Walkthrough sound park stick of truth. South Park: The Stick of Truth

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Prologue

Cartman comes up with a new game about superheroes. At this time, our hero, along with the rest of the guys, is still having fun with his previous idea: “The Stick of Truth.” This time we have to be the king himself.

While on the toilet, complete the mini-game. Just press the indicated keys in different directions as quickly as possible. In the future you will find more than one similar game. Next, explore the house and inspect all the furniture, since there may often be some item or ingredient for crafting inside.

After this, the battle begins based on the events of “The Return of the King” (3 parts of the “Lord of the Rings” trilogy). Together with your friends, go to the Moors to attack them. Complete the battle tutorial to learn the basics.

At the end of the battle, a paper dragon will attack you. Dodge his flames at a certain point, and then crush him with a super punch.

When the battle is over, go to the garage, from where you can get to the roof, and then to the patio of the Cartman family. Here Eric Cartman himself will appear in front of you, dressed in a raccoon costume.

He will take his friends with him, but you will be left out of work. To get into the basement with the others, break the door. Required code can be found on the second floor of the house in the diary (307).

Once in the basement, ask to play the game. Eric will divide the guys into heroes, and he will send you for the diascope. You will find the item you are looking for in a cardboard tent at the bottom left. Hold "R" to highlight things in the area. When you bring the item to Cartman, he will accept you.

At this stage, the choice of superhero begins. Who will you be? There are superpowers to choose from: Okidrom - a fast fighter, Barbarian - a stone fighter, and Blaster - a fighter who uses fire magic. After choosing, Cartman will describe your appearance history. Next, you will find yourself in your house and begin to fight with robbers.

After the mission, you can examine your smartphone. It contains many programs, including a player profile, the number of items collected, statistics, and more. You can also take "selfies" with your phone, taking photos with other South Park characters.

Take a photo with your grandmother on the street. The kids will refuse to take selfies with you, so move on. Please note that on the left are the houses of all the main characters from the animated series.

On the way, help the postman by opening the mailbox and then take a photo with him. Next, you can take a selfie with all the children you meet. For each new photo you will receive subscribers, which will affect your popularity. From the second level of popularity you will unlock new tasks.

Head east to Kyle's house. On the way, talk to Randy Marsh to take the quest “Randy's Secret” from him. Visit Kyle's house, where it turns out that he and his cousin are wearing matching kite costumes. You will have to defeat the impostor simply by fighting him.

In any case, the enemy will be defeated during his super strike. Kyle is now on your team.

To the left of Craig's home, examine the backpack to find the first crafting recipe. Next, visit Craig and help him find the animal. Go down to the basement and find firecrackers there, with which you can destroy cracked objects. Throw a firecracker down the pipe to knock out the guinea pig.

Before you leave, you can pick up a secondary quest from Father Craig called "Project Yaoi". It consists of searching for anime pictures.

Gaming Features

Together with the squad, visit Cartman at his house. Here you will learn about artifacts, and also receive one of them - a spinner. The point of artifacts is that they increase your strength, when, like other items, they serve a purely cosmetic role. With each new level you will receive a new ability slot in the artifact.

On the street, talk to Jimmy, who will open up the ability for you to quickly travel around South Park. In your adventures, you will come across special flags that must be touched at least once in order to use them in the future. When you open required amount, Jimmy will join your gang.

Walk along the lower street to the bus stop, where the sixth graders are harassing the child. Before you start the fight, attack the bag with firecrackers to make the battle easier. The three of you can easily defeat the elders.

Explore everything on the main street open spaces to collect loot. At Freeman's diner you will meet Morgan Freeman himself, who will tell you about new recipes and get another freckle.

Next, visit the church and talk with the priest. The servant of God will take you to a dark room where pedophile shepherds will attack you. Dodge the long attacks at a certain moment, and then you will easily defeat your enemies.

After the battle, the priest will return and throw out the shepherds. As a reward, you will also receive a pasta painting from him, which allows you to summon a healer. Before leaving, visit the room on the right, where there are magazines with the password "681". Enter the code you found on the left door, and then take all the things inside.

Filling out the form

Go to school and talk to a psychologist. Here you will have to choose one of the genders: male, female or other. This will be followed by clarification whether you are cisgender (did not change your gender) or transgender (gender was changed after birth).

On your way out of school you will be attacked by rednecks who will not like your choice.

After the battle, visit the northern street, moving from the central one through the post office (open the grate and pass the alley). At the Raisin diner, find the mosquito man who was caught by the local workers. Defeat them to save your comrade.

When the battle is over, you can choose your own kryptonite, or vulnerability. You need to choose who will cause you the most damage: high school students, raisins, darkness, rednecks, and so on. After that, visit the diner again and pick up the key to Clyde's garage, which is in the bag.

Finally, return to Cartman's base to select your second class. You can now add Elemental, Cyborg or Medium to your base variant. Next, you just have to go through one more flashback tutorial to unlock all the initial opportunities.

Superheroes competitors

On the central street, meet other superheroes who called themselves “Freedom Fighters.” Defeat them while Cartman fights Timmy. After winning, Eric will take the medium's smartphone.

After the number of your subscribers becomes more or less high, the mayor of the city will contact you. A woman will ask you to solve the crime problem in South Park. After receiving the task, go to the police and talk to the lead investigator.

After some thought, the detective will send you to storm the drug lord's hideout in the east of the city. The named drug lord turns out to be an ordinary black man, Nicole, who did nothing. You will, however, still have to beat him up, after which the poor man will be captured by the police

Go home and listen to your parents fight. Eat and then go to your room. Examine the chest and then go to bed.

Night sortie

At night you have an important mission. Leave the house through main door you can't because it's closed. Throw firecrackers at the latches, take the key, and then open the door.

Captain Insulin will join you outside - walk along the street with him until you come across a drunken Randy. He's about to get behind the wheel, so you'll have to defeat him.

In Cartman's house, go up to the second floor and throw a firecracker down the hatch to unlock the stairs. Once in the attic, use the hook to get to the main street where the rock band is performing.

Visit a strip bar. They won't let you in through the main entrance, so go into the alley on the right and throw a firecracker into the hatch. Now you can get into the restroom of the strip bar. Before leaving, sit on the toilet and complete the mini-game.

After this, Captain Insulin will bring you two men who need to be interrogated. You will have to dance for them and then conquer them. Eventually you learn the girl's nickname - "Classic".

Now you must distract the DJ and call "Classics" to the stage. Create a killer cocktail with gin and tonics, which can be purchased from the bartender or picked up from the bar across the back rooms.

Finally, create a mixture of collected materials, and then hand the drink to the DJ. "Classics" will appear on stage, but then run away from you.

In the dressing room you will be attacked by colleagues of the “Classics”, with whom you do not need to fight. The main thing for you is not to fall into the hands of Patricia, who will gradually pursue you from behind. Get to the end of the room and leave it.

One of the bandits will die in the courtyard, as well as Captain Insulin, who has run out of Insulin. Then the image of Morgan Freeman will appear in front of you, who will teach you the “Glitch” ability, which allows you to roll back time a move. In the end, it turns out that no one died.

Find your comrades in the restaurant nearby. Cartman the Raccoon will join you here. In search of "Classics", go to the kitchen, where the cooks will attack you. Destroy the tank with Insulin Fury to gain access to the utility room.

Inside you will find captive cats, and in the next room - “Classics” itself and the mafia it serves. You won’t have the opportunity to fight with them now, since a drunken Randy will fall into the room and annoy the mafia. You will have to fight with March. Finally, interrogate Classica and then return to base.

Day 2

Finding a cure

Watch the news on TV that tells about your adventures. It turns out that the chief investigator of the city, for whom the mafia actually works, is responsible for the kidnappings of the cats.

Visit Jimmy, where the stripper "Classic" has taken up residence. In his room, Jimmy will improve your DNA. Next, the interrogation of “Classics” will begin, who will ask you to purchase medicine.

At the same time, you can visit Cartman, whose mother will ask you to take business cards to the Skeeter bar. Also check out Stan, whose grandfather will ask you to buy him one item (as a reward, you can take a selfie with him).

For the quest “Randy’s Secret” you have already taken, talk to Randy himself, who has finally sobered up. Now no one scratches his car anymore, so you can take a photo with him.

Visit Kyle's yard to fight his cousin. Now the guy has surrounded himself with protective barricades, which, however, are easy to destroy. After losing, Kyle's cousin will call his mother, with whom you now have to fight. Kyle, by the way, will stand up for his mother, but you don’t have to fight with him.

When the battle is over, you can make peace with everyone. You will need to remove kite, using the Fart ability.

Visit a pharmacy. On the way between the central and upper streets, you will be attacked by “raisins” led by Rebecca. At the last moment, a mysterious superhero girl will come to your aid.

After the battle, try to go into the pharmacy, which will be protected by machine guns. To get inside, you will need to create a cheese shrimp corito, the recipe for which will be given to you by Morgan Freeman, who appears out of nowhere.

Go to the city center, and then up and to the left. On the way, you can stop by the Kozlovitsa bar, where the school director relaxes. It can teach you the skill of recognizing microaggressions, which comes with some bonuses.

Next, visit the ammunition and talk to Jibo, who lost his wallet. You will find the item you are looking for in the strip club, on one of the tables. As a reward, Jimbo will give you a radio with which you can call Ned and Jimbo during the battle.

Not far from here you can hand over the business cards that Cartman's mother gave you. After that, return to her to get the chocolate chip cookies. To create a taco, you need to buy special ingredients.

Their list includes:

- Shrimp from the Gan-wan-chi restaurant. You will need five dollars.

- Skeeter's cheese, which is on the roof. You can get there with the help of Kyle and the ability to fly.

Once you've crafted Shrimpcorito, head to the pharmacy and use the food in front of the entrance to slow down time. Next, disable the security system and go inside.

At the pharmacy you will meet Towelie, who will refuse to sell you weed. A battle with his assistants will follow, since the boss himself is invulnerable. To win, you must stand on the grass and wait for the attack, since after the Towelie hits it, it will ignite.

Eventually you'll have to set a few piles on fire before Towelie calms down. Once you have the medicine, return to the Classic. You will learn about a new lead - the Store It Yourself warehouse.

At Tweek's cafe, talk to Craig, who will give you a note. Next, give the note to Tweek. It turns out that Tweek is not going to give up the tablet until Craig gives up Stripe. Visit Craig's home to find the hamster.

