will Mira finally die.

Chapter 17

The last episode will begin when you enter the house. Next, the episode will begin for Kidman, controlling whom you will have to kill the Mobius fighters. After this you will return to Sebastian. Go to Lily's room to complete the fragment.

Then another episode with Kidman will follow, controlling which you will have to reach the room with “STEM”. Finally, all you have to do is reach the light source, after which The Evil Within 2 will end.

Video: walkthrough of The Evil Within 2 - part 1


Like if it was useful

Developer: Tango Gameworks. Publisher: Bethesda Softworks.

Where is it cheaper to buy the game?
The Evil Within. PC price

Shop Price Link
Playo.ru 245 rub. playo.ru/goods/the_evil_within/
SteamBuy.com 275 rub. steambuy.com/steam/the-evil-within/
SteamPay.com 275 rub. steampay.com/game/the-evil-within
IgroMagaz.ru 599 rub.
Gama-Gama.ru 779 rub. gama-gama.ru/detail/the-evil-within/
Steam 999 rub. store.steampowered.com/app/268050/The_Evil_Within/

System requirements
The Evil Within

Characteristic Minimum Requirements Recommended Requirements
CPU Intel Core i7 Intel Core i7
RAM 4 GB RAM 4 GB RAM
Video card Nvidia GeForce GTX 460
1 GB VRAM
DirectX 11
Nvidia GeForce GTX 670
4 GB VRAM
DirectX 11
50 GB 50 GB
operating system Windows 64-bit: 7/8.1 Windows 64-bit: 7/8.1

The Evil Within is one of the brightest representatives of the survival horror genre. Throughout the game you will have a limited amount of ammunition and numerous armies of enemies. In addition, you will be in constant search without dangerous place. A few tips below will help you survive this hellish nightmare.


1. Save. Throughout the entire passage, we will indicate to you the achievement of each checkpoint and mirror, with which you can save your progress. Never neglect the mirror room unless you want to end up going back a few steps. By the way, if you overcome a difficult section and know that there is a mirror a few meters behind you, be sure to go back and save again. If the mirror room is somewhere near you, then you will hear a piece of melody that gives a clue.


2. Upgrade Sebastian by collecting green gel . As the game progresses, you will find bottles of green gel, for which you can purchase upgrades in a special room with a surgical chair. Green gel can remain after killing enemies and breaking objects. When the opportunity presents itself, take advantage of it immediately. We recommend that you first purchase sprint (two levels) and increase critical shots from a pistol to 20%.


3. Get treatment. When you stand still, the main character's health is restored to approximately 30%. You cannot increase regeneration, but you can increase your health. Again, you need to upgrade the main character, or use medical kits that can be found during the game.


4. Recharge. When the fight ends, be sure to reload all your weapons.


5. Use melee weapons. As the game progresses, you will find axes and torches. Take them to instantly deal with enemies.


6. Search and break goddess figurines. Collecting figurines allows you to find the keys. These keys, in turn, can be used to open lockers inside the hospital. In the article you can find out the location of ALL keys.


7. Collect matches. Matches are one of the most useful resources in The Evil Within. With one match you can instantly kill any enemy, regardless of what level of health he has left. In this case, the enemy must be knocked down.

What can be unlocked

There are several collectibles in the game. For example, you can collect 28 map fragments and get a reward for it. Many people are interested in what this reward is. So, after completing the game, if all the fragments of the map have been collected, you can approach it and activate it. As a reward you will receive a powerful sniper rifle and a semi-automatic pistol.

For completing the game at the maximum level, the main character Sebastian receives brass knuckles, which significantly enhances his melee attacks.

Total number of collectibles and trophies:

Map fragments – 28 pieces;

Missing people posters- 15 pieces;

Audio diaries – 10 pieces;

Castellanos' personal file- 15 pieces;

Newspapers – 21 pieces;

Notes from the room– 16 pieces.

Episode 1. Emergency call

Note: 2.


Something happened at the Mayak city psychiatric hospital; all the police cars, including ours, arrived there. A group of three detectives enters the building. There are many corpses inside. We follow Joseph into the far left room. The surviving doctor cannot explain anything, but calls the name Ruvik. We watch the CCTV cameras, before our eyes a stranger in a raincoat instantly kills several policemen, and then turns up behind us and stabs us.

We come to consciousness. We are suspended upside down on a rope, with a maniac walking nearby. When the monster moves further away, we begin to swing (space), pull out knife from a nearby suspended body, and cut our ropes.

Checkpoint 1. Maniac
The Evil Within. Walkthrough

It will not be possible to kill an enemy with a knife, so for now we act unnoticed, switch to stealth mode (Ctrl). Ahead, a maniac is chopping meat on a cutting table; a little to the left of him, keys hang on a hook. We wait for the maniac to move on, sneak up and take him off the hook a bunch of keys. We move back to the previous room, open the locked door on the left with the keys.

We walk along the corridor, overlooking the previous room. U next door we will reach an imperceptible tripwire. The alarm will go off and the butcher will run after us. We run through two more corridors, but a maniac with a chainsaw will catch up with us and hit us in the leg, cutting the tendon. Then we run limping. The enemy bans us in the room with saws, we get out of it by going down the hatch.

We slide along the inclined pipe, dodging obstacles on the way. At the end we will fall into a large vat of blood, we get out of it. You find yourself in the sewer.

Checkpoint 2. Sewerage

We go to the right, jump into the water, go up the stairs. There is nothing in the side doors on the right, we go straight all the time, climb back into the building.

Checkpoint 3. Shelter
Evil Vizin. Walkthrough

We go out into the room with lockers, then into the next room. From behind, through the glass, we see a butcher appear. The door ahead is closed, so for now we hide in the closet to the right of it (Ctrl). We wait in the closet until the enemy breaks through the door forward. After some time we leave and sneak behind.

Checkpoint 4. Distracting the enemy

The butcher is in a large illuminated room, there is a dark corridor on the side, but you can’t go anywhere along it. Here you need to deceive the enemy.

1. When he goes forward, we sneak into the room, go to the dark left corner, and find a bottle behind the boxes.

2. From this place we throw the bottle into the previous corridor from where we entered.

3. The enemy will run towards the sound of breaking glass. At this moment we must run forward - to the kitchen. We don’t linger anywhere else, we run around the table, enter the door on the right, in the corridor we enter the door on the left.

Checkpoint 5. Evacuation
Walkthrough of The Evil Within 2015

We walk through the room with wheelchairs. The Butcher will burst into the room and chase us. We run to the end, jump into the opened elevator car.

We find ourselves on the main floor and return to the hospital lobby. Seismic tremors will begin. We quickly run to the double doors and get out into the street. We get into the departing ambulance. The driver, the girl, the doctor and one patient escaped. The driver will take us out of a dangerous place, and at this time an earthquake will destroy the entire city. At the end the car will fall off the cliff.

Episode 2. Survivors

Number of trophies and collectibles at the location:

Map fragment: 3.

Poster: 1 (+1 in " A new game +»).

Newspaper: 2.

Note: 1.

Castellanos' personal file: 1.


We ended up in a single room in the hospital. The nurse will let us out into the corridor. We go to the reception desk and sign the documents to make a save. We go into the opened corridor.

We sit on a chair, we are chained to it. Here we can spend the collected green gel to purchase improvements for the main character Sebastian. At first, we only buy access to future improvements for 100 gel. After this, the dream about the hospital will end.

Checkpoint 1. Place of fall

We regain consciousness and get out of the crashed ambulance. Nearby on the couch we find 200 gel, in the medical cabinet 1 syringe. We look at the collected items in the inventory (V key), use the syringe to restore health. You can only increase your health up to the red mark. There are another 300 gels hidden to the right of the machine.

We go forward along the path with bloody footprints. Ahead is the corpse of a cow and a crow on it. On the right there is wooden box, break it with a melee strike (F key), there is 300 gel inside. From this place you can see the light ahead, we run there and pick up a lantern on the cliff. From below we see a tent and a man, we go down to them.

Checkpoint 2. Pistol
The Evil Within. Walkthrough of the game on PC

We approach the tent and see how the person inside eats a corpse. In the things at the entrance we find revolver. The man looks around, it's our infected driver Connelly. First, we push away the running monster, and then aim 3 shots at the head.

Checkpoint 3. Gaming features

We examine the tent, to the right of the boxes there is 200 gel, there is nothing in the boxes themselves. To the left of the tent we enter the cave, turn on the flashlight (Q key). Inside there is a dead end on the left, there is 200 gel in it. On the right we will see Leslie, a patient rescued from a mental hospital. There is a tripwire in front of him, we need to disarm this trap, we get trap details.

Through the cave we go out onto the field. You can climb over the fence on the left, but there is nothing there. On the road on the right there is a cart containing 300 gel and an empty box. Further to the right lies a body and 2 matches near. We use the first match to burn the body (key C). This way you can get rid of enemies who constantly resurrect after death.

At the turn we see a small barn with a bloody symbol of the Mayak hospital on the door. We go inside, we see the ghost of a nurse enter the mirror and disappear.


Hospital

We approach the mirror, hold down the space bar, and find ourselves in the hospital. With the help of mirrors, we can quickly return to a kind of base, where we can save, buy upgrades, and unlock lockers. You can improve your characteristics, your weapons and maximum reserve. First of all, it is better to spend money on increasing the supply of wearable items: matches, cartridges.

To leave the hospital, we stand in the corridor between the hall and the improvement room, look in the washbasin mirror, and press the spacebar.


We leave the barn and follow the path down. From a distance we see Leslie running away from the maniac and running inside the next house. A maniac knocks on locked doors. We sneak up from behind and make a stealth kill (Ctrl + spacebar). If we burn this enemy, we will get for him 1 syringe. We knock down the doors and climb through the window. Leslie runs further and further, we follow him to the gate.

Checkpoint 4. Two enemies
Walkthrough of the game "The Evil Within"

Right before our eyes, two local residents, under the influence of radiation from the lighthouse, turn into monsters. We stand behind the hay bales, waiting for the monsters to disperse to different corners. We can throw the bottle ahead on the road. We silently kill the first enemy from behind. The second enemy will walk back and forth to the right of the house. We hide behind the side fence on the left, when the enemy goes behind the house, we follow and silently kill.

In the house itself on the chest of drawers lies 5 matches, on the bed - 1 syringe. In front of the house between the fences we clear the trap, we get trap details. On the left side of the road we can go to the edge of the pier, from there we will see the Mayak hospital on the opposite side of the lake.

Checkpoint 5. Village

Next are several dilapidated houses and enemies walking around fires with torches. There is 1 enemy at the fork near the nearest house, we can get up from behind and kill him unnoticed. In the house at the fork there is 3 matches, 1 bullet and a random bonus in boxes.

