Dead space 3 walkthrough in Russian. Achievement Guide - Main Game

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General information:

Achievement Difficulty: 7/10

Offline: 39 (770 )

Online: 11 (230 )

- Approximate time to receive 1000 : 45-50 hours

Minimum number of passes: 4

Achievements you can miss:No, because you can replay any chapter.

Do cheat codes affect achievements: There are no cheat codes, but there are glitched places where you can farm resources (does not affect achievements).

Does difficulty affect achievements? Yes

Glitchy achievements: No

Unobtainable achievements: No

Optional equipment: Not required. Kinect voice commands are just an optional feature.

Online pass: Required for co-op.

Introduction:

Start the game on any difficulty you want. To unlock additional modes, you will have to beat the game anyway. Try to collect all the collectibles, of which there are quite a lot in the game. You can click on start and see what collectibles are available at a given level. The game features co-op, so you'll need a second player to get some achievements. Some co-op side missions also have their own collectibles. The game does not save your progress if you die. In order for statistics such as headshots to count for your character, you will need to reach the next checkpoint. In total you have to go through 19 chapters. You can replay them at any time by selecting from the main menu. Before leaving the game, do not forget to save (at checkpoints).

Note:When playing different modes, you will save to different save files. That is, you will not overwrite the progress of a game completed in another mode.

Collectibles: You need to collect all the collectibles in one playthrough. It will be easiest to collect them on minimum difficulty.

First playthrough: Any difficulty

Play as you wish. Minimal difficulty and help from a partner? Easily. But still, I advise you to go through the game on a lower difficulty, knocking out minor achievements and collecting collectibles along the way. Don't worry, the next 3 playthroughs will still make you sweat.

Second playthrough: Classic

Classic mode automatically sets the game difficulty to Hard. You will only be able to use weapons that are unlocked through blueprints. Aiming will be a little different; the mechanics are reminiscent of those from the first part of the series. You can't play co-op here, however if you buy the weapon expansion they will be available to you. With them, by the way, the passage will become noticeably easier. The game in this mode will be saved as a separate save. Collectibles from the previous save will be reset. You will not receive resources received from the previous playthrough.

Devil Horns:You will receive this weapon after beating the game in Classic Mode. It kills enemies with one shot and has a huge supply of ammunition. To use this gun in Survival mode, you will need to clear the cache and then play with the network disabled to get the blueprints, which will be written to your save file. After this, you can go back online, update the game and start playing with your existing save.

Third playthrough: Survival

High difficulty. You will not be able to pick up ammo and first aid kits dropped by enemies. You will have to collect all weapons and equipment manually. You can still play the game in co-op. By using the above trick with the Devil's Horn weapon, you can get quite powerful gun with almost endless ammunition.

Fourth playthrough: Hardcore

High difficulty. If you die, the game starts from the beginning. You can exit the game - checkpoints will save your progress, but death will reset all progress. There is a little trick - you can play it safe and save the game in the cloud or on a USB drive. Switch between two saves as you progress through the game, and if you die, load the previous one. This game is not as difficult as Dead Space 2. Especially if you have “Devil Horns”.

Cooperative:

The game has several side missions with collectibles. To complete them, you will definitely need a partner. There are also several co-op related achievements in the game.

Conclusion:

In general, the description of the achievements quite clearly explains what exactly is required of you. You will have to complete the game 4 times. Some may be disheartened by the fact that there are 200 collectibles scattered throughout the game, but most of them will be fairly easy to find, and with the accompanying video guide, you won't have any trouble finding rare items at all. Co-op and selecting chapters will make it much easier to complete and earn achievements.

Get On My Level / There are no limits to perfection
10

Complete the game on any difficulty mode.


You can choose one of four modes:

  • Easy
  • Average
  • Heavy
  • Impossible
The Explorer / Explorer 25

Complete the bonus mission.


In the game you will encounter a series of additional missions. Complete them all and get the achievement. They do not appear in every chapter. There are about 10 such missions in the game, three of which are optional. From the chapter list, you can choose whether to play optional side missions, but you'll need a partner to do so. In most of these missions you will need to get to some container with parts and other resources.

Aren't You Thankful? / Life is a challenge! 50

Complete the game in Hardcore mode.


Hardcore mode Unlocks after beating the game on any difficulty. Read more about this mode in the guide above.

Epic Tier 4 Engineer / Genius engineer rank 4 40

Complete the game in classic mode.

To unlock this mode, you need to beat the game on any difficulty. In classic mode you cannot play in co-op, aiming will be the same as in the first part of the series. Weapons can only be obtained from blueprints.

Survivalist / Master of Survival 40

Complete the game in Survival mode.

To unlock this mode, you need to beat the game on any difficulty. You will have to create your own ammo and medicine from resources scattered everywhere.

Gun Collector / Weapons Collector 25

Collect all weapon modules.

There are several parts for each type of weapon. You need to collect all the parts for each weapon. See to find the necessary parts and drawings.

The Professor / Professor 25

Collect all artifacts.


In total, there are 41 artifacts in the game. They come in different types - Alien artifacts, Unitologist artifacts, EarthGov artifacts and S.C.A.F. artifacts. Lookto find all the artifacts.

The Librarian / Librarian 25

Collect all records.

The recordings are presented in the game in the form of text and voice notes. These are glowing displays that you can click next to.. There are a total of 71 entries in the game. Lookto find all entries.

The Armorer / Gunsmith 25

Collect all the chains.


Look to find all chains.

There's Always Peng! / Peng is omnipresent! 50

She's always there.


Found in chapter 14.

You must agree to complete the optional task and go to the Reaper Barracks location. There you will find a giant pipe with spikes. Slow it down and walk through it. When you get out, turn around and slow the pipe down again. You will see a small statue. Pull her with kinesis.

My Buddy / My old friend 10

Upload resources from the search bot to the machine.

You will receive a search engine bot in chapter five. They will tell you how to use it. It allows you to scan your surroundings. Every time you find yourself in an area with large circles in the middle, place a bot so that it collects resources. To install the bot, you will need to fire it like a weapon. You won't be able to pick it up, instead you will need to find a workbench where you can pick up the robot and resources.

Metal Detector / Metal detector 30

Send search engine bots to 15 resource zones.


As written above, search engine bots collect resources for you. For this achievement you will need to repeat the described procedure in different places 15 times. To get this achievement, you need to place bots in those places where the scanner indicator lights up with green circles, as shown in this video.

Strapped / Create a nozzle 10

Make a weapon.


At workbenches you can collect weapons. Go to the appropriate section of the workbench interface and create any weapon. However, you will need special parts and other resources for this. You will most likely be one of the first to receive this achievement, since even reassembling an existing barrel will be considered a new assembly.

Circuit's Edge / Circuit Benefits 10

Add a chain to this weapon.


Chains can be inserted into both the bottom and top row of upgrades (8 slots in total). To create a chain, you need resources and the following technique: select a weapon on the workbench, open the upgrade menu, select an empty slot and select the type of upgrade. There are four types in total: reload, firing rate, power and clip capacity.

EMT/Paramedic 25

Pack a large first aid kit.


To craft this item, you must use a workbench. Go to the workbench menu and turn on the “Create Items” section. Select “Large First Aid Kit”. You need to collect 120 units of Somatic Gel to create this first aid kit.

Full House / Full set 25

Create a weapon that has 2 blocks, variators, attachments and fully stocked chain slots.

You need to create a weapon in which every possible slot is filled, that is, you need to fill 15 slots:

  • Upper block and Variator of the upper block
  • Lower block and Variator of the lower block
  • bed
  • Two nozzles
  • 8 circuits

RIG Master / Master ICS 50

Completely upgrade your ICS.


You can improve three parameters, divided into 8 categories. You can improve your suit at special stations scattered throughout the levels.

  1. X: health, air, armor
  2. Stasis: energy, duration, recharge
  3. Kinesis: power, range

You need different types resources for each of the parameters. To improve the suit you need the following resources:

  • Scrap metal
  • Somatic gel
  • Converter
  • Tungsten
  • Semiconductor
Master Plan / Action Plan 25

Create a blueprint that requires a minimum of 2000 resources and an upgrade chain to assemble a weapon.

You need to create a drawing on a workbench. In the weapon build section, clickto proceed to creating drawings. If you install more different upgrades, you can also get the achievement “ Full House / Full set" The only problem is that you won't know the cost of the drawing until you confirm its creation. Just cram more improvements into it. It is advisable to save before doing this, create an option, and then see whether you have achieved the required cost or not.

Note:if you have the limited edition or any pre-order bonuses (weapons), almost all of these weapons on their own are already worth over 2000 credits.

From the Jaws / From the clutches of death 10

Save your partner from execution by killing the attacker.

When a creature jumps on your partner in co-op, you must manage to kill it before it manages to kill your partner.

Share and Share Alike / You to me, I to you 10

Use the ICS to transfer the item to your partner.

Medic! / Doctor! 10

Revive your partner 10 times.

When your partner falls from his wounds, pick him up 10 times. It doesn't have to be the same person.

Ghosts of the Past / Ghosts of the past 25

Face all of Carver's demons by completing the co-op mission bonus.

Carver is a cooperative character. You must complete all of his optional missions to learn his story. There are a total of 3 missions in the game. See where all additional tasks are listed.

Architect / Draftsman 10

In co-op, go to the workbench, select the blueprints section, then select the blueprint and click.

Axes High / Ax Strength 20

Kill 30 enemies with the Carving Axe.

Carving Axes are hatchets carried by some enemies. Spanners in the hands of such enemies will also be considered an ax. First, pull the hatchet with kinesis, then aim at the enemy and throw it at him. It is best to first chop off the hand with the ax, and only then carry out the attack.

The easiest way to grind this achievement is in Chapter 14 in the optional mission “Remote Service Station”. You will encounter these opponents almost throughout the entire mission. You can simply replay this location if you want. Even at the starting location you will meet about 4-5 enemies.

