Walkthroughs of deus ex human revolution. Deus Ex: Human Revolution - walkthrough, tips and help

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Bosses of Deus Ex: Human Revolution ov_ov wrote in September 2nd, 2011

The latest Deus Ex () took from the role-playing game a liberal behavioral scheme of gameplay, and from shooters - excellent action architecture, shootout drive and... bosses. These mostly modified people are the only ones in the game that cannot be bypassed. But even if you are trying to earn an achievement for beating the game without bloodshed, do not be discouraged - killing bosses will not affect this in any way.

All of the villains (except for the final one) who have to be killed took part in the very first attack on Saref Industries, as a result of which Adam Jenson became the weak-willed owner of the coolest implants. Essentially, every boss fight is an act of just revenge. However, we still don't know who all these people are, whether they are mercenaries or soldiers, Illuminati adherents or random bandits from the streets.

Lawrence Barrett

The first and perhaps the most difficult boss in the game for one simple reason - he appears in the mission at the F.E.M.A. factory. almost at the very beginning of the game, when the player has not yet properly upgraded his implants and has not improved his weapons. Therefore, in order to avoid getting into an unpleasant situation, it is better to stock up on grenades and painkillers in advance.
Barrett is armed with a very powerful machine gun built right into his hand, as well as grenades, which he throws very deftly and accurately. The best tactic is to throw grenades at him and, taking advantage of the confusion, shoot him at point-blank range with a shotgun or revolver. Then, without wasting time, jump for cover. If you managed to purchase the Typhoon implant, now is the best opportunity to try it out.

If you want to diversify the bossfight, then pay attention to the arena in which the fight takes place. There are plenty of explosive barrels and cylinders here that can be thrown at Barrett. There are also cartridges scattered around that can be collected right away. For winning, you will receive the "Bull" achievement.

Elena Fedorova

The lady boss - Elena Fedorova - appears at the very moment when you reveal the secret of Elisa Cassan. On the way to her “residence” you will hear more than once about how cruel and unceremonious she is with her enemies. And during the battle, Kassan will tell you about the difficult childhood of little Elena, about how merciless fate is towards her.
The most confusing thing about this boss is its disguise system; its algorithm is not immediately revealed. Therefore, in the first seconds of the battle, it is better to listen carefully to what Kassan says - after all, she is interested in you quickly dealing with Fedorova, so she will be happy to suggest the moments when the disguise disappears. Elena's steps are also visible on the water, a layer of which covers the entire floor of the arena. The main thing is not to stand still - she runs very fast and shoots monstrously accurately from her submachine guns. And under no circumstances try to fight her hand-to-hand, avoid collisions in every possible way. It's deadly.

The easiest way to defeat Fedorova is with EMP grenades, which deprive her of energy for camouflage (use carefully, the electromagnetic pulse ruins your implants as well), and more powerful weapons - a revolver with an explosive upgrade and a pumped-up assault rifle are good options. Grenades, by the way, cause short-term discharges from the walls, which shock with electricity (remember that you are running in ankle-deep water).
For winning, you will receive the "Mantis" achievement.

Jaron Namir

This is the same dude who grabbed Jason against the wall at the very beginning of the game. It's time for payback.
The bossfight itself may not be so difficult if you heeded Pritchard's vague hint and did not go into the PROSTHETUS blade to install a new chip. If they did install a new chip on you, then the evil CEO from Tai Yun Medical will press the treasured button and your entire HUD will go crazy. In such conditions it is much more difficult to fight.

Jaron is a fairly poor plasma shooter, but is very skilled at using grenades. Gas grenades, most likely, are of no use to you - the implant of a closed breathing system should already be in place by this moment. But fragmentation grenades can be very unpleasant. It is important to monitor his movements, avoid grenades and dodge slow plasma. The main rule of this bossfight is to keep your distance and use larger calibers in combination with grenades.

For winning, you will receive the "Snake" achievement.

Project Chiron

Strangely, the final boss of Deus Ex: Human Revolution is not some giant colossus, but a symbiotic positronic computer that uses the brains of three unfortunate girls as its core. It is the Chiron system that is the very stalemate scene when a “god on a string” must appear in order to solve all the deep problems of the drama at once. This is also the easiest boss in the game.
Zhao Yun Ryu, the same nasty CEO from Tai Yun Medical, is trying to control the computer. True, it turns out that it doesn’t matter to her. Your task is to disable Chiron's core. There is no other way to do this than to kill three unfortunate girls. The situation is complicated by the fact that automatic turrets are moving around, and if any of the brain girls dies, secret doors open and zombified people are released.

Turrets are removed first. This is done using a rocket launcher or plasma. You can also look for the terminal in the center, hacking which simply disables the turrets. After the three brains are destroyed, Zhao's shield should be broken through. At this time, electric discharges cover the arena in sectors (just stay away from the floor), and protective drones roll out of special doors (taken out on two counts).
When the shield is broken, Zhao dies, and we enjoy all possible endings (if, of course, we managed to talk to all the necessary NPCs in the level).
For winning you will receive the achievement "The End".

Well, I told him everything that I learned through experience.

General information:

Estimated difficulty of achievements: 6/10

Offline: 49 (1000)

Online: 0

Estimated time to get 1000 points: 25 - 35 hours (depending on skills and partly on luck)

Minimum number of passes: 1 (I recommend 2-3)

Achievements you may accidentally miss: There is

Does difficulty affect achievements?: Yes

Glitchy achievements: unknown

Introduction:

In Deus Ex: Human Revolution, you play as Adam Jensen, a security specialist for one of America's largest biotech companies. But when the company is attacked and scientists are killed, your line of work will change a little. While scientists are making progress in improving athletes, soldiers and spies, turning them into super beings, someone is working very carefully to direct the evolution of humanity along a special path. You will have to find out who is doing this and why, but it will also present you with a choice that will decide the fate of humanity.

Before you start the walkthrough:

First, you must decide how you want to approach the game.

If you are going to play for achievements, then you will need to do the following:

  • Play on "True Deus Ex (Give Me Deus Ex)" difficulty.
  • Never raise the alarm.
  • Don't kill anyone.
  • Collect all 29 e-books.
  • Complete all side quests and earn achievements associated with them.

If you want to go through the game more than once, which will make your life easier, then you can divide the achievements in half. For example, you can complete the game first without raising an alarm or killing anyone on Tell Me a Story difficulty. Then go through the game a second time on the "Real Deus Ex (Give Me Deus Ex)" difficulty, and also collect all the e-books and complete other achievements that you may have missed on the first playthrough. Ultimately, it's up to you how much to spend on Deus Ex: Human Revolution.

During your playthrough, try to hack as many items as possible and knock out as few enemies as possible (use a non-lethal melee attack if you want to get the Pacifist achievement). Save before the end of the game, where you will be presented with a choice. You will need to reboot 3 times to see all endings.

Note:

Deus Ex: Human Revolution offers optional quests and side missions, and the game usually rewards you with achievements for completing them, as well as completing certain objectives within them. Unfortunately, these side quests and their associated achievements can be skipped and must be completed before heading to Detroit or Hansha. But if you follow the instructions from the guide, then you probably won’t miss more than one achievement related to additional quests.

Collectibles:

The game has 29 unique e-books that are associated with the "Doctorate" achievement and are scattered throughout the world of Deus Ex: Human Revolution. Collecting them gives you a bonus 200 experience points (Scientist) and, of course, 50G for collecting them all. In the tooltip for this achievement you will find an excellent video guide to their location.

Praxis:

You earn Praxis Points by gaining a certain amount of experience points and using Praxis Kits. Praxis is used to upgrade Adam's implants throughout the game. And of course you don't want to waste praxis on useless things? Below is a list of improvements that are worth spending praxis on.

Icarus Landing System

If you think that a modified Adam Jensen can jump from any height without damage to his health, then you are very mistaken. Its limit without damage is only a few meters. Using the Icarus landing system, you can jump from any height without taking damage. This ability is especially useful for finding additional paths and is also necessary if you are going to find all the e-books, as one of the books in Tai Yun Medical will require you to use this ability. I would have acquired this ability as soon as I got into Hensha.

Hacking: Capture

You start the game with the first level of hacking, which allows you to hack devices with the same level. If you have the Explosive Mission Pack, which was included in the special edition of the game (or can be purchased on the Marketplace for 320 microsoft points), then this skill does not need to be improved, since you will have a hacking device that hacks devices with level 5, and will help you discover hidden paths and find e-books. If you don't have this add-on, upgrade it when you have extra praxis.

Implanted Rebreather

This is an auxiliary implant that can take you through rooms with poisonous gas. If you feel that you need it, then feel free to take it.

Dermal Armor

This is a really useful skill on Give Me Deus Ex difficulty. It reduces the amount of damage, which is useful when escaping during battles and boss fights.

Move/Lift Heavy Objects

This is a very useful skill and should be your first or second upgrade to buy. Carry vending machines and trash cans and you'll likely find a ventilation passage behind them that will make your stealth passage easier.

Converterenergy Sharif 8" (Sarif Series 8 Energy Converter)

Buy additional energy blocks and faster energy recharge when you have praxis. They help very well with stealth passage, and help you stay in camouflage mode longer. This allows you to pass through a large guarded area without being noticed. You can also deal with a large number of enemies hand-to-hand, but remember that only one energy unit is restored automatically, and to recharge the rest you need to use energy bars.

Cloaking System

The most useful improvement of all. Modify it as quickly as possible to make its effect last as long as possible. You can easily walk through a whole group of enemies without them noticing you. Possibly the best and most useful improvement in the game.

Typhoon Explosive System

This is an auxiliary implant and is easier to deal with bosses. If you have 2 praxis points and are having problems with the boss, then this implant is for you.

Social Corrector (Social Enhancer)

It is required for the "Ladies Man" achievement when you hit Hensha the second time. Not really very useful unless you want to unlock unique dialogue options.

Conclusion:

Thousand in Deus Ex: Human Revolution should not cause you any difficulties if you approach the passage properly. I hope after reading this guide, achievements in the game will seem less daunting to you. I completed the game 6 times and did not regret even a second spent in it. I hope you share my love for her.


Trooper / Fighter 50

Complete Deus Ex: Human Revolution.


Just beat the game on any difficulty level and the achievement will unlock.


Legend / Legend 100

Complete Deus Ex: Human Revolution on Hard difficulty.


As with the previous achievement, you need to beat the game, but on the "True Deus Ex (Give Me Deus Ex)" difficulty.


Deus Ex Machina 50

Unlock all endings found in Deus Ex: Human Revolution.


There are 4 endings in total in the game. You can save at the end of the game (after defeating the final boss) and load a save after each cutscene to choose other endings. You must find Taggart and Sharif at the last level in Panchaea and talk to them, otherwise you will not be able to choose all 4 endings.


Pacifist / Pacifist 100

Complete Deus Ex: Human Revolution without killing anyone yourself (bosses don't count).


The achievement is not as difficult as it sounds in the description, but there are a few points to pay attention to while playing through the game.