You will find the animal on the second floor, where there is a mountain of garbage. You'll have to use gas to lure him out of the hatch, and then slow down time and grab him.

Return Stripe to Tweek to receive the laptop. If you fulfill the request of Tweek's father and give his son a note to visit a psychologist, you will receive an electropunk skin.

Mr. Mackie asks you to come see him again. On the way, you will run into an obstacle in the form of a high school student and an electrified puddle. To get around them, attack the speaker on the ceiling, which will knock out the sixth grader. After this, stop the time and turn off the switch.

The police will give you a new quest, as well as hacking equipment. Visit a rich man's mansion, where you will be attacked by guards and watchdogs. In the house itself, turn off the alarm by completing the mini-game. In the kitchen, pick up the berries, as well as the recipe for quesadillas, which allows you to restore a lot of HP.

Also grab the password for Token's closet. Finally, all you have to do is defeat the owner of the house, who will also not be a criminal. However, law enforcement officers grab him too.

Get to the main street and talk to Big Al, who is looking for the missing cats.

Tool

Visit Cartman's base. To bypass the newly password-protected door, find the new code (136). Now you can choose a third class for your character: Killer or Technician.

Visit the playground where the Tool is located. A fight with the opposing faction will follow. Next, go to the bar where the PC director sits. In a conversation with him you will have to choose your race, nation, and skin color.

Visit Cartman's base again, who will talk about his new plan - he wants to cooperate with the Tool. Together with a new ally, you will need to get past the lava and get to the vault. After the conversation, go to the side room.

Night sortie

Leave the house through the front door, which this time your parents blocked with as many as three locks. You will have to knock out two locks with shots. The latter is opened with keys - the gold one is under the stairs, the silver one you will find by the sofa, and the bronze one - in your father's kitchen.

Together with the Tool, you will go into the poor quarter where Kenny lives. In his home you can break the inscription “BEER”, behind which lies an amulet. In Kenny's personal room, use the locker to go to the backyard. Use the compressor to overcome the lava, and then go to the construction site. Here you will have a battle with the homeless.

In the vault, clear the path of lava. Together with the arriving reinforcements, examine the room, in one of the rooms of which you need to pick up a key. Next, General Chaos will appear and tell you that someone asked him to stop your gang. Go to the previously closed door and unlock it with the key you found.

In the garage, remove the stairs behind which lies a valuable artifact, and then defeat the minions of Chaos.

In the storage room, destroy the machine gun using Time Stop. Move the box with explosives to the wall, and then blow it up with firecrackers. After this, use place the box in the crevice so that your team can move to another roof.

In the next room you will be attacked by the boss General Mess. Attack him first to end the fight faster. After this, you need to rescue Craig, surrounded by lava, using a new skill.

Go to the roof and destroy the wooden structure there (hit from the left, otherwise you will have to rewind time). Once on the next roof, examine the warehouses. Here you will find the production of grass, which is made from cats. We'll have to fight.

As the battle progresses, a Call Girl will join you and help you get past the blocked door. In the next room, eliminate the machine guns using the pipe at the entrance. After this, a battle with a robot boss will begin, controlled by General Chaos himself.

During the first phase, move out of the red kill zones. During the second phase, the boss will lose his legs, but will continue to fight. Here it is better to attack him from afar, as he will have new melee attacks.

The third phase is a battle with the robot's head, which will try to ram you. Defeat the boss to get a new artifact, as well as a Chaos skin and a key to Butters' garage.

Day 3

On the news you will see your own affairs from last night. Cartman will believe that she is responsible for the explosion of the vault talking hand Mitch Conner, who actually controls the detective.

During the Chaos Gambit quest, visit Cartman's home while exploring open houses. Enter the new password (529) and enter the shelter. Eric's new idea: You must ingratiate yourself with the Freedom Fighters like a spy. Take Butters with you and go to his house.

In the Chaos Dwelling, Butters' father will lock you in a room as punishment. Here, create a flying minion according to the recipe, which requires a cloak (lying in the corner of the room, near the dolls), a hamster (get it out of the cage using the ladder), and also foil (remove it from the rocket that hangs on the ceiling). Your new henchman will chew through the wires and allow you to go outside.

This will be followed by a battle with Butters' father. He will incapacitate all your comrades, punishing them, but the ban does not apply to you, so you can bring them back to life. Having gained the upper hand, you will receive a new partner - Butters.

Visit Token's mansion. Inside, use a henchman to disable the electronics, and then make your way to the Freedom Fighters' hideout. Timmy will agree to accept you, but first you will have to prove your own loyalty.

Help allies

Soon you will be met by a Call Girl who will invite you to meet at the playground. In the restroom, you find out that someone has turned off her tariff, so you will have to go to the D-Mobile service.

Inside the service you will find crab people pretending to be employees of the company. You will have to defeat them by crushing the Red Crab leader. Next, rescue the real workers to restore the heroine’s tariff.

Now Mitch Conner himself, that is, the Lord of Evil, will contact you. The meeting is scheduled in a poor area where you will find the leader of the Italian mafiosi. Here ninjas will be set against you.

The ninjas will offer you to avoid the battle for five thousand greens, but accumulating such a sum is incredibly difficult. Defeat them by defeating about ten fighters. After the victory, ninjas will begin to appear in the city, waiting for you in the alleys.

If you helped Cartman's mother in the past, now she will give you the "Hard Spanking" task. According to the new quest, you have to protect her from competitors. In the Cartmans' house you will find a pimp and girls with whom you will have to fight. Spank the girls so that they come over to your side and attack the pimp. Once you have the upper hand, take a photo.

Go to the bank and talk to Butters. Chaos will take out a loan in your name to pay off his army. A mini-game will follow, during which you can get this or that amount of money. After this, the rednecks will attack you outside.

Visit the school. In the gym you will find therapy involving Craig and Tweek. A battle will follow in which you will need to defeat children representing certain psychological problems. Ultimately, Craig and Tweek use a joint technique that can stop the children.

Freedom Fighters Squad

Debut task as part of new team involves visiting a nursing home. As a team, talk to the elders and set up a scene with singing and music. After this, the old bastards attack you.

It is impossible to win the battle that has begun, since the old men will advance endlessly. During the battle, simply gradually move towards the exit to leave the building.

Mosquito Man will ask you to help him defeat the raisins who stole his card. As the battle progresses, he will defect to them again, so you will have to defeat him too.

After this, the “Wrestlers” will accept you into the group. Now you will learn from Timmy that they are planning to attack the police and find the main antagonist. Go to Raccoon and report the information you have obtained.

Cartman decides to act under the cover of darkness. Here you can choose new class: Florist or Karateka. Go home and dine with your ancestors. It turns out that they mixed something into your food.

Night sortie

When you wake up at night, you find that the door is open this time. Go to the police. On the street you will notice that everyone around you is stoned. On the outskirts of the site, you will team up with the Freedom Fighters and Friends of the Raccoon.

Get inside through the window. Then through the central hall you get to the upper room. Defeat the law enforcement officers, and then, together with the Container, get to the area with machine guns. Disable the first machine gun by stopping the time (lever). The second - with the help of a hamster henchman who will gnaw through the wiring.

On the top floor you will find prison cells full of blacks. The police will claim that they are not racist, but then attack you anyway. After the battle, move on. Along the way you will find new machine guns - disable them by exploding the cylinder and then the hamster. Use the kite to fly through the vent.

Move carefully in a room with cameras. Attack the monitor so that it falls on the cop and knocks him out. Open the shield and launch a minion there.

A battle will begin with the boss Jared, a maniac who will be pitted against you by the police chief. Dodge his frontal attacks by attacking from above or below. You can only substitute Kenny, since he is capable of attacking even after death.

Having decided the fate of the rapist, go to the elevator. You will find yourself in the morgue - pull out the gurney and take the key from the body. In the next room you will be blocked by poisonous gas. Disable it by attacking the shield with a minion. Stop time and then open the doors.

Use the key you found to open the cabinet and summon a Tool that can upgrade the pipe. Next, ventilation will clean the room. All you have to do is call Captain Insulin, who will allow you to open the panel on the ground, where there is another key.

After this, return to the corridor and pass the door with a drawing of a skeleton. Behind him you have to fight the boss Shub-Niggurath, whom the cops worship and sacrifice blacks. White meat causes damage to the monster, so to win you will have to sacrifice white policemen.

The boss's first hit is a four-cell solid attack that will kill everyone unless you move to the safe area on the left. After this, the monster will attack two rows of cells, into which you will need to move the white policemen. A total of five cops must be sacrificed. After the battle, rescue the blacks from the prisons and leave the building.

Outside, the faction leaders will quarrel, so you will have to fight Timmy. At first he will be invulnerable, so get ready to fight his accomplices. Ultimately, all the heroes will come over to your side.

With the final blow against Timmy, you must use the Call Girl's unique skill. After the battle, visit Timmy's base. There you learn that he wanted to unite all superheroes.

Day 4

Raccoon

The next morning you won't find any of your parents. The walls of the house will be covered in blood, and the news will tell you that Mitch Connor is going to become mayor. Answer the call - Classica will thank you for your help, and now you can call her into battle.

A mini-game will begin in which you will have to control a flying unicorn who wants to deliver the fish to heaven. Just dodge the obstacles. The more you lose, the easier your next attempts will be.

When the deed is done, Jesus will appear and allow you to choose your religion and worldview.

Visit Timmy's base to find out that his entire business has been destroyed. Next you will learn that Mitch Connor captured your ancestors. Moreover, it turns out that Mitch Connor is controlled by Cartman himself. Eric will refuse to answer you and will disappear. From outside, a hand will contact you. There are several places to visit.

The first point is the Tweeks Cafe. Talk to the guest, and then defeat the gang. The second point is Jimbo's store. Third - Playground. After this, the Call Girl finds out where the Raccoon is hiding. Find Cartman in the House of Culture and defeat him. In the shelter, begin the interrogation. In the end, you learn that Eric wanted to create improved cats.

As a team, move to the laboratory, which is located above and to the left on the map. Morgan Freeman will appear at the entrance, who will teach you the ability to rewind the clock. Wait six hours for night to fall.

Inside you will find a kind of cabinet of curiosities. In the last room the system will fail, after which you will have to fight with mutated cats.

On the third floor, pass the toxic puddle. Open the door with the help of the henchman, and then take out the battery using Time Stop. Remove the platform and drag the battery, then rewind the time to insert the battery into the opened slot.

