Walkthrough of Lords of the Fallen. Lords of the Fallen - walkthrough

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Keystone

We find ourselves in the monastery with a partner and are immediately greeted by unfriendly guards in the form of rogars. The game begins to teach movements that are known to everyone who has ever played games. After killing the first enemy, go up the stairs and talk to Kaslo.

Now we need to explore the monastery and find the key to open the door. Return to the place where you killed Rogar and open the door. There will be blind enemies that you can sneak up on from behind (to do this you need to focus on the enemy) and deal one fatal blow. Go through the dining room to the cellar, kill two blind enemies and take the key. Now we need to return to Kaslo. Climb up and stab Rogar with power attacks, then jump down to the monk and open the door.

First Overseer (boss)

Behind the door will be the first boss of the game - the First Overseer. Run away from him and wait for him to hit the ground with a strong blow and dodge. His sword will get stuck and we will be able to deal him a couple of strong blows. The rest of the time there is no point in hitting the boss: he either mindlessly waves his sword and takes away a lot of health, or puts up a shield that blocks most of the damage.

For defeating the boss, we receive the two-handed sword “Perseverance” (we won’t be able to use the sword until we pump up our strength) and a sealed rune. There will also be a repository of experience in front of you. You can use the experience gained to develop skills, or you can leave the experience to get better equipment from enemies. But if you lose this experience, you can’t get it back. Now visit the portal that was closed near the cellar. Go there, open the chests and get a couple more things for defeating the boss.

Search for the wounded Kaslo

Now we need to find the wounded Kaslo. From the initiation hall we go to the northern wing and deal with the enemies there. I advise you to go into a separate room and kill the blind man there. There will be a chest containing the “Monk’s Staff”. A very good weapon for a warrior.

Go outside. Clean up the yard. We need to raise the gate. To do this, we go to two different wings, kill the rogars and pull the lever. It will be possible to remove the short sword “Black Day” from the corpse of the second rogar. Behind the gate there will be a wounded monk with a poisoned hand. Decide: should you cut off his hand to stop the infection or not? But I still don’t recommend giving him a can of HP. It will be very useful in the future. After this, I advise you to clear the rooms next to the monk. One will contain a couple of light items from the “Hot Blood” set.

Go across the bridge and kill the blind squad. After that, open the chest and take the “Symmetry” heavy armor set. Near the main wall you will find a mysterious gauntlet from which you can shoot charges. Climb the southern watchtower, deal with the enemies and take the equipment from two chests.

A little further you will meet Yetka, who is trying to throw off the monk. Enjoy the spectacle or get in the way? Yetka will not be particularly talkative and will remain standing still. We pull the lever and go to Judges Square. There will be two rogars in the square. One with a shield, the other a trickster. Kill them and meet the boss: “Commander in Chief”.

Causes sound waves with a sword, which can be protected from with a shield or by dodging. The more health he loses, the more sound waves he sends out. Having lost part of his health, he creates an impenetrable wall of shields around himself and summons a rogar to his aid; having lost most of his health, he already summons two rogars. After this, it spreads shields that can cause damage when hit. It's better to hit him when he's trying to send shields at you. Run behind him and throw a series of punches. Or shoot at him with a glove. Even better are warriors who can set up a decoy and hit the boss in the back while he tries to kill the decoy.

After the boss battle, the girl will ask you to find her family's dagger, which can lead to a portal.

Rising a little higher, you will meet the captain of the guard with a wounded soldier. He's not very happy to see us. The captain will say that Kaslo has been patched up in the citadel and will send us to the cemetery so that we can talk to the monk. There will also be a second portal for defeating the boss, only now the treasures are guarded by rogars.

We deal with the enemies and go through the northern walls. If you see a huge shield bearer and stinking blind people, then you are going wrong. You need to go through external walls and go downstairs. Kaslo will be at the cemetery looking at some inscriptions.

Cemetery

He will ask you to kill the rulers in the courtyard and in the cemetery. We open the passage to the cemetery using the lever and fight with the Idolator. Throws something like grenades that you need to dodge. Strikes the ground with a scythe and causes “puddles” in which it is better not to stand. If you stand near the boss for too long, he will slam the ground and stun you, and then perform a powerful attack. Because of this, you can lose half your health. Note! When he sits down on his knees and begins to draw “puddles” with his hands, then immediately run into the arch and stand there. When it hits, the ground will explode and if you are not in the arch, you will die immediately. After the first phase, he will summon a couple of rogars to help him and will continue this practice of calling throughout the rest of the battle. It’s better to run next to the boss, covering yourself with a shield, and wait until he finishes them off with an attack around himself. In the future, the tactics will not change. You hit, avoid bombs and puddles, and also run into the arch to wait out the blow on the “puddles”. I recommend using the glove in Shooting mode.

Important: Under no circumstances take the boss near the arches, otherwise he will destroy them and you will have nowhere to hide.

Portal

After defeating the Idolator, return to Kaslo and he will open a portal for us to the Rhogar dimension so that we can destroy the portal leading to the Keystone. We enter the portal together with Yetka, who goes ahead in search of treasures. Ahead you will meet an Artisan who understands runes. It reveals unidentified runes that can be inserted into the gauntlet.

We need to open the main gate to go further. To do this, you need to walk along the two hallways on the sides, clear them and pull the levers. After that, return to the large gate and move on.

The note: near the large gate there will be an enemy that restores its health when it drops below a certain percentage. Whatever he does, break the urn and take the heart from there.

After killing the Tyrant, you can pick up loot from the small western hallway. After you have taken all the loot, return to the Tyrant's site, kill the hellhounds and the forger. Immediately take the empty bottle and the sealed rune (small).

Go through the massive door on the left side and go upstairs. Kill the shieldman and two marauders, pick up small runes from them. Go straight until you reach a spider and a forger. Kill them, take the two-handed sword “Sneak Strike” from the chest and the audio recording nearby. After that, go down the stairs, kill the marauder and pull the lever that opens the gate to the Tyrant's pad.

Another gate to your left will lead you to the main staircase, but there is one problem. Mag. He casts strong spells from afar at first, so be careful as you approach him. Also, when he is close to death, he begins to drain your health to replenish his own. Is this not enough for you? After death it explodes. Kill him quickly, and then get out of there so as not to get blown up along with him.

Pick up the ancient tablet. If you have some large runes, then use them to open the gate to your right. There will be empty bottle. Otherwise, move on, killing enemies until you come across an inactive portal. Remember this place.

We exit the doorway back to the square. Go left and up the stairs, but now turn left and go down the stairs near the statue. One of the Beasts will be there, so be ready for a fight.

If you turn right and go under the stairs, you will reach a save point. Use it, then go left and jump over the obstacles. Here you will find a couple of shards and a piece of Griffon's armor.

At the intersection, turn left and watch both sides. The spider will be waiting for you in ambush. If you spot him, you can fire a couple of shots at him with the glove. Take the weapon from the chest and return to the save location.

Go all the way until you see an archer above you. Shoot him with your gauntlet to even your chances.

Go left and kill the beast and two golems. Turn left and grab the Energy Shard, turn right and grab the Swing It two-handed ax and two pieces of Wisdom armor from the chest.

Turn around and go left until you see the fat guy with his hounds. Kill them from afar with the glove, and then switch to the fat one. To the left of the fire there will be an audio diary. Take it, then go up the path and finish off the remaining archer. After their death, take the remaining pieces of the Griffin armor from the chest.

There will be a tyrant on the right, and his heart is in the place where the two archers were. Break the vase and take his heart. Shoot at him and then finish him off with an overhead strike. After that, we go up the stairs and pick up the energy fragment on the hidden path. Now we stand next to the door and turn left, at the end of the path there will be another energy fragment on the edge of the cliff.

After that, pull the lever and open the door. We will be met by a marauder. We kill him and turn right to fight the Temple Warrior. There will be a chest at the end of the area, but it's locked, so remember its location.

Let's go the other way. At the end of the stairs, take the ancient tablet. Even lower you will be met by a tyrant and a robber. The vase with the tyrant's heart will be next to him.

Pull the lever to go inside the door. There will be two spiders, an audio recording and a diary with fragments and the Griffin breastplate. We leave the door and go to the control point below.

Save. Kill the archer. There will be a closed portal ahead, so remember its location for now. Go down and fight the boss.

Infiltrator (boss)

First of all, try to stay as close to the front of this boss as possible, otherwise he will jump on you and you will lose all your stamina trying to dodge his killing blow. He will also shoot from afar and some of his attacks can stun you and leave you vulnerable.

The Infiltrator likes to use three hits in a row. Hit him, and then just dodge these blows.

When the Scout loses approximately 50% of his health, he will begin to use his legs as weapons. The use of legs begins immediately after a three-hit combo.

Another aspect of the boss fight involves summoning fire creatures. You must destroy them as quickly as possible, as they grow and restore the boss's health. Try to use the glove if you don't have time to reach the creature.

You should also avoid lit areas, which will drain your magic. Watch out for the blue circles and if they appear below you, get out of them.

After defeating the boss, talk to Yetka to receive your reward.

After the conversation, go up the stairs and talk to the ugly rogar. Give him all the skulls you find. After that, go to the left of him and use the lever to open the door to the cave.

Don't forget to go to the portal that was in front of the boss to pick up all the loot. After that, exit the portal and go to meet Kaslo.

If you leave through right door, then you will meet a tyrant and an archer. The tyrant's heart will be at the top in the vase. Having dealt with the enemies, go outside and meet deserters. You can give the potion to the soldier or not. You can send them to the citadel or clear the bridge where they can stay.

Return through the portal and go to the cemetery. There will be golems, a fat guy, and also one of the Defenders. Kill them and go through the huge door. Save and go down the stairs. Kill the guard and then use the rune to open the right door. Take the ax from the chest.

Go downstairs. Walk down the hallway to your right and then go through the door to your left. Kill the creature inside and take the human skull. There will be a portal here, remember its location.