The achievement is also not affected by: killing bosses, destroying robots and turrets, as well as administering a lethal dose of morphine in the additional quest “Old Acquaintances”.


Foxiest of the Hounds / Slick 100

Complete Deus Ex: Human Revolution without setting off the alarm once.


This is an achievement where you need to make sure you don't make any mistakes while trying to avoid detection. First of all, I advise you to save often to protect your heart from getting beat. Save every time you pass through one of the dangerous zones, before breaking in, etc.

Also, to obtain this achievement, some implant improvements can help you. Most of them are listed in the guide above. The main assistant for you will be the camouflage system. With it and the fast recharging of power units, you can very quickly bypass the danger zone. The main thing is to use disguise on time.

Things that can have a detrimental effect on obtaining this achievement:

  • Never make enemies, turrets or cameras hostile to you. If this happens, then load the last save. If suspicious or alarmed is written above the card, then everything is in order.
  • When hacking a turret, do not use it against enemies. If she starts killing them, the enemies will raise the alarm.
  • When you stun someone, hide the body. Otherwise, he will be noticed by security or cameras, which will raise the alarm.
  • Save before you hack anything. If you spend all hacking attempts, an alarm will be activated.
  • In some locations you will meet enemies who are automatically hostile to you, but don’t worry, this is what the plot intends to do. The enemies haven't seen you, but they know you're somewhere nearby. You need to quietly get around this location, and everything will be fine.

Old School Gamer/Pixel Hunting 10

You found all the hidden items in Megan's office. Too much free time?


Once you start new game, then you will find yourself in Megan's office. You need to find the following things:

  • An electronic book with information about patient X;
  • Toy racing car;
  • The book Being More Effective;
  • An old photograph;
  • Megan's computer (read all letters);
  • Newspaper.

You can watch the video guide.


Doctorate / Doctor of Science
50

Read all 29 different "experience books" in one playthrough of the game.


These are collectibles that you will find in the game. Below is a video guide to the location of all e-books:


Up the Ante! / The stakes are rising! 15

Upgrade any weapon for the first time.


See "Gun Nut / Psycho Militarist".


Gun Nut / Psycho Militarist 20

Fully upgrade one weapon.


As you progress through the game, you can find and buy weapon modifications that will improve it. Fully mod your weapon to unlock this achievement. In the “equipment” menu (button), you can learn more about what upgrades you can use on a specific weapon. Select a weapon from the equipment menu and click, and then select Explore and press again. A full description of the weapon will appear, in which it is written about the ability to install certain modifications. The easiest way to achieve this achievement is with a tranquilizer rifle.


First Hack / First hack 5

Successfully complete your first hack.


See "Hax0r1!"


Hax0r1! 15

Successfully hack at least 50 devices in one playthrough of the game.


This achievement will unlock as you progress through the game if you successfully hack everything you see. You can save before hacking if you have problems with them. After unsuccessful attempts, you can boot and try again.


First Takedown / First Neutralization 5

Perform the first neutralization. Civilians don't count, so be nice to them.


See "Opportunist".


Opportunist / Opportunist 15

Perform 50 neutralizations in one playthrough (civilians do not count).


Perform 50 lethal or non-lethal neutralizations in a single playthrough (civilians do not count) to unlock this achievement.

Non-lethal neutralization occurs when you stand next to an enemy and press, but deadly when you squeeze.


Consciousness is Over-rated / Consciousness is superfluous 15

Knock out at least 100 enemies in one playthrough.


To obtain it, you can use not only non-lethal neutralization, but also knock out enemies using gas grenades, a paralyzing pistol and a tranquilizer rifle. To find out whether you knocked out an enemy or killed him, go up to him and there should be a Zzz icon above him, and not an icon with a skull.


Transhumanist / Limit of possibilities 5

Fully upgrade any implant for the first time.


Purchase all upgrades for one of the implants of your choice. You can see a list of all improvements below. It is worth noting that some of them cost 2 praxis points.

Skull modifications:

  • Social corrector
  • Radar system "Pathfinder"
  • Infolink
  • Stealth Monitor
  • Hack: Capture
  • Hacking analysis unit
  • Hack: Fortify
  • Hacking: Stealth

Torso modifications:

  • Health monitoring system "Guardian RX"
  • Energy converter "Sharif 8"
  • Rebreathing implant
  • Explosive system "Typhoon"

Hand modifications:

  • Cyber ​​prosthetic hand
  • Sight stabilizer

Eye modifications:

  • Supervision
  • Ocular prosthesis

Back modifications:

  • Reflex booster
  • Icarus landing system

Skin modifications:

  • Skin armor
  • Camouflage system

Leg modifications:

  • Cyber ​​prosthetic leg

The easiest way to improve the radar is because it only requires 1 praxis. Before doing this, I advise you to save, since the radar is not very useful compared to other implants.

Lesser Evil 10

Deal with Carella's problem.


At the beginning of the game, after returning to the Sharif Industries headquarters, you can talk to Karella and learn about his problem. You have to stop the shipment of the stolen drug and talk to Carella again to get this achievement. He will also give you a weapon mod for completing the quest.

You can watch the video guide.


Motherly Ties 10

Resolve the doubts of a grieving mother.


Once you leave the Sharif Industries headquarters and hit the streets of Detroit, you will immediately meet Ms. Reed, who will beg you to help find out the truth about Megan's death. This is a fairly long side quest and one of the first.

First of all, you need to convince Wayne Haas to let you go to the morgue at the police station. If you don't do this, then the entire police force will be hostile towards you and will make your life hell. Convincing him will also earn you the "The Desk Job" achievement.

Hack the level 3 safe in the garage next to the site, and read all the electronic books with evidence, and also take the bracelet. It's best to keep it if you want to get the "Sentimental Value" achievement once you complete the quest.


Cloak & Daggers / Cloak and Dagger 10

Deal with the man in the shadows.


On one of the streets of Detroit you will meet a black prostitute who is actually an undercover police officer. Find her mono on the street between your house and the police station. Talk to her and she will offer you a mission.

You must complete several tasks to prove Jack O'Malley's guilt. You will have to act as O'Malley's man and turn two gangs against each other to start gang wars. However, this can be prevented.

At the end of the mission, during a conversation with O'Malley, he will offer you a bribe. Accept it and you will receive the achievement "The Take".


Rotten Business / Rotten Business 10

Help the representative of the oldest profession restore order.


When you get to Hengsha, go to Honghua Hotel. Go up to the 4th floor and in one of the rooms you will meet a woman and a man arguing about an implant. Talk to the woman to receive this quest.

In the first mission you will need to save her friend, into whom, according to her, they want to forcibly insert implants. She is being held by 3 gang members in a garage in one of the alleys. Eliminate the enemies, then open the garage and talk to Ning. She will thank you and run away from the city. Return to Mei and receive your reward.

In the second mission, she will ask you to get rid of Daimon Chan by killing him or planting drugs on him so that he will be arrested. Get to his apartment and knock him out. He will be alone. Do not use weapons, only melee non-lethal neutralization. Take his body out of the apartment and throw it off the roof to make it look like a suicide and you will get the "The Fall" achievement for this. Return to May and receive the long-awaited achievement and reward.

Tip: It's best to save before the second task, because if you kill Daimon Chan by throwing him off the roof, you will lose the "Pacifist" achievement. During the conversation with Mei, you need to ask about another way to get rid of Chan. She will give you drugs that you can plant in his apartment. First, we go through the mission in the first way and get the achievement “The Fall / Flight”, and then we load the save and go through the second way.


Bar Tab / Bartender 10

Help the Hive bartender with the bills.


In the Hive in Shanghai, after talking to Tong, talk to the bartender Bobby Bao on the first floor. He will talk about a broker named Jaya, who did not pay her bills and went into hiding. You need to find her. To do this, you will have to hack 3 devices located on the roofs of several houses in the city to find out its location. Once you find her, she will explain that she was deceived and does not want to pay them for the implant.

There are two ways out:

  1. You can pay Bobby Bao 5000 credits and he will promise not to touch her. For this you will receive the achievement "Guardian Angel".
  2. Knock her out and remove the implant from her.

Both options will unlock this achievement, but the first option is definitely better as you will get another achievement.

Personally, I saved first, then paid the debt for it and received the “Guardian Angel” achievement. Then I loaded the last save, turned it off and took the implant. So I saved 5000 credits.

You can watch the video guide.

Shanghai Justice / Shanghai Justice 5

We'll have to play detective, but justice must be done.


During the main missions in Shanghai, Malik will ask you for help. Her friend was killed and she wants to bring justice.

When you get to the suspect’s apartment, you should pay attention to the following things:

  • Baseball bat - located by the door.
  • Emails - you will find them on the computer in the bedroom. It will need to be hacked.
  • Answering machine - next to the bed in the bedroom.
  • Broken clock - in the bedroom next to the closet.

You now have enough evidence to accuse Li Hong. Go to the Hive on the second floor. He will sit alone. You must select the following answer options: Rigged, Drunk, Antique Watch, Pregnant, LIMB/Belltower. You will receive the "Super Sleuth" achievement.


Smash the State / Down with the government 10

Help Officer Nicholas solve the problem.


You will receive this quest after leaving the conference room in Detroit the second time you enter there. Nicholas is afraid that something might blow up the police station.

Your task is to find his terrorist location (mine was in the sewer), knock him out or kill him. And then defuse the bomb. Use the code "0000" to disarm it and get the "Lucky Guess" achievement. Return to Niki and receive this achievement and reward.

You can watch the video guide.


Acquaintances Forgotten / Old Friends 10

Follow Pritchard's clues and get to the bottom of the truth.


When you first return to Detroit after discovering the FEMA warehouse in Highland Park, you will have to convince David Sharif to tell you the truth (see "Yes Boss"). After the conversation, return to your office and read 3 new emails that have arrived on your computer. Then return to Sharif and continue the main story.

When you get to Detroit for the second and final time, Pritchard will contact you when you are near the conference room and an additional quest will begin. He will not appear unless you read 3 letters when you first arrive in Detroit.

When you get to Brandon Redford's apartment, you will find him dying in the bathroom. Keep giving him morphine and then try to leave. He will ask you to stay and administer a lethal dose of morphine. For this you will receive the achievement "Kevorkian Complex / Kevorkian Syndrome".

We continue the quest and go to the garage, where we find a photograph in the safe and five emails on the computer.

We complete the last stage of the quest and get the achievement.



Corporate Warfare / Corporate wars 10

Protect the client's interests by making a less aggressive takeover.


You will be contacted by a person whom I will not name due to spoilers when you are in the Youhzai area. You will be asked to stop a group of terrorists and return the data chip. Make sure you don't kill anyone, so use a stun weapon.

Go back and make sure you have the Social Corrector skill. Talk to her and try to find out the truth using pheromones before you give her the chip. This will also give you the "Ladies Man" achievement.


Talion A.D. / The talion principle 10

Face off against a warrior priest deep in the urban jungle.