On the right there is a dead end with a stone house, in front of it is 1 enemy. We enter the house, break the boxes, each of them contains a little gel. In the corridor stretching, in the back room there are 200 gels and 5 rounds.


We return to the main path. Around the 2nd house on the left path there are 5 traps, they can be neutralized in the same way as stretch marks. There are 2 enemies walking nearby. Inside the house in a large room stretching, there is 300 gel inside the cabinet, in the small side room there is 1 syringe.

On the left path in the far building and on the road there are 2 more enemies. In and behind the building 2 stretchers, there is 700 gel inside the room.

At the end of the left path is a locked gate with a valve. First, we burn 2 corpses on the road. We begin to turn the valve, the gate will begin to gradually rise. During this, two corpses will come to life, if we did not burn them before. We pass through the gate.

Checkpoint 6. Bridge
The Evil Within. All the secrets

Ahead on the road we will see a large fire, monsters sit around it and eat corpses. It will not be possible to kill them silently here; they will immediately notice us. We run past them on the right and run onto the stone bridge. The gate ahead will be closed, you will have to jump from the bridge into the water.

Episode 3. In the claws of monsters

Number of trophies and collectibles at the location:

Map fragment: 1.

Poster: 1.

Newspaper: 1.

Audio diary: 1.

Castellanos' personal file: 1.


We come ashore under the bridge. Lies on the table 1 syringe. If we return to the pier with the boat, we will find 200 gel there. We go up the stairs and take 3 matches, we burn corpses on the way.

Checkpoint 1. Entrance to the village
Evil Within Walkthrough

We go to the village, all the passages under the balcony will be closed with thorns. You can only enter the next two buildings. In the left building we find some gel, 2 stretchers And axe, sticking out of the wall, which can be used as a weapon.

In the right building on the side there is a hut in it 1 syringe and 300 gel. There are several mines installed in the house itself; they react to noise. You can silently crawl up to them and neutralize them: you need to stop the arrow in the blue zone, and if you stop it in the red zone, the grenade will explode. We find it by the fireplace 2 matches, in the nightstand there are 500 gels. In the right house we enter the bathroom with a bloody sign, there is a mirror to move around.


Hospital

This time the nurse will take us to the back room behind the counter. On the right is the detective's office, here on the wall a map is assembled from the found fragments. On the left is a storage room with many cells, they can be opened with found keys, and there are random bonuses inside.


We return through the mirror. From both side buildings on the second floor you can get to the central balcony. There we will meet the surviving doctor Marcelo Jimenez. Together with him we examine the second half of the village, there are many enemies there. He offers to distract everyone with himself, and at this time we should open the gate ahead. On the balcony we turn the valve to open the way to the second half.

Checkpoint 2. Second half of the village

The doctor has distracted most of the enemies, we can move forward. In the center there is a cart, under its wheel there is 300 gel.


To the left of the gate on the balcony there is an enemy with a gun, we shoot at him from afar. We go up to this balcony, enter the building, on the chair on the right we find a new weapon - Crossbow "Agony" and harpoons for it. In the inventory, we can use trap parts to create explosive bolts for a crossbow.

We kill a couple more enemies who run up. There are two levers in this building that turn on a trap with arrows, we can use them. On the ground floor in dark room There is another weapon in the case - shotgun.


The neighboring building on the left is a three-story barn; for now we don’t go into it but go around it. In the passage between the buildings there is tripwires and mines, and behind the building in the corner there is a chest. There is a trap hidden in the chest, so we open it slowly and not all the way, and then clear it. Inside 4 buckshot cartridges And 2 trap parts.

On the 1st floor of the barn there is a pen for pigs, behind the wall there is a maniac bound in chains. On the 2nd floor there are two internal balconies, here in boxes and on tables you can find 1 syringe, 3 cartridges. Installed near the stairs to the attic mine, we can detonate it from afar or neutralize it.


There is a water tower to the right of the entrance. On the side of it there is a barn, inside 1 syringe. If you climb the tower itself, at the top we will find 1000 gel, 2 parts traps, flash bolt.


Stone house on the right. On the ground floor there is 1 enemy walking by the fireplace, it is easy to eliminate him silently, we take 300 gel from the table. On the 2nd floor there is 1 enemy in the room and 1 on the balcony. Here we take it from the chest of drawers 1 syringe, from the nightstand 2 buckshot cartridges, we take it from the enemy from the balcony grenade. We enter the far room, take first aid kit(increases maximum health), listen. We will see the doctor who hid in the attic.

Checkpoint 3. Boss: Sadist

Having examined all the buildings in the village, last resort We approach the gate. To the left of them we examine the chain that blocks the opening of the doors. We need to find something to cut it. After this, we return to the barn, approach the chained maniac, he will break free and attack us with a chainsaw.

You can hide from a maniac in a safe place. We go into the passage between the two left buildings, climb onto a small roof, the maniac will not get through here. Standing on the roof, we shoot the maniac in the head with a shotgun or a crossbow with explosive arrows.

When the Sadist boss is defeated, all other enemies in the village will disappear along with him, and Rufik in a white cloak will appear for a moment. We take it from the killed boss chainsaw and 5000 gel. We return to the place where the maniac was chained, there lies in the chest 6 rounds And 2 buckshot cartridges. We go out through the open gate, the doctor will catch up with us.

. + Add a comment

On this page you will find a complete guide to completing the storyline of the game “ The Evil Within ” and tips for certain game situations.

Episode 01. Emergency call

After watching the initial video, we appear at the entrance to the hospital. We go straight to the main entrance. There is a rather creepy picture inside: a pile of mutilated corpses of hospital employees. Our partner finds a survivor, we go to him. During the conversation, he mentions a certain Ruvik. We watch the recordings of surveillance cameras in the same room... the nightmare begins.

At first it was completely unclear where we were and how we got here. However, the situation is least conducive to thinking about such things. We find ourselves in a room hung with corpses, in which a huge aborigine in an iron mask is walking around, and, apparently, is preparing to do the same to us. In front of us is a corpse with a knife sticking out of it. We swing, take out a knife and cut the ropes. After we freed ourselves, we see the same one in an iron mask, stuffing a corpse. We wait for him to go through the door on the left and take the keys that hang right above his workplace. We turn around and go back, to the right. At the end of the room there is a door. We unlock it using the found keys. We go up the stairs and go along the corridor. Of course, no one will notice the tripwire near the door, the trap is triggered and he, the sadist, appears. We run from him through the doors. When he slams the grate and turns on the trap, a hatch will be visible on the other side of the room. We move and climb into it. We dodge the traps and fall into the bloody pool. We climb out of it along the stairs and go through the door, she is alone here. Near the fan, turn right, jump into the water and go up the stairs again. We go straight, without turning anywhere, there is absolutely nothing in the room on the right. We reach the bars and see a passage on the right, we go in, again there is a staircase. Let's get up. Behind the bars there is a table on which lies “Note from the Boiler Room.” We pick it up, go to the door and press the red button, the door opens.

We walk along the corridors until we hear a characteristic scream. Him again. This time you need to hide in the closet. We hide, watch as the psycho destroys the entire room, and then leaves. We leave and go through the door. Next, you need to do everything quickly, in stealth mode. We run past the door on the left, turn left, turn into the first door to the left and immediately on the right there will be a passage, we go there, keeping to the left. Let's pass. We keep to the left and go along the wall to the door. We pass, at the end of the corridor there is a door on the right. Behind it is a corridor with an elevator at the other end, we move towards it, not paying attention to anything, we move. Let's look at the credits. When we take the elevator up, we find ourselves in the Hospital reception area, where we were already at the beginning of the game. We go through the door on the right. Let's watch the video. The episode is over.

Episode 02. Survivors

We appear in the ward. We take away everything that is bad and go to the door. We follow the girl and sign the document (this is such an exotic way of saving).

We go further and sit in a chair. Apparently, when we get into it, we will be taken to the menu for improving our character and abilities. Afterwards we find ourselves again near the fallen ambulance. We take the medicine and carefully examine the area, there is a lot of green gel. The right path is determined by the lighter areas of the forest and the blood on the ground. We hold on to them until we reach the killed animal, and then to the lamp. We pick it up and see a man in the distance. Later we realize that this is no longer a person. We select a revolver and kill. Don’t forget to carefully examine the area and break the boxes, they may contain something valuable. We go into the cave to the right of the tent, neutralize our first trap, move on, exit the cave. We go through training on burning defeated enemies and go to a house with a bloody door. We take the objects and see that something happened to the mirror. We approach it and click use. We find ourselves in the ward again. This way we can save ourselves, leaving paintings and improving our abilities.

We leave the house and go left. We see Leslie running away from the dead man, and he breaks through the doors. We sneak up on him and kill him. We open the door and climb out the window. Let's go further, go through the gate. Let's watch the video. Next, we secretly cut out the dead (you can do it not secretly, but this is much more difficult), and explore the house on the right. Avoid the trap located on the left side of the house. We go further along the path from which we left. You can turn onto the bridge on the left and look at the lighthouse. Next you will find a small open area with a bunch of dead people. Using a bottle, we distract the first one standing by the fire and cut him out. We go straight, past the fire along an unlit road. There will be a house with a dead man wandering around it. We kill and examine the house. There's nothing else to do here. We go back to the intersection and turn right. Beware of traps, there are plenty of them in this location. Kill the dead until their groans can no longer be heard. Explore the location, collect items and disarm all the traps you find. Next we go to open wooden gates, after burning the dead lying on the ground in front of them. We run in and the gate will close. A meal is taking place in this location, and it is highly not recommended to disturb the dead. We secretly walk along the right edge of the location to the bridge. Here one of the dead is blocking our path, and we won’t be able to pass through without catching his eye. So we exit the stealth mode and run headlong across the bridge. After running halfway, a cutscene will play and the episode will be completed.

Episode 03. In the claws of monsters

We climb out onto land and find ourselves at the pier. We collect items in the area and go straight to the stairs. There are matches lying there, and the path is blocked by a bunch of corpses. We burn them and move on. The passage collapses, and we find ourselves in some village. Exactly opposite the collapsed passage there is a small house. We go there and pick up everything we need. Further in this area there are two passages that will lead us to the same place. The first is the house on the left, the second is the house on the right. I advise you to go through both options in order to collect maximum equipment. In addition, in the house on the right on the ground floor there is a bloody door behind which there is a mirror where you can save your progress and improve your Hero using the green gel you found.