Search for human skulls

We leave the room and go down to the basement. There will be an infected and an archer. We kill them and take the skull. Turn left in this room and take another skull.

We go upstairs and kill the infected, we go up even higher and clear the room of the infected. Here we take the audio note, then open the chest using the rune. Inside will be the Cold Blood armor set.

We return to the fork and go up the central stairs. Let's go to next room, kill the fat man and select the audio recording. Also here you can use the forge if you want to create something.

Get out of here and look for the boards blocking the passage. Kill all the spiders and break the boards. Go inside and turn right.

You'll eventually end up in a room with a pressure plate and two skulls. Get out of here and go to the end of the corridor. There will be a door there, open it and take out the short sword “Bloody Disease” from the chest.

Once you've finished collecting loot, return to the forge. Now we need to get to the other side. Be careful, the bar will break, so you'll have to jump over. On the other side there will be a skull and an audio diary. On the right side there will be a chest with the Harmony armor.

Here you will need to deal with the Defender and archers. First you need to kill the archers on different sides, and then take on the defender.

After that, go into the corridor and kill golems and archers. After that, open the chest using the rune.

We return to the place where we came from and go upstairs. We kill the fat man and the dog, save, and then pick up the skulls. We go up the stairs and kill the archer guarding the chest. Inside the chest there will be useful items. We go down, pull the lever and take the skull and audio recording from the two cameras. Be careful, the infected inside will come to life and attack you. Other skulls can be found by exploring prison cells.

Exploring prison cells

Make sure you kill all the enemies before talking to the prisoner. To do this, pull all levers and clean the chambers. The lever handle will be in the jailer's room next to the large lever. Return with the handle, insert it into the lever, pull and kill the prisoner.

After that, go to the hole in the floor. Be careful, it may collapse under your weight. Clear the area and go down to the control point. Kill the spider inside, pick up the skull and audio recording, and then pull the lever to gain access to the boss.

Champion (boss)

In this fight, you must pay attention to the boss's rage bar. If it fills up, his attacks will be stronger and his weapon will burst into flames.

Use light or medium armor to stay agile and out of range of the boss' attacks. Strike after the boss misses.

For the first two stages, the Champion uses two connected strikes. After these attacks, get close to the boss and land a couple of blows - don't be greedy.

If the boss jumps back, he will either run at you and you will have to dodge, or be prepared for ground strikes, which you will also have to dodge. If you're close, the boss will hit the ground and if you don't have time to run away, you'll fall and be an easy target for the boss.

After losing each health bar, the boss will have maximum rage.

During the final phase of the fight, the Champion will switch from shockwaves to shockwave barrage. Also, the boss will deal three hits in a chain instead of two.

Patience is key in this fight. After the champion's death, you will receive a large rune and a modification of the Fist. Go to the end of the arena and pick up three audio recordings and open the chest, where there will be an empty bottle. Talk to the soldier at the door, go to the exit and pick up a human skull near the exit (the last skull for the achievement, if you followed this walkthrough, you will collect all the skulls and get the achievement). Go upstairs, destroy the enemies and take the audio recording, you can also pull the lever to open the gate and inspect the cameras again.

After that, go downstairs and go outside.

Reach the top of the citadel

After you save at the save point, go upstairs and then enter the next room. Take the audio recording and kill the demonic Guardian. These creatures, with low health, lose their shield and armor during a fight and immediately go into furious attacks, so be prepared to dodge. After the enemy dies, take the human skull and use the forge if you want. After this we rise even higher.

On the stairs, kill the robber and take the audio diary. Get up and deal with the rest of the enemies. At the end of the hall there will be a Spellcaster with several robbers who will attack on the sly.

There will be two entries in the left room. Take them and then go through the door to the far end of the hall. There will be a door nearby that can be opened with three runes. Inside there will be an infected and locked chest. Move on and fight the Demonic Guardian and the infected. After that, go up the stairs and kill the shieldman. After that, pick up the “Gargoyle and Hawk” axe.

Climb up next stairs and kill two more enemies. Watch the video. Take the audio note on the left side and go through the door. Another audio diary can be found to the right of the door. The monk whose hand you cut off earlier can also be found here. He will ask you to clear his laboratory.

Continue along the corridor until you find another audio recording, then go upstairs. Ignoring the guard, go upstairs, save and use the forge if necessary. After that, take the elevator and get to the top of the Citadel. Look around and take the audio diary. Now go to the soldiers and watch the scene.

Get on the elevator and go to the soldier who was guarding the door. The soldier will no longer be there, but the gates are open. Kill a couple of enemies and take the Harmony shield from the chest. Go ahead and clear the planetarium. In the corner there will be a chest with the Dimension armor set. Finish off the remaining enemies and the demonic Defender, then watch another video.

Find the Hall of Lies

Go upstairs and take the task from the monk. He will ask you to find his brother, who should be in the wine cellar.

Now go down to the captain and take the task from him. He will ask you to find and kill all the deserters.

Come down to main door and destroy the barrier with the glove. A fight with the boss awaits you on the street.

Beast (boss)

One of the most interesting bosses in the game. It is recommended to fight him at range and not get close. Wear light armor to maneuver and shoot him with the Gauntlet. You will be lucky if you have pumped up Faith and have a fire rune in your glove.

Keep an eye on the Beast's stamina. Once the enemy takes enough damage, he will collapse to the ground, giving us the perfect opportunity to get closer and give him a good beating. Dodge attacks, shoot with the gauntlet, drain stamina, land a couple of melee hits. Repeat until you win.

If you are determined to fight him in close combat, then it will be much more difficult. The boss delivers two chained strikes, a vertical strike, and then also stomps. It is recommended to create illusions, otherwise you may receive significant damage to yourself, even death.

Advice: Stick to tactics with the Gauntlet. It's slow but more reliable way boss kills.

After the creature dies, pick up the weapon and rune. Talk to the soldier. He will ask you to clear the citadel of the remaining rogars. Return to the citadel and enter the opened gate. Inside, kill the rogars and pick up the human skull below. Turn right, kill the rogars and pick up the short sword “Curse”. Go back upstairs and take the right stairs. Finish off the Marauder at the top and note the location of the portal. Go through the open door and clear the side rooms before fighting the creature. After the battle with the creature, return for your reward and leave the citadel.

Return to the cemetery area and enter the portal. Follow the light and destroy the enemies when the light stops. Be careful, the floor is poisonous and causes damage when you are away from the light. After clearing the chests, exit the portal.

After the video, go into the portal and watch another scene. Run behind the tyrant, break the vase and take the heart. After the tyrant's death, grab the key to the western hallway from his corpse. Go further and kill the caster. Before the boss, Yetka will meet you and offer a workaround. Follow her advice.

We go to the left passage, kill the fat man and the beast. Now go down and turn left towards the gate. Using the key that you removed from the tyrant's corpse, open the door and take the contents of the chest.

Now go to the right passage. Kill the caster and the robber and take the key to the western hallway. Return to the room that connects the towers and open the chest. Go back to where you fought the caster, jump over the ledge next to the stairs and enter the room with the bandit. Kill the enemy and take the audio diary.

We go upstairs through the hallway and kill the beast along with the fat man. Remember that place where you met the monster accepting skulls as a reward? Go there and talk to Yetka. Destroy the barrier with the glove, pull the lever and move on.

Hall of Lies

Kill the caster and take the loot from the chest. In another room, kill the fat man and take the loot from the chest. Go to the room with the air books and talk to Yetka.

After the scene, go to the next door and turn left. Kill the Ghost with the glove. Go upstairs and kill another ghost. Take the key to the blacksmith's chest from the Ghost's corpse. Save.

Now head to the Defender, kill him, take the armor from the chest and don’t forget about the audio recording. Climb to the top of the tower and fight the miniature Beast. Be careful as it deals poisonous damage. Try to dodge most of his attacks, as well as his series of ground attacks. It explodes upon death, so be careful.

Open the chest using the runes, pull the lever. We go to the first floor and go through the gate that just opened. We destroy the barrier with the help of the Glove and go inside.

Destroyer, last of the Rhogar Lords

We kill the tyrant and golems. The tyrant's heart will be in a vase nearby. There will also be a void shield here. Make a mental note of the portal.

Save. Climb up and avoid the beast's jump. After killing the beast, pick up the audio recording. Go left and open the door, take the things from the chest, and then kill the sorcerer and the fire golem.

Return to the place where you fought the beast and get rid of the barrier using the Gauntlet. Kill the apparition with the Gauntlet, then pick up the Shimmering Dagger from the chest at the end of the corridor. Go back a little and go through the door. Kill the fire golem and use the Gauntlet, then pull the lever. You will again find yourself in the arena where you have already fought one of the bosses.

Destroy the monsters and the tyrant if you haven't done so before. Go outside and pick up a human tattoo.

Go down and pick up the human tattoo next to the corpse. Kill the bandit right after the stairs, then go down them and take the tattoo. Before the battle with the Guardian, save your progress.

Guardian (boss)

Here you can wear any armor and fight in any style. The only thing that really matters is that all of the Guardian's damage is fire. If you have a shield with fire protection, this boss will be easy for you. I advise you to put a couple of fire protection runes into the Harmony shield.

At the beginning of the battle, rockets will fly at you. If you are wearing light armor, then run away from these projectiles and dodge. In medium armor, dodge one and start running. In heavy armor you will have to dodge all the time.

In close combat, the Guardian hits with a two-hit combo. It is very difficult to avoid the second attack if you were unable to avoid the first.

Take a step back when you see the Guardian sticking his swords into the ground. This is a sign that there will now be a strong combo of several hits that can be fatal to your character.

If you move far from the boss, he will try to quickly get closer to you, flying up to you very sharply and delivering a couple of blows. Try to avoid this combination.

Use the Glove to remove a little bit of health from the boss. It will be slow, but this way you can avoid almost all the damage the boss deals.

After the boss dies, you will receive the Firewalker rune and short sword.