Payback 15

Kill a Soldier by throwing a grenade or rocket back to him using telekinesis.

When a soldier throws a grenade at you, or fires a rocket launcher, you need to use telekinesis to throw the projectile back. To do this, press and press to grab the projectile. Then click, aiming at the enemy. In Chapter 10 you will meet the most soldiers.

Go for the Limbs! / Mower 10

Cut off 500 limbs from living enemies.

Cm . “”.

And Then We Doubled It! / Let's double it! 10

Cut off 1000 limbs from living enemies.

Shoot off enemies' limbs. In fact, the entire Dead Space game consists of this process. Cut off the legs first to slow down the enemy, then switch to the upper limbs.

Slow Mo / No rush 10

Kill 50 enemies while they are in stasis.


To use stasis, aim at an enemy with the button and press . Then kill the enemy while he is in stasis. Repeat until you get the achievement.

Blast Corps / Blast Bodies 10

Kill 30 enemies with explosives.


Explosions can be caused different actions. You can throw grenades or rockets at enemies. You can create weapons with exploding shells, or mines. You can blow up the tanks.

Shootbang / Headshot 10

Kill 30 soldiers with headshots.

Soldiers are the people who shoot at you. Shoot them in the head to get a headshot (the head should burst from the shot).

Empty Chamber / Cleaner 10

Kill 30 enemies in hand-to-hand combat or with melee weapons.


Just click to perform a melee attack. Sometimes, in order to kill an enemy, you will need to knock them down (cut them off) and then trample them underfoot.

Dropping Acid 10

Dissolve 50 enemies with acid.


To do this you will need a weapon with acid. The item "Container with acid" can be found in Chapter 11 in the bonus mission " Armory chambers". Create a weapon with this part, then start killing enemies. Easiest to do in Chapter 14, playing as Carver (in co-op). At the end of the level, you will need to destroy the symbol in front of you, but instead you must shoot at the shadows that appear.

You can watch the video guide.

Electric Lawnmower / Electric mower 10

Kill 30 enemies with a pipe cutter equipped with an electrified disc.


You must assemble it first. Look at the drawing shown in the picture:

Overpowered Healing 10

Use Quick Heal on yourself 20 times.


Click the button to heal yourself. You will most likely receive this achievement during your normal playthrough of the game.

Stranger in a Strange Land 10

Perform background.


Space Odyssey / Space Odyssey 15

Survive a spacewalk.


Connected to the plot, impossible to miss.

Critical Mass / Critical mass 15

Return the shuttle.


Connected to the plot, impossible to miss.

Snow Crash / Falling in the snow 15

Reach Tau Volantis.


Connected to the plot, impossible to miss.

Intestinal Fortitude / Die Hard 25

Destroy the hive mind.


Connected to the plot, impossible to miss.

Hydra / Hydra 15

Kill the snow monster.


Connected to the plot, impossible to miss.

Together as One / One Whole 15

Assembling Rosetta.

Connected to the plot, impossible to miss.

Infernal Machine / Hellish Machine 15

Reach the alien Machine.

Connected to the plot, impossible to miss.

Shoot for the Moon 50

Destroy the Moon.

Connected to the plot, impossible to miss.

Under a Buck / Dangerous Trophy 10

Shoot the deer head in the admiral's quarters.

In the fourth chapter you will need to get to the admiral's hideout. The trophy deer head is located immediately after the elevator, in front of the room in which the body lies. Shoot the deer and the trophy will fall to the floor.

Space Ace / Space ace 20

Shoot at least 70 targets on your way to Tau Volantis.


In the seventh chapter, you will need to protect the ship by firing from its onboard guns. Shoot at least 70 targets. You can do it alone or in a cooperative.

You can watch the video guide.

Hungry / Hunger 20

Get to the Transit Station Pump Room without waking the Eaters.

In the ninth chapter you will need to activate the elevator using a special part. After going down the elevator, open the door to the kitchen where the Feeder will stand. Press RS to sneak and carefully make your way through the level, avoiding enemies. They shouldn't notice you.

You can watch the video guide.

Drill Sergeant / Master Driller 30

Complete the Rig without taking damage.

In the tenth chapter you will reach the drilling rig. You will need to go through the entire further segment without receiving damage from enemies. The passage process is divided into three phases. If you get hit, save and exit. Then start saving again.

  • Phase 1: unlock the drill. When the drill reaches the middle of the drilling site, use stasis on it and deal with the enemies. When you have time, slow down the drill again and shoot the yellow canisters at the top. Finish off the remaining enemies.
  • Phase 2: Now you also need to focus on the enemies that are climbing out of other ventilation shafts. Don't let your opponents get close to you. Continue hitting the drill with stasis and shoot the yellow canisters.
  • Phase 3: the simplest phase. When the drill goes down, wait a little and hit with stasis again. Shoot the center top again. Get to the elevator and the achievement should unlock.

You can watch the video guide.

Weedkiller / Gasman 30

Kill 5 Cysts in the Bio Corps with one cloud of poisonous gas.


In Chapter 14, shortly after the start of the level, you will be taken to the biology department. Hit the first cyst with stasis. Run forward, turn around and grab the bomb, then throw it away with kinesis. If you don't do this, the plant will die and you'll have to start over. Do the same with the second cyst. The third cyst will stick out from the wall. Hit her with stasis, but don't worry about the bomb. Hit the fourth cyst with stasis and drop the bomb again. As you turn the corner, you will see the fifth cyst. Hit with stasis and just run through. Go down the elevator, kill the enemies, solve the puzzle, return to the elevator and kill all the enemies. This is important because if they remain alive, they can cause an explosion and all the plants will die. Now activate the gas supply through the computer.

You can watch the video guide.

Aliens / Aliens 15

Collect all alien artifacts.


As you collect the remaining artifacts, you will also collect ten of these artifacts. See to find all the artifacts.

Close Encounter 10

Kill 10 Necromorph aliens.


Towards the end of the game you will meet new type necromorphs. They are much more difficult to kill, they are not like people. There will be quite a few of them, so you will most likely kill them during your normal playthrough of the game.

You can watch the video guide.

Even though Ellie and her team have been found, your exploration of Roanoke is just beginning. According to information ex-girlfriend, the admiral possessed some knowledge that could help destroy all the obelisks once and for all. To access this information, you need to get to the admiral's cabin.

However, before you go on a search, we recommend that you use the machine to improve your weapon, as well as search the room for ammunition and other useful things.

After that, boldly step into the elevator and go down. Looks like the generator has failed again. I'll have to pull those damn coils again. However, this time the passage of the game Dead Space 3 has prepared a surprise for you in the form of a huge necromorph that has entangled the generator. To be able to launch the coils, you will first have to shoot the tentacles that entangled them and can hit the main character’s head quite hard. Smaller necromorphs will also interfere with your intentions in every possible way. Having finished with all this brethren and starting the generator, continue on your way.

You will again have to go through a room with large fans and no gravity. However, this time the fan blades will rotate and you need to use stasis to freeze them. The further path will be linear and will lead you to the elevator. But to use it, you will have to solve a small puzzle located on the right.

Electrical Engineering Interface, as this puzzle is called, is a field with nodes located on it. You need to activate two of them in a given time, which is indicated by sectors around the node. To do this, you need to combine the activator, indicated by a blue circle with zigzags on the sides, and the desired node. The problem is that there are two activators, as well as nodes, and each of them is controlled by a separate set of keys - W, S, A, D and standard control keys. It is immediately clear that this puzzle was mostly designed for corporate playthroughs of the game Dead Space 3. Activation of nodes occurs by pressing the E key. If you can control two activators at once, then great, you can cope with the task quite quickly. If not, then using the activator, activate one node first, and then move on to the other. As soon as a couple of nodes are activated, two more will light up, with which you will have to repeat similar actions, and so on until all the nodes on the display are activated.

After solving this problem, the elevator will turn on and you can continue playing Dead Space 3. The elevator will take you to the desired floor, a few more turns and you will find yourself at the admiral’s headquarters. All the walls are covered with some kind of signs and it looks like they would have really boiled Isaac’s brain if Carver hadn’t pulled him away from the wall in time.

It seems the admiral has found the key to controlling all the obelisks. And, apparently, this key is located on the surface of the planet.

Use the elevator again and move according to the locator data. The path will be familiar to you and after several rooms and half a dozen necromorphs, you will find yourself in the room in which the battery was moved to activate the machine. Here you will meet Ellie, who will tell you about the “Tub” - a small repair vessel with which you can move between spaceships. It is to one of them - Terra Nova - that you need to get to.

You can leave the hall through the new activated door. Behind it is a costume store where you can not only change your appearance, but also improve your health, stasis and kinesis modules. Continuing your way, you will need to open the door using kinesis and you will find yourself in an airlock. It looks like the main character will have a walk in outer space

During the game Dead Space 3, you can use kinesis to pull air cylinders towards you and replenish its reserves. However, now the standard supply is quite enough to get to your goal - a repair ship, which is located at a distance from Roanoke.

While you are flying towards it, the radio will tell you about a strange signal coming from the CMS Grilli. This task, as you understand, is optional and optional. Enter the shuttle through the gateway and choose where you want to go - to Terra Nova or to Grilli.

Explore Greeley

If you still decide to take a break from the storyline of the game Dead Space 3 and explore the warship, then select the appropriate point in the repair ship menu. Having arrived at the place, go into outer space and go to the ship. To find the entrance, you can use the locator. The entrance inside is closed by a familiar door with a lock that opens only with the help of kinesis. It will be quite dark inside the ship, so you can safely use the locator to avoid getting lost.

You need to get to a large round shaft in the floor, which you can go down into using a ladder. Most of the ship's compartments are sealed, which, however, will not prevent the local necromorphs from complicating your passage of the game Dead Space 3. One of the doors of the room in which you find yourself requires a torsion shaft to open. Looks like we'll have to find a workaround.

