Mass Effect Andromeda Walkthrough: “A Ray of Hope. Mass Effect Andromeda Walkthrough

Subscribe
Join the “koon.ru” community!
In contact with:

First, talk to Suvi on the Tempest, then continue through Mass Effect: Andromeda in that we need to start researching the three systems that we have already noted earlier in this guide. When you enter the desired cluster, you will receive a notification regarding the anomaly. Using a scanner, find the source of this signal on the surface of the planet; when it is detected, send a probe to get more information.

This way you can study three anomalies, after which you head to the Tsivki system on the planet Hi Tasira. Remember that, in general, this is reaching the finish line and there will be no turning back, however, almost all additional tasks can be completed after the end of the main story campaign. But still, the key word is “almost”, some missions will no longer be available after the end of the story, so make sure that you have completed everything that interested you.

Returning to the actual task, at the first stage we will need a control panel. Access to it is limited to attacking robots, but when you destroy aggressive machines, you can activate the console, after which a cut-scene will start. The result will be an unexpected gain of control over the brother or sister of the main character (depending on your choice).

In his role, we take the weapon from the cabinet and run forward, following the sign. On the way, of course, there will be enemies - they all need to be neutralized. When you go out into the corridor, you will encounter more powerful opponents, so it is better to jump straight into the door on the left. There you will enter another corridor, at the end of which you will go to the console, activate it. Now follow the gravity well and open the door. Walking a little further along the marker, you will come face to face with the Archon.

Finale of Mass Effect: Andromeda

The ending of Mass Effect: Andromeda will quite predictably have increased intensity and complexity: we have met a key antagonist who is more than capable of giving us a worthy rebuff, but he is still not invulnerable. More precisely, it is, but only by default and this can be corrected. This situation is corrected as follows: The Archon receives energy from the panels, which we can easily turn off.

Once you reach these points, you need to hold your position while the gauge fills. While filling it, simply repel enemy attacks in your direction. The boss, seeing that things smell frying, will begin to use more effective attacks: this time he will throw energy explosive fields at you and, worst of all, nothing will really help against this rubbish, including shelters - the fields will safely pass them and hit the target, that is, you.

The only salvation in such an uncomfortable situation is constant movement, don’t stand still, run and shoot at the same time. When you manage to turn off all the panels, the Archon will become much weaker and will no longer be able to really resist. Now all that remains is to watch the very lengthy final cut-scene.

Epilogue

Despite the end of the main story campaign, the passage of Mass Effect: Andromeda as a whole does not end there. You can chat with your allies and return to the spaceship, where the endless Andromeda galaxy is still available for study and exploration. If you wish, you can also visit the “Nexus”, where there are more side missions and colorful characters available for communication. In general, after the elimination of the Archon, the game is essentially over.

After dramatic but predictable events, players step into the shoes of a pioneer and begin their epic adventure.

Having docked with the local analogue of the Citadel, you will soon learn that Andromeda did not greet strangers hospitably, some of the arks were lost, the station was not completed, the colonists staged a putsch, which led to the formation of gangs of bandits and marauders that spread throughout the galaxy.

It is highly recommended that you chat with all the characters featured before going to see Director Tann. Fortunately, you don’t have to go far, since Cash, Edison and Candros are concentrated in one place. After chatting with them, you will complete an additional task and learn more about many details of the plot.

After you've chatted with everyone you can, you can go to Director Tann, who will direct you to the planet Eos and ask you to look for other missing arks along the way. This side quest spans the entire game and its further development is tightly intertwined with the main storyline, so you don’t have to try to focus your efforts on it.

After listening to parting speeches and numerous pleas for help with food, missing scientists, dead colonists and other troubles, you need to return aboard the Hyperion to talk with SAM. You can also listen to additional audio recordings of your father, which will not only reveal some details from Alec Ryder's past, but also make several references to the original trilogy. Here you can grab a Normandy SR-2 model for your cabin.

The Stormcloak and several new team members are already waiting for you at the docks, with whom you need to begin your exciting adventure in a new galaxy, the first stop of which is Eos. The most notable addition to the team will be the turian Vetra (you can sleep with her), who, apparently, according to the developers, was supposed to become a worthy replacement Garrus, but it didn’t work out. However, behind the abundant flow of verbiage about smuggling and problems with Sister Vetra, she hides her good skill with weapons. A large supply of health and good damage turn her into a good walking tank that you can take with you on almost every mission.


Upon arrival on Eos, you see a rather depressing picture: radioactive winds are raging on the surface, and the first outpost is destroyed. After wandering around the location a little, you can activate another additional task, read the notes of the colonists and chat with the only survivor, who will advise you to get the hell out and not touch the generators. It is clear that Ryder still touches the generators, which attracts a combat detachment of kett to the outpost - an alien race of green-faced people whom the Ryder family encountered on Habitat-7. After you deal with the intruders, the game will finally give you the opportunity to control the Nomad, but first you need to call the forward station from orbit, and then get the code for the garage where the Nomad is parked.

By the way: forward stations not only reload weapons and repair the nomad, but also serve as points for fast travel when you are on the surface of planets.


It is better to do this first, since completing the remaining tasks will be seriously complicated by the prospect of burning alive in the radioactive atmosphere of the planet.

Jump into the Nomad and head east to the black alien monolith near the first outpost. The colonists carefully built a protective perimeter around the monolith, so you don’t have to wear out your spacesuit’s life support system. Here the game again forces you to actively use the scanner to find the console hieroglyphs needed to solve a non-trivial Sudoku-style puzzle, but first you will need to deal with a new type of synthetic enemies that guard the structure.

Don't forget to scan defeated enemies, as this accumulates an impressive amount of research data necessary to obtain new types of weapons and armor.

Activating the console will launch a story video in which we will be introduced to a new character with whom we can also sleep.


After launching the first relic monolith, it becomes clear that they are doing something useful and (suddenly!) only the pioneer can interact with them. It would be stupid not to take advantage of such an amazing opportunity to push buttons in a strange alien structure.

If you intend to stick exclusively to the main storyline, then you only need to travel between the monoliths, practically without leaving the Nomad. However, the route is often laid out in such a way that you will definitely pass by kett camps, which can and should be cleared to obtain new equipment.

The trick with monoliths and puzzles must be done several times to gain access to a more grandiose alien structure hidden in the bowels of Eos.

To decipher the second puzzle you will need to tinker with the scanner again, since some hieroglyphs are missing on the console. To find them, you need to follow the cables leading to the missing hieroglyphs.

After fiddling with the platforms and scanner that pop out of the ground, we can finally activate the console after playing Sudoku. The key to the puzzle is that the hieroglyphs should not be repeated vertically and horizontally.


After activating the second monolith, you need to follow to the third. The routine this time is diluted by the fact that the monolith is surrounded force field, which is powered by generators located at the Kett base. Since the green-faces clearly don’t like us, the base will have to be taken by storm.

Having parked the Nomad at the entrance, you can begin the siege of the base. Be prepared for the fact that there are many enemies at the base and they will provide you with more than worthy resistance. We recommend upgrading your available abilities (if you haven’t already done so), as well as making more active use of cover and the jump pack.

Note the small generators located in the passages. They power the force fields built into the cover behind which enemies hide, so deactivating them will be a priority on higher difficulties.

The base is symmetrical and the passages are full of piles behind which you can hide from enemy fire, so we recommend not to get into trouble and correctly assess the situation. In general, a base siege is a clever trick by the developers, designed to familiarize the pioneer more closely with the game mechanics and what awaits him in the future.

Don't forget to scan everything you see - the base is full of different panels and terminals, the study of which will earn you a lot of points.

After the enemies are dealt with, you can safely go to the last monolith. The procedure is the same: we take out the scanner, look for the missing hieroglyphs and activate the relic terminal. Both missing hieroglyphs are located on top of the columns.

After activating the monoliths and meeting grandpa krogan Drak, you can go to some grandiose relic structure located deep in the ground and which is now marked on your map.

Along the way, you'll encounter several Kett vanguards and relics that can be defeated for experience and equipment crates.

Upon arrival, Peebee will be waiting for you and the next story cutscene, during which you can slightly influence the development of events by pressing R2/RT in time. This will not affect the storyline as a whole, you will just look more or less stupid.

The Vault of Relics looks like a dark and confusing labyrinth, shrouded in neon light. Once inside through the gravitational field, you find yourself in a large room with another console. Activate the scanner to find the wires stretched from it to the second console. By scanning the second console, you receive a code that must be entered on the first to open the door.

While you're here, don't forget to scan the relic structure to earn points. By the way, relic equipment is the most powerful and best in the game, so we recommend using the scanner as often as possible.


After a short cutscene, the group splits up. Peebee leaves the trio to explore the vault on their own. Please note that there is a room to the west, access to which is currently closed. There is a supply box there that you can get to on the way out. In addition, this will add another additional task.

From here the vault is fairly straightforward and consists of a simple set of passages and rooms guarded by relic synthetics. We advise you to actively climb around and explore everything, as there are plenty of places that can be scanned. Well, since the storage facilities are designed in such a way that you will not return to them later, you may miss a lot of interesting things.

Some sentries can simply be quietly bypassed, but since brawls bring experience, we still do not recommend relying on stealth.

After wandering around the storage room for a while, you will finally find Peebee. Get ready for another heated confrontation with collectors and observers. It's better to focus on the observers, as their shots can easily penetrate armor and they can end your misadventures quite quickly. You need to aim directly at their red eye and preferably use a rapid-fire weapon.