As you go up the stairs, you will meet monkey schoolchildren with whom you will have to fight. A Raccoon will appear immediately, but this time he will hide. At the bottom, remove the platform and use the kite to overcome the debris. Defeat mutated schoolchildren to get to the laboratory where your parents are being held. One of them will have to be killed to get the DNA.

As a result, on the lower floor you will have to fight Kyle's cousin, who has grown significantly. Use the shift skill for and night to immobilize him for a while.

Past Future

From the outside, it turns out that your ability to change day and night has rewound the whole week. Now Mitch Conner is mayor. Visit the city hall, which will be blocked.

Freeman's ghost will call you to his diner, where you will learn about a new skill. With its help, you will accidentally move into the future. Here, complete the toilet mini-game and then leave the building. It turns out that Mayor Mitch ordered Christmas to be celebrated every day, causing the city to go crazy.

Now you will find yourself in the past, but at the very start. Follow your copy until you reach the rest of the team. A battle of doubles will follow. You will need to crush yourself, beating the whole team one by one. After the resurrection, which will be carried out by Butters, kill Clyde first, and in the very end - the King.

Go to Cartman, and then go back to an older past with him. Here, don't attack the criminals, but take a photo with them.

Next you will find out terrible secret: your parents are also superheroes, and their skill is to quickly gain subscribers in in social networks. Your skill was developed even more, so they tried to block it by drugging you.

In the present, move to the moment Mitch was elected mayor. While Cartman distracts everyone on stage, defeat Future Cartman. Eric will cheat for a while until Timmy eventually appears and says no breaking the rules.

After the battle, reveal the Raccoon's plan to the villagers. That's it for the walkthrough South Park: The Fractured but Whole ends.

Video: complete walkthrough of South Park The Fractured but Whole


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General information:

Achievement Difficulty:4/10

Offline: 50 (1000 )

Online: 0 (0 )

Approximate time to get 1000: 15-20 hours

Minimum number of playthroughs:1, if performed correctly (see below)

Number of achievements you can miss: 24

Do cheat codes disable achievements?: No cheat codes.

- Does difficulty affect the achievement?:No

Unbreakable/glitchy achievements: No

Optional equipment: Not required

Introduction

South Park: The Stick of Truth is the long-awaited South Park role-playing game from Matt Stone and Trey Parker, and developed by Obsidian. The game makes it feel like you're not playing a game, but watching a big episode of a show, not only because of the visuals, but also because of the content. So if you are a fan of South Park, then you will love this game to the point of laughter. Even though the game is not that long, you will find a lot of collectibles in it, like finding friends and making friends with all of them. The content in the game is quite vulgar, and the gameplay style is in the turn-based tradition. role playing games old school.

Option 1: All in one playthrough

If you plan to complete everything in one playthrough, then the main thing to remember is the following:

1. Play as a Jew.

2. Don't sell anything the entire game.

3. Never end a battle when your ally is stunned. Either revive him and then win the battle, or load a save and try again.

4. Follow the guide to the locations of friends, costumes and Chinpokomon that you might miss. Also be sure to use the guide to all your friends.

5. Follow the achievement schedule below so you don't miss any. They are listed in the order in which they were received and where they can be obtained.

Day 1

  • Acceptance / Humility– In Cartman's fortress at the beginning of the game.
  • Heisenberg / Heisenberg– On Tweek’s instructions at Kenny’s house.
  • Gingivitis / Ryzhevyanka a – First visit to school (the first time you can get it).
  • Day Walker / Luminous- First visit to school.

Day 2

  • Gingivitis / Rustwort– Second visit to school (second time when you can get it).
  • KKK Hero / Hero of the K.K.K.– Second visit to school.
  • Elven Hero / Elven hero– Second visit to school.

Day 3

  • Perverted / Pervert– The main story quest of the Linen Gnomes.
  • Too Far / Too Far– Abortion Clinic.
  • Truth to Power / Voice of the People– Cave in Canada (location of the Prime Minister, the only character who can be missed).
  • Inside Joke / Rich Inner World– Inside Mr. Masochist (you need to complete his first side quest).
  • Face Hoff / From the face like Hasselhoff– Final boss battle.
  • TwoGirls,OneStick / Two Girls, One Stick – Final boss battle.
  • Outpatient / Outpatient– Final boss battle.

6. The following achievements can also be skipped, since they cannot be completed after completing the main story campaign, but can be completed more than once during the passage: “”, “ Dragon Wrath”, “Re-Buttal / Counterargumentation”,Mastery" Be sure to check them out in the guide and complete them as you go.

Option 2: Divide into 2 passes.

If you want to just sit back and enjoy the game without spoiling the game thanks to the achievement descriptions and collectibles guides, then I recommend that you play through your first time without selling any items to get the achievement" FortheHoarder / In reserve". Thus, on the second playthrough you can sell all the unnecessary junk and buy more Supplies, which will help make it easier to obtain “”, and buy costumes from merchants along the way.

Conclusion:

It doesn't matter how you choose to play this game. Even if you thoroughly search every corner of the game, I still recommend using a collectibles guide so you don't accidentally miss something and have to start all over again. But don't let that stop you from enjoying this great game. If you're a fan of the series, you'll notice a ton of references and easter eggs in this game, as well as hear a lot of hilarious dialogue.


New Kid On The Block / We have a new guy

15

Join the K.K.K.


The achievement will unlock after completing the main story quest "Bard".


First Day in South Park/ First day in South Park

15

Spend a day in South Park.


Story achievement. Unmissable.

This achievement will unlock after you go to sleep for the first time. A little later after completing the main story quest "Bard".


KKK Hero / Hero of the K.K.K.

30

You defeated the Jewish High Elf Kyle.

Cm. " Elven Hero / Elven hero ".


Elven Hero / Elven hero

30

You defeated Grand Master Cartman.


*Missable achievement!*

Create a save during your second visit to the school. At the end you will have to choose whether to fight Kyle or Cartman. Fight one, then load a save and fight the other to get both achievements in one playthrough.


Nonconformist / Nonconformist

15

You made friends with the goths, just like everyone else who plays the game.

Story achievement. Unmissable.

You will unlock this achievement after completing the main story quest of befriending the Goths behind the school.


Gingivitis / Rustwort 15

Let the redhead bite you three times without blocking the attack.


*Missable achievement!*

This achievement can be obtained when visiting the school for the first time, in the main story quest to save Craig. Most redheads can be gotten rid of using surrounding objects, and the game will prompt you to do this. I would recommend that you save before entering the school. Enter the school and whenever you fight the redheads, let them attack and block all attacks except bites. Let yourself be bitten 3 times to unlock the achievement, then load a save to restore the potions you spent waiting for the redheads to bite.


Day Walker / Luminous 15

Apply freckles and in this form defeat the boss on duty.


*Missable achievement!*

In the end, during your first visit to the school, you will have to fight the boss on duty. The boss battle will begin as soon as you use the Golden Key. You will need to apply freckles before starting the fight. The easiest way is to create a character with freckles at the beginning of the game. Or you can find freckles at school, but don't forget to stick them on before you start the fight.


Made This for You / Made Especially For You 15

During battle, throw a turd you made at your enemy.


First you need to make a poop. This can be done in any restroom. Go to the toilet and press to sit on it. Now you will have to press the button very quickly to fill the indicator until the timer expires. If you successfully fill the indicator, the poop will fall into the toilet. Stand up and press again to pick up the poop from the toilet. Now that you have dangerous weapon, then in battle, select the items section, and then select the poop. Select an enemy to throw it at. The enemy will vomit and the achievement will unlock.


Inside Joke / Rich Inner World

15

You called Mr. Masochist for help while inside him.

*Missable achievement!*

First, you need to learn how to summon Mr. Masochist. Go to the post office. Behind the counter you will find a package for Mr. Masochist. Return to his home and you will unlock the ability to summon him. REMEMBER that he can only be summoned once per day, so only summon him when you are inside him at the end of the game. During the battle inside Mr. Masochist, summon him to unlock the achievement.


Are We Cool? / No offense, right?

15

Find Jesus as a Jew.

*Missable achievement!*

First, you will need to create a Jewish character at the beginning of the game to unlock this achievement. If you want to play as a different class, then don't worry, as this achievement can be obtained almost immediately. After completing the training, we leave Cartman's fortress and go to the mayor's office. Talk to Maxie's father to receive a side quest from him. Go to the church and find Jesus hiding behind the bench. Return to Maxie to continue the quest. Return to the church and Jesus is now hiding behind the altar. The achievement will open and Jesus will become your friend and you will be able to call upon him.


Parkeologist / Garageologist

15

Open all garages in South Park.

Each house in the area usually has a garage. Some of them may be public, while others require a key. You can find the key either in the house or after completing a side quest for one of the residents of this house. The earliest you can unlock this achievement is when the main story takes you to the backyard of Kyle's house. Once there, you can go into the house and find the key to the garage. His garage will be the last one to be opened. It is also worth noting that you only need to open garages to achieve this, you do not need to open storage rooms.

Note on the other three garages:

1. Jimmy's garage key can be found inside his house during the second story quest or later in the hallway next to his bedroom.

2. Mr. Masochist's garage in the house next door only partially opens (you need the ability to shrink to enter), but this counts as an opening.

3. Don't forget about Token's house, which is separate from the residential area.


For the Hoarder / In reserve

15

Don't sell anything during the entire game.


*Missable achievement!*

The description of the achievement speaks for itself. You can't sell anything. Just ignore the Sell tab every time you visit a merchant. Once you defeat the final boss, the achievement will unlock.


15

You defeated Princess Kenny while disguised as David Hasselhoff.

*Missable achievement!*

You can get a David Hasselhoff nose done by plastic surgeon Tom. It will cost you $125. Then you have to beat the game (Kenny) wearing David Hasselhoff's nose. I recommend you finish Canada first, then save, get a nose job, complete the game and get the achievement, then load your save and get your $125 back to spend on the gear you need.

" And "".

Truth to Power / Voice of the People

15

Fart on the mayor, Holy Father Maxi, the headmistress and the prime minister.


*Missable achievement!*

  • The mayor is at City Hall.
  • Father Maxi is on the bench in front of City Hall.
  • Headmistress Victoria - in the cultural center (you need to go far enough in the story)
  • Prime Minister - It's possible to miss him! Found in caves in Canada. Before talking to him, fart on him, because after the conversation he immediately disappears, and you will have to start all over again.

The achievement should unlock after you fart on the Prime Minister. Simply push the right stick down in front of each character's face to fart on them.