Beware of mines on the walls. To neutralize them, you need to sneak up on them and press the key in time; a little practice and this will not be a problem. On the second floor we find the doctor who was traveling with us in the ambulance. He says that he saw his patient Leslie run away through the gate at the other end of the village, the only problem is that you are separated from the gate by a horde of the dead. We open the iron grate using the mechanism on the right on the balcony and begin clearing the area. We act secretly, or, if our equipment allows, we can relax a little and knock heads off with a gunshot. Don't forget to take the crossbow in the last building on the left on the second floor on the chair. When you kill everyone, there will be a problem opening the gate. We need a chainsaw to cut the chain. Of course, in fact, using this tool for this purpose, in best case scenario the chain will break on the saw itself... Nevertheless, we are looking for a chainsaw, it is located in a pigsty, from where familiar growls are heard. We go there and again see the Sadist who annoyed us so much at the beginning of the game (or maybe not him, but very similar to him). We run to the chain, simultaneously shooting the fat guy until we kill him. A good way to kill this creature is a crossbow with explosive bolts. We take a chainsaw and cut the chain. The episode is over.

Episode 04. Patient

Once again we find ourselves on a piece of location that needs to be explored. There are several houses here. On the territory with two-story house there is a small house with a mirror. The goal of the mission is to find Leslie, he is in one of the houses on the territory. You will understand which one by the cry of “Save.” We explore the entire territory provided and find a rather interesting place.

Then we go to the desired house. We go to the basement, find Leslie and see that someone has opened the door. This is a new type of enemy. They are almost invisible, and you can recognize that they are nearby by a blurry, very faintly visible silhouette (you are unlikely to notice it if you move), if he walks through a puddle, you will also understand that he is nearby and, in fact, if he will attack you. There will be two of them. We kill both and go to the exit. But my God. There are no stairs, but there were. Madness? Madness? Not really. This is Ruvik. We follow him and find that we find ourselves in a long corridor. We empathize with the Main Character and find ourselves in a room with a pool of blood on the floor and several platforms. Here you need to thoroughly examine the room, all its traps and advantages, collect all the equipment and be ready for a fierce battle. When you're ready, go to the white illuminated door and Ruvik will raise a group of dead people from the pool, including a particularly resilient one. We take advantage of our knowledge of the situation and give eternal peace to all the unfortunate.

We go through the door where Ruvik appeared. We go into it, see the corridor and pay attention to the closed door on the right. Now we go all the way into the room. Don't rush into it. Get ready to run back, as the next enemy cannot be killed. As soon as he (or she) appears, we run to that very door and run through it, running into the wall. A dead man will jump out of the door, and the boss will rush at him. Let's quickly run there. We run along the corridor to the gate. We quickly slam them using the button on the left and burn the two corpses nearby. We collect the items and go down the stairs. The corridor again. We go around or neutralize the traps and run to the elevator. A little delay and you're done. Having descended, we jump headlong out of the elevator and break into the door on the left. The gates are lowering, and the scarecrow is behind us! Despite everything, we run to the lowering gate and slip through. Huh. They seem to have left, but it's not over yet. We go down, collecting ammunition along the way, and Ruvik will appear at the transition to the fourth landing. Do not approach him under any circumstances, he will kill you with one touch. We run to the very top, where we came from, and see that this entire structure is collapsing. We fall down and land on the wall. Yes, yes, on the wall. Ruvik has prepared many surprises for us...

Episode 05. In the Depths

The length of this episode is approximately the same as all previous episodes combined, since there are no open locations.
We appear in front of a long corridor and a bloody door. On the wall behind us is the inscription "He is watching, we cannot leave"

There is a mirror behind the door, you can save and upgrade your skills. We go along the corridor and examine all the doors on the right and left. Carefully! An invisible enemy will appear near the end of the corridor. We kill him using the pool of blood on the floor and go through the last door on the left. We get to the restroom. We go through the hole in the wall and see that the floor in this room has collapsed. We jump down and collect all the items in the room. We pass, bending down, through the boarded up door and find ourselves in a room with a closed gate and one door on the right. In order to open the gate, you will need a key card. We go through the door on the right, and again we are invisible. If there is no puddle nearby from which you can determine the location of the enemy, then one of the most effective weapons for killing this type of enemy is the Crossbow. Using his sight you can determine where the enemy is.

Next we move through the chamber, examine it and approach the double door. We go into it, take a few steps and hear someone breaking in the door we just entered. Invisible again. We deal with him and go into the security room on the right. There we collect all the items and pick up the key card from the floor. We go to the locked gate. Along the way, at exactly the same place where we fought with the invisible man for the last time, another one will appear in exactly the same way, but this time without knocking. We kill, we reach the gate and use the key card. Now the way is open. We go in and move along the corridor. Don't forget to break the cabinets using melee attacks; they contain various items. At the end of the corridor we see Ruvik, he enters the door on the left and disappears.

We go through the door, go down the stairs, through the door again, and find ourselves locked in a small square room, all the doors are gone. After a few seconds, holes will appear in the walls, and when you look through them, a door will appear to the right of each of them. It's a mystery. Each room has a corpse on the table, drawings on the walls and holes in the floor. Each riddle has two possible answers. Choose the right one - the thorns will pierce the corpse, the wrong one - you. When you pierce 3 corpses, a door will appear on the wall without a hole in the room in which Ruvik locked us. There are holes on 3 walls. We enter a room on the wall of which the body of a man with an eye instead of a head is painted. At the table with the corpse, select the left button. The spikes pierced the corpse and blood flowed towards the wall. Next, we go into the room with a huge drawing of a brain and again select the option on the left (the one that is drawn on the wall itself at the bottom right). We go to the last room with two posters on the wall, listen to the audio recording and conclude that everything indicates that we must choose the option on the right. Let's choose. The spikes pierce the last corpse, and a door will appear on the wall to which all the blood flowed. We got out, but only from one of many traps.

We pass along the corridor, go into the door and watch the video. We found our partner Joseph, and he's clearly not in the best shape. We treat our companion (your medications will not be consumed) and go through the door behind the bathroom. First we go to the right, go through the door and check all the cabinets. There will be a corpse in one of them, but it is not dangerous. We leave the room. We pay attention to the gasoline spilled on the floor and go into the room. There are a lot of dead people here. We lure them to a puddle of gasoline and set it on fire, most of it will burn, and we finish off the rest with firearms. We move through the room and find ourselves on the stairs. Before going down it, let's look into the room on the left, there is some equipment and a suspended enemy who will soon come to life, so we burn it without delay. Now we go down the stairs and wait for Joseph to clear the door. We go into the room and watch the video. There is a door in this room, behind which there is a staircase going up. We go up and see a bloody door on the right with a mirror behind it. We pass through the mirror and follow the girl. Next, spend the accumulated green gel and save the game. Having returned, we go into the door near which Joseph is standing. Here we find another partner named Kidman, but she is not in the best situation.

Kidman is trapped in a cylinder that gradually fills with water. Joseph falls down and the carnage begins. We fight off several groups of enemies until Joseph approaches the cylinder. Next, you need to act quickly, since the countdown has begun until the moment the cylinder is completely filled with water and Kidman dies. We run through the gate, which Joseph is looking at through the cylinder. Along the way we will meet two enemies with dynamite in turn. We shoot at them with a shotgun, and while they are rising, the dynamite will explode and kill them. We run through all the cameras. We run into the last one on the right and climb through the hole in the wall. To the right, up the stairs and turn off the control panel, listening to Joseph’s advice. We set 22 on the upper dial, and 5 on the lower dial. After this, the cylinder doors will open, and Kidman will be safe. But hour by hour it doesn’t get easier. The floor beneath our partners collapses and they fall down.

Now you can relax a little, take a breath, collect all the equipment that fell from the killed enemies, and explore the hall. Also, using a melee attack, you can open the gratings that we ran past on our way to the control panel. We go down into the pit. We are looking for a gap in one of the walls in the room in which we find ourselves. We climb into it and go to the end of the corridor, fighting off enemies. Walking along the corridor, do not forget to go into the room on the left, there is some equipment there. Having reached the end of the corridor, we jump into the bloody pool and pass to the other side. Once on land, you can walk back along the collapsed concrete slab above the pool and grab your equipment. Next we go along the corridor hung with lamps, do not forget to go into the room on the right. Having reached the end of the corridor, we see a collapsed floor. We jump down, go forward and help our comrades fight off the dead. After the enemies are destroyed, we approach Joseph and help him lift the gate so that Kidman can crawl through and open the door for us on the other side. We go through the door and watch the video again.

We kindly end up right in front of the door with the mirror. We do our business and walk down the corridor. The passage on the left is blocked different objects, so we can’t just get there. Exactly opposite this passage there is a room with stairs down. We go down and slowly walk through the tunnel. There is a button on the floor, stepping on which activates the trap, and after a couple of meters spikes will come out from it. We calmly follow the button, wait for the trap to work, and slowly move on. We see the dead man rise, and the first thing he does when he rises is pull the lever, which reactivates the trap. Therefore, as soon as we see that he is reaching for the lever, we immediately run away from the zone of action of the trap. After we finish him off, we go up the stairs at the other end of the passage. We clear the chest, collect all the equipment and go back to the other side. When we find ourselves on the opposite side of the blocked door, we clear the tripwire right behind it. In the passage on the right, two dead men are waiting for us. We deal with them and go beyond the fence, and then into white door. Having passed through the door, we see that hot liquid has been spilled on the floor, and we take note of this. We turn right and go into the room on the left with a red light.

Getting ready to meet the Boss. Having entered the room, this multi-armed creature, from which we fled in the previous episode, will again crawl out of the pool of blood. We run to a puddle of liquid, set it on fire and wait for the Boss to light up. Here we understand that this creature cannot stand fire. Before going through the door that the Boss broke down, we go into the room and collect equipment. We go through the door and see that the passage behind us disappears, and a solid wall appears. There is no turning back. We found ourselves in a square room in the center of which the same Boss will appear if we approach it.

We stick to the edges of the location, carefully examining the room, remembering the location of all the barrels, stoves and gas taps. The ovens can be activated with a lever. In the oven on the right, the lever is at the top, and on the left, at the bottom. There are two of them in total. The boss is quite slow, but sometimes he makes quick dashes towards us - at these moments we need to run away from him using sprint. If the Boss disappears from our field of vision, we move all the time, otherwise we risk being killed from the rear. It must be burned four times. Upon achieving victory, we will be able to go through a door that was previously inaccessible. We go through the door, walk along the corridor, and again through the door. We watch the plot insert, after which three dead people will rise from the baths. In order to kill them, we need to knock them down with a gunshot, and then pull out some foreign bodies from the back of each of them. Let's watch the video. The episode is over.

Episode 06. Not ourselves

This episode differs from the previous ones due to the serious “action”. So let's get ready to shoot like crazy!
Let's watch the video. Having appeared, we pay attention to the papers and photographs on the table. We look at them, and... something suspicious happens. We remain in pitch darkness. We turn on the flashlight and go to the mirror, which is located at the other end of the corridor, with a pumping chair. Approaching him, we see the Nurse, and we understand that the location has changed. A fork has formed in the place with the mirror. We turn right on it and go down the stairs. The silhouette of a huge man with a hammer suddenly appears, and after a split second we discover that we are in a completely different place. We go along the corridor and at the end turn right. We find Leslie, who keeps saying our name.