The room also has several consoles that control the turret and cover. It's better to use them.

Having dealt with the relics, run around the room looking for victims for your scanner and collect cartridges. Then go to next room where you will encounter a leak. The console you need leaks and is useless, but only until Peebee comes running and advises you to fix the leak using (who would have thought) his universal scanner. Open the door. Before leaving, be sure to check the southern part for a chest with a melee weapon.

The next room is simply huge and contains several terminals that control the platforms. Since each terminal highlights what it is responsible for using a white line, you won’t stay here for long.

As soon as you get outside, you will immediately understand that the vaults act as terraforming devices, capable of working real miracles even with the most miserable planets, making them suitable for life. Well, since the atmosphere of Eos is now much more friendly to space homeless people, the pioneer can finally establish his first outpost.

As soon as you arrive at the site of the upcoming construction site, you will notice that Drak has caused panic to the kett combat detachment, including several strong men with power shields and multi-barreled guns. First you need to help grandpa deal with the enemies, and only then resolve the issue with the outpost.

Having laid the kett carcasses in the foundation of the future settlement called Prodromos, you need to decide on its purpose. Since resources are critically short, the Nexus can sponsor the construction of either a scientific or military outpost. The choice is yours.

It only seems at first that you are faced with a difficult dilemma, when in fact practically nothing depends on the decision made.


The new Mass Effect turned out to be noticeably larger than its predecessor - a complete passage of Mass Effect: Andromeda will take you on average 50-55 hours of real time. In most story missions you will have to make difficult decisions that have various consequences. Naturally, many would like to choose the best option, and for this we advise you to read this guide, where we will describe how to complete all the main tasks of the game.

Class selection

As in previous parts, the first thing we have to do is create our own hero. You will need to choose his gender (male or female), appearance (you can choose ready-made presets or plan your own Pinocchio), training (regular classes are hidden behind this word), name and biography.

You can most likely figure out most of the parameters on your own, but we will dwell on the choice of classes in more detail:

  • The soldier is a typical warrior who has three basic skills, related, of course, to weapons. It is worth choosing for players who prefer to act directly, without inventing cunning tactics and strategies. Can carry a large number of different guns.
  • Biotic is a classic magician who has three offensive and defensive “spells”. When playing as this class, you will have to rely more on your skills than on weapons. A biotic shield will allow you to stay in open areas for a long time without receiving serious damage.
  • Engineer is a support class that hacks enemy equipment, creates auxiliary drones and helps the group survive in difficult battles. Not the most interesting character, however, and he can be made into candy if necessary.
  • The leader is another character aimed at supporting the team. True, this class allows you to behave more aggressively on the battlefield thanks to Energy Absorption and Extermination. In general, not for everyone.
  • The Badass is a kind of berserker in the world of Mass Effect, who bursts into a group of enemies and scatters them in all directions. He doesn't live long, but he dies beautifully. But seriously, it’s better to take a closer look at the Soldier if you like to be in the epicenter of the fight.
  • An operative is a standard killer (assassin), with the help of which you can go behind enemy lines and destroy them on the sly. Let us immediately note that at easy and medium difficulty levels such tricks are useless, since most enemies are crushed by regular bursts of rifle fire, but at difficult levels they can come in handy.

Note: let us add that the initial class in the game is only one of the directions you can take, that is, at any time you will be able to change the development path of your hero, since the skills here are not tied to classes.

Prologue: Hyperion

The Ark "Hyperion", on which there are representatives of our race, has finally reached the outskirts of its destination. Ryder wakes up from cryosleep in a noisy ship. Scientists and doctors awaken the necessary personnel to prepare for arrival at the target location. Your first action in Andromeda will be to determine Rider's identity. Choose between casual and professional responses when talking to Dr. Lexi T'Perro, then decide what you'll say when talking to the artificial intelligence called SAM.

Soon after the impromptu exam, everything goes wrong. The Hyperion collides with an unknown object, causing chaos on the ship. Cora Harper sneaks into cryo bay and restores gravity. Unfortunately, during the accident, many of the starship's systems were damaged.

Next, you will have full control of Ryder and can either check under the twins (your first optional task) with Dr. T'Perro, or leave the room. The dashboard also contains information about your mission in Andromeda. Near the beds you can find two datapads. You can chat with the people in the bay before meeting Cora standing near the door.

One of the blocks on the left will explode. Take out your Scanner and scan the right side of the device to find the problem. Reset the power relay on the side of the device and you will be allowed to pass. Thus, you will save everyone who was in the cryo bay. Follow Cora to the futuristic carriage. Much of the ship is still being restored from the wreck. When you're ready to move on to the next area, simply activate the tram.

In a couple of minutes you will have to wedge yourself into a heated argument between Alec Ryder and Captain Dunn. You will need to decide which side you are on. Team members will then comment on your decision. No matter who you choose, Alex will still scold someone.

The Hyperion finally reaches the supposed golden world, Habitat 7, but the graphs show that something is wrong with the planet. Resolved - Pathfinder needs to take his room and land on the planet to make sure it is safe to land.

Return to the equipment room and talk to Cora there about your family. Take the helmet and explore the area to find several datapads and other objects that can be interacted with main character. Let's note in advance that communicating with other people and interacting with various objects sometimes leads to unique conversations later. Once you've finished exploring the room, exit through the door. Talk to Alec, who will cheer you up a little, and then, together with other team members, climb into the shuttle and go to a new mysterious world.

On a surface

Liam and Ryder find themselves on a mysterious cliff after being thrown from a shuttle. This false golden world is incredibly mysterious. In this location you will come across quite a few Andromeda Initiative technologies - we advise you to scan them to start receiving Research points. Start by scanning the QEC communication relay, which you will see after turning away from the cliff. SAM is offline so you will not be able to receive full information from these scans, but they will not give you any less points. You can also scan some interesting plants, for example, mushrooms and bushes with curls.

Follow the road of rubble to your goal. You will find yourself near a static field covered in lightning. Avoid this obstacle with your jetpack and continue forward. Liam will ask you about the gun and ask you to aim it at fuel cell. Scan it before destroying it to get extra points. After it is blown up, go further along the improvised path, not forgetting to collect the ammunition lying on the ground.

Ryder manages to get to know Liam a little better while searching for the Pathfinder team. You will then be taught how to wall jump and climb up ledges. On the nearest hill, by the way, you can see something interesting - a huge structure in the distance, emitting rays. You will also get the opportunity to choose the reaction of the main character when Fisher and the new alien race appear. You can click on the following options: follow the protocol or expect the worst. Afterwards, talk to the aliens. Two soldiers will attack Fischer unless you draw their attention to you. Your actions will be recorded in a log after completing the mission. Take out two enemies and then check on Fisher.

Fischer is alive, but he is not feeling well. The team members who were with him went in search of help, now you need to find them. At this stage you will also receive several additional tasks. The first of these is body scanning. The next assignment involves finding the remaining supplies. Be sure to search containers when exploring locations, as they may contain ammunition, weapons, crafting materials and other useful things.

Here you can choose several paths. If you decide to take the right path, you will find another member of the Pathfinder, Kirkland. It was captured by three opponents. Go forward and attack the enemies. Unfortunately, Kirkland won't make it out of this mess alive. Approach his body to view a short cutscene. If you get closer to the building, you can scan the door and a strange pillar with floating blocks.

Return to the main road and continue along the path of burning leaves and ship parts. Don't forget to scan the shuttle elements to get research points. At the end of the path you will come across an atmospheric sensor. Interact with him to get more information about Dwelling 7 and continue moving forward. You'll encounter three enemies patrolling the front of another strange structure. Take advantage of the fact that your opponents can't see you and you're on high ground, sweeping them out of the way with a couple of powerful abilities. Then check the pit nearby - it contains a box and several scannable items.

After destroying all enemies, you will come to another fork in the road. Both paths lead to debris. In one part of the shuttle you will find a container filled with useful things, flight recorder and ammunition. In the north, an ambush of four aliens awaits you, including animals that can camouflage themselves with their surroundings. Deal with the enemies and move on.

Now you should go in search of Greer. To do this, you need to go past the alien structure and under a large bridge located on upper level. Then you will see some rocks. Go forward without stopping, and then look to the left - you will be able to notice a passage leading to a dark cave. Near the entrance to it, our heroes will hear the voice of Greer, who does not understand what the aliens need from him. Quickly enter the dungeon and attack the enemies, otherwise your comrade will die. After the shootout, you learn that Greer was unable to contact the rest of the group because his receiver was broken.

Since the signal fire was launched from the same area that your mini-map points to, we immediately go to this location. As you get closer to her, you will hear an SOS signal sent by Cora. You will have a new goal - to find the second shuttle. Move forward without wasting time on trifles. Do not forget that any obstacles, if necessary, can be overcome with the help of a jetpack.

Having reached the new shuttle, complete a new task - protect the members of the Pioneer group from hostile aliens. We advise you to take a position not far from your comrades, and then eliminate the enemies one by one. Some of them will throw grenades at you, which you can dodge by rolling or jumping using your backpack. The aliens will come in waves. When one of them stops, you can rest and prepare for the next attack.

The last wave will consist of a heavily armed enemy. He is capable of removing your shield and health in the blink of an eye, so you should attack him carefully, while being behind reliable cover. When the battle is over, a cutscene will start.

The enemies retreated, and communication was established. The main characters immediately contact SAM, who gives them the opportunity to talk to Alec. You will learn that the Pathfinder is trapped. Now your main goal is to find and save him. Go east to the next key point marked on the mini-map. Kill a couple more aliens, and then watch a new cutscene.