You can watch the video guide.


Irritable Bowels / Irritable Stomach Syndrome

15

Shit your pants in a boss fight.


*Missable achievement!*

See achievement " PullingMud/Captain Brown Pants" for details. Just repeat on the boss.

Additionally, during the fight with Jimmy, at one point he uses the Brown Bomber attack. If you don't block this attack, your mana meter will reach maximum and you'll shit your pants. The achievement will then unlock.


Acceptance / Humility

15

You resigned yourself to fate and chose the name Schmuck.

At the very beginning of the game, Cartman will ask your name. It doesn’t matter what you write, Carman will insist in any case that your name is schmuck. First select “not true” and then “yes”.

You can watch the video guide.


Dog Whistle

15

Fart on an enemy dog ​​while in gnome form.


As you progress through the story, you will unlock the ability to shrink to the size of a Dwarf. Now all you have to do is fart on the enemy dog. This can be done either before the battle, if you stun them, or after defeating them, when you can fart on their prone bodies. If you never received this achievement throughout the game, then after completing the story, you can go into the forest and fight the wolves. After winning, you can fart on their bodies.

You can watch the video guide.


Dragon Wrath

15

Outside of battle, hit 3 elves with one punch.

The description of this achievement is misleading. You need to not only hit three elves with one fart, but also stun three enemies with one fart. This is best done on your second visit to school. By then you will have unlocked Sneaky Squeaker, which allows you to lure enemies to a specific location. There are three locations in the school where it is possible to lure 3 enemies into one location and then use the environment to stun them all. One of these places is shown in the video guide.


Two Girls, One Stick / Two Girls, One Stick

15

You defeated Princess Kenny as a girl.


*Missable achievement!*

You acquire the disguise during the main storyline. Equip all the disguise items (4 in total) before the final battle and you will unlock the achievement after completing the final battle.

Please note that you must remove all additional equipment, including rings, gloves, facial hair, face paint or the achievement will not count. You must only equip 4 disguise items.

This achievement can be combined with receiving “ Face Hoff / From the face like Hasselhoff" And " Outpatient / Outpatient”.


Just Saying Hi / Just Say Hello

15

Fart on every available partner in the game.

You have to fart on Cartman, Butters, Kyle, Stan and Jimmy. After you open them all, then switch and fart on each one. The achievement will unlock as soon as you fart on the last one.


Re-Buttal / Counterargumentation

15

Use a fart to interrupt 5 spell preparations.


*Missable achievement!*

The enemy will begin to prepare spells only for the first visit to the school. The Boss on Duty can prepare spells at times, just like the Bard. It is worth noting that the easiest way is to interrupt Dwarven spells. Whenever an enemy casts a spell, make sure you have enough mana (you can use a standard fart spell, which requires 40 mana for this achievement), then use the fart spell on the enemy that prepares the spell. This will interrupt the attack and cancel it completely. The achievement is cumulative and you need to do this 5 times. I recommend making a save and farming it on Linen Gnomes. Gain mana before the fight (you will fight 3-4 in the fight). When they start preparing, it is usually not just one enemy, but two. If you have prepared maximum amount mana before the fight, you can drink a Potion of Speed, use Dragon's Breath on one of the preparing gnomes, then use breath on the other. This will give you the ability to interrupt two spells in one turn.


Heisenberg / Heisenberg

15

Put on an evil Cartman beard and a bald cap and defeat the methamphetamine addicts like this.


*Missable achievement!*

The goatee can be found in Cartman's room. You will find it in the chest of drawers. You will find the bald cap in Romper Stomper's cell at the police station. You need to go up to the second floor, open the ventilation with a shot, get into the locker room, steal the key to the prison cells, then open the cell and search the bag. Now don't forget to put everything on. You must equip them before sending them to Kenny's house for the main story quest, which requires you to recruit Tweek. This is one of the first quests, so head to the police station as early as possible. After defeating the meth dealers, the achievement will unlock.

You can watch the video guide.


Outpatient / Outpatient

15

You defeated Princess Kenny while suffering from severe AIDS.


*Achievement can be skipped!*

You can get severe AIDS from wolves in Canada. Let them attack until the game tells you that you are infected. Don't get rid of it. Just finish the game with him and the achievement will unlock. Dire AIDS won't affect you outside of battle, so don't worry about it. I recommend saving after Canada, letting the wolf bite you to get AIDS, and then ending the game.

This achievement can be combined with receiving “ Two Girls, One Stick / Two Girls, One Stick" And " Face Hoff / From the face like Hasselhoff”.


Perverted / Pervert

15

For 60 seconds you watched your parents have sex.


*Missable achievement!*

During the moment with the laundry gnomes during the main story, you'll get to a point where you'll be hiding on your parents' dresser while they have sex in bed. Just look at the bed and sit back for 60 seconds and watch until the achievement unlocks.


Shutout / Full Blocking

15

Successfully block every enemy attack in a single battle (except the tutorial battle).

Once you learn how to press to block enemy attacks, you can complete this achievement at any time. You need to let the enemy attack you at least once to block the attack rather than letting them attack. Try to complete this achievement with a minimum number of enemies in battle, and deal as much damage as possible to get rid of all but one. Let him attack, and be ready to block him so that the PP meter at the bottom is Perfect. Finish off the last enemy and after the battle the achievement will unlock. I found the easiest way on two elves found in the area. You can easily kill one in the first turn, then let the second one attack you and block it (their attacks are quite simple and predictable). Kill the second elf to end the battle and unlock the achievement.


Stay Down / And Don't Get Up

15

Fart on 10 enemies when they are already defeated.

Every time you defeat an enemy, their bodies will lie on the ground until you leave the area. Be sure to fart (right stick down) on every downed body before you leave, and you'll get the achievement at the very beginning of the game. You'll know you farted on them if their bodies jerk and they react to it.


Avenger / Avenger

15

Defeat at least 3 enemies in one battle while your partner is unconscious.

NOTE: If you finish the game and your partner was down at least once at the end of the battle, you will not receive the achievement “ No Child Left Behind / Without Loss”.

You need to fight at least 3 opponents. Let your partner be stunned while 3 other enemies are in the fight, then defeat them all alone. The easiest way is to attack all three enemies until their health is reduced to a minimum. Then have them stun your partner and then you can finish them off. I recommend making a save before the battle so that obtaining this achievement does not affect “ No Child Left Behind / Without Loss”.

Easiest places to get: rats in Skeeters Bar, as they are very weak, or against a group of 3 kids in the area. To avoid killing enemies, simply don't press or after selecting a melee attack.


No Child Left Behind / Without Loss

15

Complete the entire game without your partner being knocked out at the end of the battle.


*Missable achievement!*

As stated in the achievement description, you cannot end battles while your partner is unconscious. If your partner is knocked out, you can revive him before the battle is over. Once you defeat the last boss, the achievement will unlock. I recommend saving before each fight in case you are unable to complete it successfully. If you accidentally end a fight with a partner passed out, reload your save or checkpoint to avoid losing the achievement. It's also worth remembering that you can always lower the difficulty in the Options menu, and this will not affect any achievements.


Poco Chinpoko / Poko-Chinpoko

15

Collect 5 Chinpokomon.


Cm. "".


Chinpoko loco / Chinpoko-Loko

30

Collect 15 Chinpokomon.


Cm. " Chinpokolypse / Chinpocalypse".


Chinpokolypse / Chinpocalypse

75

Collect all the Chinpokomon.


*Missable achievement!*

In total, you will meet 30 Chinpokomon scattered throughout the game world. Some of them can be skipped, as they are found in locations that you will not be able to return to after completing story quests.

You can watch the video guide.

DON'T MISS THESE CHINPOKOMONS:

If you miss these Chinpokomon, you won't have a chance to get them another time, so keep an eye out for it in the following missions:

  • Roidrat- (Bard) In the attic of the Neighing Donkey.
  • Beetlebot- (Alien Abduction) On the UFO, shoot the Beetlebot that is lying on the hanging monitor in the room before the final boss.
  • Gunrilla- (Getting New Allies) Knock the Gunrilla off the top of the filing cabinet in the government meeting room.
  • Fetuswami- (Forming Alliances) This one is next to the automatic turret in the Abortion Clinic.
  • Pterdaken- (School Attack) In a locker on the second floor of the school.
  • Shoe- (Beat Clyde) At the very top of Clyde's fort. Use the anal probe to move towards him.

Daddy Issues

15

Make friends with your dad.


First you will need to make at least 50 friends. Then talk to your father in your house and he will become your friend. See the list of all friends to make all 120 friends. You won't be able to make 50 friends until you get the Probe ability.


More Popular Than Jesus

30

Make friends with half of South Park.

*Missable achievement!*

Cm. " MorePopularThanJohnLennon / More popular than John Lennon"You need to make 60 friends.


More Popular Than John Lennon / More popular than John Lennon

75

Make friends with everyone in South Park.


*Missable achievement!*

This achievement requires you to befriend 120 South Park residents, INCLUDING Clyde at the very beginning of the game, who technically counts as 121, but stops being your friend once he gets kicked out. You must talk to Clyde at the very beginning of the game in Cartman's Fortress before talking to Pocket, or you will not be able to unlock this achievement even if you get all 120 friends.

You can watch a video guide to all friends.


Junk Peddler / Junk Picker

15

Sell ​​300 junk items.

You'll collect various items throughout the game by searching bags, boxes, and knocked out enemies. If you search and collect everything, you can get this achievement early in the game. But after getting this achievement, you will not get the achievement “FortheHoarder / In reserve" I recommend you first get the achievement “FortheHoarder / In reserve”, and after finishing the game, sell all the trash.


Stick Savior / Stick Savior

25

You defeated Princess Kenny and took the Stick of Truth.


Story achievement. Unmissable.

Receive after completing the game. Make sure you have enough healing potion as you will have to fight Princess Kenny three times. This last fight, so feel free to use a Speed ​​potion to get an extra attack each turn.


Ass of Fire / Ass on Fire

15

Use Cartman's ass to kill 20 enemies.


When Cartman becomes your partner, take him into battle. In combat, you will need to use one of his fart attacks to kill your opponent. The achievement is cumulative, so repeat this 20 times to unlock it. His best fart attack is on the right side of the attack wheel. This is an AoF attack that hits all enemies with fire, and you will most likely kill several enemies with one such attack. You will unlock Cartman when the zombies have already appeared. It's best to do this on a farm, as there are a lot of zombies there and they are weak against fire.


