Metal Gear Solid V: The Phantom Pain (2015) (Full walkthrough). Completing all S-rank missions in Metal Gear Solid V: The Phantom Pain

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Tasks:

  • Complete a mission without rapid speed (time slowdown)
  • While escaping with Ocelot, prevent the Burning Man from attacking us.

We are a true legend! The greatest soldier in history, but for a number of reasons that can be learned from the game MetalGearSolidV:GroundZeroes, we crashed and fell into a coma for 9 years! A MetalGearSolidV:PhantomPain begins with our awakening.

3 days after waking up:

After a long cut-scene, the doctor begins to question us, when he asks us to look up, then [lean forward – LS (Left Stick)].

When he asks for your name, enter into the field the name you would like, as well as the month and year of birth.

2 weeks after waking up:

After a short cut-scene we will be asked to do plastic surgery. We agree, because then our enemies will not recognize us. Select an avatar, customize facial features and click on the checkbox. ( don't be afraid - we'll play as the original one Big Boss)

Then we watch a rather long cut-scene, where we learn about what is happening during the time we spent lying in a coma. But before he has time to fully come to his senses, an armed squad bursts into the hospital, whose goal is clearly to kill Big Boss.

As soon as we are given control, we crawl after our savior - Ishmael. When we crawl to the elevator, an explosion will occur. But we don’t stop, we follow Ishmael into the room and lie down on the floor. We crawl to the exit, approach the wall and bend down [press A to do this], quickly turn right and stick to the wall, move on, avoiding the spotlight, and at the end we run to the exit [to use sprint, press LS].

We move on and, when we get into a room with chambers, we crawl under them, climb to the penultimate chamber and wait for the enemy to leave the next chamber and not go to the next one. We watch the cut-scene and leave the room.

The enemy is ahead and behind - there is no way out! We lie down and crawl after Ishmael to the corpses. Now we do nothing to avoid moving. After the next video, we straighten the leg [press Y to do this]. Now we go down the stairs, get our first pistol with a silencer and shoot at the fire extinguishers to put out the flames. Then we take cover behind the wall and kill two opponents [it is much easier to shoot from a weapon in first person, to switch to it, hold down LT and then press the RB button].

Having reached the hall, we are met by an enemy squad, Ishmael takes the initiative into his own hands and distracts them from you. We kill the enemy on the stairs, and then, bending down, we shoot the rest, or we go to the left, go down the hole and kill them from there. For a more comfortable passage of this episode, use first-person view, and also shoot in the head. After dealing with the enemy, we go to the exit, shorten ourselves from the rubble and run away from the burning Volgin into the street.

Soon we are met by our old friend - Revolver Ocelot. We climb on the horse and run away from Volgin, shooting at him when he begins to attack.

Episode 1: Revenge

Tasks:

  • Kazuhira Miller has been located
  • Kazuhira Miller evacuated
  • Commander evacuated from Wah Sindh barracks
  • The task was completed in secret from the "Skulls"
  • Rough diamonds captured from Spugmai fortress

Opening IDroid[click Start] and place a mark on the yellow area. Now open the binoculars , we inspect the nearest village and put a mark on it . Then we ride the horse [to spur it (accelerate it), press X]. As soon as we reach the outpost, Ocelot will warn us about this. We can either clear the outpost, just put all the enemies to sleep, but we can also bypass the outpost, but then we will not receive the reward.

As soon as we get to the first village, Revolver Ocelot will invite us to explore the area. We climb onto the nearest hill and mark the enemies. We need the largest building - the one next to the flag USSR. We go in and scan the documents lying on the table. Now we know where they are holding Kazuhiru Miller.

Once you reach Gwandai, climb onto the rocks and mark the enemies. If you want to complete this task quietly, then it is best to make your way along the right side through the alley. Kaz will be on the second floor. We free him and take him out of the village, as soon as you are sure that no one will notice you, we call the horse and gallop to the helicopter.

Once in the helicopter landing zone, fog appears and the helicopter cannot land. We'll have to get to the second site. We are waiting for " Skulls“They will go down the right passage from us and gallop across the bridge, so they will not notice us. We get to the helicopter and get into it with Kazuhira.

Episode 2: Dimond Dogs

Tasks:

  • Completed training on how to use the Fulton system
  • Thanks to the evacuation of personnel, the level of the research department has been increased
  • Developed cardboard box; basic course training is completed.
  • Capture training completed
  • Completed striking instruction

Here we are at " Mother Base" Talking to Ocelot and we get an evacuation system - “ Fulton" Now we will be able to evacuate people and animals from the battlefield directly to our base. We approach one of our soldiers, shoot him in the head with a tranquilizer and activate Fulton on him.

Now open IDroid and look at the window “ Personnel Management"In this window you can see where the newly arrived fighters are, and they can also be redistributed. Now let's go back and open " Developments" We're missing a few people for a box. We stun two more of our soldiers and evacuate them.

Attention! Before using the Fulton system, be sure to look at the evacuation success rate. The lower the number, the greater the likelihood of failure.

Open the development window again, explore “ box"and call for delivery. You can also do the same on a mission if you don’t have enough equipment, including cartridges with silencers.

Now let's open IDroid, go to the task tab, call the helicopter and select a landing site. When you are in the air control center (ACC), you have much more control over the base, including customization. But this is not available to us yet. We can listen to all available audio recordings (We highly recommend, they contain a huge layer of plot and without listening to them, you will not fully understand the plot of the game).

So, after you listened to the audio recordings or did not do so. Open IDroid, go to the task tab and select any mission available to us. Then we select the landing site, and also select the equipment and landing time. But be careful, during the day it is more difficult for you to remain invisible, and at night it is easier, but at the same time at night it is more difficult for you to find the enemy.

Episode 3: The Hero's Journey

Tasks:

  • Special forces commander eliminated
  • Special forces commander eliminated from a long distance (100 m or more)
  • Special forces commander evacuated
  • Collected catfish that grew in the desert between the village of Shago and the Spugmai fortress
  • Recycled materials captured from Shago village

Having reached the camp, we mark all opponents, our goal is the Special Forces Commander. It is located in a central two-story building.

First of all, eliminate the guards on the towers, then turn off the electricity (if it’s night in the game) and go to the second floor. Your goal will be there, you can either kill him or evacuate him - it’s up to you!

After completing the task, call a helicopter and return to “Mother Base”.

Episode 4: Information War

Tasks:

  • Eastern communications point equipment found
  • The equipment of the eastern communication point was destroyed
  • Rough diamonds seized near eastern communications point
  • The transmitter of the eastern communication point was destroyed
  • 2 prisoners were evacuated from the village of Vialo
  • A container with materials was removed from the eastern communication point

Let's get to " Easternpointcommunications"and inspect the location. We mark opponents, as well as satellite antennas. There are three of them in total, and we need to destroy them, preferably with the help C4.

There is also a second option in this task. Go into the building next to the anti-aircraft early warning system and destroy the radio stations on the table, then we run to the helicopter landing zone and fly to our base.

Episode 5: Behind the Fence

Tasks:

  • Captured engineer evacuated
  • An engineer is evacuated using a Fulton through a hole in the basement floor.
  • Prisoner who planned to escape from Wah Sindh barracks evacuated
  • An SUV that was patrolling between outposts was evacuated
  • Blueprints captured from Wah Sindh barracks

Having reached the USSR base, we go left towards the lonely enemy in the bunker. We move on, eliminating one enemy and climb onto the rock.

Episode 6: Where the Sting Hides

  • "Sting" system captured
  • "Skulls" eliminated
  • Attack helicopter destroyed
  • Two snipers were evacuated from a mountain transit point

On the way to the fort we will have to pass the “Transit Point”, there will be two snipers standing on the bridge on the right side, we knock them out and go to the base.

  • Prisoner evacuated, unable to speak

As soon as you reach the fort, go into the cave, not forgetting to evacuate the prisoner that lies at the entrance. After its evacuation, you will know the exact location of the “Sting”.

  • "Sting" system captured
  • The "Sting" system was captured along with ammunition

We walk through the cave until we come across a pond. There we turn into the left tunnel, pick up the “Sting” rocket launcher and climb up.

  • "Skulls" eliminated

After the cutscene, “Skulls” will attack us, we wait until they are as close to each other as possible and shoot at them with the “Sting”; you can also use grenades.

  • Attack helicopter destroyed

As soon as we have dealt with the skulls, we call a helicopter and jump to the landing zone; along the way we will meet an enemy Assault Helicopter. You can either shoot him down with the Stinger or simply hide from him.

Episode 7: Bloody Copper

  • Three commanders evacuated
  • The company commander from the village of Vialo was eliminated
  • The platoon commander from the village of Shago was eliminated
  • Platoon commander from Wah Sind barracks eliminated

The main task:

We make our way to the village " Vialo", a meeting of three commanders will take place in the central one-story building. We wait for the meeting to begin and eliminate the commanders, you can either kill them or stun them and send them to the base.

The conversation between three commanders was listened to in full

We go into the building where the meeting is taking place, but before eliminating the commanders, we listen to their conversation.

The commander was evacuated along with his soldiers

Before reaching the village, we turn right and gallop along the road until we hear a car driving. We put the horse in the middle of the road, climb onto the rocks and wait for the car to stop. We shoot the soldiers with a tranquilizer and evacuate them. There should be four soldiers in total, as well as a commander, he can be identified by his red beret.

2 prisoners were evacuated from the city of Gwandai

In the village of Gavndai there is a cage with two prisoners, we open the cage, take out the prisoners and evacuate them to the base.

Episode 8: Occupation Forces

  • Deployment plans received
  • Colonel liquidated
  • All tanks destroyed
  • Colonel evacuated
  • The colonel and all his tanks were destroyed before arriving at the Smasei fortress
  • All tanks have been evacuated

The main task:

We have two goals. Elimination of the Colonel and destruction of equipment. You can either get scouted ones or simply find enemy troops yourself.

Once you discover the enemy, you will be faced with a choice. You can either kill the colonel or evacuate him; how you neutralize him is up to you!

So, after the liquidation of the colonel, we only have to deal with the equipment, here we have no choice - at the moment it can only be destroyed, since an improvement is required to evacuate the equipment " Fulton Cargoes 2", and on initial stage it is not available. The equipment itself can be destroyed in different ways: shoot all enemy equipment from an armored personnel carrier (the location of the armored personnel carrier is indicated on the map), destroy it with improvised means (grenade launcher, C4), or you can even call an airstrike on the target.

Prisoner evacuated from Shahra Yeh village

In the village, in one of the first buildings, there will be a prisoner lying, we pull him out and evacuate him with the Fulton system.

Deployment plans received

Now we make our way to the second floor of the tallest building and scan the intelligence data. Now you know the exact location of the colonel and his equipment.

Episode 9: Help and Retreat

  • The armored vehicle was destroyed
  • Several combat vehicles or helicopters were eliminated
  • The armored vehicle was evacuated
  • 6 prisoners evacuated
  • 3 tanks evacuated

The main task:

Our task is to destroy enemy equipment in 15 minutes. To complete the mission, it is enough to destroy one armored personnel carrier, but then the reward will be small.

We ride a horse to the nearest enemy mark and destroy the equipment, they often ride in pairs. To destroy, we can use a grenade launcher and C4, as well as an airstrike, and in the middle of the mission we can take a rocket launcher with homing missiles. To complete the mission you need to destroy five armored personnel carriers.

All armored vehicles were destroyed without the use of supplies and fire support

To complete this additional task we will have to complete the mission without support. The easiest way to do this is to upgrade Fulton and evacuate all the equipment to your base.

Weapons transported on a truck seized

After some time, Kazuhira Miller will contact us and mark a truck with a rocket launcher on the map. With the help of this weapon, the passage will become much easier, since only one shot is enough to destroy the equipment.

The armored vehicle was evacuated

It's simple. You need to upgrade Fulton to “Cargo 2”, run up to the armored vehicles and evacuate them with the help of Fulton.

4 soldiers were evacuated while searching for an escaped prisoner

We are heading to the 12th mark on the map, there will be soldiers nearby looking for an escaped prisoner. We shoot them with a tranquilizer and send them to our base.

6 prisoners evacuated

We make our way to the USSR supply base, there are prisoners there who need to be freed. The prisoners are not in one place, so to quickly find them, we use binoculars or simply interrogate our opponents.

3 tanks evacuated

The same as with armored vehicles. We upgrade Fulton to “Cargo 2”, sneak up on the tank and use Fulton.

Episode 10: Angel with Broken Wings

  • Captured Mujahideen Malak evacuated
  • The escort armored vehicle was evacuated
  • 3 prisoners evacuated from Lamar Haate Palace
  • The last conversation between the driver and Malak was overheard

The main task:

We get to the mark on the map, go into the destroyed building and evacuate three prisoners, one of them will tell us that Malak was transported to another place.

Once at the Supply Base, we eliminate the guards and go to the right side of the base, at the end of the corridor there will be a door behind which Malak is located. But we cannot evacuate him with Fulton’s help, so we call a helicopter and drag the prisoner in, and then we get into it ourselves.

2 prisoners evacuated from Yaho Ob supply base

In the same place where we found Malak, there is another prisoner. You can evacuate him with the help of Fulton, or by dragging him into a helicopter.

Episode 11: Surrounded by Silence

  • The Silent One has been eliminated
  • You have decided what to do with Quiet

The main task:

After completing the previous mission, the story missions will end. To advance further in the story, you need to run side quest « ContactWithEmmerich" Once you reach the ruins, the side mission will interrupt and begin Episode 11: Surrounded by Silence.

The sniper “Silent” will attack us. We need to eliminate her, but it is not necessary to kill her; if we eliminate her non-lethally, then in the future a storyline with her participation will appear, and we can also take her with us as a partner. We strongly advise you not to kill her.

The Silent One was neutralized without the use of lethal weapons against her

In order to neutralize the sniper without killing her, we will need a sniper rifle with a modification for non-lethal cartridges. It is also best to take with you D-Dog so that it marks the location of the enemy.

So, we aim at the enemy and shoot in the head, after three hits she will fall asleep. We approach and, when Big Boss is aiming at Quiet, don’t press anything, after a while Snake will lower his weapon, and we can deliver her to our base.