Alec will tell you that you need to destroy the huge alien tower, otherwise the Hyperion will not be able to leave its current location. For this reason, the Pathfinder blows up the structure and lightning begins to strike across the entire area. Now you should follow your father, eliminating all opponents on your way.

Afterwards you will be shown several cutscenes, from which you will understand that from now on your hero is the Pathfinder, and not Alec.

Reunion with Nexus

Head to the monorail and launch it. Talk to the dick construction crew. Watch a short cutscene and then chat with Tann and several other key Nexus characters. When you finish the dialogue with the first of them, SAM will contact you. An additional quest to develop the station will appear.

From scratch

When a new mission appears, go to the monorail and get to the Hyperion. Talk to the AI ​​in the right room, and then go to the transport system again. Find the docking bay point on the monorail map and click on it. As a result, you will be shown your spaceship, which is called “Storm”.

Participate in a few more dialogues, and then head to the ship's bridge to continue the mission. Set the route point - the planet Eos (Pytheas system). Land on a new world.

Go to the indicated marker. The door will be locked. You will need an access code, located in a building nearby. Enter it and examine the data block located on the table.

Note: Remember that it is worth activating the scanner from time to time to study various objects. This way you will significantly reduce the time spent researching new technologies. You should also check each container for useful items.

Return to the locked door and open it. Next you will again have to face closed door which does not open due to lack of power. Turn right and use the console in the far room. There you will be able to find out where the power antenna is located.

Follow the marker and get to the tower located next to the Tempest. Go to the back door and click on the console. Ask Clancy to activate the power supply. Go to the generator located nearby front door and try to activate it. You won't succeed. Scan the nearby turret, jump up and interact with the generator panel.

Now you should activate another energy tower. To do this, we repeat the previous steps. Then deal with the kett that attacked you and make your way into the station, where you will find Clancy. Chat with him. You can sell him the entire temple you collected along the way and purchase useful resources needed for crafting things. You shouldn't take the Hoe assault rifle, as you can find it a little later in the same building (it's in a container). Interact with the control panel to activate power supply.

From the starship, head towards Oyyekt-1, where you previously opened the door using the access code. On the way to it, find a large container on the right rectangular shape. Scan it for information about the Ark all-terrain vehicle. Interact with the side terminal. You will need a mobile station. Follow the marker and wait until she appears. It will be possible to change your equipment and replenish ammunition. Go to the terminal again, open the “box” and get into the transport.

Head towards the marker. Having reached the desired object, explore the area using a scanner and examine the alien device to find the first glyph. At the top you will notice a control point located on a tower. Next to it are located scaffolding. Thanks to them, you can climb up and check the glyph by starting the alien device again.

Talk to Peebee, and then engage in battle with the relics - Monoliths, Collectors. Get back into the Nomad and head to the other checkpoints - alien devices that need to be turned on. Near the first of them, a scientific laboratory belonging to the kett was built. Climb up and destroy all enemies.

On the way to the goal, use the generator to cut down the power barriers. The entrance to the station will be closed by the generator. Climb onto the roof and get to the other entrance. There you will find the required object. Deactivate it and enter the building. Watch a short cutscene and watch Drac appear.

You head towards the alien equipment. You need to find the glyphs. Activate the scanner to see yellow outlines indicating where the glyph towers are located. Climb them and scan the desired objects. Apply the device.

Now it's time to move on to the next alien technology. You should drive through the arch in the rock, go up and destroy all the relics. Now find the glyphs using the scanner. Having found the necessary towers, go to the control panels of the remnants. Turn them on to create steps along which you can reach the glyphs. Scan objects and then turn on the device. You have to solve a simple puzzle to start the device. The answer is shown in the picture below:

Go to the central area of ​​the location, where the rays from the towers are directed. Use the relic control panel and drive to the structure. Head down and then enter the building. Use the console and then follow the yellow outline that appears. Talk to the AI ​​and go through the door. You will begin another cutscene.

Follow the contour without stopping for trifles and destroying all opponents along the way. After chatting with Peebee, go to the nearest corridor - you will eventually find yourself in a spacious hall. The outlines will show on two devices. New opponents await you ahead. We advise you to first turn on the relic control panel on the right side, and only then attack the robots, since in this case the turret will be activated, which will help you in destroying the cans. Then launch the second console and use the gravity well.

Once at the bottom, get to the locked door. Head to the panel opposite - you will notice a leak. Explore it until Peebee approaches you. Interact with the hole again to seal it. Activate the console and go to the new room.

Here you will find several separate platforms with relic control panels. Turn on each of them to move on. Having reached the left platform where the relics are located, activate the far panel, and then get to the platform with the tree. Follow the marker, jumping on the emerging platforms. As a result, you will have to open the required door.

Go to the right point and watch the cutscene. Then you need to quickly get out of the storage - run to the marker. Drive to the highlighted point and turn on the module.

An important decision: you will need to choose which outpost to create - military or scientific. The first is aimed at improving weapons, and the second is aimed at accelerating research.

Board the ship and fly out of the system. Head to the Nexus and disembark at the docking bay. Some characters will thank or scold you for choosing the outpost. Get on the monorail and get to the command compartment. There, chat with Tann to complete the mission.

OPA: cryostasis bonus system

A kind of educational quest. You should talk to Vladimir and Addison Breka, and then activate the OPA control panel. You will learn about how and why you need to awaken new members of the Andromeda Initiative, and also consider bonuses from certain categories of specialists. Next, you will need to choose who exactly to get from the cryocapsules this time.

First hit

While on your spaceship, go down and find the round table computer system with the inscription “Strike Groups”. Then you should talk to Kandros while visiting the Nexus. After talking to him, use the console nearby and explore the possibilities of sending strike forces to complete various missions.

Ray of hope

Afterwards a new story quest starts. You should return to your starship and head to the Onaon system. Watch a couple of cutscenes and chat with all the active characters. You will also meet your new ally, the Angara race.

Then go up to the bridge of the ship and select a new task (go to Voeld or Havarl). This will need to be done to complete the Ray of Hope mission.

Help for Havarla scientists

Point to a new star system called Faroang and land on the planet Havarl by holding down the right mouse button and selecting a landing site.

Go to the research station and talk to Kiiran Dals. Continue following the marker and destroy all enemies. Enter the monolith, deal with the relics and find the researchers who were captured. Try to interact with the control panel, but you don't have enough information to do this - you need to find the glyphs. However, if you have a special set, then the console can be opened without solving the puzzle.

The first glyph is located on the right side of the building, and the second is on the left side on a large column. To recognize them, you should use a scanner. Solve the puzzle on the alien control panel. The solution to the puzzle looks like this:

Now you should return to Kiiran and talk with another NPC, which is marked with a plot marker on the map. As a result, you will complete the task.

Ray of Hope (continued)

Go back aboard the Tempest and engage in dialogue with Efra using the vidcon. Head to the Nol system and land on the planet Voeld, where you could have arrived instead of Havarl.

Once there, go forward until you reach a camp belonging to members of the resistance. Large lamps will keep you warm and restore life support, so you shouldn't be away from these devices for long. Go to the hangar ahead, then turn left (you don't have to look at the marker, as it doesn't show the exact location of the target). This is the command center you were supposed to go to. Check out the new screensaver.

Follow the marker and exit the camp. You will notice a couple of sentries standing near the rock. Chat with them. Then head to the outskirts of the base - in the direction from which you previously came. Here you will be able to find a resistance pilot. Enter into dialogue with him and agree to start the mission.

The main character will find himself in front of a force field. Walk towards it and then turn to the right. Below you will see the console. Activate it to start hacking. If this process is delayed, a marker will appear in the required place.

Make your way through the energy shield, deal with two opponents and go upstairs. Approach the passage and destroy the grate. Go inside and deal with all the enemies. On the lower level, chat with Captain Hecht. Next get to top floor and open the door facing the marker.

Once in the new hall, destroy all the adversaries and stand near the glass. Interact with the remote control. You will be shown several kett and a Cardinal who are performing some kind of ritual. Agree to assist in the conversation with Jaal.

Go through the nearby door and follow the marker. You will eventually end up near an inactive door. You should go back a little and turn left, running through the force field located below. Destroy all enemies on your way, and then jump over a small obstacle. Shoot the grate and go through the passage.

Scan all interesting objects in the room and interact with the control panel located in the center of the room. You will be able to find out where the capsules are sent. Destroy all enemies, and then chat with the Angaran.

Go forward until you reach a large hall, where you will have to fight the Cardinal and the kett. Deal with the standard enemies first, remembering to replenish your health and ammo using the boxes located around the area. To destroy the Cardinal, you should first attack his sphere, which revolves around him. When it is blown up, you can shoot at the Cardinal himself. It won’t be possible to send it to the next world in one go, so get ready to blow up the sphere 3-4 times.

Then talk with Moshae and make a choice: destroy the base or save the hangar. However, you can perform two tasks at once. To do this, you should first provide assistance to the hangar, and then click on the right mouse button when the opportunity arises to deal with the Cardinal.

Next, clean the site. Go forward, destroying all the adversaries. Hide under the force field that Moshae will create for you. Once you get to the other end, wait for new enemies to appear, among which will be the terrible Demon. It is not necessary to kill everyone, since the enemies will attack you in endless waves - you just need to hold out until the shuttle arrives. As soon as he arrives, run towards him to complete the task.