Canadian Handshake / Canadian Handshake

15

Fart on people 100 times.


This doesn't have to be done on 100 different people. You can do it on one. Just stand nearby and spam farts until the achievement unlocks. Push the right stick down to fart.


Animal Cruelty / Cruelty to Animals

15

Fart on animals 25 times.


You don't have to do this on 25 different animals, and the animal doesn't have to be hostile. This achievement can be achieved at Cartman's fortress on a cat in a pen or on any other cat in the city. Just fart until you get the achievement.


Pulling Mud / Captain Brown Pants

15

Shit your pants three times in battle.


First, you need to get Mana, which you will receive after Cartman teaches you fart spells in the fortress. You will also need to purchase Mana potions. You can use them outside of battles to replenish your Mana gauge. Then go into battle and you will see the Mana Jackal flashing with a warning sign. This means that if you use another Mana Potion, you will shit your pants. Drink the potion to shit your pants.

This is a cumulative achievement, so you don't have to shit the states 3 times in one battle. I recommend saving before the battle, and repeating this three times in one battle, reloading the save after each time. This will save your Mana potions.


Shopaholic / Shopaholic

15

Get half of the available costume sets.


*Missable achievement!*

Cm. " FullArsenal / Full Arsenal".


Clothes Whore

75

Get all available costume sets.


*Missable achievement!*

Cm. " FullArsenal / Full Arsenal".


Too Far / Too Far

15

You farted on the corpse of an aborted zombie fascist fetus.


*Missable achievement!*

You should get this achievement when you get to the Abortion Clinic in the story. After you fight the zombie fascist fetus (or kill it with the environment), fart on its corpse before moving on and the achievement will unlock.


Friends in Strange Places / Strange Friends

15

Make friends with crab people and linen gnomes.


To become friends with the underwear gnomes, you must complete the quest that requires you to find 5 pairs of panties. The panties can be found at any time, but the side quest with the underwear gnomes becomes available only after you complete the quest associated with them at the beginning of Day 3. The panties are located:

  1. In Cartman's room.
  2. In Stan's room.
  3. In Stan's parents' room.
  4. In Kevin Stoyley's room.
  5. In Kyle's room (will become available during the story).

To befriend the crab people, you need to get the Nagasaki fart spell from Terence and Phillip in Canada at the end of the game. You must then go to the end of the sewer (or enter next to the cinema if you opened the hatch) and destroy the rock with Nagasaki. This will open the way to a human slave who will become your friend if you talk to him.


Weapon Proficiency / Weapon Proficiency

15

Perform 100 perfect attacks.


During the tutorial, Cartman will teach you how to press (or ) while attacking to perform the perfect attack. You will need to do this 100 times throughout the game to unlock the achievement. You'll know you made a perfect attack if you see "Perfect" written below your PP.


Skilled Defender / Skilled Defender

15

Block 100 attacks.


During the tutorial, Cartman will teach you how to press when an enemy is attacking when a sign appears to block the attack. You will need to do this 100 times throughout the game to unlock the achievement. You'll know you've made a block if you see "Perfect" below your PP.


You bastards! / Bastards!

15

Let Kenny die in battle 10 times throughout the game.


NOTE: Please note that you will not receive the achievement “ No Child Left Behind / Without Loss” if Kenny is dead at the end of the fight.

The easiest way is to finish the game (i.e. open from the beginning “ No Child Left Behind / Without Loss"), and then go with Kenny to Canada. Use Kenny's rat ability and don't move the stick. This will automatically kill Kenny and harm enemies. Complete the battle with your character. Repeat against all animals encountered in Canada. Enter the cave, then exit and repeat until Kenny has died 10 times in battle.


Mastery

15

Unlock all upgrades for one of the Newbie's abilities.


*Missable achievement!*

You need to clear one of your five abilities by level 5 to unlock the achievement. Be careful, as the maximum level in the game is 15, so you can only unlock 15 upgrades out of over 20 options. You can see the levels of each ability at any time, so you can study each ability and see which one is best to level up. In the worst case scenario, if you prefer to spread the upgrades across all abilities, then you can save an upgrade or two and upgrade one of the abilities to the maximum, then load your last save before that.


Make it Rain! / Money by the River!

15

Spend $500.


This is a cumulative achievement. If you are going to get the achievement" FullArsenal / Full Arsenal", then you can easily spend that much money on buying equipment. To accumulate that much money, collect everything that catches your eye throughout your entire playthrough, including all the junk. After you finish the game and get the achievement “ FortheHoarder / In reserve”, then sell all the junk and you will have over $500 to spend.


Full Arsenal / Full Arsenal

15

Get all the weapons and all the costumes in the game.


*Missable achievement!*

You need to purchase all 153 pieces of equipment/suits. You can see a list of everything in the Finds section in the Equipment tab. Here you can view the statistics of the collected equipment.

You can watch a video guide to all weapons and costumes.

Costumes/equipment can be obtained by collecting items from bags, crates, sacks, etc., searching knocked out enemies, receiving them as rewards for completing quests, and purchasing them from merchants.

Note: You don't need to have all the equipment in your inventory! In other words, you can sell old things to earn money and buy new ones. If you picked up an item, it will already be noted in the statistics.

What you need to know to succeed:

  • There is so much fan service in the game that there is no point in describing the passage of side quests or any game items. The whole point of the game is not only in the stunningly crazy plot, in full accordance with the animated series, but also in a huge number of game items, when you find them, you, for example, will remember the oldest episodes of the animated series with warmth and a sarcastic grin on your face.
  • We won't cover this in the walkthrough - but you will find tons of interesting things in the game as you explore the city. And believe me, it is not at all as small as it seems at first.
  • The “Find New Friends” quest lasts the entire game, and as you progress you will find many new faces who will be added to your friends. Add! This will open up access to new items and abilities. Be sure to add Al Gore as a friend.

Start. New baby in the city.

After the introduction you will be asked to create a character. This is a real South Park avatar designer. Next, we search our new home and open everything with yellow handles. Here we get our first task - to make friends with someone.

The first friend can be found by leaving the house to the right - the guy will take us to Kupa's Fortress. After talking with the leader of the fortress, you will be brought up to date and asked to choose a character name and class. Be very careful when choosing a name. But you can choose any character - they are all good. Warrior, Mage, Jew, Thief - many have the same abilities, but they give different effects (stun or sleep, for example).

The weapon rack looks especially impressive.

In the Kupa fortress we go through combat training, nothing complicated. We apply our combat skills right there, during an enemy attack, and receive a new task - to gather the best warriors of the fortress together.

Call the best.

We leave the fortress through the house and go left, past our house, being careful of ambushes. We continue to go left to the house of the first warrior - but we learn that we cannot bring him, he is punished.

Returning to the intersection, we go to the uppermost street and to the right. You can defeat the guard only if you have a gas mask. Along the same upper street we go to Jimbo's store and buy a gas mask. There shouldn't be any further problems getting into the house.

On the middle street on the right we find a coffee shop, we find a warrior, but he needs to be helped. To do this, we go to our street, go right to the poor quarter, and in Kenny’s house (or rather, in the garage) we find everything we need.

Detained at school.

You still need to save one of the warriors from captivity in a terrible place - a school. At the fortress you will be taught a new spell. Next we go to school, to the left along the street.

At the school we fight with the guard on duty and go through the doors on the right. You can destroy the enemies behind the chairs by shooting at the fire extinguishing device on the ceiling.

We go upstairs past the dining room, along the corridor to a dead end (Kenny and his abilities will help us get through). We fight with the guards and get the key. We return and open the locked door. There are many objects here that you can shoot at to make the battle easier. Butters will help revive the beaten schoolboy, and the revived one will give us a new key.

Go right along the corridor, go to the teachers' room, knock another key off the shelf. And we go down to the dining room. Here we will meet the boss - the main duty officer. He is afraid of fire, so using firecrackers and weapons with fire damage will make it much easier to defeat him. We go to the dining room and save everyone.

Bard

And again the fortress, and again the spell. Even more terrible, even more smelly. We go to the tavern in the Bard's house, into the basement there. In the basement we will find ourselves surrounded, we shoot out the window and, having cured one of the fallen warriors, we go upstairs to save the leader of the Kupa fortress.

The bard meanwhile fled. We use a new spell on everything that is burning, shoot at everything we see, and let in our allies. The whole crowd goes to the second floor, we save the princess from captivity by breaking the table leg and climbing up.

Kenny's charm will help us climb into the attic, and there will be a boss battle up there. To avoid falling asleep listening to the bard's songs, you need to quickly press the button shown on the screen. Strong blows are especially helpful against the bard. After the victory, go back to Kupa's fortress.

Abduction and probing of the fifth points.

We will be kidnapped at night and tortured. Only a special skill will help you free yourself - quickly press the button.

As a reward for perseverance, you will be given a personal teleporter. We move outside the protective field. Going out the door from below, we kill the aliens, do not forget about the teleporter. You can pick up a cool laser from the creatures. Afterwards we go to the large hall. There are many platforms here, we teleport along them. We go down, read the audio diary, along the lower platform we get to the pipe with the aliens, teleport under the pipe and use the panel - the fan will destroy one of the aliens. We move into the pipe and finish off the rest. Along the pipe to the right, we play key repetition. You can't make mistakes, but try.

We return upstairs and go left. Using the environment, we kill aliens. Press the blue switch and further left. There is also a switch on the wall. Returning to the central platform, we go into the room that has opened on the left and, having killed the aliens, turn off all the lasers on the alien ship.

Alien captains can give you a light.

We save one of the fathers, and, having taken the crystal, we go into the corridor. We move to the left and get to the bosses. The alien pilots are very well protected by a device on the back - the matrix. First we kill her, and then the aliens. Electricity especially helps.

New allies.

There are few warriors in the fortress - new ones need to be summoned. Even the original enemies. For example, ready. We go to the school, to the backyard. To talk to them, you have to dress like a goth and bring them coffee and cigarettes. Schoolchildren smoke cigarettes near Jimbo's store, and coffee can be bought at Tweek's coffee shop.

Further, we cannot avoid captivity, and offers from enemies to join them, along with the Goths. You can dress like a goth if you buy things from a homeless person on the upper street (on the right). We go to the goths, they will ask for a photo with a protest poster. To do this, we’ll go to the parents’ committee (the building to the left of the school). Here Randy, saved from the aliens, will meet us and teach us a new technique. We go to the construction site that has appeared in the city, and, using a new spell, we make our way to the roof using a teleport. We jump down, having overheard the conversation, fight the zombies and, having taken the recording from the meeting room, try to get out. Zombies must be finished off, otherwise they will be resurrected.