We find ourselves near a broken mirror in some brick building. We climb onto the boxes and climb over the wall. We climb up the stairs, collecting items and... sun, day, birdsong and a gentle sea breeze. It would seem that now nothing threatens us. But it was not there.

We walk to the gate, simultaneously examining the outbuildings on the sides of the path. As soon as we open the gate, we find our colleague Joseph lying unconscious on the lawn. After watching the video from which we learn that Kidman has disappeared, we will be attacked by a whole army of the dead. We have to run, but the doors are mined. Our task: to cover Joseph while he clears the door. We try to save ammo and not miss. We shoot straight in the head, but if the weapon does not have “critical damage” pumped up, then even from a direct hit between the eyes, the enemy will die at least from the second shot. It is better to use a shotgun against large opponents. We also try to set fire large groups enemies using explosive barrels. When Joseph opens the door, we give up the fight and run into it. Further down the stairs. Another door. The task is similar. When the door is open, we run into it and lock the gate. On the left we see a mirror. Now after a hard battle you can relax, level up and save the game.

Now we find ourselves in the arena. What will now happen in this place itself defines it. First of all, we open the case that lies on the table and take away the sniper rifle. Let's go left. On a hill, a dead man will come out of the building. We kill him (preferably with a sniper shot to the head, so that he does not have time to call for help). We don't go through the door. There will be another one passing right there on the steps on the right, we take it out in the same way. We go to the steps, defuse the bomb and go up into the building. Carefully. There is another bomb hanging right above these stairs, so we move carefully. We deal with all the enemies and pull the lever in the same room. We go upstairs and find that we are being fired upon. We remove the ghoul who is firing from suspended balcony, and as soon as you kill the first one and the balcony collapses, a dead man will appear in the same area below, who, using a lever, will release a pack of enemies at us, and as soon as we destroy all the dead, he will again run to pull the lever. At this moment he is vulnerable and can be easily shot with a sniper rifle. Next, we go around the location in such places that the rest of the shooters begin to fire at us from their guns and become open to fire. As soon as we destroy the other three balconies, we go to the lower entrance, into the building from which the enemies ran out. We approach and fall into a trap. Then a familiar guy with a chainsaw appears. He will require a considerable amount of ammunition to be fired at himself.

We don’t let him get close and use sprint only when it’s really necessary. We use the crossbow to immobilize the target and at these moments fill it with lead. When the enemy is killed, the gate will open. We go in and go up to the second floor. Let's save.

We need to get upstairs, and for obvious reasons the elevator is not working. We burn the corpse and enjoy the trip. Having risen, we go across the bridge and see two dead men executing a man. The clumsy Joseph, it would seem, already sees how he is cutting them into pieces, and without thinking twice, he rushed to chop the dead with an ax to his advantage, when he accidentally hits a tripwire, blows up the floor of the bridge and ends up in the place of a just beheaded man. But that’s why we are partners, to help each other. We go left to the edge of the wooden bridge and shoot the enemies with a well-aimed shot to the head. Now Joseph, as a sign of gratitude, will put a crossbar for us so that we can cross over to him.

After talking with Joseph, he goes to open the door, and our task is to cover him. It is better to stay near the wall on the left in front of the collapsed bridge and shoot enemies from there, otherwise we risk being torn into small pieces by a grenade. We run through the opened gate and find ourselves in the market. There are no enemies, and quite a lot of items. We carefully examine the market, reach the gate and find ourselves in the cemetery. We go straight, watch the video and save the game.

We return, leave the house and see Kidman being dragged somewhere. Joseph has climbed onto a hill and will cover us from above. Our task: to get to the church. We immediately take out the sniper and begin to move forward, crushing all the dead in our path. Having reached the gate, which opens with a button on the floor on only one side, we are preparing for a serious fight. We pass through the gate and see how the dead man releases the Giant, he immediately kills his liberator, grabs the first thing that comes to hand, and purposefully moves in our direction. We don't let you get close. We fire with all calibers straight at the head until he falls to his knees. We don't cease fire, and as a result he will die. But before we know it, we will be immediately attacked by a second, more ferocious, bloodthirsty and agile giant. He will break through the wall to the left of where the first one appears and rush at us. This will be much more difficult to deal with, but the principle is the same. Having killed the enemy, we pass through the broken wall (don’t forget to look to the right to the broken wall and examine the cleared area) and head to Joseph. Let's save.

We're in wolf's den, turn on the flashlight and begin to move forward. We reach a room with fouraltars. Again a riddle, but indecently simple. Our task: to lower the corpses onto the altars as depicted on the wall. There should be corpses on altars 3, 5, 9, but not on altar 7. After this, you can safely pass through the door in which there were pins.


Let's go and take the elevator. We move along the corridor to the room and go through the arch. Having advanced a little, we will see a huge mutant wolf, fortunately in a cage. We calmly find the passage to the right of the cage with him and go there to the gate. We open them using the button on the floor, go through and hear bad sounds. We ask Joseph to open the gate, when the wolf destroys the wall, rushes at Joseph, and he loses consciousness. Time for battle. We try to catch the wolf at the moment when he is thinking about what to do. We shoot with a shotgun, preferably after immobilizing it with a crossbow. When the wolf hides in the bushes, we smoke him out of there with a grenade. After the victory, we discover that Joseph cannot live without his glasses. Now our task is to pick them up and return back. We climb through the torn bars, take the glasses and climb back, ignoring the wolf. Joseph will distract him so there won't be any problems. Having returned the glasses, we go to the church and open the door. The episode is over.

Episode 07. Guardian

We're in church. After walking a few meters, Joseph sits down on a bench, we approach him and watch the video. We find ourselves in the very catacombs that we found under the church, as we could find out by studying diaries and documents. We move to a room with candles, in the center of which lies a coffin. We pass by and go through the door. We go to the picture hanging above the candle and turn left. Don't forget to break the bowls on the floor and collect the items. We go up the stairs, to the right. There are three dead people wandering around here. We deal with them using the usual methods, examine the room on the left and move further along the corridor. At the end of the corridor on the right there will be a room where you can take several items, and on the left there will be a monument from which you need to cut off a small part of it with a knife. After this is done, the wall will rise up and we will be able to pass. Let's go in. We clear the room of the items we need and go right along the corridor. Down the stairs we see a creature with a safe on its head and a large hammer. We open the gate and in the center of the room we see a large monument, in which three parts are missing. On the right there is a door with a mirror. We insert the part that we found and go look for the other two.

Passage on the left:

We go to the corridor and close the valve that cuts off the supply of poisonous gas that blocks our path. Open the door and turn left in the corridor. There are two enemies in this corridor, the rest are behind bars. We deal with them and go to the end of the corridor past the last grate on the right, while defusing the bomb on the wall on the left. At the end, we turn right, activate the trap, thereby bringing down the spiked ceiling on the three dead men in the room, and examine the room cleared of villains. We return to the end of the corridor, turn left and go down the hatch. Having gone down, we are locked and poisonous gas is released into the room. The scale fills up pretty quickly. We close the first valve, move on, kill the dead man and exactly at the end of the passage there will be a second valve. Once we shut it off, the supply of poisonous gas will stop. We turn left from the valve and go down the stairs. We walk along the passage, dealing with three dead men and defusing the bomb. At the fork, turn right and open the grate on the left. We pass along the next corridor, shooting enemies and disarming traps. At the end, open the grate again and go up the stairs at the end of the passage. At the end of the corridor on the right is a monument. We cut off a piece and again find ourselves in a hall with a fork in the passages.

Passage on the right:

We go down the stairs. In the room with spikes at the very end we see a passage on the right. We go there, and they cut off our way back. Walking along the corridor, we disarm the trap. Next we see a burning door and two mechanisms to the right and left on either side of it. Without going down, we shoot at each of them in turn. The trap is triggered, and a spiked ceiling falls in front of us. While it is below, we climb onto it and rise up. We deal with the enemies and go through the opened door. We find ourselves in a hall, in the center of which there is a mechanism with a trap. A dead man hangs near him. We kill him and go to open the grate, which is located behind the mechanism with a trap. As soon as we touch the valve, a door will open to our left, from which a couple of undead will come out. Using a trap, we deal with them and go into the passage from which they came. We neutralize the traps and, having reached the end, we will be able to pick up a considerable amount of green gel. We go back and open the grate. We pass along the corridor, neutralize the dead, turn right and see the monument. We break off a piece and again find ourselves in the large hall.

Main entrance:

Now that we have all the parts of the monument, we insert them and go down the stairs.We go through the door and fall into a trap. We free ourselves from it by pressing the corresponding button and run away from the affected area of ​​the falling ceiling. Now our task is to overcome the corridor lined with mines and wire without hitting any of them, since the ceiling will fall behind us. Having overcome difficulties, we turn left and find Leslie. We release him from the cell and open the door using the mechanism. Let's watch the video. Now we are left alone with this nightmare with a safe on its head. Could you imagine a worse development of events?

We shoot at him until he dies, and he will die quickly. It is best to use a crossbow with mined bolts. When we kill him, we go through the opened door and realize that now everything is really bad. We take the equipment from the table and pay attention to the fact that there is a valve on the table, which we cannot take yet. We go to the right, and immediately to the right there will be one of the valves that must be closed to shut off the gas supply. We quickly run up to it and begin to spin, and at these moments we notice that the enemy we just killed is rising from the gas fog. As soon as the valve is tightened, we immediately run into the door on the left, after which Sebastian will close it himself. On the right is the valve. We twist it and see that the big guy decides to commit suicide in order to appear in the room with us. We kill him again, and the doors open. Having passed through the door, we run into the passage to the left and see how the villain breaks the valve that separates us from salvation. This is where the same valve that we saw on the table when we entered this room will come in handy.


We take it and run to fix the damage. The Guardian will always try to send us to another world and will prevent us from calmly turning the valve. We immobilize him with a crossbow, or kill him so that time appears. When the job is done, the supply of poisonous gas will completely stop, and we can go down the stairs to the left of the valve. We go down, Sebastian locks the door again. We go up the stairs and fight off the safe. After which we are satisfied with what we see and go to the end of the passage. We turn left and go along the wall. We go into the cave on the left, at the end of which there is a staircase. Let's go down. The episode is over.