While on the ship, go up to the bridge and head to the planet Ayu (Onaon system). Use the shuttle and watch the cutscene. Now it's worth going to Efra's headquarters and chatting with him. This will end the quest.

Hunt for the Archon

Return to the ship and fly to the Govorkam system. You will need to land on the planet Kadara. Then go to the bar called Kralla's Song and follow the marker. Chat with Shena (Reyes Vidal), leave the establishment and go to Sloane Cassie.

During a conversation with her, you should speak directly and without subterfuge. If you need her help (in the last mission she will help you in battle), then you will have to agree to kill Ven, and it is she who must send him to the next world. If you refuse, you will have to come to Shena with nothing.

Since we are knights without fear or reproach, we advise you to choose the second path without agreeing to Sloane’s conditions. Then you will need to chat with Reyes again, and then follow the marker and use 2 control panels to get into the cell where Ven is kept. Enter into a dialogue with him and find out where the switch is located. Now you should go to the wasteland.

Follow the marker and interact with the control panel. Click on the first line, that is, go to the slums. Select your companions, board the Nomad and get to the right place. The road ahead is long, but in the end you only have to take the Archon's transmitter. Go back and use the same terminal to go straight to your ship. Travel to the Tafeno system and fly up to the Archon's flagship. There you will see one of the Initiative starships - dock with the ship.

Go ahead a little and view the information from the panel. Turn right and go through the door leading to the medical department. Examine two bodies belonging to the Salarian race lying on the beds. On the left side of them there is a console - use it. Then go to the opposite part of the room and activate the second control panel.

You will need to get to the capsules. Follow the marker, but don't rush into the room with the main information panel. Near the door that leads into it, on the left and right sides you can see capsules hanging on the walls. Scan them to find the Salarian Pathfinder. Then wake him from cryosleep using the nearby console.

Watch the cutscene and deal with all the enemies in the first room. Using the control panel and terminal, open a passage for a group of salarians. Take the other path and deal with the enemies in the large room. After talking with the scientist, you will find yourself in another spacious hall.

You need to get to the door on the opposite side of the room. It will be quite difficult to do this, since a large number of adversaries will immediately attack you. Hide in the shelters next to the door and try to survive until the salarians arrive to your aid. However, you will still have to fight the Forsaken alone. The tactics of fighting him are the same as with the Cardinal - destroy the spheres, and then beat the boss himself, and so on until the bitter end.

Run forward and you will end up trapped. Watch the cutscene and talk to the Archon. Then you will need to get out of the trap. Head to the side room, which contains stands with representatives of different races - opposite them there is a console that controls the service hatch. Use it to open the hatch at the top of the main hall. Follow the marker.

Deal with several groups of enemies, and then go to the Archon's chambers. Here you will be able to discover the relic. Take it and watch another cutscene. You will then be attacked by a modified krogan named "Behemoth". Hit him with all your weapons, trying not to let the monster get too close to you.

When the boss has about half his life left, ordinary opponents will come to his aid. We advise you to deal with the kett first, and only then take on the Behemoth again, since at a certain moment it can become invulnerable. Towards the end of the battle, the boss will begin to use dashes, causing great damage and stunning the character. It is necessary to dodge these attacks using a flying jetpack or rolls.

After the battle is over, you will have to decide who to save - the Salarian Pathfinder or the Draka reconnaissance squad. The Pathfinder plays a role in the story, but the Scouts are your companion's companions, so the choice is entirely up to you. Let's just say that the death of the salarian will not greatly affect the ending.

Get to the characters you decide to save, destroying all enemies on your way, and then leave the hostile territory. The mission has been successfully completed.

H-047c: new world

Pack your bags and fly to the Remav system, then selecting planet H-047c on the map, or rather what’s left of it. Head to the question mark on the left side of the map and enter the mining dome orange color. Destroy all enemies, and then go inside the hall. Examine the data block to begin the next task.

From the dust

Inside you will be able to find one of the codes, but you need to find two more of the same. Therefore, we need to clean out two more of these rooms and find all the necessary code elements. Afterwards you can go to your base. Deal with enemies and find out about the place where helium-3 is mined. You will only be able to get into the small dome if you have all three parts of the code.

How to get on the ship from the Nomad?

To return to your spaceship from an all-terrain vehicle, you should approach it and then press the “T” key (English). There is no other way to get onto the shuttle, since the level of radiation on the surface of the planet is off the charts.

Elaaden: New World

Land on the planet Elaaden (Zobran system), where only side quests, since the main quest has already been completed. That is, you just need to visit this world once.

Path to Meridian

Return to the main story quest by flying to the Zheng He system and docking with the Nexus. Approach the monorail and select your destination - the command center. Here you have to talk with Tann. Next, return to the docking area.

Go to the upper level in the indicated room and talk to the other Pathfinders. Return to the Tempest and follow the marker. Use the terminal to install the Phantom Storm system, and then gather your crew to discuss the current situation. Now go to the bridge and point to the Tsivki system. You need to land on the planet Hi Tasira.

Move forward until you reach the control panel on the right side. Then go down to the lower level and go across the bridge. Behind the door you will have to use another console and a gravity well. Deal with several enemies, including Relics and kett, and then activate the remote controls on both towers. First, head to the research tower (on the left side). After a few meters you will have to fight a group of Relics. There is also a console that controls the Creator (a large robot) - use it so that the machine will help you in the battle.

Go to the research tower and get to the control panel. To activate it, you need to supply the equipment with electricity. You should notice four more consoles nearby: you should activate them in in the right order. Every mistake you make will lead to the appearance of hostile Relics.

Standing near the main control panel and facing the door through which you entered the room, turn on the four consoles in the following order: the one closest to the main one (on the right side), opposite it (on the left side), the farthest one on the right side and the farthest one on the right side. left side. Then interact with the main panel and watch the cutscene.

Relics will attack you, and in addition to standard models, a Destroyer will also appear. We advise you to first deal with ordinary opponents, and only then take on the “big guy”. It has three points at which it is necessary to fire: the main body and the turrets on the sides. Surely you already guessed that you first need to blow up the turrets and then shoot at the body. He has very strong armor and from time to time carries out a powerful attack (opens his “mouth” and fires several missiles). When the boss attacks you with a special attack, you should hide behind cover. You should also run as far away from the Relic as possible when its life bar reaches zero, because upon death it self-destructs.

After defeating the Destroyer, exit the hall and destroy a couple more enemies. On the way to the scientific complex you will meet the kett. Deal with them and go to the desired console. Interact with her to find information about the appearance of the hangar and the capabilities of Meridian.

Follow the marker, destroying everyone in your path. Note that on the bridge you will have to deal with the Demon and several ordinary enemies, and a little further you will have to fight the Destroyer. However, you can wait a little and watch the fight between the two big guys, and then kill the survivor.

After going through several rooms, you will be able to reach the gravity well. Use it to go to the Meridian control center. Here you have to use the terminal, and then watch the splash screen. Next, the battle with the Sword of the Archon and the kett will begin. Immediately attack the boss, and only then deal with his henchmen. It's easier to defend at the top level: order your companions to defend the right and left flanks.

When you activate invisibility with the Sword of the Archon, you can notice it using the scanner (click on the “G” key). Your job will become somewhat more difficult when the Demon appears, but if you don't go to the front line, you can easily deal with both enemies.

Meridian: the way home

Enter into a dialogue with Suvi while on board the ship, and then begin researching any three systems that were noted earlier. When entering the cluster, you will hear a message about a girl who will tell you that an anomaly has been found. Click on the right mouse button and start moving the cursor towards the signal. Once you find a strange object, interact with it by sending a probe to study it.

As a result, you will investigate 3 anomalies. Study the data received, and then fly to the planet Hi Tasira (Tsivki system). Confirm your decision. Don't worry side quests can be completed after completing the main storyline (although some of them may still disappear).

Get to the control panel, having dealt with the robots, and activate it. When the cutscene ends, you will be given control of the protagonist's twin. Take the cannon from the closet and follow the marker, destroying all the enemies you encounter. Once in the corridor where larger opponents live, go immediately into left door. Go along another corridor and use the terminal, thereby helping the protagonist.

Go back to the gravity well and use the door. Continue forward until the Archon himself appears before you.

Final battle

To destroy the last boss, you need to cut out the panels that feed it with energy. Go to the control points, near which you will have to stand a little to fill the scale located in the upper corner of the screen. Here you just need to fight off opponents.

The Archon will start hitting you with energy blast fields that can penetrate cover, so you will have to constantly move from place to place. Once all panels are turned off, the Archon will lose his power. Watch the long cutscene and celebrate your victory.

Epilogue: Home and Away

Talk to your comrades and crew, then return to the Tempest and continue exploring the galaxy. It's also worth heading to the Nexus to make a few more decisions and chat with a few story characters. Don't forget to check out our ending guide to find out which solutions are the most optimal.

This completes the passage of Mass Effect: Andromeda. The main plot may seem short, but it is greatly supplemented by secondary tasks.

Players will now find themselves far beyond the Milky Way, into the very depths of the Andromeda galaxy. The main character (or heroine) will have to take on the role of the Pathfinder and thereby lead the search for a new home not only for humanity, but also for many other races in a new, hostile corner of space. Discover new and hitherto completely unknown secrets of the endless galaxy, eliminate alien threats, create your own powerful and combat-ready team, plunging headlong into a deep system of development and customization of skills (abilities).