We return to the parents' committee and take a photo for the ready. We dance with them so that they join us. You will need to decide which team is best to continue playing with - Cartman or Kyle. The choice determines the composition of the allies who will remain with you.

School attack.

Having joined the camp (I joined Cartman’s camp), we head to school. We go to the backyard and resurrect the defeated Goth. We make our way to the school cafeteria. Most elves can be defeated using the environment. We go down and to the left. We climb into the ventilation and remove the barricade using gases.

New barricades await us in the corridor. We spray water from the ceiling and make our way through with gases. We climb into the ventilation and then go to the basement. In the basement, a schoolboy turns into a zombie. We beat him and move on.

Let's go to next room, break the pipe and up. We turn off the valve on the pipe, crawl into the ventilation and turn on the electricity panel. We return, turn off the generator and run through the water.

We go to the hall, where we will be greeted with a catapult. We urgently teleport to the balcony, go around the ambush on the right and use a spell to break the barricade. After the enemies are defeated, we break the barricade with a catapult.

The boss, Stan, is waiting for us in the next room. Good help There will be a thief class, but overall the boss does not cause problems. The only thing you can think about when choosing a partner is different styles the fight will work out.

We go upstairs and meet two more groups of elves. We pass to the left. We will need to choose who to attack. At the end of the fight with the boss, you will need to interrupt his magic with your spell. And then find out that the great branch was stolen again.

Colon gnomes.

At night, gnomes come and steal your panties. But we defeat them easily at first. Then it will be more difficult - after all, they will use magic on you. Remember - gnomes are afraid of fire. In the mouse hole, after jumping over the mousetrap, we climb up and knock down the pipe and wire. Having neutralized the mouse, we go further into its hole, along the wire to the top. Again we shoot at the pipe and up the wires. Having killed another mouse with a pipe, we finish off the other with our hands.

We find ourselves in the bedroom where the parents sleep. And we have to kill a squad of gnomes. Remember the fire. Catch up with the gnome on the bed. Dodge your parents' attacks in time. Once you receive Dwarven Dust, you will be able to shrink and grow larger.

Alliances.

We are moving to Kayla's kingdom. The zombie army must be defeated by any means, and even the girls must be called. In the city center, at the administration, we talk to the girl, and we are taken to a secret meeting. Naturally, no one is going to help us just like that. We will need to fight with the boyfriend of one of the girls. We go to the children's playground and beat the crap out of this unfortunate guy.

The next task will be to steal records from the abortion clinic. We change into the girl’s clothes and go to the clinic for unplanned parenthood. We go to the right, sit in the doctor’s chair and use a spell to break the equipment. We change into a nurse, go into the corridor, go through the guarded door to the records warehouse and look at the reports.

Enemies will appear and we must run away. For example, through a mouse hole. Shoot at the pipes - the military will help us. We move upstairs behind the shield, find ourselves in the office with the dad we already know and prove that we are still a doctor. We play the game by pressing the necessary buttons. Having shown the military that we are doctors, we go into the corridor. There we have to fight with babies. Our nurse costume will give bonuses - there will be no problems.

We shrink down and climb through the closet into the ventilation. As soon as you see the automatic turret, shoot the grenade in the soldier's hand. Using the teleport we move further. In the waiting room, a special zombie will attack us. This is a super boss. First we will have to destroy the umbilical cord, we must finish it off to the end, otherwise he will resurrect and the battle will become more difficult. Since the enemy has a large health reserve and no armor, use the effects of fire and electricity, which will bring additional damage. After the victory, we escape from the clinic, report to the girls about the result and receive the next task.

Canada.

Having received a Canadian passport, we go to the neighboring country. Our photos will be taken in the city at a photo studio. To do this you need to beat the photographer. Next we go to the upper street, to the right to the very edge - you will see the road to the farm. At the farm we go to the right - we disperse the mice with a spell and go into the forest (up 4 times). By presenting your passport, we will enter Canada.

We are moving to Ottawa, to the Prince of Canada. He will direct us to Winnipeg. Having found the count there, we go up to the left and kill the bears. We return to the prince and receive the task of killing the bishop. We go to Banff, in the very north we find the bishop, we defeat him, leaving him alive. We return to the prince.

They will give us a letter. We leave for Vancouver, give the letter to the Duke and go to the southeast. At the pier we will be automatically transported to the other side. We demonstrate our abilities to Terrence and Phillip so that we are considered worthy of learning the super move.

We go into the cave and break the stone with a new ability. It is better not to fight with animals. The minister you will find next will help with the translation. We return to South Park.

Beat Clyde!

In Clyde's yard we attack the fortress. We lower the bridge with our new ability, teleport up inside and turn off the generator. We go down and go to the right - having shrunk, we pass into the hole behind the house. After curing the gnome with Butters, we kill the rats. We get to the tower.

On the first floor we simply kill zombies. On the second: we kill two, demolish the balcony with a spell, and climb up the stairs that the allies throw down.

Third floor: We destroy the towers on the left and right, launch a rocket with a spell. Having destroyed both towers, we will open the central gate.

Attack of the Clones!

Craig is a thief high level. The battle will begin with the cows - first of all we kill those with explosives, then the rest. If you have time, the extreme ones can be pushed off the platforms with the help of allies. To kill Craig, it is best to use mass spells. It also makes sense to use conscript assistants.

Having gone upstairs, we find out that it is we who will have to know the rich inner world Mr. Masochist. There won’t be any special problems - we just move forward using the environment. Having defeated the ghost of the Sparrow Prince, we move on. Bomb in the stomach. Jimmy will help us with the bomb. We neutralize it in the same way as they did an abortion in the clinic. Let's get out.

The resurrected Chief will meet us in Clyde's room. We kill him and move on. The military will take away our charm and betrayal will force us to attack the immortal Kenny.

Battle with Kenny.

We constantly kill him, he will come to life and come to life, you can only defeat him with persistence and a secret technique - your allies will help you with unique attacks.

Watch the video about the disappearance of the infection in South Park. And it's time to hit the road to explore the world of South Park and complete additional quests!

Far in the lands of Zaron, the inhabitants of the Kupa fortress fought for their existence under pressure from the evil, blinding elves of Larnion. When darkness fell over the kingdom, the people begged their king, the Grand Master, to deliver them. The elves attacked again and again, never stopping their attempts to take possession of the most valuable artifact of people - the Stick of Truth. And whoever owns the Stick of Truth reigns over the entire Universe. The mysterious “newcomer” was destined to put an end to the immortal confrontation between people and elves.
Nothing is known about the former newcomer. However, he himself is also not passionate about sharing details from his life. The parents welcomed the decision to move to the wonderful town of South Park, freeing their child from past problems.
New kid in town

Having created a character to our liking, we look around in the upper room. The chest adjacent to the bed is intended for storing objects. If you have an unused discipline in your inventory that will probably be needed in the future, then fearlessly leave it in the chest. All interior objects that can be interacted with are painted gold. We open the closet and take out everything that is lying in it from the backpack. Large share found does not see value in battle and moves to the exposed “Basket” in the inventory. Merchants can make good money from selling garbage. We leave the upper room and go left. We go into the bathroom, sit on the toilet and defecate, briskly and steadily pressing on the button shown. Turd is an absolutely free and very effective weapon in battle, making enemies faint and reducing their attack capabilities. We go down to the ground floor and go outside.
Butters. Open the quest log and familiarize yourself with the “Tasks” and “Map” sections. Main tasks are marked with a stick on a turquoise background. The first person we meet is Butters the Merciful, a paladin. We help him break away from the offender by getting close and throwing a punch. On our way we will meet many characters. With most of them, one interaction is enough for them to become our friends. Some individuals will have to be supported first. The number of friends affects the receipt of special benefits (subsection “Special” in the “Abilities” section), allowing you to achieve advantages in battle. Butters leads us to the Grand Master. In the backyard of the Cartmans, the Koopa stronghold is rolled out - the main and single point of deployment of people. We meet Clyde, a level 14 fighter and part-time manager of a weapons store, Scott Malkinson, a level 9 ranger and the magnificent princess Kenny. We approach Cartman and continue the conversation. We introduce ourselves as if at will, because they will still call us simply and laconically – Schmuck. Next, select one of the classes. In this case it is "Warrior". We purchase our first weapon from Clyde. Only found weapon images are available for each class. In this case, it is naturally a fighter’s blade, that is, a wooden sword. We open the inventory - melee weapons and arm ourselves with the taken object. The king wants us to fight against Clyde. The battles proceed in a step-by-step order: first one attacks the Palestinians, then the other. In this case, the left of the first move goes to the one who is the first to gasp at the enemy before the beginning of the battle. Select the act - the fighter’s blade and click on the enemy. To inflict maximum damage, you need to press the strike button every time the weapon lights up. An attack is considered ideal if all strikes were made on time. Having successfully completed the combination, we move on to a deep attack. We deliver one powerful blow according to the same principle as with simple blows.
You also need to defend yourself with intelligence: click on the simple strike button every time the icon shows under your feet. Ideal protection will minimize the damage received from the enemy’s blow(s), and in close combat it will also allow you to launch a counterattack.
It's time to use the ability. We approach Clyde: the first one is to press the button of a simple strike in order to throw the ball, the other one is to hit the ball when it lands at chest level and stun the enemy with it. The use of abilities is limited by points to the powers displayed in the form of a scale in the wrong upper corner. Using the knowledge we have gained, we finish off Clyde. For every victory, an experiment is awarded, which is used to increase the character’s level.