Follow the locator, which will lead you down a gentle staircase. Continuing to move along the dark corridors, you will reach a generator that needs to be started using the kinesis module.

Now that the power has been restored, you can use the elevator. To do this, you will have to walk back, but the corridors will no longer be so deserted - the appearance of light has attracted the attention of numerous monsters. Take the elevator to the control room. Corpses in chairs, blood on the floor, dimly lit rooms - all this makes a depressing impression. But this is not the time to be nagging. Head to the electricity control panel. Your task is to balance the supply of electricity between the lights and the central processor so that the processor is in the green zone and the lights do not go beyond the red. To do this, move the first, second and fourth switch from the top to the right side, and all the others to the left.

After this, the door below will open in front of you. Through it you can get to the central hall, into which the shaft and stairs led you. Kill the evil necromorphs and, using the locator, go to the new open door. The passage of the game Dead Space 3 will lead you to a certain research laboratory, which, however, will be full of living necromorphic exhibits. Having reached the open elevator, go downstairs to another laboratory. Using the locator, gradually move forward. Along the way you can use the machine.

Once you reach the closed door, turn the handle to the right of it. You will find yourself in a room in which the passage will be blocked by electrical discharges emanating from the device in the center. Use kinesis to remove the lid and turn off the electricity. Now that the passage is clear, you can get to the source of the radio signal located at the far wall. Having received the key located next to the transmitter, do not rush to go back; in the room you can also find a modification for weapons.

You have to repeat the path to the central hall, shooting necromorphs along the way. Special attention Pay attention to the red burning panels on the floor - you should not step on them if you do not want the passage of the game Dead Space 3 to start from the last checkpoint. Having reached the central hall, be prepared to meet mutant explosives, which you should not let close to you. Using the key you receive, open the cabin and use the computer. Congratulations, task completed. In addition, you can find several valuables in the cabin itself. Now all that remains is to return to the repair shuttle. The path will be long, but calm. If you get lost, you can always find your way with the help of the right locator.

Chapter 5. "Expected delays." Terra Nova crew dock

This time the repair shuttle will dock right inside the huge Terra Nova. All you have to do is walk to the airlock. Immediately behind it you will find a dressing room in which you can change the main character’s costume and improve his characteristics. To continue playing Dead Space 3, use the elevator that will take you to the captain's bridge. To further explore the ship, you need to pick the lock of the closed door. The control panel is located a few meters in front of the door.

The hacking technique is already well known to fans of the series. You need to rotate the sector in the center of the circle in 8 positions, looking for the one at which the circle will be highlighted blue, after which you need to press the left mouse button. The operation will have to be repeated three times.

After the door is opened, continue your way through the dark corridors. In the end, you will be able to reach a large warehouse, which is teeming with necromorphs. Here you will be taught how to use explosive tanks, which you can throw at the evil necromorph spawn using kinesis. Going down one of the stairs, Isaac will find a small search bot.

This little robot will work hard for your benefit, mining useful resources. To do this, you need to pick up the bot (key 3) and, using its radar, find resource deposits (however, the latter is not necessary). After that, simply hold down LMB to launch the bot. The little hard worker will look for resources on his own, and then take him to the machine, where you will pick him up. But it’s time to return to the passage of the game Dead Space 3, and with it to the exploration of the warehouse, which will “delight” you more than once with sudden encounters with necromorphs.

After wandering around the corridors and looking along the way to the machine, you can get to the transport station, where a considerable number of monsters are already waiting for you. Don't forget to use stasis to prevent new holes from appearing in Isaac's body. .Unfortunately, it is not possible to use the carriage for now, since the path is blocked by something. You will have to solve this problem too, so leave the station through another door. Climbing the stairs, you will find yourself in dark and dangerous corridors, where the spirit of death seems to be just hovering. Soon this guess will be confirmed by numerous opponents. Be especially careful with the smallest spherical creatures that will simply be eager to attach themselves to your back.

But a special word should be said for the large necromorph, which stretched across the entire wall. Do not come close to its tentacles under any circumstances - certain death is guaranteed. It is much better to calmly shoot the creature from a long distance. The box of spare parts that will fall out of the corpse will significantly replenish your reserves of resources, which will help you complete the game Dead Space 3. Using the elevator, you will find yourself in a room with a machine tool. There is probably already a search bot on it that has found some resources. Continuing to explore the room, you will find a remote control that controls the operation of the cargo cranes.

The left and right parts of the load are located in front of you. By pressing the left mouse button you rotate the left part of the load, by pressing the right mouse button you rotate the right. By holding down the left button, you can try to connect both parts of the weight. If both the right and left sides are in correct position, then you can collect the cargo and remove it from the platform. The contents of the last cargo container will especially please you.

Now that the loading platform is free, you can use the transport. To do this, return to the elevator and continue playing Dead Space 3.

This time the descent on the elevator will not be so successful and it will jam halfway. Get out of it and continue moving. Along the way, you will find a short video recording from which you will learn about the possibility of using kinesis to kill necromorphs with the limbs of their fellows. In conditions of an acute shortage of ammunition, this method of killing opponents can save your life.

Continuing along the corridors, you will reach another warehouse. However, its contents will not make you very happy. An immortal necromorph will emerge from one of the boxes. Players for whom the passage of Dead Space 3 is not the first acquaintance with necromorphs know this most dangerous monster very well. For new players, short description kind.

Necrophorus immortal is a special subspecies of creatures capable of restoring limbs. He cannot be killed with conventional weapons. Therefore, the only way out is to run. But before this creature sees your sparkling heels, it is worth freezing it in stasis and shooting off its legs, as well as one arm - in this form it will not grow limbs (since there is only one left) and will be as slow as possible.

Same thing this time, first stasis, then shooting off three limbs, and then running. Along the way you will meet ordinary necromorphs, try to finish them off as quickly as possible so that the immortal monster does not have time to catch up with you.

Along narrow corridors you can reach the transport station. When the door closes behind the main character, and one necromorph living behind it goes straight to hell, you can take a breath and prepare for the difficult battle that the passage of the game Dead Space 3 has in store for you.

As soon as you call the train from a special console, the room will begin to be filled with necromorphs, including a couple of immortal creatures. Your task is to hold out until the train arrives. Actively use stasis to slow down immortals. As soon as the train arrives on the platform, climb into it - the passage of the next chapter in the game Dead Space 3 will be successfully completed, and the main character will go to the central part of Terra Nova.

Chapter 6. “Repairs before shipment”

We reach the Korma station and get out of the trolley. Here we need to find the Crozier shuttle so that we have something to leave this planet with. We look at the manual locator, we need to get into the elevator on the right.


We enter the elevator on the right, we find ourselves in a large hangar, where the Crozier shuttle we need is parked. In order to launch the shuttle, you need to find three special parts. We begin the search.

We go to the left side, take the freight elevator down to the lower platform. We kill the appearing necromorphs, go down the inclined stairs even lower, and find them on the rack in front of the ship detail “Controller system board”. We take the elevator up.

On top floor in the center we see a panel with a button, press it, call up the moving platform, and on it we move to the other side of the hangar. We kill the necromorphs and approach the machine. (Here you can make a torsion shaft, and then use it to return to the locked door at the beginning of the level).


On this side we also take the freight elevator down to the platform below. Here we find detail “Remote radio controller” And detail “Remote locator module”. All the parts are collected, we return to the machine.

Having assembled the remote control on the machine, we sit down on the moving platform, select the middle lower destination point, and drive up to the shuttle. Using kinesis, we turn the lever and insert the remote control into the opened hatch. Now the shuttle can be controlled, but first you need to refuel it. We return to the second side of the hangar, go down the elevator, and enter the opened door.


We go up the stairs and find ourselves in a room where the tail part of the shuttle is visible. Another staircase leads to another part of the previous hangar. And we go to the right corner and take the elevator. In the control cabin, press the button to refuel the shuttle.

We go to the right to the end of the road, using kinesis we lower the refueling nozzle into the shuttle tank. While the tank is filling, we shoot back at the emerging necromorphs. Then we return to the control cabin and press the button again. The ship is starting up, we urgently need to escape from here. We go down the elevator.

Below, a fire is already burning and the shuttle turbine is blazing. We wait until all the monsters run into the fire and die, then we wait for the time period when the turbines turn off, at which time we run past. An unkillable monster appears on the other side of the room, we freeze it with stasis, run to the stairs and go down.


We go out to the hangar. There is another flame in front of us, we wait for it to subside and run past. There are two roads ahead, but both are blocked by fire on the floor. We call the elevator on the right, while we wait, we dodge the unkillable monster or freeze it. We go up the elevator, sit on the moving platform at the top, and move to the other side of the hangar. On the other side, we go down the elevator and enter the new opened door.

We will find ourselves in a room with a gate opening mechanism. The mechanism was jammed with a barrel of explosives. We stand behind the machine gun located nearby, shoot at the barrel, then shoot the emerging necromorphs and new arriving barrels. The gates open, the Crozier shuttle goes into space, and we are pulled out after it.


In outer space we fly forward, guided by a hand-held locator. Along the way, we collect lying around resources, do not forget to replenish the supply of air from balloons flying around.

We are flying to the goal. We fly inside the ship, get into the trolley, go to the ship “C.M.S. "Grills."

Chapter 7. "Chaos"

Our task: to explore the open space around the Greeley ship, find the necessary spare parts for a complete repair of the Crozier shuttle.

We approach the large engine. Using kinesis, we tear off the panels on the body, turn the three levers under them, and push the central part of the engine out. After this, we return to the trolley, and on it we go to the Roanoke ship.


We go into space, look for small satellites with four solar panels. Having flown as close as possible to such a satellite, we take out its core. We destroy the red glowing mines from afar and shoot the shooting necromorphs.