The Andromeda Galaxy is a completely new chapter in the history of mankind, so whether the new founders will be able to survive in it and find a new home will depend only on your choice. As you delve into the mysteries and secrets of Andromeda, with the future of many species resting on your shoulders, ask yourself... What are you willing to do to survive?

Character Creation

As usual, the passage begins with character creation. You have to choose: gender (male or female), appearance (default or customizable), training (character class, which are described below), name and history.

. Soldier class- While serving in the Alliance armed forces, you tried to learn everything about weapons and tactics. The class has three unique starting skills. The first skill is “Stunning Shot” (Starting skill) - the hero releases heat-guided ammunition that knocks the enemy down. The second skill “Turbocharge” (Open skill) - does not last long, but greatly increases the rate of fire of the weapon and the effectiveness of thermal charges. The third skill (Open skill) - “Endurance in battle” - improves stamina and will allow you to take more weapons into battle.

. Biotic class- While serving in the Alliance armed forces, you were a biotic and helped your comrades with the ability to control mass effect fields. The class has three unique starting skills. The first skill is “Throw” (Starting skill) - biotic skills allow you to throw opponents into the air. The second skill is “Singularity” (Open skill) - a whirlwind holds enemies caught in its path. Third skill “Barrier” (Open skill) - your defense will be strengthened by a powerful biotic barrier.

. Engineer class- While serving as a technician in the Alliance armed forces, you learned to control drones and hack enemy systems. The class has three unique starting skills. The first skill “Reboot” (Initial skill) - causes an electrostatic discharge, which causes great damage to shields and synthetic enemies (can hit several targets in a row). The second skill is “Invasion” (Open Skill) - you hack into the enemy’s armor and weapons, infecting him with a computer virus, weakening his defense (the virus spreads to nearby enemies). The third skill is “Group Support” (Open Skill) - a special technology increases the squad’s chance of survival.

. Leader class- While serving in the Alliance military, you were a team player and worked with your comrades for your own safety. The class has three unique starting skills. The first skill is “Energy Absorption” (Starting skill) - absorbing the energy of the target’s shields allows you to restore yours (this skill is especially effective against synthetic enemies). The second skill is “Extermination” (Open Skill) - an aura of mass effect fields that envelops you, slowly deals damage to nearby enemies. The third skill is “Group Support” (Open Skill) - a special technology increases the Otrad’s chances of survival.

. Class "Badass"- when the battle starts, you always find yourself in the midst of it - often in accordance with the recommendations of the Alliance, but sometimes not. The class has two unique starting skills. The first skill is “Dash” (Starting skill) - you fly at enemies like a comet, restoring part of your shields upon impact. The second skill “Endurance in battle” (Open skill) - improves stamina and allows you to take more weapons into battle. The third skill is “Dash” (Open skill) - see above.

. Operative class- While serving in the Alliance armed forces, you studied covert operations and technology used by special forces. Before participation in the Andromeda Initiative, such knowledge was rarely applied. The class has two unique starting skills. The first skill is “Tactical Camouflage” (Initial skill) - the technology of bending light rays allows you to become invisible for a short time (attacks from invisibility cause more damage, but destroy the camouflage). The second skill “Endurance in battle” (Open skill) - improves stamina and allows you to take more weapons into battle. The third skill is “Tactical Camouflage” (Open Skill) - see above.

Prologue: "Hyperion"

After creating a character, an introductory video will begin. Control will not pass into your hands right away - before that you will have to talk with some members of the crew of the Hyperion ship. At the beginning of the game you will be introduced to response styles. The style of answer will determine the character of the main character, so always think before you answer. There will be four response styles in total: 1 - Emotional, 2 - Reasonable, 3 - Relaxed, 4 - Professional.

So, after a short dialogue, a strange incident occurs with the ship, so the Pathfinder asks the main character (or heroine) to appear on the captain’s bridge. This creates two tasks: the main one - «» , additional - «» (or brother if you play as a girl). Since the sister’s capsule was damaged during the gravity shutdown, it is necessary to carefully examine it. The capsule will stand 9 meters from the character. Everything will be alright with my sister in perfect order, since the SEM will not detect anything alarming, so you can safely go to the captain’s bridge of the ship (the icon with an asterisk is the main goal).

Upon arrival, there will be a small explosion due to the system rebooting, so a new main task will appear - «» . When Cora tells you what the problem is, you will need to scan the power circuit and thereby find out what the cause of the problem is. Now you can get confused because at first it is not entirely clear what needs to be done. Cora ordered a scan of the power circuit, which is located directly above the key mark (in the middle of the huge generator). After that, scan the part on the right and get the following task - «» . To do this, go to the next mark and interact with the control panel. Done? Then it's time to head to the monorails. Open the doors ahead and go further to the mark. Upon arrival, launch the monorail, after which the cutscene will begin.

Well, after a rather interesting scene, the Pathfinder decided that it was necessary to study the planet, because it was unknown what awaited the Hyperion in this place. He orders a squad to be assembled for reconnaissance, so when control of the character returns to your hands, collect your things: helmet and weapons. Then go to the hangar.

Mission: "On the Surface"

“The expedition to Housing-7 ended in disaster. The planet is not even close to the treasure that the scanners showed: its atmosphere is toxic, and deadly electrical storms brought down both shuttles.”

The landing on the first planet in the Andromeda galaxy did not go very well: another incomprehensible anomaly occurred that disabled the ship. As a result, the main character and Liam fell onto the planet and lost contact not only with the rest of the team, but also with Hyperion. So the first task looks like this - «» .

: By scanning samples of unknown technologies and life forms, the character will receive scientific data points - “ND”. In turn, ND can be spent in scientific center, thereby obtaining new types of armor and weapons.

The path will be completely linear for now, so along the way I will mark the most remarkable and important details along the way. So, the first thing the young heroes will do is stumble upon a path along which lightning will strike - here they need to make a dash and quickly run to the cave on the opposite side. The main thing is not to slow down, otherwise the hero will be hurt. And after leaving the small cave on the other side, you can optionally test the weapon by shooting the fuel cell a couple of times. Further the path will remain the same linear, but now you will have to learn how to use a jetpack, which is not difficult at all. Therefore, upon arrival at the key point, a cutscene will begin.

During the cutscene, the heroes stumble upon unknown creatures who are armed and, judging by appearance dangerous. But the most important thing is that among the wreckage of the ship lies the wounded Fisher, who urgently needs help. The only problem is that very soon unknown creatures will find him. Your new task is «» . I recommend not waiting for the moment when they finish off Fischer and attacking them first. After the battle, the next cutscene will begin.

So, it’s impossible to take Fisher with him, because he broke his leg, so he asks to go further and find the rest of the members of the Pathfinder reconnaissance group. This creates an additional task: «» . The task is easy to complete, because the container with supplies is nearby, so take everything that is inside and the task will be completed. In any case, move on, the path is again linear.

When you get to a huge alien building, you will find not only representatives of an alien life form, but also your comrade, who will soon be killed. Therefore, feel free to start a shootout and kill all the enemies. After the battle, find Kirkland. Unfortunately, the guy died, so there is a new additional task: «» . By the way, don’t forget to search the alien corpses and other debris.

Having walked a little further, the heroes will notice signal lights in the sky, so the task will appear: «» . I recommend going there right away. However, do not rush too much, because an unknown and invisible creature will suddenly run out into the gorge along the way to meet the heroes. Immediately at this moment, step back and shoot the monster from afar. You will come across such monsters more than once in the future, so be prepared. In addition, when you get to the second half of your ship (the fallen part after the crash), the heroes will again be attacked by alien creatures that will need to be defeated. At the same time, constantly move forward and inspect all the debris, boxes, enemies, etc. Don't miss items.

In addition, when you reach the strange ruins, a corresponding additional task will appear: «» . Do not be afraid. Feel free to go inside the building with the orange mark on it. Move deeper into the building, where the heroes will soon stumble upon a strange sealed door.

: At this point, pay attention to the radar icon. The point is that this icon will indicate the most interesting places. And the more it flickers, the closer the character will be to the goal. So take note.

So, in order to open the sealed room, the power supply must be restored. There is a machine responsible for this matter in another part of the complex. You could even say on the opposite side. Since nothing will work without power, I recommend not even wasting time on any devices, so go to the corresponding icon and click on the control panel. As a result, the energy supply will be restored, so return back to the sealed doors and be sure to collect all the items along the way. In general, go inside the room where you will meet a strange robot. You shouldn’t admire it for a long time, so quickly deal with it, scan and collect all the items, and then leave this alien complex.

But before you go outside, get ready for battle, because the enemy has ambushed you with the participation of invisible monsters. Pick up some fast-firing weapon to react faster and kill enemies. After you kill everyone, go in search of Greer.

To find your partner, you need to go forward from the alien building directly under the large bridge at the top. Then go through the rocks and look to the left - there is a passage into the cave. Right near the entrance you can hear Greer's voice, who does not understand what is happening and what these creatures need. When you get a little closer, open fire as soon as possible, otherwise Greer will be killed. After the battle, it turns out that Greer was unable to contact the others due to a broken receiver. But this is not so important anymore, because it is time to move on.

Since the flares were fired from the same location as the main target, head straight there. As you get closer, you can hear “SOS” signals from Cora, so this is how the task appears: «» . Don't waste time and move on. And remember that almost everything hard to reach places can be overcome using a jetpack.