The Destroyer, Last of the Rhogar Lords (continued)

After killing the Guardian, use your Gauntlet and destroy the barrier. At the end of the corridor, open the chest and take the contents. Open the door and kill the caster first. After destroying the vase, switch to the tyrant.

Go further and kill golems with spellcasters. There will be an audio recording in the right corner. Now go left and drop the spider in the passage using the Glove. There will be a locked door, the key to which you will receive fairly soon.

After the spiders die, go to the end of the room. Before you leave there, open the door using the small runes. Take the items from the chest. One of them will be needed for the plot. Then open the door so you have a shortcut later.

Go back and go to the right room, where there will be a huge spider and a pack of small ones. Kill them all.

From here, go upstairs and kill the caster, as well as the fat man. Take the key to the locked door from the fat man, and also listen to the audio recording nearby.

Kill another fat guy. Before jumping to the left ledge, enter the room with the Ghost and the Tyrant. Kill the Ghost with the Gauntlet, and then switch to the Tyrant. His heart will be in this room on the right side.

Pull the lever, watch the video and fight the ghost. After this, do not run after Yetka, but jump to the other side and kill the Titan, first taking his heart from the vase. Go straight down the corridor and kill the two defenders. Go to the corridor and kill the ghost with the spellcaster there. At the end of the corridor, open the chest and take the Demon Killer breastplate from there.

From the chest, go to the end and open the sealed door using runes. Take the piece of armor from the chest. Go down and clear the room. Break the vase by the door to get the Tyrant's Heart. Now you can finally kill this tyrant.

Return to where you pulled the lever and go down to where Yetka went down. Destroy the barrier with the glove, but don't go any further. Go down and destroy the barrier. Kill the beast inside. Carefully go down the small stairs, destroying the fire golem and ghost. When they are dead, pull the lever and watch the scene.

Attention! Your decision here will affect the ending of the game, after the final boss fight.

The note: For a good ending, save the creature's life and allow Yetka to go with him. That's exactly what I did.

Go back to where you initially fought the beast. Save and go through the new door. Deal with the golems, pick up the audio recording and continue to fight the Destroyer.

Destroyer (boss)

In fact, it turned out to be the easiest boss in the game - as long as you do everything right, of course. First of all, you must have lightning protection. I also recommend wearing light armor for greater maneuverability. The Demon Slayer armor set is suitable for this.

Try to stay away from the boss so as not to get hit and take a lot of damage. Because of this, your opponent will only make two attack moves while their health is above 50%. If the boss's last attack hits you, you will fly into the air and lose significant health or die. If you move too far away, he will throw his hammer, which you can dodge. While he's waiting for him to return, you can land a couple of hits on him.

Dodge his attacks and shoot him with the Gauntlet when you're far away, but the bulk of your offense should be melee.

When the boss reaches 50% health, he will start using a new attack that will stun you. Before launching this attack, he raises his hands to the sky. At this moment you need to be as far away from the boss as possible. You will still be stunned, but the boss will take longer to reach you if you are far away.

For defeating the boss you will receive a large rune and a Lightning Hammer.

Enter the portal and follow the path. You will find yourself in a strange environment where God will show you all your merits: with what weapon, how much time you spent and how many attempts did you kill the boss. Each projection will drop a piece of armor from the “Cursed” set. At the end, you will be given the rune of Adyr's power and a projection of Kaslo will appear, who pretended to be someone other than who he is. At the end of the conversation, we will be told that we have a choice and will be transferred to the basement of the Citadel.

Lost Brothers (boss)

In the basement, we will be attacked by two elemental brothers: Fire and Lightning. Beware of their elemental attacks and combo attacks. When one of the brothers loses most of his health, he will disappear and a brother of another element will appear in his place. After the death of one of the brothers, the remaining one takes over the abilities of the deceased. For defeating them you will receive the “Defender” rune and shield.

Battle with Antanas

We go upstairs through the basement and begin to chop up all the soldiers who dare to attack us. There will be an audio recording near the main gate. In the old rooms near the basement there will also be an audio recording, from which we will find out where the lost brothers came from. Go to the end of the main hall, where Antanas' captain will attack you. After the battle, you can leave him alive or kill him. Climb higher and see Kaslo's corpse. Listen to the audio diary and pick up the key to the Planetarium chest. Before visiting the Planetarium, go to the very top and show the rune to the blacksmith. You can use it to improve weapons or armor, or just give it to the blacksmith. Go down to the Planetarium and destroy the remaining enemies. Before going up to the spinning sphere, open the chest with the key and get the Guardian sword. Go to the elevator and go up to Antanas, who has already turned into a monster.

Judge (boss)

Dodge his runs. The boss first does a two-hit combo and then hits the ground. Having removed one health bar, you will fly down from the boss's blow and he will follow you. Now the boss will throw something like blades that you need to dodge. After losing another health bar, the boss summons the infected and flies into the air, where he breathes fire on you. Dodge until he goes down to the ground. As soon as the boss appears on the ground, the infected will die. Towards the end, he begins to occasionally shoot fireballs. Try to hit him in close combat and fire at him from range as he approaches. Repeat until victory.

After defeating the boss, you will get a good ending, where Harkin brought the world of people and rogars to balance and stopped the bloody wars. Before the credits roll, the narrator will tell you about all the decisions of the main character and what they led to.


We go through training and deal with the first enemy. We go up the stairs and talk with Kaslo. We go back and to the right. We deal with the enemies and go into the corridor on the opposite side. Here we fight again and take the key. We return and unlock the gate. If you go forward and kill a strong enemy, you can get a good reward.


First Overseer


IN next room there will be a boss. At different stages of the battle, the boss will make attacks in a new sequence. Remember the order and try to block blows with a shield or roll away from them. The shield will not save the boss from a strong blow, so we roll. We ourselves hit the enemy with a strong blow and a series of ordinary ones. After several such attacks you will win.



Commanding


We replenish supplies and pull the lever to open the gate. We deal with ordinary opponents and the boss. There will be two moments during the fight where you can deal significant damage. First, after the boss deals several blows with the shield. We approach from behind and attack. We also hit him while the boss is calling for assistants.



After the fight, we go through the door and go upstairs. We talk with the guard commander. It’s not possible to go straight, so we take a detour. We turn right, there will be enemies here. At the next fork we turn towards the bridge.


Idolater


We go down, deal with the opponents and talk with Kaslo. We pull the lever and go to the cemetery. When the boss makes blue spots on the ground, quickly get out of them and attack. We also attack him after hitting the ground with an ax. We also hit him when he calls for helpers. When he casts a spell, it is better not to hit him or to hit him very carefully and immediately move away, because he will attack around him. During waves, it is better to stand on the rocks.


When the boss has less than half his lives, he will start throwing exploding balls. He will also hit him hard with an axe, we avoid such attacks. We deal with the idolater and collect all the goods in the cemetery. We go back to Kaslo and open the portal.


We cross the bridge and meet a new character. After the conversation, we learn that this blacksmith can reforge runes for weapons. We go to the gate and talk with Yetka. Now we go to look for special levers with seals.


We need to activate the levers in the rooms that are to the right and left of the gate. We go into the yard and here we are attacked by an enemy with a spear. This enemy has good health regeneration. To defeat him you need to find a flask with a heart. We break the bottle and deal with the monster. The flask is located to the left of the entrance to the arena.


We fight with opponents and climb up the stairs. We go along the left side along the bridge. This way you will find a passage in the wall. We go down and deal with the new enemy; because of his attacks, it is better not to get close to him.


We go to the intersection and turn right. We approach the gate and pull the marked lever. Inside we go downstairs. There will be a boss around the corner.



Scout


During the fight with the Scout, it is better to stay away from the center of the location, because you may be left without mana. We also avoid the blue areas that the monster makes. We attack the boss from the side quickly and immediately move away so as not to fall under his heavy blows.


In the second part of the battle, the boss will begin to summon assistants. We try to kill them as quickly as possible. When the boss attacks with a poisoned sting, we dodge. When the Scout's health is low, he will begin to heal. In order for him to replenish the minimum health, it is necessary that at this time there are as few of his assistants in the arena as possible.


After defeating the boss, we return to the very beginning and exit the portal. We talk with the guards and go to the cemetery, where we defeated the Idolator. In a remote part we find the Overseer, who guards the entrance to the catacombs. We go in and go to the monster's lair. We complete several side quests to get a good reward.


Champion


We find the next boss - the Champion, who, in addition to his health bar, also has a second one - a rage bar. When the scale is filled from the damage received and dealt, the boss goes into berserk mode - his damage and defense increase.


When the boss attacks with a run, we need to dodge so that he crashes into the wall. While he is stunned, we attack him and retreat. When the boss attacks in waves, we roll.



After the video, we talk to the guard and open the door. We deal with the enemy and go upstairs. There will be a magician who attacks you with various spells. You need to be careful, because after death it will explode.


We go even higher and talk with the captain of the guard. Now we go up the spiral staircase and talk with Kaslo. We go to the planetarium and clear it of enemies. We speak with Antanas and leave. We go down to the magical barrier and break it with the glove.


Beast


Now we are waiting for a fight with the Beast. It is best to fight him in the center of the location so that you have somewhere to retreat. When the boss makes a strong swing with his ax, you need to roll and quickly strike him several times. When this boss's scale is full, he will be immobilized at this time and also strike him. When the boss starts jumping, we try to keep our distance from him. If you cannot escape such blows, you will most likely die.



We go back to the portal and enter. We cross the bridge and deal with the enemies. We talk with Yetka and go to the arena. Here you can complete several of her tasks.


Guardian


You'll have to frequently roll and dodge fireballs from this boss's swords. It's better to hit him after he delivers a powerful kick and is stunned.



There will be a mechanism inside. We go down below and open the gate. At the last obstacle, pull the lever. We fight with a ghost who is immune to physical damage.