Episode 08. The grain will sprout

We found ourselves in the very depths of evil. There are several dead people wandering around the cave. We give them peace and explore the area. We pass through the boarded up door, go a little further and again encounter the dead. We try not to miss, since ammunition will come across quite rarely. We lift the grate and go through. The area is being shelled at short intervals. We run to the other end of the cave, hiding behind the rocks, and climb into the gap in the wall. Before opening the gate, we explore the area and discover a new type of enemy. There is no need to waste ammunition on them, just use a melee attack, since these guys will usually appear in large numbers, and there simply won’t be enough ammunition for everyone, given that they are killed with one hit. We lift the grate and walk through the water, trampling the vile creatures along the way. Next there will be two dead people and several crawling ones. At this point, problems with ammunition may arise, but do not forget that we can craft bolts for a crossbow. Having dealt with everyone, we move through the cave and again climb into the gap. We check the areas on the left and right for useful items and go into the bloody room with a corpse and holes in the walls.


We examine the corpse and select a plate from the floor next to it, which must be inserted into the door. Having examined it, we conclude that it is necessary to place it with the clean side facing you, since the other side is stained with the blood of the corpse that we examined. We go through the opened door and go to the source of the impulses. Suddenly we suddenly find ourselves in the hospital. We go to the end of the corridor and talk to the doctor. After which we examine the round hall and go through the door. As soon as we enter, a terrible creature will appear that we need to escape from. We just run forward without crashing into anything. Having escaped from him, we meet Ruvik. The episode is over.

Episode 09. Cruel Intentions

This episode will be extremely informative. We learn many details from the tragic life of Ruvik and Sebastian.

We appear at the hospital and go to the reception desk. We look at the picture and notice that something has happened. We go to the far mirror, which is in the same corridor as the door to our room, and we find ourselves in the forest. A gate is visible ahead. We move towards them and see a huge mansion. We explore the area and enter it through the central entrance. We immediately see the Doctor leading Leslie through the door, which immediately closes.

In order to open it, you will need to activate three mechanisms using blood supply. To the left of the door there is a room with a mirror, which I advise you to use more often in this episode, since Ruvik can appear at any time during the passage, and you will not always be able to escape from him. In order to do this, you need to hide in closets, under sofas, under tables, etc., without being in his field of vision. First we go through the door on the right on the first floor. We examine the rooms, collect equipment, disarm traps and, having reached the end, we find a safe without two dials. We return to the main hall. Now we go to the central room on the second floor and immediately to the left we find the lower dial of the safe. Now we go to the room on the first floor on the left. We walk along it until we run into a table with a human head. We use the tool and, looking at the picture on the table, aim at the M-33 zone. The first mechanism has been launched. After starting each mechanism, the ghosts of the Doctor and Ruvik will appear in the room with us, who will have very informative conversations.

We return to the main hall. Now the only door we haven't been through yet is on the second floor on the left. We go there and find ourselves in the library. We turn left and go along the right wall until we see the stairs. We go up it, deal with two dead men and find the top dial from the safe. We return to the entrance to the library and move through the door on the right. We kill the dead who have found dinner for themselves, and move along the corridor, examining the two rooms on the left. Don't forget to defuse the bomb on the wall near the second door. At the end of the corridor, turn right and go to the end of the room, having first cleared the restroom on the right of objects. As soon as we reach the end, a trap will be triggered, which will actively pull us onto the spinning shafts. We shoot at the red light from above and disable the motor, as a result of which the shafts stop spinning. We go through the door and climb into the fireplace. Again we find ourselves in a room with our heads on the table. We use the device and aim at area A-2, again using the pattern. The second mechanism has been launched. We get out of the fireplace, leave the room and go left. We move to the boarded up door through the room and again find ourselves in the main hall.

Now we just have to open the safe in order to start the last mechanism. We go to it and select the code using the method of elimination. Most likely there is randomness here, and if not, then set 11 on the upper dial, and 2 on the lower dial.

The doors open and we find ourselves in a room with the last, third human head cut in half. Using the device and drawing, we mark in zone C-4. After the mechanism is launched, we return to the main hall and the doors open.

Ahead we see a long corridor. As soon as we enter, the doors will immediately close. We move along the corridor and see Ruvik coming towards us. Don't panic. When he catches up with us, we will be transported to his memories. We walk along the corridors and rooms until we come across a huge blood clot in the shape of a person. We run from the room along the corridor, break into the door, and the room stretches out lengthwise. We discover thin threads that we must pass by, bending down before we are pierced by spikes from the ceiling. It's not difficult, we just mentally imagine that the threads are walls that cannot be touched. We only go through obvious gaps between them; you shouldn’t poke your nose into small openings. When we go to the other end of the room, we find a mannequin and move again. We found ourselves in a location with huge heads.

We walk past them, and a blood clot appears again. Here we find ourselves in a labyrinth. We must run quickly, since the clot has the ability to pass through the bars, and we will have to write zigzags back and forth, shoot locks, explode bombs, go through spinning saws and at the same time not fall into a trap on the floor. The route is like this. Left, right, right, straight to the stop we shoot the castle, right, left, left, detonate the bomb, straight to the stop, shoot the castle, left, left, right, carefully pass the traps, left, detonate the bomb to the left, right, go to the saws and we pass in the same area with them, to the right, shoot the castle, to the left. We quickly run into the light, because the heads will close after us.

We got into the room again, but after walking along the corridor and going through the door, we find ourselves in a field with sunflowers and a barn in front.

Let's go inside and watch the ghosts. After the house catches fire, we need to get out through the window on the second floor. There are two mechanisms near the entrance on the left. We turn the one on the right, thereby dragging the lift to the edge of the second floor. Then use the mechanism on the left to lower the lift. We stand on it and shoot at the mechanism that is responsible for the rise, and rise to the second floor. We go to the window, and we are thrown back to the first floor. Another blood clot. This time we simply shoot the enemies that he will send at us until the video starts. We again find ourselves in a long red corridor. We go forward and go through the door. We find ourselves in a room in which there is a gap between the wall and the bookcase. We climb in there and the closet moves. The episode is over.

Episode 10. Master's Tool

We start exactly from the same place where the previous episode ended. We go down the stairs and find ourselves in the basement of the mansion. We move straight and see a door with a mirror. We go into the passage on the right and go down the stairs again. We neutralize the trap, explore the passage on the left and go straight through the red fog to the door. Here we find ourselves in a large dark room. If you hit the trap, a carousel with huge spinning knives will turn on, and two snipers from above will fire at us. Our task: to reach the corridor on the right, disarming the traps, to where the dead man is walking with a torch. It is also advisable to kill him secretly.

Once we get into the corridor, the trap will be activated in any case. Crouching down, we pass past the windows and shoot the undead. We turn right and go up the stairs. We carry out reprisals and go to the balcony. From there you can easily kill the snipers, they are on the balcony to the right. We leave the balcony and turn left, go to the end and pick up the battery. Now we go downstairs and go straight into the hall with the carousel through the door near the stairs. We move crouched, because if we stand up for a few seconds, Sebastian’s head will be cut off. The mechanism, by the way, can be used against enemies. We go to the right, climbing over the fence, and go into the door on the wall on the right. We neutralize the enemies and go along the corridor. Be careful, there is a bomb on the left. At the end we insert the battery and see that the doors in the hall open. We pass through the spinning knives and go through the door.

Having examined the area, we go down the stairs. We pass through the lake of blood and find ourselves in a room with a closed door. In order to open it, the power supply must be restored. We go through the door on the left and clear the room of enemies. It is better to lure them out so as not to fall into a trap. When the room is cleared, in the left part of it we select the battery from the shelf. We go through the door, which is behind us on the right, and move along the corridors. There is only one way here. When we reach the last room, we notice a torn mesh. Bending down, we climb there, disarming the trap. We insert the battery, the power supply is restored, but along with it the traps come into action. Let's go back. We deal with the undead, move on and see a new type of enemy.

To kill one, you need to fire a very serious amount of ammunition at him. We wait for him to rush at us, freeze him and quickly run to pull the lever into the room from which the enemy appeared. It sets the traps in motion, i.e. they will not only work but also move, which will allow us to run under them. We run under the spinning saws on the right and wait for the next trap to trigger. We run through the door, through the door again, and wait until all three traps are triggered, having first left the room. Next, bending down, we pass to the right and go up the stairs on the right. We run through the second floor and at the end we climb into the ventilation. Having passed along it, we jump down.

In this room, two huge undead and one ordinary one await us. Dealing with them will not be easy. Let's use the situation. Next, we lift the grate using the mechanism, activate the lever, crawl under the saws and again find ourselves in the room with the door we need. Let's open it. We pass along the corridor, and we are again transported to another location.

We go straight and see the scarecrow we know so well crawling across the window (apparently, this is Ruvik’s sister, but since in all the ghosts’ dialogues we heard the name Rubin, and not Ruvik, we can’t be sure of anything). We go along the corridors and find a room with a mirror. Opening double door and we see her again. Now only a net separates us from the four-armed creature. We go around it and go down. We see the lever and pull it. At this time, the creature tears the net, and nothing else separates us. Quickly bending down, we climb through the two opening gates and run straight. There is only one way. We run past all the cameras, at the end we turn right and slam the door. We go through the door and see how the elevator descends, which, in fact, we need to get into in order to escape from the bloodthirsty creature. On the right we see a wall of fire, and on the left there is a lever, pulling which, after a while, the supply of fire will stop. We pass and see another wall of fire. Pay attention to the pipes above. We see a lever on one of them; when you shoot it, the fire will disappear.

We wrap up both options for turning off the fire, namely, that by pulling the lever, the supply of fire will stop only after some time. We pass and meet the creature again. We turn left, run past the bomb to the right and see a wall of fire. We quickly activate the lever and move the creature around load-bearing structure in the same room until the supply stops. We climb up the stairs. We run to the next wall of fire and pull the lever again. We do exactly the same manipulation. We run and turn right. The doors close and a fire begins to break out in the room. We shoot at the lever from above and open the door in front of us with our hands. The creature still won't leave. Here we need to shoot at three levers. The first is on the right, the second is on the left, the third is directly next to the wall with the fire. We run and jump down. Here we need to shoot at the lever, which will stop the flow of fire, blocking the lever for us. There are also several more levers here, when you shoot them, a stream of fire will start coming out of the pipe. This can be used to buy time by setting the creature on fire. Next, we pull the lever itself, wait for the wall to go away, and run straight into the lift. We go down and find ourselves in a familiar place.

We go straight into the room that can be seen in the distance, go through the door and watch the video. We are thrown back to another location. On the right there is a door with a mirror. We go down into the mine and go into the next room. We go through the mine again and move to the door with the inscription “Exit”. We get to the parking lot, and then the boss starts chasing us. We run away from him and find ourselves on the lower level of the parking lot. Now we need to kill this creation of Ruvik's sick mind. This is the tactic. You need to hide from him, and when he uses his eye to find us, shoot right at him.


The creature will be immobilized for a few seconds, you need to shoot at all the heads that are visible, and there are 5 of these heads in total, in order to inflict maximum damage on it. When the creature’s life reaches a certain level, a red eye will appear in the center, shooting into which will again immobilize the creature, and then we finish it off with all the guns that are at hand. For killing her, we will receive 20,000 green gel, and the doors to the elevator will open. We go through them. The episode is over.