When you get to the second shuttle, a task will appear: «» . Therefore, quickly take a comfortable position closer to your comrades and start shooting enemies carefully and confidently. In addition, I would like to add that this time the enemies will try to throw grenades at the heroes, so either quickly dodge using rolls or using a jetpack. When there is a moment of calm, regroup, raise the level of the heroes and get ready for the next enemy attack, because now the enemy analogue of the landing force will begin to land spaceships. Don’t forget also that you also have grenades in your arsenal (it’s best to throw them into the thick of enemies), and against melee creatures (invisible monsters), a shotgun is perfect (unless, of course, you missed it). And also, if the shield has disappeared, then it is better to sit behind some kind of cover, for example, behind a stone, until it is restored.

At the very end of the battle, your squad is attacked by “Something Heavy”. So, it’s better to behave carefully with this alien creature, because in his hands is a powerful weapon that will quickly remove the shield, and then all your health. Try to attack from the pull-up and “shine” your body less so that he doesn’t critically hit you. After the battle, a cutscene will begin.

Thanks to the successfully repulsed attack and established communication, it was possible to contact SAM, who in turn connected the main character with the Pathfinder, but it turned out that he was trapped, so it was necessary to find and save him as soon as possible. Your new main task: «» . Travel from your current location to east direction to a key point on the map. Along the way you will have to kill a couple more stone-headed enemies, and upon arrival another cutscene will begin.

The pioneer said that he would have to destroy a huge alien tower. Otherwise, not only will the heroes not be able to get out of this planet, but also the Hyperion will not be able to get out of its trap, so it commits sabotage by blowing up several important structures, after which lightning begins to strike across the entire area. This gives rise to the next important task: «» . In general, now everything will be simple, because you just need to make your way forward, expose yourself less and kill enemies more - in general, an assault.

If you have chosen a character who has some effective skills against enemies, then now is the time to use them. In addition, do not forget about the jetpack, because if it becomes too difficult to break forward further, then you can use it to quickly change position or counterattack. And don’t forget to collect all sorts of useful items from containers and other things along the way. Move to the next key point, which is indicated on the radar.

When you reach the tower gate, an additional objective will appear: "Order Cora or Liam to protect both flanks." To do this, press the button designated for orders and move the squad to any convenient area. Orders related to an attack work absolutely the same way - you just need to show the target. There will be two points in total and only you can choose which point and whom to send, and this does not play a particularly important role.

When you order the squad to defend the points, the “Defend the Pathfinder” task will again appear and another line with the decryption progress. All you need to do now is wait for this download to finish. The task is only made more difficult by the fact that now enemies will begin to attack from which you need to fight off, so find comfortable spot and fight back. When the download is finished, go to the door and click on it. The next cutscene will begin.

Mission: "Reunion with the Nexus"

“Hyperion has docked with the Nexus, which is supposed to coordinate the work of the Andromeda Initiative participants.

Due to unforeseen circumstances, the Ryders' father died, so the command of the Hyperion is taken over by the main character (or heroine), to whom the Pathfinder has transferred, in addition to everything, artificial intelligence - SAM. Now you need to go to the Nexus on the monorail, so go to the indicated mark, inspecting the ship along the way. Upon arrival, you will need to find Nexus employees, so open the doors and first of all talk to the artificial intelligence that helps with immigration issues, called “Avina”. Although it will not provide anything useful, it will become clear that its data is outdated.

Go down the steps a little lower and go forward, where you will come across a worker among all the boxes and lamps with whom you can talk. Soon Kandros will join the conversation, who will tell you that they arrived here fourteen months ago. Travel with him to the Nexus command center on the monorail. Upon arrival, another cutscene will begin.

After a small shocking scene you will receive an additional task «» , the passage of which is - . However, this is not important now, since the first thing we need to do is talk and discuss everything in detail with Director Tann at the Pioneer headquarters. Go down and turn to the right towards the doors, where the next cutscene with a bunch of dialogues will begin. However, this is where the current mission will end and the next one will begin.

Mission: “From a clean slate”

The Nexus needs an outpost to supply resources, but the only planet within reach is Eos. You, the Pathfinder, are asked to do the impossible: find a way to make Eos habitable and help the Initiative gain a foothold in the system. Director Tann provided funds for this desperate operation. You will receive both a ship and a support group.”

After a conversation with Director Tann, the new “Trailblazer” learns about many events that have occurred during all this time. Thus, a new task appears: «» . It's time to return back to your ship, so get on the monorail and use it to move to another location.

Run to the Atrium, and from there to SAM’s think tank for a very serious and important conversation. After the dialogue, the character will have the opportunity to choose a unique “Profile”, which will improve general human skills. Moreover, there will be a total of seven profiles to choose from, each of which is unique in its own way. All profiles are described below.

All profiles and bonuses

. Profile ""- soldiers specialize exclusively in combat. No one knows how to deal with enemies like they do. The profile allows SAM to reconfigure the Pathfinder implant for better performance on the battlefield. All profiles and first rank bonuses:

♦ Sniper Focus: Increases damage dealt for each target destroyed in a short period of time.

>+10% Weapon Damage

>+10% Weapon: Accuracy

>+2 Damage Resistance

>+10% Weapon: Magazine Capacity

. Profile ""- engineers understand both offensive and defensive technologies. This profile customizes the implant worn by Ryder, allowing him to control a small combat drone. First rank bonuses:

♦ Combat Drone: A small drone that speeds up the recharge of techs and self-destructs by releasing an EM pulse if enemies approach it. After the drone is destroyed, the reload speed becomes normal.

> +20% Damage of all combo moves

> +20% Vehicle: Construction Health

> +20% Technique: Restore health of structure

> +20% Technique: Structure Damage

> +20% Technique: Recovery and Defense

. Profile ""- Adepts specialize in biotics and can destroy and stun enemies through the use of mass effect fields. In this profile, the biotic implant worn by Rider has been modified to allow him to take out opponents without firing a shot. First rank bonuses:

♦ Biotic Echo: Biotic combos can additionally explode all enemies they affect.

> +15% Biotics: Strength

> +15% Biotics: Area of ​​Damage

> +15% Biotics: Area of ​​Effect Radius

> +20% Biotics: Effect Duration

> +20% Biotic Combo Move: Radius

. Profile ""- Guardians are unique warriors who simultaneously use technology and biotic abilities on the battlefield. This profile creates a direct connection between the Pathfinder implant and the built-in computer systems his armor, which gives the Pathfinder additional protection blitz shields. First rank bonuses:.

♦ Tech Armor: Absorbs a significant portion of damage that passes through shields.

> +15% Damage of all combo moves

> +10% Vehicle: Reload speed

>

> +20% Skill: Recovery and Defense

. Profile ""- attack aircraft act aggressively in battle, preferring to engage the enemy at a short distance and inflict great damage. This profile subtly reconfigures the Pathfinder's physiology, allowing it to absorb enemy blows and use external energy to enhance shields. First rank bonuses:

♦ Siphoning Strike: Melee attacks restore shields.

♦ Biotic Jumps and Dodges: Use biotics instead of a jump pack.

> +20% Melee: Damage

> +50% Melee: Strength

> +10% Biotics: Cooldown Speed

> +20% Skill: Reduce shield cost

> +10% Maximum shield charge

. Profile ""- infiltrators are versed in both weapons and technology. They prefer to eliminate enemies from a safe distance. With this profile, Ryder will become more agile and will be able to track his enemies even in the most frantic battle. First rank bonuses:

♦ Observation in battle: Enemies are visible through the sight through walls.

♦ Tactical Retreat: When evading, the cloaking device is temporarily activated.

> +20% Weapons: Accuracy

> +20% Weapons: Stability

> +20% Vehicle: Reload speed

> +10% Weapons: Increases damage when hit in the head/weak spot

. Profile ""- This is a jack of all trades, possessing both combat and technical and biotic skills. This profile modifies the Pathfinder's mind and body for versatility, allowing him to quickly switch between shooting, technology, and biotics. First rank bonuses:

♦ Biotic Leap: Evades allow you to quickly cover short distances, even if there is solid matter in the way.

> +5% Weapon Damage

> +5 Damage Resistance

>+ 15% Vehicle: Reload Speed

> +15% Biotics: Skill Damage

> +15% Skill: Recovery and Defense

So, after you have decided on the profile of your hero, the next important task will appear: «» . In addition, you will receive an additional task «» - completing all additional tasks. In any case, go to the ship. Upon arrival, a cutscene will begin. When control returns to your hands, then you can look around, but do not forget that you need to report to the bridge. A cutscene with a couple of dialogues will begin on the bridge, and then the heroes will set off.

: Be sure to visit the scientific terminal just below, because in the “Research” section you can open new drawings and enhancements using previously obtained scientific data - “ND”. And in the section called “Development” you can create new items and various improvements.

: In the Research section, each category has Various types scientific data. This includes " Milky Way", "Eleus" and "Relics".

Soon a map of the galaxy will appear before your eyes, and the task will say: «» . There is nothing particularly complicated: you choose a system, and then choose a planet. On the planet, in turn, you choose a landing site and equipment. A splash screen will follow.

: In addition, for the first landing on Eos, I recommend taking Vetra with you, because she will greatly help in establishing relations with the new companion - Drak.

Well, after landing on the planet Eos, two main tasks appear. So, the first main task: «» . Second task: «» . So, move towards the buildings and collect items along the way + try to sometimes view various objects using a scanner, because this way you can collect a lot of useful data.

When you reach a place called “Outpost Central Control Point”, then you will need to find the access code to the locked buildings. The code (in the form of a data block) is located in the building next door - in the northeast side of the entrance to the locked buildings. In addition to the code, there will also be an interesting audio recording and “Diary: Botany Analysis” inside. Anyway, now go back to the locked doors and open them.