The Silent One is neutralized without use firearms

In order to complete this additional task, you will have to cheat a little. We mark the Silent One or wait for her to be marked by DD, then we cause the equipment to be dropped right at the place where the sniper is located.

How to continue the storyline?

Returning to the base, we again launch the side task: “ ContactWithEmmerich».

We move to the marker and sneak into the power plant. At the end of the location we break open the door and watch the cut-scene. After this, the task “ Episode 12: Road to Hell».

Episode 12: Road to Hell

  • Contact with Dr. Emmerich took place
  • Dr. Emmerich evacuated
  • 3 Walker Gear evacuated from central base
  • Dr. Emmerich evacuated unharmed
  • A vertical poster with a fashion model was captured from the central base
  • Captured drawings from the central base

The main task:

In this task we need to capture one engineer named Huey Emmerich, who 9 years ago, most likely, betrayed us, and it was because of him that we lost our hand, as well as the “Main Base”.

As soon as you get to the Central Base of the USSR, we will be faced with a very difficult task - to find and pull out the target. In order to find out the exact location of the doctor, you can interrogate one of the soldiers at the base.

And the difficulty lies not in finding it, but in getting to it. In this location, the opponents are much stronger than those we saw before. They are equipped with helmets, thermal imagers, and Gear Walkers. In addition, in order to get to the warehouse, we must enter it unnoticed without raising a combat alarm. The entrance itself is located on the right, it is guarded by two guards, but they can be easily eliminated with a tranquilizer.

After the cutscene, we get into the walker and pick up Emmerich. We exit through the back gate and make our way to the helicopter landing point on the right side. But having almost reached the helicopter, Metal Gear will attack us. We run from him until he leaves us. Then we get to the helicopter and sit down together with the dock. We shoot the missiles fired at us, and then destroy Metal Gear itself.

Episode 13: Impenetrable Darkness

  • Oil transfer pump is disabled
  • Oily water separator destroyed
  • 4 child soldiers trained in Masa village evacuated
  • Leaving the danger zone was completed before the blockade of the Mfinda field
  • An African long-eared vulture was caught after flying into a burnt village
  • 4 Walker Gear blocking Mfinda field evacuated

The main task:

In this mission, a new location becomes available to us - Central Africa.

The goal of this mission is to destroy an oil production plant. We move forward until we reach the first village, as soon as we reach the barracks, child soldiers will come out of it. You can either bypass them, evacuate them, and complete an additional task.

Having reached the plant, we climb through the sewer and climb to the top floor, there we go through the blue door and activate the computer. Then we get out through the window and make our way to the next marker, go behind the fence, approach the red tank and install explosives. We retreat to a safe distance and detonate. The alarm is raised at the plant, we leave the plant territory and go to a safe zone. That's it, mission accomplished.

Episode 14: Common Language

  • Afrikaans translator found
  • Viscount Found
  • Viscount evacuated
  • According to intelligence data, the location of 4 prisoners has been established
  • 3 prisoners evacuated from Kiziba camp
  • A container with materials was evacuated from the Kiziba camp
  • All 4 prisoners were interrogated

The main task:

We make our way to the marker and mark the opponents, we need a translator. After we find him, we follow him. He will stop to interrogate prisoners. We wait for him to finish and continue moving, and we ourselves evacuate these prisoners and follow him. As a result, the translator and the guards will enter the tent. We can either wait until the prisoner is brought in, or simply evacuate the translator and find the Viscount using the marker. After evacuating the Viscount, we leave the territory.

Attention! After completing this task, a side mission will open for us (located in the “Side Missions” section and marked in gold), after which we can take a new partner on missions - Quiet.

Episode 15: Ghost Traces

  • All Walker Gear destroyed
  • 2 prisoners evacuated from the abandoned village of Ditadi
  • All Walker Gear evacuated
  • Foxglove (yellow) collected in the abandoned village of Ditadi
  • Truck evacuated from abandoned village of Ditadi

The main task:

We need to eliminate four Walker Gears. They can be most easily spotted from the mountain. There will be walkers on the left and right sides. If you are discovered, the mission will become significantly more difficult, since the walkers will be controlled by opponents. It’s best to go down the mountain and quietly put the soldiers to sleep, then use Fulton to evacuate four Walker Gears, but if you haven’t yet unlocked the upgrade for Fulton, you can simply plant explosives and blow up the walkers. After completing the task, we leave the danger zone.

Episode 16: Caravan of Traitors

  • Armored escort vehicle found
  • Truck found
  • The truck has been towed
  • "Skulls" eliminated
  • Truck driver evacuated
  • Based on intelligence data, an approximate escort route was established
  • All conversations between the truck driver and soldiers at outposts and guard posts were monitored.
  • 3 Zero Risk Security soldiers evacuated

We move towards the marker and find ourselves at the outpost. We eliminate the guards and go into the right tent, there we scan the intelligence data. Now we have a route. We put a marker on the airport and move there. There will be two armored vehicles there, as well as the required truck. To pass unnoticed, it is better to wait until they start driving. At the next outpost they will stop for a few minutes. During this stop, the truck is easiest to steal. We crawl towards the truck on the right side, and as soon as the distance with the truck is small, “Skulls” will jump out of it.

This is where the fun begins, we run up to the truck and evacuate it on Fultogne, then we get into the tank and shoot the Skull. Of course, we don’t have to kill them, but then we won’t get credit for completing the additional task.

Don't worry, killing Skulls does not count towards statistics, so feel free to kill them. After this, we leave the place by car, or by calling a helicopter, the landing zone will be very close.

Episode 17: Scout Rescue

  • Evacuated
  • A reconnaissance unit soldier was evacuated from the Kiziba camp
  • 2 C.F.A. employees were evacuated.
  • A prisoner was evacuated from the Kiziba camp
  • 4 search team reinforcement soldiers evacuated
  • Truck driver evacuated

The main task:

First, let's find the escaped prisoner. We cut down several soldiers in the forest, then we get close to the radio that lies on the stone and get intelligence data from it. Now we carefully climb the hill, and on the right there will be a soldier in heavy armor. We sneak up on him from behind and stun him; the prisoner we are looking for will lie nearby. We evacuate him and obtain information about the location of the second prisoner.

The second prisoner is in the camp, we carefully approach and knock out the guards. There will be a pit covered with boards, but on the right there is an entrance to this pit. We go down and put the prisoner on our shoulders, but since he was tortured a lot, the prisoner simply may not survive being evacuated by Fulton. Therefore, we pull him out of the danger zone on our shoulders or take him out by transport. Once our target is safe, the mission will be completed.

Episode 18: Blood Ties

  • Former Mbele Army rebel eliminated
  • 5 prisoners in the Kungenga mine eliminated
  • Captive child evacuated
  • Former Mbele Army rebel evacuated
  • The task was completed in such a way that the enemy did not notice the evacuation of 5 child soldiers
  • Attack helicopter destroyed
  • 5 snipers were evacuated near the northeast and southwest guard posts of the Kungenga mine
  • 3 armored vehicles evacuated

The main task:

Our task is to eliminate all targets, but, of course, it is not necessary to kill them, because we can simply take them to our base.

First, we move to a small outpost, there we identify the required soldier and eliminate him. After this we move to the second marker. Now we need to get into the mine. We go around all the opponents, break open the doors to the mine and free the children from the cage. But one child is seriously injured; he will have to be carried on his shoulders.

We leave through the emergency exit and go left. It is advisable for now to have a non-lethal sniper rifle with a silencer. As soon as we discover the soldiers, we hide the wounded child, and give the rest of the children the order to wait. We eliminate the soldiers and move forward. Also, your partner, Silent, will greatly help in secretive passage. Just give her orders and she will eliminate the marked targets. As soon as you get to the helicopter, put all the children in the helicopter one by one, and then fly away yourself.

Episode 19: On the Trail

  • A subordinate of a PMC commander nicknamed “Major” was found
  • PMC commander nicknamed "Major" discovered
  • PMC commander nicknamed "Major" liquidated
  • PMC commander nicknamed "Major" evacuated
  • Major's subordinate evacuated
  • A prisoner was evacuated from the north-eastern guard post of the Munko Ya Nioka station
  • A conversation was overheard between a PMC commander nicknamed “Major” and his subordinate

The main task:

We get to the marker and mark the goal. But we don’t touch the marked target, but wait for her to get into the car. The main thing is to keep an eye on him and not discover yourself. As a result, a meeting will take place at the crossroads. As soon as the car stops, we go to the rear of the second car, put the two guards to sleep, then put the major himself to sleep, put him on our shoulders and evacuate him to our base. You can also kill him, but for the most high rating It's better not to kill anyone.

Episode 20: Voices

  • Shabani evacuated
  • Burning man attack repelled
  • According to intelligence data, the path to the western guard post of the Ngumba industrial zone has been established
  • A hyena-like dog was caught near the western guard post of the Ngumba industrial zone
  • Overheard talking about corpses at Munko Ya Nioka station

The main task:

We go to the marker until we reach the destroyed bridge. We jump down, the location is in the fog, so it will be very difficult to detect you, but it will also be more difficult for you to notice the enemy, two opponents will stand in front of the waterfall, the rest are baits. These soldiers can either be eliminated or simply crawl along a small river to a waterfall. Then we turn left, deal with two guards at the tent and go to the white building. There we go to left door and we move forward, through the bloody curtains.

After watching the cut-scene, the fiery Volgin attacks us. We run out of the building and run to the tunnel, but it collapses. You'll have to fight the boss. Don't even think about killing him in the usual way. It absorbs explosives and bullets, and if it absorbs enough explosive energy, it can counterattack. To eliminate him, we lure him under water tower, having previously installed explosives on it, as soon as the enemy is under the tower, we blow up the tower, and the enemy will temporarily disappear. We have a chance to evacuate, we request a helicopter to the upper left landing zone, while the helicopter is flying, we run up to another tower, put an explosive package and lure the enemy, as soon as he is under the tower, we detonate and run into the helicopter. After this the mission will end.

Episode 21: War Economy

  • Arms dealer discovered
  • C.F.A. employee discovered
  • C.F.A. employee liquidated
  • C.F.A. employee evacuated
  • Arms dealer evacuated
  • All conversations between the merchant and C.F.A. employees were listened to.
  • Blueprints captured from attack helicopter
  • A container with materials was evacuated from a hangar at Nova Braga airport

The main task:

We make our way to the airport territory and climb onto the roof of any building. Then we wait for the enemy helicopter to land the merchant we need. We mark it through binoculars, and then approach the target on the right side. Once you reach the control room, two targets will come out. We put them to sleep and evacuate them to the base. But now we get out of the territory and fly to our base.

Episode 22: Liberating the Platform

  • Enemy commander eliminated

The main task:

During the previous mission, our base was attacked. We go back and find ourselves on one of the platforms. We need to destroy the enemy commander, we can get close to him and put him to sleep, but this will be extremely difficult, and besides, we will not be given any bonuses for this. It’s easier to take a sniper rifle on a mission and wait until the desired target comes out onto the stairs, from which we can easily kill him. In this case, you don’t need to climb anywhere; all you need to do is cross the bridge and take a comfortable position.

Episode 23: White Mamba

  • White Mamba evacuated
  • Prisoner evacuated from Masa village
  • The White Mamba is evacuated, unable to resist.
  • Rough diamonds seized near Masa village
  • 20 child soldiers evacuated

The main task:

In this mission we need to find and evacuate the commander of the “child soldiers”. But it’s not so simple here, because since our opponents will be children, we, of course, won’t be able to kill them. Using lethal weapons will immediately result in mission failure. Therefore, for a more comfortable passage, we take Quiet as our partners and give her a sniper rifle with a tranquilizer.

As soon as we get to the desired village, we give Silent the order “Cover me,” so she will divert all attention to herself, and we can sneak onto the destroyed ship unnoticed. As soon as we are on the second deck, we will be greeted by the White Mamba. Here the battle will begin, the boy will attack, counterattack him [press R2]. After several successful counterattacks, we watch a cut-scene, and then fly away in a helicopter with the White Mamba.

Episode 24: Close Encounter

  • Male engineer evacuated
  • Female engineer evacuated
  • 6 Nubian goats evacuated near the south-west guard post of the Ngumba industrial zone
  • 2 SUVs evacuated
  • 4 containers were evacuated from the north-eastern guard post of the Munko Y Nioka station
  • African peach collected near Munko Ya Nioka station
  • A martial eagle was caught near Munko Ya Nioka station

The main task:

Approaching the marker, we take out binoculars and mark the enemies. We need to find one of the prisoners, he is in the car. But now we won’t have time to evacuate it; the car will go to the outpost that we met on the way here. We return to the outpost and evacuate the prisoner. Now we follow the second prisoner, a little to the right of the marker, the second engineer will lie behind the stones. We evacuate him and return to base.

Episode 25: The Avenger's True Hand

  • The chief of staff of the militants was evacuated
  • Commander of child soldiers evacuated
  • A prisoner who escaped from the north-eastern guard post of the Munko Ya Nioka station has been evacuated
  • 12 child soldiers evacuated
  • The chief of staff and the commander of the child soldiers were simultaneously evacuated by transport
  • Foxglove (purple) collected at the northeast guard post of Munko Ya Nioka Station

The main task:

Now our task is to evacuate two targets: the hostage and the child soldier commander. Both targets are located at the same outpost, first we knock out the commander and his guard, take the commander to the car, then we approach the prisoner and also put him in the car. After that, we call a helicopter, manually put the prisoners into the helicopter and return home.

Episode 26: The Hunt

  • Based on intelligence data, the escape route of the slave trader was determined
  • Slave trader liquidated
  • Slave trader eliminated before arriving at Kiziba camp
  • The slave trader was evacuated along with 5 soldiers accompanying him
  • 4 prisoners evacuated from the abandoned village of Ditadi
  • Striped jackal caught near Kiziba camp

The main task:

We move to the first marker and scan the data from the table. Now we have the slave trader’s route of movement, we go to the end of the route, turn on the NVG and move forward. Somewhere in the middle of the route we will meet the desired goal, but first we knock out the guards, and then the slave trader himself. Now you can evacuate him and take on a new task.