To get this achievement, when you arrive in Hansha for the second time, you need to go to the LIMB clinic after Pritchard contacts you. Talk to the doctor to the left of the counter and he will ask you to track down the escaped officer. If you did the "Corporate Warfare" achievement, then where the terrorists were, there is a hatch that leads to the sewer, where the one you need is hiding.

Talk to him if you want to avoid the battle and lie to the doctor or convince him that he did everything right. The achievement will unlock.


Secret achievements


Ghost / Ghost 15

You made your way through a dangerous area without giving anything away.


Simply make your way through the danger zone without raising a single alarm or being detected to receive the Ghost bonus.

The easiest way to do this is in the first mission at the Sharif Industries plant. Once you go down the two stairs, around the corner you will encounter an enemy that needs to be knocked out. Next, at the loader, you will see a wooden box that needs to be placed next to the boxes on the left. We climb up these boxes onto the container and then climb onto the roof. Next, there will be a barrier in front of you in the form of electricity. To your right there will be a wooden box that you can move and find a ventilation passage behind it. We pass through it and turn off the switch. We go further and climb into the ventilation. The achievement will unlock.

You can watch the video guide.


Unforeseen Consequence 15

You convinced Zeke Sanders to release the hostage.


When you encounter Zeke Sanders, you will have to make the right dialogue decisions to get him to release the hostage. Remember that incorrect answers can cost the life of the hostage. You can save before starting the dialogue so you can replay if you're not happy with the outcome or want to learn about other turns of events.

Correct answers in the dialogue: Try to free Josie, Reason, Sympathize, Reason.

You can watch the video guide.


Balls / Balls 5

Do you like playing with the ball?


When you walk past a residential area in Detroit, you will find a basketball court with a ball. To get this achievement you need to throw the ball into the hoop.

The easiest way to do this is to build a ladder of trash cans and barrels in front of the ring.

You can watch the video guide.


The Desk Job / Office work 15

You convinced Wayne Haas to let you into the morgue.


As soon as you get to the police station, you will meet your old friend Wayne Haas, whom you will need to persuade to let into the morgue. Personally, during a dialogue with him, I chose only the option to forgive.

You can watch the video guide.


Sentimental Value 10

You kept Megan's bracelet. The hardest thing is to let go, right?


During the "Maternal Care" quest, keep the bracelet for yourself. When you find a garage with 4 electronic books, there will also be a safe with level 3 protection. Hack it to get the fifth e-reader and bracelet. When you talk to Megan's mother at the end of the quest, do not give the bracelet. This choice does not affect the "Motherly Ties" achievement.


The Take / Bribe 10

Greed will kill someone. You took O'Malley's dirty money and let him get away.


At the end of the Cloak and Dagger quest, you will have the choice to arrest O'Malley or let him get away and receive a bribe. Choose a bribe to get this achievement.


The Bull 25

You have defeated Lawrence Barrett, an elite member of a secret mercenary squad.


You will receive this achievement after killing Lawrence Barrett.

You will meet him at the end of the level at the secret FEMA base. The easiest way to kill him is using explosives. Personally I used C4.


Yes Boss / Yes, boss 15

You had an argument with your boss, David Sharif.


You can unlock this achievement upon returning to Sharif Industries after the battle with the first boss. Talk to Pritchard first and then to the guests. And only after with David Sharif.

I learned that dialogues can change over time, so it's best to save before this conversation. If he changes the subject and you follow linear dialogues, he will out-argue you and you will not get this achievement. This achievement depends in part on luck and intuition.

You can watch the video guide.

Attention! You will not be able to complete the above quests or achievements after you leave Detroit for the first time.


The Fall / Flight 10

You sent Daimon Chan on the journey of a lifetime.


You have to make Damon Chan's death look like a suicide. See the achievement "Rotten Business" to learn how to get this achievement.


Darker Shades / Dark shadows 15

You were able to convince the bartender to let you into Tong Si Hung.


On the second floor of the Hive, you need to convince the bartender to let you into Tong Si Hung. Before you talk to him, you better save.

The achievement may be missed depending on the route. For example, I sneaked into a bar through the sewer and climbed into the ventilation next to the guard in the basement. After that, I saw a cutscene in which I learned about the location. I didn't have to talk to the bartender, so beware of the ventilation in the Hive.

Correct answers in dialogue: focus attention, insist, focus attention.

You can watch the video guide.


Guardian Angel / Guardian Angel

10

You've paid poor Jaya's bills. How... humane of you.


You must pay a debt of 5,000 credits in the mission you received from the Hive Bartender. See the "Bar Tab" achievement to learn how to get this achievement.


Super Sleuth
10

You handled Lee Gon's case brilliantly.


You need to choose all the answers correctly in the dialogue with Lee Gon. See the achievement "Shanghai Justice" to learn how to get this achievement.

Attention! You will not be able to complete the above quests or achievements after you leave Hansha for the first time.


The Mantis / Praying Mantis 25

You have defeated Elena Fedorova, an elite member of a secret mercenary squad.


You will receive this achievement after killing Elena Fedorova in the headquarters of the Pic TV channel in Montreal.

If you fight it (it's the hardest one and the only one you'll have problems with). At the very beginning of the battle, run forward, turn around and throw a grenade at her. This will stun her for 10 seconds. You can shoot her, use explosives and Typhoon. If you have a lot of energy, then it is best to use it.


The Throwdown / Skirmish 15

You convinced the clever politician Bill Taggart to reveal the truth to the people.


You can watch the video guide.


Lucky Guess/Guess 10

Next time Jacob will have to come up with a more complex activation code for his bombs.


You need to enter the code 0000 in the quest "Down with the Government" to defuse the bomb. See the "Smash the State" achievement to learn how to get this achievement.

You can watch the video guide.


The Last Straw 15

You talked Dr. Isaiah Sandoval out of committing suicide.


After you talk to Taggart, you will need to talk to Isaiah. Isaiah can be found at his secret base in the sewers. Once you get past the guards and bombs, you'll save before going through the door.

You will encounter Isaiah, who will want to commit suicide for his crimes, and he will pull out a gun to do so. Your task is to convince him not to do this. The correct answers in the dialogue are: cruel mercy, cruel mercy, sympathize.

You can watch the video guide.


Kevorkian Complex / Kevorkian Syndrome 10

You have completed last will dying.


You must inject a lethal dose of morphine into Brandon Redford. See the achievement "Acquaintances Forgotten" to learn how to get this achievement.

Attention! You will not be able to complete the above quests or achievements after you leave Detroit for the second time.


Good Soul / Good Soul 15

Despite everything, you managed to save Farida's life.


This achievement is quite difficult for those who complete the "Pacifist" achievement, but it is still possible. You can watch the video guide.

Or you can save in advance and deal with enemies using all the means that you have. If you have a sniper, you can sit at the beginning of the level and shoot enemies from there. As soon as the robot appears, run towards it and use Typhoon or EMP grenades.


Ladies Man 10

You convinced Mengyao to tell about the mysterious Chiron Project.


Attention! You will not be able to complete the above-mentioned quests or achievements after you leave Hansha for the second time.



Hangar 18 / Hangar 18 10

You have found and read a secret message. Now you know too much...


When you see four scientists boarding a helicopter, turn right and move the box, behind which you will see a tunnel with a level 5 computer.

Hack it or use the hacking device from the Explosive Mission Pack. Read the letter and the achievement will unlock.

You can watch the video guide.


The Snake / Snake 25

You defeated Jaron Namir, commander of the elite Belltower squad.


You will receive this achievement after killing Jaron Namir. DO NOT CHANGE YOUR BIOCHIP DURING YOUR SECOND ARRIVAL IN HENSHHA. If you have the Explosive Mission Pack, then you have the Grenade Launcher, which will be incredibly useful. With accurate shots, you can get rid of it in 5 seconds. He also dies very quickly with 2-3 hits from the Typhoon system.

Well, you can see the easiest way in this video.


The Final Countdown 15

You pointed out the inconsistencies in his logic to millionaire Hugh Darrow.


As you make your way through Panchaea, you will meet Hugh Darrow himself in one of the spacious halls of the Tower. It's best to save before you meet him. The correct answers in the dialogue are: assume, criticize, address, address.

You can watch the video guide.


The End / The End 25

You defeated Zhao Yunzhu and destroyed the Chiron Project.


This achievement is not missable and will unlock after completing the game.

You don't have to press buttons on girls to get Jao. You can dial code 2012 on the security panel in the center of the hall. And then sit near the glass next to Zhao and wait until it breaks, and then insert a clip of firearms. True, for this method you need to upgrade your electrical protection.


The D Project / Project D 15

You cannot obtain this achievement by selecting credits in the main menu of the game. You need to complete the game and watch the credits to the end.

The main advantage of Human Revolution, many critics at one time called the presence of well-developed side quests in the game. Yes, there were few of them when compared with other role-playing projects (a little more than a dozen), but they were damn exciting and interesting. Among the additional tasks, there were practically no missions of the “kill and fetch” type - they all had an exciting story at their core with an unpredictable ending.

Luckily, Deus Ex: Mankind Divided followed in the footsteps of its predecessor and can offer players some incredibly interesting side quests, access to which opens up as they progress through the main plot. Naturally, when completing them you will have to make serious moral choices, make important decisions and meet a considerable number of charismatic characters. Some side quests may even seem more exciting to many users than the main ones.

In this walkthrough, we'll walk you through how to complete all of the side quests in the game, as well as show you how the choices you make will differ so you can find best option. Let us note in advance that most of the side missions can be found in the city of Prague, which is the largest location in Mankind Divided.

SM00 – Neon Nights

Neon Nights is a side quest in Deus Ex: Mankind Divided. In it you will explore the Neon trade in Prague, finding yourself in the middle of a war between several gangs. There are a couple of points in this mission where you can easily get stuck, not knowing what to do next. That is why we have compiled this guide.

How to start: eavesdrop on the conversation of the drug addicts standing in the yard located to the west of the police post. They will talk about the Neon trade. Once you listen to their conversation to the end, a marker will appear on your map pointing to the dealer's house.

Flower trade

Description: The yard located right next to my house is a real trading platform where a wide variety of drugs are sold, including Neon. Bonbon and her gang sell drugs here day and night. According to the information I received, they are using apartment 22 Zelen as their base of operations. It's just two floors down from my apartment.

We go to the building where Adam lives. You will need to get into apartment number 22, located on the first floor. There are several ways to do this. For example, you can use a ventilation hole located on the landing between the first and second floors. Or you can login via front door using the access code (code – 0310). Inside you will have to deal with 2 dealers. After you knock them out, go to the kitchen and hack the laptop lying on the counter - it has level 3 security. Read email to complete the current stage and move on to the next stage of the quest.

Behind our backs

We go to the apartment building located north of the Palisade metro station. The apartment we need is on the ground floor. You can either hack the door (Security Level 2) or use a remote hacking device to open the curtains on the window and jump into the window above. Once you're inside, go to the bathroom and pick up the pocket secretary lying on the edge of the bathtub. After this, a new target will appear.