Having proven our suitability to participate in the game, we go into the tent and examine the sacred Stick of Truth. Suddenly the alarm sounds - the elves have attacked! We go outside, hit any enemy and thereby enter into a battle. We block the ranged attack of the elf archer. We receive a life-giving elixir from Cartman, select it from the list of objects and use it on ourselves. In one single move, you can perform two actions: use discipline and launch an attack. The move will end with an attack, so we use discipline first. We block both enemy attacks separately and carry out a counterattack, launching a retaliatory strike. Having won, we collect healthy objects from the bodies.
We open the inventory and arm ourselves with a bow. We enter into the ensuing battle. The elf defender covers the elf shooter, which is why it is impossible to reach the final one with such a volley. We block the archer's attack and try to land a blow on the fighter. It didn't work out, as if he had risen into position for a retaliatory strike. Against such enemies, only long-range attacks and abilities are effective. We use the bow to stun the elven shooter. The elf defender will change position, and now he will be able to reproduce the distant attack. We use the fighter’s ability or blade.
Stick of Truth. In the remaining battle, the elven defender will use the ability " Reliable protection” and will put up a shield, which will allow him to ignore one single blow without harm to health. The number of hits the shield can withstand is shown on the shield icon to the left of the health bar. The shield is broken through by any attack: three arrows or three simple blows or three powerful blows in this case are equivalent. We deal with the remaining elven sentry with the support of a powerful attack, as if he has a shell that levels damage less than 25 (the helmet icon with horns above the health scale indicates a stronghold of armor).
The elves retreated, but they quietly took the Stick of Truth with them. Clyde did not check his task of protecting Stick, which is why Cartman decided on his membership in the Kingdom. It was decided to concentrate the army and return the lost artifact. The best fighters - Token, Tweek and Craig - must be recruited as quickly as possible.
Call the best

A little to the left of the weapons shop there was a flag of brisk movement. Finding the same flags throughout South Park, we will be able to instantly move between them.
Open the exposed “Abilities” in the quest log and improve one of the abilities. Through the house we get out onto the main street and show the map. A flashing arrow indicates our location; Question marks are tasks. We go left along the sidewalk, pass by our house and destroy the snag. After discovering the second flag of brisk movement, we are subjected to an unexpected attack by elves from an ambush. We try to perfectly reproduce the double attacks of the elves on the first line and carry out counterattacks. For the partner, the same conditions operate as for the main character, i.e. after the attack the turn ends. We use life-giving touch and stimulate the health of Schmuck. Butters' main weapon allows him to unleash one powerful blow. Abilities: hammer of justice - spin up and, after a flash, throw the hammer at the enemy, thereby demanding rage from him; Storm Hammer – redirect lightning in a volley at several enemies in one line. In addition to standard damage, arrows cause bleeding, which takes away a small portion of health with every move. The healing elixir will allow you to get rid of any negative effect. We break through the shields of the elf protector with an ideal artless attack from a bow: three arrows - minus three shields. We finish him off with our main weapon or ability. Having won the victory, we collect the loot and continue moving towards the wrong side of Palestine.
Some battles can be avoided; to do this, it is enough to run away from enemies. It is highly not recommended to do this, because with every victory an experiment is added that increases the character’s level. Using the map as a guide, we get to Craig’s house and find out from his parent that Craig was punished for an indecent gesture to the principal’s address and was thrown out of school after school.
We go to the Tweek Brothers Cafe on another outpost of the city. You can move between streets at intersections. Tweek works part-time as a courier delivering a special ingredient at his parent's establishment. We acquire an elixir of speed, which allows us to make two attacks in battle in one move. We go into the back room through the door on the left side and give the message to Tweek. In order for him to join the game, he needs to be supported with his work.
The number of friends affects the receipt of special benefits that allow you to achieve advantages in battle. Hot coffee

Using the map as our guide, we get to Kenny’s house. Mrs. McCormick will meet us and give us the key to the garage. We unlock the garage door and fall into the basement. Meth addicts will greet us as a law enforcement officer. We drink the elixir of speed and deal with the enemy on the first line. We use Butters' Storm Hammer ability and deal damage with a volley to two enemies on the other line. We collect loot, climb the stairs and strike the vertical board. We go to the left to the coffin and pick up a bag of methamphetamine. We return to Tweek and recall the product to him.
Call the best

At the main gate of the Dark Meadows estate we will encounter a hostile guard. Of course, he won’t be willing to let us through, and besides, he’ll spray pepper gas in our faces.
Uninvited guest

Let's visit Jimbo's gun shop, which will be on the other side of the street. We buy a gas mask, put it on ourselves and return to the guard. Pepper gas will no longer affect us - let's move on to battle. The enemy has a good shell, which is why we make remarkably powerful attacks.
Call the best

Having recruited a second ally, Token, we return to the kingdom. The team is still struggling with Level 6 robber Craig. It's up to us to rescue him from school. Before such a dangerous task, you need to thoroughly prepare. Let's follow Cartman to the training field and learn how to use the Dragon's Roar fart spell. We hold down the wrong mouse button (we move the right stick down), use the movement buttons to find and fix the longest amplitude of oscillation and click on the left mouse button (we move the right stick up). We perform “Dragon’s Roar” again on the opponent. Kenny will become our second partner. You can switch between Butters and Kenny both while walking around the city and during battle. In the second case, it will be considered a full move.
Detention after school

We buy everything we need at the merchant's shop. Weapons on belts and patches for costumes are wedged into weapon slots and clothing objects, respectively. We go to school, which will be in the western part of the lower street. In the wrong upper corner there is a third scale - mana. It is necessary to use fart spells during combat. We strive to replenish the mana reserve even before the beginning of the battle, so that later we do not have to waste an invaluable move on this matter. To simple and large blows, a blow enhanced by a fart has been added, causing even more significant damage.

Teacher Mr. Mackie did a three-hour marathon of extra work for his students. Entering the house, we meet a red-haired orderly. We hit him or start a conversation. The enemy is easy, so it won’t be difficult to deal with him on the first move. We pass further through the doors on the left side. The guards barricaded the corridor. We stand close to the fire and use the “Dragon’s Roar” to destroy the obstacle and nearby enemies. Mr. Mackie locked himself in the dining room. You need a golden key to unlock the lock. We collect healthy objects from lockers and from bodies and move to another cover of the building.
Cartman. We fire an arrow at the phone and, as if the orderly were the only one to come to it, we hit the chairs. The second option is to shoot at the lamp on the far left when the enemy finds himself under it. We pass to the coffin to the left and stand in front of metal fencing in the foreground. We change Butters to Kenny through the “Group” tab in the task log. We switch from “Shooting” to “Partner Control” and, holding down the button responsible for aiming, direct the arrow at the shortest orderly. Kenny is an artist at attracting young girls to himself, because it’s not for nothing that he chose the role of a princess for himself. Without attracting attention, we approach the chairs, switch to firing and knock out the emerald stand when both orderlies are near it. We deal with the final enemy in battle and get a brass key. We search the body and select a worthy alternative bow - a ball for playing “dodgeball” (3rd degree).

We return to the penultimate door (Faculty Only), open it with the obtained key and go inside. We shoot into the ashtray on the table and watch the fireworks. After the explosions, we shoot at the stack of books on the tabletop from the wrong side. We stand close to the flaming box of fireworks and use the “Dragon Roar” spell. We destroy the barrier and get to the frightened boy. We switch to “Partner Control” and, with the support of Butters, heal him. Having received the silver key, we go into the corridor and go to the right to the coffin. We unlock the door to teacher Maki's office (Counselor) and go inside. We hit the golden key located on the top shelf with an arrow, pick it up and move to the dining room. After interacting with the door, the main orderly will appear, so we prepare in advance as if it follows - we replenish the mana reserve and test the availability of the elixir of speed in the inventory.
After the first move, the curator will begin preparing for a crushing spell - he will ring the bell for the parents. This is absolutely impossible to allow, as if the game would end in our defeat. Also, the battle will end after we deal with the curator. We use Butters’ “Hammer of Storms” on the first turn and hit the opponents on the first line. Against the main enemy on the second turn we use the “Dragon’s Roar” spell - this will take him out of order for three turns. If necessary, drink the elixir of speed, which will allow you to launch two attacks in one go. Having won, we collect healthy objects from the bodies. Using the received key, we unlock another locker on top and grab from it the melee weapon “Mace of Regeneration” (4th degree).
Boss "Chief Duty Officer". Call the best

We free the punished schoolchildren and follow Craig to the Fortress. For our courage and successful recruitment of allies, Cartman promotes us and rewards us with the title “Sir.” The Stick of Truth has not yet reached the Elven Forest and will be in the hands of the Bard, a blind elf of the tenth level. Hearing his name, the inhabitants are horrified: the Bard enchants the enemies with music, and then calmly destroys them. We learn the newly created spell “Stink-Enchantment” and, according to tradition, feel it on the opponent.
Bard

The bard hid in the Neighing Donkey tavern. We leave the Kingdom and move there. Having gone down to the cellar, we go to the left to the coffin, then down and to the right to the coffin. Thus, moving along the path fenced with all sorts of rubbish, we get to Bard. He will not take part in the battle, but with his melodies he will in every possible way strengthen the fighting spirit of the fighters. The elves are stuck in three rows, which makes it difficult to access two archers, who could seriously harm us, especially if the blocks are not exposed in time. We launch all our forces at the fighter with the sword and, having dealt with him, we finish off the archers. The bard escaped, locking us in the basement. We approach the barricade, switch to the “Stink Charm” spell and perform a fart on the lamp. We enter into battle with another group of elves. Before this, we use the “Stink-Charm” on the shortest enemy and, thereby stunning him, we smartly strike.
We continue playing the game South Park: The Stick of Truth.

We shoot at the latch of the window above the shelf and let Craig in. Trying to adjust the operation of the shield, he gets shocked. We switch to “Partner Control” and, with the support of Butters, heal Craig. Having got out of the basement, we go to the kitchen and help Cartman. We heal him with the support of Butters and find out that the elves have kidnapped Princess Kenny and are holding her on the second floor. Returning to the living room, we shoot at lighting fixture, suspended from the ceiling, and thereby eliminate one of the enemies. We also shoot at the shield on the sofa, walk over it and use the “Stink-Enchantment” on the lamp in front of the door, having previously stunned it with a ranged weapon. We destroy the obstacle and enter the battle. We are trying to interrupt the powerful spell of the elven witch hunter with a stunning ability. Otherwise, the enemy will launch a signature attack, replenishing his health with every blow. If there is nothing to oppose the hunter, then first we deal with the sentry as quickly as possible. The Forest Elf Armor trophy will serve as an excellent alternative, unusually in combination with a bow.
We go up to another floor and go into the back room. Using a long-range weapon, we knock out the left wall shelf and the multi-colored interior element to the left of the shelf. We hit the table, lift it and the interior element. We shoot at the chandelier above the bed, go to the right to the coffin and, having broken the snag, grab the rope above the closet. We roll straight onto the bed and free Kenny. We go out into the corridor and, together with our allies, try to fly into Bard’s room. The Stick of Truth gives you the ability to cheat, including when holding door handles. The elf's mocking remarks come from the attic. Kenny will support smoking the enemy. We switch to “Partner Control” and, holding down the shot button, aim at the gaping hatch. We go up the stairs, destroy the box under the multi-colored snowboard and, having fired at the lamp, hit it with the Stink-Enchantment spell. Similarly, we undermine the second lamp, thereby neutralizing the enemy. The second one doesn’t want to fight, so we simply hit it and collect loot. We shoot the chest on the rack, located at the very edge on the left side. We jump down through the gap that has formed and find ourselves in the upper room.
Jimmy Bard. Bard has excellent health, but in terms of attacks he does not stand out in anything remarkable. We strive to quickly destroy the rats he summons with abilities with a large affected area. During the lullaby performed by the Bard, we quickly and rapidly press the button shown so as not to fall asleep. We spend mana to the maximum, including using it during attacks from long-range and melee weapons. Powerful Spell We interrupt the enemy with a perfectly executed “Soft-boiled” ability. If the Bard manages to perform a spell, then with every blow he will fill our mana scale. This is not so bad if the mana scale is almost zero, but if it is more than half, then an excessive increase will inevitably lead to defecation.