Later Yetka will appear, we give her the huge monster and go back. We go up the stairs and pass through the corridor. In the hall with a blue sphere in the middle, we move to the other side and go to the boss.


Destroyer


This boss' attacks have a good range, so avoid them. When he circles with his hammer, we also retreat. As soon as the boss has less than half his lives left, he will attack with lightning. To avoid getting hit by such attacks, it is better to be to the left or right of the boss. It is better to hit the boss after a powerful attack, when he hits the ground with a hammer.


Lost Brothers


After defeating the boss, we go into the portal. We talk with the spirit of Kaslo and watch the video. There is a battle ahead with two opponents at once - the Lost Brothers. If you kill one first, the second will become noticeably stronger, so it is better to finish them off with a minimum interval, almost simultaneously.



First brother - Lightning strikes with electric discharges, throws clots of energy. When he jumps on the hero, you need to immediately dodge. When he jumps for the second time in a row, it will be very difficult to dodge.


Second brother - Fire sets the whole room on fire, so as not to fall under such blows we hide behind the columns. If you have fragments of resistance to these elements, then it is better to use them.


Judge


We go along the spiral staircase to the final boss. We inflict several blows on him, after which the environment will change. The Judge has a lot of different skills that cause a lot of damage. If you move far away, he can throw daggers. He can also jump on you.


Soon the boss will climb onto the chapel and call for assistants. First we kill them, and then switch to the boss. We deal maximum damage to the boss when he sticks the hammer into the ground and remains motionless.

Even before the start walkthroughs of the game Lords of the Fallen you had to choose one of the magical schools called "Fighting", "Deception" and "Healing". Moreover, as the name implies, the first school allows you to maximize attacks, the second allows you to learn how to influence opponents covertly and using intimidation methods, and the third allows you to minimize the damage caused to the character’s health.

And immediately after you decide on a school, you have to decide whether your hero will become a powerful but clumsy warrior, an agile cleric with average defense, or a fast but very vulnerable vagabond. Do not take this lightly, since the ease of completing all tasks largely depends on the correct choice.

First Overseer

To start playing the game, you need to complete training - only after that you will be able to deal with your first enemy. Once finished, go up the stairs to engage in conversation with Kaslo. When you come back, turn right. After killing the enemies, get to the corridor located on the other side. There will be enemies here again, killing whom you must take possession of the key. The key will help open the gate after you return to your mentor. Here you can go a little forward and fight a large warrior - this will allow you to get a pleasant reward.

Go to the next location, where the boss is already waiting for you. The battle with him will include several stages, at each of which the enemy will use different skills, combining them at his own discretion. Carefully monitor his actions, and when the enemy starts to attack, cover yourself with a shield or avoid the blow using rolls.

By the way, even if you are the lucky owner of a shield, during strong swings of the enemy only rolls will help - the shield will not withstand such a blow. Wait until the boss is disoriented, and immediately deal one powerful blow, followed by a series of regular ones. It is enough to repeat this procedure 5 - 6 times, and you will win.

For any victory over an enemy, your hero will receive useful experience points that can be spent on upgrades. But don’t delay this too much, because after the hero’s death, all unused points will “burn out.” True, there is still a chance to reunite with your own ghost immediately after revival - thus, the points can be returned. And of course, you can always use a special storage facility to accumulate useful experience.

While viewing video walkthrough of the game Lords of the Fallen To switch between videos, use the “playlist” tab...

Commanding

At the beginning of this stage of the game, use the nearest door and start going down the steps. After dealing with the opponents in the courtyard, use the levers located on both sides of the gate. After passing the bridge, turn left, not forgetting to fight off enemies. After watching the video, talk to the girl interested in receiving important information from a clergyman.

When you restore your health and replenish your potions, open the gate using the lever. The opponents, led by the next boss, are already waiting there. You must act in a fight in the same way as in the previous case, and do not miss the opportunity to inflict great damage on the enemy (there will be two such opportunities here).

The first time you can hit him hard, the boss starts raising his shield and hitting it in different directions, after which he freezes in one place for a few seconds. Get close to the enemy from behind and take advantage of the “lull” moment to inflict maximum damage. And after a while, the enemy will move the sword to the side and begin to cast spells to summon assistants. Now he is defenseless - so hurry to deliver a series of blows. Well, you’ll deal with the arriving help later.

Idolater

After defeating the boss, use the opened door and go up the steps. After talking with the head of the guard, it will become clear that you will have to take a detour. Turn right and kill the enemies, and when you find yourself at the next fork, head towards the bridge, which you will see directly opposite the huge black statue.

Go down the slope and, having defeated all the enemies, you can ask Kaslo what to do next. Turning around, pull the lever and step into the cemetery. When you encounter the Idolator during this stage of the game, avoid the blue spots on the ground. Remember that using these spots makes the boss vulnerable to your attacks.

After a strong swing, the enemy will hit the ground with the ax, causing a noticeable blue field to appear. At such times, stay away from him. In addition, the Idolator will from time to time summon assistants - and each time for this he will need to freeze for a few seconds, so there is simply no more suitable time to strike.

The enemy also freezes when he casts a spell - however, attacking him during such periods is risky. Because as soon as the Idolator finishes, a wave will roll across the surface of the earth, capable of destroying your hero. To prevent this from happening, jump onto one of the stone altars at the moment of impact.

When the boss's health level becomes half its original level, he will begin to attack you with dangerous exploding balls. Be careful - avoid these balls, but don't fall under the ax either. Having won the battle, walk through the cemetery to claim your reward. Go to Kaslo and start opening the portal.

By the way, the developers of the game advise you to carefully study the territory to successfully complete it. In various corners, chests and nooks you can find many useful items and artifacts. In addition, completing additional tasks will bring you excellent rewards.

Scout

Cross the bridge and in front of you you will see a strange creature, which, however, is not going to attack. Enter into a conversation with him, and you will find out that he is a blacksmith who can reforge runes for your weapons. Once at the gate, talk to Yetka and she will ask you to start looking for the levers marked with seals.

By the way, runes are incredibly important for weapons - with their help you can increase the power of your blow, poison the enemy, etc.

On both sides of the gate you can see passages: one leads to the Western, and the other to the Eastern hallway. In each room you will find a lever marked with runes - having activated both, go back to the main gate.

After passing the courtyard, try to defeat the enemy armed with a huge spear. However, this is not easy, since the enemy’s heart is hidden in a flask, which means he will be able to constantly replenish his health level. Break the flask to make the enemy vulnerable - it is located on the left side of the entrance to the arena.

Further, as you progress through the game, you will have to defeat several more enemies and climb the stairs. Then go to the bridge, keeping to the left. Soon your hero will be able to discover a passage through the wall. Go down the slope to kill the next enemy (be careful with his tentacles and don't get too close).

Once at the intersection, turn right and use the marked lever. Go inside to go down the stairs. Just around the corner your hero will meet the next boss.

When fighting the Infiltrator, stay as far away from the center of the arena as possible, as there is a funnel there that drains mana from the heroes. Also avoid the blue fields and try not to linger near the boss after the attack.

Roll, try to stay mostly to the side of the enemy, and do not forget to attack periodically. When the battle reaches the second stage, the enemy will begin to call for help from creatures growing right out of the ground. Kill these creatures as quickly as possible during breaks. And don't forget to carefully monitor the boss's actions - he will try to attack you with his stinger.

To improve his health, the Scout will eventually begin to devour his own assistants. Therefore, it is advisable to kill them in advance so that the enemy has nothing to “reinforce” with.

Champion

When you deal with the Scout, go back to the beginning and leave the portal. After talking with the guard, return to the cemetery, where you previously managed to defeat the Idolator. You need to get into the catacombs, but the entrance there is guarded by the Overseer. Make your way through the circle of cameras, killing any enemies that appear along the way, and you will be able to reach the Beast's Lair. Moreover, along the way you can complete several additional tasks, for which a reward is provided.

The next boss will be the Champion. And when you enter into battle with him, on the screen, next to the health bar, you will also see a strip symbolizing rage. It gradually fills, and when it reaches its maximum, your enemy will go into berserk mode - the Champion's weapon bursts into flames, his attacks are intensified, and it becomes much more difficult to damage him.

It is important to note that this enemy likes to attack with a run - dodge so that he full speed ahead crashed into the wall. After stunning the Champion, quickly deliver a series of blows and run away. When the enemy sticks his blades into the ground, use a roll to escape from the deadly waves he creates.

Beast

After watching the video, talk to the guard and open the door. Here you need to quickly kill the enemy, after which you can climb up. A magician armed with a variety of spells will attack your hero. Kill him and be sure to jump back and deliver the finishing blow, as the mage will explode upon death.

Fight your way upstairs to talk with the chief of the guard. Use the spiral staircase to get to Kaslo and talk to him too. And then, as you progress through the game, you will need to clear the planetarium from enemies. After talking with Antanas, leave the room. Once down, break the magical barrier with the help of the glove, and you can move on.

Once outside, your hero will have to fight the next boss. Don't rush to attack - first just circle around the enemy, waiting for him to swing his ax. Just before the attack, quickly roll and strike the Beast before he comes to his senses.

Please note that this boss has a special scale - once it is filled, the Beast will lose mobility for a few seconds. Use this time to attack. But be careful when the enemy starts jumping, delivering powerful blows to the ground - such blows can knock your hero down, so it's better to keep your distance.

In addition, it is important to note that it is easier to fight the Beast not at the edge of the field, but closer to the middle - because you need room to maneuver. When you win, it's time to watch the video.

Guardian

When you reach the portal between worlds, climb inside. Go forward along the bridge, killing enemies along the way. Yetka will appear - you need to talk to her and immediately go to the arena. And if you want, you can choose a workaround to complete several instructions for your companion.

Going through the section of the game that involves a battle with the Guardian is quite simple - he has a small number of skills and spells. The main thing is to avoid the enemy’s blades and make timely rolls. Also, you have to be very careful with fireballs.