Party

Naturally, you don't have to look for a special key card to get into the party. There are other ways to get into the desired building. Go to the marker indicated on the map, and as a result you will find yourself near the entrance to the building. If you have already opened an augmentation that increases strength, then drag the heavy steel boxes on the left to open up the path to the staff corridor. Let's warn you in advance that the floor is energized (you can simply run across it and then heal yourself if necessary).

You can also blow up the door with a frag grenade. After this, you need to run away from the building and wait until the NPC’s panic passes.

Once you're inside, find the locked door and pick it. Inside you will find a corpse. Search his pockets and take the portable secretary. Read the information hidden in it to launch next stage missions.

Door of Perception

Go to apartment number 84, located in apartment building Libuse in the northeast of Prague. Go inside (you can either hack the door or go through the vent) and then find the secret room in the kitchen. To access it you will need to use a hidden switch - it is a spray bottle lying near the sink. While in a secret room, find the safe and crack it (4th security level). Inside you will find a pocket secretary, the information in which can open access to the next stage of the quest.

Where all colors come from

Go down into the sewer located near Adam's apartment. You will need to go through several locked gates (they open with the code 0311), between which there will be a turret. The place we need is guarded by half a dozen soldiers, a bunch of cameras and several turrets. The target is in the far right corner of the base, in the back room. If you manage to sneak inside, you can talk to the chemist personally. We tried to persuade her to help us, but we didn’t succeed - perhaps we should use threats.

If she still does not agree to help you, then you will have to get to the tanks on your own. You can either hack the door, or lower the ladder and climb it to the roof, where the terminal for disabling the lasers is located. Next, you should place 2 batteries in the tanks and activate the terminal inside the room to pour out the chemicals and thereby destroy them. After pressing the button you will receive the Neon Nights trophy.

SM01 – Golden Ticket

The Golden Ticket is one of the side quests in Deus Ex: Mankind Divided that can be completed at initial stage games. You can start it from the Capek Fountain, the Prague starting location. In it you will have to deal with extortionists and counterfeiters who are taking the last crumbs from the weak and disadvantaged. If you can complete this task, you will receive the “Golden Ticket” achievement.

How to start: Go to the police checkpoint located in the northeastern part of the Prague starting area and talk to one of the policemen. Tell him that you are interested in receiving a special pass.

Meet with a document agent

Description: A cop named Drahomir runs one of the most shady spots in the area. I should meet with his friend, the “document agent,” to find out more information about his affairs. Apparently, he will be waiting for me in the courtyard of a residential building located in Prekazka. I think I've already been to the place he's talking about. It was previously used as a toy factory.

You will find the agent in the courtyard located behind the house where Adam lives. He will be standing near the entrance to the toy factory. Talk to him and choose the answer option in which you do not agree to buy a pass for credit cards. This will open access to the next stage of the task.

Deal with the counterfeiters on the top floor

Now you have two options to choose from: you can either eliminate the agent and his bodyguard, or leave them alive and sneak in using your stealth skills. For those who choose the second option, we advise you to use the nearby construction site and the ledges on the buildings to get into the yard. The easiest way to get to the counterfeiter is through the use of ventilation shafts, which can be accessed from the storage room located to the left of the entrance.

If you agree to deliver the permits to the clients, the mission will continue. Milena will also give you the access code to the safe (2489) where the counterfeiters keep their money.

Meet Edward and Irenka

Irenka is hiding in the basement of the Vincent Van Aug gallery, not far from Jensen's apartment. Edward is located in the Minimarket Praha, located behind the Fontan Čapek metro station. The bandit will hold him at gunpoint, so you have to choose how to deal with the villain and at the same time prevent him from shooting Edward. You can, for example, sneak up on him from behind and knock him out with an instant knockout.

Deal with Dragomir

The easiest stage. You just need to go to the checkpoint and talk to one of the armored policemen - a young girl. Tell her about all the dirty deeds of Dragomir. The police themselves will eliminate their corrupt colleague.

Activate passes

Now it is necessary to confirm the permissions that Milena made for Edward and Irenka. Go to the Monument metro station. Once you are in this area, go to the State Registration Office, located south of the station. Go to the back room (access code - 6788) and use the computer to access the registration console. Approach one of the staff and ask them to confirm permissions. After this, you will be given the Golden Ticket trophy.

SM02 – Cult of Personality

The Cult of Personality is one of many other side quests in Deus Ex: Mankind Divided. In it you have to investigate a mysterious religious cult operating in the sewers under the Capek Fountain. You will have to confront a powerful hypnotist, and as a reward you will receive good prizes. If you don't kill anyone, then you will have to face a lot of difficulties. After completing the mission, you will receive the “Cult of Personality” achievement.

How to start: Talk to Viznik in the sewers located under the building where Adam lives. Go to the hatch located in the alley south of apartment building, and then go down the stairs. Next you need to turn right. Follow the left tunnel until you find a man standing next to a locked door.

Infiltrate a restricted area

Description: Viznik looks worn out. He was greatly frightened by a certain person named Richard. I agreed to meet this man and find out what he was doing.

Viznik will give you a key card. Use it to open the large door and enter the place where the cult meetings are taking place. As you approach the pedestal, Richard will begin his speech. Listen to it to the end so that the next stage of the task begins.

Find a way to reveal Richard

Climb under the giant screen and find a crumpled poster lying on the container. The poster will point you to Liberio, Richard's longtime partner.

Find a Libero

You can find Libero and his magic shop in the eastern part of the square, where the Palisade metro station is located. Talk to him about Richard and he will tell you how to stop him. The Libero will ask you not to harm Richard, but the final decision will be yours. He'll give you some signal jammers to place in Richard's lair.

Install mufflers

You need to find three emitters in the complex and install signal blockers on them. They are all located behind the podium, which can be reached by stairs. The emitters look like small metal boxes hanging on the walls.

Reveal Richard to people

Go down to the podium and start a dialogue with Richard. If you want to resolve the conflict peacefully, then you should choose the following answer options:

  1. Pity
  2. Softening (Miltgate)

By doing so, Richard will realize his mistakes and stop deceiving people. He will open the door to his room, giving you the opportunity to satisfy your sadistic tendencies and kill him. However, we still recommend leaving him alive, otherwise your conscience will torment you later. However, this does not mean that you cannot rob the old hypnotist. In his little room you can find a lot of useful things, including a panel with Breach Software. After talking with Richard, you will unlock the “Cult of Personality” trophy.

SM03 – Mysterious Augmentations

Mysterious Augmentations is a side quest in Deus Ex: Mankind Divided, during which you can learn about augmentations hidden in Jensen's body that he had no idea about. It includes a lot useful information. In addition, you will receive a good reward for completing this task.

How to start: It will start automatically after Jensen is examined by Vaclav Koller.

Talk to Sharif

Description: David Sharif developed my augmentation system. If I want to know where I got these strange augmentations that Koller discovered inside my body, then I need to ask Sharif about it.

You just need to go into your apartment and use the remote control remote control, lying on the table to initiate a video call. After talking with Sharif, you will have to wait a bit before the next stage of the mission starts. It will begin after you return to Prague from Golem City.

Explore the scientist's apartment

Description: Sharif believes that my new augmentations were created by a scientist named Vadim Orlov. When Sharif tried to find Orlov, he discovered that he was now in Prague and living in an apartment not far from OG29. Something tells me this isn't just a coincidence.

After some time, Sharif will call you and advise you to look at Vadim Orlov’s apartments, located in the northern part of the Palisade area. The easiest way to get to them is as follows: enter the Rose Garden cafe, go up the stairs to top floor and go out onto the terrace. Then jump in open door to quickly get to the roof. Walk along the roof of the building where Orlov's apartment is located, and then move along the ledge until you reach the scientist's balcony.

Once inside, find the scientist's corpse and pick up the key card for the Tai Yong medical vault from him. Hack the safe located in the wall (access code: 3608) and take the confidential medical report and the Breach Software from it. Now you need to wait for Sharif's next call. It will happen during your third visit to Prague.

Contact Sharif

After you land in Prague for the third time, Sharif will call you again. Go to your apartment and call your ex-boss on the phone. After talking with Sharif, the mission will move to the completed section.

SM04 – Calibrator

The Calibrator is a side mission in Deus Ex: Mankind Divided that begins immediately after you speak to Koller at the end of the third main story quest, "Get in Better Shape." The task is quite straightforward, but it is interesting due to the dialogue with Otar Botkoveli, as it has a lot of answer options. Depending on the path you choose, you will be able to receive the “Honor Unites Us” achievement. However, we will warn you in advance that every choice you make carries with it certain consequences.

You will need to go to the Palisade metro station in Prague, located in the northwestern part of the city. After leaving the station, go straight to the metro building and turn right. Go through the first door on the left, move past the subway building to the wall, and then jump over it. You will find yourself in a small courtyard. Look for the manhole cover. Open it and go down into the sewer. Go south to reach the Otara Casino.

Dialogue options with Otar Botkoveli

You can skip the conversation with Otar, but then you definitely won’t get the “Honor Unites Us” trophy (needed to get the “Family Matters” achievement). After entering the casino, you will hear a conversation between Otar and his assistant - the old bandit complains about people, saying that they have ceased to be sincere and polite. This is a hint on how to behave when talking with the casino owner.

During the dialogue with the bandit, you will have to choose a conversation style three times: Frank conversation, Flattery or Evasion. At the end of the conversation (if you get to it), you will need to agree or refuse the deal with Otar. Even if you refuse, you will receive the "Honor Unites Us" achievement, but in this case you will have to steal the Calibrator and you will not be able to get the "Family Matters" trophy. Select the following options when talking with the casino owner to receive the achievement:

  1. Straight Talk
  2. Straight Talk – some players note that here you need to choose to avoid answering, but in our case the conversation was immediately interrupted by Otar.
  3. Accept

Spoiler: if you agree to help Otaru, he will ask you to kill someone in Golem City. If you decide to complete the game without a single kill or simply do not want to kill an innocent person, you can warn the victim that there is a price on his head. high price. In this case, she will simply disappear from the city, and you will complete the mission and receive the “Family Matters” trophy.

Steal the calibrator

If you don’t like doing business with bandits or helping them eliminate debtors, you’ll have to get the calibrator in other ways. One of them is related to theft. However, you can always turn on Rambo mode and simply kill all the thugs in the building. However, in this case, your resume will be replenished with twenty new murders. Therefore, we recommend that you choose the path of the thief.

As soon as you find yourself in the Polisad sewers, go to the casino, but before entering it, look up. There you will see pipes near the ceiling and a small niche where you can crawl. Jump on them and crawl forward to the entrance to the ventilation system. Climb inside and move on. You will end up in the casino toilet.

Exit the toilet and go through the first door on the left without attracting the attention of strangers. Then turn right and go down the stairs. Above the pipes you will notice another ventilation grill. Climb through it and move forward (there you will find the Triangle Code) until you get to Otar's office. This location will be patrolled by three thugs, so either knock them out or try not to catch their eye. The safe is located in the northeast corner of the room. You will need to hack it to get the calibrator.