Episode 27: Root Cause

  • A reconnaissance squad member was evacuated
  • The reconnaissance squad member was evacuated before he could get hurt.
  • Danger zone abandoned by land

The main task:

Now we need to evacuate the scout. But he won’t be at the first outpost, we reach the second marker and rise to a hill, where our spy will lie. We put him on our shoulders and carry him into the helicopter, and then leave the mission area.

Episode 28: Code Talker

  • Contact with Code Talker took place
  • Code Talker evacuated
  • Code Talker evacuated unharmed
  • "Skulls" eliminated
  • "Skulls" evacuated
  • An armored vehicle blocking the Lufwa Valley was evacuated

The main task:

As soon as you get to the mansion, we go around it on the left side and knock out the guard; there will be another one behind the door. Now we go down the stairs to the basement, watch the cut-scene and put the old man on our shoulders.

Having risen to the first floor, all the soldiers turn into a kind of “zombies”, we eliminate them with a pistol and move towards the helicopter, along the way we will meet squads consisting of these “zombies”. Silent One can help us in liquidation; we can also lower the old man to the ground and deal with the troops ourselves. After you evacuate the target, a cutscene will begin, after which you will be given the opportunity to change your equipment.

Episode 29: Metal Archaea

  • "Skulls" eliminated
  • Code Talker evacuated
  • Mission completed without being captured by a puppet soldier
  • "Skulls" evacuated

The main task:

In this episode we will not be given the opportunity to deal with the enemy “quietly”, so we take the best weapons and armor.

We run away from the old man and begin to attack the opponents. First you need to remove their armor, only then their health bar will begin to decrease. But don’t even think about calling the equipment, it will be destroyed in a matter of moments. Also, if you get hard, run through the buildings and hide from the enemy, and while they are looking for you, you can restore your health. After defeating the enemy, we pick up the old man and evacuate him in a new helicopter.

Episode 30: Skull

  • Contact with the Skull took place
  • Information received from Skull
  • 4 Walker Gear evacuated
  • Audio cassette found in OKB "Zero"
  • 7 red containers were evacuated from OKB Zero
  • 3 tanks were evacuated from OKB “Zero”


The main task:

It is best to take Quiet for this task. We get to the Skull's base and give the order to the Silent One to attack. While all the enemy forces are occupied by your partner, take advantage of the moment and quietly sneak into the mine. Then we go up to the helipad and watch a very long cut-scene.

Episode 31: Sahelanthropus

  • Sahelanthropus destroyed
  • Sahelanthropus's head destroyed
  • Flying boy successfully attacked

The main task:

Here is the last episode in the First Chapter. We run away from Metal Gear down the road, not paying attention to the tank, because a little further there will be a much more interesting armored vehicle. And after a couple of turns there will be an armored personnel carrier with a missile system on board. We drive closer to Sakhalentrop and shoot missiles at him, try to hit him with all the ammunition. When the boss has a little less than half strength, he will release a cloud of archaea, which will destroy all equipment in the location. Now we run down from him and, as soon as he stops, we call an airstrike on him, we do the same when he jumps onto the mountain and starts shooting at you from the main caliber. It is also worth noting that if you get too close to the boss, he will try to crush you, at this moment Rapid turns on, at this time you need to shoot at the flying boy. After destroying the robot, watch a long final cut-scene.

It is also worth noting that after completing the episode, the development/disposal of nuclear weapons becomes available to us. But be careful, for its development you will be awarded demonic points, because of which your horn will increase, and your face will become covered with blood, and this blood can no longer be washed off. To return Big Boss to his original appearance, you need to dispose of the nuclear charge or perform a large number of good deeds.

Episode 32: Too Much Knowledge

  • CIA agent evacuated
  • CIA agent evacuated before search party arrives
  • 4 search team soldiers evacuated
  • The driver of the vehicle was evacuated
  • 2 prisoners evacuated from Shago village and Lamar Haate palace
  • Evacuated soviet soldier who planned an assassination attempt on a CIA agent

Having reached the mission area, we will meet fighters operating Walker Gear. We destroy them or wait for them to leave. Our target will be lying in the grass, we evacuate the hostage and return to the base.

Episode 35: Cursed Inheritance

  • 2 containers evacuated
  • The mission was completed by leaving the danger zone on a container evacuated using the Fulton system.
  • The task was completed in such a way that the enemy did not notice the evacuation of containers
  • According to intelligence information, the location of the soldier has been established
  • The commander of the Zero Risk Security detachment guarding the mansion was evacuated
  • Rough diamonds stolen by raven near northwest Lufwa Valley guard post found

To complete this task, we need the “Fulton Cargo” improvement; you can open it in the “Development/Weapons and Items/Items” section.

We make our way to the mansion and interrogate any soldier, after which we become aware of the location of the containers. As soon as we evacuate the first container, the timer will start until the XOF squad's helicopters arrive. We run to the second container, evacuate it and return to base.

Episode 40: Unusual Phenomenon

  • The film container is captured
  • Spugmai fortress captured
  • The container with the film was captured before reinforcements arrived
  • A prisoner was evacuated from the eastern guard post of the Spugmay fortress
  • A griffon vulture caught near the ruins of Spugmai

We need to find a cache in the ruins of Spugmai. We bypass enemy fighters or eliminate them. Next, open iDroid and go to the Tasks section, in the right bottom corner There will be a photo with the location of the target. The cache is in the arch on the right side. We take him and return to base.

Episode 41: War by proxy

  • Attack helicopter destroyed
  • 2 tanks destroyed
  • 2 armored vehicles destroyed
  • 2 tanks and 2 armored vehicles were evacuated
  • The commander of the armored vehicle column was evacuated
  • Rough diamond found on column commander
  • Blueprints captured from attack helicopter

Attention! This episode becomes available after completing side quests that are marked in gold!

In this episode we need to destroy enemy equipment. We recommend taking a rocket launcher and C4 before starting the mission, it is also recommended to have the improvement [Fulton - Cargo]

We move towards the marked equipment and destroy it or evacuate it to our base. You can also wait until it stops and destroy it with artillery fire, but then you will have a rating no higher than A. After destroying the armored vehicles, an enemy helicopter will fly in, shoot it down with a rocket launcher or call a helicopter, and it will destroy it itself. After this we leave the action area.

Episode 43: The Everlasting Light

  • Message sender found
  • The infected have been eliminated

There is an epidemic again at Mother Base. We go to Quarantine, after the cut scene we climb to the very top until you reach the survivor. Now, with the help of glasses, we detect the infected. We go downstairs and kill everyone in the room, except for the one sitting against the wall. We lift him and drag him to the top floor to the exit, then after the conversation, examine the survivor, then kill him. He's infected. Now we go out through the doors and watch a very touching cut-scene)

Episode 46: The Truth: The Man Who Sold the World

  • The task was completed without using rapid
  • The task was completed in such a way that the burning man was never able to attack after meeting Ocelot

This is the final episode, to open it you need to complete all side quests marked in gold, listen to all audio recordings, and also have a 100% connection with Quiet.

The passage is no different from the “Prologue”, with the exception of cut scenes, here they are significantly expanded.

In this guide on Metal Gear Solid 5: The Phantom Pain we will reveal several secrets of the game, list all the ways to get money, and also give a few general advice according to the passage, without knowledge of which you risk losing a decent part of all the interesting things that were originally included in the game.

Let's start with simple, but not entirely obvious things, which for some have been known for a long time, but for others were real secrets.

If you can’t find the opportunity to save, then you won’t find it, because you can’t save anywhere. The save system here is based on checkpoints.

Complete stealth without killing, no matter what the developers say, is harmful to you. Leaving someone behind you risks getting attacked from behind at the most unpleasant moment. Therefore, if possible, always eliminate the enemy, but do it silently.

Several failures in a row will force the system to offer you a transition to the easiest difficulty. Everything would be fine, but in this case the pathetic-serious Snake will be running around in a funny chicken hat with a red comb.

Use sandstorms to your advantage. With their help you can hide better.

Money in Phantom Pain means no less than in real life, so instead of mindlessly running around locations, take care of earning in-game currency called GMP.

Additional money can be earned from additional missions. It’s like in life – there is no easy money, and that’s why you have to work hard.

Use the Fulton system, with which you can transfer items from combat missions to the base. Send home everything that you consider useful and in demand for further sale. In short: rob and steal. It's not good, but it's profitable.

It is known that until you start using hired labor, it is unlikely that you will be able to get rich on your own. Therefore, after learning the Combat Squad skill, put together this very squad and send it on forays. It will be an idyll: you relax, and someone works for you.

Look for diamonds in the rough. They give a lot of money for them.

Sometimes, if you take your mind off the purpose of the mission, you can run around the back streets and look for such a thing as a diamond in the rough. For one of these, Snake will be paid ten thousand coins. So it makes sense to look.

For completing tasks that match your rank, or for those from which you have already outgrown, you will not earn as much as for completing those missions that are higher than your current level. In short: jump above your head and you will be rewarded.

If you are too lazy to do all this, and you yourself are a well-known cheater and swindler, then just look on the Internet for a trainer program that will not only pump you a billion dollars of money, but will also do a lot of other things utility type endless ammo, immortality or invisibility. It’s not fair, but it’s comfortable, and you won’t be banned for it, even if you’re playing the official version.

Next, we move on to the main part of our material, where there will be spoilers, so a dilemma will arise here: on the one hand, the material will be useful specifically for those who have not played The Phantom Pain, but after reading it, it will illuminate the plot a little, and on the other hand , for those who know the plot and are not afraid of spoilers, perhaps this material won't be useful. In general, make up your mind.

Always mark your opponent. In The Phantom Pain, you can tag enemies using radar binoculars. This cannot be done in real life, although it would be very useful. Don't rely on your memory, it will still let you down. Instead, get close to the base so you can see all the hypothetical enemies and mark them. This will help you more clearly observe the enemy’s movements around the base.

Take cover in the folds of the terrain and turn the disadvantages of the landscape into an advantage. The enemies here are far from blind, and are able to notice you at a decent distance. Therefore, do not neglect shelters, hide behind sandstorms, run along beams, get to the base, hiding behind the hills. But most importantly, use strategic heights, both natural and artificial. From a height you can not only mark all enemies, but also simply shoot at them or throw grenades at them.

As soon as you can, get your own captive translator.

Take "tongue". By neglecting to complete secondary missions, you automatically decide to acquire a translator. This must be done as follows: when completing a secondary task, be sure to take alive a soldier who knows English language. Thus, you will get a translator on your team, due to which you will save time, discover a lot of additional content, and also level up faster.

Interrogate enemy soldiers. The Phantom Pain is full of Russophobia, and Hideo Kojima is also a renowned Russophobe, for whom Russians are always the worst. But if you play this game, then you are happy with everything. In general, the new rule smoothly follows from the previous rule. If you have already acquired a translator, you can change a little and diversify your tactics: instead of simply killing soldiers, you can interrogate them right on the spot. To do this, you need a lone soldier, or a soldier who has strayed from the group. You run up to him in a half-crouched position, from behind, and, coming almost point-blank, press attack. Snake will grab the enemy and conduct operational interrogation. Among the uninteresting information, you will also come across valuable information about the location of secret weapons, messages about the features of the base’s defense, etc. In general, use the ability to interrogate, it will be useful for development.

Use night darkness. Give up sleep. Night forays in The Phantom Pain can be much easier than daytime ones. If you cannot complete a mission because you are discovered ahead of time, then go on it at night. Under the cover of darkness, soldiers without thermal imagers or night vision devices would be as blind as newborn kittens. Snake, on the other hand, will see everything almost the same as in the light of the sun. In addition, at night it is more beautiful to watch explosions, shooting, launches of signal flares and other special effects. In general, night in The Phantom Pain is not a time for sleep - that's for sure.

With all the high technology, Snake's main assistant is the horse.

The horse is your main combat friend in the entire game. Despite the abundance of various newfangled devices, the most useful “thing” in the game is the horse. Call her by blowing the whistle and go on an adventure. Sometimes it is much easier to gallop past a guarded checkpoint on a horse, leaning like a horseman to one side, which gives the enemy soldiers the impression that the horse is running on its own. This is both a stupid and naive, but also quite original gameplay move. Sort of like horse stealth, which can be more effective than ordinary stealth.

If you want fun, shoot. If you want speed, hide. If you are tired of stealth, or, in our language, hide and seek, then take the largest caliber machine gun and go on a mission. It will be fun and colorful. In the end, almost all players fall into this, since the game is long, and even artificially extended, but you need to keep in mind that the passage with shooting will take you more time than the stealth passage. Well, if time is valuable to you, then avoid civilization. Don’t shine on infrastructures, but try to stick to the most remote, dense places where no one will notice you.

Take prisoners and send them to work. Killing enemy soldiers is not always good. This is, of course, spectacular and interesting, but not as useful as it could be. At the very beginning of the game, when you have already acquired a base, disable the soldiers, attach Fulton balloons to them, better known as controlled balloons, and send the soldiers to your base. After completing the mission and arriving at the base, you will be able to study the skills of each soldier and use them in the most effective way. First of all, we are talking about the construction and improvement of the base. Soldiers can and even should be involved in these works. This is wartime slavery. In addition, such captives can be used for intelligence purposes, as well as in production. The most intelligent and skilled people can be entrusted with the creation of weapons.

Use Reflex mode. Despite how tough Snake is, he can be killed very quickly in The Phantom Pain. Therefore, everything here is like in the Wild West: the one who has a higher reaction, a steadier hand and a sharper eye will survive. To stay alive, Snake will need to demonstrate feline agility. Fortunately, it’s not for nothing that he is half a cyborg, and he has a lot of useful things built into him. One of these things is Reflex Mode. It is a three-second slow-motion, during which you can fire several shots, the main thing is not to panic. A very useful skill in a limited time frame.

Beware of snipers and change your location. If you light up in some area remote from the base, and not only light up, but manage to cause trouble for the enemy, then this place can be fired upon from artillery, mortars, or combat helicopters. It certainly won't seem like enough. Well, finally, it’s worth advising you to look around. A meeting with a group of snipers in the sands of Afghanistan, as a rule, ends in failure, and not at all for snipers. They are masters of camouflage and hit very accurately, so always be on your guard - this is the main thing that Metal Gear Solid 5: The Phantom Pain will require of you.