Episode 11: Reunion

The elevator falls. We find ourselves in a city in which only one hospital has survived. Everything else is crumbling right before our eyes.

We find out that Sebastian can swim. We swim to the red car on the left and follow it to land. We go right past the carousel and walk along the crumbling road to a hole in the wall with a fallen “Open” sign. We climb there and go through the door. To the right, through the door again. In the room on the right, which is in line with the door from where we left, you can find a brand new Magnum on the table in a case. We move through the opening in the wall and go right. We jump down and go along the alley. We go left, collect equipment and go into the passage. We climb over the fence behind the minibus and find ourselves in a small open area. Our task: clear it of the undead, reach the door that is located to the right of the container with the stairs, and try to open it. When we fail, the door near the minibus will open, and the undead will trample from there. We go there and pick up the keys from the ground. More ghouls and a shooter appear on the container with the ladder. He's wearing a mask, so it's useless to shoot him in the head. We take everyone out and open the doors using the keys we found.

We go around the bus on the right and go down. We go down the blue container, go past the bus, and Sebastian falls into the water. We swim to the blue pipe and discover that a monster lives in the local waters. From the video we learn that in order to distract the monster, we need to shoot at the hanging corpses, thereby throwing them into the water. We shoot at the corpse closest to us, and as soon as it falls into the water, we dive and actively swim to the other side. By the time the monster realizes what happened, we will already be on land. In the second section, the tactics are similar.

We climb up the slope and go down the red container on the left. We see familiar impulses, already guessing what will happen next. We go to the end of the street to the source of the impulses and approach the door on the right. Ruvik appears, and a creature very similar to him appears to our left and sends bloody hands emerging from the ground at us. You have to run away from them. We will also be attacked by a dozen undead, but the main task is to kill a copy of Ruvik. To do this, we make a circle to break away from the bloody hands that are trying to overtake us. Having found the enemy, we release a harpoon from a crossbow at him and burn him with a match. This is the easiest way. All enemies around us will die. The doors are open. We go through and find a mirror. Let's save.

We pass through the floor open door bend down and find ourselves in a location with a lot of undead behind a cage. We jump off the ledge on the right and see how one undead uses the trolley to escape. The undead that are in the cage will appear in small groups of 2-3 from the gate below, as soon as we get close enough to them. The last two are the most dangerous, as they are armed with machine guns. After killing everyone, we can go through these very gates. We pass and go up the stairs. We go along the platforms and jump down. Next, we go up the stairs to the mechanism and call the trolley to us. We shoot the undead and go up the stairs to the trolley. We start driving to the other side. We will be accompanied by enemies on the left and right. It's best to shoot them when they are close to the edge - in this case they will fall down, and we will only waste one cartridge. It is advisable to shoot in the body and not in the head, since most of them are wearing masks. We use barrels and first of all kill enemies with Molotov cocktails. Having reached the other side, we jump off the trolley, go left, jump down and move through the pipes on the left to another building. We find a door with a mirror on the right. Let's save.

Let's move on. We pass the offices and hear Kidman's screams. We approach the opening in the wall on the left and see Kidman running from the undead. We jump onto the red container on the right. We see doors that open after a certain period of time.

We approach the edge of the container and, as soon as the doors begin to open, emitting sound signals, we jump into the water and swim through them. If we hesitate, we will be eaten alive by one of the representatives of the local fauna. We climb onto the stairs on the left and go to the edge of the platform. We kill the dead people near Kidman, so that later it will be easier and the dead man who is standing below on the car, if we don’t kill him, he will continue to bother us. We go to the stairs to the place where the pistol cartridges lay and shoot at the corpse closest to us. We rush headlong into the water, swim to the car near the floating pallets and climb onto it. Here we need to guess the moment. As soon as the door starts to open, we immediately shoot at the corpse hanging on the platform under Kidman and dive sharply into the water. We swim through the door and climb up the stairs. We go to the floor where Kidman is located and cut out all the undead in the room. Kidman will open the door and a new wave of enemies will attack. We kill everyone and go through the opened door.

Let's go down. We go out into the street and walk along the platform, listening to the dialogue of the characters. We go down the stairs and go through the door opposite. We rise and enter the building through the red door. Let's watch the video.

We pass through the door and see the inscription “flammable”. So, apply firearms will not work. We move forward, turning off the lantern. We crawl under the shelf and wait for the enemy to pass by, freeing up the passage for us. We get out of there and head to the stairs on the wall to the left. We pass to the other end of the bridge and go down. In front of us is a door that requires a key card. We go searching and find that the area is patrolled by a crowd of enemies. Our task: to secretly pass by them straight ahead and first of all close the valve, as a result of which the supply of flammable gas will stop and we will be able to open fire. After killing the enemies, we look for the map. It is located near the blue container in which the ghouls dine. We take her and go to open the gate. We go up the stairs, go out into the street and catch a glimpse of Joseph running near the building on the right. We go down the stairs and go into the alley, after running into the room with the mirror and saving the game.

We pass the alley and go up the stairs. We examine the room on the left and go to the other side, where we come across Joseph. The episode is over.

Episode 12. Trip

We talk with Joseph and find out that he no longer had seizures, this makes us understand that Ruvik has completely switched his attention to us. Joseph found transportation - a school bus. We go into it and Kidman bursts in, trying to start the bus, as she is being pursued by a huge Arachnoid, and now us. We shoot him in the head so that he gets unhooked from the bus. Kidman starts moving. We don’t waste ammunition while he’s chasing us, we won’t cause him any harm. The road is blocked by a tanker truck. We shoot the enemies until one of them drops the dynamite and blows up the tank. Let's move on. Arachnoid again. The tactics are similar. We shoot in the head until it comes unhooked. By the way, the slugs he releases drop ammunition. The arachnoid is killed against the wall, and we continue on our way.

Joseph has been shot, and by chance there is an ambulance nearby. Our task is to get to her and take the first aid kit. We walk through a dense row of cars, collecting ammunition and shooting the undead, we pick up a first aid kit, and then a military “patriot” arrives with a machine gun and opens fire on us. We go to him, taking cover behind the cars. Please note that if you stay behind the car after he fires a burst at it, you will most likely die from the car explosion. We go around the “patriot” from behind, kill the shooter and personally sit down at the machine gun. In our hands it will bring much greater benefit. We shoot a big bunch of undead and go to the bus. Here we will be allowed to take control of the transport for a while. We crush all the undead and at the end of the road we notice Ruvik.


Let's step on the gas and watch the video. The episode is over.

Episode 13. Losses

We flew off the bus and found ourselves in the building. We discover that Kidman is not with us, and we conclude that she remained on the bus. Our goal: to go down, breaking through the floors. Immediately to the right of the hole in the wall there is a mirror. We examine the floor and jump down. We see a new acid trap that takes longer to disarm than others. We pass along the corridor to the elevator shaft, shoot at the cable and go down. Joseph will not be able to follow us along this path, so we move on alone.

We go through the ventilation and again come across the Guardian. In fact, in this area you don’t have to be afraid of him, but there will be as many as two copies of Ruvik here, which are better to kill secretly. We turn left and find an enemy on the right. We wait until he comes facing us, and as soon as he turns around, we move towards him in stealth mode. Don't forget to disarm the trap, which is located just around the bend. We secretly kill him and approach the edge of the corridor, watching Ruvik’s double. As soon as he starts entering the room, we immediately move towards him and plunge the knife into his skull.

  • You can jump from one balcony to another and secretly first cut out the undead, and then another copy of Ruvik.
  • The second option is to go through the door into the corridor and first kill the fake Ruvik, and only then deal with the dead.
  • And the last one, not the most recommended if you have problems with ammunition, is to impudently shoot all your enemies with a threatening expression on your face.

Don't forget that there are many traps on the floor. When the job is done, we neutralize the acid trap blocking the path to the stairs and move on.

We go down to the floor below. The Guardian wanders here. Having entered the corridor, we turn right, watch the Guardian and see that he is leaving. We neutralize the traps, collect equipment and neutralize the acid trap that prevents us from passing. We see rats running into the ventilation. We do the same, since rats have a very developed instinct of self-preservation. We pass through the ventilation shaft and see a bus. Kidman does not respond to Sebastian's call. We go along the left side of the destroyed building and go down until we see a door. We go in and see a closed door on the left and a door with a mirror. Let's save.

After saving, the door will open. We go into it and jump down. In the corridor we see traces of blood and an enemy with red lights. You can guess that the red lights are mines, which will naturally explode as soon as we approach the enemy. Don't try to kill him covertly. As soon as the enemy dies, another one will jump out of the first door. When the kamikazes are killed, we examine the room behind the door from which the now deceased jumped out. Next, we climb into the ventilation on the right wall at the end of the corridor. We collect our equipment and go to the kitchen. We see Joseph running away from the Guardian, and Ruvik appears, who launches small saw blades into the kitchen that move along the floor.


We pass through the kitchen, disarming traps and bypassing disks. It is advisable to move slowly and crouch, as at some points spikes will emerge from the ceiling and walls. We reach the end of the kitchen and neutralize the acid trap. We go through the door. First we go to the right, collect equipment. Then go left to the door. We find ourselves in a room with hanging carcasses. We see how Joseph escapes from the Guardian through the elevator. Now the enemy is completely focused on us. We need to kill him twice in order for the elevator to return to our floor. The best way to do this is with grenades. When the elevator doors open, we climb into it and run away from the Guardian. We collect equipment in the room and go through the door. We look out the window and see Kidman and Leslie. We pass further along the corridor, go down the stairs and go out into the street. Let's watch the video. The episode is over.

Episode 14. Hidden Motives

We appear at the entrance to the metro. We go down the escalator. We go into the room on the right, defuse the bomb and take away the items. Next we go to the men's toilet, it is located opposite this room. We are not in a hurry to go there quickly; it is recommended to throw a grenade first. If you don’t have them, then we go in, get closer to the bomb until we hear characteristic signals, and quickly run back. There is also an enemy with a crossbow, which shoots these same bombs. We clean the restroom and collect the green gel. Then again down the escalator. Ruvik's double is wandering around on the left. We deal with him and a couple more dead men. We turn right, defuse the bomb and open the gate. We find ourselves on the subway tracks.

There are a lot of undead and a doppelganger wandering around here. We flog everyone and go to the carriage. We move along it, exploding mines. We go to the end of the cars, taking away the traps. We jump into the water and go into the next one. I advise you to detonate the bombs first, preferably when the enemy is passing by. We jump off the car, after walking a little along the shaft we go into another one. We see the carriages hanging over the abyss and understand that we are there. We leave the car through the open door on the left, then through another one and see a web of mucus. We burn it with a match and move on.