Having assembled all three modules from the satellites, we fly inside the Roanoke ship. (The entrance is through the airlock - a small pipe with blue lights sticking out of the ship). Inside we get to the machine, on it we combine the modules into a single whole. We are going into space again.

We fly up to the shuttle, open its hatch, and insert the finished module. We land on the left front wing of the shuttle and go inside.


Inside in the back we insert two cylinders into the free compartments, turn them so that they light up green. We go forward, sit in our chair, and start the engine.

We control the movement of the shuttle; you need to stay in the area highlighted by the blue frame. At this time, we shoot mines and small pieces on the ship’s path. Despite all our efforts, the ship's hull is damaged, and the crew members die one after another. We run to the tail section, insert the cylinders again, and then turn them. We return to the chair. We make an emergency landing on the snowy planet Tau Volantis.

Dead Space 3. Walkthrough

Chapter 8. “No connection”

We return to consciousness after an emergency landing on the planet. Isaac's suit is damaged, his helmet cannot be worn, and there is severe alien frost all around. To avoid freezing, you need to monitor the temperature sensor on the hero’s shoulder, and from time to time go to large lights to warm up. Let's go forward in search of survivors.

We use first aid kits. We go straight along the road, there will be two branches on the left, in the first you can find a couple of boxes with resources, in the second there is nothing at all.

We emerge from the snowstorm, go down the hill, and dodge the falling wreckage of the ship.

We run forward to the next ship wreck. There will be no lights along the road, so you shouldn’t linger on the way. In the wreckage we find the corpse of an unknown crew member. At the exit from the wreckage, we watch a video message from Ellie.


(If you leave the building, wait until the door closes, and then re-enter, random resources will appear inside. Each time you enter the building, new resources will appear.)


We go out into the street through another door, take the elevator down, and go inside a large pipe.

We run forward along the pipe. Suddenly the pipe breaks and falls down (apparently a huge necromorph attacked from outside). We run out of the pipe, run along the road to the right and back. At the end of the path we go into the room, turn on the generator, and warm up.

We leave, return to the fragment of the pipe, and move forward from it. Near the small columns, several necromorphs jump out from under the snow, kill them. The large door on the right is locked and requires a key.

Let's go forward. Behind steel sheets we find a small door. We go inside and warm up.


We exit from the other side of the room. We run forward, guided by the signal lights.

In the center we see a large building, we go around it, there will be a door behind. In this place, many monsters will attack us, we kill them all. We go inside the station and see a freezing ally.

Dead Space 3. Walkthrough

Chapter 9. “Forward”

Inside the station, a freezing Buckle tells us that other people found warm suits and went ahead. We also need to change our costume, and for this we will have to go down to the station basement.

Using kinesis, we take the leftmost gear from the wall and carry it to the elevator next to the frozen Buckle. We bring the gear and insert it into the connector next to the elevator. We enter the elevator and go down.


Coming out of the elevator, we listen to the audio recording “Last Try”. When we exit, we see a wardrobe right in front of us, but it is behind bars, we will have to go around. We reach the kitchen.

We pass through the freezer room. In the kitchen we see new monsters - eaters - very thin monsters, almost skeletons, running fast. We kill monsters, examine lockers, collect resources. Let's go to the next room.

We open the next room, kill the monster from afar in doorway. After this, the monsters will run from the room in front and begin to jump from the ventilation above. The fight will be tough. We go into the room, this is the bedroom.

We go through the door on the left and find ourselves in a room with barrels and pipes.


We find ourselves in a large machine room. We go down the stairs. We solve the puzzle by moving circles using kinesis. After the solution, the piston on the right will start working. We wait for the piston to move to the farthest position, slow it down with stasis, run inside the tunnel to the piston itself, to the left of it there will be an entrance to the central part of the room.

Here another puzzle awaits us, but this time it’s bigger. We solve it, after which the second piston begins to work, and at the same time many monsters begin to crawl out of the ventilation. We slow down the piston using stasis, when it is located as close to us as possible, then we run through the tunnel and go out. We go up the stairs.

Having visited the control room, we go through the door. We go to the wardrobe and put on an arctic suit. We go to the closed lattice door, they scan us and let us through. We go to the elevator, go upstairs and exit the transit station.


(You can now immediately go back to the supply depot and start the bonus mission. Or you can complete the level and return to the bonus mission after that).


We pass along the street forward to a small building next to the fence.

The scanner on the ceiling checks our suit. The door will only open if we are wearing an arctic suit. We pass through the opened door and move forward through the snowstorm.

We reach the entrance to the container, here we are met by a necromorph polar explorer with an ice ax. We go deeper, find ourselves in a cave, and kill two more polar explorers here. We go up the stairs and reach the bulldozer. The bulldozer begins to fall, hold down and do not release the “W” key to crawl up, then quickly press “E”. We move further down the mountain ridge.


We reach the entrance to the base and talk to Carver, who is standing on the second floor. We enter the building, start the generator, go outside, and get into the turned on elevator. At this moment, a giant monster attacks.

Giant Necromorph Spider

We enter into an open battle with the necromorph, slow it down using stasis, and shoot off all three tentacles dangling from above. The spider will only attack with ramming attacks from afar, at this moment we simply run away to the left or right. After shooting all the tentacles several times, we defeat this boss. The spider escapes and breaks one of the platforms, creating a slanted staircase. We climb up the stairs and enter the building.


Inside the building we pass a couple of empty rooms.

We go into the elevator and go down to the central courtyard of the base.

We enter the big door on opposite wall.

Bonus mission "Supply Base"

To get to the Supply Base bonus mission, you need to find the access key in Chapter 9 in the station basement. Having received the key, we return to the doors of the base.


We use the key and go inside the base. Inside we see a machine, a wardrobe and a pair of openable doors. We listen to the audio recording “Where is Lumley?”

We go through the door on the left with the inscription “Archive”.

We go through one room, solve the puzzle with finding the blue sectors. We go into the next room, go up the stairs, and at the top we take a couple of boxes with resources.

In the next room we meet several simple necromorphs. In the far left corner we find tungsten. We go into the door on the right. We pass a couple of rooms with ice on the walls and go out into a two-story room.

We approach the door on the second floor, it jams, and at this time many necromorphs appear. We stand and fight off the enemies, after which we go into the door that has opened.


We find ourselves in a large empty hangar. We go down the stairs and kill the enemies below. Using kinesis we take the power supply.

We insert the power supply next to the left door. We pass a small empty corridor. In the next room we hack the control panel (we solve the puzzle with searching for sectors), thereby calling the elevator. We take the elevator up.

We approach the workbench, improve weapons if necessary, create clips and first aid kits. Let's go to the construction section.

We see a lowered bridge in front of us. To the right of the bridge, turn the lever using kinesis and walk across the bridge. We enter a small room and see two doors. The door on the right needs a torsion shaft.

We go into the door on the left. We walk along the compartments of a large round tunnel, but don’t encounter anything along the way. At the end of the path we see two monsters hanging on the ceiling, we kill them. We enter the elevator.


We take the elevator to a small room with many valuable things. First, we kill the necromorphs that fell out of the ventilation.

We go through a small door, in the next room - through a large door, we find ourselves in an explosives warehouse.

We go to the center of the room and call the elevator. After this, monsters will begin to climb out of all the cracks, we take a comfortable position near the wall opposite the ice growths, and shoot three waves of monsters.

After the victory, the elevator goes down, and we see a storage room on it. Inside the storage we find: resources, a box of spare parts, part of the weapon "Sight", upgrade chain “+2 reload, -1 rate of fire”, upgrade chain “+2 reload, -1 clip”.


The elevator no longer works, but it has opened big door. We enter the door, find ourselves in a room with a machine, nearby there are many monitors. Near the wall we listen audio recording “The food is out”. We go into the next room, kill a couple of necromorphs.

We go forward, eventually emerging into the main hall of the base, where we started this level. We leave the base and return to the main mission.

Dead Space 3. Walkthrough

Chapter 10. “Now We Know”

We enter the “Complex 1 Headquarters” room. Here we meet our team. The rest of the group is ready to move on.

We go out into the street, follow the team, but again we fall behind.

Here we are overtaken by fanatical fighters, led by Danik. We engage in a shootout and kill a dozen enemies. We go forward, go through a couple of doors of the tent, and take the elevator down.


Below we kill both unitologists and necromorphs. We go into the second tent. It has both a machine and a wardrobe.

Using kinesis, we move the large suitcases away from the exit and go through the doors. We run further along the street and reach the cave. There is nothing at all in the cave on the left; you can only launch a resource bot there. We run into the cave on the right with the railway.

We go into the next tent, at this moment a necromorph appears in the airlock behind. We pass and go down the stairs.


We go outside and are ambushed. We throw grenades thrown by enemies further away using kinesis.

We go into the next warehouse. Here we meet new monsters - heads with tentacles that inhabit corpses. The corpses under their control are much smarter than ordinary necromorphs, and even know how to shoot. To kill such a monster, you need to shoot only in the head, otherwise the head may fit into another corpse.

We go outside again. On the right we see a door to a large warehouse, this is the path to bonus co-op mission. Well, we enter the next tent, having previously solved the puzzle.


We find ourselves in the drilling rig room.

We start the generator and go to the central platform. A huge drill jammed the gate. We aim, hold down and do not release the kinesis button in order to completely turn the two blue levers on the wall. After this the drill is free. But some program inside the drill has gone wrong and it starts working not in the ground, but right on the site.


Drilling platform

We dodge the drill and, if necessary, shoot the constantly appearing enemies. Our main goal is the drill. Necromorphs appear only so that we have something to take ammo from if we run out. We use stasis to slow down the drill, at this time we shoot at its yellow part in the center. After several successful shots, the drill will stop for a while, but then begin to rotate again. You need to slow down and destroy the yellow part of the drill two more times, after which it will be completely destroyed.