Preface

We must give credit to the development team, because they created a large number of different side missions! There are so many of them here 157 ! By going through them, we will obtain useful resources, manpower to work at our base and hone our combat skills so that we feel more prepared in the main missions. If we compare Phantom Pain and Epicenters by the number of missions, then the full version is 30 times larger than the demo! And if for the price, then 3-4 times! Thus, we find that the cost of each Phantom Pain mission is lower than the epicenter ones. Initially, it seemed to me that the tasks from the demo version would be included in the full version, as is usually the case, but they were not there! In any case, these games are worth the money! Definitely worth buying and playing! But let's get back to our sheep...more precisely, to the side missions.
Side missions have their own characteristics:
- It is not necessary to go through them (with some exceptions)
- They are not rated in any way
- Appear in the list of missions out of order
- Simpler and shorter storylines
- Mainly needed for extracting resources of all types and practicing skills
- They cannot be performed again (with some exceptions)

1. Evacuation of the Russian translator

A translator is a very valuable personnel for our organization. Delivering it to the base will not be difficult. A couple of soldiers walk next to him. We neutralize them, and send the polyglot flying on Fulton.

2. Evacuation of the Pashto translator

3. Evacuation of the Afrikaans interpreter

Without an African interpreter, all interrogations will be ineffective. That's why we need a guy like that. We eliminate his two colleagues and evacuate the polyglot.
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4. Evacuation of the Kikongo interpreter

Let's interrogate the sentry and find out where the translator from the King Kong language is located))) Then it's a matter of technology.
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5. Capture drawings

6. Capture drawings

7. Capture drawings

8. Capture drawings

9. Capture drawings

The airport area is quite large, but it didn’t take much time to find the required drawing.
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10. Capture drawings

11. Evacuation of an experienced fighter 01

When we arrive at the place of deployment of an experienced fighter, we notice that a laser pointer is already pointed at us. Our target is the sniper! We go in from the flank, neutralize the guards and knock out an experienced fighter. Next we deliver it to the base.
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12. Evacuation of an experienced fighter 02

13. Evacuation of an experienced fighter 03

14. Evacuation of an experienced fighter 04

15. Evacuation of an experienced fighter 05

Another experienced fighter sits in ambush with a partner. We'll quietly sneak up behind you and neutralize both of them. We send the target to the base.
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16. Evacuation of an experienced fighter 06

17. Evacuation of an experienced fighter 07

The next experienced fighter is guarded by an armored vehicle, as well as infantrymen, including a sniper. Several tranquilizer injections and the warrior passed out. Fly to base, buddy.
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18. Evacuation of an experienced fighter 08

19. Evacuation of an experienced fighter 09

An experienced fighter carries a shield, so it is problematic to hit him with a tranquilizer. Let's quickly fire a few shots and he'll pass out.
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20. Evacuation of an experienced fighter 10

An experienced fighter is at the outpost. It was not possible to sneak up unnoticed, so we use the rush option. There is a tank nearby. Luckily, we didn't forget to bring an RPG.
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21. Evacuation of an experienced fighter 11

22. Evacuation of an experienced fighter 12

An experienced fighter sits in ambush. Sharik will sense it from afar. Let's go around the flank and neutralize him together with the guard.
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23. Evacuation of an experienced fighter 13

An experienced fighter sits in ambush on a hillock. Let's sneak up behind you. Here he is, my dear. He's probably figuring us out. Come here!)))
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24. Evacuation of an experienced fighter 14

The next experienced warrior is located on the territory of the base camp. We penetrate, establish a dislocation, neutralize and send by pigeon mail. Extraction Arrived that Momkabase!)))
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25. Evacuation of an experienced fighter 15

26. Evacuation of an experienced fighter 16

This time we are going for an experienced fighter in a tank! Slowly, in a businesslike manner, we will go to the location and take out security. The infantry will snarl with all their guns, but the tank will be killed!)))
As the grandson of a WWII tankman, I congratulate all tankers on the past Tanker’s Day! The armor is strong and our tanks are fast! Hurray!
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27. Evacuation of the prisoner 01

28. Evacuation of the prisoner 02

This time the prisoner is a woman. It is located on the second floor of a small fortress. For her release we will be given the achievement "Gentleman"
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29. Evacuation of the prisoner 03

30. Evacuation of the prisoner 04

Let's take the tongue and find out where the prisoner is. It's under a canopy near the bridge. We will neutralize the sentries and send him to the base.
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31. Evacuation of the prisoner 05

32. Evacuation of the prisoner 06

33. Evacuation of the prisoner 07

34. Evacuation of the prisoner 08

35. Evacuation of the prisoner 09

36. Evacuation of prisoner 10

37. Evacuation of prisoner 11

This time the prisoner is on the roof of the barn. And the guard is dead. A dog is running nearby. All that remains is to evacuate the target.
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38. Evacuation of prisoner 12

39. Evacuation of prisoner 13

In this mission, we again need to first find the prisoner and then evacuate him. The captive will be a pretty African woman. And as always, our faithful D-Dog is the best in the search! Well done dog!
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40. Evacuation of prisoner 14

Before we get to the prisoner, we need to overcome the camp in the rocks. Well, the dog will help us find our target.
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41. Evacuation of prisoner 15

The prisoner is in a hangar, with several guards walking around. Sharik can smell everyone a mile away.
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42. Evacuation of prisoner 16

43. Evacuation of prisoner 17

44. Evacuation of prisoner 18

45. Evacuation of prisoner 19

46. ​​Evacuation of prisoner 20

47. Evacuation of the lost sheep

This mission must be completed to the song "Poor Sheep" by Alena Sviridova)))
The sheep is in a pen in the center of the village. We find them, put them to sleep and send them to the base.
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48. Capturing the legendary bear

To catch the legendary bear, you must first find it. The location is large and after landing it is unlikely to be possible to do this. You'll have to take a detour and jump around the mountains on the other side. The bear lives in a small valley. He can be put to sleep with a tranquilizer. It is advisable to shoot in the head. After several hits, the bear will be knocked out and can be evacuated to the base. Let's make some memorable screenshots with a valuable trophy.
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49. Capturing the legendary ibis

Arriving at the place, we notice an ibis bird flying over Tolkien’s estate. More precisely, our dog noted it, but you can’t immediately figure out what kind of bird we need and where exactly it flies. We shoot down the bird with a well-aimed random shot!)))
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50. Capturing the legendary jackal

A flock of dangerous jackals is walking on a small hill. Among them is our goal. Our tranquilizer is well pumped and knocks out wild dogs with one shot. We're sending the whole flock to the zoo!)))
D-Dog was recognized as the best hunter of 2015! :D
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51. Evacuation from old GB 01

In this mission we need to deliver a zombie soldier to the base. He lives in the valley, running from place to place. You can't take him hand to hand. We will use a tranquilizer. If we run out of cartridges, we order new ones. A few shots and he will be shocked)))
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52. Evacuation from old GB 02

Another mission to catch a zombie soldier. This time he knows how to create a smoke screen. But this won't hurt us much. We also knock him out with a tranquilizer. When he falls down, we send him to the base.
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53. Evacuation from old GB 03

A zombie soldier is running around in the grove. He can throw a smoke grenade and knock out Snake. As always, we neutralize the poor guy with a tranquilizer. Just what the doctor ordered! :))
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54. Evacuation from old GB 04

We use a tranquilizer to knock out the zombie warrior, and then head home to Fulton.
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55. Evacuation from old GB 05

This eccentric is now equipped not only with flash-noise and smoke grenades, but also with a shield that covers him from behind. In addition, the turntable will interfere with us. Let's hit it with a grenade launcher.
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56. Evacuation from old GB 06

This time the zombie soldier has the ability to become almost completely invisible. He runs around the location in circles. And we will also have to run around and look. And only when we inject a victorious tranquilizer charge into him will he lose his invisibility. Welcome tu mamkabase! :))
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57. Evacuation from old GB 07

Already on approach we notice a strange soldier under the bridge. This is our goal. He can become invisible and throw smoke grenades. Let's stuff him with sleeping bullets and into the mother's base!
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58. Evacuation from old GB 08

At the place of the waterfall we will find another invisible zombie. We'll fill him with medicine and send him home.
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59. Evacuation from old GB 09

60. Evacuation from old GB 10

The 10th guy is running around the ruins. He is also semi-invisible and throws grenades. Let's give him a heavy dose of anesthesia.
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61. Poor guy 01

62. Poor guy 02

In this mission you need to free the prisoner and the employee. They are in the same cell. At first I couldn’t complete this task because I couldn’t find an employee. Look for a black man in dark room, this is the same as looking for the notorious black cat))) We quickly evacuate them in a car that is parked nearby.
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63. Poor guy 03

We need to rescue the prisoner and the employee again. But finding them was not easy. For for some reason they were languishing on the roofs of buildings. Fortunately, D-dog quickly smelled them. Hold your sugar :)
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64. Poor guy 04

65. Poor guy 05

66. Destruction of heavy infantry 01

The heavy infantry in this mission is represented by two well-armored soldiers. You can't kill them with one shot, even with headshots. Bullets bounce off them like peas off a wall. But it’s still not difficult to defeat them.
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67. Destruction of heavy infantry 02

We get to the place and notice 2 armored fighters. One shot from a grenade launcher and peace be upon them...
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68. Destruction of heavy infantry 03

This time we have to eliminate 3 heavy infantrymen. And as always, a grenade launcher is good for this! Let's fry our loved ones!)))
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69. Destruction of heavy infantry 04

70. Destruction of heavy infantry 05

Oh, these heavy infantrymen. They will put armor on themselves, as if this will save them from a shot from a grenade launcher))
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71. Destruction of heavy infantry 06

4 heavy infantrymen graze in the flooded African meadows. A couple of shots and the mission is completed. Let's get out of here...
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72. Destruction of heavy infantry 07

73. Destruction of heavy infantry 08

There are 5 heavy infantry grazing at the outpost. It's a pity there is no money for shelling. You'll have to take it out the old fashioned way with a grenade launcher.
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74. Destruction of heavy infantry 09

Today for dinner we have Peking duck... just kidding, heavy infantrymen in African style own juice))) These guys walk around the neighborhood in twos. As they say, 2 birds with one stone...
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75. Destruction of heavy infantry 10

76. Destruction of heavy infantry 11

High, high in the mountains, six heavy infantrymen lived peacefully. But one day a gallant horseman came (handsome, Arel, BarEts, Olympic champion) and shot them all without a hitch!)))
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77. Destruction of heavy infantry 12

78. Destruction of heavy infantry 13

79. Destruction of heavy infantry 14

80. Destruction of heavy infantry 15

81. Destruction of heavy infantry 16

82. Contact with Emmerich

This side mission is marked in gold, i.e. It's practically plot-driven. Emmerich is at the power plant. But when we get there, the Skull will be ahead of us. He will spank the engineer, but he will not kill him. Next, the soldiers will take him away. Snake will have to find him again. The story mission "Road to Hell" will begin.
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83. Demining 01

Arriving at a deserted place, we notice several mines on the road and around. D-Dog will warn us about this. You need to approach the mine from behind and clear it (R button)
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84. Demining 02

In this task you need to clear a small valley. It's 7 minutes there. They can be neutralized or shot. Nothing could be simpler.
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85. Demining 03

Several mines are laid on the coals of a burnt village. They can be stupidly shot even with a tranquilizer.
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86. Demining 04

87. Demining 05

88. Demining 06

89. Demining 07

90. Demining 08

91. Demining 09

Several houses near the rocks and the road are the site of mining. And even the hidden Bear, waiting for Snake for lunch, will not stop us from doing the job.
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92. Demining 10

The last of the tasks of the Clearance type. The mines are located near Tolkien's estate. After completing it, we will be awarded the “Miner” achievement.
4 Elements in one photo...and Sharik’s f.o.p.)))
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93. Destruction of armored vehicle unit 01

Already on approach we notice an armored vehicle and several soldiers. Against technology you need to use more powerful weapons, for example an RPG. And manpower can be destroyed even hand-to-hand.
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94. Destruction of armored vehicle unit 02

95. Destruction of armored vehicle unit 03

The landing site of the helicopter is far from the location with the armored vehicles, so we had to travel and run. In this mission you need to destroy 2 armored vehicles and infantry, along with the snipers who guard it.
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96. Destruction of armored vehicle unit 04

The armored vehicle is guarded by snipers and infantry. But there is no trick against a grenade launcher. Don't forget to use fire support.
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97. Destruction of armored vehicle unit 05

There are 2 armored vehicles at the location. They are guarded by infantry, snipers and mortars. If there is not enough ammunition, we request delivery.
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98. Destruction of armored vehicle unit 06

This time there was some good company. Two armored vehicles, a bunch of infantry, including snipers and mortarmen. And on top they are covered by a pinwheel. Let's start with it. And on armored vehicles we will test the force of artillery shelling. They burn beautifully!
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99. Destruction of armored vehicle unit 07

An armored vehicle unit was located near the airport. When approaching the location, we are already greeted by a helicopter. Let's go first!
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100. Destruction of armored vehicle unit 08

101. Destruction of armored vehicle unit 09

102. Destruction of armored vehicle unit 10

Armored vehicles are located on the territory of the airport, over which a helicopter is circling. To shoot down a bird you need 3 accurate hits from a grenade launcher. Yes, at least 10)))
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103. Destruction of armored vehicle unit 11

At the Ruins there are 2 armored vehicles and infantry, including snipers, vigilantly guarding the location. A pinwheel is circling over the clearing. To shoot it down you need 3 accurate hits from a grenade launcher.
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104. Destruction of armored vehicle unit 12

105. Destruction of armored vehicle unit 13

Under the cover of darkness we penetrate into the camp, turn off the sentries, choose a comfortable place, order artillery shelling and watch a movie about the war)))
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106. Destruction of armored vehicle unit 14

These were the last armored vehicles in Afghanistan. Mission complete! Finally we get the "Side Income" achievement.
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107. Evacuation of the legendary gunsmith

The gunsmith walks around the location surrounded by several fighters. But this is not a hindrance for us. We cut them down and send them to work in the sharashka. At the end of the mission, we learn that this is just an apprentice of the legendary gunsmith.
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108. The next evacuation of the legendary gunsmith