Having won, we take the Stick of Truth, collect all the healthy objects in the upper room and return to the Fortress, addressing Cartman, where we will be welcomed into membership of the Koopa Fortress Kingdom.

If you are having problems with Walkthrough of the game Stick of Truth, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Stick of Truth. In the most difficult places we add pictures that may help you. Walkthrough The Stick of Truth read on our website.

Create your character, watch a few introductory videos.

To make friends

Your parents want you to make new friends. Explore the house, collect items. Go outside. Go right. A block away you will notice a fight between Butters and Elf. Hit the last one, talk to the Paladin. He will take you to Cartman's house, where you will be taught your first fighting techniques. You can chat with all the children and add them as friends (if Kenny gives you a task about a flower, you can pick it on the left side of the lawn). After training, go into the tent with the Master and study the Stick of Truth. The elves appear. Kill them all. The stick was stolen, in order to return it you need to gather your army.

Chapter 1: Calling the Best

The squad needs to be replenished with three fighters. Open the map. Your closest option is Craig. Walk down the street to his house. The boy's dad will say that a Level 14 Thief was left at school for making an indecent gesture. Next on your list is Jimbo, he lives in the northwest of South Park. Go to his mansion.

Uninvited guest

The security guard doesn't want to let you into the boy's house and sprays it in your face gas canister. Go left to the military store, buy a gas mask and put it on. Return to the guard, he will not be able to blind you, defeat him in battle. Examine the body, go into the alley of the house. Knock on the door, give Jimbo the letter. He agrees to join.

Flammable coffee

Only Tweek remains on your list. He is in a coffee shop. Go to her. Talk to the boy's parents, go to the warehouse. Tweek will give the bag and ask Kenny's parents to take it to him. Go to the house of the famous suicide bomber, knock on the door. Kenny's mom gives you the key to the garage so you can give the package to their tenants. They turned out to be methamphetamine addicts. They will think you are a policeman. Kill the drug addicts. Break everything in the garage, go along the beam, there is a package on the shelf at the top left. Take it and take it to Tweek. Now Tweek’s parents can easily replace the sugar in their coffee with methane phetamines and let the boy go for a walk. Return to Cartman.

After lessons

Craig needs to be saved anyway, go to school. In the hall a redhead without a soul will try to stop you, beat him up. Go right and use the Dragon's Roar to break the barrier. Continue to the next obstacles. Put Kenny in the group and ask him to show his tits to the guards, they will open the gate. After defeating all the redheads, you will receive the key. If you have examined the doors, you will understand which one is needed. Open the door, you can use small objects to kill the saffron milk cap without a fight. Include Butters in the team, heal the guy and get another key. Go into the director's room, hit the golden key with arrows. Go back to the dining room, open the door. The chief duty officer appears. You need to defeat him and two guards. Try to hit the main target with a bat and gas attacks. Try to do everything quickly so that the boss doesn’t call your parents. After winning, say goodbye to Mackey, take Craig and go to Cartman.

Chapter 2: Bard

The Stick of Truth is in the possession of the Bard, who is hiding in the tavern. Go to your goal, talk to the bartender and go down to the basement. It's very dark everywhere, go through the various debris to the southwest, shine the light on Bard. He stutters very badly, so skip the scene with his dialogue. Kill the elves. Next you need to get out of the basement, you can kill several elves with a fart, and distract others with a broken socket. Shoot Craig who is sitting in the window. Heal him and go upstairs. Go to the kitchen, talk to Cartman, heal him.

Go into the hall, eliminate a new batch of elves and go upstairs. The bard is cheating and does not want to open the door. There's a guy sitting on top, call him with Kenny's tits. Go up to the attic, kill everyone there. Break the floor in the far right corner. Go downstairs. You need to defeat the Bard. His songs can deafen you, so be careful. Try to use attacks with the highest possible damage yourself. After victory, take the Stick of Truth.

Go home

It's very simple, after the meeting - go home and go to bed.

Alien abduction

The aliens love to study people, so you will have to flee from them. First, fight off anal attacks with your butt. Now you have a probe and with its help you can navigate through locations where there are special indicators. Leave the room, go to the hall. Kill aliens and use the probe to move to different corners of the map. Collect bonuses and weaken your defense. At the end you will find yourself at the main mechanism.

You need to save Randy from anal punishment, press the necessary music buttons. Return to Randy, take the crystal from his cage and insert it into the elevator on the left, which is located in the next room. Go up, kill the two alien pilots and land the ship. The US government noticed the crash and is sending a reconnaissance team to you.

Chapter 3: New Allies

Cartman wants to join the ranks of the human race, so new warriors are needed. Go to the school, go into the backyard.

Recruit ready

Talk to the Goths, they will tell you their conditions that must be met for their entry. Next, you will be kidnapped by an elf. They will tell you some interesting facts about Cartman and give you the right to choose - stay with the people or go to the elves.

Nonconformist

Go to a coffee shop, buy black coffee. Then follow the homeless man. Buy black clothes from him and wear them. Run to the military store. Beat up schoolchildren in an alley and take away cigarettes. Now go back to the Goths. Dance. They are ready to join the human race, but they need to complete one more task - carry a poster at a parent-teacher meeting. Go to the stadium.

Problems of the parent committee

Randy is ready to help with the photo, but first he needs to go to the crash site of the flying saucer and find out the truth about the government. Randy will teach you the magic fart - a distraction. Go into a crowd of people, watch how cleverly the soldiers try to stop everything and kill a person. Distract the guards and run through the main gate.

Distract another guard and climb onto the roof using the probe. Next, crawl into the ventilation. Government agents are about to blow up South Park. Go downstairs, steal the tape and kill the Nazi zombie. Return to Randy. Take a photo and take it to the Goths. Next you will have to choose which side you are on - people or elves. After decision taken watch the video.

School attack

The mission is very long, but simple. Enter the school through the backyard (where the goths hang out). Next, you need to go through familiar locations and kill enemies and Nazi zombies that appeared from the basement. Get to your office. You need to choose who to kill Cartman or Kyle. Fight and win. It turns out that Clyde has the Stick of Truth. He created his own squad of zombie Nazis. The boy's goal is to take over the world. Come home, go to bed.

Linen gnomes

Tricky little men from Belgium want to steal your panties. Fight them. After victory, you will become a gnome. You need to return to your previous appearance. Go through the walls to Mom and Dad's room. They have crazy sex and a Shaman sits next to their bodies. Challenge him to a fight. Fight and dodge genitals. After victory, return to your appearance and gain the ability to shrink in the future.

Chapter 4: New Alliance

Kyle and Cartman decided that they needed to join forces for a great battle.

Recruit girls

Head towards the courthouse. Girl Emmy is beaten by high school girls, beat the latter. Emmy will take you to the secret base of all the girls in South Park. They will agree to help you if you find a two-faced bitch.

Pretend to be Bebe's boyfriend

Go to the park to meet a potential traitor. It turns out that she is not the one starting the rumors. Beat up the girl's boyfriend.

Unplanned Parenthood

To find out who the two-faced bitch is, dress up as a girl and go to the hospital to have an abortion. Go to the doctor, resist him on the table. When the doctor leaves, change into his clothes. Go to the central door, go through it. You will find yourself in the archive, study the documents. Randy and the soldiers appear. It turns out that Nazi zombies are attacking. Turn into a little gnome and try to leave the hospital.

You will end up in the operating room in a normal state. To prevent the soldiers from killing you, deprive Randy of the fetus. Continue on your way after killing the embryos. Dr. Faginophile appears and says that Kim Kardashian's baby is going to kill everyone. Fight him back and after winning, return to the girls. They will agree to join your squad if you help translate the letter. Talk to Kyle.

On North

Before traveling to Canada, you need a passport. Go to a photo salon, take some photos. Listen to the photographer. A little later it turns out that he is a pedophile. Kill him.

Oh Canada

Go north to the farms. Scare away rats with a fart. Run along the path to the north all the time. You will find yourself in Canada. Pass the border. This country According to the creators of the game, it is similar to a 2D game for Dendy. Go to the first city. Talk to the prince. He will send you to his advisor. Chat with him, and then run to the prince again. He will ask you to kill the Bishop and cut off his balls. Run northwest. Do as you are asked and bring the trophy to the prince. He will refuse to help you, go to Vancouver. Give the letter to its leader. He will help you, but first you will have to learn a new type of pucomagic. Go south. Swim across the water. Show Terence and Philip what you can do. They will teach you a new ability. Follow the caves and free the French Canadian. In response, the former prisoner will translate the letter. Return to the girls.

Beating Clyde

You need to clear 4 floors of Clyde's Tower. Once you reach the very top, kill Craig. First, break the levers so that the Nazi cows do not help him. Then you will have to deal with the boss who returned from the other world.

Betrayal

Buy the maximum amount of elixir to replenish your health and strength. You will have to kill Kenny. Thanks to Morgan Freeman, it turned out that your friend is a former orc and the true heir to the Stick of Fate. To defeat Kenny, hit him with a bat and with the help of Mr. Chaos. No matter how funny it may sound, you need to kill Kenny 6 times, and then fart on his balls after the cutscene. Once you complete the assigned tasks, throw away the Stick of Fate. Send all your friends. Credits and game completed. But don't stop, you can collect all the Chinkpocoms and do a lot of cool things in the town of South Park.

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