This will complete the mission. Koller will contact you and say that he does not have time now to help you with its installation, but he will definitely take care of it later (during your second visit to Prague).

SM05 – Samizdat

Self-Publishing is a side quest in Deus Ex: Mankind Divided. During this mission, you will be able to help or, conversely, hinder the work of a small group of journalists who do not recognize the powers that be and conduct their activities in the sewers. When choosing one of the quest paths, you will have to solve a difficult mechanical puzzle. You can get the “Samizdat” achievement only if you help young revolutionaries in their fight against the corrupt government.

How to start: you need to chat with an agent named Peter Chang, located in the OG29 building on the second floor.

Find the source of the hack

Someone began to become interested in the cover for OG29 - the front company Prague Davoz. Cheng will ask you to find out who is behind this. He was able to track the signal, so you'll know where to start. Go to the location indicated on the map and break open the locked door. If you don't have enough high level Hacking, then you can try to get into the apartment through the window, using the ledges on the building.

Inside you will find a laptop with which you can use messenger to talk to a mysterious person hiding under the nickname “K”. You need to stall for time a little, and then, as if by chance, ask him about where the next meeting should take place.

Find Samizdat

You will need to go down into the sewer through a hatch located near The Music Box store. Then turn right, go forward, turn left and follow the tunnel. In it you will find a hole in the wall, blocked metal boxes. Clear the path, use the code on the access panel you received from "K" and go inside.

Don't let Samizdat expose OG29

During a dialogue with “K” there is no need to threaten him. Select the following answer options:

  1. Convince
  2. To work together

In this way, you will convince journalists to leave Interpol behind and move on to other material. However, in this case, you will have to help them get the information.

Note: if you wish, you can refuse the fighters for freedom of speech and simply kill them all, but in this case you will not be able to get the achievement, and your karma will suffer (it is a sin to kill virtual people).

Search the office

The journalists will send you to the Palisade Bank. You will need to get to the 3rd floor - that is where the chief’s office is located. To do this, you need to go to the basement and break open the door to the room located next to the elevator. The pass will be on the table.

Let us immediately note that the 3rd floor is a restricted area, so it is better for you not to catch the eye of security. As soon as you exit the elevator, immediately go through the door on the left. Wait until the guard leaves his post and then go up the stairs. Watch the camera carefully so that it doesn't detect you.

Next you will need to break the door. We advise you to use an electronic master key, as there is a possibility that you may be detected by a camera if you break in manually. Then you have to solve a very difficult mechanical puzzle. Instructions for solving it:

  1. Raise the first pillar 2 spaces.
  2. Lower the first pillar completely down, and then raise it 1 cell.
  3. Rotate the platform.
  4. Raise the second pillar 1 cell.
  5. Rotate the platform again.
  6. Raise 2 pillars 1 cell.
  7. Rotate the platform 2 times.
  8. Lower the pole all the way down.

The puzzle is solved, and you can safely sneak into the secret room. There you should find a painting hanging on the wall. Remove it to gain access to the wall safe. Hack it, take the necessary documents, and then turn off the cameras using the computer on the table.

Note: If the puzzle is too difficult for you, you can sneak into the secret room through the ventilation passage. Needed ventilation grille located behind a large screen. However, to reach it you must have an augmentation that improves jumping.

Return to K

We go back to the sewer and give all the found documents to “K”.

Spread the word

The journalist will ask us to spread this information throughout the city, and maybe the world. To do this, we need to go to the Autodily store and use a lift to climb to the roof of the building. There we use the City Server News Corrector. That's it, the task is completed.

SM06 – 01011000

01011000 is a side quest in Deus Ex: Mankind Divided. Thanks to him, you will go on an unusual journey, get your hands on an important data disk and get acquainted with the mysterious Halle. This task cannot be called difficult, but you can easily miss its starting point. After completing the mission you will receive achievement 01011000.

How to start: you can start completing it after the start of the eighth story mission, when you leave the OG29 headquarters. There will be an explosion in the distance, and a strange glitch will appear on the nearby panel. It is possible that the task could start earlier, but we managed to start it only on our second visit to Prague. In addition, a glitch can occur on various panels. As soon as you see a bug, immediately head to the panel. Information should appear on it that you need to come to a pawnshop located near the Capek station. Go down to the basement and turn on the messenger on one of the computers.

Get missing data

Description: A mysterious contact named Hell wants me to pick up a certain package and deliver it to a nearby tourist center. The office access code is 1591. Supposedly he knows what I need to do with “old memories.”

Should go to tourist information Center, located near Adam's apartment. Enter it and go straight. Ahead you should notice a grate hidden behind a large metal container. Break the grate and go through the hole you made. Turn right and climb into the vent. Once outside, deal with 3 well-equipped mercenaries. Then open the door on the left using the code. Take the disk from the table.

Find the reader

Go to the antique store located near Pilgrim Station. Talk to the clerk - you must convince him to tell you the whole truth. Here are the answer options you need to choose for this:

  1. Ask
  2. Future-Last
  3. Buyer Question
  4. Suspect the clerk
  5. You're in danger
  6. You can leave

When you begin to suspect the clerk, he will pick up a gun. The last two answer options will calm him down, and you will be able to complete the quest without killing.

Activate data

Go to Adam's apartment and use the reader on the table in front of the huge TV. Talk to Hell and help her understand all the things that are unclear to her. After this you will receive achievement 01011000.

SM07 – Going dark

Fade into the Shadows is the seventh additional task in the game. If you agree to carry it out, you will be able to find out what happened to one of the OG29 agents who was undercover. At the end of the task, a very unexpected twist awaits you. Completing this mission will reward you with the "Flight into Darkness" achievement.

How to start: the task will become available upon your second visit to the capital of the Czech Republic. When completing the story mission "Who's in charge?" after completing all matters with NPC Miller, you can meet Dr. Delara Ozen in his office. She will tell you that an undercover agent named Vincent Blake has not been in touch for a long time, and therefore will ask you to find out what happened to him.

Search Vincent Blake's office

The first step is to explore the office of the missing agent, located on the second level of OG29 in the room where the workplace Peter Chen. We hack his computer (second level of security) or enter the access code, which can be found on the first floor in the room with servers. Then we read his emails. You can also hack Blake's safe to get an extra silencer.

Interrogate informant Blake

Now you should go to the Red Queen nightclub, located in the Red Light District. We go up the stairs and talk with a blonde with short hair. You can pretend to be Blake or speak directly without prevarication. Better choose the second option. In the latter case, you will also need to kiss her on the neck. She will then inform you that she will be waiting elsewhere. We head to the subway.

Go to a meeting

We meet again with Dobromila in the backyard of the building (here it began side mission Neon Nights). Those who refused to kiss the girl will have to deal with two bandits. We knock out the thugs, and then talk with the girl.

The blonde will tell us where we should go next to find out Vincent's fate. You can pay her 350 credits.

Search Vlasta's warehouse

After the dialogue with Dobromila, we open the inventory, go to the section with quest items and examine the map that the girl gave us (it will be drawn on the other side of the check). We head to the subway.

The place we need will be located in the northern region of Prague. To get inside you will need an access code, which, fortunately, we already have. Inside we find the switch, hidden behind the picture hanging on the left wall. We press the switch and gain access to the secret door. We open it and go into the corridor. We go forward until we get to the warehouse.

There will be a young girl Olivi in ​​the room. We talk with her, and then wait for the warehouse owner and his two thugs to arrive. If you don’t want to fight with uninvited guests, then you should pretend to know Olivi, and then convince Vlasta using KASI. You can also deal with the bandits. To do this, we immediately knock out the leader with instant neutralization, and then take on his henchmen. If your reflexes are pumped up and you have a large supply of energy, you can knock them out in the same way as the leader. Two more bandits will be waiting for you at the entrance. You don't have to fight them and go out through the ventilation (located behind Olivi).

Find Vince's apartment

The undercover agent can be found near the Red Light District in one of the buildings - he will be sitting in the basement. We talk to him and contact Delara. After this you will receive an achievement.

SM08 – Fix

The fix is ​​an additional mission, access to which will only open if you have previously completed side quest"Calibrator". It will allow you to remove the restriction from your new augmentations.

How to start: During your second visit to Prague and after completing the story mission “Robbery”, Koller will contact you, who will inform you that he has time to install the Calibrator in your body.

We go to Vaclav Koller and wait until he performs the operation we need. After this, we will be able to use our special augmentations without fear of them overheating. Note also that the conversation with Koller will have a direct impact on the next mission called “All in the Family”.

SM09 – All in the Family

All in the Family is a minor quest in this RPG, access to which will only open if a number of conditions are met and certain decisions are made that could be made in previous quests. When completing this task, you will have to kidnap a person from Dvali's hideout. Upon completion of the mission, you will receive the "Family Matters" achievement.

How to start: you can access this task if you agreed to help Batkoveli in solving one problem in the Calibrator mission. When visiting Golem City, Otar will contact you and demand that you fulfill your part of the deal, namely: eliminate Louis Galois (you met him during one of the story missions). It is not necessary to kill the merchant - tell him that there is a reward on his head and then he will simply leave the city. When you return to Prague, Otar will call you again and ask you to meet Masa.

Talk to Masa Kadlec

Kidnap Dominic

You can find our target in the closed area of ​​​​Dvali, located in another area of ​​​​Prague. There are several ways to get into the courtyard, but we advise you to climb the wall to the right of the gate, and then climb onto the lift and jump down to the balcony.

Inside you will have to face a large number of opponents. It is best to neutralize them immediately. Kadler will ask you not to kill people, so we will either knock them out or knock them out with tranquilizers.

You will find Dominic in the laundry room located on the lower level. We send him into an unconscious state, and then we lift the body and carry it to the street along the same path from which we came. If the cameras are still activated, we try to avoid them.

In the same location where the lift is located, there is a warehouse. We take Dominic there and leave him inside, not forgetting to close the hinged door. After this, you will receive the “Family Matters” achievement.

SM10 - Reaper

The Reaper is a side quest in Deus Ex: Mankind Divided that allows you to take on the role of a local detective for an hour and find the killer of several Prague residents, while exonerating two suspects. In this mission you will have to look for evidence and talk to witnesses, thereby building a chain leading to the real killer. If you can justify both innocent people, you will receive the “Reaper” achievement.

How to start: this task will become available to you only on your second visit to Prague, when you fly to the capital of the Czech Republic from Golem City. You can immediately go to the alley located south of Adam's house to stumble upon a crime scene, or wait for a call from Aria Agento, who will inform you about the murder (the call will occur after completing the eighth side quest).

Examine all the evidence

Before you start interviewing the suspect, we advise you to examine all 7 clues presented at the crime scene, namely: "game", "bruises" and "marks" on the dead body; “electromagnetic cartridge particle”, “ID card” and “broken glasses” on the floor”; bloody "augmentation" mark on the wall next to the body.