We go through the door and take the elevator.

We go through the next door, we find ourselves in “Zone NX-03”.

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So, we will be told about the events that happened in the previous parts of the game, after which we plunge headlong into the snow for a certain guy. We move forward, follow the trail, we reach the door, where you need to knock out the latch (just shoot at the yellow shield), then necromorphs break out - we kill them. Then we go inside, along the way we also dismember the necromorphs and reach the indicated point, then watch the video. Then we move forward 200 years and immediately find ourselves in the shoes of Isaac Clarke. Let's watch the video.

Let's watch the video. Next, we get to our feet, pick up a first aid kit, use it and run along the corridor. It's hard to get lost. Use the locator to go in the right direction. We reach two soldiers who will cover us. A police car will appear on the right, we run towards it, but they will blow us up. We fall down, we get up and move forward. We use the locator so as not to get lost and kill the necromorphs along the way, at the end we kill another kamikaze and watch the video where Isaac talks to Norton.

We run forward, killing enemies.

We reach the transport line. We just use stasis in the direction of the road and cause an accident, after which we go up the stairs. Next we run to the elevator and go down on it. Then, going forward, we will go out to the station where there are two cars. We need to use kinesis to move the faulty car onto a rotating platform, it will turn around and the car will drive away. Now move the second carriage onto the rotating platform and get into it from behind. Next, we get onto the train, run forward, killing enemies, and jump onto the plane at the end of the path.

We're on a ship. After the video we go to the bridge. Then the mines will spoil our holiday and we will have to run quickly along the corridor to the suit. We find it and watch the cut-scene where Isaac puts it on. Having put it on, we find ourselves in outer space. Next, we fly to the indicated point (use the locator), after which we use the kizenis to release the rescue module and activate it by flying up to it and pressing it like a button.

Then we accelerate and fly to the damaged ship. We've experienced this before. We simply dodge objects flying at us. We arrive to Carmack. To the right of it will be the entrance to the station. We fly up to the door, use the Alt key to stand on the pedestal and open the door, go inside. We walk a little forward and meet our team. A short video and we continue repairing the ship. We go to the hall, where we will see a power unit lying on the right; insert it into the connector on the right using kinesis. The crafting station will start working. You can also learn something here. Next, open the door and go further and kill all the necromorphs that get in the way. The door ahead will be lined with boxes. We use kinesis to remove them and move on.

Next we reach the tunnel. We take off from the ground with the same Alt and fly to its other end. Then we go up the stairs and go into the next room. There will be a generator here, to start it, you need to lower the branch on three sides (the arrow will point down), and then activate kinesis on the switch and hold the F key until the generator turns on.

Naturally, necromorphs will interfere with us. We activate all three generators, then go back to the control panel (it’s right here, in the center of the room) and turn it on. Then we find an elevator here and go upstairs. We watch the video and go downstairs again on the elevator.

The generator was surrounded by an incomprehensible creature. As before, we again launch the three parts of the generator in turn, but the shoots of the creature will interfere with us. Shoot the yellow bubble at them to destroy them. Then we go back to the room where we used our first workbench. To do this, we go down the stairs and fly through the tunnel again, but the generators are now working; use stasis to fly through them. Next we approach the panel, which is located right next to the elevator. There's something like a mini game here. There will be two points indicated on the map. We move the circle to one of them with the arrows, to the other with the mouse. As soon as our circles are at the right points, click on the left mouse button and continue the puzzle until there are no circles left. This way you will hack the system and the elevator will become active.

We get into the elevator and go upstairs. We find ourselves in the captain's room.


#3

Here we catch a few glitches, after which we go back. We use the locator and run through the cinema hall and return to the first workbench. Ellie is here. We talk to her and go through the other door. Then we go into outer space and fly into a small shuttle (the locator will point towards it). We open the door and sit inside. Now we need to move to the indicated ship (Terra Nova), arrows will point to it.

So, we find ourselves on Terra Nova. We go through the door, then find the elevator and go upstairs. Next, we break the shield, as in the previous part of the game. If anyone doesn’t know, twist the mouse until the cursor on the shield screen turns blue, at this moment click on the mouse button and repeat the operation exactly twice to crack the shield. Next, use the locator to navigate to in the right direction. Next we reach the room where there will be fat people. We kill the enemies and try to call the trolley, but it won’t work. Then we run along the corridor to the elevator and go upstairs.

We run up to the glass and use the remote control. We need to clear the way in front of the trolley. We'll have a weight on the left and a weight on the right.


#4

Rotate them until, when docked, they combine into one shape and are sent for disposal. We perform the operation several times until the trolley is free. We will be automatically kicked out of the system when we finish.

We go back and meet an old friend - a regenerating monster. You can't kill him, so shoot off his limbs and quickly run back. Now we call the trolley and wait for it, fight off the enemies. There will also be a regenerating one here. We are waiting for the trolley, jump into it and go to the very top. We get out of it, then call ourselves an elevator and go down.

Now we find ourselves near the ship. We need to find three necessary parts in this location and create them in the workbench the right tool and insert it into the ship. Watch all this in the video:

After you insert the tool into the ship, then on the side of the workbench where you collected the necessary tool, go down and get on the lift and go up. Here you need to insert the filling hose through the panel, but it doesn’t work, we approach the hose and, using kinesis, lower it down, that is, insert it into the ship.

We are waiting for the ship to be refueled. Next, using the remote control, we remove the filling hose, but it turns out that Ellie did something wrong. Then we run back, avoiding the flames around. We run to the platform and return to the other side, in general we use the locator if we get lost. We take the elevator to the room where the cannon is located. We get into it and shoot back from the monsters, but watch out for two generators on the left and right. If you see that a tank is stuck in them, immediately shoot at it so that it explodes. Next, we fly into outer space and fly to our shuttle, on which we moved between ships.

Now we move to the Greely ship. The arrow points to it. Here we fly to a generator floating in space, take out blocks from it using kinesis and pull out the turbine. Now we fly to the shuttle again and use it to go to the last indicated ship. In front of you there will be three greenish satellites; each of them has a recorder that you need to get. The first satellite will be right in front of you, there are two more nearby, but the locator will not point to them. After which we fly inside the station to the workbench and assemble the navigator, then we go out into space and install the navigator on the bow of the ship and sit inside.

Next, inside the ship you will have to insert the power blocks into the empty slots and scroll clockwise until they turn green. Next comes a simple flight, where we will have to shoot at obstacles that appear along the way, there is nothing complicated about it, and fly along the specified trajectory. At one point you will have to go to the end of the ship to reinsert two power units into place and put out the fire. In the end, we fall on the planet Tau Volantis.

Chapter VIII

We wander forward in search of survivors. The locator is not working, so go from fire to fire and stay warm. However, watch Isaac’s first stay on the cold planet in the video:

After Buckle's death, you will need to take the gear from the wall and insert it next to the corpse of your old friend, then start the generator and get into the elevator. Let's go down. Next, a little horror awaits us (and the only one, however) and we will get acquainted with new and rather nasty and scary creatures. After a little running around the corridors, we will come across a small puzzle. Nothing complicated. You need to turn the levers. Turn the middle lever once, then turn the bottom right once and the top right once. The connections between the levers will begin to sparkle - this means you have done everything correctly and you can move on.

We launch a block with spikes. We are waiting for it to start working. Then we stop him with stasis at the moment when he moves to the very end, after which we quickly run into the desired room. Next, we again penetrate the passage, but this time we stop the block at the moment when it comes to us, after which we run straight from it along the corridor. Now another puzzle with levers. In general, there is nothing complicated, turn them until all the connections begin to sparkle with each other and you can start the pump through the panel, which is a little to the right. Then we go a little further and get new suit, which will allow us to go further. We approach the grate and the camera will check us, and the grate will open - we move on. We take the elevator and leave the building.

We use the locator to go back and go through the door that did not open before. Next we reach the bulldozer and a quick time event awaits us.


#5

There will be a bulldozer here that will begin to fall, and all we have to do is press the keys in time to get out and not die. We go further into the cave and start the generator. There is a lift outside - take it up. A hydra or a huge head crab will appear here. There will be shoots on his back. Shoot at the yellow marks, when you destroy all three appendages, then you need to quickly slow her down with stasis (this is better) and hit the appendage that is in her mouth (she will open it for a couple of seconds). After repeating the actions a couple of times, the hydra will hide and drop the bridge, then we climb up along it and enter inside the building. We get to Ellie and the others.

So, we kill the soldiers and go through the door to the right. Then we go down on the lift and move on again. In general, use the locator to find out the exact route. Along the way we will meet small beetles that crawl into the bodies of soldiers. The easiest way to kill them is to shoot in the head, that is, at this very beetle. If he dies, the body will also die.

Next we come to the panel that needs to be hacked. We start the generator. We go to the drill and see that two fences on the left and right are preventing it from rotating. You need to turn the valves on the left and right using kinesis. The F key will need to be held down while lowering. Now we are waiting for a fight with the drill, which you can watch in the video:

So, we go out into the street and find ourselves on the bridge, we run to the end of it and see that there is no power unit in place. Go back to the lift at the end of the bridge and on the left there will be a shield, and behind it a power unit. Take it and insert it into the place you need and already know. Then start the generator.

We go down on the lift. There are four valves here. It is very easy to turn on the system; start turning the valve above which the number lights up. Then another number will light up and turn the valve under it and so on until the heating system is fully supplied. Then we get into the elevator and go upstairs. Next we talk to Santos and she will say that we need to collect three parts. We go down the elevator again. In general, we use the locator and move towards the goal. We run to the door, win a simple mini-game with circles and open the door. Then we go to the right and go down. You will exit to a crooked bridge. There will be two parts here, you will see them, they will glow, but the third one is missing. You will see a blue gear. Use kinesis on it until the cage rises. Then go to the cage and take the last element and return to Santos.