Inside, scan the doors ahead and turn left. In the hallway there will be a terminal with a "Message for Nick Taniopoulis" and a note called "Huh?" A little further on at the end there will be another terminal, but with an audio recording. In addition, here you can collect many useful items and scan many objects. In any case, you will need to listen to the plot recording, from which it will become clear that there is a remote blocking in place in this place, and therefore there is no power supply. This is how the task appears: «» .

So, now you need to go to the building on a small slope, which is located behind the “Storm”. Go up the stairs, interact with the door and a dialogue will begin with the living character inside. The survivor will be someone named Clancy, so anyone needs him in a convenient way convince that it is necessary to turn on the power. You can promise that you will deal with the kett. In any case, the next task will be: «» . It soon turns out that the generators are not working, so you need to scan the power towers to find a place to connect. By the way, the easiest way would be to use the generator, which will stand right next to Clancy’s house, because there will also be a power tower right next to it. After scanning, you will need to turn on two energy towers. Finding them isn't a problem, so it's only a matter of time before you activate them, but when you do, the outpost will be attacked by kett, so you'll need to defeat them. There will not be many waves, so after destroying a couple of landing groups, it will be possible to finally launch the power control station. Return back to Clancy Arkvist and a cutscene will begin.

So, now it's time to find the transport Clancy was talking about. To do this, you will need to carefully inspect the containers using a scanner.

Mission: "Ray of Hope"

All endings and key decisions

In Mass Effect: Andromeda, as in all other games from the BioWare studio, there are different endings, each of which depends on what decisions the players made during the game (and not just the story part). And, as a rule, there are an incredible number of such solutions. However, in addition to this, there are many other decisions and choices in the game for the development of the storyline/world, which will be reflected in one way or another at the end of the game. Some options greatly influence the end, for example, who exactly will come to the rescue in the final part. There are even plot development options that affect the future (future games in the series). Below we detail all the endings and resolutions in Mass Effect: Andromeda that exist in the game and what they affect.

Some choices and decisions of the main character (heroine) can be found in the Code. For example, it will be possible to find the consequences of completing story missions, attitudes towards allies and companions (in the corresponding section). But in fact, there are many endings in Mass Effect: Andromeda, since they all depend solely on the decisions you made along the way. Everything is taken into account: from the plot to additional missions. Therefore, all solutions and choices are presented below.

Important storyline decisions

- Prologue. Has the hero/heroine explored Habitat 7 in detail? Very important point. If this is the case, then Alec Ryder will speak highly of the future Trailblazer as a hardworking and moral leader.

- Mission - 1: “From a clean slate.” On the planet Eos, in the end you will have to make a choice about which outpost to build: scientific or military. If you choose scientific, then all subsequent dialogues and cutscenes will be sent to this moment. There will be no significant impact on the plot from this decision, but the resolution of internal issues will depend on you. If you choose military, then this will be mentioned in subsequent dialogues. In the future, during the development of the plot, if military support from Prodromos is needed, it will be available.

♦ - Mission - 3. Being on Voeld (Nol), the hero/heroine will have to fight the Kett Cardinal at the very end of the mission. After the battle and a short cutscene, a difficult choice will appear: 1 -, 2 - "Destroy the entire facility along with the Kett Cardinal", 3 - "Save the objective, but take a shot at the Kett Cardinal.""Save the facility and the life of the Kett Cardinal"

. If you save the object, but kill the Kett Cardinal, then in the very last mission on Meridian, representatives of the hangars will come to the main character/heroine to help.- Mission - 4. Was the deal with Sloane Kelly accepted?

Whether you allowed her to kill Veren or not. If you save Veren's life, he will later appear in the Angarsk Resistance. If you agree with Sloane and kill Veren, you will still have the opportunity to talk to him, after which he will be executed. This way, regardless of the choice, the hero/heroine will still be able to see them.

♦ - Mission - 5. Who did the character save from the Archon's flagship at the end of the mission after the battle with the Boss, a modified krogan? It all depends on who was found: the Krogan Pathfinder or the Salarian Pathfinder. The point is that the choice affects which people will join the Pathfinder in the final story mission. As for the escape phrase, it does not affect anything. As a result, either a krogan or a salarian will simply join the hero/heroine. So you will still have to fight off the waves of advancing kett, no matter how you look at it. In addition, if Drac is on your team, then he will definitely speak out about any decision made. - Mission - 6: “Point of no return.” now this the fate of Captain Dunn In order for Captain Danna to survive, it is necessary to complete a loyalty mission for Cora before the start of the mission and convince Avitus in the building of the Turian Ark to become the Turian “Pathfinder”. Thus, in the last mission, the Pathfinder should have three other Pathfinders: the first is one of the two salarians, the second is a turian, the third is an asari. Only in this case will Captain Danna be able to survive the emergency landing. If the conditions are not met, then she will die after the heroic rescue of the crew.

. So now the story ends with Ryder having to decide who to make ambassador to the Nexus. Everything is simple here, because you can even choose the one you like the most. This decision does not affect anything.

Important side mission decisions

Important Ally and Relationship Decisions

Dear visitors! A complete walkthrough for Mass Effect: Andromeda is currently under development, so bookmark this page to make it easier to keep track of updates!

Prologue: "Hyperion"

Begin Mass Effect: Andromeda walkthrough from watching a spectacular introductory video, after which, waking up after 600 years of sleep, we communicate with Dr. Lexi T "Perrot and an AI named SAM (instead of EDI from). After a collision with an unknown object, we inspect the room, talking with the people in it, if desired, we check how things are going with sister or brother, depending on who you started playing for. You can also use the information wall, after which, opening the door together with Cora, we go to the Hyperion bridge. In the next room, before going further, you need to find out the cause of the failure, we do this using a scanner. by turning it on by pressing the G button and scanning the power circuit by pressing the RMB. After detecting a problem, we switch the power relay on the marked console, and then we go to the monorail, collecting data blocks along the way. Arriving at the bridge, we talk with the captain and Raider Sr. Finally, finding ourselves in the locker room, we inspect the room. collecting data blocks, we talk to people and look for our helmet lying nearby. After we find the helmet, we take the weapon and go to the hangar, where after a short conversation we go to the planet.

While viewing video walkthrough of the game Mass Effect: Andromeda To switch between videos, use the "Playlist" tab...

On a surface

After a not very successful landing, we set off to look for the remaining members of the squad. Having discovered the wreckage of the ship and aliens next to them, we try to make contact or immediately start shooting, one way or another we will still have to open fire. After shooting a couple of aliens, we talk to another survivor named Fisher. Next, having examined the area, we collect supplies scattered nearby and then set off to look for other team members. We destroy all the enemies along the way, and also carry out tasks “at will”, such as “Find Greer”, “Inspect the crashed ship”, Find the source of the signal flares”, “Inspect the cave”. Also along the way we will come across unknown ruins that are so It’s worth inspecting, inside the ruins you will need to get into a locked room and turn on the generator there, after which we inspect the complex and enter into battle with an unknown robot. As a result, having completed all the tasks, we go in search of the second shuttle, and after we find it, we protect the team from it. attacking aliens. At the end of the battle, having collected ammunition and additional weapons, having repulsed another attack of the aliens, we go to look for the Pathfinder, and having met him, we follow Rider Sr., attacking the enemy positions. Having penetrated the complex, we take up defense, placing our partners at the indicated point and shoot the attacking aliens while the Pathfinder. is engaged in decoding, at the end of the decoding process we help the senior Rider open the gate and watch the next video.

Reunion with Nexus

Using the monorail we will get on board the Nexus, there we are looking for employees by scanning the surroundings, you can also talk to the AI ​​Avina. As a result, having found the builder, we talk with him and with the approaching Tiren Kandros, after which we go to the Nexus command center. Upon arrival, we communicate with Director Tann at the Pioneer headquarters, after which you will need to talk separately with Tann, Cash, Kendros and Addison, generally only conversations and nothing more.

Sabotage at the station

At the request of technician Raj Patil, we are using a scanner to check the marked Nexus systems in search of intentional damage to the system. At two panels you will find wires leading to other relays. Having reached the other relays along the wires, we also scan them and then go along the monorail to another compartment to talk with the “saboteur” Zara Kellus. After the conversation, we find out that someone else is organizing the sabotage. To find out the identity of the saboteur, we go to the command center to check the records of the security systems. Only the third record will not be badly damaged; after it is restored, we scan the Nexus security staff in the control center and on the Hyperion. Having discovered a certain Dale Atkins, we expose him.

First killer

To investigate the murder, first of all we talk with the prison guards in the command center, and then with the accused. Next, you should talk to Kandros and, if you wish, listen to the recording again on the console nearby, after which we talk with a witness named Shaw. The last conversation at the station will be with Director Tann, after which we need to go to Eos and inspect the crime scene. Having arrived at the place and started scanning, we inspect the armor elements, eventually ending up in a nest of karkins. Having destroyed all the monsters, we will find another piece of armor by scanning it and studying it, thus gaining access to data that will prove Nilken’s innocence. We will also be able to listen to the audio recording, after which we will need to talk with Nielken.