When you fight, make sure your energy level doesn't drop to zero. And when the boss leans on two blades and makes a powerful kick, try not to expose yourself to him. After all, in the next few seconds the enemy will be defenseless, and your hero will be able to inflict maximum damage on him.

Destroyer

Use the gauntlet to remove the obstacle from your path and go inside. After passing the small hall, turn right twice. Go up the steps, defeat all the enemies and use the marked lever. Then you will have to use the gauntlet again - this time to open the gate.

Inside, your hero will find another mechanism. Go down to open the next gate. Move towards the boss and use the lever near the last obstacle. Be careful, because along the way you will encounter a ghost that is not afraid of physical damage.

Yetka will appear in front of you and ask you to give up the monster to her. Do that, and then go back. Go up the stairs and then move forward along the corridor. When you find yourself in a large hall with a blue sphere in the center, move to the opposite side to reach the boss.

This part of the game will be quite difficult for you, since the boss delivers sweeping blows that are not easy to dodge. Plus, he has a powerful hammer that you should stay away from.

After losing half his health, the Destroyer will begin to throw lightning at you. Be very careful not to get in the line of attack - it's best to stay on the left or right side of the boss.

As soon as the enemy lands a powerful blow, attack back. After all, as soon as the Destroyer hits the ground with a heavy hammer, he will lose mobility for several moments, which means he will become vulnerable.

Lost Brothers

After defeating the Destroyer, use the portal. And then what awaits you is not the final battle at all, but a long monologue listing all the killed bosses. Moreover, you will be able to see how you dealt with this or that enemy in detail.

Next, as you progress through the game, you must talk to the ghost of Kaslo and watch the video. And then your hero will enter into battle with the Lost Brothers. It is not easy to defeat them, since Fire and Lightning have different skills. And besides, it is important to kill both enemies almost simultaneously, since the death of one of them will lead the other into an indescribable rage.

Lightning attacks your hero with electrical discharges and clots of energy. In addition, from time to time he will try to run you over, so be careful and try to act quickly.

Fire sends out flames around itself, from which you can only hide behind columns. In addition, you can defend against attacks using the Fire or Lightning Resistance Shard.

Judge

At the last stage of the game, you must make your way from the citadel and use the spiral staircase to find yourself next to the final boss. After your hero's first attacks, the surrounding scenery will change. Keep in mind that the Judge has many skills - he throws daggers over a long distance, jumps far and is very dangerous in close combat. So you need to keep an eye on the enemy.

When the boss climbs onto the chapel to call for help, take a brief break from the main battle and quickly deal with his minions. And remember that the Judge loses mobility, driving his hammer into the ground - it is at this very second that he needs to be attacked. Act like this and you can win. After which the game will be over.

You find yourself in a mysterious monastery with your partner, after which you will almost immediately be greeted by local guards - the Rogars. Gradually, the game will teach you the basics of battle and movement. Once you kill your first enemy, go up the stairs and talk with Kaslo.

Now you will have to explore this monastery and find the key that will open necessary doors. Return to the place where you once killed the rogar and open the doors here. Next, you will meet “blind” opponents, whom you can quietly sneak up on and kill from behind (to do this, use the “enemy focus”). As a result, you will kill the enemy instantly, with just one blow. Move through the dining room to the cellar and kill two more “blind” enemies, then take the key. Return with the key back to Kaslo. Climb to the top and stab the next rogar with your power blows. After another victory, jump to the monk and open the indicated doors.

Behind the door you will meet your first Boss, who is called the First Overseer. You just need to run from him and wait for the moment when he delivers his crushing blow to the ground, and you, in turn, will have to dodge. When his huge sword gets stuck (after a blow), then you rather strike him with a series of your powerful blows. In other cases, there is no point in hitting him: he will either mindlessly swing his sword (at the same time destroying a lot of health) or put up a shield that blocks almost all damage.

As a reward for this Boss, you will be given a huge two-handed sword "Persistence", but you will only be able to use it when you have upgraded your strength. In addition to the sword, you will receive another interesting thing - a sealed rune. And keep in mind that in front of you will be a repository of experience. You can take advantage of the experience and level up, or leave it to get cooler equipment from your opponents. But keep in mind that if you lose this experience, then you will never get it back.

Now you need to go to the portal, which was once locked not far from the cellar. Go in there and open all the chests. As a result, you will receive a couple more things for defeating the First Overseer.

Search for the wounded Kaslo

Now you have to find the wounded monk Kaslo. From the initiation room, go to the northern wing and deal with all the enemies there. We recommend that you find a separate room and kill the “blind” there. And by the way, here you will find another chest in which the “Monk’s staff” will lie. For a warrior this is a very good weapon.

Go outside and clear the entire yard. You need to raise the gate. To do this, you need to go to two different wings, where you will have to kill a couple of rogars and pull the lever on each side. From the corpse of one rogar you can take a sword called “Black Day”. Immediately outside the gate you will find a monk, but it turns out that his hand is poisoned. Now it’s up to you to decide: you can cut off his hand or give him a jar of a healing potion, which will be very useful to you in the future. After a difficult decision, we recommend that you clear the rooms that are located next to the monk. In one room you will find some gear from the “Hot Blood” set.

Next, go across the bridge, killing all the “blind” people along the way. Soon you will come across a chest containing a set of heavy armor "Symmetry". Not far from the main wall you can find a gauntlet that can fire charges. Now go up to the watchtower, which is located in the south. On it you will have to kill a couple of enemies and open chests in which you will find useful equipment.

Having gone a little further you meet Yetka, who is trying to throw off our monk. Now there is a choice again: you can enjoy this picture or prevent this cruelty. In any case, the Yetka will not be too talkative and will stand in one place. You need to pull the lever and go to Judges Square. There will be two rogars standing in this square. One will have a shield with him, and the other will be a tough trickster. Once you kill them, you will meet another Boss - the Commander-in-Chief.

This Boss will unleash devastating sound waves with his sword. You can either hide behind a shield or simply dodge the waves. Please note that the more health he loses, the more sound waves he will send at you. And if he loses a piece of health, he will create a huge impenetrable wall of shields, after which he summons a rogar to help himself, but if he loses more health, then he will summon two rogars. Then he will scatter the same shields, and if the shield hits you, then you will lose part of your health.

So, you should attack him when he tries to throw his shields at you. You need to go behind his back and deliver a series of your powerful blows. You can also use your recently found glove (you just need to shoot at this moment with shields). Warriors also have an option with bait, that is, you place a bait and when he starts hitting the bait, you hit him accordingly.

After a very difficult battle with the Commander-in-Chief, a girl will ask you to find her family dagger, which will help lead you to the portal.

Climb a little higher and soon you will meet the captain of the local guard along with his wounded ward. But keep in mind that he is not too happy to see you. The captain will tell you that monk Kaslo was able to be treated in the citadel and then he will send you to a gloomy cemetery so that you can talk with the monk. Here, for defeating the Boss, a second portal will open, but this time, the treasures will be guarded by rogars.

Deal with all enemies and move through the gate to the north. If you see a healthy shield bearer and a stinking blind, then rest assured that you are going in the right direction. You have to go through outer walls and go downstairs. Monk Kaslo in the cemetery will understand the incomprehensible inscriptions.

Cemetery

Kaslo will ask you to destroy the lords that are in the cemetery and in the courtyard. You can open the passage to the cemetery using the lever. Next, you will have to engage in battle with the Idolator.

He will throw something like grenades at you, so your best bet is to avoid them. He has a scythe with which you hit the ground and makes “puddles” on which it is better not to stand. If you stay near him for too long, he will hit the ground, subsequently stunning you, and finally dealing a crushing blow to you. Due to his powerful blow, you can lose half of your health in a second.

But pay your attention to the fact that when he sits down on his knees and begins to draw these “puddles” of his, then at that moment you must run to the arch and stand exactly there. When he hits the ground and you are not on the arch, then you will die immediately.

As soon as the first phase of the battle ends, he will begin to call a group of rogars to help him and will do this throughout the entire battle. It is best for you to run close to the Boss, having previously covered yourself with a shield and wait for the moment when he himself kills the rogars with his blows. The tactics will not change further. You hit him, dodge the bombs and his puddles, and then run back into the arch to survive his crushing blow to the “puddles”. Here it would not hurt you to use the glove in the "Shooting" mode.

Portal

After you have been able to defeat the Idolator, return back to Kaslo and he will open a portal for you, which in turn will lead you to the universe of the Rogars. In their world, you will have to destroy the portal that is connected to the Keystone. You will enter the portal together with your friend Yetka, but she will move forward in search of treasures. Soon you will come across a Craftsman ahead. He is very knowledgeable about runes. He can reveal unrecognized runes that can be placed in the glove.

You need to open the central gate to open the path further. To do this, you will need to walk through two hallways that are located on the sides. Just clear the area and pull the levers. Once you do this, you can return back to the gate and continue moving forward.

Defeat the Tyrants

So, let's continue the story - go back to Kaslo and go through the portal. Go across the bridge and up the stairs, then go to the blacksmith. Watch the splash screen. Ask him everything that interests you in the dialogue and you can use his services. Next, go upstairs and look for a new control point with Yetka.

Save the game, catch up with Yetka and then return back to the stairs. Go down, and then go into the recess on the right side - here you can open the door, which will lead you to the room with the chest. In the chest you will find many different delights. Now go down the stairs even lower and turn the corner on the left side, where you will meet Cerberus, who is guarding the doors. Place it on your shoulder blades and go to the center of this room, where the second meeting with Cerberus will take place. Now you have to kill the counterfeiter, who uses long-range incendiary shells.

On the right side of the forger there are doors that lead to the next room, and there is also a lever nearby that needs to be pulled. Now go back to the room you came from and there is a staircase on the right side. You will also meet a rogue who also uses incendiary shells. Immediately behind the rogue there is a locked gate, which you will open only after you defeat the Tyrant (which will happen soon) and receive the small key to the western hallway of the room. After you go through the doors, you will find a chest containing useful items and an Ancient Slab (key item), after which Yetka will soon appear.