Down the stairs. We kill the undead and go left. We don’t rush, we go into the room behind the net, first we neutralize the trap in the opening. We collect our equipment and go along the corridor. We go to the end, down the stairs to the right. We see that our path is blocked electric field. You can go under the first one while crouching, and the second one must be turned off using the lever on the wall to the left. But first, burn the corpse that lies between the fields. To the right, down the stairs again, turn off the field again using the lever. We crawl under the mucus and pay attention to the grate on the left. We go to the end of the room. On the right we see a ventilation, at the end of which there is a can of green gel, and on the left there is a door with a mirror. Let's save.

We go to the grate that we noticed some time ago, and a dead man jumps out of it. We neutralize the villain and climb into the mine. We find ourselves in a flooded passage. We turn left and see how a certain claw takes away the dead man. We follow her to the right. To the right again, we collect our equipment and head to the stairs. We go slowly and carefully, because there are traps under the water, if you hit them you can cause big problems on your head, which is already completely clogged with thoughts. We reach the stairs and go up. We turn left and take the fuse from the panel. The field turns off and we can pass. We walk along the platform to the end and tighten the valve. The water is leaving, now we have a passage into the pipe that was flooded.

Having passed into it, we go up the stairs and see how the claw takes away the next dead man as soon as he pays attention to us. Up the stairs again. We pass along the corridor and turn right into the pipe. We burn the mucus and climb between the growths. We get into the room and see several electric fields, two passages on the right, one of which is flooded, and hanging dead people. They all get aggressive, so we shoot at them without hesitation. We go to the end of the tunnel and take out the fuse from the panel. The shields are turned off, and infection grows in the room. New dead people appear. We go into the passage with the valve, turn it, and the water leaves the second passage. We go down into it and walk along the corridor.

The same creature that was dragging away the dead grabs us by the leg with its claw. We shoot her right in the face, and she will let us go. We burn the mucus on the left, take the items and climb the stairs to the very top. After walking a little along the corridor, we find a room with a mirror. Let's save.

We find ourselves in a room containing a mechanism and an electrical panel. We go to the end of the corridor and take the fuse from the panel. Now we head to the main panel. As a result, we have three fuses. We place them like this: triple on the left to the red lamp, single in the middle to the blue lamp and double on the right to the green lamp.

We go to turn the mechanism, and the boss attacks us.

We fire at the creature with all guns, hiding behind the pillars. When it disappears, we look where the slugs are crawling from and shoot exactly at this place. It happens that the creature hides in the pipes above. We freeze, immobilize, blow up with grenades and generally use the entire available arsenal. Slugs will drop ammunition when killed. When the creature dies, we take the green gel and go back to turning the mechanism. We take the elevator up and find ourselves at the place where the cars hang over the abyss. We pass through them, and we are again transferred to the hospital. We perform the same operation as in episode 5. We pull out certain cords from the backs of their heads, after knocking them off their feet. And the episode ends on a similar note.

Episode 15. Root of Evil

This episode is an epilogue with a fascinating denouement, so in order not to spoil your impressions, it will do without screenshots and detailed descriptions situations.

Let's go to the hospital for Leslie. After walking through the hospital and entering the lighthouse itself, there is a room on the right where you can save. We go through the doors and enjoy the videos. When we find ourselves in Ruvik's head, our task will be to simply shoot crowds of undead until a sadist with a bazooka appears. Having come closer to him and showing off a little at him with a firearm, he will take his old saw and they will chase us around the location. We lead him by the nose and kill him. We go through the doors. Here, on the sides behind the fences in front of us, sit the dead. Two on the left and two on the right. On both sides there is a sniper and a demolitionist with dynamite. We remove them from the sniper rifle and go through the door. We find ourselves in the shower room. We neutralize all the traps and pull the lever, go to the door, and two Guardians attack us. We just kill them one by one, cutting circles around the shower through the passage on the right. The main thing is do not let them surround you and do not fall into the trap. The door appears again, we go through it.

Our task here is to reach the end. We pass the first zone without falling under the rays of light. We pull two levers, first on the left, then on the right. We walk along the edge of a cliff. We don't touch the bomb, the blue zone is too small, bending down won't work. We pass through the stretch marks, first keeping to the wall on the left, and when we reach the last one, turn right. We go further and again go through the stretch marks in exactly the same way, but taking into account that light passes along the perimeter. Let's run forward. A huge saw appears behind us. We run away from her into the light, running around puddles of blood. Having reached the goal, we again find ourselves at the lighthouse. We go into it and go up on the elevator. Enjoy the videos.

We need to run forward, running around the monster's paws. We run around the first and second from the right, the third and fourth from the left. We run straight and get behind the Hummer machine gun. We shoot at the limbs highlighted in red, and when we fly past the head, we shoot at it, and so on several times. When we have a bazooka in our hands, we shoot at the monster until its head is outlined in red, and only after that we shoot in the head. Then we repeat the operation. When we fall, we fire a control shot at Ruvik's head. The enemy is defeated. I think further explanation is unnecessary. Let's watch the final video. GAME OVER!

Congratulations, dear reader, on completing The Evil Within. After the credits end, you will receive very nice bonuses. Thank you for reading this walkthrough!

The horror turned out to be not as scary as game designer Shinji Mikami assured before the game's release. However, this does not mean that new project The master will not make you nervous - it turned out to be quite difficult even at the minimum difficulty level. Our walkthrough should help you follow the path of detective Sebastian Castellanos from beginning to end.

Episode 1. Emergency call

After the introductory video, get out of the car and head to the main entrance. Find your partner inside and help him. Then go to the security cameras and watch a short cutscene. When you wake up, swing several times to get the knife from the hanging body opposite.

Don’t even think about touching the butcher, it’s better to wait until he leaves and take a bunch of keys. Return to the first room and turn right. Now the locked door can be opened with the key. After a short cutscene, you need to hide from the butcher. Run straight along the corridor, then enter the room - there you will find a hatch.

The enemies' hearing and vision are fine. Try to move crouched and not make noise. Any wrong move can complicate the situation and lead to death.

Jump down and control your character on the way down so that he doesn’t crash into any of the obstacles. Then get out cesspool and go through the door behind you. Turn left and go up the small flight of stairs. Move along the wall, then pick up the note near the corpse in the stroller.

Having reached the end of the corridor, go upstairs and press the red button. You can hide from the butcher in the closet. Wait for the psychopath to leave, then rush past him out the door. After that, run to the elevator and go down. Go forward and turn right to the large doors, then get out. After completing the episode you will unlock the first achievement.

Break these boxes. In them you can always find what is so necessary for survival: cartridges, first aid kits and various devices.

Episode 2. Survivors

Get out of bed and look at the things on the table. Go to the door and look at the beetles crawling along the wall. Then follow the nurse and sit in the chair, where you can upgrade your first skill.

Get out of the fire and pick up the syringe that lies on the stump. Turn right and follow the trail of blood along the path. Then find a light source, pick up a lantern and go down. Take a revolver and make several accurate shots in the head of your former partner.

Like many other horror games, The Evil Within suffers from a severe shortage of ammo. Try to use improvised means and stealth killings, but use a pistol and all weapons in general only in the most emergency situations.

Enter the cave, turn right and disarm the trap. Look into a lonely house. There you will find a diary and an unusual mirror. Upgrade the necessary skills and return to reality through the same mirror.

Leveling up in the game is carried out only in the hospital on a special chair. In the hospital you can also take a breath, save the game and find the necessary evidence that reveals the details of the plot. There you can also find lockers that open with special keys, and find map fragments. For the first piece you will receive valuable items, and for the second - a special reward.

Sneak up to the enemy and kill him covertly, then go into the house and explore it. Climb over the fence. Pick up a bottle from the ground and throw it at the first zombie, you can kill the second with a shot to the head. Next, you should be careful - in the next location there are five enemies.

It makes no sense to act head-on, so sneak and attack the enemy from behind. Then turn left and go around the second one through the thickets. Attract two more with the bottle, and then lure them to the trap. In front of large gates, do not rush to use the switch. To protect yourself, burn 2 corpses lying a couple of meters away from you.

Burn zombie bodies if you have matches and torches. These creatures have some chance of being resurrected at the most inopportune moment, so it’s better to play it safe.

Activate the switch and go through the gate. It’s better not to touch a pack of zombies busy devouring corpses. Sneak along the fence to the bridge and kill the living dead guarding the passage. Just at this moment the crowd of the dead will hear you, so don’t waste a second - run to the gate.

Episode 3. In the claws of monsters

Get out of the water and go to a small village. Look into the first house on the right, go up to the second floor and find the doctor. Then turn the wheel to the right and visit the next room. Kill three zombies, then go downstairs. Quietly deal with the remaining enemies and head towards the gate.

The butcher has the required chainsaw in the barn - you can easily find him by sounds. Before attacking the boss, make sure there are no small enemies left around. In the house opposite you will find a crossbow next to the table, as well as a shotgun on the second floor. All this will help you deal with the butcher. You can place several explosive bolts in the boss's path and then finish him off with powerful shotgun blasts. After winning, pick up the chainsaw and open the gate.

After almost every battle with a new boss, you can see the monster’s biography. To do this, go to the main menu and delve into the diaries of the main character. This opportunity will be of interest to those who appreciate a good storyline and atmosphere in games.

Episode 4. Patient

Enter the hospital and turn left. After the short cutscene, kill the doctor's brother with a few headshots. Leave the hospital grounds. Look into the neighboring house. Follow the fleeing patient down the stairs. Kill the invisible creature, focusing on the silhouette in the room, and try to go outside.

Despite the hallucinations, follow the man who appears forward. After the next vision, get out of the pit and activate the switches. Get to the other side and go to the white door. Turn around and kill the zombies that appear. Don't forget about grenades and a crossbow. This is the best weapon at the beginning of the game. Go through the opened door and watch the creepy boss appear. It is useless to fight him for now, so turn around and run to the end of the corridor. The creature will be distracted by the patient running out, and you will have time to escape.

Climb into the ventilation shaft. Once you get out, run to the closing door and crawl under it. Go down until Ruvik appears again. As soon as he appears, turn around and run upstairs.

Episode 5. In the Depths

Get to the end of the corridor and turn left. Go downstairs. The door will be locked, so go into the next room. Kill the invisible man, then another one in the next room. There you will also find a key card with which you can open the gate. Follow Ruvik further until you find yourself in a locked room.

Look into two rooms through small openings in the wall, then go through the door that appears. After this, you will have access to a small riddle. In three rooms you need to press the correct buttons located on the stretcher. In case of a mistake, the main character will die. To determine the correct button, you need to carefully study the drawings on the walls of each room - a hint will be shown there. Click left flower button, left gear button and right button with a nerve cell.