We talk with the detective again, after which we will have two new goals.

Interrogate Johnny Gunn

You need to talk to the main suspect in the case to find out whether he is guilty or not. Those who have KASI installed will be able to extract more useful information from the guy, so we advise you to open this augmentation at the very beginning of the passage.

Examine Smolinski's evidence

We go to the police station. This area is an open area, so you can enter the building without any problems. The place we need is located in the basement of the building. The door to the lower level will be secured with a lock. You can't hack in front of everyone, so you should wait until the patrolman leaves his post. The lock has quite high security, and therefore if you are not able to open it, then break it first computer system, which contains the password to the door.

We go inside and find personalized lockers. Hack the one with the name Smolinski on it. Although you can open all the other cabinets in order to pick up various useful things from them.

Before embarking on a full-fledged campaign, it is worth paying attention to the “Training”. Here you can master the mechanics of the game, which will be useful as you progress. ...

Before embarking on a full-fledged campaign, it is worth paying attention to the “Training”. Here you can master the mechanics of the game, which will be useful as you progress.

After the introductory video, we talk to Megan and go to the boss. Along the way we explore the laboratory, and also visually get acquainted with new characters. The conversation with the boss is interrupted by an alarm caused by a technical failure. We go directly to the scene of the incident through the service elevator on the left. We enter code 0451 and, going inside, press the button on the elevator panel. We have weapons in our hands, but there is no need to use them at the moment. We move along the corridors, bending down, we pass under the glass partition. We observe the scene of the execution of laboratory employees and turn into the room on the left. We remove the boxes from the wall, open the hatch grate and, jumping, get inside. We find ourselves on the other side, right where the employees were killed. We move along the corridor, at the end there will be a door. We penetrate further, but do not forget to close the door behind us. So, two opponents come down the stairs. Our task is to pass unnoticed. There are several ways, the main thing is to choose the right moment. Taking a sitting position, we move around the shelters. At one point they will synchronously dig through the tables. When the one closest to the stairs begins to leave, and another one arrives in his place, we will be able to get to the stairs unnoticed. We go upstairs and move along the corridor. We watch our opponents through the glass. When they start moving, we will be able to enter the room by pressing against the wall and opening the door. The easiest way to reach the door at the other end of the room is from the right side. At the end we use the central box to remain unnoticed. And finally, the last room with four enemies. Everything is simple here: we go down the stairs and use the shelters under the stairs. Let's watch the video. We were killed and, so to speak, restored by introducing implants. Six months later we are back in business.

Detroit.
M1 - Back in the saddle.

We go to the second floor to the technical laboratory, to meet with Pritchard to fix the retinal display. In the communication thread, select “Ignore”. Next we get to the helipad to our boss Sharif. We speak with Farida and select the answer on the left. During the flight, we communicate with Sharif and choose answers - non-lethal melee weapons.

M1 - Clearing Sharif's factory.

Having arrived at the place, we enter the building and meet a policeman at the end of the corridor. After talking with him, we choose outside. On the left there is a staircase leading down. We sneak up on the first enemy and stun him. You can search him, be sure to hide the body after neutralization. There are three more ahead. We stun the terrorist standing with his back to us at the moment when the enemy patrolling near the marked door begins to move away. We hide the body and head to the next goal. We deal with him in the same way. Dealing with the latter will not be difficult. We enter the building. We go straight until we come across a door. This room contains a computer and stairs leading upstairs. Being at the top, we jump onto the boxes. There is an enemy on the right, digging into something. We neutralize him, and then another one patrolling nearby. There is another one standing nearby, which we deal with when the patroller turns away. We go to the other end and, having ambushed the patrolling enemy, we stun him and deal with the one rummaging through the boxes. We have three paths - these are two doors and one staircase in the corner leading up to the ventilation shaft. We will follow it. To successfully jump to the mine, we substitute the box lying nearby, sit down and at the same time press jump + forward. After passing through the tunnel, we will find ourselves in the locker room. There may be useful items in the lockers, so don’t be lazy to inspect them. The next door is locked and requires a password, so we must hack it. We pass further, where four enemies are located in the hall. We carefully go down the stairs before the conversation between them ends. When they disperse, we neutralize the nearest one. We hide the body and stun another one near the table. There are two left who patrol in a circle. First we will deal with the outer one, and then with the one in the center. Ahead is a corridor with a surveillance camera. It’s easy to get around it, just walk under it and avoid its rays. We break open the next door and move on. Ignoring the conversation of the opponents, we turn left and see boxes under the stairs blocking the ventilation shaft. Having passed along it, we find ourselves in another room and stun the only patrolman. We quietly get to the elevator. Having arrived at the desired floor, we immediately select a praxis at the exit. With it we can improve our implants, since we have chosen the stealth mode, we are upgrading the corresponding branches. And at the corner we see a ventilation shaft on the wall on the right. It will lead us straight to the right door, bypassing the surveillance camera.

M2 - Neutralize the terrorist leader.

After the video, we get to the elevator. We go up the stairs and see two patrolmen diverging. It's best to neutralize them and then go left of the stairs. In the last room there will be a ventilation shaft that will take us to the first floor. From there we can easily make our way to next stairs. Having risen, we open the door and watch the video. We have a choice. We are trying to free Josie. To do this, we constantly select the “Sympathize” branch.

M3 - Evacuation.

We go to the helipad to Malik.

M4 - Finishing the job.

After asking her a little, we head to Pritchard so that he can study the Typhoon. Then to boss Sharif to receive a new task and tell details about what happened at the factory.

M5 - Investigation of a suicide terrorist attack.

Having agreed to a new task, we go to the police station. We go inside and talk to Wen Haas in the window. We constantly select the “Forgive” branch. Having gained access to the morgue, we examine the body and remove the neural node. We go home and connect it to the computer.

M6 - Visit to the PROTEZ clinic.

Upon arrival at the clinic, we learn that no additional injections will be required. At the same time, here we can buy items to increase energy, as well as a more important resource - Praxis.

M7 - Disable transmission.

We go to the slums, where we have to hack the antenna transmitting signals. There are different ways to get into the slums. The easiest way is through the door. However, the path there is blocked by large boxes, which can be moved away if you have the appropriate implant. The second way is through the roof, which can be climbed using the fire escape in the alley. Then we climb along the ledge and find ourselves on the opposite side. We go down the stairs. We penetrate the building and follow the patrolman. Two more people stand further away and talk. Having dealt with this, we go along the right side, bending down. Next we move along the left side behind the containers. At the same time, we listen to conversations between opponents. We enter another building and kill the patrolman. Two enemies are sitting on the sofa and watching TV. After listening to their conversation, we very carefully make our way to the stairs on the left. Having risen, we see mines on the walls. We select a barrel and throw it along the located mines. This way we will destroy them all. Of course, the enemies will be alarmed, so we’ll wait it out and move on. Having dealt with them, we begin to hack the system. We make the antenna inactive and wait for Farida near the helipad.

M9 - Transmission.

Having arrived in the area, we enter the building through the door and after walking a little, watch the video.

M10 - Search for clues in Highland Park.

We open the door and get out. We go around on the left side, hiding behind the containers. You can do without stunning enemies at all. To do this, move only on the left side, remove the containers and sneak to the door. We penetrate the building, there will be a ventilation shaft on the right. We continue to go to the elevator. Here we neutralize the patrolman until the guard above sees him. We hide the body and, bypassing the surveillance camera, get to the elevator. Having gone down on it, we turn right and jump into a certain hole. We remove the box and climb forward along the ventilation shaft. Being in another pit, we wait for the enemy and deal with him. The robot patrols the area, so when he is not looking, we get out of the hole and go further through the door. Two soldiers are talking ahead. We will neutralize one of them when he comes towards us. We climb up the stairs. We get to a room with doors in both directions. We choose the left path. We deal with the patrolman on the central bridge. On the left there is a room in which there is a ventilation shaft near the computer. We get through it to the next room, and from there the easiest way is to get to the stairs, which will take us to the first floor. If necessary, we neutralize the patrolmen. We take the elevator down even lower, where we meet the first boss. To kill him you will need a powerful weapon. We run from column to column, and try to lure the enemy to explosive objects. Don't forget to also dodge enemy grenades and throw your own, since Barrett is vulnerable against them. Useful items are scattered around, including weapons. After the victory, we will collect the remains and return to Malik.

M11 - Whispers of a conspiracy.

Let's visit Pritchard first, because he wants to tell us something important. Having learned new details, we go to Sharif. We meet Bill Taggert in the reception area. In the dialogue, select the “Keep Calm” and “Ask” branches. In a conversation with Sharif, we use the “Justify” branch. Then we talk to him again and, having received a new task, we go to Malik to fly to China.

Shanghai.
M1 - Hunting for a hacker.

Before us new town and accordingly a new part of the plot. All additional tasks that we did not manage to complete in Detroit will automatically expire, and we will no longer be able to return to them. We get to the penthouse, but we are not allowed to enter it. Therefore, we go further, where there will be a ventilation shaft in the corner. Having passed along it, turn right and go to the end. There will be another ventilation on the wall on the right. From there we open the door leading outside. We don’t stick our heads out until the patrolmen finish speaking. Then we get to the elevator. Going down the elevator, we see vending machines with drinks in front of us. One of them blocked the ventilation shaft. This will take us to the desired computer. It is advisable to neutralize enemies nearby. After the break-in, we contact Malik and return back the same way we came. Next we head to the Uley night club. You can get there through the main entrance, but in this case you will have to pay 1000 credits. There is an easier way: on the left in the alley there is a ventilation shaft that will lead us inside. We talk to the bartender and find out about Tong. On the second floor we talk with the manager, selecting the “Pay attention” branch. Now we can go to Tonga and find out where Van Bruggen is. Along the way we will meet Malik, which will turn out to be very strange, and we will carefully ask her about her secrets. It is not at all necessary to complete the quest given by Malik, so let’s move on.

M2 - Obtaining access to Tai-Yun Medical.

After talking with Bryggen in residential areas, we go to the brothel and try to steal the employee’s card. It’s very simple to do this: we go into the next room, and from there through the balcony we get to the desired room. We return to Van Brugger so that he can redo the data for us. After the video, we hand over the weapon to Van Brugger and begin our escape from the area. We head to the stairs and go down to the floor below. We turn right and enter the first room, where there are two opponents. Having neutralized them, we find a ventilation shaft that will lead us to the exit. IN next room there is a patrolman, as well as a surveillance camera. It is advisable not to disturb them, but, at the right moment, to rush past. This is very easy to do, because the camera doesn’t move at all. The last toilet has a ventilation shaft. Having got out of it on the other side, we see a turret in front of us and two opponents on the right. Having slipped past them, we find ourselves in the shower room. On one side there is electricity and on the other there are mines. We grab the box and throw it along these mines. By the time the enemies come running, we will already have time to run to the laundry room. There are two more here, we will deal with them when both are next to us. Then, after saving, we poke our heads around the corner and see ordinary and heavily armed soldiers. You can’t just get through, so they definitely need to be neutralized. One of them will look at us, while the second will turn in the other direction. When he turns around, we quickly move diagonally to the bedside table. We are waiting for the right moment to turn left. We hide behind the cabinet on the right. We wait for the enemy, stun him and finish off the heavily armed one. Next, we leave the building and go on the train, which will take us to Tai-Yun Medical.