On the way back we will meet a hydra. We fight him the same way as before and he will run away again. At the crafting station you will need to collect a sample of a new weapon and return to Santos.
First of all, we shoot from the harpoon and use them to push away part of the creature. Then we sit in the cage and Norton will lower us. There are yellow ones inside the creature nerve endings. Use the new gun. We need to find the most sensitive one (the gun will squeak when you approach it. Having shot at it, it will begin to twitch (others will not react) and skinny monsters will attack you. We kill their wave. Next, we look for the second such nerve, and then the third After the third, we again defend ourselves from monsters.

Then we return to the cage and they will take us upstairs. Norton, jealous of us for Ellie, will not open the grate and will leave, we will have to open it ourselves, use kinesis. Then we run forward alone, get into the elevator and go upstairs. We get out, and then a huge creature appears and we will need to fight it. Nothing complicated. We shoot at the yellow growths. At the moment when it starts to suck everything in, shoot at the yellow dots inside the mouth and destroy two. After you destroy the growths the second time and the creature begins to suck on you, then destroy the yellow dots near the mouth again. The third time we will be sucked inside the creature.

There is nothing complicated inside the belly. We will need to destroy three yellow growths and that's it, then we'll just have to kill Norton and that's it.

Chapter XIII

No, we haven't missed chapter 12, it's just that you can only complete it by playing co-op mode. We use the locator to get to the right place. Then we use the installation and go up the mountain.


#6

Having risen, we go through the cave, killing necromorphs along the way. Along the way there will be a lift cabin; lift it using kinesis, which must be used on the crane to the right.

Next we walk along a narrow path and crawl up the mountain again. We go up and go through the cave, then climb up the mountain again. We will have to freeze falling objects with stasis and quickly move from left to right and vice versa. We get up, find the generator and start it. We find a lift, but it will break. There will be a shield behind it. Here you need to move the pointer with the number 50 to the left, and the pointer with the number 70 to the right (in general, you need the sum of the numbers on the left and right to be equal). Next we go to the handle of the rope and pull it. Let's watch the video.

We run to the mountain, and Hydra appears.


#7

Immediately find two harpoons; they must be activated by turning on the generator. Next, blue rays will emanate from the harpoons. Now you need to lure the Hydra here so that the harpoons will shoot at it. After the Hydra is harpooned, you will have a few seconds to find the generator (nearby), behind it you need to start turning the valve and the harpoons will tear the Hydra into two cheerful parts, and you can continue on your way.

We meet with the group, then go up the stairs, but it will collapse.


#8

Use the locator to find your way. Along the way, naturally, you will come across necromorphs in droves. We break the door protection on the left and go into the cabin. Disinfection will take place. We go to the elevator and go upstairs. Then we go through disinfection again and go to Ellie. There will be a creature cut into pieces, one sample will be here, drag it with kinesis to the special slot and activate the panel so that it is sent to its place in the row.

We start the game on a planet covered in snow. We move forward and soon reach spaceship, crashed. To open the door, you need to shoot it (ammo can be found in the boxes nearby). The hero will be attacked by two necromorphs who must be destroyed.

Inside the ship you need to find a ladder and climb up it to the pilot's cabin. We take the artifact. The ship begins to fall apart. We jump down the steep cliff. When the hero begins to slide on his back, we dodge the debris, rolling in different directions. Let's watch the splash screen.

Chapter 1. Sudden awakening.

While the hero was listening to a message from Ellie, unknown people burst into his apartment and demanded to come with him. Before you leave, listen to one more message and take the note from the bed. To the right of the exit from the room in the corridor there is a first aid kit.

Having taken it, go left, to the gate. When the gate opens, run to the cover and shoot the enemies from behind it. Having slightly fought back, move towards the police car on the right. Here you will be covered in a kamikaze explosion. Run forward without getting hit by snipers, collect ammo and kill enemies - including another suicide bomber. Enter the building, go up the stairs on the right. Talk to Norton via videophone, search the lockers.

Leave the building. Go left, kill two enemies. Move on, the third enemy will no longer bother you. To cross the highway, charge stasis and freeze the busy traffic. Cross the road and go up the stairs. Collect cartridges on the bridge, go into the hall where the corpses lie. There is an elevator at the end of the room - go up. A short shootout and dialogue ensues.

We regain consciousness, lying on a pile of corpses. We collect first aid kits and destroy the enemies that break through the glass. Go to the next room through the corridor, kill three people near the reception, get into the elevator and go upstairs. Go out to the shops, go right, into one of them. A crowd of enemies awaits you outside. After the shootout, go into the building, go downstairs, kill the monsters, and get into the elevator.

Once you reach the train, aim at the locomotive, use kinesis, and pull the train as long as you can. When the train turns 90 degrees, push it into the tunnel. The same needs to be done with the tank. Wait and jump to the back of the train. After opening the door, wait a little and go to the locomotive. Then jump onto the platform, grabbing Carver's partner's hand.

Collectibles:

Chapter 2. On my own.

Talk to Carver, then listen to the audio recording on the right. Go straight, go down and go right. On the captain's bridge at the end of the corridor - meeting with Norton. After the incident with the mines, run from the bridge along long corridor. Put on a suit and helmet, fly straight in zero gravity, and use kinesis to push away the blue arrows. Activate the panel in the center, fly forward, dodging mines - you can also shoot them.

Collectibles:

Chapter 3. Abandoned flotilla.

Follow Norton. The entrance to the cargo dock is closed, there is another one on the right. Use kinesis to grab the door and turn the lever. Wait a bit in the airlock, then open the next door. From the corridor to the left, in the room, use kinesis on the control panel - the cargo entrance to the docks will open. Go through the corridor to the next door, find out Ellie's coordinates. Go right, open the door with kinesis. At a dead end, use kinesis to take the battery and insert it into the slot at the machine.

Go through the opened door, kill the enemies in the corridor and clear the door on the side, throwing away the boxes using kinesis. Kill the xenomorphs in the large hall.

Go along the corridor, killing necromorphs. At the end, in the boxes, lies text message. Go through the door on the left, then go down into zero gravity. On the other side of the deck, enter the room, there is a message waiting for you on the rack. At the top of the generators, lower the bars at each of the three (see arrows). A mechanism will appear at the top, which you will need to grab with kinesis and hold until it “unwinds”. As a result, necromorphs should appear. After activating all three generators, turn on the system on the control panel. Go to the elevator on the right and go up to your partners.

Collectibles:

Chapter 4. Echoes of history.

Pick up the text message, then head back down to the main generator. Here you will see a huge monster. To clear the way, close the generator shutters and unwind them. To destroy the tentacles, shoot at the glowing weak spots - they will be easier to hit if you use stasis. Having finished with the enemy, go down the stairs and return to zero gravity. Slow down the spinning blades with stasis. After crossing to the other side, go upstairs.

Go straight. Turn on the control panel: to do this, move each of the sticks (mouse and movement buttons if you play on a PC) to two cells and fix them. Do the same with the remaining cells. A lift will turn on on the left, which you can use to go up.

Study the notes on the wall. Don't forget to pick up the text message in the room.

After going down the elevator, get out of it and turn left - through the presentation hall. Get rid of the enemies in the corridor and get to Ellie. Go through the door next to the machine. Next you go down the corridor - through the airlock and get out into zero gravity. Fly to the shuttle, picking up oxygen cylinders along the way.

Explore the Grills (optional task).

Take the shuttle to the Greeley and go inside. Once inside, go straight and go down the stairs. Then you will meet a necromorph, having dealt with which, you need to go down even lower. Start the generator by grabbing it with kinesis and pressing the button a few times - you've done this in the past, so you'll get the hang of it quickly. Now take the elevator to the communications room.

Here you need to balance the energy supply: on the right there should be all the numbers except 90. Now get out into the main room. After destroying the spinning necromorphs, go to the next room - from there take the elevator down.

Continue down the corridor. Open the door using kinesis, pull out the flap in the center and wait until the power supply returns to normal. Once again, use kinesis on the control panel and listen to the audio recording. On the right is the key to Engstrom's office. Return to the main room: download the encryption code in the office and give it to Ellie. Mission accomplished - leave the Greeley.

Collectibles:

Chapter 5. Expected delays.

Arriving at Terra Nova, go through the airlock, opening the doors with kinesis. Take the elevator to the second floor. Go to the bridge: there is an audio recording on the right, and in the pilot's seat there is a KSSC artifact. Climb even higher: there is also a text message next to the body. Hack the control panel by twisting the sticks until you lock the blue area. Click the appropriate button to complete the hack. Repeat the same two more times. Go to the aft part: move along the corridors, destroying enemies.

Don't miss the old collection bot - with its help you can get valuable resources to create and upgrade weapons. Proceed further: in the room with the machine, take the text message from the table.

Call a trolley: due to a problem on the tracks, the transport will not arrive. A door will open nearby. Go further and go upstairs. On the wall of the corridor you will see a large and dangerous monster. Shoot all of its tentacles to move on. Take the elevator up, then go out to the right - listen to the audio recording.

Go down below and pick up the text message near the lockers. A simple puzzle awaits you on the central panel: you just need to connect two weights according to the shapes of the cutouts. After that, take the elevator downstairs.

After exiting the elevator, you will find an audio recording on the right. Go through the door on the left, go up the stairs and get to the warehouse. Here you will encounter a special necromorph, which you will not be able to kill yet - except perhaps cut it into pieces by slowing it down a little. Please note that this monster regenerates quite quickly, so act quickly and do not waste time - move on to the place where you summoned the trolley. Call her again - this time everything should work out, although you will have to wait for the trolley. At this time, you need to defend yourself from the advancing necromorphs. Feel free to use stasis to slow down enemies. Please note that during the battle two immortal necromorphs will appear at once. As soon as the trolley arrives, leave the station and go to the central part.