We will look for a gunsmith in Afghanistan. And this time we were unlucky. This is another son of Lieutenant Schmidt... that is, a student of the Great Master!)))
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109. Another evacuation of the legendary gunsmith

Finally, we have found that very Legendary Gunsmith! Now he will cut excellent weapons for us! Kalash Foreva!
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110. Evacuation of containers

In this mission, only 1 container must be evacuated by Fulton. Now we have a logistics specialist who has increased its carrying capacity. The container will fly to the base like a swallow.
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111. Visit to Quiet

After completing the 14th mission, we will be informed that we can already visit Quiet on the medical platform. We'll leave immediately. Upon entering the room, we can watch the girl take a shower. Ocelot will tell us some details of Quiet's stay at the base. After which we go out into the fresh air and order a helicopter. We watch the video, after which we will have the opportunity to take Quiet on missions.
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112. Evacuation of the scout (Kojima)

We need to free a particularly important intelligence officer. It will be Kojima himself!
- Why so long, Snake?
- Only cats will be born quickly, yopta!)))
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113. Trial of Eli

In this side mission, marked in gold, we will again have to defeat Eli (White Mamba). The action takes place on mamkabase. We use a tranquilizer and CQC techniques.
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114. Destruction of tank unit 01

Having galloped a little forward, we notice the patrol of their 2 fighters. In the distance, near the bridge, there is a tank and three guards. The soldier can be knocked out with a tranquilizer, and for the tank, use the stationary mortar that is located nearby.
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115. Destruction of tank unit 02

There are already two tanks in this mission. In addition, it is guarded by infantry, including heavy infantry. There is also a sniper at the location. If we run out of ammunition, we ask for more. Don't forget to also use the spinner for fire support.
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116. Destruction of tank unit 03

This time we have to destroy the tank. It is guarded by infantry, as well as a very annoying helicopter. First, we'll take out the turntable, and then we'll deal with the rest.
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117. Destruction of tank unit 04

118. Destruction of tank unit 05

Our targets are located at the airport, over which a helicopter is circling. First, of course, we’ll take down the bird, and then we’ll deal with the infantry and the tank.
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119. Destruction of tank unit 06

We need to destroy 2 tanks and infantry. We'll cover the square with artillery fire. And we’ll finish off the infantry with a grenade launcher. The entire mission was completed without getting out of the back of the truck!)))
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At the beginning, you will be asked to pick up binoculars and explore the area around you. You will immediately find three enemies - one on the tower, two more near the gate. To get to the base, you need to neutralize the one on the tower. This is the only way you will have a chance not to be noticed.

On the right, you can climb up to an area where you can easily use your tranquilizer gun. Meanwhile, beware of the spotlight. After knocking out the guard, you can easily get to the base.

Inside, hide to avoid being discovered by the driver of the jeep driving along the road. Next, turn right and go east to the place where the prisoners are. Another ambush is discovered in front of the “prison”. There are three guards here, two inside the building and one outside. Knock out all three with a tranquilizer, hide the bodies and move on carefully, still avoiding the spotlight.

Continue east. Here you will find the enemy again. We use the tranquilizer again and hide the body again. A little further they hold Checo. He is guarded by two - one behind the gate, the other in front. We use the tranquilizer again. If you do everything right, you will go unnoticed.

Metal Gear Solid 5: Ground Zeroes - Saving Paz

You saved Cheko. The path to the beach is immediately revealed. Call a helicopter, it will pick up Cheko. After studying the film given to you by Cheko, go back - you need to save Paz. On your way back you will see a truck. Climb into it, it will take you to the well-guarded section of the “fortress”, where Paz is located. Hurry up to leave the body before it completes the turn, and immediately hide from the guard. You can either knock him out with a tranquilizer, or use CQC melee techniques, or just leave him alone - he won’t interfere much.

The guard came around administrative building not many, but plenty of cameras. Walk behind the building in front of which the truck is parked - this way you won't get caught on camera. There is an enemy in front of small buildings - CQC to help. Drag the body into the shadows - here you can interrogate him, and then kill him or simply knock him out. Next you will see two more guards.

Walk down the yellow steps and you'll find yourself literally next to where Paz is being held. There is one guard in front of the entrance, and two more inside. Hide and take them out with tranquilizers. There will be no more enemies! At the end of the path, turn right, then left. This is where you will find Paz.

After freeing your comrade, be careful - on the way back you will meet at least three guards. Place Paz in a dark corner, take out the first enemy, then hide behind the boilers and take out two more before exiting.

Then you will have to walk with Paz on your back along the main street, trying not to get caught on cameras and dealing with enemies using a tranquilizer. Outside the gate, call a helicopter in a place where it is safe, as in dangerous place there is a chance that it will be destroyed. It is better to call the turntable for Paz in the same place where you did it for Cheko, or where you started the game. When Paz is in the helicopter, shoot back for about 15 seconds. That's it, it's over! you passed Metal Gear Solid 5: Ground Zeroes.

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not quite similar to its predecessors. So, unlike previous parts, some mobs in most locations move chaotically. Therefore, in this walkthrough you will not find step by step guide, which will lead you to success and obtaining the S rank. On the other hand, as in all games in the series (with the exception of Risen), in each episode you are asked to complete 5-7 tasks that affect the rank level and reward. But you don’t know what these tasks are. In the walkthrough at the beginning of each episode these tasks will be indicated in advance. Therefore, if you do not want to know them all, then do not rush to study the article thoroughly.

Plus, you'll learn how to find all the photos.

How Snake grew up and aged.


Let's start.

Prologue. Awakening

While the credits roll, you can move your gaze. The video can be skipped if desired.

3 days after waking up

Nod your head, look up. When the doc asks you what your name is, choose a name. Watch the cutscene, then select Snake's new face.

When control passes to you, then crawl to Ishmael standing at the door. Continue forward until an explosion occurs. Run into the room and lie down on the ground. Follow the corridor, avoiding the spotlights. Run to Ishmael.

In a room with several screens, hide behind one of them, closer to the enemy. When the enemy checks the next bunk, quickly crawl there so as not to be noticed.

Return to the corridor and freeze. When the enemy leaves, straighten your leg. Go back to the landing and go down. On the floor below you will see burning steps. Follow Ishmael and you will soon receive a weapon. The room will start to burn. Aim and shoot at the indicated fire extinguisher. Kill the first enemies and move on.

Ishmael will distract the enemy. Shoot him in the head, then move along the balcony without getting up and kill the remaining opponents. Even from a distance you can hit them in the head and kill them with one shot. If you are noticed, the task will simply become more difficult. After the cutscene, run away from the burning enemy and jump into the rubble. While everyone is distracted, run to the exit.

While you are riding your horse, shoot back at the approaching enemy.

Ocelot (left) and Snake (right) after escaping from the hospital.


Chapter 1. Revenge

Kazuhira Miller has been located
- Kazuhiro Miller evacuated
- The commander was evacuated from the Wah Sind barracks
- The task was completed in secret from the “Skulls”
- Captured rough diamonds from Spugmai fortress

Click on the button to enter iDroid (hereinafter referred to as PDA). The village you need is marked on the map - Gwandai Khar. Close the PDA and open the binoculars. The ocelot will tell you where to direct your gaze. Zoom in and look closely at everything. Request intelligence on the village of Vialo. After that, in binocular mode, place a mark on the village of Vialo.

Ride forward towards the village of Vialo. Ocelot will stop you in front of the guard post. Examine it. There are two guards here, located far apart from each other. Deal with them. The post will be captured and you will receive a reward for this.

Approach the village. Ocelot will ask you to find an observation point. You can go to the nearby hills and explore the village through binoculars. Using binoculars, you can mark enemies, vehicles and various objects. Enemies are marked automatically when hovering.

Go to the main building of the village, on which the red flag hangs. To get into it, find the open blue gate and go upstairs. In the room on the table, examine the intelligence data to find out where Kaz is.

Rescue of Kazuhiro Miller.


Now ride your horse to the main village of Gwandai. There will be another outpost along the way. You can capture it or bypass it. For capture, an additional reward is given in the form of a part of the emblem. Check the location and mark all enemies. You need to move towards the yellow marker. Go into the building from any side and find Kaz in the room on the second floor. Throw Kaz on your shoulders and ride to the evacuation site. Zombies will appear. Try to stay out of their sight. But if this happens, then just jump away to the new evacuation point.

Episode 2. DIAMOND DOGS

Completed training on how to use the Fulton system
- Thanks to the evacuation of personnel, the level of the research department has been increased
- Cardboard box designed; The basic training course has been completed.
- Completed capture training
- Completed striking instruction

Approach Ocelot in front and listen to him. Ocelot will give you the Fulton Evacuation System. This device will help to instantly move captured soldiers. Ocelot, already at the base, will try to convince them to join Snake and his team. Shoot the arriving soldier, then approach him and evacuate him using the Fulton system.

Open the PDA and select the personnel management section. You will see that the captured employee has been assigned to a research center. Go back and go to the development section. Select weapons and items. Try to create a box. You need to raise the level of the research unit. Close the PDA, approach another soldier and melee him. Then it should be evacuated.

Hit the other soldier and approach him. See the percentages above the evacuation icon? This is the probability of whether Fulton will deliver the captured soldier to base. It all depends on whether the soldier is injured, as well as on weather conditions. Evacuate him too. Go to development again and create a box. Request it be delivered near Snake. A few seconds later the package will arrive. Get inside the box to try it out.

You can go on your next mission, or you can approach Ocelot to test your melee skills. Grab the soldier and press the same button several times to make him lose consciousness. Interrogate the next soldier, neutralize him and evacuate him. Now open the PDA and call the helicopter. To do this, you will need to go to the tasks tab and select a helicopter (rendezvous). Specify the landing zone and climb into it. Wait a few seconds and the helicopter will fly away.

From the helicopter you can select your next mission. Now three missions will be available at once. Find them below!

Open your PDA and go to the “Tasks” tab.

The entire Diamond Dogs team is assembled: Kazuhiro Miller (left) and Snake "Big Boss" (right).


Episode 3 – The Hero's Journey

Special forces commander eliminated
- Special forces commander eliminated from a long distance (100 m or more)
- The special forces commander has been evacuated
- Collected catfish that grew in the desert between the village of Shago and the Spugmai fortress
- Captured recycled materials from Shago village

Select one of two possible landing zones. In this case, a point east of Da Shago Kallai was chosen. Next, you can choose equipment, etc. Just before you start, indicate the time - right away, six in the morning or six in the evening. As you can imagine, it’s harder to notice you at night, but you don’t see very well either. During the day it's the other way around. Decide for yourself!

You need to eliminate the commander of the special forces squad. Jump from the helicopter and ride your horse to the indicated point. Look around the camp using binoculars. Ultimately, the special forces commander should come out from the building ahead. He is easily identified by his red beret. Mark all enemies and start eliminating them. First, deal with the enemy on the building in front of the outpost, a little to the right. You can eliminate the enemy at the farthest point to the right of the village. At the end of the village there is a tower with a soldier standing on it. There is also a tower to the left - eliminate them all.

Next, you can either kill the commander, or stun him, take him out of the building and evacuate him. Now leave the area with the enemies. When you are in the desert, the horse will stop on its own and the task will be completed. Call the helicopter to the landing point, which is marked on the map. Get into the turntable and wait. Start a new task.

Episode 4. Information War






Prepare for the mission and select a landing point (there is only one). Based on the mission, you need to find communication equipment. Move to the indicated point. So you will see the base. Climb to the top of one of the hills and examine the base through binoculars. You should find three satellite dishes. When they are found, the first part of the task will be completed.

Note that you can either destroy the three antennas or find the radio transmitter. The equipment is located in a building with one of the antennas located at the top. This building is closest to you. If you want, you can run inside and shoot the radio. Next, leave the hot zone until Ocelot reports the end of the mission.

Episode 5 – Behind the Fence





Evacuate a prisoner who was planning to escape from the Wah Sindh barracks

The Wah Sindh barracks are very well guarded, but there is one great way to get to the hostage without loss. There are two entrances to the barracks. The first entrance is in front of a tall tower with searchlights and soldiers. Behind the tower is the main road to the barracks. The other entrance is located on the opposite side, along the main road with a barrier.

This path is lightly guarded. So, first grab the intelligence from the hut with the guard, and then move to the barracks.

You can climb up to the guard station and crouch across the road to the guard tower. Climb the stairs and jump from the roof to the rock next to you. Don't worry, Snake will make it. Walk around the rock counterclockwise (to the right) to find a prisoner sitting on the edge. Evacuate him using the Fulton system.

Evacuate the captured engineer

After you go to the barracks along the path described above, move deeper and turn left towards the destroyed building. On the right you will see this building. Find the stairs leading down. A hostage, an engineer, will be hidden in one of the cells. Find him and free him. Without leaving the basement, find a hole in the ceiling. Place the engineer under the hole, then use the Fulton system. This will complete one more task. The stairs are on the left side of the stairs (if you go down).

Evacuate SUV

It is unlikely that you have the opportunity at this stage to evacuate vehicles using the Fulton system. The SUV is located on the lower levels of the area leading to the Wah Sindh barracks. Where there are soldiers, mortars, towers, etc. If you manage to sneak past a dozen soldiers and quietly evacuate an SUV under their noses, then it’s time to award you a gold medal. If not, then it seems that the time has come to have a lot of fun, sitting behind the turret to shoot all the opponents.

Episode 6 – Where is the sting hiding?

"Sting" system captured
- “Skulls” have been eliminated
- The “Sting” system was captured along with ammunition
- Prisoner evacuated, unable to speak
- Two snipers were evacuated from a mountain transit point

Capture the "Sting" system

The nearest landing site is located quite far from the mission goal. Be prepared to walk or ride several kilometers. When you enter the fort, move to the back, where you will find a cave with candles. The tunnel should lead you down. As a result, you will find yourself in a spacious hall with a pond on the floor. Go through the doors on the left side, get to the back room and find the Stinger system.

Eliminate the "Skulls" and capture the "Sting" system with ammunition

When you leave the cave, you will meet the good old Skulls. The best way to defeat these opponents is to use Sting on them. You need to shoot when they are close to each other. Luckily, these creatures love to crowd around. This will allow you to save ammo. Try to save at least one shell so as not to lose the bonus mission achievement listed in the list above.