Tai-Yun Medical.
M1 - In search of evidence.

We go up the stairs and break open the door. We are stopped by a gasping employee who finds himself in a locked room. To save him, you need to break open the nearby door and unscrew the valve. Then we make our way into the room with the employee, remove the boxes and crawl towards him. After talking with him, we move on. In the server room we are stopped by a security guard. In the dialogue we select “Mention Lee”, and he gladly lets us through. We hack the console in the center and go to the room on the left. We go up the stairs, where we go along the first bridge into the room. We select a pocket secretary, which contains the code for the pump room. We return back to the server room and go down the stairs to the level below. We sneak past the first camera. Then past the second one, but there we turn right. Behind the container there is a ventilation shaft that will lead us to the desired door. We use the elevator, exit it and break open the utility room door on the right. We turn off the electricity and go into the next room. We climb up the structure on the right. We go up the stairs and get to another elevator. On Pritchard’s advice, we’ll hide the weapon and head to the laboratory. We are not allowed there, so we are looking for another way. For example, in the room on the right there is a ventilation shaft. You can get to it by breaking the doors. After passing through the mine, we turn right. There are enemies across the room. We deal with them and at the exit from the room we turn right to the stairs. There will be no problems on the second floor. We will be in the safe zone again. The strict guard will not let us through, so we turn right and, going down a little lower on the stairs, we hack the console while no one sees. We make lasers inactive. When the guard on the other side begins to move away, we catch up and neutralize him. There are two more ahead and the one in the center has a secret code for the desired door. However, that same door can be broken down. In the room with lasers, move first left, then right. To the right is small room, and behind the box in this room there is a ventilation shaft. She will lead us to a room with security. We neutralize the guard sitting at the computer and then the remaining two. Having opened the door, we wait for the laser to go away and quickly move to the right. We pass by the boxes and enter the elevator so that the camera does not notice us.

M2 - Entrance to the dragon's lair.

After the cutscene, go through the door to the left of the elevator. Ahead is a corridor patrolled by a heavily armed soldier. We go around it on the right side, where we neutralize the other one, constantly standing in one place. We hide the body and move on. We move along the corridor to the desired room. Everything here is illuminated by a surveillance camera. Let's climb into the nearby computer and find out the code for the door. It is advisable to turn off the camera at this moment. We take the elevator to Zhao. After the video, we try to escape from the guards that appear. We go down the right stairs. There is a ventilation shaft in the corner leading to the first floor. It will be more difficult to get out of it, so first open the shaft door, this will lure the guards. When they calm down, we can get out and gradually get to the exit. We take the elevator down to the hangar, where we need to neutralize two robots. This can be done using EMP grenades, or by hacking computers nearby. Having finished with them, we open the gate using the button on the tower and get into the rescue helicopter.

Montreal.
M1 - Meeting with Elisa Kassan.

Having landed on the helipad, we enter the building and move to room 404. Since the doors are blocked, we go around. After talking with Eliza, we learn that we have fallen into a trap. We leave the room and turn right. In the next room there is a ventilation shaft. We go straight along it and listen to the conversation of the opponents. We get out and turn left. We move between the tables, and then go down the stairs. We turn left and follow the corridor. To prevent the camera from detecting us, we quickly hide behind the sofas on the right until the enemies see us. And from there we get into the elevator. We move along the corridor, we see two people ahead. We enter the room on the left and from there we get to the second floor, where we destroy the patrolmen one by one. From the back side we go down and sneak to the desired door. It is advisable to neutralize a heavily armed soldier. Having gone down the stairs, we head to the funicular. We immediately neutralize the two standing with their backs to us. It will not be possible to approach the cable car directly, so we move away the nearby vending machine and through the ventilation shaft we find ourselves in the room with the cable car. We climb up the stairs and, luring opponents here, neutralize them. We get to the button that calls the funicular. However, we are not in a hurry to press: we will install containers near the elevator door so that you can hide behind them. After all, the funicular will not arrive soon, and in the meantime the opponents will be hanging around here. Our task is to hold out at any cost. We go down on the funicular and, turning right, sneak under the camera. We are waiting for security to appear behind the sofas. After talking with each other, one of them will go back. At this moment we leave the shelter and follow him. This way we can safely pass the switchable lasers. At the end, we will stun the enemy so that he does not interfere with our calm progress through the complex. Turn right and enter the first door. We leave the other one when the enemy moves away. We stun him and hide his body in the room. Next is a long corridor, at the end of which there is a chamber. Before we go around it, let's look into one more room. We will find an access code on the computer. Around the corner is another room with ammunition storage. Opening next door, when the enemy moves away and turn left. Having walked forward a little, we go down the stairs and hide behind a column. Having found the moment, we sneak to the door. We go down the stairs and move on when the heavily armed soldier turns away. On the left there is a door to a room through which we will go and find ourselves on the other side. We turn right, where there will be a small room with two patrolmen. We act very carefully, rolling from one obstacle to another and always keeping an eye on the camera. Further in the corridor there is another surveillance camera, we pass under it and crawl along the ventilation shaft. Before you go to fight the second boss, let's look into the room on the left. There is a heavy machine gun with a lot of ammunition here.

The leader of the mercenaries is perhaps the most powerful enemy in the game. She uses very powerful weapons and can also turn invisible.

These are the recommendations for battle. If the “EMP Protection” implant is installed, then you can calmly run during her attacks in the longest circle, trying to provoke the explosion of her mines near special devices on the wall. This will cause electricity to spread as the floor is covered with a layer of water. Taking advantage of its slowdown, we quickly attack with everything we have.

The second option is as follows. We run around the second circle, i.e. the smaller one, and try to attack as accurately as possible, at the same time, running away and dodging her attacks. In case you run out of ammunition, you can always find it in the large circle wall cabinets. When the enemy is in an invisible state (recharging), she can attack suddenly and without warning from our artificial intelligence assistant (Elisa Kassan). Therefore, at this time you need to be in the smallest, central circle. To see its location you need to use the ability to look through walls. Having finally dealt with the boss, we will examine the corpse in search of useful items, as well as the entire hall, we will leave the building and get to the rescue helicopter.

Detroit.
M1 - Conversation with Sharif.

We head to our apartment to talk with Sharif.

M2 - Find Isaiah Sandoval.

We receive a VIP pass and head to the convention center. Having burst in there, we enter into dialogue with Taggart. In the conversation, select the “Conflict” branch. Having successfully persuaded him to give away Sandoval's location, we go backstage. After talking with him again, we get to Grand River Road. You can enter the apartment through the fire escape. Having noticed two people talking on the staircase, we wait until they leave and go to the desired apartment. In the next room is Zeke Sanders. We open the door and quickly deal with him. We remove the drawers and go to the bathroom. Here we also remove the drawers and activate the electrical panel on the wall. A secret bunker has opened, in which Sandoval is probably hiding. We go down the stairs a little, then jump onto the barrels, walk a little along the structure and turn left. We jump down, and from there we go forward and go down the stairs again. Let's go forward and hide behind the box on the left. Let's wait until the patrolman leaves and make our way into the passage on the wall to the left. We neutralize the next guard when he gets between the lasers. We hide the corpse and very slowly sneak past one single mine. In a conversation with Sandoval, select the “Cruel Mercy” branch. We get to the surface and get to the roof of our house, where Malik will be waiting for us.

Detroit.
M1 - Old debts.

Pritchard is not in the office, but he asked to see Sharif. After the video, we return to the helipad to go back to Hengshu and find Vasily Shevchenko’s transmitter, and perhaps himself.

M2 - Find Vasily Shevchenko's transmitter.

After we crashed and were shot down, we take advantage of Malik's distraction and go in search of the transmitter. We turn right, jump down and sneak through the building before the enemies notice us. Before the helicopter explodes, we will already have time to get to the elevator. Once in Lower Hensha, we continue our search. Along the way, we get advice from Pritchard to visit the local PROTEZ clinic to get a new biochip. There is an enemy near the clinic that needs to be neutralized in order to move on. We go down into the subway and take the train to the Yuzhao region. The door we need is carefully guarded. In the alley we come across a sewer hatch and go down. You need to go on the right side, it’s much safer. First we deal with the patrolman, and then with the one sitting on the chair. We dump the corpses into the water. We pass further through the central door. Here, on the contrary, we first neutralize the sitting person, and then quickly the patrolman. We pass further behind the boxes. There are two people sitting on the sofa and they will probably notice us if we move in the open. Using rolls, first to the left and then to the right, we get to the doors. We sneak behind the sofa and then behind the rusty cars. At the end, we remove the boxes and enter the desired door.

M3 - Hide and seek.

After talking with Tong, we go to the Belltower port. Having reached the surface, we pass further than the main gate, where we remove the box and enter the territory. We pass forward and, having let the robot through, go down the stairs. We lie in wait for the patrolman and neutralize him when he gets closer. We hide the body and sneak under the camera. We go up the next stairs again. Hiding behind the trucks, we move forward, the main thing is that the sniper above does not notice us. There is a camera and a patrolman ahead. We carefully pass behind the containers, preferably neutralizing the patrolman, who, by the way, has a pocket secretary with a code for the door next to the camera. We find ourselves in the right room and neutralize the sleeping guard. We break open the door and get the package from the locker. We return to the cell, or rather to the door next to the cell. Open it with the received code. Having entered the warehouse, turn right and move to the end. Let's wait until the guards finish speaking and move on. Once on the other side, we go up to the second floor. By metal stairs We climb to the very top and jump through the passage in the ceiling into the room. We install explosives and watch the video.

Singapore.
M1 - Rescue of Megan and her group.