From scratch

Having received for use our personal ship called the “Storm”, which is a little reminiscent of the “Normandy”, we set off to surf the expanses of the Andromeda galaxy. Our first task will be on the planet Eos, ultimately we need to clear the atmosphere of radiation, but first we will examine the main structure of “Object 1”. The door to the building will be closed, so we go to look for the access code to the locked buildings, it will be on one of the data blocks in the marked room. Having opened the locked door, we inspect the power control station and then go to another locked building, where we talk on the radio with Clancy Arkvist. Next, we go to start the generators by turning on the first one, scanning the marked power tower and then climbing to its top, where we turn on the generator again. As a result, having turned on both energy towers, we shoot the attacking kett, after which we return to Clancy, talk with whom we approach the console and restore the power.

After the power is restored, we can inspect the previously locked premises, we will also need to find transport, for this we scan the containers scattered around the territory. Having found the required container, we request the advanced station from orbit, after which we can open the container and get the all-terrain vehicle. Using our new vehicle, we set off to check a strange signal coming from an alien device. Having arrived at the place, we try to connect to the device, and after an unsuccessful attempt, we climb onto one of the columns to scan the glyph. Then, returning to the console, we activate the alien device, after which we get acquainted with Peebee and repel the attack of the collectors. Next, we will need to turn on two more alien monoliths, having first scanned two more glyphs on each (on the columns, having scanned them, you can see the wire leading to the glyph).

When you turn on alien devices, you will also have to fight off enemies, and on one of the monoliths, to turn it on, you will need to decipher the Relics code by arranging the glyphs so that there are no identical ones in each of the four cells (as in the screenshot). After turning on the monoliths, we go to the place where the rays converge, there we will meet Peebee again and, together with us, we go down into the dungeon. Having opened the door and jumping down, we begin to examine the Relic storage, finding another console and activating it, we follow the outline located in the walls and floor. As a result, having stumbled upon another “well with variable gravity,” we continue our descent into the depths of the complex. As a result, having stumbled upon a leaking circuit, we repair it by first scanning the leak, after which we continue to move along the circuit. To get through the caves, we raise parts of the floor using relic consoles. Having reached the indicated console, we activate it and then run in the indicated direction to get out of the storage facility. Next, we go to the indicated place to establish an outpost, there we kill all the kett and, after talking with Drak again, we invite him to our team, after which we fly to the Nexus to talk with Tann at the pioneer headquarters.

Secret project

Having discovered the “Fortitude” object in the desert, we inspect it and find a console in one of the rooms, after turning it on, our squad will be attacked by the kett. Having killed all the kett, as well as a monster named Demon, we are looking for the secret project of Object 2, having discovered the next console, turn it on, after which we will need to find two of the three parts. One of the parts will lie on the floor in the same room, the second in the desert near the broken shuttle. As a result, having found all the details, we return to Object 2 and scan the scientific project, completing the task and obtaining scientific data of the Milky Way.

Ray of hope

Continuing the passage of the main plot, we go to the Onaon system, where we will meet with the Kett ship. After a short conversation and subsequent successful escape through the “corruption,” we land on the planet Aya, where we meet aliens of the Angara race. After talking with the local governor named Paaran Shie, we follow her to the Angarsk resistance headquarters. At headquarters, after talking with Efra and Jaal, the latter can eventually be taken into your crew. Next, to continue the task “Ray of Hope” you will need to complete one of the two tasks assigned by the Angaras, namely to visit the planets Havarl and Voeld.

Having finished helping the scientists, we return to the “Storm” and talk with Efra De Tershaav, after which we go to the planet Voeld in the Nol system. Having arrived at the place quickly, before we freeze, we run in the indicated direction along the path illuminated by red lanterns (as in). Having met with the resistance commander, we go to the secret kett facility, where, with the help of SAM, we pass through the protective field. To break in, we find an access point, and having penetrated under the shield, we make our way into the complex through the ventilation, having previously shot the grate. Having destroyed the first detachment of enemies, we talk with the resistance fighters, after which, having decided to split up, we set off to Moshae. Having reached the room with the console, we use it to open the locked door, after which we pass along the corridors in the indicated direction.

As a result, having reached the room closed with a shield, we turn it off using the console, after which we scan the capsules and connect to another console standing in the center of the room. Moving further, we will come across a room where the hangars are turned into ketts, having killed all the enemies, we talk to Jaal and then begin to pursue the Cardinal. Having finally caught up with the enemy in order to defeat him, first of all we shoot at the drone establishing a protective field around the Cardinal. After the protective field is turned off, we try to inflict maximum damage on the enemy before he installs a new defense. Also, in a battle with the Cardinal, you should not get into the energy spheres that he shoots. Having defeated the enemy, we communicate with Moshae, in the conversation we will need to choose to destroy the kett complex or save the captured Angarians. After this, we get out onto the roof and fight off the kett while waiting for evacuation. Returning to Aya, we go with Moshae to the storage facility, after which we communicate with Efra and Moshae at the Resistance headquarters.

Help for Havarla scientists

After landing on the planet, we pass through a group of buildings called Daar Pelaav, there we will need to talk with Kiiran Dals, who will ask us to free the Angara scientists trapped in cryostasis. To complete this task, we go to the nearest monolith, killing all the robots along the way, and hack the relics console. To hack the console, you will need to scan two glyphs that you can find nearby on the monolith. The hack itself, like Eose, is carried out by arranging glyphs in a grid so that they do not repeat in rows, columns or selected forms. After you free the scientists, return with a report to Daar Pelaav to Kiiran Dals.


Cora Harper: Azari's Ark

Having received a letter from Cora Harper and talked with her, we go to Eos, where we will talk about the missing ark of Azari with Hydaria, located at the Prodromos outpost. Next, we go to the planet Voeld to track the Periphone signal there. Having arrived at the place and having driven an all-terrain vehicle to the indicated position, we begin the search for the ship, due to large quantity ice and deposits of some minerals, we will have several signals so we will have to drive through all the marked points. Having reached the desired place and cleared it of kett, we examine the wreckage of the ship in search of the Periphone transceiver, and after you find the device you will have to wait until Cora hacks the communicator.

Heart removal

After completing the “Meeting with the Family” task, we will receive this task, or rather the opportunity to infiltrate the kett base. Having gone to the indicated coordinates, we will find ourselves in a cave leading to the enemy base; by hacking the shield code through the console, we get inside, continuing to move through the cave and destroying enemies. Having climbed to the surface, we climb up the path to the buildings of the kett base. Having entered the premises of the base, we bypass the security system by turning off three Kett generators. After which you will need to destroy the kett security terminal, thus opening the way to the base core in the central tower. As a result, having hacked the next panel, we jump into the opened hatch and clear the next room from the kett. Continuing to move down the corridor we will find ourselves in the hangar, where we will need to destroy three landing platforms. Once on one of the platforms, we find out that the controls are blocked and to bypass the blocking you need to find and activate the terminal. SAM will find several additional terminals in the hangar, our task is to find the one we need while fighting off the Kett attacks. After you destroy all the terminals, all that remains is to eliminate the arriving Prefect and the remaining kett defenders, as well as get to the top of the tower in the Zenith observation room. As a result, having found ourselves in the right place, using the console, we neutralize the kett base and then create an outpost on Voeld in the marked place. And to complete the task “Removing the Heart” we return to Baksil.

Attack on the Kett base

To complete this small task, we scan the security matrix for vulnerabilities. After which we arrange sabotage and gain access to a safe storage facility from which we take out everything that is not nailed down (do not forget to inspect both the upper and lower rooms).

In the dark

After completing the task "Removing the Heart", the force field covering the excavation site will be turned off and we will be able to check the damaged signal. Having penetrated under the disconnected dome, we descend into the ice cave, where SAM will find a communication device nearby. Our task is to find a device that will be located on a corpse lying in a small dead end on the right side of the cave. After checking the data block, we return to senior intelligence officer Kaas.

Searching for the past

Having descended deeper into the ice cave, we destroy all the kett we meet along the way, after which we will need to free the captured hangars and talk with one of the liberated ones. Next, going to the partition, we scan it and then move away to a safe distance to blow up the wall. After the wall is destroyed, we go into the hall, where we will find a huge computer with ancient AI. After talking with the computer, you will need to decide to let this AI live or destroy it, thus saving one of the liberated hangars.

Missing scientists

We go to the specified coordinates and scan the found debris and bodies, you will also need to read the audio recording. Having finished at the crash site, we set off along the route planned by scientists and, having reached the indicated point, we will find the Architect of Relics. To defeat the Architect, wait until he falls to the ground, then, taking up defense in one of the buildings nearby, we shoot at the enemy’s legs and in his mouth (depending on what is indicated as the target). Also, in the battle with the Architect of Relics, you will periodically need to change your position, moving to other buildings and shooting small Relics. As a result, having damaged three limbs and shot the mouth of a giant robot (destroying the contours of the head and legs), we approach the defeated enemy and connect to him, after which we talk with Priya Blake.

Restoring the World

To complete this task, we will need to activate three monoliths located on this planet. Having driven to the indicated place, we scan three glyphs, after which we approach the relic console and activate the monolith by placing the missing glyphs, which should not be repeated in rows of columns and selected forms, as shown in the screenshots. Next, we repeat the procedure on two more monoliths, having previously scanned three glyphs on each. After successfully activating the three monoliths, we go to the entrance to the vaults, where we go down the gravity well. Having gone downstairs, we turn on the emergency generator, to do this we activate the console and then remove the lock from the storage, moving from one thermal generator to another so as not to freeze. Having killed all the relics along the way and eventually reached the desired place, we activate the next console, after which we leave the purification zone and exit the storage facility, thus improving the living conditions on another planet.




To be continued...

Return

×
Join the “koon.ru” community!
In contact with:
I am already subscribed to the community “koon.ru”