You can try to kill enemies with a machine gun and grenades. You just need to always be on the move. Third option: try to escape from the battlefield without using the Sting. For these purposes, it is advisable to use a horse.

Evacuate the prisoner

The prisoner is located at the Mountain Relay Base location. It is hidden inside the car. He will be transported to that same Smasei fortress. Three soldiers will accompany him to the room where the “Sting” was (was) stored. Remember that as soon as the soldiers bring the prisoner into the room with the “Stinger”, after a minute or two they will kill him.

Destroy the helicopter

You will encounter a combat helicopter that will try to block your path to the base. It is unlikely that you will have any weapons in your arsenal that are suitable for combat with a helicopter. It's best to use the same "Sting" system if you don't want to come back another time to replay the mission and collect all the achievements.

Episode 7 – Bloody Copper

The company commander from the village of Vialo was eliminated
- The platoon commander from the village of Shago was eliminated
- The platoon commander from the Vah Sind barracks was eliminated
- The commander was evacuated along with his soldiers (4 in total)
- Three commanders were evacuated
- The conversation of the three commanders was listened to to the end
- 2 prisoners were evacuated from the city of Gwandai

Destroy or evacuate commanders

The meeting of commanders will take place in the village of Vialo. In theory, all you need to do is clear the village of enemy patrols. One commander will be here from the very beginning. You can kill him as soon as possible. Or take it out using Fulton. Now wait for the other two bosses to arrive. Eliminate or evacuate them. Be careful, because the commanders are necessarily accompanied by ordinary soldiers. It is very important that you do not cause alarm.

And with new system evacuation "Falton" and you won't see anything like that!


Commanders will arrive at the location separately, so you will have time.

Evacuate the commander and his soldiers by transport

Look down the road to see the commander and his buddies in the car. The commander put on a red beret. You need to find a way to stop the car without causing casualties. For example, you can shoot out a car tire. As soon as their journey is interrupted, run up and stun everyone who is there. At this time, it's unlikely your Fulton system will be upgraded to carry cargo, so simply take each soldier out of the vehicle and evacuate with it one at a time.

Listen to the end of the conversation between the three commanders

You need to wait until all three commanders are in the same tent, and then eavesdrop on their conversation.

Episode 8 – Occupation Forces

Deployment plans received
- Colonel eliminated
- All tanks destroyed
- Colonel evacuated
- The colonel and all his tanks were destroyed before arriving at the Smasei fortress
- A prisoner was evacuated from the village of Shahra Yeh
- All tanks have been evacuated

The task consists of two parts. There is a colonel in the village of Shahra Yeh who needs to be eliminated. There you need to find his plans. Afterwards you will need to destroy all the tanks.

To complete one of the optional tasks, enter the first building in the village and free the hostage. Evacuate him.

Approximately in the middle of the location, on the second floor of a tall building near the mountain, there is intelligence. Be careful, because if the alarm is raised, this part of the task will not be completed. The episode could be completed without her, but still. Open the map and you will see a red area behind the village. Move there so that the colonel goes to the fortress with tanks. You must do everything possible to prevent these tanks from reaching their destination.

One of the best options is to use an airstrike, which you can order through the PDA. Remember that the strike must be ordered at the place where the tanks will arrive in 15-20 seconds. When both tanks are destroyed, the mission will end. Leave the hot zone, after viewing the statistics, call a helicopter and evacuate.

Episode 9 – Help and Departure

The armored vehicle was destroyed



- The armored vehicle was evacuated
- 4 soldiers were evacuated while looking for an escaped prisoner
- 6 prisoners evacuated
- 3 tanks evacuated

Destroy Soviet armored vehicles

It is advisable to improve the artillery fire by the beginning of this mission. All appearing enemy vehicles will be indicated on the map. Usually there won't be more than two. Find the car and move towards it, trying to avoid the guard posts. At a minimum, they should be ignored since you have a limited amount of time. Destroy the tanks as you see fit: artillery fire, rocket launcher, mines, explosives, grenades, etc.

You must destroy the tanks quickly while they are still within the location. If they leave, then you will never be able to destroy them all again. By the way, according to the task you only need to destroy at least one vehicle. If you destroy five tanks, the goal “Eliminate several combat vehicles” will be completed.

To complete another objective, you must ignore fire support and supply drops. If your Fulton system is updated, then you can pick up the equipment and transport it to the main base.

Seize weapons transported on a truck

At one point, your partner will tell you that a truck with weapons has appeared at the location. Find him on the road or at the Yaho Obu supply base.

Evacuate four soldiers searching for an escaped prisoner

You will find soldiers east of point "12" (look carefully at the map). Ultimately, all the soldiers will split up in pairs. Use a tranquilizer gun against them. Try to spend as little time as possible.

Evacuate six prisoners

The prisoners are being held at the Yaho Obu supply base. Some of them are inside enemy vehicles, which will move around the location. Explore the area with binoculars to find all the hostages and free them.

Episode 10 – Angel with Broken Wings

Captured Mujahideen Malak evacuated
- The escort armored vehicle was evacuated
- 3 prisoners were evacuated from Lamar Haate Palace
- 2 prisoners were evacuated from the Yaho Ob supply base
- Listened to the last conversation between the driver and Malak

Go to the palace and clear out the dilapidated building. There are several hostages on the floors, but all of them are not the main target. Free one of them, evacuate, and only after that the task will be updated. Ocelot will tell you that Malak has been taken to another location.

Move to the top of the map, to the Yaho Obu supply base. Clear the building area. Go inside the fortress and search all the rooms around the perimeter. Red doors will lead into one of the rooms. Go there and get the hostage out. This is the Malak you need. Leave the base, call a helicopter using your PDA, and then move to the evacuation point. Place the hostage on the helicopter and jump in yourself.

Now take the additional task “Contact with Emmerich”. There will be no new one in the list of main missions! Move to the Yaho Obu supply base (approximately there you will land). From there you should climb up the map until you find yourself in the ruins of Aabe Shifap. It is worth noting that these ruins are not visible on the map until the mission is taken.

Episode 11 – Surrounded by Silence

The Silent One has been eliminated


So, a sniper should shoot at you. This is how the mission begins. You can destroy Silent, or you can simply get to another part of the location and leave it. Go to the end of the location and the episode will end.

So, if you decide to deal with Quiet, you can even attack her with a sniper rifle. When she has no lives left, she will move to the middle of the map.

How to neutralize the Silent One without lethal weapons

In order to neutralize the Silent One without firearms or lethal weapons, you need to be cunning. Do you know how to do this? Use binoculars to look for its position and mark it on the map. Now call for Snake's supplies to be delivered to the location where it is located.

Another alternative: wait for the Quiet One to jump in the water, bathing in the rays of the rainbow. Run up and put her to sleep using tranquilizers.

What to do with it?

You will have to decide what to do with it. Kaz says that she needs to be killed, Ocelot - to be left alive. By the way, if you leave her alive, you will have several advantages. Firstly, she will become your companion, and secondly, a storyline related to the girl will be available to you. Why refuse interesting tasks?

If you want to complete all mission tasks at once, then you will have to catch Quiet without using lethal or firearms. Periodically, the girl “baths” in the rays of the rainbow. This is your chance!

Kaz did not approve of Snake's decision to bring Quiet to the main base.


Side quest (with plot). Visit to Quiet

If you decided not to kill Silent and took her into your squad, a task will appear. Ocelot will say that he wants to meet you near Quiet's cell. Open the map while on the main platform and go to the medical bay. You need to open the map to place a marker or call a helicopter. This task in side missions is marked yellow, as well as Contact with Emmerich. If you remember, the quest “Contact with Emmerich” was necessary to continue the plot.

Upon arrival at the medical platform, leave the helipad and look opposite it for the stairs leading to the basement. Go down and approach Ocelot. Listen to him. The task will be completed. From now on, Silent One can be taken on missions.

Quiet, one of Snake's possible partners during missions.


Side quest. Contact with Emmerich

Without it side quest the storyline will not continue.

Drive to the indicated Serac Power Station. You need to quietly get to its end, where the red door is located. If you are noticed, you will have to fight your way through. Until you kill everyone, you won't be able to open the door. Finally, open the door and watch the cutscene.

Episode 12 – Road to Hell

Contact with Dr. Emmerich took place
- Dr. Emmerich has been evacuated
- 3 Walker Gear was evacuated from the central base
- Dr. Emmerich evacuated unharmed
- Captured a vertical poster with a fashion model from the central base
- Captured drawings from the central base

Go to the huge gate (don't accidentally go back to the red ones), kill the two soldiers on the left. You need to climb onto the iron platform to the right of the gate and scan all the documents. Now you need to move to the central base camp in Afghanistan.

Go back, you can clear the location again, or you can jump on your horse and ride away. Move towards the central base. The helicopter will appear here again. And the enemies in general will become stronger. You need to find the place where Emmerich will be captured. You will be able to go inside the specified hangar only if the alarm was not raised, or if after the alarm ALL opponents were destroyed. To destroy the helicopter you need to capture a mechanical robot. By the way, even robots standing without soldiers are considered enemies. Therefore, they will also need to be destroyed. Only after this will you be able to enter the hangar through one of the side doors.

Inside you will find Dr. Emmerich. Grab him and drag him to the evacuation point. First call a helicopter to this place. After the cutscene, run back and hide from the huge robot. Next, you will need to call a helicopter to another evacuation point, somewhere further away. After that, ride your horse to this point and jump on as quickly as possible. Find a machine gun on the right or left and pull it out. Shoot the Sahelanthropus to destroy it.

Episode 13 – Impenetrable Darkness






At the main base, call a helicopter and board it. Choose a new mission. It's time to leave Afghanistan and go on an adventure in Central Africa.

You must destroy oil fields. Move to the oil base. The path will not be close and quite difficult. At the base you will need to destroy a huge tank and turn off the pumps. First, move to the nearest marker. Open the grille and you will see a huge red tank. Throw a grenade in his direction or install explosives (depending on what you have available). After that, run away. Follow the other yellow marker, go higher and enter the room with the blue door. There will be a console panel here. Interact with it to turn off the pumps. Afterwards you will need to leave the danger zone. Mission complete.

Episode 14 – Common Language

Afrikaans translator found
- Viscount Found
- Viscount evacuated
- According to intelligence data, the location of 4 prisoners was established
- 3 prisoners were evacuated from the Kiziba camp
- A container with materials was evacuated from the Kiziba camp
- Listened to the interrogation of all 4 prisoners

Select the task in your PDA, then ride your horse to the specified point. There is no need to call a helicopter. There will be a suitcase here. A cutscene will play and the episode will begin.

You need to save the Viscount. Move to the point indicated on the map. Examine everything through binoculars and determine who of all is the translator. Follow the interpreter without raising any alarm. This is the only way you can find the hostages, among whom is the Viscount you need. Ideally, both the translator and the Viscount should be evacuated. Follow the translator. He and another soldier will enter the building. But there will be no one inside except them. The point is that the hostage is being brought here. You can go to the meeting to the northeast. Turn on your night vision to see one soldier leading the Viscount. Deal with him and save the hostage. Afterwards you can go to the translator’s hut, neutralize him and take him outside. The interpreter can be evacuated from the street.

“Chicken hat” is really a chicken hat!


By the way, you can evacuate the translator first. Ocelot will interrogate him and inform you that a hostage is about to be brought. You can wait, or you can, again, move towards the meeting.

Episode 15 – Ghost Traces





Select a new mission and move to the specified point. You can start the mission via a helicopter.

Move towards the abandoned village. You need to find and destroy (or evacuate) robots. Only four pieces. Try to make your way to the tents to the right of the village. There will be two robots there. There will be two more targets even higher. You can use them to destroy soldiers and other robots. When all four targets are destroyed or evacuated, leave the hot zone.

Episode 16 – Caravan of Traitors

Armored escort vehicle found
- Truck found
- The truck has been towed
- “Skulls” have been eliminated
- Truck driver evacuated
- Based on intelligence data, an approximate escort route was established
- All conversations between the truck driver and soldiers at outposts and guard posts were listened to
- 3 Zero Risk Security soldiers evacuated

Take the task and move to the indicated point to start the mission. Move to the guard post marked on the map. You have two options. Either you upgrade Fulton so that heavy cargo can be evacuated, or you deal with all the security and take the truck with the necessary goods outside the danger zone.

So, follow to the post and kill 5-6 guards. You can even make some noise. Inside one of the two dark tents, find information about the truck. A specific route will be highlighted on the map. Move from the end that is closest to you. There will be an airport in the middle of the route. A truck, tank and armored personnel carrier are on the premises. One of the options is like this. Raise the alarm and move away. The equipment will begin to move along the route. Get in the way of the equipment and quickly run up to the truck. If everyone has stopped, Skulls will jump out of the truck. Defeat the Skulls. Use an armored personnel carrier and a tank. When the Skull is left alone, it will be quite easy to deal with it. By the way, if the skulls attack with a saber, then you can counterattack them. Defeat everyone, get into the truck and take it outside the hot zone.

Episode 17 – Scout Rescue

Evacuated
- A reconnaissance squad member was evacuated from the Kiziba camp
- 2 C.F.A. employees were evacuated.
- A prisoner was evacuated from the Kiziba camp
- 4 reinforcement soldiers of the search group were evacuated
- Truck driver evacuated

Follow the closest point, in the middle of the forest. There's an escaped hostage hiding somewhere here. In the middle of the location, look for the “information” icon. Examine the dropped scout radio. He himself is located nearby, in the same area, between the stones on the ground. Find him and evacuate him. Move to the next point, clear the location. There will be a small yellow zone where you need to find the second scout. Find two cells in the location. Done? Not far from them there is a pit with wooden boards that serve as a roof. Go down and find a scout. It will not be possible to deliver it by tow truck. Give your horse a ride and jump away together with the wounded scout outside the hot zone. The mission will be completed.