Having got out of the capsule in which we stayed for several days, we leave the building through the door next to the red gate. We turn right and listen to the conversation of the patrolmen, hiding behind the barrels. One of them will come towards us, and we will neutralize him, then drag the body away. There is a passage straight ahead. We remove the container from the path and climb into the building through the window. It's very easy to neutralize everyone here. In the last room we hack the central computer, thereby completing an additional task. Now it has become much easier to navigate. We get out of here through the double doors and turn right. Going around the terrace, we will watch for the patrolman and neutralize him. Having hidden the body, we enter the building on the right. After sterilization, we will find ourselves in the central hall. There is a ventilation shaft to the right of the chamber. Let's carefully follow the enemy and sneak there. We get out from the other side and go up the stairs. Having risen, we turn right and follow the long corridor, eliminating the guards one by one, until we find ourselves at the door where one of the employees is being held. We hack it until the camera sees it. After talking with Nia Colvin, we set off to save the other members of the group. Getting to the next scientist, who is in the laboratory on the third floor, is a little easier. We go up the stairs in the central hall and turn left, of course, when the patrolman does not see. We enter the door on the right and move along the corridor. We pass through the lasers using the guard, who periodically walks back and forth. We speak with Eric Koss and leave the laboratory using the elevator located in the next room. Having gone down the elevator, we leave the room and turn right. Then turn right again at the first turn. There are guards ahead, finding the moment, we quickly climb the stairs to the right. We go through the central door to the left and go down the stairs. We hack the terminal to turn off the lasers. We go down the elevator straight to the next scientist - Declan Faherty. After talking with him, we return to the elevator. The main person left to save is Megan. Faherty gave us a virus that needs to be downloaded onto the main computer located outside the complex. This virus will make it impossible for Belltower to monitor our scientists. We leave the building the way we got here. To the right of the exit there is an enemy with a turret, as well as a patrolman moving back and forth. When they gather in a heap, we throw an EMP or a smoke grenade at them, pressed against the wall. Thus, we will deal with everyone without raising the alarm. You should not throw a smoke grenade into the area viewed by the turret, as it will quickly detect the “enemy” and begin continuous fire, which will naturally lead to undesirable consequences. We move further, where two cameras and a robot await us ahead. It won't be difficult to get around them. In the room with the main computer, we load the resulting virus into the disk reader next to the computer. After talking with Pritchard, we wait until the patrol that has appeared leaves, and we go to the elevator through the opened gate. We watch the video and begin the battle with the next boss - John Ramira. Immediately after the video, we throw a grenade at him and hit him with the most powerful weapon that we have. Our implants are disabled, so we can't use abilities like Typhoon, etc. There is a place on each side of the central glass where we can press ourselves and fight off the enemy. If he throws grenades to smoke us out, we quickly run to the opposite shelter. John is especially vulnerable when jumping over glass. We attack it until it is completely destroyed. We finally get to Megan. After the video, we go to the hangar to open the roof, thereby preparing for evacuation. We watch through the glass the rescue of employees and then quickly run to Leo’s shuttle to go to Panhea. We stun opponents who stand in the way with simple blows.

Panchaea.
M1 - Stop transmission.

Having received instructions from Pritchard, we head to the tower. We navigate by the beacon on the screen. We jump down and after walking a little, we come across electrified water. We jump onto the pipe on the right and move along it. We remove the container and jump onto the pipe on the left again. Having passed the corner, we shoot the boxes and penetrate into the ventilation shaft. Inside you can see a mine, which is easily destroyed by a shot. Once in the room, turn off the electricity and exit through the door. We turn right and move along the corridor. We turn right and go up the stairs. The hardest part is over, all that remains is to get to the elevator. We move along the corridors to the center of the tower. In a conversation with Hugh Darrow, select the “Criticize” branch. Having received the access codes, we return back to the elevator. We will have to break through the crowd of distraught employees. Don't forget that they are fast, they cause serious damage even alone, but most importantly, they cannot jump over even the simplest obstacles.

To be continued…

Deus Ex: Human Revolution is such a diverse game that there are several ways to complete it. You can go into a room and simply shoot everyone, you can use conversations to extract valuable information and win people over, or you can act quietly and unnoticed in the style of Sam Fisher. We will use the last method in the passage of Deus Ex: Human Revolution, since it is the most interesting.

After the introductory video, we talk to Megan and follow her. As soon as we arrive at the site, the attack on the office will begin. We need to get into the basement and find out what's going on. We go down the elevator, go along the corridor to the first large hall. 2 enemies will come out of the door above. We quietly neutralize them and move on. We find ourselves in the next room with other enemies, we sneak past them, hiding behind boxes and stands. Then we will be attacked and a cut-scene will begin...

We watch the video, talk to everyone in the office, get to know our surroundings. Then we go up to the second floor to help the technician fix the device, select “Ignore” in the conversation. Now we go to our boss on the helipad, during the flight we select “Non-lethal weapons”.

Our first task will be to clear the factory from terrorists and free the hostages. We speak with the special forces commander and go inside. We stun the first enemy, drag the body to a dark corner. There will be three more enemies in the next room. As soon as they begin to disperse, we neutralize them one by one and hide the corpses.

We pass further along the corridor, open the door, jump into the ventilation and go out into office space. We neutralize two enemies, then go to the stairs and again jump into the ventilation, placing the boxes under the hatch. To go further, you need to hack the system. This is easy to do; if it doesn’t work out, you can take training. All locks are the same in terms of picking.

Next there will be another crowd of terrorists. We wait until they finish chattering and stun them one by one. We hide the bodies and move on. There will be a video camera in the corner of the corridor; you can easily bypass it without getting into its viewing angle. We go further, to the right of the stairs there will be a pile of garbage, removing which you can open the ventilation passage. The only patrolman will be waiting for us at the exit.

Having stunned him, we go to the elevator and rise higher. Having gone around the camera, we go through the doorway and watch the video. Now our task is to neutralize the leader of the separatists. We go up the stairs, pass two enemies and go into the opening on the left. We follow the map to the place where the hostages are being held, watch the video.


#2

The situation can be ended different ways, but the most painless one is to always choose the “sympathize” answer option. The hostage has been saved, now we return to the helicopter and complete the mission. In our office we go to Pritchard, then we go to Sharif. We need to enter the police station and examine the body. Most quick way- in a conversation with an old friend at the counter, choose the answer “forgive”, but you can also secretly sneak into the morgue, receiving a thousand or two points. To do this, we avoid being seen by our colleagues and crawl through pipes and channels.

We examine the body, take out the chip and talk to Sharif. He asks us to visit a hospital for people with implants. We go to the clinic, talk with the doctor and return to the office. Now we need to cut off the supply line in the slums. We go to the building on which the antennas are located.

We climb the stairs on the side, walk along the balconies and go through the window opening. We wait until the enemies separate and stun them. We go further, slip past the patrol, and also past the mines, which will be a little further. We get out onto the roof, approach the antenna and deactivate it.


#3

We return to our helicopter, follow the instructions and go to the park. We go into the building, hide behind boxes and furniture, go through the left door. We walk along the corridor, stunning enemies and hiding their bodies in secluded places. We pass by the surveillance camera and get into the elevator. We go down, immediately go right, neutralize the enemy and move on.

There will be two patrolmen at the exit. We neutralize them and climb up the stairs. We go along the corridors until we get to the first boss. To defeat him, you need a powerful weapon, but also be aware of your surroundings. When the boss is getting ready to jump on you, stand near the various barrels and transformers and watch the fireworks. Well, you can simply hide behind the columns from impulses.

We return to the helicopter, talk with Pritchard in our office, go to the boss and answer with the “Justification” item. We go to the helicopter and go to Shanghai. There will be guards at the entrance to the building, so we won’t go ahead. We turn right into the passage and go to the end. We open the door, wait for the enemies to pass and quietly neutralize them. We take the elevator, then we get to the computer from which we need to steal information. Now we go to a party in the town of Uley, they will demand money from us for entry. Of course, we are not greedy, but we will try to find another way. To the left of the entrance there is a sewer shaft through which you can enter the club. In the building we speak with the Bartender and go to the second floor to the boss, in the conversation we select “Attention”. Next, we find out the location of the hacker and go back.

We meet with Van Bruggen, then go to the hotel. You need to steal a pass from one of the employees. We climb onto the balcony, jump over to another room and take the card. A cut-scene will begin, after which you need to clear the entire building and then get out of it. We go down the shaft, then go along the corridor, not forgetting about mines and traps.


#4

If you have a special ability, you can cut off the turret, but if not, then just bypass it. Then we neutralize all enemies and move on to the next task. We go into the building, a suffocating scientist will ask us for salvation. We break into the door on the right and turn the valve all the way, go into the room, talk to the scientist.

We go further, pass by the cameras in the server room, and then along the shaft we get to the elevator. There will be enemies in the next room. We need to neutralize them without raising alarm. We cut off the electricity and move on. Pritchard will get in touch and advise you not to wave your weapon too much, which we will follow.

They won’t let us into the workshop, but on the right there will be a ventilation shaft, at the exit of which two guards will be on duty. We go upstairs, they won’t let us in again. We hack the consoles, turn off the turrets and cameras and go through the mine. We go out, neutralize all the enemies and go into the elevator, trying not to attract attention.

The battleship can be bypassed on the right, because it is difficult to deal with it, and we don’t need the extra waste of ammunition. Bypassing the cameras, we move further and get to the Chinese woman. We need to leave the building. We neutralize the enemies, climb into the shaft and go to the elevator. We deactivate the robots and get into the helicopter.

We talk with Sharif and go on a mission. We enter the hall, speak with Taggart, select the “Conflict” branch, go to Sandoval. We go up the stairs, neutralize the enemies, hide the bodies. We move the boxes aside and move on. We jam the soladat, neutralize the mine and find Sandoval. In a conversation with him, select the “Mercy” branch. We return to the helicopter and complete the task.
After the cut-scene we go right along the corridors. We go down the elevator and receive an assignment from Pritchard to visit a local clinic. After that, we go further along the sewer, knock out the enemies standing at the exit, move on, simultaneously neutralizing the enemies and not forgetting to hide the corpses.

We find Tong, talk, then go to the seaport. Be extremely careful in the port area. There are cameras, robots and patrol officers everywhere. We get to the other side, climb up, sneak past the enemies and plant explosives, and then run away. Let's watch the video.


#5

We get out, go to the street, eavesdrop on the conversation. After this, we neutralize both talkers, move on, climb out the window. We move on, after the cleaning procedure we head to the main hall. We eliminate all enemies, look for a room with a hostage. We save the girl, then go in search of the remaining prisoners.

The first one is locked up on the third floor, near the laboratory assistant. The second sits in the basement, which can be reached by going down the elevator. Now our task is to save Megan. We leave the building, SILENTLY deal with all the enemies, not forgetting to hide the bodies. We walk along the street. Robots can be disabled using grenades; it is extremely difficult to bypass them. We go into the server room, load the virus into the database, talk to Pritchard.

We go further and get to the boss. To destroy it, throw grenades and use grenade launchers. Also don't forget to use the environment to fight him. After the victory, we go to Megan, then we go to the helipad and complete the mission.

After the cut-scene, we walk through the electrified water, climb into the office through the pipe and move further through the building. We find a room with a control panel, turn off the electricity, and go to the elevator at the top. We go up further, meet Darrow, when communicating with him, select “Criticism”. You need to go further, but here you will meet very unusual enemies.

Imagine for a second that you are playing a zombie game. What's the main thing about it? No, of course, survival comes naturally, but the main thing is not to let crazy people get close to you. In close combat they are very dangerous. Now the only thing left to do is to break through the crowd of psychos, save our boss and get to the final enemy.

Zhao is not very dangerous. To destroy her, you need to activate 3 charges in the room, and then finish off the villain herself. After its destruction, we move on, and then several buttons will await us. The end of the game depends on which one you choose. I recommend saving and trying all the options. Adam Jensen says the right things in these endings.

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