Come in new door and heal your partner Joseph. Make your way to the exit with him, then climb up the stairs. Continue on until you meet a girl named Kidman. Protect yourself from crowds of enemies, covering your new acquaintances. Then go to the control panel and set the code to 22 on the top sensor and 5 on the bottom.

Go back and jump down. Climb through the small opening in the wall and go in search of detectives. Go through the open door. Head to the end of the corridor, set the puddle on fire, and then lure the evil creature out of the last door.

Using fire and barrels of fuel, finish off the creature, after which the desired passage will open. Go inside the room and watch the cutscene. Now you need to sequentially knock down each zombie and turn off their “power” (the same button that is responsible for burning corpses).

Episode 6. Not ourselves

Wake up in the hospital and go outside. This time the mirrors don't work, so go into the office and look at the photos. After the video, turn on the flashlight and go out into the main corridor. There, turn right and go to the end, then take the stairs down. Go to Leslie and watch the cutscene.

Returning to reality, move forward along the path and find Joseph. Climb up and protect your partner from zombies while he breaks down the door. Do the same thing in the next room.

Go to the next location. In the building on the left there are four booths, from which a hail of arrows will rain down on you. Periodically, one of the booths opens - just at this moment you must remove the shooter. Crowds of dead people will interfere with this, and it is better to kill them right away. Once you kill all four machine gunners, a butcher with a chainsaw will appear. Since shotgun shells are scattered throughout the level, killing the villain will not be a problem. You just need to collect all the ammunition as soon as possible.

Enter the building, go up the stairs and burn the corpse that is preventing the elevator from working. Climb up and save Joseph (shoot the zombies in the legs). Protect your partner while he opens the gate. Explore the cemetery with him until Joseph finds a sniper rifle.

While your partner is covering you, kill two thugs. Then meet Joseph at the two horse statues and warp back to the hospital. Go to the mirror and return to real world. Continue moving until you come to the ritual room. The door will become safe as soon as you place all the bodies in in the right order, as in the screenshot below.

Take the elevator up and walk along the dark corridors. Pass the huge sleeping creature - it is impossible to kill it now. When you reach the locked gate, step on the tile to the left. Then look through the opening in the wall behind you and head towards the gate.

Defeating the boss, despite its size, is quite easy. Just don't let him get close to you, otherwise you'll be screwed. When the creature is stunned, do not hesitate to use up your arsenal. After doing this several times, take Joseph's glasses and move on.

Episode 7. Guardian

Enter the church and talk to your partner. Then go forward a little and kill two zombies. There will be a small recess in the wall in front of the gate. Examine it and open the secret passage. Insert the sign you just found, two passages will open. You go to the one on the right.

Climb past the trap in the small opening in the wall. Then lift the lever and climb up big stove up. Now you need to jump in time to the stone door, from which you can knock out the missing figurine. After that, go back and look for the last statue in the opposite passage.

Activate all the missing elements and go down the large stairs. When the boss appears, turn around and move back a little. Then you need to quickly run through the entire corridor, avoiding the traps placed on the floor. Find Leslie and open his cell. The location will begin to fill with poisonous gas, so run to the opposite end of the room and turn on the valve.

Go through the round door and immediately around the bend, deactivate another valve. All this time you will be pursued by a new type of enemy, which differs only in its increased health and damage. The difficulty is that this type of enemy constantly respawns at different points, so use ammo only in extreme cases.

Leave the room and turn left. The monster will break the valve, so pick up the missing element lying on the table in the next room and repair the mechanism. Then get out of the room, turn left at the stream and end the episode.

Episode 8. The grain will sprout

Move deeper into the cave, shooting enemies along the way. After that, turn the lever and move on. Run to the other side, taking cover behind the rocks. Keep moving. Be careful, there are plenty of walking dead ahead. While in the hospital, turn the lever and move forward until the vision covers you again.

When you see the next boss, don't panic. They won't let you fight him yet, so as soon as control passes to you, move to the opposite end of the corridor. Close the door behind you and watch the cutscene.

Episode 9. Cruel Intentions

Once again in the hospital, leave the room and look into the next cell. Then follow the nurse. Take a look at the picture. Now turn around and walk towards the mirror. Having moved to another world, visit the hospital.

In this location, Ruvik will attack you from time to time. You can’t kill him, and if you get within arm’s reach of him, you’ll die right there. All that remains is to run away and hide in the nearest closet or under the bed. You can determine that Ruvik is nearby by changing the color of the image.

At this point you need to open three locks on the central door. To do this, you need to find three dissected patients and correctly pierce their brains with a special bolt. To gain access to the third patient, you need to find two drums from the safe.

Go to the room on the left and kill the two zombies eating the corpse. Then head to the laboratory and at the operating table insert the bolt into the brain, as in the screenshot below:

After the vision with the professor and Ruvik, leave the room and run away from the villain to the second floor of the building. There you will find the top drum of the safe. The lower one is located in the library. Go along the corridor and then blow up the trap. Enter the room and crawl into the laboratory. The second test subject will be waiting for you there:

Finally, return to the main entrance and open the silver doors. Go to the combination lock and insert the two found reels. Set the number 11 on the top one, and 2 on the bottom one. Visit the laboratory and insert the third probe.

The central door is now open - the hero goes there. You will be shown several visions, after which get out of the trap. Watch your step and beware of traps. Also, some grates will have locks that can be broken with a pistol shot.

Once in the sunflower field, go to the farm. The character will be covered in memories again. When the fire starts, pull the lever and turn the valve, then stand on the platform. Shoot the valve blocker with your pistol and lift yourself to the exit.

A boss battle will begin. You just need to hold out for a while, shooting ordinary dead people. Do not approach the boss under any circumstances!

Episode 10. Master's Tool

Go down the stairs and go straight. In this location, you should not raise the alarm, as the trap will be triggered. If enemies notice your presence, huge saws will begin to rotate throughout the room. Therefore, secretly kill the enemy with a torch and go into the room to your right. Go up to the left, to the second floor. At the end of the corridor there will be a spare battery. Go downstairs and activate the generator in the next room.

Go to the opened ones iron doors and kill a couple of zombies. Then go to the gate - there will be a non-working switch nearby. The missing element will be in the blue door nearby, but there are several enemies waiting for you there. Go further, bend over, make your way to the switch and activate it. Now turn around and kill the two enemies. Afterwards a mini-boss will appear. The method of killing is simple: throw grenades at him and shoot from those cannons that have cartridges left.

Activate the switch and climb up the stairs. Be careful and don't step on the traps. Pull the lever and go to the original iron gate - it will now open.

Here the monster with long black hair and many arms will make itself known again. You need to run away from her. Eliminate the fire barrier using the switches located on the pipe. Do the same with the following traps. Then pull the lever and follow to the elevator.

Visit a doctor you know and then watch the video. Once in the parking lot, fight the boss. We recommend using a crossbow with electric and freezing bolts. Immediately after using one of them, shoot the monster in the “eyes”. Get into the elevator - this episode is over.

Episode 11: Reunion

Swim to the surface and move on. Despite the falling objects, at this level it is unlikely that anything can catch you - all the destruction here is scripted. Go along the corridor and deal with the zombies. In the prison yard, quietly deal with the enemies and take a comfortable position.

You can't kill water creatures, but you can distract them. Throw corpses into the water by shooting at the ropes they are hanging on. You can also lure them with bottles.

New living dead will appear, one of which will have the key to the door. Go forward until the bridge collapses. Then swim out onto the asphalt and move along sewer pipe. As soon as you deal with the enemies that appear, the iron door will open.

Go further to the construction site. There, kill all the guards, then go upstairs and save your partner. Look into the room with her, but something goes wrong. Open the door, go outside and go up the stairs.

Episode 12. Trip

When the giant monster grabs the bus in its clutches, shoot it in the head and tentacles. Then he should let you go - there will be time to pick up ammunition and medicine and break away from him. Kidman will take you to a dead end, so you need to shoot back from the advancing zombies.

The boss will appear again. This time shoot him in the belly. Deal with the enemies and move towards the ambulance. Take your medications. On the way back, the bus will be attacked by a crowd of dead people. Take them out with the machine gun located on the army jeep. After that, heal Joseph. This will be followed by a mini-game “crush as many zombies as possible with the bus.”

Episode 13. Losses

Make your way through the destroyed building to Joseph. After watching the video, shoot at the cable that holds the elevator. Go down the stairs and deal with the enemies below. Don't forget about traps - there are quite a lot of them at this level. Passing the butcher with the safe on his head, move along the ventilation shaft to the outside.

Continue through the hordes of zombies and obstacles until you meet Ruvik. After it, green traps will appear on the floor, which are best disabled. At the slaughterhouse, kill the butcher using grenades and freezing arrows from the crossbow.

Episode 14. Hidden Motives

Replenish your supplies of first aid kits and weapons. Move forward and quietly eliminate the zombies. Then enter the subway car. Crawl under the electrical barrier and then pull the lever to disable the trap.

In the sewers, do not rush to waste ammo on a lone zombie - some creature will take it away on its own. Continue along the tunnel until you encounter giant tentacles. As usual, use freeze bolts to immobilize and shoot directly at the head. When the creature climbs into the pipe, it will begin to release larvae. Ammo is falling out of them, so use this to replenish your ammo. You can knock the boss out of the ceiling by shooting him in the head. Do this several times and the creature will die.

Then distribute the parts from the shield as shown in the screenshot below. Get into the elevator and go up. The collapse will take you back to the hospital. Eliminate zombies that crawl out of the baths.

Episode 15. Root of Evil

The chapter consists of several battles. The first will unfold in a spacious (and very bloody) arena. Many dead people will attack you. Get on high ground to make it easier to defend. Don’t forget to pick up ammunition and medicine scattered around the arena. Save your most powerful weapon for the chainsaw-wielding sadist who will appear towards the end of the fight.

In the second arena, snipers will open fire on you. They will be helped by zombies throwing sticks of dynamite. You can deal with them using a rifle or a well-thrown grenade.

Soon you will find yourself in a new arena, where you will have to fight two safe-headed monsters at once. Before the battle, disarm the traps in the room and pick up useful items. The battle can be made somewhat easier by isolating the safe-heads from each other. To do this, use the lever on the wall.

After this you will need to go through long corridor, without coming under the review of huge eyes and without hitting stretched threads. To briefly extinguish an eye, shoot it.

During the final boss fight, you will be placed behind a machine gun located on a special installation. Shoot the creature at the tentacles and head, after which the car along with the hero will be thrown to the side. Once on a steep wall, shoot the RPG directly at the head. You should have time to fire 7-8 shots before the creature comes close to you. After one of the hits, a certain part of the monster should glow red. Launch a projectile into the marked area as soon as possible - with this shot you will end the game. Watch the final video.

Text: Artem Kusakov

Return

×
Join the “koon.ru” community!
In contact with:
I am already subscribed to the community “koon.ru”