Episode 18 – Blood Ties

Former Mbele Army rebel eliminated
- 5 prisoners in the Kungeng mine eliminated
- Captive child evacuated
- Former rebel from Mbele army evacuated
- The task was completed in such a way that the enemy did not notice the evacuation of 5 child soldiers
- Assault helicopter destroyed
- Evacuated 5 snipers near the northeast and southwest guard post of the Kungenga mine
- 3 armored vehicles evacuated

Move to the indicated point to start the mission. You have six goals. All these prisoners must be killed. First, move to the nearby location. At the end of it there will be an ordinary soldier whom you were ordered to kill. Do so, then move to a new place. Move to the mountain opposite, destroying opponents. Enter the mine through the grate and find the children. Now you will need to take the children to the evacuation site. One child is injured and cannot walk, so you will have to constantly carry him. Kill the enemies in advance, and then order the children to walk. By the way, do not forget about the possibility of air support. Place all the children one by one on the helicopter.

Episode 19 – On the Trail

A subordinate of a PMC commander nicknamed “Major” was found
- PMC commander nicknamed “Major” discovered
- PMC commander nicknamed “Major” was eliminated
- PMC commander nicknamed “Major” was evacuated
- Major's subordinate evacuated
- A prisoner was evacuated from the north-eastern guard post of the Munko Ya Nioka station
- A conversation was overheard between a PMC commander nicknamed “Major” and his subordinate

At the main base, call a helicopter and select the next task. First, move to the checkpoint. Now examine the base through binoculars. You need to find the major's assistant. He and two soldiers are inside the tent, closer to you. Wait for the assistant to come out, then scan him with binoculars.

Keep an eye on his car. At some point he will change to another car. After this, you will get to the very place where the meeting will take place. Kill the major and his assistant, or try to evacuate them. If the assistant notices you before he arrives at this place, then you will need to destroy the enemy helicopter. True, he appears on the outskirts of the hot zone and flies away from it. It is unknown whether it can even be blown up in time.

Shabani evacuated

- Attack of a burning man repelled
- According to intelligence data, the path to the western guard post of the Ngumba industrial zone has been established
- A hyena-like dog was caught near the western guard post of the Ngumba industrial zone
- Listened to a conversation about corpses at Munko Ya Nioka Station

Call the helicopter at the main base, then select a mission. When you land, jump to the indicated location. The control point is over one and a half kilometers away, don’t be alarmed.

You will need to go through the train station (that's the name of the place, in fact it doesn't look much like a train station). There will be a grate ahead. There is a door on the left side. Come on in. Move forward along the road that is as close as possible to the indicated location. After going through another door, you will find yourself in front of a destroyed bridge. Turn right, and when you get to the cliff with a waterfall, turn left. Get to the huge white building. On the left side there is opened door. Go through and find the boy. Watch the cutscene.

Now you need to neutralize the fiery creature. Get out of the building as quickly as possible, run to the tunnel through which you came here. The tunnel will be destroyed. After that, enter the PDA and call a helicopter at the farthest position from the current one. Follow through the building, which has several blue water tanks. Throw a grenade or shoot the tank next to which there will be a fiery creature. With these actions you will neutralize it. But this is temporary. Since you called the helicopter in advance, you must then have time to jump into it and fly away. Just in case, take out the helicopter's machine gun and shoot the huge tanks on the street.

Episode 21 – War Economy

Arms dealer discovered
- C.F.A. Officer discovered
- C.F.A. Officer liquidated
- C.F.A. Officer evacuated
- Arms dealer evacuated
- All conversations between the merchant and C.F.A employees were listened to.

- A container with materials was evacuated from a hangar at Nova Braga airport

Follow to the airport. Move towards the landing pads. On the other side, on the roof of the building there is a helipad. Will land there aircraft merchant. You must track down the merchant, who will go approximately to the middle of the building, to the second floor, where he will meet the enemy you need. He is the one who needs to be killed. By the way, if you want, you don’t have to wait for the merchant, but immediately get into that building.

Episode 22 – Liberation of the Platform

Enemy commander eliminated

Leave the room where the robot is being worked on. Call the helicopter to the nearest platform and select a mission. Move left along the second tier, to the control point. Go into the alley and go up until you destroy all the enemies. Be careful! Not all stairs lead to the very top of the platform.

Episode 23 – White Mamba

White Mamba evacuated
- A prisoner was evacuated from the village of Masa
- White Mamba is evacuated, unable to resist
- Rough diamonds captured near Masa village
- 20 child soldiers evacuated

As you understand, the White Mamba is a boy. You must find him and evacuate him. To begin, select a mission. After some time you will find yourself in place. Move to the active point. You cannot use a horse. The most important thing is that the White Mamba is the leader of the child bandits. Children will attack you, but you cannot kill them. When you find yourself in the desired location, use binoculars to find the wrecked ship. Move inside the ship.

It seems that Africa is still famous today for using children as soldiers.


There is a hole on its back through which you can sneak into the hold unnoticed. Climb to the top and meet the White Mamba. Run after him, counterattack. You need to repeat the procedure several times. The boy will sometimes go down to the floor below. Watch the cutscene. Call a helicopter to the nearest point, and then take Mamba there. Children will not attack.

Episode 24 – Close Encounter

Male engineer evacuated
- Female engineer evacuated
- 6 Nubians evacuated near the southwestern guard post of the Ngumba industrial zone
- 2 SUVs evacuated
- 4 containers were evacuated from the north-eastern guard post of the Munko Y Nioka station
- African peach collected near Munco Ya Nioka station
- A martial eagle was caught near the Munko Ya Nyoka station

Call a helicopter, accept the mission and select a landing point. You need to evacuate two civilians. Run along the marker. You will need to go through a familiar outpost. Clear it and move to another post. Look through the binoculars to see the first hostage in the car. After some time, the car will go back to the outpost that you managed to pass. Return for her and free the hostage. Go again to the post pointed to by the yellow marker. Walk a little north and you will see the second hostage lying among the stones. Evacuate him, get out of the hot zone and complete the mission.

Episode 25 – The Avenger's True Hand

The chief of staff of the militants was evacuated
- The child soldier commander has been evacuated
- A prisoner who escaped from the north-eastern guard post of the Munko Ya Nioka station was evacuated
- 12 child soldiers evacuated
- The chief of staff and the commander of the child soldiers were simultaneously evacuated by transport
- At the northeast guard post of Munko Ya Nioka Station, foxglove (purple) was collected

And again we need to fight with child soldiers. You must find and evacuate their commander, as well as their kidnapped chief of staff. Decide for yourself who to kidnap first. Each time after a kidnapping, you will need to call a helicopter and run back to land a boy or a wounded hostage who cannot survive the flight using the Fulton device. Get on the helicopter when both characters you want are on it. It is advisable to move one character to the evacuation point, then move after the other. When both are in place, call a helicopter and land both. If you land one and send the helicopter home, then call it again and land another, then the mission will not be completed.

Open the PDA and go to the “Human Resources Management” tab. Click on the top tabs where the red arrow points. Listen to the information. Now you can choose a new mission.

Episode 26 – The Hunt

Based on intelligence data, the escape route of the slave trader was determined
- Slave trader liquidated
- The slave trader was eliminated before arriving at the Kiziba camp
- The slave trader was evacuated along with 5 soldiers accompanying him
- 4 prisoners were evacuated from the abandoned village of Ditadi
- A striped jackal was caught near the Kiziba camp

Based on the mission, you need to eliminate a slave trader. Open the map and you will see two marked areas. Move to the small circle area. You will come to an abandoned village. Climb higher to the tent, to the left of which there is an antenna. There is a table near the tent where you must scan the information.

If the alarm was understood, the information could be scanned either when everyone was dead or when the alarm was turned off. The path along which the slave trader is moving will appear on the map. You should try to kill him before he gets to Kiziba's camp. Move approximately to the place where the slave trader's path goes to the right. In general, the path on the map is depicted in the form of a curved arrow. Here you need to go to the bend. Kill everyone, including the slave trader.

Episode 27 – Root Cause

A reconnaissance squad member was evacuated
- The reconnaissance squad member was evacuated before he could get hurt
- Danger zone abandoned by land

You need to save a member of the reconnaissance squad. Clear the first outpost the marker points to. Your fighter is not here. Move to the next mark. Eventually you should be on top, inside the circle (on the map). In this area, there is a scout lying tied up on the ground. If you mentally divide the circle into four equal parts, then the scout can be found in the first quarter (northwest). Grab the guy and take him to the helicopter.

Episode 28 – Code Talker

Contact with Code Talker took place
- Code Talker evacuated
- Code Talker evacuated unharmed
- “Skulls” have been eliminated
- "Skulls" evacuated
- An armored vehicle blocking the Lufwa Valley was evacuated

You need to find an old man living in his mansion and find out about the pathogen. In addition, if necessary, deliver him to the main base. Walk forward until the fog appears. You will need to kill four Skulls with sniper rifles. The skulls don't all aim at the same time. Periodically, one (more precisely, one) of them will jump down. You need to turn in the direction from which the Skull will try to attack, and press the key responsible for the attack.

A sniper skull that you will encounter on the way to the mansion of old Code Talker.


After killing one or two Skulls, move a little further. Kill the third one and follow even further. By the way, you can try to ignore the Skulls by wearing a chicken hat.

Move towards the marker and you will see a mansion. Go around it. On the back side, find the entrance to the first floor. Go down to the basement where there are barrels of wine. Move lower and lower until you open the door behind which the old man is sitting. If the alarm was raised, then first you will have to kill everyone. Watch the cutscene.

Grab the old man on his shoulders and go upstairs. Here zombies will start attacking you. Basically, these enemies are not as scary as the Skulls. You can simply throw them on the floor, attacking in close combat, then pick up the grandfather and run as fast as you can. At the top, don’t forget to call a helicopter in advance.

Episode 29 – Metal Archaea

- “Skulls” have been eliminated
- Code Talker evacuated
- Mission completed without being captured by a puppet soldier
- "Skulls" evacuated

Select your next mission. Before you start, stock up on the best weapons. A machine gun and assault rifle would be appropriate. You will have to fight four skulls. A little about mechanics. When the Skull is covered with stone, you destroy it protective layer. After it, you directly reduce the monster's HP. It's better to focus on one monster. When some monster has a machine gun, you better run. By the way, you can get away from the monsters among the buildings on the right or left. By doing this, you will be able to call on an additional weapon when you run out of ammo. If all four Skulls are dead, then go to Grandfather, pick him up and move him to a new landing site. And further. The stones fly “homing”, so before they fly past you, it is better to move around the field.

Episode 30 – Skull

Contact with the Skull took place
- Information received from Skull
- 4 Walker Gear evacuated
- An audio cassette was found in OKB “Zero”
- 7 red containers were evacuated from OKB “Zero”
- 3 tanks were evacuated from OKB “Zero”

Watch a series of videos, and then, as usual, select the thirtieth mission. The goal of the mission is as simple as ever: to take revenge on the Skull. Move through the fog and you will find yourself near the Skull's base.

Your worst enemy, Scull.


You need to go through several locations before you can take revenge on the villain. Move to the end of the map, enter the large mine. In the far right corner there is metal staircase. Climb it to the very top, where the Skull is waiting for you. Follow the Skull, and when you are at the bottom, get into the car. Watch the long cutscene.

Episode 31 – Sahelanthropus

Sahelanthropus destroyed
- Sahelanthropus' head destroyed
- Flying boy successfully attacked

Go down the road, shooting back from Sahelanthropus. With conventional weapons you will kill him long and tediously. Below there is something like a Katyusha and a tank. Use them to cause enough damage to the enemy. Shoot continuously and best of all from the Katyusha. If the robot quickly runs in your direction, then get away from there. You can drive between his legs. The fact is that one flamethrower salvo can destroy your vehicle. Around the moment when the robot has less than half its HP left, all the air will turn red. If you do not attack the enemy at this moment, he will incinerate ALL vehicles in the location. The transport will turn red and you will not be able to use it. By the way, take a machine gun and a rocket launcher with you. If you manage to attack the robot at this moment, then it will not ruin the entire transport. The robot will attack fatally with its last HP reserves. He will jump up the hill and sit down. An electrical capacitance will appear on your shoulder. He will begin to aim, showing the direction with two red rays. Run behind the rocks. With one hit, the robot can send you to the next world. Carefully shoot at him from behind the rock. Watch the final cutscene.

Chapter 2. Race

Episode 32: Too Much Knowledge

CIA agent evacuated
- CIA agent evacuated before search party arrives
- 4 soldiers of the search group were evacuated
- The driver of the vehicle was evacuated
- 2 prisoners were evacuated from the village of Shago and the Lamar Haate Palace
- A Soviet soldier who was planning an assassination attempt on a CIA agent was evacuated

Select a helicopter mission. Having arrived at the place, follow to the indicated point. Along the way, you can capture an outpost consisting of six mercenaries. At the marker you will meet four Walker Gears. You can destroy them, or you can wait for them to leave. The hostage, a CIA agent, is lying near the rocks in the grass. Evacuate him and return to base.

Side quest (with plot). Eli's Trial

Another side task, but with a plot. In one of the missions, you kidnapped the commander of child soldiers named Eli. After completing the main story and completing the mission "Too Much Knowledge". You can use your hand with the stun skill as a weapon. Run up and hit the boy until he is eventually stunned.

Episode 33. Information War (Autonomy)

Eastern communications point equipment found
- Equipment of the eastern communication point was destroyed
- Rough diamonds captured near the eastern communications point
- The transmitter of the eastern communication point was destroyed
- 2 prisoners were evacuated from the village of Vialo
- A container with materials was removed from the eastern communication point

This episode differs from the same one, but in the storyline, only in that the chicken hat is not available to you, and all weapons and items are obtained on the spot. Supply drop, partner drop, support helicopter and fire support are not available. Maximum difficulty level. You need to do everything the same as before. Find the radio point and destroy it.

Episode 34. Help and withdrawal (extreme)

The armored vehicle was destroyed
- Several combat vehicles or helicopters were eliminated
- All armored vehicles were destroyed without the use of supplies and fire support
- Weapons transported on a truck were seized
- The armored vehicle was evacuated
- 4 soldiers were evacuated while looking for an escaped prisoner
- 6 prisoners evacuated
- 3 tanks evacuated

This episode differs from the same one, but in the storyline, only in that the chicken hat is not available to you.

Side quest (with plot). AI capsule evacuation

You need to go to the central base in Afghanistan and evacuate the AI ​​capsule. Information from it may confirm suspicions regarding Emmerich.