Collectibles:

Chapter 6. Repairs before shipment.

At the central station, to the left of the door, there is a control panel that needs to be hacked. Inside, take the key to the conning tower and listen to the audio recording. Ride the minecart to the rear of the ship. Having arrived at the station, call the elevator - a company of necromorphs will brighten up your wait.

Go down the elevator and start searching and collecting remote control modules. One of them is on your side, at the bottom of the rack. Go upstairs and call the gondola, which you can use to get to the other side. Go down on the lift and take the second part of the remote control from the panel on the right. Turn left, go along the upper path and take the third part from the same panel. On the machine you need to assemble all the assembled parts together. Now use the gondola to move to the center and, opening the hatch with kinesis, insert the remote control.

There is no fuel in the shuttle, so move the gondola to the right. Take the lift down and turn right. Enter the room and go up the stairs. Follow the lower path and take the lift to the top. Here turn on the fuel nozzle. Come closer and use kinesis to lower it to the shuttle. While the shuttle is refueling, you will have to shoot attacking enemies. When the refueling runs out, Ellie tries to start the engines - but something goes wrong and the station bursts into flames.

Go down and turn right. Try not to get caught in the fire. Follow Isaac's sign. Get to the stairs and go down. Do not rush to leave immediately - wait until the fire ceases. Call the elevator: once again the wait for the elevator will be diluted with shooting at the arriving necromorphs.

Once up, turn right. Call the gondola and try to detain the two immortal necromorphs, using stasis and targeted shooting against them. Move to the center, then to the opposite side. Go down using the lift, and when you get out of it, do not rush to go left, as a pillar of fire should hit from the floor. Open the door with kinesis, go inside and run to the elevator where you need to go up. Coming out of it, you will see a machine gun on the right: sit behind it and shoot the stuck cylinders on the mechanisms, and at the same time shoot the enemies.

Having flown into zero gravity, head towards your allies, shooting off the mines in time. Once you reach the shuttle, go to the Greeley.

Find Edwards (optional task).

At the central station, use the key to access the elevator and go up. Clear the corridor, go to the next room. Go upstairs and first collect all the supplies. Then try to open the door - Isaac will not succeed, and the room will be filled with necromorphs. After dealing with them, a control panel will open to the left of the door - hack it and move on. Each electrical trap has a control panel (orange panel) - shoot it and the trap will disappear. The first time the panel will be on the left, the second time on the right, and the third time on the far wall on the right. Go down the lift and clear the corridors. There you will encounter a trap that cannot be bypassed yet.

Go down the stairs, then go upstairs in the next room. The control panel for the fourth electrical trap is on the opposite wall to the right. Go down the stairs and shoot the control panel straight through the grate on the wall. Get to the elevator, but collect ammo before starting it.

You will again have to fight off waves of enemies - use stasis and don’t forget to move. After killing all the enemies, go down below and use kinesis to restore correct order mechanisms: the two central ones must match the neighboring ones by type of tips. The correct connection will glow continuously.

Once on the elevator, slow down the huge fan with stasis and quickly pull out the coils on the blades with kinesis. Now you can return to the place where the gravity well was previously and take the elevator to the bridge. Listen to the audio recording, then take the side lift to the storage room. The door is closed - take the elevator down to the living area. Take the key and text message. Return to the pantry and take everything that is in it. Now tear your claws back - to the accompaniment of music, explosions and screaming necromorphs.

Collectibles:

Chapter 7. Chaos.

Fly to the engine using Isaac's navigation device. Pull out the three plates; from under each of them, use kinesis to capture additional fortifications. Then grab the engine itself and pull it out. Now return to the shuttle and head to Roanoke.

Head to the first satellite, from which you need to pick up one of three recorders with navigation data. Don’t forget about oxygen - it’s better to take care of the cylinder in advance and carry it with you. Satellites are easy to spot by the green lights in the center.

Now get to the nearest machine and assemble the recorders into a single module. Then fly outside and insert the resulting device into the shuttle. Board the shuttle, rejoin the crew, and prepare for a hard landing on the planet Tau Volantis.

First of all, restore the pumps by inserting the dropped elements using kinesis (don't forget to crank them!). Now go to the helm: keep the correct course without going beyond the squares, which will gradually become smaller. Also, do not forget about enemies and obstacles flying towards you - you need to shoot them. When the oxygen pumps fail again, repeat the repair procedure described above. Continue your flight, clearing your way to the snowy Tau Volantis.

Chapter 8. No connection.

After a hard landing, you have to go in search of survivors - be guided by the fire. In general, this part is linear - you will not go astray from the right path. Isaac gets cold in the cold, so don't forget to warm up near a heat source from time to time. When you reach the mountain, the shuttle will begin to collapse - get ready for another QTE.

After recovering from your fall, continue following the fire until you find the second part of the shuttle. Signal lights will show you the way further. On the way you will meet a huge necromorph, which - suddenly! - will help you get to the other side.

Get to the bridge and go up. Turn left and go inside. Start the generator and listen to the message from Ellie. Get out on the other side and go down on the lift. Go down even lower and you will find yourself on snow-covered ground. Get to the next building by walking along the bridge - here you need to start the generator.

Go outside, shooting approaching enemies. Go straight and get to the signal light. Now move to the left - you will find another checker, next to which there will be an entrance to the building.

Collectibles:

Chapter 9. Forward.

After talking with Buckle, go left, go into the room with the generator and start it. Using kinesis, remove one of the gears from the wall and insert it into the mechanism next to Buckle. Then call the elevator you need to go down. From the elevator, turn left - there you will first encounter a new type of necromorph. Their peculiarity is that they do not see, but they react to sound and light.

Go to the large room, go left and go down. Here you need to close the circuit by rotating the locks and matching them by tips. Start the mechanism with spikes. Wait for him to swing, and then run after him to the far passage. Slow down the spiked press with stasis so you have time to get to the next area without getting crushed. Here you need to close the chain again - but now with six locks. Quickly run to the next area. Slow down the press when he is on the left side, run into the tunnel and, turning right, run towards the passage. Climb up the stairs and get to the wardrobe - here you can change into an arctic suit. By the way, navigation now works - from now on we can use it to indicate the right path.

Take the elevator to the top. Go outside and straight ahead. Go through the room and get to the cave. Go up the stairs. When you get to the crane, get ready for another QTE.

Once you reach the cave, you will meet Carver. The lift is de-energized, so go to the building on the right and start the generator there. Climb up and get ready to fight a huge necromorph. The tactics are simple: first focus your fire on its limbs - shoot at vulnerable glowing points. When the huge cockroach starts running towards you, dodge with a few quick rolls. Repeat until the bitter end.

Collectibles:

Chapter 10. Now we know.

Go outside and run to the bridge. Danik's men attacked Isaac, and you were again cut off from your allies. Deal with the enemies: use cover, and don’t forget to throw away grenades using kinesis. This episode is quite linear - at the first difficulties, use the navigator.

Get to the drilling site and hack the door through the control panel on the left. Go inside, turn right - you will find a generator that needs to be started. The drilling platform is turned on - all that remains is to remove the obstacles. Grab the locks with kinesis and, while holding the corresponding button, remove the barriers. The most important thing is not to get hit by the drilling machine: to do this, run around the arena, slow down the machine with stasis and shoot at its inner yellow core. To replenish your stasis supply, kill enemies - they will drop batteries. Having dealt with the drill, follow the opened path.

Collectibles:

Chapter 11. Hunting for the signal.

Take the lift to the top. Get to the heat exchangers, where Ellie will be waiting for us. Go along the left side, go into the boiler room. From there you need to use a lift to get out. Immediately turn right, turn on the system and remove the battery. Carry it straight to the next building. Destroy the enemies you encounter, then throw the battery inside through the broken window. Go back and go up the stairs. Get to the building, go downstairs and install the battery in the appropriate slot. Start the boiler.

Return to the heat exchangers, talk to Ellie and adjust the pressure. First, charge from the central panel, then grab the lever indicated just above with kinesis. A number should light up above one of the heat exchangers - that means turn that one. After adjusting the pressure, rise to observation deck. You will take the probe blueprint from Santos.

Now get out of the drilling platform and unlock the door of the adjacent building. Take the elevator and go outside. Here you will meet new necromorphs - these creatures like to attack suddenly. Be careful.

Get to the barracks, go inside and go to the auxiliary platform. After dealing with the enemies, go left. There, unlock the door and hack the control panel.

Exit on the other side and follow the right side to a dead end. Turn left and, grabbing the gear, scroll it until the cage rises to the desired level. Now go downstairs. Assemble the necessary parts - the variator (on the right), the probe (from the table on the left) and the frame (from the cage). Return to the auxiliary platform, where a battle with a huge creature awaits you. The tactics here are the same as last time - shoot at the limbs and dodge the ram.

Return the same way to your allies. Connect the found modules on the machine and get a new weapon.

Collectibles:

Chapter 12. Anatomy hangar.

Immediately go upstairs, then turn right and proceed to the harpoon. Turn it on, then grab it with kinesis and twist it. Do the same with the harpoon on the other side. Now climb into the cage and go down to the very bottom.

Move forward, guided by the probe: its sensor will begin to emit rapid signals when you are near a nerve cluster. Shoot the probe at the brown synapse and get ready for enemies to appear. Repeat this sequence two more times - you need to collect information from three nerve clusters.

Go back upstairs. Norton decided to escape, so he will have to get out on his own. There is a control lever nearby: grab it with kinesis and rotate it. Get to the boiler room and go outside.

After the cutscene, quickly get rid of the unitologist enemies. Soon you will be attacked by a huge creature, inside of which you just walked. The tactics are simple: dodge the blows of the monster’s paws, while not forgetting to break the cocoons - if you don’t do this, you will quickly be crushed by the creatures hatching from them. When you have a free second, focus your fire on the luminous points on the monster’s body. When it starts to suck you in, don't get lost - keep shooting at vulnerable spots.