Now you need to go back to the gate behind you and walk a little further and turn to the right to find another door, behind which you will find a Poison Resistance Shard that lies not far from the fire. Now go back to the first area and go up the stairs and through the doors on the other side. If you jump to the ledge on the right side, you can pick up a fragment of magical energy. As you jump off the ledge, you will meet a forger who attacks with incendiary mixtures and two crooks.

Find the doors behind which there are two stairs. In this room you need to climb the stairs. Once you climb the stairs, there is no way back. On the ledge on the left side you can find an energy fragment. Soon you will need to take a running jump, and then land on a stone slab. After landing successfully, go through the doors on the left side, where you will meet a rogue. Hurry up, open his chest and get beautiful sword. Afterwards, you can safely go back through the doors on the opposite side.

You will now have to compete with the looter and the swindler. Once you defeat them, quickly destroy the furniture here and find another Ancient Plate. Yetka won't believe your luck. Pull the lever and you will return to the place where you once ran with Yetka. This time the gate will be open. You can finally meet the Tyrant, but first break the vase on the left side and you will find the Tyrant's Heart there. This item constantly restores the Tyrant's health when it is low. He will send extra forces at you if you are too close, so be extremely careful.

When the Tyrant is gone, you will not receive the small key to the western hallway. You will need to walk along the already trodden path to the doors (here you once met two hellish dogs and a forger). Once you get your well-deserved treat, go back to the hall where you once killed the Tyrant - here you will encounter a forger and two hellish dogs (again). Once you kill all the evil spirits, take the rune on the left side of the room and take a couple of empty bottles on the right side. Once you collect everything, you can go through the doors on the left side.

At the top of the stairs you will need to kill the marauders. After killing them, go straight ahead and you will come across another rune. Now go past the stairs and kill the two robbers. Continue forward and you'll encounter a forger and an oversized Beast. Kill the first one as soon as possible, and then move on to the second one.

After you defeat the monster, there will be a chest here - open it and take out a cool sword (Lurker's Great Stubborn Sword). Don't forget to take some useful information on the left side. Now go down and you will have to deal with marauders. You need to go to the gate on the right. Pull the lever and you will open another passage, which will lead to the hall where you once fought with the Tyrant. The gate on the left will take you to the main staircase.

Move along the corridor and you will soon arrive at the Spellcaster guard of the Ancient Plates. He uses ranged attacks.

As soon as you defeat him, immediately retreat, as he will immediately be torn apart. If you are lucky, then you will definitely get a Two-Horned Shield, which perfectly protects against magical attacks.

Take the next Ancient Slab and open the gate on the right side and you will find many useful things. Go down the corridor and you will find the Guardian Temple. You will also find an inactive portal inside. Go to the left and further up the stairs, then left again and down the stairs. Soon you will meet new gift as another Beast.

Near the stairs you can save all your progress. Now go to the left along the ledges. Jump along the cliffs and you will soon see a path around the corner. Here you will find a chest containing: Griffin's Leggings, an interesting spell and a fragment of poison resistance. Move further along the ledges and soon you will meet a huge spider, which you can kill with long-range attacks using your boiler, but you can also approach it and try to defeat it in close combat.

You will still have to continue jumping until you find another Ancient Slab. Move further along the ledges to the next checkpoint; along the way you may come across a spider again, which you need to remove with a glove.

From the checkpoint, go to the left. Soon you will meet a scammer - kill him. You need to find the Heart of the Tyrant, but first go a little forward and to the left - here you will meet the Beast again. Once you defeat him, go to the left side again and you will find another one near the magical energy, which is guarded by a Golem. Get rid of it and take the fragment. From the Golem, go to the left and you will find a chest containing a lot of useful things.

Now turn around and move to the left. On your way you will meet two hell dogs and a forger; in addition to them, there is also a note on the left side of the wall (hidden in the bushes). Go down even lower and kill another scammer, then take a couple of pieces of Griffin armor from the left side. Don't forget to break the vase that stands near the fire, there you will find the Tyrant's Heart.

You can start attacking the Tyrant from this place, just look over the edge of the cliff and attack him with your gauntlet until the moment comes to deal him the final blow. After you go down, you will need to go up the stairs and look through the small hole on the right side. There you can find an energy fragment and a passage to the next energy fragment.

Pull the lever that is located at the top of the stairs and you will open the doors, behind which there will be a marauder - here you will need to do the same thing as in the Guardian Temple. At the end of your path, you will find a locked chest that temporarily cannot be opened. From the locked chest, turn back and use the stairs, after which you will pick up another Ancient Slab.

At the end of your path, break the vase on the left side and take out the Tyrant's Heart. Afterwards, you will need to pull the next lever and the doors will open for you. Next you will need to defeat a huge spider. Once you defeat the monster, you can safely open the chest which will contain the following things: another item from the Griffin set, a fragment of poison resistance and a fragment of spirit fusion. On the right side there will be another spider and next to it another note.

Now go through the doors that are right in front of you and you will go straight to the control point, where you can save. Climb the nearby stairs and kill the robbers, then follow to the very end. Here you will find an inactive portal. Now go down the stairs and a cutscene with the Boss will appear.

Trespasser

You will have to defeat this Boss before the lights come on. When you start fighting him, keep in mind that it is better to stay close to him. If you give him space, he will undoubtedly use a jumping attack (and he jumps like a spider). You need to dodge ranged attacks in time, but if you don’t do this, then things will be bad. If you arrive at point blank range, then expect him to use horizontal combo attacks, simultaneously linking them with regular vertical attacks; there will be pauses between these attacks.

When fighting the Border Trespasser, it is best to stay close to him. Of course, he will use his horizontal combo attacks, but you will be able to avoid them. Try not to move too far to wait for vertical attacks - this way, between these two types of attacks there will be time during which you can land a couple of hits on him. When you take down more than half of his health, he will start using his leg immediately after combo attacks. He can kick you if you stand right in front of him. This attack can be avoided quite easily.

IN next stage battle, he will begin to throw larvae, in the amount of four pieces. You need to destroy all the larvae as quickly as possible, because if they grow, they can not only attack you, but also restore the Boss’s health. You can also counteract the treatment of the larvae by simply taking a fire rune, which will cause damage. And finally, it is worth noting that try not to go into the middle of the arena, since in this area your magical energy will be removed.

After you defeat this Boss, you will receive a lot of valuable things. Afterwards you will need to talk with Yetka and give her the Ancient Plates and receive a reward. After rewarding and talking to her, simply follow her and a cutscene will soon appear.

Next, you need to talk with the crippled Rhogur and take the task for the skulls. Once you talk to him, you can go to the left room and pull the lever there. You will have a passage to the control point not far from the stairs. But first, go up the stairs and approach the portal, which is no longer sealed.

Collect all valuable items from the chests here. Once you complete your collection, you can return to the portal and move to Kaslo.

Inspect the cells. Find Kaslo and Antanas

Once you find yourself in the cemetery, move to the left wall. Move until you are near the doors. Here you can save all your progress. Please note that the cemetery is located on the territory of the Temple of Guardianship, and there are also a couple of golems here. You need to go down the stairs (stairs on the right side) and open the doors at the bottom behind which you can find valuable items.

Now leave the room and move to the very bottom of the stairs. Once you go down, move along the corridor and turn to the right. Here enter the doors on the left side and you will find a human skull, a portal and an infected one. Take the skull and leave the room. Walk along the corridor and turn left. Here you will meet more infected at the very end. Once you have examined everyone, you can move on. Turn into the room on the left side and you will find a poisoned dagger and a couple more infected.

Leave the room and go further to the next corridor. Kill the robber and go through the doors on the left side. Be careful, as there is a huge spider hanging on the ceiling. If you don't have a giant newspaper handy, use your glove. Next, open the chest and you will find the Living Legend’s gear (chest, head and legs).

Leave this room and go down the stairs (left), then go into the next room, where you will meet the infected and a rogue who is guarding a human skull (right side). Now you need to go through the cross at the junction, which is on the other side (enemies were also inspected here). In general, at this place you need to turn to the left and take another human skull. Next, go up the stairs and at the top you will find a chest along with valuable notes that you can listen to. In the chest you will find a set of Cold Blood (wrist, legs, chest). But to open the chest, you will have to use the closed rune.

Now go back to the junction and go up the stairs on the left side. At the very top there will be a human skull - take it. From here, go into the room opposite and you will find an audio note, a forger and a weapons forge, where you can do a little crafting. Now leave this room and lower your head down - there is a staircase on the right side. Get ready for the fact that spiders may attack you here. Next, you will need to destroy the barrier on the right side and go around the corner, where you will have to go a little further and turn right.

Follow to the very end and get a human skull. Activate the pressure plate in the middle of the room and open the doors. Go further and you will soon find a short sword at the very end. Now you need to return to the wooden board and jump over it, but be careful, as it can be destroyed under your weight.

Take another human skull and new audio notes on the right side. Now leave the room and go to the left side, where along the way you will come across a set of Harmony armor. Immediately you will come across a staircase on the right side, it will lead you to two rooms guarded by robbers. Take care of them and move on, where you will soon meet marauders. Take the next information and kill the forger, then save at the checkpoint. Now go up the stairs on the left side and climb up, after which you will find yourself in the room above. Kill the robber and take all valuable items.

Once you have collected all your things, go downstairs. Take here the skull of the man who lies in the cage on the right side. Then go to the left side. Follow to the cameras, where you will find another human and infected skull. Continue along this path and you will soon find two more skulls. Soon you will meet the forger and the hellhounds - kill them all.

When you wander here, a prisoner will try to capture you, so make sure that all the enemies that are here are dead. Once you are convinced of this, you can free the prisoner and then kill him. Using the levers, you can open the cells containing the infected, several valuable notes, 4 skulls, the Vanguard Blade and the Fist Shield.