Go to the location. Either kill all the enemies or carefully sneak into the building similar to where you found Emmerich. If the alarm was raised, then in order to get inside the building, you will need to kill everyone. Inside you will find a computer with red lights. Activate the capsule. You can now leave the area of ​​effect.

Side quest (with plot). Capturing the remains of a burning man

The task becomes available after the previous additional mission. You need to find the remains of a burning man. There seem to be few buildings on the base, but it is difficult to find the body of a burning man. More precisely, it is located in plain sight. But it is not so easy to notice. Go to the base area. There are several rooms to the right and left, but you don't need them. There is a platform in the center. In its far right corner, the corpse of a burning man lies on the mat. Press the button to evacuate it. Watch the cutscene.

Episode 35. Cursed inheritance

2 containers evacuated
- The mission was completed by leaving the danger zone on a container evacuated using the Fulton system
- The task was completed in such a way that the enemy did not notice the evacuation of containers
- According to intelligence data, the location of the soldier was established
- The commander of the Zero Risk Security squad guarding the mansion was evacuated
- Rough diamonds stolen by a raven near the northwest guard post of the Lufwa Valley are found

The following episodes will not be described one after another. If any episode is missing, it means that it repeats one of the story levels, with minor complications. And so in this episode you can complete the task of the old Code Talker.

Move forward across the bridge to the old man's mansion. He is guarded by serious guys. Among the soldiers there are armored targets that are not so easy to kill. Killing everyone doesn't make sense. You must lure one of them out and interrogate him. They must know where the containers are hidden. If you don’t do this, you will wander through the jungle for a long time and tediously.

Inside the house on the ground floor there is information on the table. Sneak there unnoticed and study it. You will learn the location of two containers. Head there. If you interrogated the soldiers in the mansion, they will show you how many guards are near the containers. Try to act secretly.

After the first container is sent to the base, the countdown will begin until the helicopters appear. Nothing complicated if you don't make a fuss. Next, get out of the coverage area and fly away by helicopter. By the way, if wooden bridge between the plots of land with containers was blown up, then look for a detour. He's there.

Side quest (story). Search for runaway children 01

Important! Complete at least one episode from the available ones (one that repeats the plot, but with special conditions). For example, episode 34. Only after this the next story mission will be available.

Get on the helicopter and take on the mission. Move towards the base. The task is easy if done correctly. Go down the cliff. Climb over the fence near the building where the child is located. You can send Silent One on reconnaissance to find out the location of all the enemies and the child. There will be boxes near the fence that will help you get over it.

Walk around the building counterclockwise. Keep an eye on the flying helicopter at all times. Do not approach the door that is guarded by a soldier. Stand at the other, inactive door. Now wait until two soldiers enter the child’s room. They will do this one by one, with a pause of 30-40 seconds. After that, wait for the helicopter to fly over Snake's head, run to the door and stun the soldier. Immediately go inside the room and stun the other two. Without relaxing, run back out into the street, pick up the first soldier and bring him into the room. Here it is advisable to kill three stunned soldiers with a weapon with a silencer. After that, grab the child and run away from the base. Behind this building, a little closer to the exit, there is a car. You can leave in an SUV. Now, if you leave the hot zone, the task will be completed automatically and the boy will disappear. Bug? If you don’t want this, then call a helicopter to the nearest evacuation point.

Side quest (story). Search for runaway children 02

Head to Code Talker's mansion. You must find the boy. You can interrogate several soldiers until one of them points to the child's location. Head there. It is best to clear the house in advance. Fortunately, there are no fully armored soldiers here. After that, pick it up and take it out of the hot zone. The boy will be automatically taken away.

Episode 40. Unusual phenomenon

The film container is captured
- Spugmai fortress captured
- The container with the film was captured before reinforcements arrived
- A prisoner was evacuated from the eastern guard post of the Spugmay fortress
- A griffon vulture was caught near the ruins of Spugmai

Take the task and you will find yourself there. Move to the fortress and clear it of enemies. You can make some noise. Next comes the most difficult stage. Open your PDA and go to the “Tasks” tab. On the right there should be a description of the current mission. Below the description there is a list of goals, and even lower - a photo is loaded. At the very beginning, the photo will be blurry. It will be difficult to understand where the cache is located. After a while, Ocelot will report that he has restored the photo. Open it again and you will see a clear image. You need to go through the ruins of the fortress to their southern part. You came here from the north, so go to the end of the ruins. There are several small destroyed columns here. On the side of one of them there is a small container with film. Take it and leave the hot zone.

Side quest (story). Search for runaway children 03

You will find yourself at the location where you met Silent. From this moment on, you MUST modify the Fulton device to the “Children” item. This requires the Research and Support departments to be level 24. Difficult, but possible.

Side quest (story). Search for runaway children 04

Move to the destroyed building and clear it. Find a large communications machine with a huge radar on the street near the building. Destroy the radar so that enemies cannot call for reinforcements. After this, enter the building in the place where this radar is located, and immediately go up the steps two flights (to the third floor). Go to another part of the building. You will see that the floor here is destroyed, but you can walk around it on narrow slabs. Move forward until you find the boy. You can send Silent One on reconnaissance. “Tasks” section, select partner help and the “Espionage” line. Take the boy and walk back just as carefully. Call a helicopter and put the boy on it.

Side quest (story). Search for runaway children 05

Go on a mission. You will find yourself in caves inside the rock. Silent One can scout the area and find zombie enemies, as well as the child. You need to get inside the cave and find a passage to the part where there is a small pond. From here there is a narrow tunnel leading up. Look for the boy on this tier. By the way, if you stand opposite the entrance to the cave, a camp will be set up here. At the right cliff there is a building with a small antenna. Just above this antenna on a large ledge there are both monsters and a child. Evacuate the guy by helicopter.

Episode 41. War by proxy

Attack helicopter destroyed
- 2 tanks destroyed
- 2 armored vehicles destroyed
- 2 tanks and 2 armored vehicles were evacuated
- The commander of the armored vehicle column was evacuated
- A rough diamond was found on the column commander
- Captured blueprints from an attack helicopter

This episode becomes available after completing the above. You must destroy the enemy army. Ocelot will tell you that their commander is a very experienced fighter who should not be underestimated.

But nothing particularly difficult awaits you. Use artillery fire and a rocket launcher to destroy moving enemy equipment. You don't have to destroy it as you go. You can wait for her to arrive and fire. At the end of the mission, when all the equipment is destroyed, an attack helicopter will fly to the location. Destroy it. You can call a support helicopter, or you can hide inside the tent, run around it and shoot at the helicopter. Don't forget that you can make requests for ammunition at any time.

Episode 40. Surrounded by Silence (Extreme)

The Silent One has been eliminated
- You decided what to do with Silent
- The Silent One was neutralized without the use of lethal weapons against her
- The Silent One was neutralized without the use of firearms

Since the rest of the side story missions are currently unavailable, go through this task again. The only thing that differs from the main story episode is that you can't use the chicken hat. Well, all shots are fatal. Play during the day so that Quiet is distracted by the rainbow. At the end of the mission, you will again be asked to decide whether to kill Silent or spare her.

Episode 36. Traces of ghosts (Invisible)

All Walker Gear destroyed
- 2 prisoners were evacuated from the abandoned village of Ditadi
- All Walker Gear evacuated
- Foxglove (yellow) collected in the abandoned village of Ditadi
- A truck was evacuated from the abandoned village of Ditadi

The episode is similar to the plot, but with one essential condition: You shouldn't be noticed. Silence, shelling, etc. can be used in the same way as before. The main thing is that the enemies do not notice Snake. And even then, if Snake is still noticed, then there will be a few seconds to destroy the enemy by capturing him.

So, you can bombard the village with airstrikes and that’s it. The Silent One can explore the village for enemies and robots that need to be destroyed.

After completing this task, Ocelot will emphasize that the enemies have ordered new Walker Gear. There will also be a new side episode with a plot.

Episode 43

Message sender found
- The infected have been eliminated

You need to find out the truth about a new disease. Once again there is an epidemic on the platform. After landing, move to the indicated point. Ocelot will contact you again. Loading will complete. You will find yourself in an infected compartment. The atmosphere is somewhat reminiscent Dead Space, agree. Go through the corridors and climb to the very top until you have to open the doors. Watch the cutscene.

Kazuhiro Miller, Big Boss's right hand man.


Episode 39. Behind the fence (Invisible)

Captured engineer evacuated
- The engineer is evacuated using the Fulton through a hole in the basement floor
- A prisoner who was planning to escape from the Wah Sindh barracks was evacuated
- An SUV that was patrolling between outposts was evacuated
- Captured blueprints from Vah Sind barracks

In this episode you need to remain invisible. You can shoot the entire location up and down with a helicopter. Use artillery fire for this. In addition, Silent will help you find out the location of all enemies and the main goal. However, you have already completed such an episode and know that the captive engineer is hidden in the basement.

After the episode ends, Miller will talk about the cause of the epidemic.

Episode 44. Impenetrable darkness (Invisible)

Oil transfer pump is disabled
- Oily water separator destroyed
- 4 child soldiers trained in Masa village were evacuated
- Leaving the danger zone was completed before the blockade of the Mfinda field
- An African long-eared vulture that flew into a burnt village was caught
- 4 Walker Gear blocking the Mfinda field were evacuated

Everything is the same as in the story mission, only you need to remain invisible. Remember the main thing: in such missions, artillery fire and Silence come to the rescue.

And there's a riot at the main base. Everyone learned that Emmerich was involved in the ongoing epidemic.

Episode 46. The Truth: The Man Who Sold the World

The task was completed without using rapid
- The task was completed in such a way that the burning man would never be able to attack after the meeting with Ocelot

In this mission everything is the same as in the prologue. For completing it you will receive a huge reward and see something new.

Photos with memories

There are several missions in the game that involve evacuating some soldiers as part of side quests. So, you will have to evacuate the soldier, and not kill him. In total there are 10 photographs with memories that are given for this or that soldier. The groove is located on the first deck of the medical platform. You must take the photo from him each time to continue this line. You can only accept one photo from her and watch one video each time.

Tips for passing:

You cannot visit Paz until you have developed the first section of the medical platform, which unlocks these side quests.
- All side missions must be completed in numerical order, from 51 to 60 missions.

Each of the soldiers behaves very vigilantly. He will try to escape if you make any noise. You will definitely need to use stealth when sneaking up on each soldier, so make sure you have completed all the training. Partner D-Dog will help you find all the targets.

D-Dog, a tough wolf, is one of Snake's potential partners.


- Complete missions at night, because it will be harder to notice you.
- Choose a sniper rifle with tranquilizers as equipment and move towards the target. Try to hit the enemy's head. If you miss, the enemy will throw a grenade and disappear. You will have to find the target again and try to hit it in the head again.
- Remember that your friend is a cardboard box. She will help you get as close as possible to the desired soldier.

How to get photos with memories

1. Miller and Paz: Side Mission 51.
2. Professor Galvez: Side Mission 52.
3. Swimsuit Paz: Side Mission 53.
4. Nuclear Weapons: Side Mission 54.
5. Fishing: side mission 55.
6. Gallo Pinto: Side Mission 56.
7. Birthday Party: Side Mission 57.
8. Costa Rica: Side Mission 58.
9. Chico: Side Mission 59.
10. Football: Side Mission 60.

And one more photo becomes available after you have collected all 10 previous pictures. It's called "Butterfly". You can find it outside the room, on the wall. For this you will receive part of the emblem.

And now more details.

Side Mission 51

Location: South-eastern region of Afghanistan.

Requirements: Complete Beat Mission 06.

Reward: 30,000 GMP.

Notes: You will find this soldier on the hill northeast of the eastern communications post.

Side Mission 52

Location: Southwestern region of Afghanistan.

Requirements: complete Beat Mission 08 and side mission 51.

Reward: 60,000 GMP.

Notes: You'll find this soldier southwest of Da Shago Kallai Village, but be careful because if he spots you, he'll use a smoke grenade.

Side Mission 53

Location: Northern region of Africa.

Requirements: Complete Beat Mission 16 and Side Mission 52.

Reward: 80,000 GMP.

Notes: This guy is located east of Bwala Ya Masa. If he notices you, he will use a sleep grenade.

Side Mission 54

Location: South Region Africa.

Requirements: Complete Beat Mission 20 and Side Mission 53.

Reward: 90,000 GMP.

Notes: This guy is located west of Nova Braga Airport. If he sees you, he will use a stun grenade.

Side Mission 55

Location: Northeast Africa.

Requirements: Complete Beat Mission 23 and Side Mission 54.

Reward: 100,000 GMP.

Notes: This soldier is inside the Kungeng Mine. There is a shield on his back. He'll throw a stun grenade if he spots you.

Side Mission 56

Location: Southeast region of Africa.

Requirements: Complete Beat Mission 31 and Side Mission 55.

Reward: 120,000 GMP.

Notes: This soldier is located east of Munoko Ya Nyoka Station. It's quite difficult to catch him. He has a cloaking device. He will use it constantly, so go there at night and use your night vision.

Side Mission 57

Location: Western region of Afghanistan.

Requirements: Complete Beat Mission 31 and Side Mission 56.

Reward: 140,000 GMP.

Notes: This soldier is standing under the bridge south of Yaho Obu's supply base. He is armed with smoke grenades and a cloaking device.

Side Mission 58

Location: Eastern region of Africa.

Requirements: Complete Beat Mission 35 and Side Mission 57.

Reward: 180,000 GMP.

Notes: Explore the southern part of the Lufwa Valley. If this soldier spots you, he will use sleep grenades and a cloaking device.

Side Mission 59

Location: Eastern region of Afghanistan.

Requirements: Complete Beat Mission 38 and Side Mission 58.

Reward: 200,000 GMP.

Notes: The soldier is located on top of the hill east of Shahr Yeh. He has a cloaking device and stun grenades at his disposal.

Side Mission 60

Location: Northwestern region of Afghanistan.

Requirements: Complete Beat Mission 38 and Side Mission 59.

Reward: 300,000 GMP.

Notes: This soldier is located in the ruins of Aabe Shifap. He has a cloaking device and stun grenades.

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