When you find yourself inside the monster, you will need to destroy three glowing appendages. Beware of red cells - it is better to avoid them. Once you've finished the boss, enjoy another dramatic twist.

Chapter 13. Touch the skies.

Using automatic grappling hooks, climb the rocks. To avoid falling under landslides, move from side to side. Once you reach the point, use kinesis to open the stairs and climb up to the cave. Making your way through crowds of enemies, get out on the other side and move the lifting basket out of the way by grabbing the upper mechanism with kinesis and holding the corresponding button for a long time.

Our path lies to the next cave. Everything is the same here: make your way through the enemies, reach the hooks and start climbing up.
The next stage of mountaineering will require you to slow down falling blocks with stasis. Start climbing on the right side, then slow down the block and quickly climb to the left side. Here, slow down the second block and the lift when it moves to the very edge. If you don't have enough time, use stasis again - you need to move to the right side.

Once at the top, deal with the necromorphs at the entrance to the cave. Go inside, use the ladder and go higher. Here you will find a winch and a generator - the latter must be started. Having risen even higher, climb the hill ahead - here you will once again have to balance the flow of energy. Throw 50 to the left and 70 to the right. As a result, the numbers 90, 90 and 50 will remain on the left.

After another cut-scene, you will encounter a huge necromorph - that annoying “bug”. Now you can destroy it completely. First, get to the generator - start it (this will activate the harpoons). Hide behind the blue lasers and lure the enemy towards you. When he is caught, quickly run to the control panel on the right, which has a lock on the back of it. Grab it with kinesis and quickly press the button that lights up. Victory!

Now return to the previously inoperative hook and climb up.

Collectibles:

Chapter 14. Everything has its place.

Go upstairs. After an unexpected fall, you will have to find another way - follow Isaac's sign. Soon you will reach the biological laboratory, which can be accessed after hacking the control panel on the left. Go inside and immediately shoot the small creatures so that they do not revive the bodies. Clear the corridor and turn right. Go to the elevator, where you can go upstairs to your allies.

After talking with Ellie, use kinesis to grab a piece of Rosetta from the wall camera on the right. Carry it to the opposite side and insert it into the lowered lift. This is the first part - you need to find other pieces scattered throughout the complex. First, take the access key and go back down to the lower level.

Go back upstairs and start the gas spraying process in the booth. When the infection is eliminated, a lift will be available in the center of the corridor. Climb up and move across the bridge. Soon you will be surrounded by enemies - you need to move forward while shooting at them.

In the paleontology department, pull out the shield to the right of the door and activate it using kinesis. Take the elevator. Here you can act both quietly and loudly - with shooting and the total destruction of all enemies. If you move with caution, do not touch enemies and do not make noise, then you can do without a fight.

Going down, you will find a device with three compartments. WITH front side There are screens that display the degree at which the corresponding hole inside the device is located. There are locks on the side for kinesis capture. Rotate left until the degree on the leftmost screen is 0. Then rotate right until the degree on the far right is 0 and the center is 150. Now rotate left again until the degree on the far left is 0 and the center is 90. And Finally, rotate the right lock until the indicator on all screens is 0 degrees. Now activate the control panel and remove the Rosetta piece. Put it in the chamber on the right - it will go to the assembly point.

Go out into the corridor, destroying the monsters on the floor and walls. On the other side, you need to pull out the shield on the right, then turn the lock with kinesis, and then quickly run to the protective booth - here you will have to spray gas again. This will free up the central door - you go there.

After entering the large room, destroy the necromorphs or walk quietly past the enemies. Grab the Rosetta piece from the top left and push it into the chamber on the far right.

Get out and, hiding behind the rocks, get to the next building. Then your path lies to the biological laboratory: go through it and exit on the other side. Along the way you will meet enemies - as always, you know what to do with them.

Having dealt with them, go upstairs on the lift - head towards the geology department. Get to the room with lasers. There is a block in the center that you must pull closer to you to block the lasers. Move the block to the other side. Here, grab another piece of Rosetta and throw it through the lasers. Return the same way. Insert the capsule into the chamber on the left.

It's time to return to the biological laboratory - use the Azyek sign to quickly find the right path. The navigator will lead you to the room with the last piece of Rosetta. Destroy the necromorph and put the part in the corresponding chamber. That's it, now you can go to your comrades.

Collectibles:

Chapter 15. The whims of fate.

Now you have to assemble Rosetta into a single whole. Please note that you can move all the pieces except the first and last - this will help you place the blocks in the correct order.

Once assembly is complete, go to the control panel and initiate assembly. Your reward will be another non-interactive scene.

As soon as you can control Isaac, run to the exit, avoiding the cloud of corrosive gas. Then follow the signal lights - you need to get out. Danik's men will use grenade launchers - so don't stand in one place and constantly move. Get to the lift and go up. Don't waste time - use the navigator.

Soon you will meet special necromorphs - shamelessly fast and damn dangerous. Slow down with stasis, otherwise they will quickly chop you into pieces. At the end of the chapter, you will need to hack the control panel and go inside the building.

Collectibles:

Chapter 16. Hidden Below.

Just a piece of advice - it’s better to immediately have time and kill the enemy on the freight elevator, so as not to be distracted by him during the descent. Also destroy the creatures that appear during the descent. There is no particular point in running away from them, because you will still encounter unfinished enemies at the very bottom.

Take the elevator down and get to the hook. Continue down. On the structures you will see red explosive cylinders. Shoot them when enemies appear near them.

The entire chapter is a fast and linear descent, which you should cope with without any problems. At the very end, you will need to slow down a huge fan to slip past its blades - and hello to chapter number 17.

Collectibles:

Chapter 17. Strange city.

After talking with Carver, start the generator and go to the next room. Try to open the door - this will start showing a movie that is useful for you. Approach the translator panel. To the left of it is another panel: turn it on and listen to the sound sequence. Line up the symbols on the translator in reverse order - this will open the door.

Get out and meet with Carver. He'll go down the left side, and Isaac will go down the right. At the fork, turn right and use kinesis to pull the explosive timer out of the device. Take it to the passage on the left and insert it into the corresponding slot. Move away. After detonation, your path forward is straight forward. Set some more timers and get ready to crash.

Get to the translator, destroying enemies along the way. Use the hieroglyphs of the sounds you hear to unlock your device. In the next room, start the generator and fly up. Follow the sign to get to the interpreter. Enter the characters to display in the subtitles. Leave the zero gravity zone and head towards the glowing circular platform.

Standing on it, deal with obstacles using kinesis. Go forward and start the generator. After destroying the enemies, go upstairs on the lift. Stand on a platform that will enhance your kinesis many times over.

Opposite you you will see two drawings. You need to take a close look at the picture on the left and try to recreate it on the chain model behind you - use kinesis. When you do this, a new mechanism will open up ahead - use it.

Go down and head towards the bridge. Here it is better to immediately deal with three large enemies - aim for the legs. After that, stand on the reinforcing platform and fly to the other side, dodging obstacles.

Set in the translator the sequence of characters that you will see in the subtitles. Go into the building and stand on another power-up platform. If you use stasis against enemies while on it, they will remain in a slowed state for much longer. Good luck in battle.

Collectibles:

Chapter 18. Kill or be killed.

Open the door with the help of an interpreter. Climb higher and go right, where the generator will be located - start it. Then go left and open the next door with the help of the translator. Go to a large room that needs to be cleared of enemies. Open the next door, stand on the platform and fly to the other side.

You must be careful in this area. Shoot monsters on the walls and floor. Get to the lift, start the generator to the left of it and go up.

Here, first you should run through the entire territory and collect all the ammunition and medicine. After this, stand on one of the platforms and use kinesis to rotate the column to match its tip with the corresponding tip on the central statue. Choose a comfortable position where you cannot be surrounded, and deal with the necromorphs that will rush to interfere with you.

Keep rotating the statues. First, rotate the central statue one position, and only then will all the other statues align with it. An activation terminal will open near the lift - don't keep it waiting.

Go back to where we placed the chains according to the pattern on the wall. Now you should bend it according to the image on the right. Activate the panel that opens, go down and fly to the other side.

Enter the building and take part in a shootout: first get rid of the necromorphs, and then destroy the unitologists. Get to the huge machine, take out the green element from it (you haven’t forgotten about kinesis, right?) and insert it into the red connector. You will find the other two elements on the right and left.

After installing all the elements, a passage will open in the center. Use the grappling hook and start climbing. Avoid flashes by jumping to another track in time. Mechanisms that seem impassable at first glance are perfectly slowed down by stasis - use this to get to the top alive. The finale is near.

Collectibles:

Chapter 19. The end.

Run forward through hell, armageddon and explosions. Try to get rid of enemies as quickly as possible - time is precious. Get to the platform and go to the opposite side. Once in a snowy area, continue forward. Soon you will encounter a huge tentacle - you already know how to deal with it. Get to the safe zone where you are last time You will be able to use the machine and wardrobe. Don't skimp on resources and stock up on everything you need.

Open the door and head towards the large platform - the perfect arena for the final boss fight. The tactics are as follows. Stand on the central platform and attract the illuminated obelisks towards you. Throw them at the boss's eye. Soon necromorphs will crawl out, which you will have to fight off in the old-fashioned way - with the help of your arsenal.

Having finished with them, stand in the center again. Here you need to focus fire on the orange areas on the boss's hands. As soon as the second eye appears, throw another obelisk at it - just like you did with the first one.

Necromorphs will crawl out again, with whom you will have a short conversation. After this, stand in the center again and destroy the last eye using the obelisk and kinesis.

The creature will consume the green platform Carver was on. Stand in the center again and pull it out with kinesis, right through the enemy's guts. Move to Carver by pressing the appropriate button quickly and often. Actually, that's it - watch the final video and accept congratulations.

Collectibles:

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