You can also free the prisoner in the officer’s office. The room is easy to recognize; it is very different from the rest of the rooms. When you kill a prisoner, you will receive some experience and one fragment.

Now you can go back to the checkpoint and it will turn out that all the doors are open, so you can look inside. Go inside, kill the robber and the marauder along the way, and at the very end you will meet the blacksmith. You can start crafting, and then return back to the cells where you once killed the forger.

Now find a path to the side where you can go to the catacombs. There you will find a chest. Go further to the cell on the right side and open it, then free the forger and the infected - kill them, and then take the audio information inside. The stairs on the right side will lead you straight to the Boss, but you don't need to go there yet. Go to the stairs on the left side.

Behind the first door in the Temple of Guardianship is a spider. As usual it will be on the ceiling. Also in this room you will meet a Golem and find an audio note. A little further, in the room ahead of you, another golem and a scammer are waiting for you.

Now try not to move in the center of the room, as the floor under you may collapse. Use the locked rune on the left statue. Continue down the corridor through the room and you will find a human skull. Now go back to where you were when you fought the forger and use the stairs on the right side.

Go through the doors on the opposite side. Go into the room and you will find a human skull, after which you will need to kill a huge spider. Next, take the audio recording and pull the lever on the right side, subsequently opening the gate that will lead you to the Boss.

Defeat the Champion

When fighting this Boss, you will need to keep an eye on his rage bar. If his rage is at its maximum, then get ready for his attacks to become more powerful and his huge sword to burst into flames.

Strikes must be struck after his misses. The first two stages of the Champion will use two strikes that are linked. After he has carried out two connected strikes, quickly get closer to him and strike, try to strike as many strikes as possible at this moment.

If the Boss jumps back, then he will either run straight at you and you will need to dodge, or he will start doing his attacks on the ground which you will also have to dodge.

After the Champion loses one bar of his health, then his rage increases to the very limit. And when it comes final stage battles, then the Champion switches to shock waves, or rather a flurry of shock waves. And instead of two connected strikes, he will begin to deal three connected strikes.

In this battle you will have to be patient. When you finally defeat this Boss, you will receive a large rune and a modification of the Fist. You need to go to the very end of this arena and take three audio notes from the ground, then open the chest where there is an empty bottle. Talk to the soldier who is near the doors and go to the exit (there is another human skull right there). Now go up and kill all the enemies, then take the next audio recording. You also need to pull the lever, which will open the gate behind which there are cameras. You can look around the cameras one more time to make sure you don't miss anything. Eventually, you will need to go downstairs and go outside.

Top of the Citadel

Save at the save location and go upstairs, then enter the next room. Take the audio note and kill the Demon Guardian.

When the enemy falls, take the human skull and use the next forge. Then you can go even higher. On the stairs you will need to kill the robber and take another audio diary. Climb even higher and meet another batch of enemies. At the very end of the central hall you will meet a Spellcaster and a couple of robbers. They will attack you from an ambush, so keep this in mind.

In the left room there are two notes. Take the notes, and then go through the doors that are located at the farthest end of this room. There are doors nearby that you can only open by using three runes. And inside there is an infected person with a chest. Continue further and you will again encounter the Demon Guardian, who will be paired with the infected. After this, you will need to go up the stairs and kill the shield warrior there. Here you will find the Gargoyle and Hawk axe.

Climb the next ladder and kill another group of enemies. Now watch the video, take the audio recordings on the left side. Go through the doors. You can find another audio recording on the right side. You can also find a monk in this place. The monk will ask you to clean out the laboratory.

Move forward along the corridor until you find another audio recording, then go upstairs. You can ignore the guard and just continue climbing to the top. Soon you will be able to save and if you need to, you can also use the forge. Afterwards, just take the elevator and get to the top of this Fortress. Look around here carefully and take another diary. Next, move to the soldiers, where you will need to watch the scene.

Now get into the elevator and move towards the soldier who once guarded the doors. It turns out that the soldier is no longer here, but the gate is no longer locked. Kill a couple of enemies and climb into the chest, in which you will find the Shield of Harmony. Move on and clear the entire planetarium along the way. In the corner there is a chest containing the Dimension armor set. Finish off the enemies that remain and kill the Demon Defender, then watch the next video.

Find the Halls of Lies

Go upstairs again and take the task from the monk. He will ask you to find his brother, who should be in the wine cellar. Now go down to the captain and take a new task from him. He will ask you to destroy all deserters. Go down to the central doors and destroy the barrier with your glove. On the street you will have to fight the Boss.

Fighting the Beast

The Beast is the most interesting Boss in the game. The only Boss that is better to fight at long distances than at close ones. It is best to dress in light armor so that you can successfully maneuver and try to shoot at him more often with your gauntlet. You will be very lucky if you have leveled up “Faith” and have a fire rune in your glove.

Pay close attention to the Beast's stamina. As soon as he reaches the limit of absorbed damage, he immediately falls to the ground and gives him the opportunity to get closer to him and deliver a couple of blows. Try to dodge his attacks while shooting from your gauntlet. This way, you will deplete his stamina as quickly as possible, after which you will attack him in close combat again. You will need to repeat this tactic until the very end.

But if you decide to fight him in close combat with reinforced concrete, then keep in mind that the battle will not be the easiest. The beast attacks immediately with two attacks, which are connected to each other. First there will be vertical blows, after which he begins to stomp sharply.

When this monster falls, then you can pick up the weapon and rune. Afterwards, move towards the soldier to talk to him. He will ask you to clear the Citadel of the rogars that are still left here. Return back to the Citadel and go through the gate that has opened. Inside, kill the rogars and pick up the human skull at the very bottom. Turn to the right and kill the Rogars, then pick up the sword called “Curse”. Go back upstairs and then go up the stairs on the right side. Kill the marauder you meet here and carefully remember the location of the portal. Move up open doors and before fighting the monster, clear all the side rooms. Once you defeat the monster, return for your reward and leave the Citadel altogether.

Now return to the cemetery area and go through the portal. Follow the light. When the light runs out, you will need to destroy absolutely all enemies.

In the end, you will just need to empty all the chests and exit the portal. A video will follow here, after which you will also watch the scene. Try to get behind the Tyrant. Break the next vase and take the heart. Once you kill the enemy, take the key from the corpse that can unlock the western hallway. Move on and kill the Spellcaster. Before the Boss, Yetka will meet you and offer you to take a detour. It's best to follow her advice.

Go through the passage that is located to the left and kill the Fat Man along with the Beast. Now go down a little and turn left straight to the gate. Using the key that you once removed from the Tyrant’s body, open the gate and take all the contents from the chest.

Now go into the right passage. Here you will meet a Spellcaster and a robber. Kill the enemies and take the key that unlocks the passage to the western hallway. Now return to the room that connects the towers together and unlock the chest there. You need to go back to the place where you once fought with the caster, then jump over the ledge not far from the stairs and go into the room with the robber. Kill the enemy here and take the audio note.

Climb to the top through the hallway and kill the Beast together with the Fat Man. Now go to the place where you once met the monster of the receiving skull and talk with Yetka, then destroy the barrier with your glove and pull the lever. Now go further.

Halls of Lies

Kill the Spellcaster and take all the loot in the chest. In the next room, kill the next enemy and take everything that is in the chest. Now move to the room with books and talk with Yetka.

As soon as the scene goes by, move to next doors and turn left there. Kill the Ghost with your glove. Climb to the top and kill the next Ghost. You can take the key from the corpse of this ghost. Once you take it, save.

Now move towards the defender. Kill him and take the armor in the chest along with the audio note. Climb to the very top of the tower and defeat the miniature Beast.

In a fight with him, you need to try to dodge all his attacks, including the series of blows that he carries out on the ground. After his death he will explode, so be prepared for this.

Using runes, open the next chest and pull the lever. Go to the first floor and go through the gate that has just opened. Using your glove, destroy the next barrier and go inside.

The Annihilator - the last Lord of the Rogars

So, we start everything by killing the Tyrant and Golems. You can find another Tyrant's Heart in a vase located nearby. Here you can find the Void Shield. And it’s better to make a mental note that there is a portal here.

Save now. Climb to the top and simultaneously avoid the beast's jump. As soon as you kill him, take the next audio note. Go to the left side and open the doors, after which take all the items from the chest. Next you will need to kill the sorcerer and the golem, only now not an ordinary one, but a fiery one.

Now return to the place where you once fought the Beast and destroy the barrier with your gauntlet. Soon you will need to destroy the phenomenon with your glove and take the dagger called “Shimmering”, which lies in the chest at the very end of the corridor. Go back a little and go through the doors. You will meet a fire golem here. It is better to use a glove and then pull the lever. As a result, you find yourself in the next arena and here, by the way, you once fought with the Boss.

Kill all monsters, including the Tyrant, if you haven't done so before. Afterwards, go outside and take a human tattoo.

Now go down below and pick up another tattoo not far from the corpse. Near the stairs you will meet a robber who will need to be killed. Climb up this ladder and take another tattoo. It is best to save before you fight the Guardian.

Fight with the Guardian

You can fight him in absolutely any armor and even fight him in any style. The only catch here is that absolutely all of the Guardian's attacks are fire.

At the very beginning of the battle, an analogue of missiles will fly at you. If you are wearing light armor, then it is best to just run and try to dodge. In medium armor, you can dodge one projectile and then just run. But if you are wearing heavy armor, then it is best to constantly be ready and dodge.

In melee combat, the Guardian will deliver combo attacks, which consist of two powerful blows. If you can't dodge the first attack, then it will be extremely difficult to dodge the second, even a couple is unrealistic and in the end he will simply hammer you.

When the Guardian sticks his swords into the ground, it is better to move back, as he uses a fatal combo that can instantly kill you on the spot.

If you try to move too far away from the Boss, then he will instantly fly up to you and try to sharply deliver several very powerful blows, so it is best to try to dodge this attack in advance.

Using your glove, you can remove some health from this Boss. Again, this is a slow process, but ultimately quite rewarding in that you can avoid some very heavy attacks and combos.

When you defeat the Guardian, you can get a rune and a short sword called "Flame Walker".

The Annihilator - the last Lord of the Rogars (Continued)

Once you destroy the Guardian, use your glove and destroy the next barrier. At the very end of the corridor, take all the contents of the chest. Now open the doors and kill the Spellcaster you meet first. Next, smash the vase and go directly to the Tyrant.

After the battle, another battle awaits you. You will meet another Spellcaster and Golems. In the right corner of this room you can find an audio note. Take it and go to the left, then drop the spider in the corridor using your glove. Soon you will come across locked doors and you will receive the key to these doors soon.

When the spiders die, go to the very end of the room. But before you leave here, open the doors with the help of your small runes, and then take all the things from the chest you found. One of the things found will be useful to you during the story passage. Next, open the next doors and you will have a short path open.

Now go back and go into the room on the right side, after which you will come across a huge spider and a huge pack of small opponents - you all need to kill. From here, now climb to the top and quickly kill the caster, and then get to the fat man. Take the key from the fat man that opens the locked doors, after which you can take the notes nearby and listen to them.

Soon you will need to kill another fat man. Before you are about to jump onto the ledge on the left side, go into the next room where the Ghost and Tyrant are located. Rather, kill the Ghost with your glove, and then move on to the Tyrant. His heart is located in the same room on the right side.

Now pull the lever and watch the next video, after which you will need to fight the ghost. When the battle is over, do not immediately run after Yetka, but jump to the opposite side and quickly kill the Titan, but first take his heart from the vase nearby. Then go straight to the corridor and kill the defenders in front. Move further along the corridor and kill the caster paired with the ghost. At the very end of the corridor is a chest containing a "Demon Slayer" breastplate.

Move further from this chest and you will soon come across sealed doors that can be opened using runes. Immediately take the piece of armor that lies in the chest. Go down below and clear the next room. Near the door there is a vase containing another Tyrant's heart - take it. Finally, you can take down the Tyrant.

Now you need to go back to the place where you once pulled the lever and go down there, where Yetka also went down. Soon you will need to destroy the barrier with your glove. But don't rush to move on. Go down and destroy another barrier, then go further and kill the beast. Very carefully go down the small stairs and kill the fire golem along with the ghost. When they are corpses, you can pull the lever and watch a new scene.

Now go back to where you once fought the Beast. Here you will need to save and go through the next doors. You will meet golems that you will need to remove from your path. Don't forget to take another audio note. Once you have done all of the above, you can move on and fight the Destroyer.

Fight with the Destroyer

In fact, this Boss turned out to be the easiest one in the game, but of course you do everything very correctly. First and foremost, you need lightning protection. Also, in order to provide yourself with good maneuverability (which is very necessary here), we recommend that you wear light armor. The Demon Slayer armor set is very suitable.

It is best to stay away from the Boss's attacks, as you can take a lot of damage if you are close. It is for this reason that your opponent will only be able to make two attacks while his health is above 50% of his health. If his last attack hits you, then you will fly up high and lose a significant part of your health or even die. And if you move very far away, then he starts throwing his hammer, which you can at least dodge. In the meantime, the hammer will return to him, you can calmly approach him and deliver several control blows.

From a distance you can attack him with your gauntlet, but generally you should only attack him in close combat.

As soon as the boss's health bar reaches 50%, he immediately begins to use another attack that stuns you. You can recognize his attack by the way he raises his hand to the sky. It is at this moment that it is time to think about leaving him before it is too late.

For defeating this Boss you will receive a large rune and a huge hammer called "Lightning". Once you have collected your well-deserved reward, you can go through the portal and walk along the path. As a result, you find yourself in a very strange environment, where God shows all your merits: how much time you spent, what weapons you used and how many attempts it took you to kill this Boss. With each such gloomy reality, you will drop a piece of armor from the “Cursed” set. At the very end you will be given the rune of Adyr's power and soon the silhouette of Kaslo will appear, who, as it turns out, was not posing as who he really is. You will be told that you have some choice, after which you will be transported to the basement of the Citadel.

Fighting the Lost Brothers

There is a surprise in the basement, namely two elemental brothers - Fire + Lightning. You better watch out for their elemental combo attacks. When one of the brothers loses most of his health, another spontaneous brother appears in his place. And after the death of one of the brothers, the living one takes the abilities of the deceased. For defeating these guys you will receive a reward of one rune and a Defender Shield.

Battle with Antanas

After a difficult battle, leave the basement and go upstairs, after which you begin the battle with the soldiers who want to take your life. There is an audio note nearby near the main gate. In the old rooms next to the basement there is also an audio note, with which, by the way, you will learn how the lost brothers appeared.

Move to the very end of the central hall, where Captain Antanas will soon attack you. When the battle with him is over, you can decide whether to leave his life or take it.

Climb a little higher and soon you will come across the corpse of old Kaslo. Listen to the audio note nearby and take the key that will open the chest in the Planetarium. But before going to the Planetarium, go up to the blacksmith and show him your rune.

Go down to the Planetarium as you wanted and kill the enemies that remain here. Before climbing to the spinning sphere, find a chest that you can unlock with the key you found and take a sword called “Guardian”. Now go through the elevator and go up to Antanas, who turns out to have mutated into a terrible monster.

Judge

When fighting this Boss, you need to constantly try to dodge his running attacks. At the very beginning, he will do a two-hit combo, after which he will start hitting the ground. When you take off one bar of his health, he will throw you down and immediately follow you.

Now he will start throwing analogs of swords at you, which you will also have to dodge. After he loses another bar of health, he begins to get angry again and this time he will call the infected, and he will fly into the air and begin to shoot you with fire from above. You have to dodge until he falls to the ground. As soon as he returns back to earth, all the infected will immediately die.

At the very end, he starts shooting fireballs. You have to attack him both in melee and ranged combat. You will have to repeat these actions until the very end.

At the end of this battle, you get a colorful and satisfying ending, where the prisoner Harkin leads the world of people and rogars to peace, thereby stopping the bloody war. Before the game's credits, the narrator will tell you a story about how your decisions affected the future and what they led to in the future.

Congratulations! This completes the game!

The first enemy you'll encounter is Rogar the Marauder, an aggressive type of demon. Actually, it is with the battle with this enemy that the game will begin. It is on this enemy that you will undergo the first training in combat mechanics. Be careful, if you really want to turn off the tutorials and hints in the game, you won't be able to turn them on anymore. Kaslo goes upstairs to gain some knowledge, then finds a door at the bottom that leads to the rest of the map - there you need to look for a huge key that opens the way to the boss. The First Overseer is the first boss and the first of the lords, who is the commander of the Fallen God's Army. Before you go to the boss, you can talk to Kaslo to get some potions. After you defeat the boss, you next need to go to the door, which is located opposite the entrance to the boss arena. Below you will find the exit from the Citadel to the snowy surroundings of the Monastery.

Cornerstone Monastery

In the walls near the gate there are levers that open the further path. There is a monk near the gate. The first tower is slightly ahead of the gate and has several items, further on you will find a gauntlet. On the way you will meet Yetka. It is difficult to predict where and when she will appear and what her actual motivation is. When you reach the second tower, go left and to the save point to the next arena. Make sure you use save points after talking to characters, as the conversation may not take place after death. Go past the save point leading through the gate with the NPC, and there is another boss fight. Defeating the second boss opens a path opposite the entrance to the boss arena, where you will meet the captain of the guard. From there, the main path leads into the walls of the Citadel to the left of the statue with a brave heart in front of a snake (symbol of death). Go past the watchtower, then to the cemetery, and then Kaslo is not far away. Kill the Idolator and return to Castle.

Abandoned Temple

After entering the temple, you will meet a mysterious Artisan right from the entrance. Next you will come across a closed gate. To open them, examine the towers on both sides and find hidden levers in each of them. By pulling both levers, the gate will open the way to Holy Fire. Go through it and stomp up. There you will find a passage down to the abandoned area. The side door in the temple will lead you to the stairs, and the stairs will lead to the Scout. After defeating the boss, you will have the opportunity to talk to one of the types of Rogars who will not attack you. You will have a choice: to save the deserters or not. Your decision will affect the outcome of events in the game. Near Rogar there is a path with a door leading to the exit from the temple (and to a bunch of deserters). You must now return to the Monastery through the portal at the end of the bridge. Once at the Monastery, head towards the main part of the Citadel. The dying soldier will point to a secret entrance through the Catacombs.

Catacombs

You must defeat the Champion boss, but to open the arena to him, you must make sure to use the large lever located just above the gate. Look for him in the upper tier surrounding the arena. Before the battle, it is better to save on the nearest fragment. After defeating the boss, you should meet one of Antanas' guards, who invites you into the Citadel through a door nearby.

Hall of Lies

Use the gauntlet to unlock the barrier and go inside. Go through the small hall, then turn right twice and go up the stairs. Pull the lever with a special mark and use the gauntlet to activate the gate. Inside you will find another mechanism. Go down and unlock the next gate. Head to the boss. At the last obstacle, activate the lever. Along the way, you will meet a ghost that ignores physical damage. Yetka will appear and doesn't want you to hit the huge monster. Give up the monster to your companion and go back. Climb up the stairs and go forward along the corridor. When you find yourself in a large hall with a blue sphere in the middle, go to the other side and find the entrance to the boss.

Return to Keystone

Antanas will be waiting for you at the top of the Citadel. When you get to circular staircase, there will be an elevator. Kaslo will ask you to clear the planetarium of Rogars. After the Planetarium is cleared of enemies, a new task will appear: to fight back the Fallen God. You must return to the Abandoned Temple, finish off all the Rogar Lords, and then meet with the god. Once you leave the Citadel through big doors, a huge beast will break free from the chapel. After killing the beast, a guard will appear and ask for your help.

Return

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